* New Only War sheet
forked the Halo Mythic 3.5 sheet, mostly without incident. Comments show areas of further improvement.
* updated sheet code to reference attached files
* removed debug marks
roll20 might not be fond of seeing my extraneous code and plots to expand functionality. Since this sheet works as is, let's just do it now and revisit it after we get those features in
* Main content, Combat and Traits tabs finished
* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections
* Set fate chips to display one on top of the other instead of side-by-side.
* Updated preview screenshot.
* Fixes to work in Roll20 preview mode. Removed obselete data tab
* Finished misc tab. Tested in Roll20
* Huckster implemented, some button fixes (weapons, huckster spells).
* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type
* Finalized arcane tab and subtabs
* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.
* Removed invalid selector
* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions
* Added images and changed image URLs to github hosting.
* Properly closed Input tags
* Added wound_mod and sheet worker
* Fixed broken sheet-section-toggle (broken when IDs removed)
* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.
* Added chip hording message to localization.
* Fixed TN check on hexslingin'
* Sheet cleanup, added ability to select appropriate Aptitude for shooting skills and included in roll as well as hit location.
* Added melee skills to Hand-to-Hand weapon section
* Sheet cleanup, created common rolls section, reworked sheet workers and added token friendly fields for Wind/Shots
* Updated alternate translation files.
* Updated German translations.
* Added translation keys to Hexslinger poker hands
* Removed invalid Atribute selector for melee.
* Bug fixes: added default value to StrLvl, fixed Guts+Grits display issue
* Added Quickness to Common Rolls
* Added wound modifier to rolls
* Added Wound Mods to core options, reworked CSS to allow additional options
* Translations for updates.
* Simplified Wounds Modifier
* Updated translation values
* Added Vigor common roll for stuns
Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
* Add reaction roll to monster sheet
Closes#13
* Add wisdom modifier to saving throw row, add mod queries to all saving throws
Closes#15
* Remove old saving throw values and transition code
Fixes#16
* Change average HP calculation to use sheet workers
Previous implementation was causing console warnings
* Remove spurious console.log
* Add saving throw changes to changelog
* Add patreon link to sheet.json
* Add French translation from @elbj
* Added first revision of Critter/OP sheet
+Bestiary-style view of stats using same underlying attributes as normal Heroic Persona sheet.
+ "_eff" effective parameters added for physical speed attributes to accomodate size. and computations involving PMSpd and PNSpd changed to use _eff versions instead
* Dazed indicator that lights up when either manually tripping it with checkbox or Mental/Spiritual damage exceeding EL. Trips with Physical Damage as well, and will not turn off until Physical Damage is reduced below RL. Changed movement rates and BAC to reflect the effects of Dazing, though not Dazed effects on Difficulty Rating changes.
+ Added Powers section to Castings page using Bestiary format.
+ Added a Bestiary checkbox to specify if Mental stats are a result of Cunning, which removes Mental EL and Mental Avoidances entirely.
* New damage types available: impact and blunt/impact
+ Speed Factor Penalty total now available
* Fixed Foreign Language repeating section (was "armor" should be "language"
* Tidied up a couple of headers in subAreas
+ Added Powers import capability
* Changed weapon/armor import to use carat and pipe delimiters instead of comma and colon
+ Added entire HP/Critter import capability, though Critter is still work in progress (needs KS and randomization for variation)
+ New options for rule variations: use Perception Mental as an alternative when computing BAC and reduce Dodging by SFPenalty or ONLY if Dodging is >5.
+Added Psychogenics as K/S areas
* added ability to import multiple Castings, Armor, weapons, Powers at once.
* Modified BAC to accept "Raw" instead of a normal subArea so Critters can have a straight BAC specified instead of having it be computed from STEEP
* Changed damage bonus to go off BAC instead of STEEP
* Moved most setAttrs calls to defining an object and sending all at once rather than individidual forEach loops with setAttrs in them.
* Modified Dodge computation to include SFPenalty
* updated image of sheet, json file, included spreadsheet with import formats
* updated import generator
Added cunning to import template
* Added Psychogenics areas and subareas
+ Psychogenics K/S areas and subs enabled. Default heka computation is [TRAIT]Pows plus STEEP. No other options yet, though...
+ New radio button in Config to decide on how to compute heka from Psychogenics. Vril computation option does not yet work.
