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https://github.com/Nighthawk42/roll20-character-sheets.git
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Empire of the petal throne (#6688)
* Create EPT_text.png * Empire of the Petal Throne v1 * skills improved * type fix * group not class * typo * professional skills * Empire of the Petal Throne
This commit is contained in:
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/* Empire of the Petal Throne Character Sheet CSS */
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/* Version 1.0 */
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/****************
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*** FONTS ***
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****************/
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@import url('https://fonts.googleapis.com/css?family=Roboto+Condensed:wght@300&display=swap');
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/* end Fonts */
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/**************
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** Wrapper **
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**************/
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.charsheet {
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padding: 0;
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}
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.sheet-ept {
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max-width: 800px;
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min-width: 700px;
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margin: 0;
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padding: 10px 20px;
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background: #f9fbed;
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}
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/*****************
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** Typography **
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*****************/
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h2, span, label, .sheet-label, .sheet-text {
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margin: 0;
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font-family: 'Roboto Condensed', Arial, sans-serif;
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font-size: 16px;
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line-height: 50px;
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font-weight: 200;
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color: #000;
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}
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h2, h2 span {
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margin: 0 0 20px 0;
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text-transform: uppercase;
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font-weight: 200;
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}
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p.small {
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font-variant: small-caps;
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}
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.sheet-label {
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text-transform: uppercase;
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}
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.sheet-underline {
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text-decoration: underline;
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}
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.sheet-edit {
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font-family: 'Pictos';
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text-transform: none;
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}
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/******************
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*** LAYAOUT ***
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******************/
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.sheet-section {
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margin: 0 0 20px 0;
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}
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/* FLEXBOX */
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.sheet-flex-row {
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display: flex;
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align-items: baseline;
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}
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/* GRID 16 */
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.sheet-grid-16 {
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display: grid;
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grid-template-columns: repeat(16, 1fr);
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grid-template-rows: auto;
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grid-gap: 0 8px;
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}
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.sheet-grid-16-span-1 {
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grid-column: span 1;
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}
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.sheet-grid-16-span-2
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{
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grid-column: span 2;
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}
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.sheet-grid-16-span-3
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{
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grid-column: span 3;
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}
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.sheet-grid-16-span-4 {
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grid-column: span 4;
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}
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.sheet-grid-16-span-5 {
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grid-column: span 5;
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}
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.sheet-grid-16-span-6 {
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grid-column: span 6;
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}
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.sheet-grid-16-span-7 {
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grid-column: span 7;
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}
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.sheet-grid-16-span-8 {
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grid-column: span 8;
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}
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.sheet-grid-16-span-12 {
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grid-column: span 12;
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}
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.sheet-grid-16-span-16 {
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grid-column: span 16;
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}
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/* GRID 5 */
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.sheet-grid-5 {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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grid-template-rows: auto;
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grid-gap: 8px;
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}
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.sheet-grid-5-item {
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padding: 0;
