mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
weekly translations
This commit is contained in:
@@ -0,0 +1,241 @@
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{
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"info-ability": "Info & Abilities",
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"intrigue-combat": "Intrigue & Combat",
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"character-details": "Character Details",
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"npcs": "NPCs",
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"armies": "Armies",
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"journal": "Journal",
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"name": "Name :",
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"player-name": "Player Name",
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"house": "House:",
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"motto": "Motto",
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"age": "Age",
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"gender": "Gender",
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"height": "Height",
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"weight": "Weight",
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"hair-color": "Hair Color",
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"eye-color": "Eye Color",
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"custom-roll": "Custom Roll",
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"ability": "Agility",
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"acrobatics": "Acrobatics",
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"balance": "Balance",
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"contortions": "Contortions",
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"dodge": "Dodge",
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"quickness": "Quickness",
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"animal-handling": "Animal Handling",
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"charm": "Charm",
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"drive": "Drive",
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"ride": "Ride",
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"train": "Train",
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"athletics": "Athletics",
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"climb": "Climb",
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"jump": "Jump",
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"run": "Run",
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"strength": "Strength",
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"swim": "Swim",
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"Throw": "Throw",
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"awareness": "Awareness",
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"empathy": "Empathy",
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"notice": "Notice",
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"cunning": "Cunning",
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"decipher": "Decipher",
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"logic": "Logic",
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"memory": "Memory",
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"deception": "Deception",
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"act": "Act",
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"bluff": "Bluff",
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"cheat": "Cheat",
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"disguise": "Disguise",
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"endurance": "Endurance",
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"resilience": "Resilience",
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"stamina": "Stamina",
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"fighting": "Fighting",
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"axes": "Axes",
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"bluggeons": "Bludgeons",
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"brawling": "Brawling",
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"fencing": "Fencing",
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"long-blade": "Long Blades",
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"polearms": "Polearms",
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"shields": "Shields",
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"short-blade": "Short Blades",
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"spears": "Spears",
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"healing": "Healing",
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"diagnose": "Diagnose",
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"treat-ailment": "Treat Ailment",
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"treat-injury": "Treat Injury",
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"laguage": "Language",
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"roll": "Roll",
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"knowledge": "Knowledge",
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"education": "Education",
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"research": "Research",
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"streetwise": "Streetwise",
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"marksmanship": "Marksmanship",
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"bows": "Bows",
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"crossbows": "Crossbows",
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"siege": "Siege",
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"thrown": "Thrown",
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"persuasuion": "Persuasion",
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"bargain": "Bargain",
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"convince": "Convince",
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"incite": "Incite",
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"itimidate": "Intimidate",
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"seduce": "Seduce",
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"taunt": "Taunt",
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"status": "Status",
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"breeding": "Breeding",
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"reputation": "Reputation",
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"stewardship": "Stewardship",
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"tournaments": "Tournaments",
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"stealth": "Stealth",
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"blend-in": "Blend In",
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"sneak": "Sneak",
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"survival": "Survival",
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"forage": "Forage",
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"hunt": "Hunt",
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"orientation": "Orientation",
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"track": "Track",
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"thievery": "Thievery",
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"pick-lock": "Pick Lock",
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"sleight-of-hand": "Sleight of Hand",
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"steal": "Steal",
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"warfare": "Warfare",
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"command": "Command",
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"strategy": "Strategy",
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"tactics": "Tactics",
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"will": "Will",
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"courage": "Courage",
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"coordonate": "Coordinate",
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"dedication": "Dedication",
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"initiative": "Initiative",
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"defense": "Defense",
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"defense-bonus": "Defense Bonus",
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"composure": "Composure Bonus",
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"current": "Current",
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"max": "Max",
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"frustration": "Frustration:",
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"d-malus-deception-persuation": "–1D on Deception and Persuasion",
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"health": "Health",
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"1-on-all-tests": "–1 on all tests",
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"armor": "Armor",
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"armor-rating": "Armor Rating",
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"armor-penalty": "Armor Penalty",
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"armor-bulk": "Armor Bulk",
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"injuries-wounds": "Injuries & Wounds",
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"injuries": "Injuries",
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"injuries-impose": "Injuries impose -1 to all tests.",
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"wounds": "Wounds:",
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"wounds-impose": "Wounds impose -1D to all tests.",
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"destiny-point": "Destiny Points",
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"avaible": "Available:",
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"maximum": "Maximum",
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"base": "Base",
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"invested": "Invested",
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"bonus": "Bonus",
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"yds": "yds",
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"move-speed": "Move Speed",
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"sprint-multi": "Sprint Multi",
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"sprint-speed": "Sprint Speed",
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"bulk": "Bulk",
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"equiped-weapons": "Equipped Weapons",
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"type": "Type: ",
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"intrigue": "Intrigue",
