Commit Graph
37458 Commits
Author SHA1 Message Date
Christoph 9dc52544a8 Updated Template, sheetworkers, and bug fixes 2020-06-09 09:39:26 -07:00
Jeremy Stroud 65639cdd82 Merge branch 'deadlands-classic-anniversary-improved' 2020-06-09 09:19:03 -07:00
wing-it be8d2f0003 fix casing for shadowrun 6 in approved.yml 2020-06-09 10:45:29 -05:00
Christoph 5f892bc0ef Fixed iteration bug in the Salvo Macro 2020-06-08 19:27:47 -07:00
Preston Wilson c2d3b49174 weekly translations 2020-06-08 18:01:26 -05:00
Preston Wilson e37c572d3a update yaml with new sheet 2020-06-08 15:48:26 -05:00
johnmoney-code 13631fef01 [Only War] overhauled character sheet (#6721)
* New Only War sheet

forked the Halo Mythic 3.5 sheet, mostly without incident. Comments show areas of further improvement.

* updated sheet code to reference attached files

* removed debug marks

roll20 might not be fond of seeing my extraneous code and plots to expand functionality. Since this sheet works as is, let's just do it now and revisit it after we get those features in
2020-06-08 15:23:54 -05:00
Thalar ca2b01633e [NOC] Beta v2 (#6671)
* Beta v2

* Adding Fiel counter

* Update NOC.html

One default value missing
2020-06-08 15:21:57 -05:00
Jeremy SandJeremy Stroud 211ebbfa94 [Deadlands classic anniversary improved] Updates (#6675)
* Main content, Combat and Traits tabs finished

* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections

* Set fate chips to display one on top of the other instead of side-by-side.

* Updated preview screenshot.

* Fixes to work in Roll20 preview mode. Removed obselete data tab

* Finished misc tab. Tested in Roll20

* Huckster implemented, some button fixes (weapons, huckster spells).

* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type

* Finalized arcane tab and subtabs

* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.

* Removed invalid selector

* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions

* Added images and changed image URLs to github hosting.

* Properly closed Input tags

* Added wound_mod and sheet worker

* Fixed broken sheet-section-toggle (broken when IDs removed)

* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.

* Added chip hording message to localization.

* Fixed TN check on hexslingin'

* Sheet cleanup, added ability to select appropriate Aptitude for shooting skills and included in roll as well as hit location.

* Added melee skills to Hand-to-Hand weapon section

* Sheet cleanup, created common rolls section, reworked sheet workers and added token friendly fields for Wind/Shots

* Updated alternate translation files.

* Updated German translations.

* Added translation keys to Hexslinger poker hands

* Removed invalid Atribute selector for melee.

* Bug fixes: added default value to StrLvl, fixed Guts+Grits display issue

* Added Quickness to Common Rolls

* Added wound modifier to rolls

* Added Wound Mods to core options, reworked CSS to allow additional options

* Translations for updates.

* Simplified Wounds Modifier

* Updated translation values

* Added Vigor common roll for stuns

Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
2020-06-08 15:19:12 -05:00
Wes Baker 18645adf58 [Old School Essentials by Necrotic Gnome] - 1.3.0 (#6699)
* Add reaction roll to monster sheet

Closes #13

* Add wisdom modifier to saving throw row, add mod queries to all saving throws

Closes #15

* Remove old saving throw values and transition code

Fixes #16

* Change average HP calculation to use sheet workers

Previous implementation was causing console warnings

* Remove spurious console.log

* Add saving throw changes to changelog

* Add patreon link to sheet.json

* Add French translation from @elbj
2020-06-08 15:16:57 -05:00
archibael d9c0a0f097 DangerousJourneys-Mythus update (#6724)
* Added first revision of Critter/OP sheet

