* Main content, Combat and Traits tabs finished * Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections * Set fate chips to display one on top of the other instead of side-by-side. * Updated preview screenshot. * Fixes to work in Roll20 preview mode. Removed obselete data tab * Finished misc tab. Tested in Roll20 * Huckster implemented, some button fixes (weapons, huckster spells). * Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type * Finalized arcane tab and subtabs * Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations. * Removed invalid selector * Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions * Added images and changed image URLs to github hosting. * Properly closed Input tags * Added wound_mod and sheet worker * Fixed broken sheet-section-toggle (broken when IDs removed) * Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas. * Added chip hording message to localization. * Fixed TN check on hexslingin' * Sheet cleanup, added ability to select appropriate Aptitude for shooting skills and included in roll as well as hit location. * Added melee skills to Hand-to-Hand weapon section * Sheet cleanup, created common rolls section, reworked sheet workers and added token friendly fields for Wind/Shots * Updated alternate translation files. * Updated German translations. * Added translation keys to Hexslinger poker hands * Removed invalid Atribute selector for melee. * Bug fixes: added default value to StrLvl, fixed Guts+Grits display issue * Added Quickness to Common Rolls * Added wound modifier to rolls * Added Wound Mods to core options, reworked CSS to allow additional options * Translations for updates. * Simplified Wounds Modifier * Updated translation values * Added Vigor common roll for stuns Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
Roll20 Character Sheets
This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.
Contributing
Full Character Sheet documentation can be found on the Roll20 Wiki: Building Character Sheets.
Pull requests are processed weekly and should be submitted no later than 6am PST Mondays, roughly 13:00-14:00 UTC. Earlier submissions are encouraged to allow for peer review from other contributors. On Monday, a Roll20 staff member will review the content to ensure it meets the standards documented on the Roll20 Wiki. Comments, concerns, and changes as a result of review will need to be addressed before the pull request can be merged into the repository.
Internationalization & Translations
Help us make these sheets accessible in as many languages as possible. We use Crowdin to crowdsource translations.
The best way to translate an existing character sheet is to become a translator by emailing a request to team@roll20.net.
Character Sheet authors have a number of controls over how the sheet is translated and how the translation is displayed. Full documentation can be found in the Roll20 Wiki. Sheets that are duplicated and translated manually rather than using this translation process will not be accept.
Improving Existing Character Sheets
If you want to help improve an existing sheet, just clone this repository. Make your changes, test them in app using the Custom accessible with a Roll20 Pro account, and submit a pull request.
Creating your own
If you would like to contribute a new sheet for the community to use, just clone this repository and follow the directions for GitHub. New sheets will need to meet the minimum required standards located in the Roll20 Wiki.
Creating a sheet.json File
When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). This file is required to be named sheet.json. The file has the following fields:
html: The exact name, including capitzation, of the HTML file for the sheet (e.g.kitchensink.html).css: The exact name, including capitzation, of the CSS file for the sheet (e.g.kitchensink.css).authors: A simple string telling who contributed toward the sheet (e.g.Riley Dutton)roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g.1or45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g."https://www.tipeee.com/<name>")preview: The exact name, including capitzation, of an image file which included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g.kitchensink.png).instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.
After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.
PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!
Guidelines
The former guidelines found here have been moved and expanded on in the Roll20 Wiki: Building Character Sheets.
License
All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.