translations DEV-4106

This commit is contained in:
Cassie Levett
2020-06-03 13:09:41 -05:00
parent 284e20abe1
commit 90a212a0a8
66 changed files with 3288 additions and 108 deletions
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "DHF Protectorate Citizenship Record",
"Character Name": "Character Name",
"Planet of Origin": "Planet of Origin",
"Age": "Age",
"Sleeve Type": "Sleeve Type",
"Archetype": "Archetype",
"Campaign": "Campaign",
"Stackpoints": "Stackpoints",
"Influence Points": "Influence Points",
"Ego Points": "Ego Points",
"Wealth Level": "Wealth Level",
"Character Sheet": "Character Sheet",
"Equipment": "Equipment",
"Strength": "Strength",
"Athletics": "Athletics",
"Brawl": "Brawl",
"Endurance": "Endurance",
"Melee Combat": "Melee Combat",
"Toughness": "Toughness",
"Perception": "Perception",
"Detection": "Detection",
"D. Energy Wpns": "D. Energy Wpns",
"Firearms": "Firearms",
"Search": "Search",
"Stealth": "Stealth",
"Throw": "Throw",
"Empathy": "Empathy",
"Diplomacy": "Diplomacy",
"Expression": "Expression",
"Read Person": "Read Person",
"Willpower": "Willpower",
"Composure": "Composure",
"Discipline": "Discipline",
"Intimidation": "Intimidation",
"Acuity": "Acuity",
"Data Analysis": "Data Analysis",
"Data Engineering": "Data Engineering",
"Digi. Networking": "Digi. Networking",
"Investigation": "Investigation",
"Mechanics": "Mechanics",
"Navigation": "Navigation",
"Pilot": "Pilot",
"Survival": "Survival",
"Intelligence": "Intelligence",
"Bureaucracy": "Bureaucracy",
"Cultures": "Cultures",
"Engineering": "Engineering",
"Geography": "Geography",
"History": "History",
"Science": "Science",
"Medicine": "Medicine",
"Traits": "Traits",
"Abilities": "Abilities",
"Specializations": "Specializations",
"Name": "Name",
"Description": "Description",
"Networks/Contacts": "Networks/Contacts",
"Baggage/Scandals": "Baggage/Scandals",
"Sleeve Biometrics": "Sleeve Biometrics",
"Damage Threshold": "Damage Threshold",
"Tech Points": "Tech Points",
"Special": "Special",
"Health Points": "Health Points",
"Credits": "Credits",
"Lv.1": "Lv.1",
"Lv.2": "Lv.2",
"Lv.3": "Lv.3",
"Lv.4": "Lv.4",
"Lv.5": "Lv.5",
"Price Level": "Price Level",
"Skill Check(s)": "Skill Check(s)",
"Bonus Dice": "Bonus Dice",
"Tech Point Chassis": "Tech Point Chassis",
"Tech Points Used": "Tech Points Used",
"Triggered Effects": "Triggered Effects",
"Tool": "Tool",
"Tools": "Tools",
"Injuries": "Injuries",
"Target": "Target",
"Ace": "Ace",
"Stroke of Luck": "Stroke of Luck",
"Catastrophe": "Catastrophe",
"Roll": "Roll",
"Luck": "Luck",
"Bonus": "Bonus"
}
@@ -0,0 +1,87 @@
{
"DHF Protectorate Citizenship Record": "crwdns158966:0crwdne158966:0",
"Character Name": "crwdns158968:0crwdne158968:0",
"Planet of Origin": "crwdns158970:0crwdne158970:0",
"Age": "crwdns158972:0crwdne158972:0",
"Sleeve Type": "crwdns158974:0crwdne158974:0",
"Archetype": "crwdns158976:0crwdne158976:0",
"Campaign": "crwdns158978:0crwdne158978:0",
"Stackpoints": "crwdns158980:0crwdne158980:0",
"Influence Points": "crwdns158982:0crwdne158982:0",
"Ego Points": "crwdns158984:0crwdne158984:0",
"Wealth Level": "crwdns158986:0crwdne158986:0",
"Character Sheet": "crwdns158988:0crwdne158988:0",
"Equipment": "crwdns158990:0crwdne158990:0",
"Strength": "crwdns158992:0crwdne158992:0",
"Athletics": "crwdns158994:0crwdne158994:0",
"Brawl": "crwdns158996:0crwdne158996:0",
"Endurance": "crwdns158998:0crwdne158998:0",
"Melee Combat": "crwdns159000:0crwdne159000:0",
"Toughness": "crwdns159002:0crwdne159002:0",
"Perception": "crwdns159004:0crwdne159004:0",
"Detection": "crwdns159006:0crwdne159006:0",
"D. Energy Wpns": "crwdns159008:0crwdne159008:0",
"Firearms": "crwdns159010:0crwdne159010:0",
"Search": "crwdns159012:0crwdne159012:0",
"Stealth": "crwdns159014:0crwdne159014:0",
"Throw": "crwdns159016:0crwdne159016:0",
"Empathy": "crwdns159018:0crwdne159018:0",
"Diplomacy": "crwdns159020:0crwdne159020:0",
"Expression": "crwdns159022:0crwdne159022:0",
"Read Person": "crwdns159024:0crwdne159024:0",
"Willpower": "crwdns159026:0crwdne159026:0",
"Composure": "crwdns159028:0crwdne159028:0",
"Discipline": "crwdns159030:0crwdne159030:0",
"Intimidation": "crwdns159032:0crwdne159032:0",
"Acuity": "crwdns159034:0crwdne159034:0",
"Data Analysis": "crwdns159036:0crwdne159036:0",
"Data Engineering": "crwdns159038:0crwdne159038:0",
"Digi. Networking": "crwdns159040:0crwdne159040:0",
"Investigation": "crwdns159042:0crwdne159042:0",
"Mechanics": "crwdns159044:0crwdne159044:0",
"Navigation": "crwdns159046:0crwdne159046:0",
"Pilot": "crwdns159048:0crwdne159048:0",
"Survival": "crwdns159050:0crwdne159050:0",
"Intelligence": "crwdns159052:0crwdne159052:0",
"Bureaucracy": "crwdns159054:0crwdne159054:0",
"Cultures": "crwdns159056:0crwdne159056:0",
"Engineering": "crwdns159058:0crwdne159058:0",
"Geography": "crwdns159060:0crwdne159060:0",
"History": "crwdns159062:0crwdne159062:0",
"Science": "crwdns159064:0crwdne159064:0",
"Medicine": "crwdns159066:0crwdne159066:0",
"Traits": "crwdns159068:0crwdne159068:0",
"Abilities": "crwdns159070:0crwdne159070:0",
"Specializations": "crwdns159072:0crwdne159072:0",
"Name": "crwdns159074:0crwdne159074:0",
"Description": "crwdns159076:0crwdne159076:0",
"Networks/Contacts": "crwdns159078:0crwdne159078:0",
"Baggage/Scandals": "crwdns159080:0crwdne159080:0",
"Sleeve Biometrics": "crwdns159082:0crwdne159082:0",
"Damage Threshold": "crwdns159084:0crwdne159084:0",
"Tech Points": "crwdns159086:0crwdne159086:0",
"Special": "crwdns159088:0crwdne159088:0",
"Health Points": "crwdns159090:0crwdne159090:0",
"Credits": "crwdns159092:0crwdne159092:0",
"Lv.1": "crwdns159094:0crwdne159094:0",
"Lv.2": "crwdns159096:0crwdne159096:0",
"Lv.3": "crwdns159098:0crwdne159098:0",
"Lv.4": "crwdns159100:0crwdne159100:0",
"Lv.5": "crwdns159102:0crwdne159102:0",
"Price Level": "crwdns159104:0crwdne159104:0",
"Skill Check(s)": "crwdns159106:0crwdne159106:0",
"Bonus Dice": "crwdns159108:0crwdne159108:0",
"Tech Point Chassis": "crwdns159110:0crwdne159110:0",
"Tech Points Used": "crwdns159112:0crwdne159112:0",
"Triggered Effects": "crwdns159114:0crwdne159114:0",
"Tool": "crwdns159116:0crwdne159116:0",
"Tools": "crwdns159118:0crwdne159118:0",
"Injuries": "crwdns159120:0crwdne159120:0",
"Target": "crwdns159122:0crwdne159122:0",
"Ace": "crwdns159124:0crwdne159124:0",
"Stroke of Luck": "crwdns159126:0crwdne159126:0",
"Catastrophe": "crwdns159128:0crwdne159128:0",
"Roll": "crwdns159130:0crwdne159130:0",
"Luck": "crwdns159132:0crwdne159132:0",
"Bonus": "crwdns159134:0crwdne159134:0"
}
+29 -29
View File
@@ -38,7 +38,7 @@
"blinded": "Cegado",
"body": "Tipo Corporal",
"body-skills": "Habilidades de Tipo Corporal",
"body-type": "Tipo Corporal",
"body-type": "TCO",
"botany": "Botánica",
"boxing": "Boxeo",
"boxing-1": "Boxeo (1)",
@@ -51,7 +51,7 @@
"carry": "Transportado",
"cellular": " Cellular",
"character": "Personaje",
"character-points": "Puntos de Perfeccionamiento",
"character-points": "Puntos de Personaje",
"charismatic-leadership": "Liderazgo carismático",
"chemistry": "Química",
"chip": "Chip",
@@ -72,7 +72,7 @@
"concealability-abbrv": "Conl.",
"control": "Control",
"controller": "Controller",
"cool": "Frialdad",
"cool": "FRI",
"cool-skills": "Habilidades de Frialdad",
"cost": "Coste",
"cost-total": "Coste Total",
@@ -87,7 +87,7 @@
"cyberdeck-design-2": "Diseño de ciberterminales (2)",
"cyberdeck-specs": "Cyberdeck Specs",
"cyberlimb-deck": " Cyberlimb Deck",
"cybernetics": "Cybernetics",
"cybernetics": "Cibernética",
"cyberpunk": "Cyberpunk 2020 Hoja de personaje",
"cybertech": "Cybertecnología",