+Bestiary-style view of stats using same underlying attributes as normal Heroic Persona sheet.
+ "_eff" effective parameters added for physical speed attributes to accomodate size. and computations involving PMSpd and PNSpd changed to use _eff versions instead
* Dazed indicator that lights up when either manually tripping it with checkbox or Mental/Spiritual damage exceeding EL.  Trips with Physical Damage as well, and will not turn off until Physical Damage is reduced below RL.  Changed movement rates and BAC to reflect the effects of Dazing, though not Dazed effects on Difficulty Rating changes.
+ Added Powers section to Castings page using Bestiary format.
+ Added a Bestiary checkbox to specify if Mental stats are a result of Cunning, which removes Mental EL and Mental Avoidances entirely.
* New damage types available: impact and blunt/impact
+ Speed Factor Penalty total now available
* Fixed Foreign Language repeating section (was "armor" should be "language"
* Tidied up a couple of headers in subAreas
+ Added Powers import capability
* Changed weapon/armor import to use carat and pipe delimiters instead of comma and colon
+ Added entire HP/Critter import capability, though Critter is still work in progress (needs KS and randomization for variation)
+ New options for rule variations: use Perception Mental as an alternative when computing BAC and reduce Dodging by SFPenalty or ONLY if Dodging is >5.
+Added Psychogenics as K/S areas
* added ability to import multiple Castings, Armor, weapons, Powers at once.
* Modified BAC to accept "Raw" instead of a normal subArea so Critters can have a straight BAC specified instead of having it be computed from STEEP
* Changed damage bonus to go off BAC instead of STEEP
* Moved most setAttrs calls to defining an object and sending all at once rather than individidual forEach loops with setAttrs in them.
* Modified Dodge computation to include SFPenalty

* updated image of sheet, json file, included spreadsheet with import formats

* updated import generator

Added cunning to import template

* Added Psychogenics areas and subareas

+ Psychogenics K/S areas and subs enabled.  Default heka computation is [TRAIT]Pows plus STEEP.  No other options yet, though...
+ New radio button in Config to decide on how to compute heka from Psychogenics.  Vril computation option does not yet work.

* Started new Heka computation code

+ Added computation for psychogenics, with Vril option and STEEP + Pow options available
+ Added limitations on Spellsongs and Necromancy Special Grade Castings
* Cosmetic changes to Bestiary view.  More to come!
+ New Revision code which will detect when character sheet has been updated and will execute update code if needed.  Should fix personahide bug, but will include warning and backup instructions in case it does not.
* Changed ShadowAttrs to update when size changes

* Change heka computation method

-No more heka compute button
* heka computation happens automagically in the background
+New Config sheet option to look at breakdown of heka computation
*Heka limitations now its own code
+Far Seeing added to Psychogenics Spiritual
* Fixed pn/pmspdeff computation to use Float for size
* Changed hekarules to radio button
* Changed Smithing/Welding to comform to MMM#3 with no ACT adder
* Heka computation now fills heka_max, with heka attribute available to track current heka

* Update roll20_import_generator2.xlsx

Added Subterranean Orientation

* More updates to Bestiary view

+ Added Subterranean Orientation K/S, which had somehow gotten missed before(!)
+ Added ability to vary STEEP via randomization where K/S areas are present and ranges are given
+ Added Outstanding K/S section to Bestiary view
+ Added repeating sections for multiple movement types
* Various cosmetic changes to Bestiary view
+Finished all remaining heka automatic computations

* upgraded Bestiary view

+ Added K/S areas to Bestiary view
+ Added optional randomization of STEEP and Joss in Bestiary since not since not all critters are created equal
 + added kstoggle initialization for Subterranean Orientation and Psychogenics to the Revision update script

* Update sheet.json

Updated instructions in JSON sheet

* Update roll20_import_generator2.xlsx

Added Subterranean Orientation and fixed Escape

* Delete roll20_import_generator.xlsx

Deleted obsolete template file

* Update sheet.json

Added a few extra instructional items in the json

* Update mythus.html

+ added more movement modes to Persona View, added armor speed factor  to their computation

* Update mythus.html

+Added Electrical and Fire and Chemical to allowed damage types.
+ Added armor "hits" to armor repeating section.
+Generate autofail and critfail numbers for K/S rolls
+ Add Casting roll template

* Update mythus.html

fixed typo

* Update mythus.html

Added First Aid into Bestiary view

* Update sheet.json

Fix broken JSON file.  Embarrassing.

