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Star Wars D6 v2.16: bugfixes (#6444)
This commit is contained in:
@@ -1,3 +1,10 @@
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### Version 2.16 (2020-05-13):
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- add roll button names to attrs/skills
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- fix roll button names for rest
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- remove broken images
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### Version 2.15 (2020-01-07):
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- Fix the Ship's weapons
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@@ -9,7 +9,7 @@
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}
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.charsheet .sheet-version::after {
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content: '2.15';
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content: '2.16';
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}
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.charsheet label, h1, h2, h3{
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+73
-75
@@ -30,9 +30,7 @@
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<!-- LOGO and dice images -->
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<div style="display:inline-block;position:absolute;left: 150px;padding-bottom:50px">
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<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d62_zpstllyo5ds.png?w=480&h=480&fit=clip" style="max-height: 50px;"/>
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<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 80px;" title="This is where the fun begins."/>
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<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d61_zps5ef1qprz.png?w=480&h=480&fit=clip" style="max-height: 50px;"/>
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</div>
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<!-- --------------------------------------------------------- SETTINGS MENU --------------------------------------- -->
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@@ -151,9 +149,9 @@
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<label>Force Points <input type="number" name="attr_forcePoints" class="smallshortnumber" min="0" value="1"/></label> <!---On char creation everyone starts with 1 FP --->
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<label>Dark Side Points <input type="number" name="attr_darkSidePoints" class="smallshortnumber" min="0" value="0"/></label>
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<label>Character Points <input type="number" name="attr_characterPoints" class="smallshortnumber" min="0" value="0"/></label> <!---On char creation everyone starts with 5 CP --->
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<button class="d6-dice gmroll-hide" type="roll" name="rollg_customroll" value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"><span class="redtxt">(GM)</span>Custom Roll</button>
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<button class="d6-dice gmroll-hide" type="roll" name="rollg_extraroll" value="/w gm &{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}"><span class="redtxt">(GM)</span>Extra Dice</button>
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<button class="d6-dice gmroll-hide" type="roll" name="rollg_charproll" value="/w gm &{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}"><span class="redtxt">(GM)</span>Char pt</button>
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<button class="d6-dice gmroll-hide" type="roll" name="roll_customroll-w" value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"><span class="redtxt">(GM)</span>Custom Roll</button>
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<button class="d6-dice gmroll-hide" type="roll" name="roll_extraroll-w" value="/w gm &{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}"><span class="redtxt">(GM)</span>Extra Dice</button>
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<button class="d6-dice gmroll-hide" type="roll" name="roll_charptroll-w" value="/w gm &{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}"><span class="redtxt">(GM)</span>Char pt</button>
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</div>
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<div class='col'>
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<label style="text-decoration:underline;">Wound Level
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@@ -173,7 +171,7 @@
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<button class="d6-dice rollmod-no" type="roll" name="roll_initnomod" value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + 1d6@{wilddie} &{tracker}]]}}">Initiative</button>
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<button class="d6-dice" type="roll" name="roll_customroll" value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}">Custom Roll(no modifiers)</button>
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<button class="d6-dice" type="roll" name="roll_extraroll" value="&{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">Extra Dice(no wild die)</button>
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<button class="d6-dice" type="roll" name="roll_charproll" value="&{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">Character points roll</button>
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<button class="d6-dice" type="roll" name="roll_charptroll" value="&{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">Character points roll</button>
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</div>
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</div>
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</div>
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@@ -200,7 +198,7 @@
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<button class="d6-dice rollmod" type="roll" name="roll_init_n" value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie} &{tracker}]]}}"/>Initiative</button>
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<button class="d6-dice" type="roll" name="roll_customroll_n" value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"/>Custom Roll(no mods)</button>
