Free Spacer v2.1: Added sheet workers to total repeating cargo and rescources together (#6151)

* Updated Art

I updated all the Background Art and added new ones for the rest of the ship sheet refactor

* Colour and Old Ship Config tweaks

Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.

* Systems 1st Draft

Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?

* Remove the transparency Variable

Removed the transparency Variable and hardcoded 0.5 transparency

* Ship System Widget Complete

Finished up the ship system widget.

* Module Widget 1st draft

Set up the first half of the module widget

* Module Set up and LaunchBay Added

Module widget set up
LaunchBay started to set up

* Shrank BG and Set up Launch Bay

Shrank all the BGs to fit
Set up the Launch Bay

* Removed redundent Attributes from new version of Ship Config

Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.

* Fixed broken Ship Vital Conditions

The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"

* Removed old Ship Config And Tweaks

Removed redundent ship config
Tweaked Launch Bay grids

* Fixing Conditions to show AJ

trying to get the conditions and armour to work

* Updated Grids

Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration

* Added new images and Refined LauchBay Grid

Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions

* Fixed Invisible armour and tweaked Launchbay Grid

Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet

* Capacity Pips

Updated capacity pips with image

* Added a Zero pip

Added a new image

* Updated ZeroDie colour

* Set up new Dice Pips and tested them on one system

* Set up Dice pips and tested on one system

* Ship Aspects

Switched Ship Aspects over to the grid system.

* Amenities

Added Amenities to the Ship sheet

* Ship pg2 Images

Ship pg2 Images for layout
Plus renaming newship style to shipConfig

* Resource Image

* Finished Ship Sheet

Finished 2nd side of the ship sheet

* Updated the Crew Aspects to Grid

Altered the Crew sheet aspects to use Grid

* Added Crew sheet PG1 Images

Added Images for:
            Skill
            Associations
            Augmentation
            conditionPathogen
            EVAsuit

* Skills finished & Conditions Set up

Skills finished layout

Added Upkeep Image

Set up
           Conditions
           Pathogens
           Upkeep

* Files for Skills finished & conditions Set up

Forgotten code for last check in. Skills et cetera

* Tweaks to Condition Column

Upkeep set up
Pathogens set up

* Tweaked crew conditions and updated images

New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches

* Renamed crewResiliance to crewIntegrity

Renamed crewResiliance image to crewIntegrity

* Updated Crew Integrity

Updated Crew Integrity image
Added crewIntegrity to html and css

* Fix PatchBand

* Tools fixed in CrewKit

All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost

* Progress on CrewKit

Got all images in... Its a little big.

* EA Suit Complete

Finished the Layout of the EVA Suit

* Associations Complete

Completed the associations widget

* Images for Crewsheet PG 2

Added all the images for page 2

* Set up remaining widgets on Crew page 2

* Crew Sheet Page 2 Set up 2

* Added Retirement Image

Added Retirement Image

* Finished Crewsheet

Crewsheet looks great

* Updated Json and added Overcharge image

Updated Json and added Overcharge image

* Overcharge update

Update the Overcharge

* Updated Preview

Updated Preview
Added Titles to the ship upkeep and patches

* Removed Absolute Grid

Replaced the old absolute Grid with a proper CSS grid for each sheet

* Fixed misaligned Static boxes for the InSec & Artery

* Replaced Ship patches with images

Updated version number to 1.5

* .gitignore shouldnt be commited

* Create .gitignore

* Attempt at Cargo total sheet function

fixed Cargo alignment
Basic roll Template stuff

* Cargo Total update

Still doesn't work, but looks closer

* Cargo total Update

Better?

* Updated Cargo total function

* Cargo Total

Half works!

