Commit Graph
37458 Commits
Author SHA1 Message Date
Djjus d317fc63af [Warhammer fantasy 4e Charsheet] Condition Tracking, new UI themes & fixes (#6746)
* Fixes & new UI Theme

- New UI Theme - Empire
- NPC - Oppsed Melee roll wrong name (character_ / not npc_)
- Ranged Weapon Adv not added to target

- Removed an extra curly bracket (This should fix the problem behind issue Roll20#6152)

* Revert "Fixes & new UI Theme"

This reverts commit 828ac4aa3f7c91b80136f26790c5279d392f69ec.

* new bg empire

* fixes & new ui theme

* Update README.md

* Update Warhammer 4e Character Sheet.css

Dwarf theme added

* Update README.md

* Update Warhammer 4e Character Sheet.css

* Update Warhammer 4e Character Sheet.css

font color fixes

* elf theme add in code & font clean up

* Update README.md

* java bug fixed

Fixed bug preventing Characteristic Bonus Modifier value from adding to the Characteristic Bonus Current value, due to javascript omission

* sheet spacing fix

* Update README.md

* Update Warhammer 4e Character Sheet.html

* Feature add

Condition tracking added with TokenMod integration

also general button clean up

* Update README.md
2020-06-15 09:28:28 -05:00
Thalar 9a1bbc4d49 [NOC] Addind Menace counter and fix font issue (#6745)
* Fix for a font & new translations

* Adding Menace counter

* Add traits weapons
2020-06-15 09:27:58 -05:00
DBFBlackbullandPeter Bjerg Mogensen 59277d087c AD&D_2E_Revised_Proficiencies_calculators_Attribute_auto-fill_and_more (#6744)
* Indentation and initial work on proficiencies

* Removed inherited margin from header elements. Now default margin of 0 should take effect

* Styling of languages with table headers

* Fixed standard currency convertion. 1 PP = 5 GP

* - First attempt at fixing gem value calculation and gear wight calculation

- Added currency6 wieght to all movement calculations. It was missing

* Styled the movement section to show weight a bit prettier

* Removed unnecessary extra calculations from rogue table

* Added first iteration of standard turning rolls

* Bumped version

* Added Legend Lore to skill level calculation

* - Changed gear stored calculations to use correct attribute name

- Styled the right side to not be wrapped in UL elements

* - Inserted newlines in placeholder text. Works on chrome

- Added text area note fields for weapon and nonweapon profs
- Added macro fields and remaining fields for weapon and nonweapon profs slots
- Added sheet workers for weapon and nonweapon profs. Testing two different approaches to see what works

* Bumped version

* Next try to make mount weight work.

* Fixed Platinium convertion to be 1/5 gold instead of 1/10 gold

* Bumped version

* Changed dash to collon and removed pipe separators for weapon notes placeholders

* - Deleted old mount equipment sheetworker code as it is no longer needed

- Corrected prof slot calculations to take value directly from m property and not "cast" it first
- Disabled the weapprofslotsremain field
- Bumped version number

* - Turned off Weapon prof sheetworker, so only work on a single problem at a time

- Added 0 as default value for remaining (should do nothing)
- Added parentheses around values read from attribute and repeating, in hopes that it makes a difference

* Bumped version

* - Removed unneeded "repeating_" from method call

- Bumped verison

* - Tried to specify attribute assignment to be integer to fit into number input field. If this doesn't work I will change attribute field to be type text

- Bumped version

* Bumped version

* - Final try to make sheetworker work. Changed output attribute to be text, instead of number

- Bumped version

* FInished up new buttons for Turn Undead

* - Fixed styling and butotn name for turning tables

- Corrected the wording in the All in one turning button
- Change profslotsremain output attribute to be readonly instead of disabled. This is done to avoid the data-formula attribute being added

* Bumped version

* - Change output weapon prof field to readonly to make it update from sheetworker

- Added console logs to figure why the updated sum isn't correct
- Bumped version

* Changed Weapon prof and non weapon prof remaining calculators to be disabled Autocalc fields

* - Did a bit of styling on the attributes table

- Added some better text for some of the rolls
- Added all ability scores tables to the sheet for upcoming auto fill

* - Changed default values on STR to placeholders

- Added table values for exceptional strength
- Added change handler for strength, stamina and muscle.