* Started new Heka computation code
+ Added computation for psychogenics, with Vril option and STEEP + Pow options available
+ Added limitations on Spellsongs and Necromancy Special Grade Castings
* Cosmetic changes to Bestiary view. More to come!
+ New Revision code which will detect when character sheet has been updated and will execute update code if needed. Should fix personahide bug, but will include warning and backup instructions in case it does not.
* Changed ShadowAttrs to update when size changes
* Change heka computation method
-No more heka compute button
* heka computation happens automagically in the background
+New Config sheet option to look at breakdown of heka computation
*Heka limitations now its own code
+Far Seeing added to Psychogenics Spiritual
* Fixed pn/pmspdeff computation to use Float for size
* Changed hekarules to radio button
* Changed Smithing/Welding to comform to MMM#3 with no ACT adder
* Heka computation now fills heka_max, with heka attribute available to track current heka
* Update roll20_import_generator2.xlsx
Added Subterranean Orientation
* More updates to Bestiary view
+ Added Subterranean Orientation K/S, which had somehow gotten missed before(!)
+ Added ability to vary STEEP via randomization where K/S areas are present and ranges are given
+ Added Outstanding K/S section to Bestiary view
+ Added repeating sections for multiple movement types
* Various cosmetic changes to Bestiary view
+Finished all remaining heka automatic computations
* upgraded Bestiary view
+ Added K/S areas to Bestiary view
+ Added optional randomization of STEEP and Joss in Bestiary since not since not all critters are created equal
+ added kstoggle initialization for Subterranean Orientation and Psychogenics to the Revision update script
* Update sheet.json
Updated instructions in JSON sheet
* Update roll20_import_generator2.xlsx
Added Subterranean Orientation and fixed Escape
* Delete roll20_import_generator.xlsx
Deleted obsolete template file
* Update sheet.json
Added a few extra instructional items in the json
* Update mythus.html
+ added more movement modes to Persona View, added armor speed factor to their computation
* Update mythus.html
+Added Electrical and Fire and Chemical to allowed damage types.
+ Added armor "hits" to armor repeating section.
+Generate autofail and critfail numbers for K/S rolls
+ Add Casting roll template
* Update mythus.html
fixed typo
* Update mythus.html
Added First Aid into Bestiary view
* Update sheet.json
Fix broken JSON file. Embarrassing.
* Update mythus.html
+ Added new critical fail and autofail attributes for later use in ks checks
* Bite Marks original commit.
Based off the Saga of the Icelanders sheet by Cal McLennan. Includes Character Sheet, Pack Sheet, Basic Moves and MC moves.
* Update img in sheet.css
* Update sheet.json
* Fix game in json
JSON referred to the wrong game.
* Fix css image url
Fix css image url
* correcting pull request update
Fixing merge conflict
* correcting merge conflict
Correcting mistake made during merge conflict
* DSA Ilaris CCS 1.3.1 first push
A first working version of my Das Schwarze Auge: Ilaris Custom Character Sheet. (dev version 1.3.1)
* Sheet.json created, renamed files
* Update sheet.json
* Update readme.txt
* Update sheet.json
* Renamed files, updated sheet.json
* Create EPT_text.png
* Empire of the Petal Throne v1
* skills improved
* type fix
* group not class
* typo
* professional skills
* Empire of the Petal Throne
* New version - allows rolling the dice pool with a single click
The current version of this sheet has a menu system for rolling dice that takes 3 clicks to roll each time. This new sheet has the roll button on the sheet.
Added fill from the left on all checkboxes.
Added space for new skills to be added by the player.
+ a variety of other fixes.
* Re-submiting with trailing comma removed
I've also removed the translation files as you advised translations are submitted through another process.
* [A Song of Ice and Fire] Minor Update
- Minor translation fix
- Add new field translation
- Update French translation
- Invert field value between Army penalty and Army Bulk
- Modify Army Table Design
- Update css design
- Add Hero Bonus in the Army
- Add Disorganization Malus
* [A Song of Ice and Fire] Minor Update 2
- Minor translation fix
- Add new field translation
- Update French translation
- Invert field value between Army penalty and Army Bulk
- Modify Army Table Design
- Update css design
- Add Hero Bonus in the Army
- Add Disorganization Malus
- Remove button value from attribut
Co-authored-by: Noritaka971 <contact@noritaka.eu>
* format document
* format document
* remove empty ruleset
* attack throws expanded
* add standard property
* fancy result view
* translation de en
* add modifier to rolltemplate
When base damage and bonus damage were the same type, only the bonus
damage would display. This adds additional template variables to let
the bonus damage always display separately.