"cybertech-2": "Cybertecnología (2)",
@@ -143,7 +143,7 @@
"fumble": "Pifia",
"fumble-tables": "Fumble Tables",
"gamble": "Juego",
"gear": "Gear",
"gear": "Equipo",
"general": "General",
"geology": "Geología",
"gyro": "Giro",
@@ -152,7 +152,7 @@
"gyro-tech-3": "Mecánica de giros (3)",
"hacking": "Hacking",
"handgun": "Armas cortas",
"handle": "Handle",
"handle": "Nombre",
"head": "Cabeza",
"heavy-weapon": "Arma pesada",
"heavy-weapons": "Armas pesadas",
@@ -168,7 +168,7 @@
"human-perception": "Percepción Humana",
"humanity": "Humanidad",
"humanity-loss-abbr": "HL",
"immobile": "Immobile",
"immobile": "Inmóvil",
"improvement-points-abbr": "IP",
"infiltrate": "Infiltrate/Login",
"initiates-program": "initiates program",
@@ -191,20 +191,20 @@
"know-language": "Idioma conocido",
"know-languages": "Idiomas conocidos",
"large": "Grande",
"laser-sight": "Laser Sight",
"laser-sight": "Mira láser",
"leadership": "Liderazgo",
"leap": "Salto",
"left-arm": "Brazo Izq",
"left-leg": "Pierna Izq",
"library-search": "Buscar libros",
"life-events": "Life Events",
"life-events": "Acontecimientos",
"lift": "Levantar",
"light": "Leve",
"locate": "Locate",
"location": "Location",
"location-roll": "Tirada de Localización",
"long": "Larga",
"lose-cool": "pierde su frialdad y actua!",
"lose-cool": "pierde su frialdad y saca las armas!",
"luck": "SUE",
"martial-art-aikido": "Arte Marcial - Aikido",
"martial-art-animal-kungfu": "Arte Marcial - Kung Fu",
@@ -213,7 +213,7 @@
"martial-art-choi-li-fut": "Arte Marcial - Cho Li Fut",
"martial-art-judo": "Arte Marcial - Judo",
"martial-art-karate": "Arte Marcial - Karate",
"martial-art-savate": "Martial Art - Savate",
"martial-art-savate": "Arte Marcial - Savate",
"martial-art-tae-kwon-do": "Arte Marcial - Tae Kwon Do",
"martial-art-thai-kick-boxing": "Arte Marcial - Thai Kick Boxing",
"martial-art-wrestling": "Arte Marcial - Lucha Libre",
@@ -223,13 +223,13 @@
"medium": "Media",
"medium-plus": "Media +",
"melee": "Combate cuerpo a cuerpo",
"memory": "Memory",
"memory": "Memoria",
"memory-units-abbr": "MU",
"mod": "Mod",
"model": "Model",
"modem": "Modem",
"modifier": "Modifier",
"modifiers": "Modifiers",
"modifier": "Modificador",
"modifiers": "Modificadores",
"mortal": "Mortal",
"mortal-0": "Mortal 0",
"mortal-1": "Mortal 1",
@@ -243,12 +243,12 @@
"moving": "Moving",
"name": "Nombre",
"no": "No",
"no-turret": "No Turret",
"none": "None",
"no-turret": "Sin torreta",
"none": "Ninguno",
"not-listed": "not listed",
"notes": "Notas",
"operate-heavy-machine": "Manejar maquinaria pesada",
"options": "Options?",
"options": "Opciones?",
"oratory": "Oratoria",
"other": "Other",
"other-attractiveness": "Otras Habilidades de Atractivo",
@@ -277,13 +277,13 @@
"pilot-fixed-wing": "Pilotar - Ala fija",
"pilot-gyro": "Pilotar - Giro",
"pilot-vectored-thrust-vehicle": "Pilotar - Vehic. de empuje vectorizado",
"play-instrument": "Play Instrument",
"play-instrument": "Tocar instrumento",
"points": "Puntos",
"points-abbr": "Pts",
"portable": " Portable",
"printer": " Printer",
"process-limit": "Process Limit:",
"program-notes": "Programs Notes",
"program-notes": "Nota del Programa",
"programming": "Programar",
"programs": "Programas",
"protection": "Protección",
@@ -319,7 +319,7 @@
"run-dot-net-beta": "Run.Net 1.2 Beta",
"run-dot-net-combat": "Run.Net Combat",
"run-program": "Run Program",
"running": "Running",
"running": "Corriendo",
"savate": "Savate",
"savate-2": "Savate (2)",
"save": "Save",
@@ -332,19 +332,19 @@
"serious": "Grave",
"shadow": "Vigilar/Rastrear",
"shield": "Escudo",
"shooter": "Shooter",
"shooter": "Tirador",
"shooting-from-hip": "Disparar desde la cadera",
"silhouetted": "Silhouetted",
"simple": "Simple",
"size": "Size",
"skill": "Skill",
"size": "Tamaño",
"skill": "Habilidad",
"skill-setup": "Modificar Habilidades",
"skills": "Skills",
"skills": "Habilidades",
"small": "Small",
"smartgun": "Smartgun/Goggles",
"smartgun": "Gafas inteligentes",
"social": "Social",
"special-abilities": "Capacidades Especiales",
"speed": "Speed",
"speed": "Velocidad",
"standard": " Standard",
"stealth": "Sigilo",
"stealth-2": "Sigilo (2)",
@@ -364,7 +364,7 @@
"target-points": "Target Points",
"targeted": "Targeted",
"targeted-roll": "Targeted Roll",
"targeting": "Targeting",
"targeting": "Sistema de punteria",
"teaching": "Enseñar",
"technical": "Técnica",
"technical-ability-abbr": "TEC",
@@ -381,7 +381,7 @@
"total-cost": "Coste total",
"tries-to-stay-in-the-fight": "intenta mantenerse en la lucha!",
"trodes": " Trodes",
"turret": "Turret",
"turret": "Torreta",
"two-weapons": "Usando dos armas a la vez",
"uninjured": "Sano",
"unreliable-abbr": "UR",
@@ -390,7 +390,7 @@
"vectored-thrust-vehicle": "Vehículo de empuje vectorial",
"vectored-thrust-vehicle-3": "Vehículo de empuje vectorial (3)",
"vehicle": "Vehículo",
"vehicle-mounted": "Vehículo montado",
"vehicle-mounted": "Arma montada",
"very-reliable-abbr": "VR",
"videoboard": " Videoboard",
"voxbox": " Voxbox",
+1 -1
View File
@@ -305,7 +305,7 @@
"ATTRSkill-u": "ATTR & Comp",
"Legacy-u": "Héritage :",
"Modifiers-u": "MODIFICATEURS",
"Complications-u": "COMPLICATIONS",
"Complications-u": "Complications",
"SCARS-u": "CICATRICES",
"GRPName-u": "Nom du groupe :",
"Alignm-u": "Alignement",
+14 -14
View File
@@ -34,18 +34,18 @@
"sheet-show-raw-defense=notes-desc": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.",
"sheet-style-option": "Sheet Style",
"sheet-style-desc": "Select a visual style for the character sheet.",
"announcements": "Announcements",
"sheet-version-title": "GURPS Character Sheet Version:",
"announcements": "Annonces",
"sheet-version-title": "Fiche de personnage GURPS version :",
"hide-until-next-update": "Hide until next update",
"view-all-updates": "View All Updates",
"tab-general": "General",
"tab-traits": "Traits",
"tab-bio-misc": "Bio\\Misc",
"tab-skills": "Skills",
"tab-skills": "Compétences",
"tab-combat": "Combat",
"tab-inventory": "Inventory",
"tab-inventory": "Inventaire",
"tab-grimoire": "Grimoire",
"tab-updates": "Updates",
"tab-updates": "Mise à jour",
"attributes-label": "Attributes",
"abbreviation-modifier-label": "Mod",
"attributes-modifier-tooltip": "\nA modifier that will be applied to your <br>\nattribute. All derived attributes draw their<br>\nbase from your unmodified attributes.<br>\nTherefore this MOD will generally only<br> \naffect direct attribute rolls and skill rolls.\n\t\t\t\t\t\t\t",
@@ -62,13 +62,13 @@
"attributes-perception-tooltip": "\nPerception: Based on Intelligence<br>\n5pts/level<br>\nCheck the box to whisper perception roll to GM.<br>\nUnmodified: <span name=\"attr_perception_base\"></span>\n\t\t\t\t\t\t\t\t\t",
"attribute-vision": "Vision",
"attributes-vision-tooltip": "\nVisual Perception<br>\nBased on Perception<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_vision_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-hearing": "Hearing",
"attribute-hearing": "Ouïe",
"attribute-hearing-tooltip": "\nAudio Perception<br>\nBased on Perception<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_hearing_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-smell": "Smell",
"attribute-smell": "Odorat",
"attribute-smell-tooltip": "\nSmell &amp; Taste Perception (B35)<br>\nBased on Perception<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_taste_smell_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-touch": "Touch",
"attribute-touch": "Toucher",
"attribute-touch-tooltip": "\nTouch Perception<br>\nBased on Perception<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_touch_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-will": "Will",