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}
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/* GRID 3 */
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.sheet-grid-3 {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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grid-template-rows: auto;
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grid-gap: 8px;
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}
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.sheet-grid-3-item {
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padding: 0;
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}
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/* END Layout */
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/************************
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*** FORM ELEMENTS ***
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************************/
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.sheet-ept label {
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margin: 0;
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padding: 0 8px 0 0;
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width: auto;
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line-height: 50px;
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}
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.sheet-ept input, .sheet-ept textarea {
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border: none;
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margin: 0;
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background: transparent;
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font-family: 'Patrick Hand';
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font-size: 20px;
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line-height: 30px;
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/* color: #0016B8; */
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color: #666;
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overflow: visible;
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}
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.sheet-ept input {
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padding: 0 8px;
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border-radius: 0;
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border-bottom: 2px solid #000;
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}
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.sheet-ept textarea {
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width: 100%;
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flex-grow: 1;
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}
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::placeholder {
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text-align: center;
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}
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input.sheet-fill, .sheet-fill {
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width: 100%;
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flex-grow: 1;
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}
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input.sheet-attr {
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text-align: center;
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}
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.sheet-ept textarea {
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box-sizing:border-box;
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border-radius: 0;
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padding: 5px;
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width: 100%;
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min-height: 85%;
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resize: horizontal;
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border: .5px solid #000;
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}
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/***** Skills *****/
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/* I. Skills open text area option */
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.sheet-skills textarea.sheet-textarea-fill {
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min-height: 300px;
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}
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/* II. Skill check box list option */
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.sheet-checklist label, .sheet-small-label label,
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.sheet-skills-checklist, .sheet-skills-simple-list {
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margin: 0 0 0 8px;
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padding: 0;
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font-size: 14px;
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line-height: 30px;
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}
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.sheet-checklist input[type="checkbox"]:checked + label {
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font-weight: bold;
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}
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/* Edit mode */
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.sheet-skills-section-label, .sheet-skills-section-label label {
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display: inline-block;
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}
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.sheet-block-switch:checked ~ .sheet-grid-5 .sheet-skills-simple-list {
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display: block;
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}
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.sheet-skills-checklist,
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.sheet-block-switch:checked ~ .sheet-skills-simple-list {
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display: inline;
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}
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.sheet-skills-simple-list,
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.sheet-block-switch:checked ~ .sheet-skills-checklist,
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.sheet-block-switch:checked ~ .sheet-grid-5 .sheet-skills-checklist,
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.sheet-block-switch:checked ~ .sheet-grid-5 .sheet-professional .sheet-label:after {
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display: none;
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}
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.sheet-block-switch {
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display: inline-block;
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margin: 0 8px 0 0;
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}
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/**** Profess Skills Dropdown ****/
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/* Show menu more indicator */
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.sheet-professional .sheet-label:after {
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content: ".";
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font-family: 'Pictos';
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text-transform: none;
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margin: 0 0 0 8px;
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}
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.sheet-dropdown {
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position: relative;