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<button class="d6-dice gmroll-hide" type="roll" name="rollg_customroll_n" value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"/><span class="redtxt">(GM)</span>C Roll</button>
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<button class="d6-dice gmroll-hide" type="roll" name="roll_customroll_n-w" value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"/><span class="redtxt">(GM)</span>C Roll</button>
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</div>
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<div class="col">
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<label>Physical Description & Other Info</label>
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@@ -223,21 +221,21 @@
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<div class="tdborder">
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<div class="bold">
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<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Dexterity</button>
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<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
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<button name="roll_dex" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Dexterity</button>
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<button name="roll_dex-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
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<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexteritypip} + 1d6@{wilddie}]]}}" >Dexterity</button>
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<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexteritypip} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
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<button name="roll_dex_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexteritypip} + 1d6@{wilddie}]]}}" >Dexterity</button>
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<button name="roll_dex_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Dexterity}} {{Roll=[[(@{dexterity} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexteritypip} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
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<div style="float:right;">
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<input type="number" name="attr_dexterity" class="smallnumber" min="1" value="3"/>D+<input type="number" name="attr_dexteritypip" class="pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_dexskills"> <!---Dex Skills --->
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<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
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<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button name="roll_dexskill" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
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<button name="roll_dexskill-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexskillpip} + 1d6@{wilddie}]]}}"></button>
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<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button name="roll_dexskill_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexskillpip} + 1d6@{wilddie}]]}}"></button>
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<button name="roll_dexskill_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{dexskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<input class="skilltext" type="text" name="attr_dexskillname"/>
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<div class="right">
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<input type="number" name="attr_dexskilldice" class="smallnumber shortnumber" min="1" value="3"/>D+<input type="number" name="attr_dexskillpip" class="pipnumber shortnumber" min="0" max="2" value="0"/>
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@@ -249,21 +247,21 @@
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<div class="tdborder">
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<div class="bold">
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<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Knowledge</button>
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<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button name="knwo"class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Knowledge</button>
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<button name="know-w"class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}" >Knowledge</button>
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<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button name="know_n"class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}" >Knowledge</button>
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<button name="know_n-w"class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<div style="float:right;">
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<input type="number" name="attr_knowledge" class="smallnumber" min="1" value="3"/>D+<input type="number" name="attr_knowledgepip" class="pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_knowskills"> <!---Know Skills --->
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<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
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<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button name="knowskill"class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
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<button name="knoskill-w"class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"></button>
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<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowskillpip}+ 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<button name="knowskill_n"class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"></button>
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<button name="knowskill_n-w"class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{knowskillpip}+ 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
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<input class="skilltext" type="text" name="attr_knowskillname"/>
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<div class="right">