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"combat": "Combat",
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"fatigue": "Fatigue:",
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"movement": "Movement",
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"melee": "Melee",
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"ranged": "Ranged",
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"specialty": "Specialty:",
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"axe": "Axes",
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"bludgeons": "Bludgeons",
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"long-blades": "Long Blades",
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"short-blades": "Short Blades",
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"training": "Training :",
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"damage": "Damage",
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"agility": "Agility",
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"damage-mod": "Damage Mod:",
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"qualities": "Qualities",
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"hit": "Hit",
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"possessions": "Possessions",
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"equipment-gear": "Equipment & Gear",
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"item-name": "Item Name",
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"value": "Value",
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"mount-livestock": "Mounts & Livestock",
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"animal": "Animal",
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"currency": "Currency",
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"copper-pennies": "Copper Pennies:",
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"silver-stags": "Silver Stags:",
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"gold-dragons": "Gold Dragons:",
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"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
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"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
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"character-information": "Character Information",
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"experience": "Experience",
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"total": "Total:",
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"spent": "Spent:",
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"expenditures": "Expenditures",
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"glory": "Glory",
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"benefits": "Benefits",
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"effect": "Effect",
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"drawbacks": "Drawbacks",
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"virtues": "Virtues",
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"vices": "Vices",
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"goals": "Goals",
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"motivations": "Motivations",
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"mannerisms": "Mannerisms",
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"distinguishing-features": "Distinguishing Features",
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"retainers": "Retainers",
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"allies": "Allies",
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"enemies": "Enemies",
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"Oaths": "Oaths",
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"personnal-history": "Personal History",
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"notable-npc": "Notable NPCs",
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"realm": "Realm:",
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"liege": "Liege:",
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"appearance": "Appearance:",
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"disposition": "Disposition (Deceive/Persuade):",
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"mine": "Mine:",
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"affectionate": "Affectionate (-2/+5)",
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"friendly": "Friendly (-1/+3)",
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"amiable": "Amiable (0/+1)",
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"indifferent": "Indifferent (0/0)",
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"dislike": "Dislike (+1/-2)",
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"unfriendly": "Unfriendly (+2/-4)",
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"malicious": "Malicious (+3/-6)",
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"theirs": "Theirs:",
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"notes": "Notes:",
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"unit-type": "Unit Type:",
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"archers": "Archers",
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"cavalery": "Cavalery",
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"criminals": "Criminals",
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"crusaders": "Crusaders",
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"engineers": "Engineers",
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"garrison": "Garrison",
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"guerillas": "Guerillas",
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"infantry": "Infantry",
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"mercenaries": "Mercenaries",
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"peasant-levies": "Peasant Levies",
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"personal-guards": "Personal Guards",
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"raiders": "Raiders",
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"sailors": "Sailors",
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"scouts": "Scouts",
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"special": "Special",
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"support": "Support",
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"warship": "Warship",
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"green": "Green",
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"trained": "Trained",
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"veteran": "Veteran",
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"elite": "Elite",
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"armystatus": "Status :",
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"organize": "Organize",
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"disorganize": "Disorganize",
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"rally": "Rally",
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"routed": "Routed",
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"discipline": "Discipline",
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"fight-damage": "Fight Damage",
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"marksmanship-damage": "Marksmanship Damage",
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"mvt": "Mvt",
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"fight-dam-mod": "Fight Dam. Mod.",
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"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
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"defense-mod": "Defense Mod.",
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"amor-penalty": "Armor Penalty",
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"available": "Available:"
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}
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@@ -0,0 +1,241 @@
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{
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"info-ability": "Info & Abilities",
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"intrigue-combat": "Intrigue & Combat",
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||||
"character-details": "Character Details",
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"npcs": "NPCs",
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"armies": "Armies",
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"journal": "Journal",
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"name": "Name :",
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"player-name": "Player Name",
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"house": "House:",
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"motto": "Motto",
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"age": "Age",
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"gender": "Gender",
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"height": "Height",
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"weight": "Weight",
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"hair-color": "Hair Color",
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"eye-color": "Eye Color",
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"custom-roll": "Custom Roll",
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"ability": "Agility",
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"acrobatics": "Acrobatics",
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"balance": "Balance",
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"contortions": "Contortions",
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"dodge": "Dodge",
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"quickness": "Quickness",
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"animal-handling": "Animal Handling",
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"charm": "Charm",
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"drive": "Drive",
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"ride": "Ride",
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"train": "Train",
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"athletics": "Athletics",
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"climb": "Climb",
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"jump": "Jump",
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"run": "Run",
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"strength": "Strength",
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"swim": "Swim",
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"Throw": "Throw",
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"awareness": "Awareness",
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"empathy": "Empathy",
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"notice": "Notice",