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display: inline-block;
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}
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.sheet-dropdown-content {
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display: none;
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position: absolute;
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background-color: #f9f9f9;
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width: 200px;
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box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
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padding: 12px 16px;
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z-index: 1;
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}
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.sheet-dropdown:hover .sheet-dropdown-content {
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display: block;
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}
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.sheet-prof-skill-select button {
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display: block;
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width: 188px;
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padding: 6px;
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border: none;
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background: none;
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text-align: left;
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color: #000;
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}
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/* prof skills menu */
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.sheet-prof-skill-select button:hover {
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background-color: #ccc;
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font-weight: bold;
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}
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.sheet-prof-skill-select button:active {
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font-weight: bold;
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background-color: #999;
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}
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/* show which prof skill is selected ——— THIS IS NOT WORKING!!!! */
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.sheet-prof-skill-select .sheet-professiontoggle[value="warrior"] ~ .sheet-prof-skill-select .sheet-prof-skill-select button,
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.sheet-prof-skill-select .sheet-professiontoggle[value="priest"] ~ .sheet-prof-skill-select .sheet-prof-skill-select button,
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.sheet-prof-skill-select .sheet-professiontoggle[value="magicuser"] ~ .sheet-prof-skill-select .sheet-prof-skill-select button {
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font-weight: bold;
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background-color: #000;
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color: #fff;
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}
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/* SHOW/HIDE Prof Skills */
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/* hide all prof skills */
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.sheet-profession-warrior,
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.sheet-profession-priest,
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.sheet-profession-magicuser {
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display: none;
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}
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/* show selected prof skills */
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.sheet-professiontoggle[value="warrior"] ~ * .sheet-profession-warrior,
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.sheet-professiontoggle[value="priest"] ~ * .sheet-profession-priest,
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.sheet-professiontoggle[value="magicuser"] ~ * .sheet-profession-magicuser {
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display: block;
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}
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/* END Form Elements */
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/* Misc. */
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@@ -0,0 +1,387 @@
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<!-- Empire of the Petal Throne Character Sheet CSS */ -->
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<!-- Version 1.0 -->
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<div class="ept">
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<h2 class="title"><span class="underline">Empire of the Petal Throne</span>: Character Reference Sheet</h2>
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<!-- Characteristics Section -->
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<div class="section grid-16">
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<!-- GRID row 1 -->
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<span class="flex-row grid-16-span-8"><label data-i18n="character-u">Character</label><input class="fill" type="text" name="attr_character_name" placeholder="(character name)" title="@{Character}"/></span>
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<span class="flex-row grid-16-span-8"><label data-i18n="player-u">Player</label><input class="fill" type="text" name="attr_player_name" placeholder="(player name)" title="@{Player}"/></span>
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<!-- GRID row 2 -->
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<span class="flex-row grid-16-span-6"><label data-i18n="profession-u">Profession</label><input class="fill" type="text" name="attr_profession" title="@{Profession}" /></span>
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<span class="flex-row grid-16-span-5"><label data-i18n="clan-u">Clan</label><input class="fill" type="text" name="attr_clan" title="@{Clan}" /></span>
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<span class="flex-row grid-16-span-5"><label data-i18n="alignment-u">Alignment</label><input class="fill" type="text" name="attr_alignment" title="@{Alignment}" /></span>
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<!-- GRID row 3 -->
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<span class="flex-row grid-16-span-6"><label data-i18n="nationality-u">Nationality</label><input class="fill" type="text" name="attr_nationality" /></span>
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<span class="flex-row grid-16-span-5"><label data-i18n="race-u">Race</label><input class="fill" type="text" name="attr_race" /></span>
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<span class="flex-row grid-16-span-3"><label data-i18n="gender-u">Gender</label><input class="attr fill" type="text" name="attr_gender" /></span>
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<span class="flex-row grid-16-span-2"><label data-i18n="age-u">Age</label><input class="attr fill" type="text" name="attr_age" /></span>
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<!-- GRID row 4 -->
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<span class="flex-row grid-16-span-12"> </span>
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<span class="flex-row grid-16-span-4 label" data-i18n="saves-u">Savings Throws</span>
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<!-- GRID row 5 -->
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<span class="flex-row grid-16-span-2"><label data-i18n="level-u">Level</label><input class="attr fill" type="text" name="attr_level" title="@{Level}" value="1" /></span>