"attribute-will": "Volonté",
"attribute-will-tooltip": "\nWillpower<br>\nBased on Intelligence<br>\n5pts/level<br>\nUnmodified: <span name=\"attr_willpower_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-fright": "Fright",
"attribute-fright-tooltip": "\nFright Check (B360)<br>\nBased on Willpower<br>\n2pts/level<br>\nUnmodified: <span name=\"attr_fear_check_base\"></span>\n<br>\nSee extensive list of Modifiers B360 &amp; GURPS Horror p139-142.\n\t\t\t\t\t\t\t",
@@ -81,15 +81,15 @@
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"abbreviation-death-check": "Mort",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"speed-label": "Speed",
"speed-label": "Vitesse",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
"attribute-move-tooltip": "\nBasic Move - Based on Basic Speed - 5pts/level - Unmodified: <span name=\"attr_basic_move_base\"></span><br>\nNote: The Move score automatically adjusts for Encumbrance and for HP and/or FP loss below 1/3. (B419, B426)\n\t\t\t\t\t\t\t",
"abbreviation-enhanced": "Enhncd",
"attribute-enhanced-ground-move-tooltip": "\nEnhanced ground move. \n<br>\n10pts per half level. Can use up|down arrow keys\n<br>\nLevel: <span name=\"attr_enhanced_ground_move_multiple\"></span>\n\t\t\t\t\t\t\t",
"attribute-dodge": "Dodge",
"attribute-dodge": "Esquive",
"attribute-dodge-tooltip": "\nDodge - Based on Basic Speed - Unmodified: <span name=\"attr_dodge_base\"></span><br>\nNote: The Dodge score automatically adjusts for HP and/or FP loss below 1/3. (B419, B426)\n\t\t\t\t\t\t\t",
"abbreviation-lifting-strength": "Lift ST",
"attribute-lifting-strength-tooltip": "\nLifting Strength (B65)<br>\nBased on Strength 3pts/level<br>\nUnmodified: <input class=\"sheet-inline\" type=\"number\" name=\"attr_lift_st_base\" readonly=\"readonly\">\n\t\t\t\t\t\t\t",
@@ -102,8 +102,8 @@
"attribute-swing": "Swing",
"attribute-swing-damage-table": "\n\t\t\t\t\t\t\t\tSwing Damage<br>\n\t\t\t\t\t\t\t\t<div>See B16 for the complete table.</div>\n\t\t\t\t\t\t\t\t<table>\n\t\t\t\t\t\t\t\t\t<thead><tr><th>Strength</th><th>Swing</th></tr></thead>\n\t\t\t\t\t\t\t\t\t<tbody>\n\t\t\t\t\t\t\t\t\t\t<tr><td>1</td><td>1d6-5</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>2</td><td>1d6-5</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>3</td><td>1d6-4</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>4</td><td>1d6-4</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>5</td><td>1d6-3</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>6</td><td>1d6-3</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>7</td><td>1d6-2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>8</td><td>1d6-2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>9</td><td>1d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>10</td><td>1d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>11</td><td>1d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>12</td><td>1d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>13</td><td>2d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t</tbody>\n\t\t\t\t\t\t\t\t</table>\n\t\t\t\t\t\t\t\t<table>\n\t\t\t\t\t\t\t\t\t<thead><tr><th>Strength</th><th>Swing</th></tr></thead>\n\t\t\t\t\t\t\t\t\t<tbody>\n\t\t\t\t\t\t\t\t\t\t<tr><td>14</td><td>2d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>15</td><td>2d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>16</td><td>2d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>17</td><td>3d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>18</td><td>3d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>19</td><td>3d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>20</td><td>3d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>21</td><td>4d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>22</td><td>4d6</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>23</td><td>4d6+1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>24</td><td>4d6+2</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>25</td><td>5d6-1</td></tr>\n\t\t\t\t\t\t\t\t\t\t<tr><td>26</td><td>5d6</td></tr>\n\t\t\t\t\t\t\t\t\t</tbody>\n\t\t\t\t\t\t\t\t</table>\n\t\t\t\t\t\t\t",
"stats-title": "Stats",
"value-title": "Value",
"abbreviation-maximum-hit-points": "Max HP",
"value-title": "Valeur",
"abbreviation-maximum-hit-points": "PV Max",
"maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level<br>\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t",
"abbreviation-current-hit-points": "Current HP",
"current-hit-points-tooltip": "\nCurrent Hit Points<br>\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t",
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "Trope",
"Character Name": "Character Name",
"Age": "Age",
"Pronouns": "Pronouns",
"Fear": "Fear",
"Motivation": "Motivation",
"Description": "Description",
"Grade": "Grade",
"Underclass": "Underclass",
"Upperclass": "Upperclass",
"Faculty": "Faculty",
"Your Broom": "Your Broom",
"Look": "Look",
"Mechanical Benefit": "Mechanical Benefit",
"Your Wand": "Your Wand",
"Wood": "Wood",
"Core": "Core",
"Animal Familiar": "Animal Familiar",
"Schoolbag": "Schoolbag",
"Strengths": "Strengths",
"You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Flaws": "Flaws",
"Flaw Name": "Flaw Name",
"Flaw Effects": "Flaw Effects",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"Adversity Tokens": "Adversity Tokens",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.",
"Trope Questions": "Trope Questions",
"Share these answers with the GM.": "Share these answers with the GM.",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Stats": "Stats",
"Stat": "Stat",
"Magic": "Magic",
"Name": "Name"
}
@@ -0,0 +1,48 @@
{
"Trope": "crwdns159136:0crwdne159136:0",
"Character Name": "crwdns159138:0crwdne159138:0",
"Age": "crwdns159140:0crwdne159140:0",
"Pronouns": "crwdns159142:0crwdne159142:0",
"Fear": "crwdns159144:0crwdne159144:0",
"Motivation": "crwdns159146:0crwdne159146:0",
"Description": "crwdns159148:0crwdne159148:0",
"Grade": "crwdns159150:0crwdne159150:0",
"Underclass": "crwdns159152:0crwdne159152:0",
"Upperclass": "crwdns159154:0crwdne159154:0",
"Faculty": "crwdns159156:0crwdne159156:0",
"Your Broom": "crwdns159158:0crwdne159158:0",
"Look": "crwdns159160:0crwdne159160:0",
"Mechanical Benefit": "crwdns159162:0crwdne159162:0",
"Your Wand": "crwdns159164:0crwdne159164:0",
"Wood": "crwdns159166:0crwdne159166:0",
"Core": "crwdns159168:0crwdne159168:0",
"Animal Familiar": "crwdns159170:0crwdne159170:0",
"Schoolbag": "crwdns159172:0crwdne159172:0",
"Strengths": "crwdns159174:0crwdne159174:0",
"You start with your 'grade Strength' and two more.": "crwdns159176:0crwdne159176:0",
"Strength Name": "crwdns159178:0crwdne159178:0",
"Strength Effects": "crwdns159180:0crwdne159180:0",
"Flaws": "crwdns159182:0crwdne159182:0",
"Flaw Name": "crwdns159184:0crwdne159184:0",
"Flaw Effects": "crwdns159186:0crwdne159186:0",
"d4": "crwdns159188:0crwdne159188:0",
"d6": "crwdns159190:0crwdne159190:0",
"d8": "crwdns159192:0crwdne159192:0",
"d10": "crwdns159194:0crwdne159194:0",
"d12": "crwdns159196:0crwdne159196:0",
"d20": "crwdns159198:0crwdne159198:0",
"Adversity Tokens": "crwdns159200:0crwdne159200:0",
"Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "crwdns159202:0crwdne159202:0",
"Trope Questions": "crwdns159204:0crwdne159204:0",
"Share these answers with the GM.": "crwdns159206:0crwdne159206:0",
"Fight": "crwdns159208:0crwdne159208:0",
"Flight": "crwdns159210:0crwdne159210:0",
"Brains": "crwdns159212:0crwdne159212:0",
"Brawn": "crwdns159214:0crwdne159214:0",
