[HARP]Harp read me (#6554)

* Create readme.md

File was omitted from initial pull request

* Update harp.html

Found and corrected a spelling error.

* Update harp.html

Found and corrected spelling error in the button calls to the roll template.
This commit is contained in:
imaginosmusic
2020-05-25 09:47:54 -04:00
committed by GitHub
parent 549b646e52
commit 0b74f45916
2 changed files with 12 additions and 9 deletions
+9 -9
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@@ -554,7 +554,7 @@
</ul>
</div>
<p>&nbsp;</p>
<span class="subsection-label">Rull Buttons & Output</span>
<span class="subsection-label">Roll Buttons & Output</span>
<br />
<div class="instruction">
Each skill included in this sheet has a button that will execute a virtual dice roll. The displayed result of the roll, is the final roll. All modifiers that are relevant have been included in the calculation. The messages displayed along with the result tell you which chart or column of the maneuver table to use to find the result.
@@ -738,7 +738,7 @@
<fieldset class="repeating_artistic">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_artistic_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{artistic_name}}} {{roll=[[1d100!>96cs>96cf<5+@{artistic_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses --@{artistic_stat_one} and @{artistic_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{artistic_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_artistic_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{artistic_name}}} {{roll=[[1d100!>96cs>96cf<5+@{artistic_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses --@{artistic_stat_one} and @{artistic_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{artistic_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_artistic_name" value="" />
@@ -806,7 +806,7 @@
<fieldset class="repeating_athletic">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_athletic_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{athletic_name}}} {{roll=[[1d100!>96cs>96cf<5+@{athletic_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses @{athletic_stat_one} and @{athletic_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{athletic_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_athletic_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{athletic_name}}} {{roll=[[1d100!>96cs>96cf<5+@{athletic_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses @{athletic_stat_one} and @{athletic_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{athletic_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_athletic_name" value="" />
@@ -942,7 +942,7 @@
<fieldset class="repeating_concentration">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_concentration_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{concentration_name}}} {{roll=[[1d100!>96cs>96cf<5+@{concentration_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses @{concentration_stat_one} and @{concentration_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{concentration_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_concentration_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{concentration_name}}} {{roll=[[1d100!>96cs>96cf<5+@{concentration_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses @{concentration_stat_one} and @{concentration_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{concentration_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_concentration_name" value="" />
@@ -1100,7 +1100,7 @@
<fieldset class="repeating_general">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_general_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{general_name}}} {{roll=[[1d100!>96cs>96cf<5+@{general_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses @{general_stat_one} and @{general_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{general_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_general_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{general_name}}} {{roll=[[1d100!>96cs>96cf<5+@{general_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses @{general_stat_one} and @{general_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{general_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_general_name" value="" />
@@ -1297,7 +1297,7 @@
<fieldset class="repeating_mysticalarts">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_mystical_arts_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{mystical_arts_name}}} {{roll=[[1d100!>96cs>96cf<5+@{mystical_arts_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses @{mystical_arts_stat_one} and @{mystical_arts_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{mystical_arts_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_mystical_arts_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{mystical_arts_name}}} {{roll=[[1d100!>96cs>96cf<5+@{mystical_arts_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses @{mystical_arts_stat_one} and @{mystical_arts_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{mystical_arts_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_mystical_arts_name" value="" />
@@ -1365,7 +1365,7 @@
<fieldset class="repeating_outdoor">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_outdoor_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{outdoor_name}}} {{roll=[[1d100!>96cs>96cf<5+@{outdoor_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses @{outdoor_stat_one} and @{outdoor_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{outdoor_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_outdoor_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{outdoor_name}}} {{roll=[[1d100!>96cs>96cf<5+@{outdoor_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses @{outdoor_stat_one} and @{outdoor_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{outdoor_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_outdoor_name" value="" />
@@ -1493,7 +1493,7 @@
<fieldset class="repeating_physical">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_physical_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{physical_name}}} {{roll=[[1d100!>96cs>96cf<5+@{physical_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses @{physical_stat_one} and @{physical_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{physical_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_physical_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{physical_name}}} {{roll=[[1d100!>96cs>96cf<5+@{physical_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses @{physical_stat_one} and @{physical_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{physical_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_physical_name" value="" />
@@ -1561,7 +1561,7 @@
<fieldset class="repeating_subterfuge">
<div class="skill-grid">
<div class="skbutt">
<button type="roll" class="button-skill nod20" name="attr_subterfuge_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{subterfuge_name}}} {{roll=[[1d100!>96cs>96cf<5+@{subterfuge_total}+?{Modifiers?|0}+?{Armor panalty applies for skills using Ag or Qu. Current skill uses @{subterfuge_stat_one} and @{subterfuge_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{subterfuge_resolution}=[[1]]}}" />
<button type="roll" class="button-skill nod20" name="attr_subterfuge_roll" value="&{template:skill} {{name=@{character_name}}} {{action=@{subterfuge_name}}} {{roll=[[1d100!>96cs>96cf<5+@{subterfuge_total}+?{Modifiers?|0}+?{Armor penalty applies for skills using Ag or Qu. Current skill uses @{subterfuge_stat_one} and @{subterfuge_stat_two}. Apply maneuver penalty?|no,0|Yes,@{armor_maneuver_penalty}}]]}} {{fumble=[[6]]}} {{@{subterfuge_resolution}=[[1]]}}" />
</div>
<div class="skname">
<input type="text" class="compact under text-full" name="attr_subterfuge_name" value="" />
+3
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@@ -0,0 +1,3 @@
HARP Character Sheet
This sheet supports the High Adventure Roleplaying Fantasy game published by Iron Crown Enterprises.
The sheet currently only supports the core set of rules. The sheet uses a tabbed interface and many of the calculations are handled by the sheet. A more complete list of features and instructions for each tab can be found on the sheet tab.