* Update mythus.html

+ Added new critical fail and autofail attributes for later use in ks checks
2020-06-08 15:14:42 -05:00
yagrima 6b9da06b01 adding SR6D character sheet (#6716)
* Create asdf

* Add files via upload

* Delete asdf
2020-06-08 15:13:42 -05:00
Vince 5a20819588 Translation update for pt-br.json (#6720)
- added a Portuguese translation on crowdin but there isn't an option to specifically translate Brazilian Portuguese.
2020-06-08 15:06:39 -05:00
johnmagnum bcbf6c61bb Character Sheet for L'UltimaTorcia (#6723)
* Create CS Ultima Torcia

Character Sheet for italian RPG L'Ultima Torcia

* Delete UltimaTorcia

* CS Ultima Torcia

Adding CS for L'Ultima Torcia, italian fantasy RPG

* Delete sheet.json

* Delete CS_LUltimaTorcia.CSS

* Delete CS_LUltimaTorcia.html

* Delete lut.png

* UltimaTorcia CS

CS for italian RPG L'Ultima Torcia

* Update sheet.json

* Update sheet.json
2020-06-08 13:00:33 -07:00
cczernia 37c87e86e2 Bite marks (#6660)
* Bite Marks original commit.

Based off the Saga of the Icelanders sheet by Cal McLennan. Includes Character Sheet, Pack Sheet, Basic Moves and MC moves.

* Update img in sheet.css

* Update sheet.json

* Fix game in json

JSON referred to the wrong game.

* Fix css image url

Fix css image url

* correcting pull request update

Fixing merge conflict

* correcting merge conflict

Correcting mistake made during merge conflict
2020-06-08 14:52:41 -05:00
Jeremy S 8f58691644 Merge branch 'master' into deadlands-classic-anniversary-improved 2020-06-08 12:50:52 -07:00
Zakarik 484bb7c0fc [Meute] New Sheet (#6722)
* add Meute

* update img
2020-06-08 14:50:47 -05:00
OneRedBeard 7bcdabd7c4 New sheet [Das Schwarze Auge: Ilaris] (#6691)
* DSA Ilaris CCS 1.3.1 first push

A first working version of my Das Schwarze Auge: Ilaris Custom Character Sheet. (dev version 1.3.1)

* Sheet.json created, renamed files

* Update sheet.json

* Update readme.txt

* Update sheet.json

* Renamed files, updated sheet.json
2020-06-08 14:46:46 -05:00
Michael Calleia 0cc24ca416 Empire of the petal throne (#6688)
* Create EPT_text.png

* Empire of the Petal Throne v1

* skills improved

* type fix

* group not class

* typo

* professional skills

* Empire of the Petal Throne
2020-06-08 14:37:18 -05:00
DarrenHorton 59d8d898b5 Added new sheet called Paranoia_mongoose_oneclick - allows rolling the dice pool with a single click (#6622)
* New version - allows rolling the dice pool with a single click

The current version of this sheet has a menu system for rolling dice that takes 3 clicks to roll each time. This new sheet has the roll button on the sheet.
Added fill from the left on all checkboxes.
Added space for new skills to be added by the player.
+ a variety of other fixes.

* Re-submiting with trailing comma removed

I've also removed the translation files as you advised translations are submitted through another process.
2020-06-08 14:16:01 -05:00
noritaka97andNoritaka971 b76924ffd4 [A Song of Ice and Fire] Minor Update (#6697)
* [A Song of Ice and Fire] Minor Update

- Minor translation fix
- Add new field translation
- Update French translation
- Invert field value between Army penalty and Army Bulk
- Modify Army Table Design
- Update css design
- Add Hero Bonus in the Army
- Add Disorganization Malus

* [A Song of Ice and Fire] Minor Update 2

- Minor translation fix
- Add new field translation
- Update French translation
- Invert field value between Army penalty and Army Bulk
- Modify Army Table Design
- Update css design
- Add Hero Bonus in the Army
- Add Disorganization Malus
- Remove button value from attribut

Co-authored-by: Noritaka971 <contact@noritaka.eu>
2020-06-08 14:09:17 -05:00
Aécio Benício Fernandes 3791a6811a Update pt.json (#6712)
Translate to brazilian portuguese
2020-06-08 14:08:27 -05:00
Tealk 952dc8c14c [Dark Heresy] improvements (#6693)
* format document

* format document

* remove empty ruleset

* attack throws expanded

* add standard property

* fancy result view

* translation de en

* add modifier to rolltemplate
2020-06-08 13:42:19 -05:00
Reikou fd6a16b2ca Alternity RPG Sheet Fix (Missing Skill) (#6700)
* added direct fire

added missing skill.

* Update readme.md
2020-06-08 13:38:47 -05:00
Kasenai3 d2c508bbd9 HTML syntax minor correction (#6704) 2020-06-08 13:36:28 -05:00
Javier 3feddea293 Update Cyberpunk2020.html (#6701)
Change 1d10! to 1d10!!