"Charm": "crwdns159216:0crwdne159216:0",
"Grit": "crwdns159218:0crwdne159218:0",
"Stats": "crwdns159220:0crwdne159220:0",
"Stat": "crwdns159222:0crwdne159222:0",
"Magic": "crwdns159224:0crwdne159224:0",
"Name": "crwdns159226:0crwdne159226:0"
}
+15 -15
View File
@@ -15,8 +15,8 @@
"idmalaise-t": "Malaise : le personnage est victime de malaises\net nausées. Il a limpression que son corps est\nparasité. Lorsquil est victime de nimporte quel\neffet du Fiel, il perd un point dEspoir additionnel.\nSil nen a plus, il devient Fatigué et subit un niveau\nde malus à tous ses Talents jusqu’à ce quil bénéficie\ndun moment de calme",
"idHallucinations-t": "Hallucinations : le personnage est victime\ndhallucinations. Il voit des choses terrifiantes qui\nnexistent pas. Il entend des voix, sent des choses\nqui le touchent, perçoit des odeurs putrides. Lorsquil\nest victime de nimporte quel effet du Fiel, il\nsubit un point de Trauma additionnel.",
"idMauvaispenchants-t": "Mauvais penchants : le personnage ne régénère\nplus sa jauge dEspoir quen sadonnant à ses vices.\nLors de chaque moment de calme (voir p. 41), sil\ndésire recharger ses réserves ou soigner des points\nde Blessures, Trauma ou Noirceur, il doit recevoir\nun point de Traque.",
"idtraitnoirceur-t": "Violence : le personnage ne peut pas arrêter un\ncombat tant quil na pas occasionné la perte dau\nmoins 3 points de Blessures à un ennemi (à moins\nquil ne soit neutralisé avant).\n\nMalaise : le personnage est victime de malaises\net nausées. Il a limpression que son corps est\nparasité. Lorsquil est victime de nimporte quel\neffet du Fiel, il perd un point dEspoir additionnel.\nSil nen a plus, il devient Fatigué et subit un niveau\nde malus à tous ses Talents jusqu’à ce quil bénéficie\ndun moment de calme\n\nHallucinations : le personnage est victime\ndhallucinations. Il voit des choses terrifiantes qui\nnexistent pas. Il entend des voix, sent des choses\nqui le touchent, perçoit des odeurs putrides. Lorsquil\nest victime de nimporte quel effet du Fiel, il\nsubit un point de Trauma additionnel.\n\nMauvais penchants : le personnage ne régénère\nplus sa jauge dEspoir quen sadonnant à ses vices.\nLors de chaque moment de calme (voir p. 41), sil\ndésire recharger ses réserves ou soigner des points\nde Blessures, Trauma ou Noirceur, il doit recevoir\nun point de Traque.",
"afficheflag-t": "Permet de rendre visible les répercussions de tous les malus de condition \ndu personnage et cela dans tous ses Domaines et Talents.\n\nAttention ! Aucune modification ne peut être faite sur les points de\n Domaines et Talents tant que l'affichage des malus est activé.\n",
"idtraitnoirceur-t": "Violence : le personnage ne peut pas arrêter un\ncombat tant quil na pas occasionné la perte dau\nmoins 3 points de Blessures à un ennemi (à moins\nquil ne soit neutralisé avant).\n\nMalaise : le personnage est victime de malaises\net nausées. Il a limpression que son corps est\nparasité. Lorsquil est victime de nimporte quel\neffet du Fiel, il perd un point dEspoir additionnel.\nSil nen a plus, il devient Fatigué et subit un niveau\nde malus à tous ses Talents jusqu’à ce quil bénéficie\ndun moment de calme\n\nHallucinations : le personnage est victime\ndhallucinations. Il voit des choses terrifiantes qui\nnexistent pas. Il entend des voix, sent des choses\nqui le touchent, perçoit des odeurs putrides. Lorsquil\nest victime de nimporte quel effet du Fiel, il\nsubit un point de Trauma additionnel.\n\nMauvais penchants : le personnage ne régénère\nplus sa jauge dEspoir quen sadonnant à ses vices.\nLors de chaque moment de calme (voir p. 41), sil\ndésire recharger ses réserves ou soigner des points\nde Blessures, Trauma ou Noirceur, il doit recevoir\nun point de Traque.\n",
"afficheflag-t": "Permet de rendre visible les répercussions de tous les malus de condition \ndu personnage et cela dans tous ses Domaines et Talents.\n\nAttention ! Aucune modification ne peut être faite sur les points de\n Domaines et Talents tant que l'affichage des malus est activé.",
"vie-u": "VIE",
"erudition-u": "ÉRUDITION",
"technique-u": "TECHNIQUE",
@@ -34,7 +34,7 @@
"societe-u": "Société",
"artefact-u": "Artefact",
"artisanat-u": "Artisanat",
"mecanismes-u": "Mecanismes",
"mecanismes-u": "Mécanismes",
"survie-u": "Survie",
"charisme-u": "Charisme",
"conviction-u": "Conviction",
@@ -66,8 +66,8 @@
"effet-points-trauma-grave-u": "Traumatisé\n-1D Talents",
"effet-points-trauma-mort-u": "Fou",
"effet-points-traque-leger-u": "Signalé",
"effet-points-traque-grave-u": "Recherché\n+1trait &quot;Criminel\n+1pt Traque permanent",
"effet-points-traque-mort-u": "Pourchassé\n+1trait &quot;Ennemi public&quot;",
"effet-points-traque-grave-u": "Recherché\n+trait \"Criminel\"\n+1pt Traque permanent",
"effet-points-traque-mort-u": "Pourchassé\n+trait \"Ennemi public\"",
"effet-points-noirceur-leger-u": "Teinté\n+1trait Noirceur",
"effet-points-noirceur-grave-u": "Possédé\n+1trait Noirceur\n+1pt Noirceur permanent",
"effet-points-noirceur-mort-u": "Corrompu\n+1trait Noirceur",
@@ -89,18 +89,18 @@
"armure-u": "ARMURE",
"armurepts-u": "Armure",
"defense-u": "Défense",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par lArtefact, un objet impossible surgi du fond de lespace et du temps. Il sest replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\rLArtefact est une prison qui a plongé lhumanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\rLArtefact est un bouclier érigé contre une menace extérieure supposée conduire à lanéantissement de toute vie. Telle est la voix de la propagande.\n\rLArtefact est un horizon inatteignable aux motivations cryptiques, incarnation de lapocalypse et porteur despoir pour qui croit en son message.\n\rIl est lObjet-Dieu.",
"Notes-p": "La nuit est tombée sur le monde. La Terre a été engloutie par lArtefact, un objet impossible surgi du fond de lespace et du temps. Il sest replié sur elle en une étreinte cosmique, se substituant au ciel et aux étoiles.\n\nLArtefact est une prison qui a plongé lhumanité dans un éternel crépuscule et a disloqué la civilisation. Tel est le fardeau des vivants.\n\nLArtefact est un bouclier érigé contre une menace extérieure supposée conduire à lanéantissement de toute vie. Telle est la voix de la propagande.\n\nLArtefact est un horizon inatteignable aux motivations cryptiques, incarnation de lapocalypse et porteur despoir pour qui croit en son message.\n\nIl est lObjet-Dieu.",
"vie-t": "Ce Domaine est celui du don de soi, de labnégation\net de la bonté. Un personnage doté dune affinité\nen Vie sera une lueur dans un monde de ténèbres,\nune incarnation de la volonté de survie de lespèce\nconfrontée à son ultime épreuve.",
"erudition-t": "Ce Domaine regroupe toutes leseff connaissances,\nà lexclusion de la technologie qui relève dun\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie dune caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"erudition-t": "Ce Domaine regroupe toutes les connaissances,\nà lexclusion de la technologie qui relève dun\nDomaine propre.\nUn personnage possédant des niveaux dans les\nTalents d’Érudition fait partie dune caste élitiste.\nIl est probablement bibliothécaire, érudit, professeur.\nLe savoir, dans la société délitée de NOC, est\nun important marqueur de statut.",
"technique-t": "Ce domaine est celui des savoirs pratiques, des\nobjets et de leur fonctionnement, de la débrouille\net des technologies inspirées de lArtefact.",