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"cunning": "Cunning",
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"decipher": "Decipher",
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"logic": "Logic",
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"memory": "Memory",
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"deception": "Deception",
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"act": "Act",
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"bluff": "Bluff",
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"cheat": "Cheat",
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"disguise": "Disguise",
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"endurance": "Endurance",
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"resilience": "Resilience",
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"stamina": "Stamina",
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"fighting": "Fighting",
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"axes": "Axes",
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"bluggeons": "Bludgeons",
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"brawling": "Brawling",
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"fencing": "Fencing",
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"long-blade": "Long Blades",
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"polearms": "Polearms",
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"shields": "Shields",
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"short-blade": "Short Blades",
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"spears": "Spears",
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"healing": "Healing",
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"diagnose": "Diagnose",
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"treat-ailment": "Treat Ailment",
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"treat-injury": "Treat Injury",
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"laguage": "Language",
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"roll": "Roll",
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"knowledge": "Knowledge",
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"education": "Education",
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"research": "Research",
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"streetwise": "Streetwise",
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"marksmanship": "Marksmanship",
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||||
"bows": "Bows",
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"crossbows": "Crossbows",
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"siege": "Siege",
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"thrown": "Thrown",
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"persuasuion": "Persuasion",
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"bargain": "Bargain",
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||||
"convince": "Convince",
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"incite": "Incite",
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"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
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"taunt": "Taunt",
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"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "Info & Abilities",
|
||||
"intrigue-combat": "Intrigue & Combat",
|
||||
"character-details": "Character Details",
|
||||
"npcs": "NPCs",
|
||||
"armies": "Armies",
|
||||
"journal": "Journal",
|
||||
"name": "Name :",
|
||||
"player-name": "Player Name",
|
||||
"house": "House:",
|
||||
"motto": "Motto",
|
||||
"age": "Age",
|
||||
"gender": "Gender",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"hair-color": "Hair Color",
|
||||
"eye-color": "Eye Color",
|
||||
"custom-roll": "Custom Roll",
|
||||
"ability": "Agility",
|
||||
"acrobatics": "Acrobatics",
|
||||
"balance": "Balance",
|
||||
"contortions": "Contortions",
|
||||
"dodge": "Dodge",
|
||||
"quickness": "Quickness",
|
||||
"animal-handling": "Animal Handling",
|
||||
"charm": "Charm",
|
||||
"drive": "Drive",
|
||||
"ride": "Ride",
|
||||
"train": "Train",
|
||||
"athletics": "Athletics",
|
||||
"climb": "Climb",
|
||||
"jump": "Jump",
|
||||
"run": "Run",
|
||||
"strength": "Strength",
|
||||
"swim": "Swim",
|
||||
"Throw": "Throw",
|
||||
"awareness": "Awareness",
|
||||
"empathy": "Empathy",
|
||||
"notice": "Notice",
|
||||
"cunning": "Cunning",
|
||||
"decipher": "Decipher",
|
||||
"logic": "Logic",
|
||||
"memory": "Memory",
|
||||
"deception": "Deception",
|
||||
"act": "Act",
|
||||
"bluff": "Bluff",
|
||||
"cheat": "Cheat",
|
||||
"disguise": "Disguise",
|
||||
"endurance": "Endurance",
|
||||
"resilience": "Resilience",
|
||||
"stamina": "Stamina",
|
||||
"fighting": "Fighting",
|
||||
"axes": "Axes",
|
||||
"bluggeons": "Bludgeons",
|
||||
"brawling": "Brawling",
|
||||
"fencing": "Fencing",
|
||||
"long-blade": "Long Blades",
|
||||
"polearms": "Polearms",
|
||||
"shields": "Shields",
|
||||
"short-blade": "Short Blades",
|
||||
"spears": "Spears",
|
||||
"healing": "Healing",
|
||||
"diagnose": "Diagnose",
|
||||
"treat-ailment": "Treat Ailment",
|
||||
"treat-injury": "Treat Injury",
|
||||
"laguage": "Language",
|
||||
"roll": "Roll",
|
||||
"knowledge": "Knowledge",
|
||||
"education": "Education",
|
||||
"research": "Research",
|
||||
"streetwise": "Streetwise",
|
||||
"marksmanship": "Marksmanship",
|
||||
"bows": "Bows",
|
||||
"crossbows": "Crossbows",
|
||||
"siege": "Siege",
|
||||
"thrown": "Thrown",
|
||||
"persuasuion": "Persuasion",
|
||||
"bargain": "Bargain",
|
||||
"convince": "Convince",
|
||||
"incite": "Incite",
|
||||
"itimidate": "Intimidate",
|
||||
"seduce": "Seduce",
|
||||
"taunt": "Taunt",
|
||||
"status": "Status",
|
||||
"breeding": "Breeding",
|
||||
"reputation": "Reputation",
|
||||
"stewardship": "Stewardship",
|
||||
"tournaments": "Tournaments",
|
||||
"stealth": "Stealth",
|
||||
"blend-in": "Blend In",
|
||||
"sneak": "Sneak",
|
||||
"survival": "Survival",
|
||||
"forage": "Forage",
|
||||
"hunt": "Hunt",
|
||||
"orientation": "Orientation",
|
||||
"track": "Track",
|
||||
"thievery": "Thievery",
|
||||
"pick-lock": "Pick Lock",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"steal": "Steal",
|
||||
"warfare": "Warfare",
|
||||
"command": "Command",
|
||||
"strategy": "Strategy",
|
||||
"tactics": "Tactics",
|
||||
"will": "Will",
|
||||
"courage": "Courage",
|
||||
"coordonate": "Coordinate",
|
||||
"dedication": "Dedication",
|
||||
"initiative": "Initiative",
|
||||
"defense": "Defense",
|
||||
"defense-bonus": "Defense Bonus",
|
||||
"composure": "Composure Bonus",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"frustration": "Frustration:",
|
||||
"d-malus-deception-persuation": "–1D on Deception and Persuasion",
|
||||
"health": "Health",
|
||||
"1-on-all-tests": "–1 on all tests",
|
||||
"armor": "Armor",
|
||||
"armor-rating": "Armor Rating",
|
||||
"armor-penalty": "Armor Penalty",
|
||||
"armor-bulk": "Armor Bulk",
|
||||
"injuries-wounds": "Injuries & Wounds",
|
||||
"injuries": "Injuries",
|
||||
"injuries-impose": "Injuries impose -1 to all tests.",
|
||||
"wounds": "Wounds:",
|
||||
"wounds-impose": "Wounds impose -1D to all tests.",
|
||||
"destiny-point": "Destiny Points",
|
||||
"avaible": "Available:",
|
||||
"maximum": "Maximum",
|
||||
"base": "Base",
|
||||
"invested": "Invested",
|
||||
"bonus": "Bonus",
|
||||
"yds": "yds",
|
||||
"move-speed": "Move Speed",
|
||||
"sprint-multi": "Sprint Multi",
|
||||
"sprint-speed": "Sprint Speed",
|
||||
"bulk": "Bulk",
|
||||
"equiped-weapons": "Equipped Weapons",
|
||||
"type": "Type: ",
|
||||
"intrigue": "Intrigue",
|
||||
"combat": "Combat",
|
||||
"fatigue": "Fatigue:",
|
||||
"movement": "Movement",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"specialty": "Specialty:",
|
||||
"axe": "Axes",
|
||||
"bludgeons": "Bludgeons",
|
||||
"long-blades": "Long Blades",
|
||||
"short-blades": "Short Blades",
|
||||
"training": "Training :",
|
||||
"damage": "Damage",
|
||||
"agility": "Agility",
|
||||
"damage-mod": "Damage Mod:",
|
||||
"qualities": "Qualities",
|
||||
"hit": "Hit",
|
||||
"possessions": "Possessions",
|
||||
"equipment-gear": "Equipment & Gear",
|
||||
"item-name": "Item Name",
|
||||
"value": "Value",
|
||||
"mount-livestock": "Mounts & Livestock",
|
||||
"animal": "Animal",
|
||||
"currency": "Currency",
|
||||
"copper-pennies": "Copper Pennies:",
|
||||
"silver-stags": "Silver Stags:",
|
||||
"gold-dragons": "Gold Dragons:",
|
||||
"silver-stags-to-pennies": "Silver Stag = 56 Pennies",
|
||||
"gold-dragon-to-stags": "Gold Dragon = 210 Stags (11,760 Pennies)",
|
||||
"character-information": "Character Information",
|
||||
"experience": "Experience",
|
||||
"total": "Total:",
|
||||
"spent": "Spent:",
|
||||
"expenditures": "Expenditures",
|
||||
"glory": "Glory",
|
||||
"benefits": "Benefits",
|
||||
"effect": "Effect",
|
||||
"drawbacks": "Drawbacks",
|
||||
"virtues": "Virtues",
|
||||
"vices": "Vices",
|
||||
"goals": "Goals",
|
||||
"motivations": "Motivations",
|
||||
"mannerisms": "Mannerisms",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"retainers": "Retainers",
|
||||
"allies": "Allies",
|
||||
"enemies": "Enemies",
|
||||
"Oaths": "Oaths",
|
||||
"personnal-history": "Personal History",
|
||||
"notable-npc": "Notable NPCs",
|
||||
"realm": "Realm:",
|
||||
"liege": "Liege:",
|
||||
"appearance": "Appearance:",
|
||||
"disposition": "Disposition (Deceive/Persuade):",
|
||||
"mine": "Mine:",
|
||||
"affectionate": "Affectionate (-2/+5)",
|
||||
"friendly": "Friendly (-1/+3)",
|
||||
"amiable": "Amiable (0/+1)",
|
||||
"indifferent": "Indifferent (0/0)",
|
||||
"dislike": "Dislike (+1/-2)",
|
||||
"unfriendly": "Unfriendly (+2/-4)",
|
||||
"malicious": "Malicious (+3/-6)",
|
||||
"theirs": "Theirs:",
|
||||
"notes": "Notes:",
|
||||
"unit-type": "Unit Type:",
|
||||
"archers": "Archers",
|
||||
"cavalery": "Cavalery",
|
||||
"criminals": "Criminals",
|
||||
"crusaders": "Crusaders",
|
||||
"engineers": "Engineers",
|
||||
"garrison": "Garrison",
|
||||
"guerillas": "Guerillas",
|
||||
"infantry": "Infantry",
|
||||
"mercenaries": "Mercenaries",
|
||||
"peasant-levies": "Peasant Levies",
|
||||
"personal-guards": "Personal Guards",
|
||||
"raiders": "Raiders",
|
||||
"sailors": "Sailors",
|
||||
"scouts": "Scouts",
|
||||
"special": "Special",
|
||||
"support": "Support",
|
||||
"warship": "Warship",
|
||||
"green": "Green",
|
||||
"trained": "Trained",
|
||||
"veteran": "Veteran",
|
||||
"elite": "Elite",
|
||||
"armystatus": "Status :",
|
||||
"organize": "Organize",
|
||||
"disorganize": "Disorganize",
|
||||
"rally": "Rally",
|
||||
"routed": "Routed",
|
||||
"discipline": "Discipline",
|
||||
"fight-damage": "Fight Damage",
|
||||
"marksmanship-damage": "Marksmanship Damage",
|
||||