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<input type="number" name="attr_knowskilldice" class="smallnumber shortnumber" min="1" value="3"/>D+<input type="number" name="attr_knowskillpip" class="pipnumber shortnumber" min="0" max="2" value="0"/>
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@@ -275,21 +273,21 @@
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<div class="tdborder">
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<div class="bold">
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<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}">Mechanical</button>
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<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
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||||
<button name="roll_mech" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}">Mechanical</button>
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<button name="roll_mech-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
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||||
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||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}">Mechanical</button>
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||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
|
||||
<button name="roll_mech_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}">Mechanical</button>
|
||||
<button name="roll_mech_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}" ><span class="redtxt">GM</span></button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_mechanical" class="smallnumber" min="1" value="3"/>D+<input type="number" name="attr_mechanicalpip" class="pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_mechskills"> <!---Mech Skills --->
|
||||
<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_mechskill" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_mechskill-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up}-1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_mechskill_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up}-1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_mechskill_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_mechskillname"/>
|
||||
<div class="right">
|
||||
<input type="number" name="attr_mechskilldice" class="smallnumber shortnumber" min="1" value="3"/>D+<input type="number" name="attr_mechskillpip" class="pipnumber shortnumber" min="0" max="2" value="0"/>
|
||||
@@ -305,21 +303,21 @@
|
||||
|
||||
<div class="tdborder">
|
||||
<div class="bold">
|
||||
<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs7 +@{perceptionpip} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}" >Perception</button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs7 +@{perceptionpip} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_per" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs7 +@{perceptionpip} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}" >Perception</button>
|
||||
<button name="roll_per-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs7 +@{perceptionpip} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 +@{perceptionpip} +1d6@{wilddie}]]}}" >Perception</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 +@{perceptionpip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_per_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 +@{perceptionpip} +1d6@{wilddie}]]}}" >Perception</button>
|
||||
<button name="roll_per_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 +@{perceptionpip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_perception" class="smallnumber" min="1" value="3"/>D+<input type="number" name="attr_perceptionpip" class="pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_perckills"> <!---Perc Skills --->
|
||||
<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_perskill" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_perskill-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_perskill_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_perskill_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_perckillname"/> <!-- Misspelled attr name iis to be left as it is, otherwise it wipes char sheets from perseption skills-->
|
||||
<div class="right">
|
||||
<input type="number" name="attr_perckilldice" class="smallnumber shortnumber" min="1" value="3"/>D+<input type="number" name="attr_perckillpip" class="pipnumber shortnumber" min="0" max="2" value="0"/>
|
||||
@@ -331,21 +329,21 @@
|
||||
|
||||
<div class="tdborder">
|
||||
<div class="bold">
|
||||
<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Strength</button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_str" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Strength</button>
|
||||
<button name="roll_str-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}" >Strength</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_str_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}" >Strength</button>
|
||||
<button name="roll_str_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_strength" class="smallnumber" min="1" value="3"/>D+<input type="number" name="attr_strengthpip" class="pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_strskills"> <!---Str Skills --->
|
||||
<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_strskill" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_strskill-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up}-1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_strskill_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up}-1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_strskill_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_strskillname"/>
|
||||
<div class="right">
|
||||
<input type="number" name="attr_strskilldice" class="smallnumber shortnumber" min="1" value="3"/>D+<input type="number" name="attr_strskillpip" class="pipnumber shortnumber" min="0" max="2" value="0"/>
|
||||
@@ -357,21 +355,21 @@
|
||||
|
||||
<div class="tdborder">
|
||||
<div class="bold">
|
||||
<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Technical</button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_tech" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}" >Technical</button>
|
||||
<button name="roll_tech-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}" >Technical</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_tech_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}" >Technical</button>