"social-t": "Ce Domaine est celui de linteraction pacifique\nentre êtres humains. Il permet de régir les dizaines\nde petites batailles que chaque femme et chaque\nhomme doit mener au quotidien lorsquil évolue\nparmi ses semblables : séduire ou être séduit,\nconvaincre ou être convaincu, simposer ou se\nsoumettre.",
"ame-t": "Ce Domaine est celui de linconscient, de ce qui se\ncache au-delà des pensées et de la rationalité du\npersonnage. Cest le royaume de linavouable, des\npulsions, de la vie intérieure mais aussi de la sensibilité\net de linspiration. Dans le monde désenchanté\npar lAdministration, ceux qui restent\nhabités par leurs rêves, bons ou mauvais, sont\nautant à envier qu’à plaindre.",
"statut-t": "Les Talents du Domaine Statut ne reflètent pas\ndirectement des capacités ou des connaissances\ndu personnage mais son rang, ses connexions et\nsa position sociale. Il sagit de Talents passifs. \nIls indiquent quels sont les moyens concrets\net matériels à sa disposition.",
"action-t": "Ce Domaine est celui des capacités physiques et\ndes réflexes, du prédateur et de la proie, de la\nsurvie et de la traque. Un personnage possédant\nune affinité en Action sera plus vigilant, plus vif\net plus fort que ses semblables.",
"apaisement-t": "Le Talent Apaisement permet au personnage\nde calmer les tourments psychologiques de ses\nsemblables, de trouver les mots rassurants pour\nréconforter la victime après un événement traumatisant.\nNiveau 0 : le personnage na pas dexpérience\nparticulière des situations de crise et doit\nimproviser avec son propre malaise lorsquil est\nconfronté à la détresse dautrui.\nCe talent permet de soigner des points de\nTrauma dun autre personnage.",
"apaisement-t": "Ce Domaine est celui des capacités physiques et\ndes réflexes, du prédateur et de la proie, de la\nsurvie et de la traque. Un personnage possédant\nune affinité en Action sera plus vigilant, plus vif\net plus fort que ses semblables.",
"ferveur-t": "Le Talent Ferveur représente la flamme qui anime\nle personnage, son élan, le souffle qui lui permet\nde maintenir son espérance et de la communiquer\nà ses proches, même dans les pires situations.\nNiveau 0 : le personnage est vaillant mais se\ndécourage face aux grosses difficultés. Il dispose\ndune réserve de 3 points dEspoir.\nCe Talent définit la taille de la réserve dEspoir\ndu personnage.",
"lumiere-t": "Le Talent Lumière représente la pureté d’âme\ndu personnage, sa noblesse profonde, sa bonté.\nIl reflète la résistance mystique et physiologique\ndu personnage à la Noirceur.\nNiveau 0 : le personnage possède des failles, une\npart dombre sur laquelle les ténèbres peuvent\ngermer.\nLe Talent Lumière sert à encaisser les points de\nNoirceur et les dégâts liés au trait Énergie Noire.",
"soins-t": "Le Talent Soins est celui des médecins et des\nguérisseurs.\nNiveau 0 : le personnage na pas dautres notions\nde médecine que celles inculquées par la culture\npopulaire. Il connaît quelques remèdes de grandmère,\nne manque pas de bon sens, mais sera\ndémuni devant la moindre blessure sérieuse.\nCe talent permet de soigner des points de Blessures\ndun autre personnage.",
"soins-t": "Le Talent Soins est celui des médecins et des\nguérisseurs.\nNiveau 0 : le personnage na pas dautres notions\nde médecine que celles inculquées par la culture\npopulaire. Il connaît quelques remèdes de grand mère,\nne manque pas de bon sens, mais sera\ndémuni devant la moindre blessure sérieuse.\nCe talent permet de soigner des points de Blessures\ndun autre personnage.",
"culture-t": "La Culture est un Talent très large : il reflète la\nconnaissance générale du personnage, quil\nsagisse dhistoire, de géographie ou des dogmes\nofficiels de la Voie.\nNiveau 0 : le personnage sait passablement lire\net écrire. Il connaît le nom des Blocs voisins, se\nsouvient de faits passés durant les trois dernières\nannées officielles et peut réciter les mythes propagandistes\ncourants.",
"bureau-t": "Le Talent Bureau recouvre la connaissance de ladministration\net de ses rouages. Les codes, les lois,\nles formulaires, les services, les grades.\nNiveau 0 : le personnage sait où retirer ses tickets\nde rationnement, qui appeler au secours et qui\nne pas ennuyer.",
"recherche-t": "Le Talent Recherche permet de passer au crible\nun lieu ou une masse de données dans le but den\nextraire des informations. Ce Talent servira aussi\nbien pour fouiller une pièce que pour éplucher des\ncoupures de presse dans une bibliothèque.\nNiveau 0 : le personnage trouvera les preuves\névidentes mais ne fera pas de rapprochement et\nne tirera pas de conclusions de la présence ou de\nlabsence d’éléments trop subtils.",
@@ -108,16 +108,16 @@
"artefact-t": "Le Talent Artefact permet de bénéficier dune\nsorte dempathie avec lObjet-Dieu. Le personnage\ncomprend, ressent la logique de lArtefact, de ses\nrythmes, de ses pulsations.\nNiveau 0 : le personnage sait distinguer un\nMécanisme dun Grand Mécanisme, mais cest\ntout. Sa réserve de points de Singularité est vide.",
"artisanat-t": "Le Talent Artisanat reflète les capacités du personnage\ndans tous les champs de techniques de base :\nmaçonnerie, forge, ébénisterie, tannage...\nNiveau 0 : le personnage est capable de bricoler\nplus ou moins adroitement. Il rafistole, mais pas\nplus.",
"mecanismes-t": "Le Talent Mécanismes indique la capacité du personnage\nà concevoir, réparer ou confectionner\ndes objets novateurs ou complexes, des moteurs\nde voiture aux escalators. Plus que cela, ce trait\nest nécessaire à la manipulation, réparation ou\nconstruction des objets quantiques. Ce Talent\nreflète également sa connaissance des principes\nscientifiques de base, de la physique comme de la\nchimie.\nNiveau 0 : pour le personnage, les merveilles\nquantiques sont hors de compréhension. Il sait\nquune pomme lancée en lair retombe mais ne\nsait pas vraiment pourquoi. Il comprend les\nprincipes de base dun moteur mais serait bien\nen peine den construire un.",
"survie-t": "Le Talent Survie est possédé par les habitants\ndes campagnes ou des banlieues miséreuses. Il\nregroupe toutes les techniques permettant de se\nrepérer, de salimenter, de dormir et de survivre\nen terrain naturel ou défavorable comme les pires\nbanlieues.\nNiveau 0 : le personnage est né et a toujours\névolué dans le coeur urbain du Bloc. Il na ni les\nconnaissances, ni les réflexes, ni le cran pour\naffronter lExtérieur.",
"survie-t": "Le Talent Survie est possédé par les habitants\ndes campagnes ou des banlieues miséreuses. Il\nregroupe toutes les techniques permettant de se\nrepérer, de salimenter, de dormir et de survivre\nen terrain naturel ou défavorable comme les pires\nbanlieues.\nNiveau 0 : le personnage est né et a toujours\névolué dans le cœur urbain du Bloc. Il na ni les\nconnaissances, ni les réflexes, ni le cran pour\naffronter lExtérieur.",
"charisme-t": "Le Talent Charisme est celui de la séduction,\ndu charme, de lappétit, de la sympathie. Il permet\ndobtenir quelque chose dun interlocuteur : des\ninformations, des services, une prestation ou un\nassentiment. Ce talent permet aussi de persuader,\nde porter un message avec force et crédibilité.\nNiveau 0 : le personnage est physiquement\nbanal. Il na pas de sex-appeal et ne plaît qu’à\nune petite part des membres du sexe opposé. Il ne\npossède aucun atout physique significatif et ne\nsouffre daucun défaut visible socialement handicapant.\nIl a du mal à enflammer un auditoire\nou à persuader les étrangers de ses idées, même\nles plus sincères.",