"mvt": "Mvt",
|
||||
"fight-dam-mod": "Fight Dam. Mod.",
|
||||
"marksmanship-dam-mod": "Marksmanship Dam. Mod.",
|
||||
"defense-mod": "Defense Mod.",
|
||||
"amor-penalty": "Armor Penalty",
|
||||
"available": "Available:"
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
{
|
||||
"info-ability": "crwdns153360:0crwdne153360:0",
|
||||
"intrigue-combat": "crwdns153362:0crwdne153362:0",
|
||||
"character-details": "crwdns153364:0crwdne153364:0",
|
||||
"npcs": "crwdns153366:0crwdne153366:0",
|
||||
"armies": "crwdns153368:0crwdne153368:0",
|
||||
"journal": "crwdns153370:0crwdne153370:0",
|
||||
"name": "crwdns153372:0crwdne153372:0",
|
||||
"player-name": "crwdns153374:0crwdne153374:0",
|
||||
"house": "crwdns153376:0crwdne153376:0",
|
||||
"motto": "crwdns153378:0crwdne153378:0",
|
||||
"age": "crwdns153380:0crwdne153380:0",
|
||||
"gender": "crwdns153382:0crwdne153382:0",
|
||||
"height": "crwdns153384:0crwdne153384:0",
|
||||
"weight": "crwdns153386:0crwdne153386:0",
|
||||
"hair-color": "crwdns153388:0crwdne153388:0",
|
||||
"eye-color": "crwdns153390:0crwdne153390:0",
|
||||
"custom-roll": "crwdns153392:0crwdne153392:0",
|
||||
"ability": "crwdns153394:0crwdne153394:0",
|
||||
"acrobatics": "crwdns153396:0crwdne153396:0",
|
||||
"balance": "crwdns153398:0crwdne153398:0",
|
||||
"contortions": "crwdns153400:0crwdne153400:0",
|
||||
"dodge": "crwdns153402:0crwdne153402:0",
|
||||
"quickness": "crwdns153404:0crwdne153404:0",
|
||||
"animal-handling": "crwdns153406:0crwdne153406:0",
|
||||
"charm": "crwdns153408:0crwdne153408:0",
|
||||
"drive": "crwdns153410:0crwdne153410:0",
|
||||
"ride": "crwdns153412:0crwdne153412:0",
|
||||
"train": "crwdns153414:0crwdne153414:0",
|
||||
"athletics": "crwdns153416:0crwdne153416:0",
|
||||
"climb": "crwdns153418:0crwdne153418:0",
|
||||
"jump": "crwdns153420:0crwdne153420:0",
|
||||
"run": "crwdns153422:0crwdne153422:0",
|
||||
"strength": "crwdns153424:0crwdne153424:0",
|
||||
"swim": "crwdns153426:0crwdne153426:0",
|
||||
"Throw": "crwdns153428:0crwdne153428:0",
|
||||
"awareness": "crwdns153430:0crwdne153430:0",
|
||||
"empathy": "crwdns153432:0crwdne153432:0",
|
||||
"notice": "crwdns153434:0crwdne153434:0",
|
||||
"cunning": "crwdns153436:0crwdne153436:0",
|
||||
"decipher": "crwdns153438:0crwdne153438:0",
|
||||
"logic": "crwdns153440:0crwdne153440:0",
|
||||
"memory": "crwdns153442:0crwdne153442:0",
|
||||
"deception": "crwdns153444:0crwdne153444:0",
|
||||
"act": "crwdns153446:0crwdne153446:0",
|
||||
"bluff": "crwdns153448:0crwdne153448:0",
|
||||
"cheat": "crwdns153450:0crwdne153450:0",
|
||||
"disguise": "crwdns153452:0crwdne153452:0",
|
||||
"endurance": "crwdns153454:0crwdne153454:0",
|
||||
"resilience": "crwdns153456:0crwdne153456:0",
|
||||
"stamina": "crwdns153458:0crwdne153458:0",
|
||||
"fighting": "crwdns153460:0crwdne153460:0",
|
||||
"axes": "crwdns153462:0crwdne153462:0",
|
||||
"bluggeons": "crwdns153464:0crwdne153464:0",
|
||||
"brawling": "crwdns153466:0crwdne153466:0",
|
||||
"fencing": "crwdns153468:0crwdne153468:0",
|
||||
"long-blade": "crwdns153470:0crwdne153470:0",
|
||||
"polearms": "crwdns153472:0crwdne153472:0",
|
||||
"shields": "crwdns153474:0crwdne153474:0",
|
||||
"short-blade": "crwdns153476:0crwdne153476:0",
|
||||
"spears": "crwdns153478:0crwdne153478:0",
|
||||
"healing": "crwdns153480:0crwdne153480:0",
|
||||
"diagnose": "crwdns153482:0crwdne153482:0",
|
||||
"treat-ailment": "crwdns153484:0crwdne153484:0",
|
||||
"treat-injury": "crwdns153486:0crwdne153486:0",
|
||||
"laguage": "crwdns153488:0crwdne153488:0",
|
||||
"roll": "crwdns153490:0crwdne153490:0",
|
||||
"knowledge": "crwdns153492:0crwdne153492:0",
|
||||
"education": "crwdns153494:0crwdne153494:0",
|
||||
"research": "crwdns153496:0crwdne153496:0",
|
||||
"streetwise": "crwdns153498:0crwdne153498:0",
|
||||
"marksmanship": "crwdns153500:0crwdne153500:0",
|
||||
"bows": "crwdns153502:0crwdne153502:0",
|
||||
"crossbows": "crwdns153504:0crwdne153504:0",
|
||||
"siege": "crwdns153506:0crwdne153506:0",
|
||||
"thrown": "crwdns153508:0crwdne153508:0",
|
||||
"persuasuion": "crwdns153510:0crwdne153510:0",
|
||||
"bargain": "crwdns153512:0crwdne153512:0",
|
||||
"convince": "crwdns153514:0crwdne153514:0",
|
||||
"incite": "crwdns153516:0crwdne153516:0",
|
||||
"itimidate": "crwdns153518:0crwdne153518:0",
|
||||
"seduce": "crwdns153520:0crwdne153520:0",
|
||||
"taunt": "crwdns153522:0crwdne153522:0",
|
||||
"status": "crwdns153524:0crwdne153524:0",
|
||||
"breeding": "crwdns153526:0crwdne153526:0",
|
||||
"reputation": "crwdns153528:0crwdne153528:0",
|
||||
"stewardship": "crwdns153530:0crwdne153530:0",
|
||||
"tournaments": "crwdns153532:0crwdne153532:0",
|
||||
"stealth": "crwdns153534:0crwdne153534:0",
|
||||
"blend-in": "crwdns153536:0crwdne153536:0",
|
||||
"sneak": "crwdns153538:0crwdne153538:0",
|
||||
"survival": "crwdns153540:0crwdne153540:0",
|
||||
"forage": "crwdns153542:0crwdne153542:0",
|
||||
"hunt": "crwdns153544:0crwdne153544:0",
|
||||
"orientation": "crwdns153546:0crwdne153546:0",
|
||||
"track": "crwdns153548:0crwdne153548:0",
|
||||
"thievery": "crwdns153550:0crwdne153550:0",
|
||||
"pick-lock": "crwdns153552:0crwdne153552:0",
|
||||
"sleight-of-hand": "crwdns153554:0crwdne153554:0",
|
||||
"steal": "crwdns153556:0crwdne153556:0",
|
||||
"warfare": "crwdns153558:0crwdne153558:0",
|
||||
"command": "crwdns153560:0crwdne153560:0",
|
||||
"strategy": "crwdns153562:0crwdne153562:0",
|
||||
"tactics": "crwdns153564:0crwdne153564:0",
|
||||
"will": "crwdns153566:0crwdne153566:0",
|
||||
"courage": "crwdns153568:0crwdne153568:0",
|
||||
"coordonate": "crwdns153570:0crwdne153570:0",
|
||||
"dedication": "crwdns153572:0crwdne153572:0",
|
||||
"initiative": "crwdns153574:0crwdne153574:0",
|
||||
"defense": "crwdns153576:0crwdne153576:0",
|
||||
"defense-bonus": "crwdns153578:0crwdne153578:0",
|
||||
"composure": "crwdns153580:0crwdne153580:0",
|
||||
"current": "crwdns153582:0crwdne153582:0",
|
||||
"max": "crwdns153584:0crwdne153584:0",
|
||||
"frustration": "crwdns153586:0crwdne153586:0",
|
||||
"d-malus-deception-persuation": "crwdns153588:0crwdne153588:0",
|
||||
"health": "crwdns153590:0crwdne153590:0",
|
||||
"1-on-all-tests": "crwdns153592:0crwdne153592:0",
|
||||
"armor": "crwdns153594:0crwdne153594:0",
|
||||
"armor-rating": "crwdns153596:0crwdne153596:0",
|
||||
"armor-penalty": "crwdns153598:0crwdne153598:0",
|
||||
"armor-bulk": "crwdns153600:0crwdne153600:0",
|
||||
"injuries-wounds": "crwdns153602:0crwdne153602:0",
|
||||
"injuries": "crwdns153604:0crwdne153604:0",
|
||||
"injuries-impose": "crwdns153606:0crwdne153606:0",
|
||||
"wounds": "crwdns153608:0crwdne153608:0",
|
||||
"wounds-impose": "crwdns153610:0crwdne153610:0",
|
||||
"destiny-point": "crwdns153612:0crwdne153612:0",
|
||||
"avaible": "crwdns153614:0crwdne153614:0",
|
||||
"maximum": "crwdns153616:0crwdne153616:0",
|
||||
"base": "crwdns153618:0crwdne153618:0",
|
||||
"invested": "crwdns153620:0crwdne153620:0",
|
||||
"bonus": "crwdns153622:0crwdne153622:0",
|
||||
"yds": "crwdns153624:0crwdne153624:0",
|
||||
"move-speed": "crwdns153626:0crwdne153626:0",
|
||||
"sprint-multi": "crwdns153628:0crwdne153628:0",
|
||||
"sprint-speed": "crwdns153630:0crwdne153630:0",
|
||||
"bulk": "crwdns153632:0crwdne153632:0",
|
||||
"equiped-weapons": "crwdns153634:0crwdne153634:0",
|
||||
"type": "crwdns153636:0crwdne153636:0",
|
||||
"intrigue": "crwdns153638:0crwdne153638:0",
|
||||
"combat": "crwdns153640:0crwdne153640:0",
|
||||
"fatigue": "crwdns153642:0crwdne153642:0",
|
||||
"movement": "crwdns153644:0crwdne153644:0",
|
||||
"melee": "crwdns153646:0crwdne153646:0",
|
||||
"ranged": "crwdns153648:0crwdne153648:0",
|
||||
"specialty": "crwdns153650:0crwdne153650:0",
|
||||
"axe": "crwdns153652:0crwdne153652:0",
|
||||
"bludgeons": "crwdns153654:0crwdne153654:0",
|
||||
"long-blades": "crwdns153656:0crwdne153656:0",
|
||||
"short-blades": "crwdns153658:0crwdne153658:0",
|
||||
"training": "crwdns153660:0crwdne153660:0",
|
||||
"damage": "crwdns153662:0crwdne153662:0",
|
||||
"agility": "crwdns153664:0crwdne153664:0",
|
||||
"damage-mod": "crwdns153666:0crwdne153666:0",
|
||||
"qualities": "crwdns153668:0crwdne153668:0",
|
||||
"hit": "crwdns153670:0crwdne153670:0",
|
||||
"possessions": "crwdns153672:0crwdne153672:0",
|
||||
"equipment-gear": "crwdns153674:0crwdne153674:0",
|
||||
"item-name": "crwdns153676:0crwdne153676:0",
|
||||
"value": "crwdns153678:0crwdne153678:0",
|
||||
"mount-livestock": "crwdns153680:0crwdne153680:0",
|
||||
"animal": "crwdns153682:0crwdne153682:0",
|
||||
"currency": "crwdns153684:0crwdne153684:0",
|
||||
"copper-pennies": "crwdns153686:0crwdne153686:0",
|
||||
"silver-stags": "crwdns153688:0crwdne153688:0",
|
||||
"gold-dragons": "crwdns153690:0crwdne153690:0",
|
||||
"silver-stags-to-pennies": "crwdns153692:0crwdne153692:0",
|
||||
"gold-dragon-to-stags": "crwdns153694:0crwdne153694:0",
|
||||
"character-information": "crwdns153696:0crwdne153696:0",
|
||||
"experience": "crwdns153698:0crwdne153698:0",
|
||||
"total": "crwdns153700:0crwdne153700:0",
|
||||
"spent": "crwdns153702:0crwdne153702:0",
|
||||
"expenditures": "crwdns153704:0crwdne153704:0",
|
||||
"glory": "crwdns153706:0crwdne153706:0",
|
||||
"benefits": "crwdns153708:0crwdne153708:0",
|
||||
"effect": "crwdns153710:0crwdne153710:0",
|
||||
"drawbacks": "crwdns153712:0crwdne153712:0",
|
||||
"virtues": "crwdns153714:0crwdne153714:0",
|
||||
"vices": "crwdns153716:0crwdne153716:0",
|
||||
"goals": "crwdns153718:0crwdne153718:0",
|
||||
"motivations": "crwdns153720:0crwdne153720:0",
|
||||
"mannerisms": "crwdns153722:0crwdne153722:0",
|
||||
"distinguishing-features": "crwdns153724:0crwdne153724:0",
|
||||
"retainers": "crwdns153726:0crwdne153726:0",
|
||||
"allies": "crwdns153728:0crwdne153728:0",
|
||||
"enemies": "crwdns153730:0crwdne153730:0",
|
||||
"Oaths": "crwdns153732:0crwdne153732:0",
|
||||
"personnal-history": "crwdns153734:0crwdne153734:0",
|
||||
"notable-npc": "crwdns153736:0crwdne153736:0",
|
||||
"realm": "crwdns153738:0crwdne153738:0",
|
||||
"liege": "crwdns153740:0crwdne153740:0",
|
||||
"appearance": "crwdns153742:0crwdne153742:0",
|
||||
"disposition": "crwdns153744:0crwdne153744:0",
|
||||
"mine": "crwdns153746:0crwdne153746:0",
|
||||
"affectionate": "crwdns153748:0crwdne153748:0",
|
||||
"friendly": "crwdns153750:0crwdne153750:0",
|
||||
"amiable": "crwdns153752:0crwdne153752:0",
|
||||
"indifferent": "crwdns153754:0crwdne153754:0",
|
||||
"dislike": "crwdns153756:0crwdne153756:0",
|
||||
"unfriendly": "crwdns153758:0crwdne153758:0",
|
||||
"malicious": "crwdns153760:0crwdne153760:0",
|
||||
"theirs": "crwdns153762:0crwdne153762:0",
|
||||
"notes": "crwdns153764:0crwdne153764:0",
|
||||
"unit-type": "crwdns153766:0crwdne153766:0",
|
||||
"archers": "crwdns153768:0crwdne153768:0",
|
||||
"cavalery": "crwdns153770:0crwdne153770:0",
|
||||
"criminals": "crwdns153772:0crwdne153772:0",
|
||||
"crusaders": "crwdns153774:0crwdne153774:0",
|
||||
"engineers": "crwdns153776:0crwdne153776:0",
|