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<span class="flex-row grid-16-span-6"><label data-i18n="xp-u">Experience</label><input class="attr fill" type="text" name="attr_xp" title="@{Experience}" value="0" /></span>
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<span class="flex-row grid-16-span-3"><label data-i18n="xpBonus-u">(XP +/-</label><input class="attr fill" type="text" name="attr_xp_modifier" title="@{XPMod}" value="0" /><span class="text">%)</span></span>
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<span class="flex-row grid-16-span-1"> </span>
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<span class="flex-row grid-16-span-4"><label data-i18n="poison-u">Poison</label><input class="attr fill" type="text" name="attr_save_v_poison" title="@{Save_v_Poison}" value="0" /></span>
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<!-- GRID row 6 -->
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<span class="flex-row grid-16-span-2"><label data-i18n="hits-u">Hits</label><input class="attr fill" type="text" name="attr_hits" title="@{Hits}" /></span>
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<span class="flex-row grid-16-span-3"><label data-i18n="ac-u">Armor Class</label><input class="attr fill" type="text" name="attr_ac" /></span>
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<span class="flex-row grid-16-span-3"><label data-i18n="struggle-u">Struggle</label><input class="attr fill" type="text" name="attr_struggle" /></span>
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<span class="flex-row grid-16-span-3"><label data-i18n="average-u">(Average</label><input class="attr fill" type="text" name="attr_average" />)</span>
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<span class="flex-row grid-16-span-1"> </span>
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<span class="flex-row grid-16-span-4"><label data-i18n="spells-u">Spells</label><input class="attr fill" type="text" name="attr_save_v_spells" title="@{Save_v_Spellls}" value="0" /></span>
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<!-- GRID row 7 -->
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<span class="flex-row grid-16-span-3"><label data-i18n="movement-u">Movement</label><input class="attr fill" type="text" name="attr_movemnet" /></span>
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<span class="flex-row grid-16-span-4"><label data-i18n="weight-cap-u">Weight Cap.</label><input class="attr fill" type="text" name="attr_weight-cap" /></span>
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<span class="flex-row grid-16-span-4"><label data-i18n="weight-car-u">Weight Car.</label><input class="attr fill" type="text" name="attr_weight-car" /></span>
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<span class="flex-row grid-16-span-1"> </span>
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<span class="flex-row grid-16-span-4"><label data-i18n="paralysis-u">Paralysis</label><input class="attr fill" type="text" name="attr_save_v_paralysis" title="@{Save_v_Paralysis}" value="0" /></span>
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<!-- GRID row 8 -->
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<span class="flex-row grid-16-span-12"> </span>
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<span class="flex-row grid-16-span-4"><label data-i18n="eyes-u">Eyes</label><input class="attr fill" type="text" name="attr_save_v_eyes" title="@{Save_v_eyes}" value="0" /></span>
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<!-- GRID row 9 -->
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<span class="grid-16-span-2 label" data-i18n="talent-u">Talent</span>
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<span class="grid-16-span-2 label" data-i18n="number-u">Number</span>
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<span class="grid-16-span-2 label" data-i18n="hitbonus-u">+/- Hit</span>
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<span class="grid-16-span-2 label" data-i18n="damagebonus-u">+/- Damage</span>
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<span class="grid-16-span-8 label" data-i18n="special-u">Special</span>
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||||
<!-- GRID row 10 -->
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||||
<span class="flex-row grid-16-span-2"><label data-i18n="strength-u">Strength</label></span>
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||||
<span class="flex-row grid-16-span-2"><input class="attr fill" type="text" name="attr_strength" title="@{Strength}" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_strength_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_strength_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_strength_special" type="text" /></span>
|
||||
<!-- GRID row 11 -->
|
||||
<span class="flex-row grid-16-span-2"><label data-i18n="intelligence-u">Intelligence</label></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr fill" type="text" name="attr_intelligence" title="@{Intelligence}" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_intelligence_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_intelligence_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_intelligence_special" type="text" /></span>
|
||||
<!-- GRID row 12 -->
|
||||
<span class="flex-row grid-16-span-2"><label data-i18n="constitution-u">Constitution</label></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr fill" type="text" name="attr_constitution" title="@{Constitution}" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_constitution_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_constitution_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_constitution_special" type="text" /></span>
|
||||
<!-- GRID row 13 -->
|
||||
<span class="flex-row grid-16-span-2"><label data-i18n="psychicability-u">Psychic Ability</label></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr fill" type="text" name="attr_psychicability" title="@{Psychic Ability}" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_psychicability_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_psychicability_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_psychicability_special" type="text" /></span>
|
||||
<!-- GRID row 14 -->
|
||||
<span class="flex-row grid-16-span-2"><label data-i18n="dexterity-u">Dexterity</label></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr fill" type="text" name="attr_dexterity" title="@{Dexterity}" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_dexterity_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_dexterity_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_dexterity_special" type="text" /></span>
|
||||
<!-- GRID row 15 -->
|
||||
<span class="flex-row grid-16-span-2"><label data-i18n="comliness-u">Comliness</label></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr fill" type="text" name="attr_comliness" title="@{Comliness}" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_comliness_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_comliness_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_comliness_special" type="text" /></span>
|
||||
<!-- GRID row 16 -->
|
||||
<span class="flex-row grid-16-span-2"><label data-i18n="weap-arms-bonus-u">Weapon/Armor Bonus</label></span>
|
||||
<span class="flex-row grid-16-span-2"> </span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_weap-arms-bonus_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_weap-arms-bonus_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_weap-arms-bonus_special" type="text" /></span>
|
||||
<!-- GRID row 17 -->
|
||||
<span class="flex-row grid-16-span-2"><label data-i18n="total-u">Total</label></span>