If you roll in 1d10 10 and critic as 1, mark with pifia
2020-06-08 13:35:41 -05:00
Samuel Munilla 6150c82eb8 LANCER RPG (1.8): Fix bonus damage display (#6685)
When base damage and bonus damage were the same type, only the bonus
damage would display. This adds additional template variables to let
the bonus damage always display separately.
2020-06-08 13:33:16 -05:00
clufox37 041d78c906 Update ko.json (#6686)
I don't know what does 'weekly translations' mean. But it roll-backed korean translations, and made me sad. :(
2020-06-08 13:03:16 -05:00
Tealk e5a08bbe53 [Aborea] bugfix & features (#6672)
* switch ob to popup

* add rüstung

* gewicht -> info

* add notes textbox hide switch

* fix calc leben and mana
2020-06-08 13:02:14 -05:00
Javier d01337bc6b Update translation.json (#6677)
Added incomplete key-value
2020-06-08 12:19:53 -05:00
generalripphook 91e98f7be6 Hackmaster 5e Updates (#6681)
* Jumping & Poison Save Errors

There was a missing } in the script worker for jumping and Poison save was incorrectly adding level to it.

* Update HackMaster_5E.html

* Update

Add repeating wound section, notes for saving throws, ranged speed level bonuses, variable defense dice, ranged combat profiles

* Updating for Repeating Wound Section

* Fixed Bugs

Wound bugs and one checkbox opening multiple.

* Remove API feature

* Shield Use Bug Fixed
2020-06-08 12:13:03 -05:00
Runi Arnsbjörnson 70cb912f52 [Alien TTRPG] adding Gm roll option (#6703)
* adding Gm roll option

Not sure about it inspired by other character sheet gm roll process

* Update Alien-Roleplaying-Game.html

beautyfication
2020-06-08 12:11:17 -05:00
Christoph 983765214f Rolltemplate finished 2020-06-08 10:11:11 -07:00
saamok 0a8f76663f [Scion2e] Rolls fixed to use exploding dice (#6673)
Modified the attributes used to build the roll for the roll template to use exploding dice (d10!) instead of normal d10's. Also added the curly brackets needed for the roll engine to understand that we want to explode normally, not based on the target number.
2020-06-08 12:10:23 -05:00
Larry0n a6524a3b8c Some translation for Gather Information fields (#6694)
Russian translation from official Blades in the Dark rule book.
2020-06-08 12:09:21 -05:00
Lockbox313 3a503a02e7 Add files via upload (#6709) 2020-06-08 11:54:53 -05:00
ap3h3ad 913c0219d9 [Splittermond] Small design adjustments (#6705)
* Adding german translation

* Small bugfixes, new modifiers

* Reverting

* Adding spells to ork warrior template

* Small bugfix

* Small design adjustments + added a calculating button
2020-06-08 11:53:52 -05:00
drbleifuss 925d786bd3 Update _de.json (#6710) 2020-06-08 11:27:56 -05:00
Karlinator c1d69cc18f SWN Revised v2.4.9 HOTFIX (#6715)
* Updating from external repo

* Updating from external repo

* Revert "Updating from external repo"

This reverts commit 058e6bc5ec.

* Revert "Updating from external repo"

This reverts commit ac5cd98a89.

* Updating from external repo

* Changes for 2.4.9
2020-06-08 11:26:44 -05:00
Aetis ffc130e3a1 Removed Alignment (#6707) 2020-06-08 11:21:00 -05:00
johcker 61e7f618b7 Dano a distancia (#6714)
Correcao do calculo do dano dos ataques a distancia das armas 4 a 6, inclusive no modo furtivo.
2020-06-08 11:19:47 -05:00
Ken d00ba42098 Gurps 2.3.7 (#6719)
* GURPS

Issue #183 Updates to combat and spell tables.