||||
"garrison": "crwdns153778:0crwdne153778:0",
|
||||
"guerillas": "crwdns153780:0crwdne153780:0",
|
||||
"infantry": "crwdns153782:0crwdne153782:0",
|
||||
"mercenaries": "crwdns153784:0crwdne153784:0",
|
||||
"peasant-levies": "crwdns153786:0crwdne153786:0",
|
||||
"personal-guards": "crwdns153788:0crwdne153788:0",
|
||||
"raiders": "crwdns153790:0crwdne153790:0",
|
||||
"sailors": "crwdns153792:0crwdne153792:0",
|
||||
"scouts": "crwdns153794:0crwdne153794:0",
|
||||
"special": "crwdns153796:0crwdne153796:0",
|
||||
"support": "crwdns153798:0crwdne153798:0",
|
||||
"warship": "crwdns153800:0crwdne153800:0",
|
||||
"green": "crwdns153802:0crwdne153802:0",
|
||||
"trained": "crwdns153804:0crwdne153804:0",
|
||||
"veteran": "crwdns153806:0crwdne153806:0",
|
||||
"elite": "crwdns153808:0crwdne153808:0",
|
||||
"armystatus": "crwdns153810:0crwdne153810:0",
|
||||
"organize": "crwdns153812:0crwdne153812:0",
|
||||
"disorganize": "crwdns153814:0crwdne153814:0",
|
||||
"rally": "crwdns153816:0crwdne153816:0",
|
||||
"routed": "crwdns153818:0crwdne153818:0",
|
||||
"discipline": "crwdns153820:0crwdne153820:0",
|
||||
"fight-damage": "crwdns153822:0crwdne153822:0",
|
||||
"marksmanship-damage": "crwdns153824:0crwdne153824:0",
|
||||
"mvt": "crwdns153826:0crwdne153826:0",
|
||||
"fight-dam-mod": "crwdns153828:0crwdne153828:0",
|
||||
"marksmanship-dam-mod": "crwdns153830:0crwdne153830:0",
|
||||
"defense-mod": "crwdns153832:0crwdne153832:0",
|
||||
"amor-penalty": "crwdns153834:0crwdne153834:0",
|
||||
"available": "crwdns153836:0crwdne153836:0"
|
||||
}
|
||||
@@ -357,7 +357,7 @@
|
||||
"patrons-sanctuaries-u": "ALLEATI & PATRONI",
|
||||
"char-backstory-u": "STORIA DEL PERSONAGGIO",
|
||||
"tale-of-years-u": "STORIA PERSONALE",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"add-feats-traits-u": "TRATTI, VIRTÙ E PRIVILEGI AGGIUNTIVI",
|
||||
"feat-u": "VIRTÙ",
|
||||
"treasure-u": "TESORO",
|
||||
"spell-save-dc-u": "CD TS INCANTESIMI",
|
||||
@@ -518,10 +518,10 @@
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "La sezione dei PRIVILEGI E TRATTI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che vogliono un controllo più manuale sulla scheda.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"simple-proficiencies-info": "La sezione ALTRE COMPETENZE E LINGUAGGI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che vogliono un controllo più diretto sulla scheda.",
|
||||
"init-tiebreaker-info": "Aggiungi il punteggio di Destrezza del personaggio alla fine del bonus di iniziativa come se fosse un decimale per evitare pareggi.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"footer-wiki-link": "Per ulteriori informazioni su questa scheda del personaggio, le sue funzionalità o il suo utilizzo, si prega di visitare la Wiki di Roll20 per la documentazione ufficiale: https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Si è sicuri di voler trasformare questo personaggio in ",
|
||||
"yes": "Sì",
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"tab-characternotes": "О персонаже",
|
||||
"tab-spaceship": "Корабль",
|
||||
"tab-spaceshipnotes": "О корабле",
|
||||
"tab-scripts": "Scripts",
|
||||
"tab-scripts": "Скрипты",
|
||||
"title-character-u": "БЛАНК ПЕРСОНАЖА",
|
||||
"title-characternotes-u": "ЗАМЕТКИ О ПЕРСОНАЖЕ",
|
||||
"title-spaceship-u": "БЛАНК КОРАБЛЯ",
|
||||
@@ -55,8 +55,8 @@
|
||||
"character-skills-survival-wits": "Выживание (Сме)",
|
||||
"character-skills-technology-wits": "Технологика (Сме)",
|
||||
"character-skills-talents-u": "ДОСТОИНСТВА",
|
||||
"carry-u": "CARRY",
|
||||
"carry-max-u": "MAX",
|
||||
"carry-u": "ВЕС",
|
||||
"carry-max-u": "МКС.",
|
||||
"inventory-gear-u": "СНАРЯЖЕНИЕ",
|
||||
"bonus-u": "МОД.",
|
||||
"armor-u": "БРОНЯ",
|
||||
@@ -106,8 +106,8 @@
|
||||
"spaceshipnotes-cargo-u": "Груз, оборудование и снаряжение",
|
||||
"rolltemplate-autofail": "Значение специального навыка равно нулю. Автоматический провал.",
|
||||
"rolltemplate-dice-pool": "Количество костей - 0 или меньше. <br> Вместо этого бросок 2d6.",
|
||||
"rolltemplate-difficult-fail": "Difficult Roll Failure.",
|
||||
"rolltemplate-difficult-success": "Difficult Roll Success.",
|
||||
"rolltemplate-difficult-fail": "Рискованный Провал.",
|
||||
"rolltemplate-difficult-success": "Рискованный Успех.",
|
||||
"rolltemplate-fail": "Провал.",
|
||||
"rolltemplate-limitedsuccess": "Условный успех.",
|
||||
"rolltemplate-criticalsuccess": "Безусловный успех."
|
||||
|
||||
@@ -2156,7 +2156,7 @@
|
||||
"Verteidigung-Patzertabelle": "Verteidigung-Patzertabelle",
|
||||
"Kulturkunde": "Kulturkunde",
|
||||
"Zufallswert-für-Initiative": "Zufallswert für Initiative:",
|
||||
"endnote": "\n\t\t<br><b>Created by Patrick Gebhardt, enhanced by Sönke Holsten, Adam Fedor, Marc Ehrenmann</b>\n\t\t\n\t\t<br><b>DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA und RIESLAND sind eingetragene Marken der Significant Fantasy Medienrechte GbR. Ohne vorherige schriftliche Genehmigung der Ulisses Medien und Spiel Distribution GmbH ist eine Verwendung der genannten Markenzeichen nicht gestattet.</b>\n\t",
|
||||
"endnote": "<br><b>Created by Patrick Gebhardt, enhanced by Sönke Holsten, Adam Fedor, Marc Ehrenmann</b>\n\t\t\n\t\t<br><b>DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA und RIESLAND sind eingetragene Marken der Significant Fantasy Medienrechte GbR. Ohne vorherige schriftliche Genehmigung der Ulisses Medien und Spiel Distribution GmbH ist eine Verwendung der genannten Markenzeichen nicht gestattet.</b>",
|
||||
"Verteidigungswurf: ": "Verteidigungswurf: ",
|
||||
"Ergebnis: ": "Ergebnis: ",
|
||||
"Mißlungen": "Mißlungen",
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
"Entfernungssinn-Regel-Pub": "\n\t\t\t\t\t\t<b>Rules:</b> Checks for ranged combat with projectile weapons suffer a penalty of 1 instead of 2 for targets in the range bracket Far. This penalty applies only to projectile weapons, not thrown weapons.<br>\n\t\t\t\t\t\t<b>Range:</b> 200 yards. Beyond that distance, your assessment gets less and less accurate.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Core Rules p. 169",
|
||||
"Entfernungssinn": "Sense of Range",
|
||||
"Feenfreund-Regel-Pub": "\n\t\t\t\t\t\t<b>Rules:</b> Checks using <i>Fast-Talk (Hard Sell, Subterfuge, Manipulate, Sweet-Talk)</i> to gain the favor of fairies receive a bonus of 1 to the QL if the check is successful. Note that the total QL can never rise above 6.<br>\n\t\t\t\t\t\t<b>Publication:</b> VS01 - Aventurian Bestiary I S. 120",
|
||||
"Feenfreund": "Fencing Weapons",
|
||||
"Feenfreund": "Fairy Friend",
|
||||
"Flink-Regel-Pub": "\n\t\t\t\t\t\t<b>Rules:</b> Raise your hero’s Movement by 1.<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Core Rules p. 168",
|
||||
"Flink": "Nimble",
|
||||
"Fuchssinn-Regel-Pub": "\n\t\t\t\t\t\t<b>Rules:</b> The hero can perceive traps that cannot be found with ordinary senses. With this advantage, the hero can use <i>Fox Sense</i> as an application for the skill <i>Perception</i>.<br>\n\t\t\t\t\t\t<b>Range:</b> 10 yards<br>\n\t\t\t\t\t\t<b>Publication:</b> VR01 - Core Rules p. 165",
|
||||
@@ -1075,7 +1075,7 @@
|
||||
"-": "-",
|
||||
"Präziser-Stich:": "Precise Thrust:",
|
||||
"Unterlaufen:": "Circumvent:",
|
||||
"Wuchtschlag:": "Heavy Blow:",
|
||||
"Wuchtschlag:": "Forceful Blow:",
|
||||
"Passiv": "<b>Passive</b>",
|
||||
"AT": "<b>AT</b>",
|
||||
"PA": "PA",
|
||||
@@ -1745,7 +1745,7 @@
|
||||
"Oculus-Illusionis": " Oculus Illusionis",
|
||||
"Oculus-Illusionis-Regel": "\n \t\t\t\t\t\t\t<b>Check:</b> SAG/IN/CH <br>\n \t\t\t\t\t\t\t<b>Effect:</b> Die normale Sicht des Zauberers wird um eine astrale Wahrnehmung ergänzt. Sie ist nicht detailreich genug, um magische Analysen vorzunehmen, der Zauberer kann jedoch mittels magischer Unsichtbarkeit verborgene Dinge oder Personen erkennen. Auch die Orientierung an magisch durchdrungenen Orten, beispielsweise dem Limbus, ist dank dieser Astralsicht erleichtert oder überhaupt erst möglich. Während er diese Sicht einsetzt, erleidet der Zauberer einen Modifikator von –2 auf alle Talentproben. <br>\n \t\t\t\t\t\t\t<b>Casting time:</b> 2 Actions <br>\n\t\t\t\t\t\t\t<b>AE-Cost:</b> 8 AE <br>\n\t\t\t\t\t\t\t<b>Range:</b> self<br>\n\t\t\t\t\t\t\t<b>Duration:</b> QL x 3 Minutes <br>\n\t\t\t\t\t\t\t<b>Target category:</b> Wesen <br>\n\t\t\t\t\t\t\t<b>Property:</b> Clairvoyance <br>\n\t\t\t\t\t\t\t<b>Traditions:</b> allgemein <br>\n\t\t\t\t\t\t\t<b>Improvement Cost:</b> B <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 139",
|
||||
"Odem-Arcanum": " Odem Arcanum",
|
||||
"Odem-Arcanum-Regel": " \t\t\t\t\t\t\t<b>Check:</b> SGC/IN/IN <br>\n \t\t\t\t\t\t\t<b>Effect:</b> Finds active magic on items or people. Enchanted objects and other sources of magic give off a red shimmer when examined with Odem. It can also increase the effectiveness of an Analyze spell or a magical analysis (see pages 268 and 299). Depending on the AE of the target, the check can suffer a penalty or receive a bonus. The spellcaster can examine only one creature or object within range, not everything that happens to be in view. The spellcaster receives information or bonuses based on QL. <br>\n\t\t\t\t\t\t\t<b>QL 1:</b> Is there magic present?<br>\n\t\t\t\t\t\t\t<b>QL 2:</b> The maximum QL you can achieve with the magical analysis check rises by 1.<br>\n\t\t\t\t\t\t\t<b>QL 3:</b> Receive a bonus of 1 on the check for the Analyze spell cast subsequently on the same target. <br>\n\t\t\t\t\t\t\t<b>QL 4:</b> Receive a bonus of 2 on the check for the Analyze spell cast subsequently on the same target. <br>\n\t\t\t\t\t\t\t<b>QL 5:</b> The maximum QL you can achieve with the magical analysis check rises by 2.<br>\n\t\t\t\t\t\t\t<b>QL 6:</b> Receive a bonus of 3 on the check for the Analyze spell cast subsequently on the same \ntarget.<br>\n\t\t\t\t\t\t\tBonuses to maximum QL or Analyze are not cumulative. Also, the hero receives only the highest bonus of each type. For example, a result of QL 4 for Odem grants an Analyze bonus of 2 (not 3) and the maximum QL for magical analysis rises by 1. Similarly, a result of QL 6 for Odem grants an Analyze bonus of 3 (not 6), and the maximum QL for the magical analysis rises by 2 (not 3). For more on Magical Analysis check Core Rulebook Page 268. <br>\n\t\t\t\t\t\t\t<b>Casting time:</b> 2 Actions <br>\n\t\t\t\t\t\t\t<b>AE-Cost:</b> 4 AE <br>\n\t\t\t\t\t\t\t<b>Range:</b> 8 Yard<br>\n\t\t\t\t\t\t\t<b>Duration:</b> 1 Minute <br>\n\t\t\t\t\t\t\t<b>Target category:</b> Creatures, Objects <br>\n\t\t\t\t\t\t\t<b>Property:</b> Clairvoyance <br>\n\t\t\t\t\t\t\t<b>Traditions:</b> general <br>\n\t\t\t\t\t\t\t<b>Improvement Cost:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 295 \n\t\t\t\t\t\t\t<b>Spell Modifications:</b><br> \n\t\t\t\t\t\t\t<i>Two Items:</i> (SR 8, 1 AP): Cast Odem Arcanum on two items at the same time. <br>\n\t\t\t\t\t\t\t<i>Linear Sight:</i> (SR 12, 2 AP): See all magical objects and creatures in one direction - up to 8 yards away - for 1 CR. You cannot change your facing and may only look in one general direction. Since you cannot concentrate on specific objects, halve your QL before consulting the table. This type of magical perception is called <i>undirected perception</i>. <br>\n\t\t\t\t\t\t\t<i>All-Around Vision :</i> (SR 16, 3 AP): Receive all-around vision within 8 yards for 1 CR. You can rotate in place but may not move away from that spot. If the spell succeeds, you automatically receive only 1 QL but can see all magical objects and creatures within range. This type of magical perception is called undirected perception.",