|
||||
<span class="flex-row grid-16-span-2"> </span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_total_hit" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="attr-mod fill" name="attr_total_damage" type="text" /></span>
|
||||
<span class="flex-row grid-16-span-8"><input class="attr-mod fill" name="attr_total_special" type="text" /></span>
|
||||
</div> <!-- END Talent Section -->
|
||||
|
||||
<!-- Skills Section -->
|
||||
<div class="skills section">
|
||||
|
||||
<div class="flex-row skills-section-label label"><label data-i18n="skills-u">Skills</label></div>
|
||||
|
||||
<span class="skills-checklist">( </span>
|
||||
<input type="checkbox" class="block-switch" name="attr_block_switch" value="1">
|
||||
<span class="skills-checklist">Switch to simple lists )</span>
|
||||
<span class="skills-simple-list">Switch to checkboxes )</span>
|
||||
|
||||
<div class="grid-16 small-label">
|
||||
<span class="flex-row grid-16-span-3"><label data-i18n="org-skills-u">Original Skills</label><input class="fill" type="text" name="attr_orig_skills" /></span>
|
||||
<span class="flex-row grid-16-span-2">(<input class="fill" type="text" name="attr_skills_group_1" /><label data-i18n="class-1-u">Group I</label></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="fill" type="text" name="attr_skills_group_2" /><label data-i18n="class-2-u">Group II</label></span>
|
||||
<span class="flex-row grid-16-span-2"><input class="fill" type="text" name="attr_skills_group_3" /><label data-i18n="class-3-u">Group III)</label></span>
|
||||
<span class="flex-row grid-16-span-4"><label data-i18n="prof-skill-u">Profssional Skill</label><input class="attr fill" type="text" name="attr_prof_skill" /></span>
|
||||
<span class="flex-row grid-16-span-3">(<input class="attr fill" type="text" name="attr_skills_number-of" /><label data-i18n="of-first-u"> of first)</label><input class="attr fill" type="text" name="attr_of-number" />)</span>
|
||||
</div>
|
||||
|
||||
<div class="grid-5">
|
||||
<div class="plebian skills-checklist grid-5-item">
|
||||
<label class="flex-row label" data-i18n="plebian-u">Group I: Plebian</label>
|
||||
<div class="checklist">
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_baker" value="0" /> <label data-i18n="baker-u">Baker</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_barber" value="0" /> <label data-i18n="barber-u">Barber</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_bootmaker" value="0" /> <label data-i18n="bootmaker-u">Bootmaker</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_bricklayer" value="0" /> <label data-i18n="bricklayer-u">Bricklayer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_butcher" value="0" /> <label data-i18n="butcher-u">Butcher</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_carpenter" value="0" /> <label data-i18n="carpenter-u">Carpenter</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_carpet-maker" value="0" /> <label data-i18n="carpet-maker-u">Carpet-Maker</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_cook" value="0" /> <label data-i18n="cook-u">Cook</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_dyer" value="0" /> <label data-i18n="dyer-u">Dyer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_farmer" value="0" /> <label data-i18n="farmer-u">Farmer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_fisherman" value="0" /> <label data-i18n="fisherman-u">Fisherman</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_glass-blower" value="0" /> <label data-i18n="glass-blower-u">Glass-Blower</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_grocer" value="0" /> <label data-i18n="grocer-u">Grocer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_mason" value="0" /> <label data-i18n="mason-u">Mason</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_merchant" value="0" /> <label data-i18n="merchant-u">Merchant</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_miner" value="0" /> <label data-i18n="miner-u">Miner</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_paper-ink-maker" value="0" /> <label data-i18n="paper-ink-maker-u">Paper-Ink-Maker</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_perfumer" value="0" /> <label data-i18n="perfumer-u">Perfumer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_potter" value="0" /> <label data-i18n="potter-u">Potter</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_rope-and-net-maker" value="0" /> <label data-i18n="rope-and-net-maker-u"">Rope and Net Maker</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_sail-maker" value="0" /> <label data-i18n="sail-maker-u">Sail Maker</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_tailor" value="0" /> <label data-i18n="tailor-u">Tailor</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_tanner" value="0" /> <label data-i18n="tanner-u">Tanner</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_weaver" value="0" /> <label data-i18n="weaver-u">Weaver</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_wine-maker" value="0" /> <label data-i18n="wine-maker-u">Wine-Maker</label></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="skilled skills-checklist grid-5-item">
|
||||
<label class="flex-row label" data-i18n="skilled-u">Group II: Skilled</label>
|
||||
<div class="checklist">
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_animal-trainer" value="0" /> <label data-i18n="animal-trainer-u">Animal-Trainer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_bird-trainer" value="0" /> <label data-i18n="bird-trainer-u">Bird-Trainer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_fletcher" value="0" /> <label data-i18n="fletcher-u">Fletcher</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_hunter" value="0" /> <label data-i18n="hunter-u">Hunter</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_jeweler-goldsmith" value="0" /> <label data-i18n="jeweler-goldsmith-u">Jeweler-Goldsmith</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_mountaineer" value="0" /> <label data-i18n="mountaineer-u">Mountaineer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_sailor" value="0" /> <label data-i18n="sailor-u">Sailor</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_scribe-Accountant" value="0" /> <label data-i18n="scribe-Accountant-u">Scribe-Accountant</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_ship-builder" value="0" /> <label data-i18n="ship-builder-u">Ship-Builder</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_ship-captain" value="0" /> <label data-i18n="ship-captain-u">Ship-Captain</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_slaver" value="0" /> <label data-i18n="slaver-u">Slaver</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_smith-armourer" value="0" /> <label data-i18n="smith-armourer-u">Smith-Armourer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_swimmer-diver" value="0" /> <label data-i18n="swimmer-diver-u">Swimmer-Diver</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_wheelwright" value="0" /> <label data-i18n="wheelwright-u">Wheelwright</label></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="noble skills-checklist grid-5-item">
|
||||
<label class="flex-row label" data-i18n="noble-u">Group III: Noble</label>
|
||||
<div class="checklist">