* - Updated ability scores tables

- Added a general ability scores parser
- Added auto fill sheet workers for dex, con, int, wis, and cha

* Moved Regeneration up to be floating inbetween Health and Fitness as none of them affect it

* Bumped version!

* Added percentages to some roll texts and removed calculation from opendoor check

* - Fixed a calculation error in Nonweapon profs remaining

- Removed pipes from placeholder text, and added parentheses to make sure calculations is done in the right order

* - Gave ability score input fields a little more width to hold all the data

- Gave custom ability scores a dynamic width

* Updated roll output for Nonweapon proficiency to use /em instead of /roll for chat message

* Bumped version

* - Added announcement checkbox

- Bumped version

* Removed duplicate annoucement elements

* Changed placeholder references to 'Fighters' to 'Warrior' to be in alignment with the Players Handbook

* - Removed Legend Lore form rogue skills level, as it is the bard identify. It does not use from the pool of skills

- Added boarder box to textareas

* Fixed dexterity lookup

* Update some standard wisdom fields

* Added Tunneling and Escape bonds to dexterity attribute auto fill

* Changed BirthRight currency to use its own checkbox

* Bumped version for release

Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
2020-06-15 09:27:23 -05:00
ap3h3ad 864b41ef6a [Splittermond] Addded more space for mastery and spell description (#6743)
* Adding german translation

* Small bugfixes, new modifiers

* Reverting

* Adding spells to ork warrior template

* Small bugfix

* Small design adjustments + added a calculating button

* Adding more space for spell and mastery descriptions

* Added an attribute for character to chose

* Fixed typo

* Fixed typo

* Changed the tooltips behaviour

* Small fix

* Commenting out useless code

* Adding user survey link
2020-06-15 09:26:33 -05:00
clufox37 c986e332ee Update ko.json (#6740) 2020-06-15 09:21:59 -05:00
rafaelartur 312b024a46 SUper Update 3D&T Alpha (#6739)
Super atualização de ficha de personagens;
Adiconado regras de combate;
Melhoria nos testes de atributos;
Melhoria na disposição dos itesn na ficha;
Adicionao Tab pra veiculos e robos;
Melhoria no teste de magia;
Criação de bonus em atributos;
2020-06-15 09:21:39 -05:00
Karlinator 23ad7bf6a5 gear price info 2020-06-15 16:21:22 +02:00
Zakarik cbdf6f5d9a [Meute] Bugfix (#6738) 2020-06-15 09:21:19 -05:00
Bill Garrett 0ebf620604 Champions Now: assorted quality of life improvements (#6735)
* Champions Now: support END and Recover actions, properly calculate fields

* Champions Now: allow forfor calculation of point total
2020-06-15 09:21:01 -05:00
Samuel Munilla 484176279a LANCER RPG (1.8): Make always rolling 6d6 optional (#6733)
This adds a fouth button to the character sheet to roll the 6d6
dice block instead of rolling it every time. If the previous
ACC/DIFF buttons are used, an annotation is displayed next to the
calculated roll instead.
2020-06-15 09:20:40 -05:00
Jonathan Andrews 0a8b096c1f initial commit (#6732) 2020-06-15 09:20:21 -05:00
Kevin Brock dba42e834b Alternate sheet for Heart: The City Beneath (#6726)
* Halo_Mythic

* major updates to Heart sheet--enough to be distinct option?