|
||||
"Odem-Arcanum-Regel": " \t\t\t\t\t\t\t<b>Check:</b> SGC/IN/IN <br>\n \t\t\t\t\t\t\t<b>Effect:</b> Finds active magic on items or people. Enchanted objects and other sources of magic give off a red shimmer when examined with Odem. It can also increase the effectiveness of an Analyze spell or a magical analysis (see pages 268 and 299). Depending on the AE of the target, the check can suffer a penalty or receive a bonus. The spellcaster can examine only one creature or object within range, not everything that happens to be in view. The spellcaster receives information or bonuses based on QL. <br>\n\t\t\t\t\t\t\t<b>QL 1:</b> Is there magic present?<br>\n\t\t\t\t\t\t\t<b>QL 2:</b> The maximum QL you can achieve with the magical analysis check rises by 1.<br>\n\t\t\t\t\t\t\t<b>QL 3:</b> Receive a bonus of 1 on the check for the Analyze spell cast subsequently on the same target. <br>\n\t\t\t\t\t\t\t<b>QL 4:</b> Receive a bonus of 2 on the check for the Analyze spell cast subsequently on the same target. <br>\n\t\t\t\t\t\t\t<b>QL 5:</b> The maximum QL you can achieve with the magical analysis check rises by 2.<br>\n\t\t\t\t\t\t\t<b>QL 6:</b> Receive a bonus of 3 on the check for the Analyze spell cast subsequently on the same \ntarget.<br>\n\t\t\t\t\t\t\tBonuses to maximum QL or Analyze are not cumulative. Also, the hero receives only the highest bonus of each type. For example, a result of QL 4 for Odem grants an Analyze bonus of 2 (not 3) and the maximum QL for magical analysis rises by 1. Similarly, a result of QL 6 for Odem grants an Analyze bonus of 3 (not 6), and the maximum QL for the magical analysis rises by 2 (not 3). For more on Magical Analysis check Core Rulebook Page 268. <br>\n\t\t\t\t\t\t\t<b>Casting time:</b> 2 Actions <br>\n\t\t\t\t\t\t\t<b>AE-Cost:</b> 4 AE <br>\n\t\t\t\t\t\t\t<b>Range:</b> 8 Yard<br>\n\t\t\t\t\t\t\t<b>Duration:</b> 1 Minute <br>\n\t\t\t\t\t\t\t<b>Target category:</b> Creatures, Objects <br>\n\t\t\t\t\t\t\t<b>Property:</b> Clairvoyance <br>\n\t\t\t\t\t\t\t<b>Traditions:</b> general <br>\n\t\t\t\t\t\t\t<b>Improvement Cost:</b> A <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR01 - Regelwerk S. 295 <br>\n\t\t\t\t\t\t\t<b>Spell Modifications:</b><br> \n\t\t\t\t\t\t\t<i>Two Items:</i> (SR 8, 1 AP): Cast Odem Arcanum on two items at the same time. <br>\n\t\t\t\t\t\t\t<i>Linear Sight:</i> (SR 12, 2 AP): See all magical objects and creatures in one direction - up to 8 yards away - for 1 CR. You cannot change your facing and may only look in one general direction. Since you cannot concentrate on specific objects, halve your QL before consulting the table. This type of magical perception is called <i>undirected perception</i>. <br>\n\t\t\t\t\t\t\t<i>All-Around Vision :</i> (SR 16, 3 AP): Receive all-around vision within 8 yards for 1 CR. You can rotate in place but may not move away from that spot. If the spell succeeds, you automatically receive only 1 QL but can see all magical objects and creatures within range. This type of magical perception is called undirected perception.",
|
||||
"Orcanofaxius": " Orcanofaxius",
|
||||
"Orcanofaxius-Regel": "\n \t\t\t\t\t\t\t<b>Check:</b> COU/SAG/CH <br>\n \t\t\t\t\t\t\t<b>Effect:</b> Aus den Fingern des Zaubernden schießt ein Luftstrahl, der in gerader Linie sein Ziel trifft. Der Magier muss keine zusätzliche Aktion aufwenden, um nach dem Wirken des Zaubers zu treffen. Das Treffen ist in der Zauberdauer inbegriffen. Das getroffene Ziel erleidet 2W6 + (QS x 2) Trefferpunkte Schaden. Der Luftstrahl zählt als Fernkampfangriff mit einer Schusswaffe und kann entsprechend geblockt werden, und auch ein Ausweichen ist möglich. An Schilden erzeugt er Strukturschaden, wenn er auf sie trifft. Der Strahl trifft automatisch, wenn man sich nicht verteidigt. Trifft der Luftstrahl sein Ziel, werden die TP durch den RS des Ziels vermindert. Das Ziel wird zudem bei 1-3 auf 1W6 umgestoßen und erhält den Status Liegend. <br>\n \t\t\t\t\t\t\t<b>Casting time:</b> 2 Actions <br>\n\t\t\t\t\t\t\t<b>AE-Cost:</b> 8 AsP (Kosten sind nicht modifizierbar) <br>\n\t\t\t\t\t\t\t<b>Range:</b> 16 Yard<br>\n\t\t\t\t\t\t\t<b>Duration:</b> sofort <br>\n\t\t\t\t\t\t\t<b>Target category:</b> alle <br>\n\t\t\t\t\t\t\t<b>Property:</b> Elemental <br>\n\t\t\t\t\t\t\t<b>Traditions:</b> Druiden, Gildenmagier <br>\n\t\t\t\t\t\t\t<b>Improvement Cost:</b> C <br>\n\t\t\t\t\t\t\t<b>Publikation:</b> VR03 - Aventurische Magie I S. 139",
|
||||
"Orcanosphaero": " Orcanosphaero",
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -703,14 +703,16 @@
|
||||
"ruestung_mod": "Additional Modifier: ",
|
||||
"npc-import": "Import NPC-Stats: (Beta Test! - works only for German NPC Stats)",
|
||||
"import": "Start Import",
|
||||
"lep": "LeP",
|
||||
"asp": "AsP",
|
||||
"kap": "KaP",
|
||||
"lep": "LP",
|
||||
"asp": "AE",
|
||||
"kap": "KP",
|
||||
"INI": "INI",
|
||||
"VW": "VW",
|
||||
"RS/BE": "RS/BE",
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"VW": "DE",
|
||||
"RS/BE": "PRO/ENC",
|
||||
"aktionen": "Actions",
|
||||
"anrufungsschwierigkeit": "Summoning difficulty",
|
||||
"schmerzplus1": "Pain +1 at",
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -703,14 +703,16 @@
|
||||
"ruestung_mod": "Modificateurs additionnels : ",
|
||||
"npc-import": "Importer Bloc-Stat de PNJ : (Attention Béta!!)",
|
||||
"import": "Démarrer l'import",
|
||||
"lep": "LeP",
|
||||
"asp": "AsP",
|
||||
"kap": "KaP",
|
||||
"lep": "PV",
|
||||
"asp": "PA",
|
||||
"kap": "PK",
|
||||
"INI": "INI",
|
||||
"VW": "VW",
|
||||
"RS/BE": "RS/BE",
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"VW": "DÉF",
|
||||
"RS/BE": "PR/ENC",
|
||||
"aktionen": "Actions",
|
||||
"anrufungsschwierigkeit": "Difficulté d'appel",
|
||||
"schmerzplus1": "Douleur +1 à",
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "Aktionen",
|
||||
"anrufungsschwierigkeit": "Anrufungsschwierigkeit",
|
||||
"schmerzplus1": "Schmerz +1 bei",
|
||||
"ENDTOKEN": "ENDTOKEN"
|
||||
"ENDTOKEN": "ENDTOKEN",
|
||||
"magie_und_glaube": "Magie und Glaube",
|
||||
"talente_fw_mod": "Talente FW-Modifikator"
|
||||
}
|
||||
|
||||
@@ -712,5 +712,7 @@
|
||||
"aktionen": "crwdns149282:0crwdne149282:0",
|
||||
"anrufungsschwierigkeit": "crwdns149284:0crwdne149284:0",
|
||||
"schmerzplus1": "crwdns149286:0crwdne149286:0",
|
||||
"ENDTOKEN": "crwdns149288:0crwdne149288:0"
|
||||
"ENDTOKEN": "crwdns149288:0crwdne149288:0",
|
||||
"magie_und_glaube": "crwdns152480:0crwdne152480:0",
|
||||
"talente_fw_mod": "crwdns152482:0crwdne152482:0"
|
||||
}
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"hindrances": "Hindrances",
|
||||
"homeCounty": "Home County",
|
||||
"horseRiding": "Horse Ridin'",
|
||||
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "Knowledge",
|
||||
"language": "Language",
|
||||
@@ -72,10 +71,10 @@
|
||||
"lockpicking": "Lockpickin'",
|
||||
"lowerGuts": "Lower Guts",
|
||||
"madScience": "Mad Science",
|
||||
"maimed": "Maimed",
|
||||
"maimed": "Maimed",
|
||||
"maxWind": "Max Wind",
|
||||
"medicine": "Medicine",
|
||||
"mien":"Mien",
|
||||
"mien": "Mien",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "Misc",
|
||||
|
||||
@@ -1,148 +1,148 @@
|
||||
{
|
||||
"academia": "crwdns139398:0crwdne139398:0",
|
||||
"ammo": "crwdns139474:0crwdne139474:0",
|
||||
"ammoName": "crwdns139476:0crwdne139476:0",
|
||||
"animalWrangling": "crwdns139380:0crwdne139380:0",
|
||||
"appeasement": "Appeasement",
|
||||
"aptitude": "Aptitude",
|
||||
"arcane": "crwdns139312:0crwdne139312:0",
|
||||
"arcaneAbilities": "crwdns139502:0crwdne139502:0",
|
||||
"areaKnowledge": "crwdns139404:0crwdne139404:0",
|
||||
"art": "crwdns139348:0crwdne139348:0",
|
||||
"artillery": "crwdns139344:0crwdne139344:0",
|
||||
"blessed": "Blessed",
|
||||
"bluff": "crwdns139422:0crwdne139422:0",
|
||||
"bounty": "crwdns139304:0crwdne139304:0",
|
||||
"bow": "crwdns139356:0crwdne139356:0",
|
||||
"chips": "crwdns139328:0crwdne139328:0",
|
||||
"chipsB": "crwdns139336:0crwdne139336:0",
|
||||
"chipsL": "crwdns139332:0crwdne139332:0",
|
||||
"chipsR": "crwdns139334:0crwdne139334:0",
|
||||
"chipsW": "crwdns139330:0crwdne139330:0",
|
||||
"climbing": "crwdns139442:0crwdne139442:0",
|
||||
"cognition": "crwdns139342:0crwdne139342:0",
|
||||
"combat": "crwdns139310:0crwdne139310:0",
|
||||
"commonRolls": "crwdns139338:0crwdne139338:0",
|
||||
"core": "crwdns139296:0crwdne139296:0",
|
||||
"coreAttributes": "crwdns139318:0crwdne139318:0",
|
||||
"cost": "Cost",
|
||||
"critical": "crwdns139468:0crwdne139468:0",
|
||||
"currentShots": "crwdns139474:0crwdne139474:0",
|
||||
"damage": "crwdns139492:0crwdne139492:0",
|
||||
"defense": "crwdns139498:0crwdne139498:0",
|
||||
"deftness": "crwdns139354:0crwdne139354:0",
|
||||
"demolition": "crwdns139408:0crwdne139408:0",
|
||||
"device": "Device",
|
||||
"dice": "crwdns139512:0crwdne139512:0",
|
||||
"disguise": "crwdns139412:0crwdne139412:0",
|
||||
"dodge": "crwdns139436:0crwdne139436:0",
|
||||
"driving": "crwdns139438:0crwdne139438:0",
|
||||
"duration": "crwdns139510:0crwdne139510:0",
|
||||
"edges": "crwdns139516:0crwdne139516:0",
|
||||
"equipment": "crwdns139520:0crwdne139520:0",
|
||||
"faith": "crwdns139386:0crwdne139386:0",
|
||||
"favors": "Favors",
|
||||
"fighting": "crwdns139440:0crwdne139440:0",
|
||||
"filching": "crwdns139364:0crwdne139364:0",
|
||||
"gambling": "crwdns139424:0crwdne139424:0",
|
||||
"gizzards": "crwdns139282:0crwdne139282:0",
|
||||
"gmRollToggle": "crwdns139294:0crwdne139294:0",
|
||||
"grit": "crwdns139326:0crwdne139326:0",
|
||||
"guts": "crwdns139388:0crwdne139388:0",
|
||||
"gutsAndGrit": "crwdns139340:0crwdne139340:0",
|
||||
"gutsw": "crwdns139458:0crwdne139458:0",
|
||||
"hand": "Hand",
|
||||
"hand2hand": "crwdns139496:0crwdne139496:0",
|
||||
"heavy": "crwdns139464:0crwdne139464:0",
|
||||
"hexes": "Hexes",
|
||||
"hexslingin": "Hexslingin'",
|
||||
"hindrances": "crwdns139518:0crwdne139518:0",
|
||||
"homeCounty": "crwdns139406:0crwdne139406:0",
|
||||
"horseRiding": "crwdns139446:0crwdne139446:0",
|
||||
"inventions": "Inventions",
|
||||
"knowledge": "crwdns139394:0crwdne139394:0",
|
||||
"language": "crwdns139410:0crwdne139410:0",
|
||||
"leadership": "crwdns139376:0crwdne139376:0",
|
||||
"leftArm": "crwdns139284:0crwdne139284:0",
|
||||
"leftLeg": "crwdns139276:0crwdne139276:0",
|
||||
"light": "crwdns139462:0crwdne139462:0",
|
||||
"location": "crwdns139274:0crwdne139274:0",