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_alchemist" value="0" /> <label data-i18n="alchemist-u">Alchemist</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_artist-sculptor" value="0" /> <label data-i18n="artist-sculptor-u">Artist-Sculptor</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_assassin-spy-tracker" value="0" /> <label data-i18n="assassin-spy-tracker-u">Assassin-Spy-Tracker</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_astronomer-navigator" value="0" /> <label data-i18n="astronomer-navigator-u">Astronomer-Navigator</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_author" value="0" /> <label data-i18n="author-u">Author</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_botanist" value="0" /> <label data-i18n="botanist-u">Botanist</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_courtesan-Don-Juan" value="0" /> <label data-i18n="courtesan-Don-Juan-u">Courtesan/Don Juan</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_engineer-architect" value="0" /> <label data-i18n="engineer-architect-u">Engineer-Architect</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_geologist" value="0" /> <label data-i18n="geologist-u">Geologist</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_interpreter" value="0" /> <label data-i18n="interpreter-u">Interpreter</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_mathematician" value="0" /> <label data-i18n="mathematician-u">Mathematician</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_musician " value="0" /> <label data-i18n="musician-u">Musician</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_orator" value="0" /> <label data-i18n="orator-u">Orator</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_physician" value="0" /> <label data-i18n="physician-u">Physician</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_poet" value="0" /> <label data-i18n="poet-u">Poet</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_scholar" value="0" /> <label data-i18n="scholar-u">Scholar</label></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="professional skills-checklist grid-5-item">
|
||||
<div class="prof-skill-select dropdown flex-row">
|
||||
<label class="label" data-i18n="professional-u">Professional</label>
|
||||
<div class="dropdown-content">
|
||||
<button type="action" name="act_warrior" data-i18n="professional-warrior-u">Warrior</button>
|
||||
<button type="action" name="act_priest" data-i18n="professional-priest-u">Priest</button>
|
||||
<button type="action" name="act_magicuser" data-i18n="professional-magicuser-u" >Magic User</button>
|
||||
</div>
|
||||
</div>
|
||||
<input type='hidden' class='sheet-professiontoggle' name='attr_professiontoggle' value='' />
|
||||
|
||||
<script type="text/worker">
|
||||
const buttonlist = ["warrior","priest","magicuser"];
|
||||
buttonlist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
setAttrs({
|
||||
professiontoggle: button
|
||||
});
|
||||
});
|
||||
});
|
||||
</script>
|
||||
|
||||
<div class="checklist">
|
||||
<div class="sheet-profession-warrior">
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_spearman" value="0" /><label data-i18n="spearman-u">Spearman</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_mace-flail" value="0" /><label data-i18n="mace-flail-u">Mace/Flail</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_axeman" value="0" /><label data-i18n="axeman-u">Axeman</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_swordsman" value="0" /><label data-i18n="swordsman-u">Swordsman</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_slinger" value="0" /><label data-i18n="slinger-u">Slinger</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_bola-slinger" value="0" /><label data-i18n="bola-slinger-u">Bola-Slinger</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_crossbowman" value="0" /><label data-i18n="crossbowman-u">Crossbowman</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_bowman" value="0" /><label data-i18n="bowman-u">Bowman</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_broadsword-dagger" value="0" /><label data-i18n="broadsword-dagger-u">Broadsword & Dagger</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_sapper" value="0" /><label data-i18n="sapper-u">Sapper</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_artilleryman" value="0" /><label data-i18n="artilleryman-u">Artilleryman</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_strategist" value="0" /><label data-i18n="strategist-u">Strategist</label></span>
|
||||
</div>
|
||||
<div class="sheet-profession-priest">
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_2-mod-languages" value="0" /><label data-i18n="2-mod-languages-u">2 Mod. Languages</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_2-anc-languages" value="0" /><label data-i18n="2-anc-languages-u">2 Anc. Languages</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_produce-light" value="0" /><label data-i18n="produce-light-u">Produce Light</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_detect-evil-good" value="0" /><label data-i18n="detect-evil-good-u">Detect Evil/Good</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_cure-light-wound" value="0" /><label data-i18n="cure-light-wound-u">Cure Light Wound</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_esp" value="0" /><label data-i18n="esp-u">ESP</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_telepathy" value="0" /><label data-i18n="telepathy-u">Telepathy</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_protection-evil-good" value="0" /><label data-i18n="protection-evil-good-u">Protection Evil/Good</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_cure-serious-wound" value="0" /><label data-i18n="cure-serious-wound-u">Cure Serious Wound</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_control-person" value="0" /><label data-i18n="control-person-u">Control Person</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_remove-curse" value="0" /><label data-i18n="remove-curse-u">Remove Curse</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_revivify" value="0" /><label data-i18n="revivify-u">Revivify</label></span>
|
||||
</div>
|
||||
<div class="sheet-profession-magicuser">
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_control-self" value="0" /><label data-i18n="control-self-u">Control Self</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_illusionist" value="0" /><label data-i18n="illusionist-u">Illusionist</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_clairaudience" value="0" /><label data-i18n="clairaudience-u">Clairaudience</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_clairvoyance" value="0" /><label data-i18n="clairvoyance-u">Clairvoyance</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_telekinesis" value="0" /><label data-i18n="telekinesis-u">Telekinesis</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_astrologer" value="0" /><label data-i18n="astrologer-u">Astrologer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_medium" value="0" /><label data-i18n="medium-u">Medium</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_nature-control" value="0" /><label data-i18n="nature-control-u">Nature Control</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_control-person" value="0" /><label data-i18n="control-person-u">Control Person</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_necromancer" value="0" /><label data-i18n="necromancer-u">Necromancer</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_control-underworld-cre" value="0" /><label data-i18n="control-underworld-u">Control Underworld Cre.</label></span>
|
||||
<span class="flex-row skillcheckset"><input type="checkbox" name="attr_has_the-grey-hand" value="0" /><label data-i18n="the-grey-hand-u">The Grey Hand</label></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="plebian skills-simple-list grid-5-item">
|
||||