* Jumping & Poison Save Errors
There was a missing } in the script worker for jumping and Poison save was incorrectly adding level to it.
* Update HackMaster_5E.html
* Update
Add repeating wound section, notes for saving throws, ranged speed level bonuses, variable defense dice, ranged combat profiles
* Updating for Repeating Wound Section
* Fixed Bugs
Wound bugs and one checkbox opening multiple.
* Remove API feature
* Shield Use Bug Fixed
Modified the attributes used to build the roll for the roll template to use exploding dice (d10!) instead of normal d10's. Also added the curly brackets needed for the roll engine to understand that we want to explode normally, not based on the target number.
* Adding german translation
* Small bugfixes, new modifiers
* Reverting
* Adding spells to ork warrior template
* Small bugfix
* Small design adjustments + added a calculating button
* Updating from external repo
* Updating from external repo
* Revert "Updating from external repo"
This reverts commit 058e6bc5ec.
* Revert "Updating from external repo"
This reverts commit ac5cd98a89.
* Updating from external repo
* Changes for 2.4.9
* [Zafir] Swap between character sheet and GM toolkit
* [Zafir] Fixing up attack blocks, plus splitting gm tools into tabs
* [Zafir] Hooked up attacks, enemy unit selection, and some styling
* [Zafir] More advanced selected enemy box formatting
* [Zafir] Combat attribute calculator
* [Zafir] Changing will attack crit success text
* [Zafir] Added dodge value to GM units. Changed layout of GM units to accomodate.
* [Zafir] Condensed upper sheet option, show focus option
* [Zafir] Added overwatch field for attacks, changed some header verbiage
* [Zafir] Character sheet translation
* [Zafir] Adding translations for GM's Tools and Roll Templates
* [Zafir] Added translation file
* [Zafir] Added grenade attack to GM's tools
* [Zafir] Added Grenade Attack
* [Zafir] Added test for panic roller, placeholders for text inputs, and default values for number inputs
* [Zafir] Changed layout of GM units editor
* [Zafir] Made attacks addable and removeable
* [Zafir] Reflected multiple attacks on the GM combat panel
* [Zafir] Adding an option to change the primary weapon to a special equipment entry
* [Zafir] Adding an option to show a larger textbox for Origin
* [Zafir] Converting Proficiencies and Languages to a textarea
* [Zafir] Improving ability activation by automatically adding roll entries into the combat panel, Will Actions
* [Zafir] Added helper buttons to abilities to set cooldowns and use charges
* [Zafir] Hooking up weapon attack abilities
* [Zafir] Updating abilities if they're on cooldown or out of charges
* [Zafir] Fixing some bugs with cooldown/charge tracking and changing the buttons for them
* [Zafir] Added area of effect ability rolls
* [Zafir] Showing number of charges remaining on the abilities Use Charge button
* [Zafir] Added concealment tracker
* [Zafir] Round start button that decrements cooldowns
* [Zafir] Combat Initializer button
* [Zafir] Renaming Initialize Combat button
* [Zafir] Added a convenient ammo decrement and reload button on the primary weapon attack
* [Zafir] Cleanup around attack buttons and states
* [Zafir] Layout change to Status
* [Zafir] Focus points symbol
* [Zafir] More symbols
* [Zafir] Cleaning up condensed view, plus new icons
* [Zafir] Zmail tooltip
* [Zafir] Moving Usable Items to their own tab. Added usable abilities to the combat panel
* [Zafir] Quick bugfix with the new usable tab in combat
* [Zafir] Adding icons to the Charges and Cooldown tracker
* [Zafir] Added usable items with charges
* [Zafir] Adding Usable grenade/heavy weapon attacks
* [Zafir] Hooking up special ammo
* [Zafir] better styling for special ammo
* [Zafir] Fixing a bug with usable abilities that have both charges and cooldown
* [Zafir] Turning spellcheck off of the proficiencies and language text areas
* [Zafir] Charactermancer WIP
* [Zafir] Charactermancer WIP
* [Zafir] Charactermancer Species/Origin
* Damage Calculator
Add a simple damage calculator in the Armor Section.
* Ceil Damage Calculator
Changed round to ceil for the Damage Calculator.
* YouTube Sheet Guide Link
Added link to Roll20 Character Sheet Guide.
* Sequence Hot Fix
Replaced "round" with "ceil" and fixed issue with Sequence.