* Cargo Total

Repeating Assets & Trade Good, Complex Materials, Supply tonnages all total automaticaly into the toal box

* Updated Json File with changes

Updated Json version to 2.10
Updated Json Description
Updated HTML version to 2.10
This commit is contained in:
Christoph
2020-04-13 10:31:13 -07:00
committed by GitHub
parent 1d38ccd0f3
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"authors": "Christoph Sapinsky (@XophRA), Andreas Johansson",
"roll20userid": "555657, 1223200",
"preview": "preview.png",
"instructions": "This is the Official character sheet for the 'Free Spacer RPG' by 'Random Alien Games', version 2.00. The sheet has been redesigned to look like the paper version plus various colour components. The sheet has player tabs and Gamemaster tabs.\n\n* The Contingency type Corvette tab is a shared sheet for the group ship.\n* Thanks to AJ, the 'Ship Configuration' widget is dynamic allowing you to create rectangles to represent each ship component in the appropriate sections, just like the paper sheet.\n* The Crewmember tab is for each individual Player Character.\n* The Crewmember Log includes sheet rolls for each skill that let you choose the specialty to use.\n* The Gamemaster tabs are NPC sheets for Gamemaster use.\n* The first Gamemaster sheet is the Sophont Log, which the Gamemaster uses to track individual significant people of any species.\n* The Composite Sophont sheet is used by the Gamemaster to track multiple less significant and similar people.\n* The Swarm tab tracks swarms of tiny creatures that only become a threat together.\n* The Creature tab tracks multiple similar creatures.\n* The Behemoth Log tracks massive monsters composed of up to six discrete sections.\n* The Drone tab track groups of drones.\n* The Shuttle Log tracks an individual shuttle at away-scale or squadrons of shuttles at space-scale. The upper conditions are for the squadrons, while the lower ones are for each section of one shuttle at away-scale. All tags and aspects are used for both individual shuttles and squadrons of similar ones.\n* The Small Craft Log tracks multiple Small Craft for space scale play.\n* The Ship Log track vessels with multiple sessions comparable to the crews Ship.\n* The Capital Ship Log tracks massive capital ships, but doesn't include a map widget; instead create maps on a page. \n\n [Free Spacer Homepage](http://www.freespacer.com/) - [Sheet Wiki Page](https://wiki.roll20.net/Free_Spacer)"
"instructions": "This is the Official character sheet for the 'Free Spacer RPG' by 'Random Alien Games', version 2.10. The sheet has been redesigned to look like the paper version plus various colour components. The sheet has player tabs and Gamemaster tabs.\n\n* The Contingency type Corvette tab is a shared sheet for the group ship.\n* Thanks to AJ, the 'Ship Configuration' widget on the Corvette tab is dynamic allowing you to create rectangles to represent each ship component in the appropriate sections, just like the paper sheet.\n* The Contingency type Corvette tab has a sheet worker that totals all repeating Assets & Trade Goods plus Complex Material and Supply recource tonnages to accurately track your ship's capacity. '\n* The Crewmember tab is for each individual Player Character.\n* The Crewmember Log includes sheet rolls for each skill that let you choose the specialty to use.\n* The Gamemaster tabs are NPC sheets for Gamemaster use.\n* The first Gamemaster sheet is the Sophont Log, which the Gamemaster uses to track individual significant people of any species.\n* The Composite Sophont sheet is used by the Gamemaster to track multiple less significant and similar people.\n* The Swarm tab tracks swarms of tiny creatures that only become a threat together.\n* The Creature tab tracks multiple similar creatures.\n* The Behemoth Log tracks massive monsters composed of up to six discrete sections.\n* The Drone tab track groups of drones.\n* The Shuttle Log tracks an individual shuttle at away-scale or squadrons of shuttles at space-scale. The upper conditions are for the squadrons, while the lower ones are for each section of one shuttle at away-scale. All tags and aspects are used for both individual shuttles and squadrons of similar ones.\n* The Small Craft Log tracks multiple Small Craft for space scale play.\n* The Ship Log track vessels with multiple sessions comparable to the crews Ship.\n* The Capital Ship Log tracks massive capital ships, but doesn't include a map widget; instead create maps on a page. \n\n [Free Spacer Homepage](http://www.freespacer.com/) - [Sheet Wiki Page](https://wiki.roll20.net/Free_Spacer)"
}