"conviction-t": "Le Talent Conviction exprime la force de volonté du\npersonnage, sa détermination, sa lucidité face à\ntout ce qui pourrait le détourner de sa route. Il lui\npermet de résister à la tentation, à la corruption,\nà lintimidation et à la torture.\nNiveau 0 : le personnage a des convictions, mais\nil nest pas prêt à mourir pour elles.\nCe Talent sert de niveau requis aux tentatives de\npersuasion, de séduction ou dintimidation contre\nle personnage.",
"psychologie-t": "Le Talent Psychologie est celui de lempathie,\nde lanalyse du paraverbal, de la lecture du corps.\nIl permet de détecter le mensonge, dinterpréter ce\nqui se joue dans lesprit, dans le coeur et dans les\ntripes de ses semblables.\nNiveau 0 : le personnage nest pas spécialement\nsubtil mais il est capable de se projeter sur leffet\ninduit par une situation forte chez ses semblables.",
"tromperie-t": "Le Talent Tromperie indique la capacité du personnage\nà mentir, à dissimuler ses émotions ou\nses intentions, à jouer la comédie.\nNiveau 0 : le personnage est tendu lorsquil ment\net ce dautant plus que lenjeu ou les risques sont\nimportants. Sa voix est subtilement différente. Il\nne regarde pas son interlocuteur dans les yeux,\nse frotte le visage, se racle la gorge. Dans lurgence,\nil est capable de concevoir un mensonge\nà peu près cohérent mais sera en difficulté sil lui\nest demandé de rentrer dans les détails.",
"extase-t": "Le Talent Extase est une indication de la stabilité\ndu cadre familial ou amical du personnage, de\nla puissance cathartique de ses passions et de sa\nfacilité à trouver du réconfort dans son environnement.\nLExtase lui permet de se vider la tête, de\nretrouver son calme.\nNiveau 0 : le personnage a une famille quil peut\nretrouver avec plaisir, ou un loisir, un passetemps,\ngrâce auquel il peut penser à autre\nchose. Boire un coup avec des amis, jouer aux\njeux de hasard, danser ou fréquenter les lieux de\ndébauche, il sait comment tuer le temps.\nLe Talent Extase permet de recharger sa jauge\ndEspoir et celle de ses alliés durant les moments\nde calme.",
"extase-t": "Le Talent Extase est une indication de la stabilité\ndu cadre familial ou amical du personnage, de\nla puissance cathartique de ses passions et de sa\nfacilité à trouver du réconfort dans son environnement.\nLExtase lui permet de se vider la tête, de\nretrouver son calme.\nNiveau 0 : le personnage a une famille quil peut\nretrouver avec plaisir, ou un loisir, un passe temps,\ngrâce auquel il peut penser à autre\nchose. Boire un coup avec des amis, jouer aux\njeux de hasard, danser ou fréquenter les lieux de\ndébauche, il sait comment tuer le temps.\nLe Talent Extase permet de recharger sa jauge\ndEspoir et celle de ses alliés durant les moments\nde calme.",
"folie-t": "La Folie est un talent ambigu. Sa possession\nindique que le personnage a déjà subi des traumatismes,\nvécu des expériences terribles ou avancé\nsur la voie de la démence et que ce passif la en\nquelque sorte préparé aux horreurs que lui réserve\nsa vie future.\nNiveau 0 : le personnage est un citoyen de\nce monde dur. Il a une certaine habitude de\nla violence, de loppression et de l’étrange \néléments que lon rencontre souvent, même à\nlabri dun Bloc mais il na jamais assisté à un\nmassacre, jamais approché un Autre et jamais\nsubi un interrogatoire de la Police Secrète.\nAutant d’événements susceptibles de laffecter\ndurablement.\nCe Talent sert à ralentir leffet du Trauma sur\nle personnage.",
"sensibilite-t": "La Sensibilité est la réceptivité du personnage\naux choses invisibles, aux énergies, aux flux,\naux émotions. Elle permet de comprendre ou de\nproduire une oeuvre dart, mais également de\nsentir les « mauvaises ondes » indiquant la proximité\ndune source de Noirceur (voir p. 54).\nNiveau 0 : le personnage nest pas particulièrement\nréceptif. Dans sa vie, il lui est parfois\narrivé davoir des impressions troublantes mais\nil na pas su les interpréter correctement ou leur\naccorder limportance quelles auraient mérité.\nLart ne lui inspire pas grand chose sinon les\noeuvres les plus directement accessibles.",
"tenebres-t": "Le Talent Ténèbres représente la part dombre du\npersonnage, le poids de ses crimes, son inclination\nau mal. Quil ait réellement commis des actes\nmauvais, ou quil sagisse dune faille béante dans\nson âme, cette zone ténébreuse sera sentie par les\nAutres et interprétée comme un signe dappartenance.\nCe Talent représente également labrutalité,\nla monstruosité ou la froideur émanant de sa\npersonne, la crainte quil inspire à ses semblables.\nIl sert à intimider les humains, les animaux ou les\ncréatures surnaturelles.\nNiveau 0 : le personnage est une proie, un\nspécimen quelconque de la race humaine et, à\nce sens, ne fera lobjet daucun traitement particulier\nde la part des Autres. À moins d’être armé\nou en situation de force, il nintimidera généralement\nque les couards.",
"fortune-t": "Le Talent Fortune indique la richesse dupersonnage.\nNiveau 0 : le personnage fait partie de la classe\nmoyenne. Il loue un appartement dans les faubourgs\nou un petit studio dans les quartiers\npopulaires du centre-ville. Il na pas vraiment\nde patrimoine mais dispose des fonds suffisants\npour salimenter, se vêtir et se déplacer au quotidien.\nDurant ses temps morts, il se contente\nde loisirs simples : visite des musées officiels, un\nspectacle cautionné de temps en temps, deux ou\ntrois verres dans un club middle-class. Il dispose\nde quelques couronnes pour ses transactions\ncourantes sans menacer son train de vie.",
"sensibilite-t": "La Sensibilité est la réceptivité du personnage\naux choses invisibles, aux énergies, aux flux,\naux émotions. Elle permet de comprendre ou de\nproduire une œuvre dart, mais également de\nsentir les « mauvaises ondes » indiquant la proximité\ndune source de Noirceur (voir p. 54).\nNiveau 0 : le personnage nest pas particulièrement\nréceptif. Dans sa vie, il lui est parfois\narrivé davoir des impressions troublantes mais\nil na pas su les interpréter correctement ou leur\naccorder limportance quelles auraient mérité.\nLart ne lui inspire pas grand chose sinon les\nœuvres les plus directement accessibles.",
"tenebres-t": "Le Talent Ténèbres représente la part dombre du\npersonnage, le poids de ses crimes, son inclination\nau mal. Quil ait réellement commis des actes\nmauvais, ou quil sagisse dune faille béante dans\nson âme, cette zone ténébreuse sera sentie par les\nAutres et interprétée comme un signe dappartenance.\nCe Talent représente également la brutalité,\nla monstruosité ou la froideur émanant de sa\npersonne, la crainte quil inspire à ses semblables.\nIl sert à intimider les humains, les animaux ou les\ncréatures surnaturelles.\nNiveau 0 : le personnage est une proie, un\nspécimen quelconque de la race humaine et, à\nce sens, ne fera lobjet daucun traitement particulier\nde la part des Autres. À moins d’être armé\nou en situation de force, il nintimidera généralement\nque les couards.",
"fortune-t": "Le Talent Fortune indique la richesse du personnage.\nNiveau 0 : le personnage fait partie de la classe\nmoyenne. Il loue un appartement dans les faubourgs\nou un petit studio dans les quartiers\npopulaires du centre-ville. Il na pas vraiment\nde patrimoine mais dispose des fonds suffisants\npour salimenter, se vêtir et se déplacer au quotidien.\nDurant ses temps morts, il se contente\nde loisirs simples : visite des musées officiels, un\nspectacle cautionné de temps en temps, deux ou\ntrois verres dans un club middle-class. Il dispose\nde quelques couronnes pour ses transactions\ncourantes sans menacer son train de vie.",