|
||||
<button name="roll_tech_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_technical" class="smallnumber" min="1" value="3"/>D+<input type="number" name="attr_technicalpip" class="pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_techskills"> <!---Tech Skills --->
|
||||
<button class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_techskill" class="d6-dice rollmod" type="roll" value="&{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_techskill-w" class="d6-dice rollmod gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button name="roll_techskill_n" class="d6-dice rollmod-no" type="roll" value="&{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"></button>
|
||||
<button name="roll_techskill_n-w" class="d6-dice rollmod-no gmroll gmroll-hide" type="roll" value="/w gm &{template:blue} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_techskillname"/>
|
||||
<div class="right">
|
||||
<input type="number" name="attr_techskilldice" class="smallnumber shortnumber" min="1" value="3"/>D+<input type="number" name="attr_techskillpip" class="pipnumber shortnumber" min="0" max="2" value="0"/>
|
||||
@@ -412,11 +410,11 @@
|
||||
<button class="d6-dice rollmod-no" name="roll_attack" type="roll" value="&{template:red} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}">Atk</button>
|
||||
|
||||
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="rollg_attack" type="roll" value="/w gm &{template:red} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>Atk</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_attack" type="roll" value="/w gm &{template:red} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>Atk</button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="roll_attack-w" type="roll" value="/w gm &{template:red} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>Atk</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_attack-w" type="roll" value="/w gm &{template:red} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>Atk</button>
|
||||
|
||||
<button class="d6-dice" name="roll_dmg" type="roll" value="&{template:red} {{name=@{weapon} damage}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}">Dmg</button>
|
||||
<button class="d6-dice gmroll gmroll-hide" name="rollg_dmg" type="roll" value="/w gm &{template:red} {{name=@{weapon} damage}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span>Dmg</button>
|
||||
<button class="d6-dice gmroll gmroll-hide" name="roll_dmg-w" type="roll" value="/w gm &{template:red} {{name=@{weapon} damage}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span>Dmg</button>
|
||||
</fieldset>
|
||||
<table>
|
||||
<tr>
|
||||
@@ -436,17 +434,17 @@
|
||||
<button class="d6-dice rollmod-no energy" name="roll_dmg_soak_ph" type="roll" value="&{template:red} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} -1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +1d6@{wilddie}]]}}">e</button>
|
||||
<button class="d6-dice rollmod-no" name="roll_dmg_soak_str" type="roll" value="&{template:red} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} -1)d6cf0cs0 +@{strengthpip} +1d6@{wilddie}]]}}">Str only</button>
|
||||
|
||||
<button class="d6-dice rollmod-no gmroll physical gmroll-hide" name="rollg_dmg_soak_en" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} -1)d6cf0cs0 +@{strengthpip} + @{armorPhPip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>t</button>
|
||||
<button class="d6-dice rollmod-no gmroll energy gmroll-hide" name="rollg_dmg_soak_ph" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} -1)d6cf0cs0 +@{strengthpip} + @{armorEnPip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>e</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_dmg_soak_str" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} -1)d6cf0cs0 +@{strengthpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>S</button>
|
||||
<button class="d6-dice rollmod-no gmroll physical gmroll-hide" name="roll_dmg_soak_en-w" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} -1)d6cf0cs0 +@{strengthpip} + @{armorPhPip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>t</button>
|
||||
<button class="d6-dice rollmod-no gmroll energy gmroll-hide" name="roll_dmg_soak_ph-w" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} -1)d6cf0cs0 +@{strengthpip} + @{armorEnPip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>e</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_dmg_soak_str-w" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} -1)d6cf0cs0 +@{strengthpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>S</button>
|
||||
|
||||
<button class="d6-dice rollmod physical" name="roll_dmg_soak_en" type="roll" value="&{template:red} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}">t</button>
|
||||
<button class="d6-dice rollmod energy" name="roll_dmg_soak_ph" type="roll" value="&{template:red} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}">e</button>
|
||||
<button class="d6-dice rollmod" name="roll_dmg_soak_str" type="roll" value="&{template:red} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}">Str only</button>
|
||||
|
||||
<button class="d6-dice rollmod-no gmroll physical gmroll-hide" name="rollg_dmg_soak_en" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>t</button>
|
||||
<button class="d6-dice rollmod-no gmroll energy gmroll-hide" name="rollg_dmg_soak_ph" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>e</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_dmg_soak_str" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>S</button>
|
||||
<button class="d6-dice rollmod-no gmroll physical gmroll-hide" name="roll_dmg_soak_en-w" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>t</button>
|
||||
<button class="d6-dice rollmod-no gmroll energy gmroll-hide" name="roll_dmg_soak_ph-w" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>e</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_dmg_soak_str-w" type="roll" value="/w gm &{template:red} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +?{Dice mods|0} -1)d6cf0cs0 +@{strengthpip} +?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span>S</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
@@ -464,18 +462,18 @@