* gurps

Issue #183 updated to V7 of combat skill linking

* gurps

Issue #131 Add level column to repeating traits
2020-06-08 11:18:53 -05:00
G-G-G 66fd35f444 Mongoose Traveller 2e - fixed repeating section rolls (#6717)
The specialty skills have an upper case letter in their fieldset name, causing button rolls to fail when called in macros. Fixed.
2020-06-08 11:17:18 -05:00
G-G-G 7489d85046 Mongoose Traveller 1e - fixed repeating section rolls (#6718)
The specialty skills have an upper case letter in their fieldset name, causing button rolls to fail when called in macros. Fixed.
2020-06-08 11:16:46 -05:00
Randy Knapp 5dff4a7532 [Zafir] GM's Tools, Several Minor Improvements (#6680)
* [Zafir] Swap between character sheet and GM toolkit

* [Zafir] Fixing up attack blocks, plus splitting gm tools into tabs

* [Zafir] Hooked up attacks, enemy unit selection, and some styling

* [Zafir] More advanced selected enemy box formatting

* [Zafir] Combat attribute calculator

* [Zafir] Changing will attack crit success text

* [Zafir] Added dodge value to GM units. Changed layout of GM units to accomodate.

* [Zafir] Condensed upper sheet option, show focus option

* [Zafir] Added overwatch field for attacks, changed some header verbiage

* [Zafir] Character sheet translation

* [Zafir] Adding translations for GM's Tools and Roll Templates

* [Zafir] Added translation file

* [Zafir] Added grenade attack to GM's tools

* [Zafir] Added Grenade Attack

* [Zafir] Added test for panic roller, placeholders for text inputs, and default values for number inputs

* [Zafir] Changed layout of GM units editor

* [Zafir] Made attacks addable and removeable

* [Zafir] Reflected multiple attacks on the GM combat panel

* [Zafir] Adding an option to change the primary weapon to a special equipment entry

* [Zafir] Adding an option to show a larger textbox for Origin

* [Zafir] Converting Proficiencies and Languages to a textarea

* [Zafir] Improving ability activation by automatically adding roll entries into the combat panel, Will Actions

* [Zafir] Added helper buttons to abilities to set cooldowns and use charges

* [Zafir] Hooking up weapon attack abilities

* [Zafir] Updating abilities if they're on cooldown or out of charges

* [Zafir] Fixing some bugs with cooldown/charge tracking and changing the buttons for them

* [Zafir] Added area of effect ability rolls

* [Zafir] Showing number of charges remaining on the abilities Use Charge button

* [Zafir] Added concealment tracker

* [Zafir] Round start button that decrements cooldowns

* [Zafir] Combat Initializer button

* [Zafir] Renaming Initialize Combat button

* [Zafir] Added a convenient ammo decrement and reload button on the primary weapon attack

* [Zafir] Cleanup around attack buttons and states

* [Zafir] Layout change to Status

* [Zafir] Focus points symbol

* [Zafir] More symbols

* [Zafir] Cleaning up condensed view, plus new icons

* [Zafir] Zmail tooltip

* [Zafir] Moving Usable Items to their own tab. Added usable abilities to the combat panel

* [Zafir] Quick bugfix with the new usable tab in combat

* [Zafir] Adding icons to the Charges and Cooldown tracker

* [Zafir] Added usable items with charges

* [Zafir] Adding Usable grenade/heavy weapon attacks

* [Zafir] Hooking up special ammo

* [Zafir] better styling for special ammo

* [Zafir] Fixing a bug with usable abilities that have both charges and cooldown

* [Zafir] Turning spellcheck off of the proficiencies and language text areas

* [Zafir] Charactermancer WIP

* [Zafir] Charactermancer WIP

* [Zafir] Charactermancer Species/Origin
2020-06-08 11:07:01 -05:00
Osvel Cabrera f31abc8d31 Fallout VNDPNP - Damage Calculator (#6678)
* Damage Calculator

Add a simple damage calculator in the Armor Section.

* Ceil Damage Calculator

Changed round to ceil for the Damage Calculator.

* YouTube Sheet Guide Link

Added link to Roll20 Character Sheet Guide.

* Sequence Hot Fix

Replaced "round" with "ceil" and fixed issue with Sequence.
2020-06-08 10:58:29 -05:00
Christoph b92443eb7e Added Salvo Dice Images 2020-06-08 08:55:49 -07:00
Randy Knapp 2826ec84f8 [Zafir] WIP Charactermancer Equipment 2020-06-08 08:54:50 -07:00
Vince e5ec95fff0 Translation update for pt-br.json
- added a Portuguese translation on crowdin but there isn't an option to specifically translate Brazilian Portuguese.
2020-06-08 00:26:28 -07:00
Jeremy Stroud c9aec5fe02 Added Vigor common roll for stuns 2020-06-07 23:38:08 -07:00