"rang-t": "Le Talent Rang indique lautorité du personnage,\nle grade ou la fonction sociale dont il peut se prévaloir.\nCe Talent ouvre des portes et lui assure des\npasse-droits. Pour jouir de son niveau de Rang, le\npersonnage doit toutefois porter ostensiblement\nla preuve de son niveau, quil sagisse dun badge,\ndun uniforme, ou dun nom célèbre (le sien ou\ncelui dun ami important), quil se doit alors de\nrévéler. En cela, il lui sera impossible de jouir de\nson niveau de Rang tant quil restera sous couvert\ndune fausse identité, par exemple.\nNiveau 0 : le personnage na pas de statut particulier.\nIl ne peut se prévaloir daucune autorité\nà part, peut-être, dans lespace très restreint de\nson environnement professionnel.\nCe Talent sert à obtenir des accès, des autorisations\net de précieux formulaires en jeu.",
"contacts-t": "Le Talent Contacts indique le nombre de personnes\nbien placées prêtes à aider le personnage.\nPour chaque niveau quil possède dans ce Talent,\nil connaît un individu ou un groupe disposant de\nressources ou de connaissances intéressantes dans\nle cadre de sa lutte. Lorsquil a besoin de matériel,\ndun service ou dune information, le personnage\npeut joindre lun de ses contacts pour lobtenir.\nLes moyens de ces contacts nont pas à être décrits\navec précision.\nNiveau 0 : le personnage est un homme ou une\nfemme ordinaire. Il peut demander de menus\nservices à ses proches, mais ne connaît personne\ndassez bien placé ou dassez investi prêt à se\ncompromettre pour lui. Sa réserve de points de\nFaveur est vide.",
"facade-t": "Le Talent Façade est lexpression de la prudence et\nde la paranoïa du personnage. Il reflète le soin quil\nprend à cacher ses traces, à brouiller les pistes, à\nplacer des obstacles sur le chemin de ceux qui voudraient\nremonter jusqu’à lui, découvrir ses agissements,\naccéder à son domicile, saisir son argent.\nIl représente également la capacité du personnage\nà passer inaperçu, à avoir lair inoffensif, à ne pas\nêtre remarqué parmi une foule.\nNiveau 0 : le personnage est un citoyen ordinaire.\nSon dossier administratif est bien fourni, son\nadresse connue et ses moyens de fuite limités.\nLorsquil a des choses à se reprocher ou quil\nest sous pression, son attitude peut paraître\nsuspecte.\nCe Talent sert à ralentir leffet de la Traque sur\nle personnage.",
@@ -129,7 +129,7 @@
"espoir-t": "Un personnage commence chaque scénario avec\nune réserve de points dEspoir, dépendant de son\nniveau dans le Talent Ferveur.\nUn personnage peut dépenser un point dEspoir\npour lancer trois dés de destin supplémentaires\nlors de nimporte quelle action. Il peut aussi\ndépenser un point dEspoir pour lancer trois dés\nlorsquil subit des points de Blessures, Trauma,\nTraque ou Noirceur. Dans ce cas, chaque succès\ndiminue de 1 le nombre de points encaissés. Par\ncontre, chaque 1 ajoute une goutte à la jauge de\nFiel.",
"singularite-t": "Un personnage commence chaque séance de jeu\navec une réserve de points de Singularité, dont la\ntaille dépend de son niveau dans le Talent Artefact\nUn personnage peut dépenser un point de Singularité\npour empêcher lajout dune goutte de Fiel\nà la jauge des Héros.\nLa réserve de Singularité ne se recharge pas en\ncours de partie.",
"trauma-t": "Dès quun personnage a subi 5 points de Trauma,\nil est Choqué. Son état de stress est tel quil influe\nsur ses performances et sur sa lucidité. Il souffre\ndun malus de 1 à tous ses niveaux de Domaine.\nDès quil a subi 8 points de Trauma, le personnage\nest Traumatisé. Il souffre dun malus de 1 à\ntous ses niveaux de Talent. De plus, il gardera des\nséquelles de cet événement : lun de ses points de\nTrauma devient permanent et ne pourra pas être\nsoigné.\nSi un personnage cumule 10 points de Trauma,\nil devient Fou. Il tombe en catatonie durant le reste\nde la scène. Passé ce cap, son traumatisme est tel\nquil ne sera plus jouable. Il est définitivement\nperdu.",
"blessures-t": "Dès quil a subi 5 points de Blessures, le personnage\nsouffre dun malus de 1 à tous ses niveaux\nde Domaine.\nSi un personnage cumule 8 points de Blessures,\nil est lourdement blessé. Il subit un malus de 1 à\ntous ses niveaux de Talent. De plus, il gardera des\nséquelles de cet événement : lun de ses points de\nBlessures devient permanent et ne pourra pas être\nsoigné.\nSi un personnage cumule 10 points de Blessures,\nil agonise. Il meurt au bout de dix minutes sil nest\npas soigné.",
"blessures-t": "Dès quil a subi 5 points de Blessures, le personnage\nsouffre dun malus de 1 à tous ses niveaux\nde Domaine.\nSi un personnage cumule 8 points de Blessures,\nil est lourdement blessé. Il subit un malus de 1 à\ntous ses niveaux de Talent. De plus, il gardera des\nséquelles de cet événement : lun de ses points de\nBlessures devient permanent et ne pourra pas être\nsoigné.\nSi un personnage cumule 10 points de Blessures,\nil agonise. Il meurt au bout de dix minutes sil nest\npas soigné",
"noirceur-t": "Lorsquil a cumulé 5 points de Noirceur, le personnage\nest Teinté.\nLorsquil a cumulé 8 points de Noirceur, il est\nPossédé. De plus, il gardera des séquelles de cet\névénement : lun de ses points de Noirceur devient\npermanent et ne pourra pas être soigné.\nLorsquil a cumulé 10 points de Noirceur, il est\nCorrompu. La Loi en prend le contrôle (à moins\nque le joueur naccepte de jouer ce rôle jusquau\nbout). Le corrompu fera tout pour rallier un Axe\nle plus rapidement possible. Sil y parvient, il disparaît\ndans lArtefact à tout jamais.",
"traque-t": "Lorsquil a cumulé 5 points de Traque, le personnage\nest Signalé.\nLorsquil a cumulé 8 points de Traque, le personnage\nest Recherché. Il gardera des séquelles\nde cet événement : lun de ses points de Traque\ndevient permanent et ne pourra pas être retiré. De\nplus, il gagne le trait Criminel.\nLorsquil a cumulé 10 points de Traque, le personnage\nest Pourchassé. De plus, il gagne le trait\nEnnemi public."
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "Name",
"Age": "Age",
"Species": "Species",
"Species Drawback": "Species Drawback",
"Trope": "Trope",
"Fatal Flaw": "Fatal Flaw",
"Description": "Description",
"Stats": "Stats",
"Fight": "Fight",
"Flight": "Flight",
"Brains": "Brains",
"Brawn": "Brawn",
"Charm": "Charm",
"Grit": "Grit",
"Improvements": "Improvements",
"Records": "Records",
"Adversity Tokens": "Adversity Tokens",
"Improvement Points": "Improvement Points",
"Space Backpack": "Space Backpack",
"Strength Name": "Strength Name",
"Strength Effects": "Strength Effects",
"Ship Roles": "Ship Roles"
}
@@ -0,0 +1,24 @@
{
"Name": "crwdns159228:0crwdne159228:0",
"Age": "crwdns159230:0crwdne159230:0",
"Species": "crwdns159232:0crwdne159232:0",
"Species Drawback": "crwdns159234:0crwdne159234:0",
"Trope": "crwdns159236:0crwdne159236:0",
"Fatal Flaw": "crwdns159238:0crwdne159238:0",
"Description": "crwdns159240:0crwdne159240:0",
"Stats": "crwdns159242:0crwdne159242:0",
"Fight": "crwdns159244:0crwdne159244:0",
"Flight": "crwdns159246:0crwdne159246:0",
"Brains": "crwdns159248:0crwdne159248:0",
"Brawn": "crwdns159250:0crwdne159250:0",
"Charm": "crwdns159252:0crwdne159252:0",
"Grit": "crwdns159254:0crwdne159254:0",
"Improvements": "crwdns159256:0crwdne159256:0",
"Records": "crwdns159258:0crwdne159258:0",
"Adversity Tokens": "crwdns159260:0crwdne159260:0",
"Improvement Points": "crwdns159262:0crwdne159262:0",
"Space Backpack": "crwdns159264:0crwdne159264:0",
"Strength Name": "crwdns159266:0crwdne159266:0",
"Strength Effects": "crwdns159268:0crwdne159268:0",
"Ship Roles": "crwdns159270:0crwdne159270:0"