|
||||
"locationToggle": "crwdns139494:0crwdne139494:0",
|
||||
"lockpicking": "crwdns139362:0crwdne139362:0",
|
||||
"lowerGuts": "crwdns139280:0crwdne139280:0",
|
||||
"madScience": "crwdns139414:0crwdne139414:0",
|
||||
"maimed": "crwdns139470:0crwdne139470:0",
|
||||
"maxWind": "crwdns139324:0crwdne139324:0",
|
||||
"medicine": "crwdns139402:0crwdne139402:0",
|
||||
"mien": "crwdns139370:0crwdne139370:0",
|
||||
"miracle": "Miracle",
|
||||
"miracles": "Miracles",
|
||||
"misc": "crwdns139314:0crwdne139314:0",
|
||||
"money": "crwdns139522:0crwdne139522:0",
|
||||
"name": "crwdns139292:0crwdne139292:0",
|
||||
"nimbleness": "crwdns139434:0crwdne139434:0",
|
||||
"nogging": "crwdns139290:0crwdne139290:0",
|
||||
"none": "crwdns139460:0crwdne139460:0",
|
||||
"notes": "crwdns139480:0crwdne139480:0",
|
||||
"obsolete": "crwdns139316:0crwdne139316:0",
|
||||
"occupation": "crwdns139302:0crwdne139302:0",
|
||||
"off": "crwdns139300:0crwdne139300:0",
|
||||
"on": "crwdns139298:0crwdne139298:0",
|
||||
"overawe": "crwdns139374:0crwdne139374:0",
|
||||
"pace": "crwdns139320:0crwdne139320:0",
|
||||
"performing": "crwdns139372:0crwdne139372:0",
|
||||
"persuasion": "crwdns139382:0crwdne139382:0",
|
||||
"professional": "crwdns139396:0crwdne139396:0",
|
||||
"quantity": "crwdns139478:0crwdne139478:0",
|
||||
"quickDraw": "crwdns139454:0crwdne139454:0",
|
||||
"quickness": "crwdns139452:0crwdne139452:0",
|
||||
"range": "crwdns139490:0crwdne139490:0",
|
||||
"reliability": "Reliability",
|
||||
"result": "crwdns139270:0crwdne139270:0",
|
||||
"ridicule": "crwdns139428:0crwdne139428:0",
|
||||
"rightArm": "crwdns139286:0crwdne139286:0",
|
||||
"rightLeg": "crwdns139278:0crwdne139278:0",
|
||||
"ritual": "crwdns139506:0crwdne139506:0",
|
||||
"rituals": "crwdns139508:0crwdne139508:0",
|
||||
"rof": "crwdns139488:0crwdne139488:0",
|
||||
"science": "crwdns139416:0crwdne139416:0",
|
||||
"scrounging": "crwdns139426:0crwdne139426:0",
|
||||
"scrutinize": "crwdns139346:0crwdne139346:0",
|
||||
"search": "crwdns139352:0crwdne139352:0",
|
||||
"serious": "crwdns139466:0crwdne139466:0",
|
||||
"shaman": "Shaman",
|
||||
"shooting": "crwdns139360:0crwdne139360:0",
|
||||
"shootingIronsAndSuch": "crwdns139482:0crwdne139482:0",
|
||||
"shots": "Shots",
|
||||
"size": "crwdns139322:0crwdne139322:0",
|
||||
"skill": "crwdns139504:0crwdne139504:0",
|
||||
"sleightofhand": "crwdns139358:0crwdne139358:0",
|
||||
"smarts": "crwdns139418:0crwdne139418:0",
|
||||
"sneak": "crwdns139448:0crwdne139448:0",
|
||||
"special": "Special",
|
||||
"speed": "crwdns139500:0crwdne139500:0",
|
||||
"speedload": "crwdns139366:0crwdne139366:0",
|
||||
"spirit": "crwdns139384:0crwdne139384:0",
|
||||
"streetwise": "crwdns139430:0crwdne139430:0",
|
||||
"strength": "crwdns139390:0crwdne139390:0",
|
||||
"survival": "crwdns139432:0crwdne139432:0",
|
||||
"swimming": "crwdns139450:0crwdne139450:0",
|
||||
"taleTell": "crwdns139378:0crwdne139378:0",
|
||||
"teamster": "crwdns139444:0crwdne139444:0",
|
||||
"throwing": "crwdns139368:0crwdne139368:0",
|
||||
"tinkering": "crwdns139420:0crwdne139420:0",
|
||||
"tn": "crwdns139514:0crwdne139514:0",
|
||||
"total": "crwdns139306:0crwdne139306:0",
|
||||
"tracking": "crwdns139350:0crwdne139350:0",
|
||||
"trade": "crwdns139400:0crwdne139400:0",
|
||||
"trait": "Trait",
|
||||
"traits": "crwdns139308:0crwdne139308:0",
|
||||
"unspent": "crwdns139306:0crwdne139306:0",
|
||||
"upperGuts": "crwdns139288:0crwdne139288:0",
|
||||
"vigor": "crwdns139392:0crwdne139392:0",
|
||||
"weapon": "crwdns139484:0crwdne139484:0",
|
||||
"weaponDamage": "crwdns139272:0crwdne139272:0",
|
||||
"wind": "crwdns139472:0crwdne139472:0",
|
||||
"worstNightmare": "crwdns139524:0crwdne139524:0",
|
||||
"wounds": "crwdns139456:0crwdne139456:0"
|
||||
"academia": "crwdns152038:0crwdne152038:0",
|
||||
"ammo": "crwdns152040:0crwdne152040:0",
|
||||
"ammoName": "crwdns152042:0crwdne152042:0",
|
||||
"animalWrangling": "crwdns152044:0crwdne152044:0",
|
||||
"appeasement": "crwdns152046:0crwdne152046:0",
|
||||
"aptitude": "crwdns152048:0crwdne152048:0",
|
||||
"arcane": "crwdns152050:0crwdne152050:0",
|
||||
"arcaneAbilities": "crwdns152052:0crwdne152052:0",
|
||||
"areaKnowledge": "crwdns152054:0crwdne152054:0",
|
||||
"art": "crwdns152056:0crwdne152056:0",
|
||||
"artillery": "crwdns152058:0crwdne152058:0",
|
||||
"blessed": "crwdns152060:0crwdne152060:0",
|
||||
"bluff": "crwdns152062:0crwdne152062:0",
|
||||
"bounty": "crwdns152064:0crwdne152064:0",
|
||||
"bow": "crwdns152066:0crwdne152066:0",
|
||||
"chips": "crwdns152068:0crwdne152068:0",
|
||||
"chipsB": "crwdns152070:0crwdne152070:0",
|
||||
"chipsL": "crwdns152072:0crwdne152072:0",
|
||||
"chipsR": "crwdns152074:0crwdne152074:0",
|
||||
"chipsW": "crwdns152076:0crwdne152076:0",
|
||||
"climbing": "crwdns152078:0crwdne152078:0",
|
||||
"cognition": "crwdns152080:0crwdne152080:0",
|
||||
"combat": "crwdns152082:0crwdne152082:0",
|
||||
"commonRolls": "crwdns152084:0crwdne152084:0",
|
||||
"core": "crwdns152086:0crwdne152086:0",
|
||||
"coreAttributes": "crwdns152088:0crwdne152088:0",
|
||||
"cost": "crwdns152090:0crwdne152090:0",
|
||||
"critical": "crwdns152092:0crwdne152092:0",
|
||||
"currentShots": "crwdns152094:0crwdne152094:0",
|
||||
"damage": "crwdns152096:0crwdne152096:0",
|
||||
"defense": "crwdns152098:0crwdne152098:0",
|
||||
"deftness": "crwdns152100:0crwdne152100:0",
|
||||
"demolition": "crwdns152102:0crwdne152102:0",
|
||||
"device": "crwdns152104:0crwdne152104:0",
|
||||
"dice": "crwdns152106:0crwdne152106:0",
|
||||
"disguise": "crwdns152108:0crwdne152108:0",
|
||||
"dodge": "crwdns152110:0crwdne152110:0",
|
||||
"driving": "crwdns152112:0crwdne152112:0",
|
||||
"duration": "crwdns152114:0crwdne152114:0",
|
||||
"edges": "crwdns152116:0crwdne152116:0",
|
||||
"equipment": "crwdns152118:0crwdne152118:0",
|
||||
"faith": "crwdns152120:0crwdne152120:0",
|
||||
"favors": "crwdns152122:0crwdne152122:0",
|
||||
"fighting": "crwdns152124:0crwdne152124:0",
|
||||
"filching": "crwdns152126:0crwdne152126:0",
|
||||
"gambling": "crwdns152128:0crwdne152128:0",
|
||||
"gizzards": "crwdns152130:0crwdne152130:0",
|
||||
"gmRollToggle": "crwdns152132:0crwdne152132:0",
|
||||
"grit": "crwdns152134:0crwdne152134:0",
|
||||
"guts": "crwdns152136:0crwdne152136:0",
|
||||
"gutsAndGrit": "crwdns152138:0crwdne152138:0",
|
||||
"gutsw": "crwdns152140:0crwdne152140:0",
|
||||
"hand": "crwdns152142:0crwdne152142:0",
|
||||
"hand2hand": "crwdns152144:0crwdne152144:0",
|
||||
"heavy": "crwdns152146:0crwdne152146:0",
|
||||
"hexes": "crwdns152148:0crwdne152148:0",
|
||||
"hexslingin": "crwdns152150:0crwdne152150:0",
|
||||
"hindrances": "crwdns152152:0crwdne152152:0",
|
||||
"homeCounty": "crwdns152154:0crwdne152154:0",
|
||||
"horseRiding": "crwdns152156:0crwdne152156:0",
|
||||
"inventions": "crwdns152158:0crwdne152158:0",
|
||||
"knowledge": "crwdns152160:0crwdne152160:0",
|
||||
"language": "crwdns152162:0crwdne152162:0",
|
||||
"leadership": "crwdns152164:0crwdne152164:0",
|
||||
"leftArm": "crwdns152166:0crwdne152166:0",
|
||||
"leftLeg": "crwdns152168:0crwdne152168:0",
|
||||
"light": "crwdns152170:0crwdne152170:0",
|
||||
"location": "crwdns152172:0crwdne152172:0",
|
||||
"locationToggle": "crwdns152174:0crwdne152174:0",
|
||||
"lockpicking": "crwdns152176:0crwdne152176:0",
|
||||
"lowerGuts": "crwdns152178:0crwdne152178:0",
|
||||
"madScience": "crwdns152180:0crwdne152180:0",
|
||||
"maimed": "crwdns152182:0crwdne152182:0",
|
||||
"maxWind": "crwdns152184:0crwdne152184:0",
|
||||
"medicine": "crwdns152186:0crwdne152186:0",
|
||||
"mien": "crwdns152188:0crwdne152188:0",
|
||||
"miracle": "crwdns152190:0crwdne152190:0",
|
||||
"miracles": "crwdns152192:0crwdne152192:0",
|
||||
"misc": "crwdns152194:0crwdne152194:0",
|
||||
"money": "crwdns152196:0crwdne152196:0",
|
||||
"name": "crwdns152198:0crwdne152198:0",
|
||||
"nimbleness": "crwdns152200:0crwdne152200:0",
|
||||
"nogging": "crwdns152202:0crwdne152202:0",
|
||||
"none": "crwdns152204:0crwdne152204:0",
|
||||
"notes": "crwdns152206:0crwdne152206:0",
|
||||
"obsolete": "crwdns152208:0crwdne152208:0",
|
||||
"occupation": "crwdns152210:0crwdne152210:0",
|
||||
"off": "crwdns152212:0crwdne152212:0",
|
||||
"on": "crwdns152214:0crwdne152214:0",
|
||||
"overawe": "crwdns152216:0crwdne152216:0",
|
||||
"pace": "crwdns152218:0crwdne152218:0",
|
||||
"performing": "crwdns152220:0crwdne152220:0",
|
||||
"persuasion": "crwdns152222:0crwdne152222:0",
|
||||
"professional": "crwdns152224:0crwdne152224:0",
|
||||
"quantity": "crwdns152226:0crwdne152226:0",
|
||||
"quickDraw": "crwdns152228:0crwdne152228:0",
|
||||
"quickness": "crwdns152230:0crwdne152230:0",
|
||||
"range": "crwdns152232:0crwdne152232:0",
|
||||
"reliability": "crwdns152234:0crwdne152234:0",
|
||||
"result": "crwdns152236:0crwdne152236:0",
|
||||
"ridicule": "crwdns152238:0crwdne152238:0",
|
||||
"rightArm": "crwdns152240:0crwdne152240:0",
|
||||
"rightLeg": "crwdns152242:0crwdne152242:0",
|
||||
"ritual": "crwdns152244:0crwdne152244:0",
|
||||
"rituals": "crwdns152246:0crwdne152246:0",
|
||||
"rof": "crwdns152248:0crwdne152248:0",
|
||||
"science": "crwdns152250:0crwdne152250:0",
|
||||
"scrounging": "crwdns152252:0crwdne152252:0",
|
||||
"scrutinize": "crwdns152254:0crwdne152254:0",
|
||||
"search": "crwdns152256:0crwdne152256:0",
|
||||
"serious": "crwdns152258:0crwdne152258:0",
|
||||
"shaman": "crwdns152260:0crwdne152260:0",
|
||||
"shooting": "crwdns152262:0crwdne152262:0",
|
||||
"shootingIronsAndSuch": "crwdns152264:0crwdne152264:0",
|
||||
"shots": "crwdns152266:0crwdne152266:0",
|
||||
"size": "crwdns152268:0crwdne152268:0",
|
||||
"skill": "crwdns152270:0crwdne152270:0",
|
||||
"sleightofhand": "crwdns152272:0crwdne152272:0",
|
||||
"smarts": "crwdns152274:0crwdne152274:0",
|
||||
"sneak": "crwdns152276:0crwdne152276:0",
|
||||
"special": "crwdns152278:0crwdne152278:0",
|
||||
"speed": "crwdns152280:0crwdne152280:0",
|
||||
"speedload": "crwdns152282:0crwdne152282:0",
|
||||
"spirit": "crwdns152284:0crwdne152284:0",
|
||||
"streetwise": "crwdns152286:0crwdne152286:0",
|
||||
"strength": "crwdns152288:0crwdne152288:0",
|
||||
"survival": "crwdns152290:0crwdne152290:0",
|
||||
"swimming": "crwdns152292:0crwdne152292:0",
|
||||
"taleTell": "crwdns152294:0crwdne152294:0",
|
||||
"teamster": "crwdns152296:0crwdne152296:0",
|
||||
"throwing": "crwdns152298:0crwdne152298:0",
|
||||
"tinkering": "crwdns152300:0crwdne152300:0",
|
||||
"tn": "crwdns152302:0crwdne152302:0",
|
||||
"total": "crwdns152304:0crwdne152304:0",
|
||||
"tracking": "crwdns152306:0crwdne152306:0",
|
||||
"trade": "crwdns152308:0crwdne152308:0",
|
||||
"trait": "crwdns152310:0crwdne152310:0",
|
||||
"traits": "crwdns152312:0crwdne152312:0",
|
||||
"unspent": "crwdns152314:0crwdne152314:0",
|
||||
"upperGuts": "crwdns152316:0crwdne152316:0",
|
||||
"vigor": "crwdns152318:0crwdne152318:0",
|
||||
"weapon": "crwdns152320:0crwdne152320:0",
|
||||
"weaponDamage": "crwdns152322:0crwdne152322:0",
|
||||