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="rollg_force_control" type='roll' value='/w gm &{template:default} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no forcebutton" name="roll_force_control" type='roll' value='&{template:default} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}'>Control</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_force_control" type='roll' value='/w gm &{template:default} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_force_control-w" type='roll' value='/w gm &{template:default} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<div class="bold" style="float:right;">
|
||||
<input type="number" name="attr_control" class="smallnumber" min="0" value="0"/>D+<input type="number" name="attr_controlpip" class="pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_controlpowers"> <!---Control Powers --->
|
||||
<button class="d6-dice rollmod" name="roll_force_control_p" type="roll" value="&{template:default} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="rollg_force_control_p" type="roll" value="/w gm &{template:default} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="roll_force_control_p-w" type="roll" value="/w gm &{template:default} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_controlpowername"/>
|
||||
|
||||
<button class="d6-dice rollmod-no" name="roll_force_control_p" type="roll" value="&{template:default} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_force_control_p" type="roll" value="/w gm &{template:default} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_force_control_p-w" type="roll" value="/w gm &{template:default} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_controlpowername"/>
|
||||
</fieldset>
|
||||
</td>
|
||||
@@ -484,20 +482,20 @@
|
||||
<td class="tdborder">
|
||||
<div class="bold">
|
||||
<button class="d6-dice rollmod forcebutton" name="roll_force_sense" type='roll' value='&{template:default} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'>Sense</button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="rollg_force_sense" type='roll' value='/w gm &{template:default} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="roll_force_sense-w" type='roll' value='/w gm &{template:default} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no forcebutton" name="roll_force_sense" type='roll' value='&{template:default} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}'>Sense</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_force_sense" type='roll' value='/w gm &{template:default} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_force_sense-w" type='roll' value='/w gm &{template:default} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<div class="bold" style="float:right;">
|
||||
<input type="number" name="attr_sense" class="smallnumber" style="margin-left=100px;" min="0" value="0"/>D+<input type="number" name="attr_sensepip" class="pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_sensepowers"> <!---Sense Powers --->
|
||||
<button class="d6-dice rollmod" name="roll_force_sense_p" type="roll" value="&{template:default} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="rollg_force_sense_p" type="roll" value="/w gm &{template:default} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="roll_force_sense_p-w" type="roll" value="/w gm &{template:default} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" name="roll_force_sense_p" type="roll" value="&{template:default} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_force_sense_p" type="roll" value="/w gm &{template:default} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_force_sense_p-w" type="roll" value="/w gm &{template:default} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_sensepowername"/>
|
||||
</fieldset>
|
||||
</td>
|
||||
@@ -506,20 +504,20 @@
|
||||
<td class="tdborder">
|
||||
<div class="bold">
|
||||
<button class="d6-dice rollmod forcebutton" name="roll_force_alter" type='roll' value='&{template:default} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'>Alter</button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="rollg_force_alter" type='roll' value='/w gm &{template:default} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="roll_force_alter-w" type='roll' value='/w gm &{template:default} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no forcebutton" name="roll_force_alter" type='roll' value='&{template:default} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up}-1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}'>Alter</button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_force_alter" type='roll' value='/w gm &{template:default} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up}-1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_force_alter-w" type='roll' value='/w gm &{template:default} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up}-1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}'><span class="redtxt">GM</span></button>
|
||||
<div class="bold" style="float:right;">
|
||||
<input type="number" name="attr_alter" class="smallnumber" min="0" value="0"/>D+<input type="number" name="attr_alterpip" class="pipnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_alterpowers"> <!---Alter Powers --->
|
||||
<button class="d6-dice rollmod" type="roll" name="roll_force_alter_p" value="&{template:default} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 + @{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="rollg_force_alter_p" type="roll" value="/w gm &{template:default} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod gmroll gmroll-hide" name="roll_force_alter_p-w" type="roll" value="/w gm &{template:default} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
|
||||
<button class="d6-dice rollmod-no" type="roll" name="roll_force_alter_p" value="&{template:default} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 + @{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="rollg_force_alter_p" type="roll" value="/w gm &{template:default} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<button class="d6-dice rollmod-no gmroll gmroll-hide" name="roll_force_alter_p-w" type="roll" value="/w gm &{template:default} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button>
|
||||
<input class="skilltext" type="text" name="attr_alterpowername"/>
|
||||
</fieldset>
|
||||
</td>
|
||||
|
||||
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Reference in New Issue
Block a user