}
+48 -48
View File
@@ -12,22 +12,22 @@
"cra-u": "TÉC",
"will-u": "VOL",
"luck-u": "SUE",
"stat-tota-u": "ESTAD. TOTAL",
"stat-tota-u": "TOTAL CARACTERÍSTICAS",
"name-u": "NOMBRE",
"age-u": "EDAD",
"race-u": "RAZA",
"gender-u": "GÉNERO",
"prof-u": "PROF",
"prof-u": "PROFESIÓN",
"origin-u": "ORIGEN",
"note-wound-threshold": "Nota: Wound Threshold & Death State are automatically applied. Increase 'Current' HP above your 'Wound Threshold' to see stats at their full value.",
"note-wound-threshold": "Nota: Umbral de Herida & Estado de Muerte se aplican automáticamente. Aumenta los PV 'Actuales' por encima de tu 'Umbral de Herida' para ver las Características a su valor completo.",
"stun-u": "ATU",
"run-u": "CARR",
"leap-u": "SAL",
"sta-u": "STA",
"enc-u": "ENC",
"sta-u": "AGU",
"enc-u": "EST",
"rec-u": "REC",
"resolv-u": "RESOLVER",
"wound-threshol-u": "UMBRAL DE DAÑO",
"resolv-u": "RESOLUCIÓN",
"wound-threshol-u": "UMBRAL DE HERIDA",
"bonus-melee-dmg-u": "BONUS CUERPO A CUERPO",
"skills-modifier-u": "CARACTERÍSTICAS",
"profession-skill-u": "HABILIDADES",
@@ -50,14 +50,14 @@
"wilderness-surviva-u": "SUPERVIVENCIA",
"reflexe-u": "REFLEJOS",
"brawlin-u": "PELEA",
"fast-strik-u": "FAST STRIKE",
"fast-strik-u": "ATAQUE RÁPIDO",
"disarm--take-u": "DISARM (TAKE)",
"strong-strik-u": "STRONG STRIKE",
"special-mov-u": "SPECIAL MOVE",
"strong-strik-u": "ATAQUE FUERTE",
"special-mov-u": "MOVIMIENTO ESPECIAL",
"charg-u": "CARGAR",
"bloc-u": "BLOCK",
"joint-attac-u": "JOINT ATTACK",
"parr-u": "PARRY",
"bloc-u": "BLOQUEAR",
"joint-attac-u": "ATAQUE CONJUNTO",
"parr-u": "DESVIAR",
"dodge-escap-u": "ESQUIVAR/ZAFARSE",
"mele-u": "MELÉ",
"ridin-u": "MONTAR",
@@ -69,7 +69,7 @@
"archer-u": "ARCO",
"athletic-u": "ATLETISMO",
"basic-rol-u": "TIRADA BÁSICA",
"repositio-u": "REPOSITION",
"repositio-u": "REPOSICIONARSE",
"crossbo-u": "BALLESTA",
"sleight-of-han-u": "JUEGO DE MANOS",
"stealt-u": "SIGILO",
@@ -107,14 +107,14 @@
"stat-modifier-u": "MOD. ESTADÍSTICAS",
"quick-roll-button-u": "TIRADAS RÁPIDAS",
"initiativ-u": "INICIATIVA",
"stun-death-save-u": "STUN & DEATH SAVE",
"crit-or-fumbl-u": "CRITÍCO Y PICIA",
"stun-death-save-u": "ATURDIMIENTO & SALVACIÓN VS MUERTE",
"crit-or-fumbl-u": "CRÍTICO O PIFIA",
"target-locatio-u": "GOLPE LOCALIZADO",
"quick-weapon-button-u": "ACCESO RÁPIDO ARMAS",
"skills--stats-modifier-note-u": "SKILLS, STATS & MODIFIER NOTES",
"notes-on-buffs-or-penalties": "For any notes on buffs or penalties that affect skills and/or stats...",
"skills--stats-modifier-note-u": "NOTAS DE HABILIDADES, ATRIBUTOS Y MODIFICADORES",
"notes-on-buffs-or-penalties": "Para cualquier nota de bonos o penalizadores que afectan a habilidades o características...",
"improvement-point-u": "PTOS. DE PERFECCIONAMIENTO",
"current-i-p-u": "PUNTOS ACTUALES",
"current-i-p-u": "PP ACTUALES",
"skill-ability-training-u": "PP POR ENTRENAMIENTO",
"-int-u": "(INT)",
"-ref-u": "(REF)",
@@ -128,7 +128,7 @@
"equipped-weapon-u": "ARMAS EQUIPADAS",
"weapons-u": "ARMAS",
"reliabilit-u": "FIABILIDAD",
"w-accuracy-u": "W. ACCURACY",
"w-accuracy-u": "PRECISIÓN DEL ARMA",
"range-u": "ALCANCE",
"bonus-dmg-u": "¿DAÑO EXTRA?",
"yes-u": "SI",
@@ -150,11 +150,11 @@
"p-bow-u": "P (ARCO)",
"p-crossbow-u": "P (BALLESTA)",
"any-other-u": "OTRO (OTRA)",
"conc-u": "CONC.",
"tiny-u": "TINY",
"small-u": "SMALL",
"medium-u": "MEDIUM",
"large-u": "LARGE",
"conc-u": "CD",
"tiny-u": "(D) DIMINUTO",
"small-u": "(P) PEQUEÑO",
"medium-u": "(G) GRANDE",
"large-u": "(I) IMPOSIBLE",
"weight-u": "PESO",
"effect-u": "EFECTO",
"enhancement-u": "MEJORA",
@@ -165,8 +165,8 @@
"equipped-armo-u": "ARMADURA EQUIPADA",
"max-s-u": "MAX CP",
"head-u": "CABEZA",
"armor-enh-u": "ARMOR ENH.",
"enc-value-u": "ENC. VALUE",
"armor-enh-u": "MEJORA DE ARMADURA",
"enc-value-u": "VALOR DE ESTORBO",
"armor-notes": "Armor notes such as layers, style and/or RP details...",
"torso-u": "TORSO",
"r-ar-u": "BRAZO DER.",
@@ -184,12 +184,12 @@
"have-diagram-u": "¿DIAGRAMA?",
"learned-u": "APRENDIDO",
"alchemical-substanc-u": "SUSTANCIA ALQUÍMICA",
"vitriol-u": "VITRIOL",
"vitriol-u": "VITRIOLO",
"rebis-u": "REBIS",
"aether-u": "AETHER",
"quebrith-u": "QUEBRITH",
"hydragenum-u": "HYDRAGENUM",
"vermilion-u": "VERMILION",
"aether-u": "ÉTER",
"quebrith-u": "AZUFRE",
"hydragenum-u": "AZGOUE",
"vermilion-u": "CINABRIO",
"sol-u": "SOL",
"caelum-u": "CAELUM",
"fulgur-u": "FULGUR",
@@ -198,7 +198,7 @@
"sign-u": "SEÑAL",
"spell-u": "HECHIZO",
"invocatio-u": "INVOCACIÓN",
"sta-cos-u": "STA COST",
"sta-cos-u": "COSTE AGU",
"non-u": "NADA",
"quer-u": "PREGUNTAR",
"duratio-u": "DURACIÓN",
@@ -208,13 +208,13 @@
"alt-sign-u": "ALT. SIGN",
"master-arch-priest-spells-invocatio-u": "MAESTRO/ARCIPRESTE - SEÑALES E INVOCACIONES",
"vigor-u": "VIGOR",
"1st-focus-u": "1ST FOCUS",
"focus-lvl-u": "FOCUS LVL",
"greater-focus-u": "GREATER FOCUS?",
"focus-notes": "Any notes about this focus go here...",
"2nd-focus-u": "2ND FOCUS",
"3rd-focus-u": "3RD FOCUS",
"4th-focus-u": "4TH FOCUS",
"1st-focus-u": "1º FOCO",
"focus-lvl-u": "NIVEL DE FOCO",
"greater-focus-u": "FOCO MAYOR",
"focus-notes": "Cualquier nota sobre este foco va aquí...",
"2nd-focus-u": "2º FOCO",
"3rd-focus-u": "3º FOCO",
"4th-focus-u": "4º FOCO",
"ritual-u": "RITUALES",
"prep-u": "PREP.",
"ritual-description-goes-here": "Descripción del ritual aquí...",
@@ -234,38 +234,38 @@
"affectation-u": "AFECTACIONES",
"feelings-on-peopl-u": "SENTIMIENTOS HACIA LOS DEMÁS",
"early-lif-u": "EARLY LIFE",
"witcher-training-u": "WITCHER TRAINING?",
"witcher-training-u": "¿ENTRENAMIENTO DE BRUJO?",
"homelan-u": "VAGABUNDO",
"parent-u": "PADRES",
"famil-u": "FAMILIA",
"influential-frien-u": "AMIGO INFLUYENTE",
"friend-u": "AMIGO",
"school-starting-age-u": "SCHOOL & STARTING AGE",
"school-starting-age-u": "ESCUELA & EDAD DE INICIO",
"early-trainin-u": "ENTRENAMIENTO BÁSICO",
"trial-u": "TRIALS",
"trial-u": "PRUEBAS",
"current-statu-u": "ESTADO ACTUAL",
"most-important-even-u": "EVENTO MÁS IMPORTANTE",
"siblings-rivals-friends-u": "HERMANOS, RIVALES y ENEMIGOS",
"sibling-u": "HERMANO",
"rival-u": "RIVAL",
"rival-u": "ENEMIGO",
"life-event-u": "ACONTECIMIENTOS EN TU VIDA",
"description-here-make-sure": "Description goes here. Make sure to include the decade in the left-hand 'year' box...",
"reputatio-u": "REPUTACIÓN",
"reputation-leve-u": "NIVEL DE REPUTACIÓN",
"reputation-notes-details": "Reputation notes & details...",
"reputation-notes-details": "Notas de reputación y detalles...",
"critical-wound-u": "HERIDAS CRÍTICAS",
"wound-typ-u": "TIPO DE HERIDA",
"days-u": "DÍAS",
"perks-racials-campaign-note-u": "BENEFICIOS, RACIALES Y NOTAS DE CAMPAÑA",
"additional-race-profession-details": "Additional race/profession details and campaign notes...",
"additional-race-profession-details": "Detalles adicionales de Raza o profesión y notas de campaña...",
"threat-u": "AMENAZA",
"bounty-u": "RECOMPENSA",
"environment-u": "ENTORNO",
"organisation-u": "ORGANIZACIÓN",
"height-u": "PESO",
"abilities-u": "HABILIDADES",
"ability-details": "Ability details go here...",
"ability-details": "Detalles sobre las características van aquí...",
"vulnerabilitie-u": "VULNERABILIDADES",
"list-npcs-vulnerabilities": "List the NPCs vulnerabilities & weaknesses here...",
"list-npcs-vulnerabilities": "Lista de vulnerabilidades y resistencias del PNJ va aquí...",
"loot-u": "BOTÍN"
}
+1 -1
View File
@@ -129,7 +129,7 @@ swordandscoundreloofficial:
teensinspaceofficial:
- 'Teens in Space Official'
- 'Teens in Space by Hunters Entertainment"'
- 'Teens in Space by Hunters Entertainment'
- 'GLORY'
- 'publisher'