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Fixing int/will error for tracking and perception (#6420)
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@@ -1,5 +1,5 @@
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<!--
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Updated 10/10/2019
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Updated 05/09/2019
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-->
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@@ -330,7 +330,7 @@ on("clicked:clearmods", function() {
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<!-- BEGIN SKILL ROW -->
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<div class="sectionbox widthpercent100">
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<button class="invisible-button" type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Perception}} {{roll=[[@{will} + @{perceptionroll} + @{finalmodifier} + 1d10]]}}">Perception</button>
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<button class="invisible-button" type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Perception}} {{roll=[[@{int} + @{perceptionroll} + @{finalmodifier} + 1d10]]}}">Perception</button>
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<div class="skillvalue">
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<input type="number" name="attr_perception" value="0">
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</div>
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@@ -341,7 +341,7 @@ on("clicked:clearmods", function() {
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<!-- BEGIN SKILL ROW -->
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<div class="sectionbox widthpercent100">
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<button class="invisible-button" type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Tracking}} {{roll=[[@{will} + @{trackingroll} + @{finalmodifier} + 1d10]]}}">Tracking</button>
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<button class="invisible-button" type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Tracking}} {{roll=[[@{int} + @{trackingroll} + @{finalmodifier} + 1d10]]}}">Tracking</button>
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<div class="skillvalue">
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<input type="number" name="attr_tracking" value="0">
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</div>
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@@ -835,8 +835,8 @@ on("clicked:clearmods", function() {
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<button type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Marksmanship}} {{roll=[[@{ref} + @{marksmanshiproll} + @{finalmodifier} + 1d10]]}}">Marksmanship</button>
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<h4>Awareness Skills</h4>
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<button type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Concentration}} {{roll=[[@{will} + @{concentrationroll} + @{finalmodifier} + 1d10]]}}">Concentration</button>
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<button type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Perception}} {{roll=[[@{will} + @{perceptionroll} + @{finalmodifier} + 1d10]]}}">Perception</button>
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<button type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Tracking}} {{roll=[[@{will} + @{trackingroll} + @{finalmodifier} + 1d10]]}}">Tracking</button>
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<button type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Perception}} {{roll=[[@{int} + @{perceptionroll} + @{finalmodifier} + 1d10]]}}">Perception</button>
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<button type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Tracking}} {{roll=[[@{int} + @{trackingroll} + @{finalmodifier} + 1d10]]}}">Tracking</button>
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<h4>Control Skills</h4>
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<button type="roll" value="&{template:jsk1}{{critroll=[[1d10]]}}{{templatecolor=@{templatecolor}}} {{charactername=@{charactername}}} {{header=Driving}} {{roll=[[@{ref} + @{drivingroll} + @{finalmodifier} + 1d10]]}}">Driving</button>
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<h4>Body Skills</h4>
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