"wind": "crwdns152324:0crwdne152324:0",
|
||||
"worstNightmare": "crwdns152326:0crwdne152326:0",
|
||||
"wounds": "crwdns152328:0crwdne152328:0"
|
||||
}
|
||||
@@ -307,7 +307,7 @@
|
||||
"swim rank": "niveau en natation",
|
||||
"swim roll": "jet de natation",
|
||||
"swim": "natation",
|
||||
"top secret//orcon//special access required delta green agent documentation sheet": "top secret//orcon//special access required delta green agent documentation sheet ",
|
||||
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
|
||||
"unarmed combat fail checkbox": "case échec en corps à corps",
|
||||
"unarmed combat rank": "niveau en corps à corps",
|
||||
"unarmed combat roll": "jet de corps à corps",
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
"computed_info": "crwdns152484:0{{0}}crwdne152484:0",
|
||||
"numeric_input_with_default_info": "crwdns148750:0{{0}}crwdnd148750:0{{1}}crwdne148750:0",
|
||||
"restricted_skill_info": "crwdns148752:0{{0}}crwdne148752:0",
|
||||
"armor_proofing_info": "crwdns148754:0{{0}}crwdne148754:0",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
"armor-rating-abbr": "RS",
|
||||
"armor-rating-total": "Gesamte Ausrüstungswürfel inklusive Rüstung 1 + Rüstung 2. @{ar}",
|
||||
"armor-rating-u": "RÜSTUNGSSCHUTZ",
|
||||
"armor-roll": "Armor Roll",
|
||||
"armor-type": "Rüstungstyp",
|
||||
"armor1-bonus": "Aktueller Rüstungsbonus bis hin zu MAX (verändert Ausrüstungswürfel). @{armor1_bonus}",
|
||||
"armor1-bonus-max": "Der Bonus einer UNBESCHÄDIGTEN Rüstung. @{armor1_bonus_max}",
|
||||
@@ -23,6 +24,14 @@
|
||||
"armor2-bonus-max": "Der Bonus einer UNBESCHÄDIGTEN Rüstung. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Fähigkeiten-Bonus (verändert FÄHIGKEITswürfel). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Summierte AUSRÜSTUNGs- und FÄHIGKEITs-Würfel. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Armlänge",
|
||||
"arrows": "Pfeile",
|
||||
"artifact": "Artefakt",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Enregistre les bonus NON RÉDUITS de l'armure. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Modificateur de bonus divers (ajuste les dés de COMPÉTENCE). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total des dés d'ÉQUIPEMENT et de COMPÉTENCE inclus pour l'armure2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Long. Bras",
|
||||
"arrows": "Flèches",
|
||||
"artifact": "Artéfact",
|
||||
@@ -257,13 +265,13 @@
|
||||
"skills-list": "crafting,lore,animal-handling,scouting,endurance,sleight-of-hand,stealth,healing,manipulation,move,melee,insight,might,performance,survival,marksmanship",
|
||||
"sleepy": "Somnolent",
|
||||
"sleight-of-hand": "Escamotage",
|
||||
"sort-skills": "Sort Skills by Attribute:",
|
||||
"sort-stockpile": "Sort Stockpile resources alphabetically:",
|
||||
"sort-skills": "Trier les compétences par attribut :",
|
||||
"sort-stockpile": "Trier les piles de ressources alphabétiquement :",
|
||||
"spell": "Sort",
|
||||
"spell-name": "Nom du Sort",
|
||||
"spell-u": "SORTS",
|
||||
"stealth": "Furtivité",
|
||||
"stockpile-list": "iron-ore,fur,flour,iron,leather,grain,silver,cloth,meat,gold,wool,fish,stone,food,vegetables,glass,bread,tallow,wood,water,herbs",
|
||||
"stockpile-list": "silver,wood,leather,water,flour,iron,fur,grain,herbs,wool,vegetables,iron-ore,food,gold,bread,stone,fish,tallow,cloth,glass,meat",
|
||||
"stockpile-u": "STOCKS",
|
||||
"stone": "Pierre",
|
||||
"strength": "Force",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Стрелы",
|
||||
"artifact": "Артефакт",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Anteckna rustningens OSKADADE bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Diverse bonusmodifikationer (påverkar FÄRDIGHETSTÄRNINGAR). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Totala REDSKAPSTÄRNINGAR och FÄRDIGHETSTÄRNINGAR för rustning 2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Armsl.",
|
||||
"arrows": "Pilar",
|
||||
"artifact": "Artefakttärningar",
|
||||
@@ -327,4 +335,4 @@
|
||||
"yes": "Ja",
|
||||
"yes-1": "Ja,-1",
|
||||
"young-1": "Ung"
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
|
||||
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
|
||||
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
|
||||
"armor3-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor3_bonus}",
|
||||
"armor3-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor3_bonus_max}",
|
||||
"armor3-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor3_damage}",
|
||||
"armor3-bonus-total": "Total GEAR and SKILL dice included for armor3. @{armor3_ar}",
|
||||
"armor4-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor4_bonus}",
|
||||
"armor4-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor4_bonus_max}",
|
||||
"armor4-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor4_damage}",
|
||||
"armor4-bonus-total": "Total GEAR and SKILL dice included for armor4. @{armor4_ar}",
|
||||
"arms-length-abbr": "Arm's L.",
|
||||
"arrows": "Arrows",
|
||||
"artifact": "Artifact",
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"armor-helmet": "crwdns90802:0crwdne90802:0",
|
||||
"armor-rating": "crwdns131296:0crwdne131296:0",
|
||||
"armor-rating-abbr": "crwdns90804:0crwdne90804:0",
|
||||
"armor-rating-total": "crwdns138842:0{ar}crwdne138842:0",
|
||||
"armor-rating-total": "crwdns153850:0{ar}crwdne153850:0",
|
||||
"armor-rating-u": "crwdns131298:0crwdne131298:0",
|
||||
"armor-roll": "crwdns90800:0crwdne90800:0",
|
||||
"armor-type": "crwdns137723:0crwdne137723:0",
|
||||
@@ -24,6 +24,14 @@
|
||||
"armor2-bonus-max": "crwdns138832:0{armor2_bonus_max}crwdne138832:0",
|
||||
"armor2-bonus-misc": "crwdns138836:0{armor2_damage}crwdne138836:0",
|
||||
"armor2-bonus-total": "crwdns138840:0{armor2_ar}crwdne138840:0",
|
||||
"armor3-bonus": "crwdns153852:0{armor3_bonus}crwdne153852:0",
|
||||
"armor3-bonus-max": "crwdns153854:0{armor3_bonus_max}crwdne153854:0",
|
||||
"armor3-bonus-misc": "crwdns153856:0{armor3_damage}crwdne153856:0",
|
||||
"armor3-bonus-total": "crwdns153858:0{armor3_ar}crwdne153858:0",
|
||||
"armor4-bonus": "crwdns153860:0{armor4_bonus}crwdne153860:0",
|
||||
"armor4-bonus-max": "crwdns153862:0{armor4_bonus_max}crwdne153862:0",
|
||||
"armor4-bonus-misc": "crwdns153864:0{armor4_damage}crwdne153864:0",
|
||||
"armor4-bonus-total": "crwdns153866:0{armor4_ar}crwdne153866:0",
|
||||
"arms-length-abbr": "crwdns90806:0crwdne90806:0",
|
||||
"arrows": "crwdns90808:0crwdne90808:0",
|
||||
"artifact": "crwdns131556:0crwdne131556:0",
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
"jokers-titre-u": "Jokers",
|
||||
"russian-roulette-u": "Roulette Russe",
|
||||
"roll_roulette-title": "Roulette Russe",
|
||||
"fbp-u": "P.P.B.",
|
||||
"fbp-title": "Points de P*t**n de B*t*rd",
|
||||
"fbp-u": "F.B.P.",
|
||||
"fbp-title": "F*ck*n' b*st*rd points",
|
||||
"fbp-text-u": "Permet une relance mais gare au retour de flamme.",
|
||||
"attributes-titre-u": "Attributs",
|
||||
"damage-u": "Dommages",
|
||||
"shotgun": "Fusil de chasse",
|
||||
"shotgun": "Shotgun",
|
||||
"score-u": "Score",
|
||||
"muscle-u": "Punch",
|
||||
"pool-u": "Cave",
|
||||
@@ -28,7 +28,7 @@
|
||||
"chutzpah-u": "Bagout",
|
||||
"cool-u": "Aplomb",
|
||||
"skill-level-amateur-u": "Amateur",
|
||||
"skill-level-profesional-u": "Professionel",
|
||||
"skill-level-profesional-u": "Professionnel",
|
||||
"skill-level-expert-u": "Expert",
|
||||
"skill-level-virtuoso-u": "Virtuose",
|
||||
"skills-titre-u": "Talents",
|
||||
@@ -47,7 +47,7 @@
|
||||
"demonist": "Démoniste",
|
||||
"diplomat": "Diplomate",
|
||||
"investigator": "Enquêteur",
|
||||
"entertainer": "Artiste du spectacle",
|
||||
"entertainer": "Entertainer",
|
||||
"gambler": "Joueur",
|
||||
"mechanic": "Mécano",
|
||||
"pilot": "Pilote",
|
||||
@@ -61,7 +61,7 @@
|
||||
"thief": "Voleur",
|
||||
"description-u": "Description",
|
||||
"equipment-u": "Équipement",
|
||||
"equipement-p": "Equipement",
|
||||
"equipement-p": "Équipement",
|
||||
"past-u": "Passé",
|
||||
"past-p": "Passé",
|
||||
"consequences-u": "Séquelles",
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"scvmbirther-u": "SCVMBIRTHER",
|
||||
"name-u": "Name",
|
||||
"description-u": "Description",
|
||||
"class-u": "Class",
|
||||
"class-abilities-u": "Class Abilities",
|
||||
"powers-u": "Powers",
|
||||
"use-power-u": "Use Power",
|
||||
"powers-note-u": "Presence+d4 times per day",
|
||||
"powers-note2-u": "Presence DR12, or -d2 HP and no Powers for 1 hr.",
|
||||
"powers-left-u": "Remaining",
|
||||
"daily-power-roll": "rolls for daily powers",
|
||||
"base-dr-u": "Base DR",
|
||||
"hit-points-u": "Hit Points",
|
||||
"current-hit-points-u": "Current",
|
||||
"max-hit-points-u": "Max",
|
||||
"rest-u": "Getting Rest",
|
||||
"getting-better-u": "Getting Better",
|
||||
"strength-u": "Strength",
|
||||
"agility-u": "Agility",
|
||||
"dr-modifier-u": "DR Modifier",
|
||||
"defense-u": "Defense",
|
||||
"initiative-u": "Initiative",
|
||||
"initiative-note-u": "Agility + d6",
|
||||
"presence-u": "Presence",
|
||||
"toughness-u": "Toughness",
|
||||
"omens-u": "Omens",
|
||||
"omens-note-u": "Maximum damage, Reroll, -d6 damage, DR-4, No Crit/Fumble",
|
||||
"weapons-u": "Weapons",
|
||||
"weapons-type-u": "Type",
|
||||
"weapons-damage-u": "Dmg Die",
|
||||
"armor-u": "Armor",
|
||||
"armor-tier-u": "Tier",
|
||||
"shield-u": "Shield",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-note-u": "Strength+8 items or DR+2 on Agility/Strength tests",
|
||||
"equipment-item-u": "Item",
|
||||
"equipment-item-large-u": "Large?",
|
||||
"silver-u": "Silver",
|
||||
"miseries-u": "Miseries",
|
||||
"dawn-misery-u": "Dawn Roll",
|
||||
"psalm-u": "Psalm Roll",
|
||||
"labeldailypowers": "daily powers",
|
||||
"labelpower": "Power",
|
||||
"labelstrength": "Strength",
|
||||
"labelagility": "Agility",
|
||||
"labeldefense": "Defense",
|
||||
"labelinitiative": "Initiative",
|
||||
"labelpresence": "Presence",
|
||||
"labeltoughness": "Toughness",
|
||||
"labelomens": "Omens",
|
||||
"labelrests": "rests",
|
||||
"labelgettingbetter": "Getting Better",
|
||||
"labelhpcheck": "HP check",
|
||||
"labelhpgain": "HP gain",
|
||||
"labeldebris": "Debris roll",
|
||||
"labelstrinc": "Strength increase?",
|
||||
"labelagiinc": "Agility increase?",
|
||||
"labelpreinc": "Presence increase?",
|
||||
"labeltouinc": "Toughness increase?",
|
||||
"labelrolls": "rolls",
|
||||
"labelattacks": "attacks",
|
||||
"labelwith": "with",
|
||||
"labelifhit": "If hit",
|
||||
"labelifcrit": "If crit",
|
||||
"labelcritmsg": "PC gains a free attack",
|
||||
"labeliffumble": "If fumble",
|
||||
"labelfumblemsg": "Double damage, armor/protection reduced one tier",
|
||||
"labelattack": "Attack",
|
||||
"labelattackfumble": "Weapon breaks or is lost",
|
||||
"labeldamage": "Damage",
|
||||
"labelcurrently": "currently",
|
||||
"labeldailymisery": "for the day's potential misery",
|
||||
"labelpsalm": "a misery psalm"
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user