<div class="label"><label data-i18n="plebian-u">Group I: Plebian</label></div>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_1" type="text" title="@{Plebian-Skills-1}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_2" type="text" title="@{Plebian-Skills-2}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_3" type="text" title="@{Plebian-Skills-3}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_4" type="text" title="@{Plebian-Skills-4}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_5" type="text" title="@{Plebian-Skills-5}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_6" type="text" title="@{Plebian-Skills-6}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_7" type="text" title="@{Plebian-Skills-7}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_8" type="text" title="@{Plebian-Skills-8}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_9" type="text" title="@{Plebian-Skills-9}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_10" type="text" title="@{Plebian-Skills-10}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_11" type="text" title="@{Plebian-Skills-11}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_plebian_skills_12" type="text" title="@{Plebian-Skills-12}" /></span>
|
||||
</div>
|
||||
|
||||
<div class="skilled skills-simple-list grid-5-item">
|
||||
<div class="label" data-i18n="skilled-u">Group II: Skilled</div>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_1" type="text" title="@{Skilled-Skills-1}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_2" type="text" title="@{Skilled-Skills-2}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_3" type="text" title="@{Skilled-Skills-3}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_4" type="text" title="@{Skilled-Skills-4}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_5" type="text" title="@{Skilled-Skills-5}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_6" type="text" title="@{Skilled-Skills-6}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_7" type="text" title="@{Skilled-Skills-7}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_8" type="text" title="@{Skilled-Skills-8}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_9" type="text" title="@{Skilled-Skills-9}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_10" type="text" title="@{Skilled-Skills-10}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_11" type="text" title="@{Skilled-Skills-11}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_skilled_skills_12" type="text" title="@{Skilled-Skills-12}" /></span>
|
||||
</div>
|
||||
|
||||
<div class="noble skills-simple-list rid-5-item">
|
||||
<div class="label" data-i18n="noble-u">Group III: Noble</div>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_1" type="text" title="@{Nobel-Skills-1}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_2" type="text" title="@{Nobel-Skills-2}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_3" type="text" title="@{Nobel-Skills-3}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_4" type="text" title="@{Nobel-Skills-4}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_5" type="text" title="@{Nobel-Skills-5}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_6" type="text" title="@{Nobel-Skills-6}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_7" type="text" title="@{Nobel-Skills-7}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_8" type="text" title="@{Nobel-Skills-8}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_9" type="text" title="@{Nobel-Skills-9}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_10" type="text" title="@{Nobel-Skills-10}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_11" type="text" title="@{Nobel-Skills-11}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_nobel_skills_12" type="text" title="@{Nobel-Skills-12}" /></span>
|
||||
</div>
|
||||
|
||||
<div class="professional skills-simple-list grid-5-item">
|
||||
<div class="label" data-i18n="professional-u">Professional</div>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_1" type="text" title="@{Professional-Skills-1}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_2" type="text" title="@{Professional-Skills-2}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_3" type="text" title="@{Professional-Skills-3}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_4" type="text" title="@{Professional-Skills-4}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_5" type="text" title="@{Professional-Skills-5}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_6" type="text" title="@{Professional-Skills-6}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_7" type="text" title="@{Professional-Skills-7}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_8" type="text" title="@{Professional-Skills-8}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_9" type="text" title="@{Professional-Skills-9}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_10" type="text" title="@{Professional-Skills-10}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_11" type="text" title="@{Professional-Skills-11}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_professional_skills_12" type="text" title="@{Professional-Skills-12}" /></span>
|
||||
</div>
|
||||
|
||||
<div class="spells grid-5-item">
|
||||
<label class="label" data-i18n="bonus-spells-u">Bonus Spells</label>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_1" type="text" title="@{Bonus-Spell-1}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_2" type="text" title="@{Bonus-Spell-2}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_3" type="text" title="@{Bonus-Spell-3}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_4" type="text" title="@{Bonus-Spell-4}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_5" type="text" title="@{Bonus-Spell-5}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_6" type="text" title="@{Bonus-Spell-6}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_7" type="text" title="@{Bonus-Spell-7}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_8" type="text" title="@{Bonus-Spell-8}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_9" type="text" title="@{Bonus-Spell-9}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_10" type="text" title="@{Bonus-Spell-10}" /></span>
|
||||
<span class="flex-row"><input class="fill" name="attr_bonus_spell_11" type="text" title="@{Bonus-Spell-11}" /></span>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div> <!-- END Skills Section -->
|
||||
|
||||
|
||||
<!-- Hnalla Section -->
|
||||
<div class="hnalla section">
|
||||
<img src="https://raw.githubusercontent.com/MichaelCalleia/roll20-character-sheets/Empire-of-the-Petal-Throne/Empire-of-the_Petal_Throne/EPT_text.png" />
|
||||
</div> <!-- END Hnalla Section -->
|
||||
|
||||
|
||||
<!-- Property Section -->
|
||||
<div class="property section">
|
||||
<div class="flex-row label"><label data-i18n="property-u">Prperty</label></div>
|
||||
<div class="grid-3">
|
||||
<div class="grid-3-item"><textarea class="textarea-fill" name="attr_property_1"></textarea></div>
|
||||
<div class="grid-3-item"><textarea class="textarea-fill" name="attr_property_2"></textarea></div>
|
||||
<div class="grid-3-item"><textarea class="textarea-fill" name="attr_property_3"></textarea></div>
|
||||
</div>
|
||||
</div> <!-- END Property Section -->
|
||||
|
||||
|
||||
<!-- To Hit Section -->
|
||||
<div class="to-hit section">
|
||||
<div class="flex-row label"><label data-i18n="toHitAC-u">To Hit AC</label></div>
|
||||
<div class="flex-row">
|
||||
<span class="flex-row"><label>1</label><input class="attr fill" type="text" name="attr_toHit_1" title="@{To_Hit_AC_1}" value="18" /></span>
|
||||
<span class="flex-row"><label>2</label><input class="attr fill" type="text" name="attr_toHit_2" title="@{To_Hit_AC_2}" value="17" /></span>
|
||||
<span class="flex-row"><label>3</label><input class="attr fill" type="text" name="attr_toHit_3" title="@{To_Hit_AC_3}" value="16" /></span>
|
||||
<span class="flex-row"><label>4</label><input class="attr fill" type="text" name="attr_toHit_4" title="@{To_Hit_AC_4}" value="15" /></span>
|
||||
<span class="flex-row"><label>5</label><input class="attr fill" type="text" name="attr_toHit_5" title="@{To_Hit_AC_5}" value="14" /></span>
|
||||
<span class="flex-row"><label>6</label><input class="attr fill" type="text" name="attr_toHit_6" title="@{To_Hit_AC_6}" value="13" /></span>
|
||||
<span class="flex-row"><label>7</label><input class="attr fill" type="text" name="attr_toHit_7" title="@{To_Hit_AC_7}" value="12" /></span>
|
||||
<span class="flex-row"><label>8</label><input class="attr fill" type="text" name="attr_toHit_8" title="@{To_Hit_AC_8}" value="11" /></span>
|
||||
<span class="flex-row"><label>9</label><input class="attr fill" type="text" name="attr_toHit_9" title="@{To_Hit_AC_9}" value="10" /></span>
|
||||
</div> <!-- END To Hit Section -->
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Misc. Section -->
|
||||
<div class="misc section">
|
||||
<div class="flex-row label"><label data-i18n="misc-u">Miscellaneous</label></div>
|
||||
<div class="flex-row fill"><textarea class="fill" name="attr_misc"></textarea></div>
|
||||
</div> <!-- END Misc. Section -->
|
||||
|
||||
</div> <!-- END charsheet EPT -->
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 77 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 34 KiB |
@@ -0,0 +1,16 @@
|
||||
# Empire of the Petal Throne Character Sheet
|
||||
Player sheet for Empire of the Petal Throne by M.A.R. Barker, published by TSR in 1975. Sheet is based on 1975 TSR designed player sheet.
|
||||
|
||||
## Current Version
|
||||
1.0
|
||||
|
||||
### Change log
|
||||
|
||||
#### 1.0
|
||||
* Sheet creation for Roll20
|
||||
|
||||
### Feedback
|
||||
If you have any problems, suggestions or features you'd like to see added to the sheet, please let me know either by sending me a private message via roll20. Please be patient when waiting for a reply.
|
||||
|
||||
### Credits
|
||||
Sheet design and adaptation for Roll20 by [@Malchor](https://app.roll20.net/users/2078012/malchor).
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "EPT.html",
|
||||
"css": "EPT.css",
|
||||
"authors": "Malchor",
|
||||
"roll20userid": "2078012",
|
||||
"preview": "EPT.png",
|
||||
"instructions": "# Empire of the Petal Throne\n\nPlayer sheet for Empire of the Petal Throne by M.A.R. Barker, published by TSR in 1975.\nThis sheet was created at the request of one of M.A.R. Barker's original players.\n\n\n## Player Sheet\n\n* The player sheet is based on an early TSR character sheet for Empire of the Petal Throne.\n\n\n## Current Version: 1.0"
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
{
|
||||
"character-u":"Character",
|
||||
"player-u":"Player",
|
||||
"controller-u":"Controller",
|
||||
"code-u":"Code No.",
|
||||
"profession-u":"Profession",
|
||||
"clan-u":"Clan",
|
||||
"alignment-u":"Alignment",
|
||||
"nationality-u":"Nationality",
|
||||
"race-u":"Race",
|
||||
"gender-u":"Gender",
|
||||
"age-u":"Age",
|
||||
"level-u":"Level",
|
||||
"xp-u":"Experience",
|
||||
"xpBonus-u":"(XP +/-",
|
||||
"hits-u":"Hits",
|
||||
"ac-u":"Armor Class",
|
||||
"struggle-u":"Struggle",
|
||||
"average-u":"(Average",
|
||||
"movement-u":"Movement",
|
||||
"weight-cap-u":"Weight Cap.",
|
||||
"weight-car-u":"Weight Car.",
|
||||
"saves-u":"Savings Throws",
|
||||
"poison-u":"Poison",
|
||||
"spells-u":"Spells",
|
||||
"paralysis-u":"Paralysis",
|
||||
"eyes-u":"Eyes",
|
||||
"talent-u":"Talent",
|
||||
"number-u":"Number",
|
||||
"hitbonus-u":"+/- Hit",
|
||||
"damagebonus-u":"+/- Damage",
|
||||
"special-u":"Special",
|
||||
"strength-u":"Strength",
|
||||
"intelligence-u":"Intelligence",
|
||||
"constitution-u":"Constitution",
|
||||
"dexterity-u":"Dexterity",
|
||||
"psychicability-u":"Psychic Ability",
|
||||
"comliness-u":"Comliness",
|
||||
"weap-arms-bonus-u":"Weapon/Armor Bonus",
|
||||
"total-u":"Total",
|
||||
"skills-u":"Skills",
|
||||
"org-skills-u":"Original Skills",
|
||||
"class-1-u":"Group I",
|
||||
"class-2-u":"Group II",
|
||||
"class-3-u":"Group III)",
|
||||
"prof-skill-u":"Professional Skills",
|
||||
"of-first-u":" of first",
|
||||
"plebian-u":"Group I: Plebian",
|
||||
"baker-u":"Baker",
|
||||
"barber-u":"Barber",
|
||||
"bootmaker-u":"Bootmaker",
|
||||
"bricklayer-u":"Bricklayer",
|
||||
"butcher-u":"Butcher",
|
||||
"carpenter-u":"Carpenter",
|
||||
"carpet-maker-u":"Carpet-Maker",
|
||||
"cook-u":"Cook",
|
||||
"dyer-u":"Dyer",
|
||||
"farmer-u":"Farmer",
|
||||
"fisherman-u":"Fisherman",
|
||||
"glass-blower-u":"Glass-Blower",
|
||||
"grocer-u":"Grocer",
|
||||
"mason-u":"Mason",
|
||||
"merchant-u":"Merchant",
|
||||
"miner-u":"Miner",
|
||||
"paper-ink-maker-u":"Paper-Ink-Maker",
|
||||
"perfumer-u":"Perfumer",
|
||||
"potter-u":"Potter",
|
||||
"rope-and-net-maker-u":"Rope & Net Maker",
|
||||
"sail-maker-u":"Sail Maker",
|
||||
"tailor-u":"Tailor",
|
||||
"tanner-u":"Tanner",
|
||||
"weaver-u":"Weaver",
|
||||
"wine-maker-u":"Wine-Maker",
|
||||
"skilled-u":"Group II: Skilled",
|
||||
"animal-trainer-u":"Animal-Trainer",
|
||||
"bird-trainer-u":"Bird-Trainer",
|
||||
"fletcher-u":"Fletcher",
|
||||
"hunter-u":"Hunter",
|
||||
"jeweler-goldsmith-u":"Jeweler-Goldsmith",
|
||||
"mountaineer-u":"Mountaineer",
|
||||
"sailor-u":"Sailor",
|
||||
"scribe-Accountant-u":"Scribe-Accountant",
|
||||
"ship-builder-u":"Ship-Builder",
|
||||
"ship-captain-u":"Ship-Captain",
|
||||
"slaver-u":"Slaver",
|
||||
"smith-armourer-u":"Smith-Armourer",
|
||||
"swimmer-diver-u":"Swimmer-Diver",
|
||||
"wheelwright-u":"Wheelwright",
|
||||
"noble-u":"Group III: Noble",
|
||||
"alchemist-u":"Alchemist",
|
||||
"artist-sculptor-u":"Artist-Sculptor",
|
||||
"assassin-spy-tracker-u":"Assassin-Spy-Tracker",
|
||||
"astronomer-navigator-u":"Astronomer-Navigator",
|
||||
"author-u":"Author",
|
||||
"botanist-u":"Botanist",
|
||||
"courtesan-Don-Juan-u":"Courtesan/Don Juan",
|
||||
"engineer-architect-u":"Engineer-Architect",
|
||||
"geologist-u":"Geologist",
|
||||
"interpreter-u":"Interpreter",
|
||||
"mathematician-u":"Mathematician",
|
||||
"musician-u":"Musician",
|
||||
"orator-u":"Orator",
|
||||
"physician-u":"Physician",
|
||||
"poet-u":"Poet",
|
||||
"scholar-u":"Scholar",
|
||||
"professional-u":"Professional",
|
||||
"professional-warrior-u":"Warrior",
|
||||
"spearman-u":"Spearman",
|
||||
"mace-flail-u":"Mace/Flail",
|
||||
"axeman-u":"Axeman",
|
||||
"swordsman-u":"Swordsman",
|
||||
"slinger-u":"Slinger",
|
||||
"bola-slinger-u":"Bola-Slinger",
|
||||
"crossbowman-u":"Crossbowman",
|
||||
"bowman-u":"Bowman",
|
||||
"broadsword-dagger-u":"Broadsword & Dagger",
|
||||
"sapper-u":"Sapper",
|
||||
"artilleryman-u":"Artilleryman",
|
||||
"strategist-u":"Strategist",
|
||||
"professional-priest-u":"Priest",
|
||||
"2-mod-languages-u":"2 Mod. Languages",
|
||||
"2-anc-languages-u":"2 Anc. Languages",
|
||||
"produce-light-u":"Produce Light",
|
||||
"detect-evil-good-u":"Detect Evil/Good",
|
||||
"cure-light-wound-u":"Cure Light Wound",
|
||||
"esp-u":"ESP",
|
||||
"telepathy-u":"Telepathy",
|
||||
"protection-evil-good-u":"Protection Evil/Good",
|
||||
"cure-serious-wound-u":"Cure Serious Wound",
|
||||
"control-person-u":"Control Person",
|
||||
"remove-curse-u":"Remove Curse",
|
||||
"revivify-u":"Revivify",
|
||||
"professional-magicuser-u":"Magic User",
|
||||
"control-self-u":"Control Self",
|
||||
"illusionist-u":"Illusionist",
|
||||
"clairaudience-u":"Clairaudience",
|
||||
"clairvoyance-u":"Clairvoyance",
|
||||
"telekinesis-u":"Telekinesis",
|
||||
"astrologer-u":"Astrologer",
|
||||
"medium-u":"Medium",
|
||||
"nature-control-u":"Nature Control",
|
||||
"necromancer-u":"Necromancer",
|
||||
"control-underworld-u":"Control Underworld Cre.",
|
||||
"the-grey-hand-u":"The Grey Hand",
|
||||
"bonus-spells-u":"Bonus Spells",
|
||||
"property-u":"Property",
|
||||
"toHitAC-u":"To Hit AC",
|
||||
"misc-u":"Miscellaneous"
|
||||
}
|
||||
Reference in New Issue
Block a user