* updating sheet image

* internationalization prep updates

* internationalization prep updates

* renaming & aesthetic reformatting of equipment and resource repeating fields section

* fixing minor formatting error to line up repeating fields

* minor base translation label update
2020-06-15 09:18:30 -05:00
OneRedBeard 25a9797d3f [Das Schwarze Auge Ilaris] Update 1.4 (#6727)
* Update readme.txt

* Update 1.4

Full Roll Modifiers for Talents are now shown; Damage modifier for special parries added.
Readme updated.

* Update readme.txt

* Update ilaris_roll20.html

Slight layout adaptation.

* Additional new features for v1.4

Added zone armor, additional talents, energy, wounds and fate points usable as token values, berserk trait, and a sheet worker for interdependent values four wounds and wound modifiers.

* Delete legacy free talents

Delete legacy free talents, as the text fields are replaced with repeating fields.

* Update ilaris_roll20.html

Added roll template terms for special abilities.

* Added titles to inputs and buttons

Explanatory Tooltips added to most inputs and roll buttons. Small additions to readme.

* More tooltips, one calculation fix.

Some more tooltips, fixed hammer blow damage.

* Update ilaris_ccs_thumbnail.PNG

* Attacks of opportunity added.

* Fixes and improvements in combat modifier formulas.

* Differentiation of Wounds and Exhaustion added

New attributes for wounds and exhaustion, plus sheet worker to combine both, shaking hands with wound modifier sheet worker.
2020-06-15 09:13:42 -05:00
tifereth d2e0de8b2e Arianrhod2 (new sheet) (#6654)
* Arianrhod 2e sheet

* remove some not using css entries

* Fix typos in filenames.

* change author in sheet.json

* Change every tables to grids

* Clean all table-related stuffs.
Change screenshot.
2020-06-15 08:58:35 -05:00
Andreas J 1951ac5aa5 1800 El Ocaso de la Humanidad: bugfix by @Hornwar (#6332) 2020-06-15 08:54:56 -05:00
max37 2db7cb38da [Torchbearer] Magic and Beginner's Luck improvements (#6728)
* Spellbook and macros fix

* Beginner's Luck update
2020-06-15 08:51:16 -05:00
Jeremy SandJeremy Stroud a976d19483 [Deadlands classic anniversary improved] Bug Fix (#6729)
* Main content, Combat and Traits tabs finished

* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections

* Set fate chips to display one on top of the other instead of side-by-side.

* Updated preview screenshot.

* Fixes to work in Roll20 preview mode. Removed obselete data tab

* Finished misc tab. Tested in Roll20

* Huckster implemented, some button fixes (weapons, huckster spells).

* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type

* Finalized arcane tab and subtabs

* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.

* Removed invalid selector

* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions

* Added images and changed image URLs to github hosting.

* Properly closed Input tags

* Added wound_mod and sheet worker

* Fixed broken sheet-section-toggle (broken when IDs removed)

* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.

* Added chip hording message to localization.

* Fixed TN check on hexslingin'

* Sheet cleanup, added ability to select appropriate Aptitude for shooting skills and included in roll as well as hit location.

* Added melee skills to Hand-to-Hand weapon section

* Sheet cleanup, created common rolls section, reworked sheet workers and added token friendly fields for Wind/Shots

* Updated alternate translation files.

* Updated German translations.

* Added translation keys to Hexslinger poker hands

* Removed invalid Atribute selector for melee.

* Bug fixes: added default value to StrLvl, fixed Guts+Grits display issue

* Added Quickness to Common Rolls

* Added wound modifier to rolls

* Added Wound Mods to core options, reworked CSS to allow additional options

* Translations for updates.

* Simplified Wounds Modifier

* Updated translation values

* Added Vigor common roll for stuns

* Fixed error in previous merge.

Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
2020-06-15 08:50:52 -05:00
Javier 207a1dc887 Update L5Rsheet.htm (#6736)
Radio imput not have -title in:
skills-u
weapons-u
spells-u

Resolve error visualization
2020-06-15 08:50:28 -05:00
Cassie Levett 99af3fc3c6 Pendragon v1.04 CSS fixes (#6734)
* Improve CSS

* add ( to numbers
2020-06-15 08:50:16 -05:00
Karlinator 017b81cf5f Cyberware price info 2020-06-15 15:14:54 +02:00
Karlinator 546ecc4611 Armor price info 2020-06-15 15:10:28 +02:00
Karlinator 4e971d782d Ship fitting/defence/weapon price display and store 2020-06-15 15:00:19 +02:00
Karlinator f6486c08ac Drone price info 2020-06-15 14:57:24 +02:00
Karlinator 97450e25a9 Merge branch 'master' of https://github.com/Roll20/roll20-character-sheets
 Conflicts:
	Stars_Without_Number_Revised/ReadMe.md
	Stars_Without_Number_Revised/Source/workers.js
	Stars_Without_Number_Revised/Stars_Without_Number_Revised.html
2020-06-14 22:28:10 +02:00
Karlinator bad1316175 Changelog and version 2020-06-14 22:14:31 +02:00
Karlinator 49f75c621e Merge branch 'master' into development
# Conflicts:
#	Stars_Without_Number_Revised/Stars_Without_Number_Revised.html
2020-06-14 22:13:11 +02:00
Karlinator c61588f875 Styling for the new fields 2020-06-14 22:07:54 +02:00
Karlinator b3a3edb86d Compiling 2020-06-14 21:59:45 +02:00
Karlinator dbba38edc1 Code cleaning 2020-06-14 21:58:04 +02:00
Karlinator c1faffa742 Add worker logic to "Bundled" attribute 2020-06-14 21:43:14 +02:00
Karlinator 4db862aa06 Add "Bundled" field to gear section. 2020-06-14 21:38:35 +02:00
Karlinator 6d61efb920 Change step size to any on gear encumbrance and add mouseover title. 2020-06-14 21:37:08 +02:00
ap3h3ad 442e83d845 Adding user survey link 2020-06-14 19:46:28 +02:00
ap3h3ad 2935e38c10 Commenting out useless code 2020-06-14 14:04:32 +02:00
ap3h3ad a046253d39 Small fix 2020-06-14 11:41:26 +02:00
ap3h3ad 399d916a4c Changed the tooltips behaviour 2020-06-13 13:23:38 +02:00
Christoph 7beb5c5f98 Template Tweaks
Fixed error where macro wouldn't set if rating didnt change but skill, tool, or specialty did
Added Advantage to template
Moved Charge lower in template
Tweaked display to be cleaner and more consistant
2020-06-12 10:01:50 -07:00
ap3h3ad 1153bb1e45 Fixed typo 2020-06-12 13:11:37 +02:00
ap3h3ad 2576ca3655 Fixed typo 2020-06-12 13:09:21 +02:00
Todd Mitchell 96b555d2e5 fix text
fix rather misleading info in class starting text.
2020-06-11 14:18:12 -04:00
ap3h3ad 006d89ce04 Added an attribute for character to chose 2020-06-11 14:28:01 +02:00
ap3h3ad 9174f11685 Adding more space for spell and mastery descriptions 2020-06-11 14:02:09 +02:00
ap3h3ad 4774de1aef Merge pull request #13 from Roll20/master
.
2020-06-11 13:58:57 +02:00
ap3h3ad 959cfbf0ce Merge pull request #12 from ap3h3ad/splittermond
Splittermond
2020-06-11 13:57:43 +02:00
Randy Knapp 478e5652ab [Zafir] Charmancer when all values are null or bad 2020-06-10 09:40:48 -07:00
Randy Knapp 6d163cc711 [Zafir] Charactermancer is done 2020-06-10 09:27:10 -07:00
Zakarik 19a4b1ad83 [Meute] Bugfix 2020-06-10 14:57:54 +02:00
Christoph 15f3a5710c Added functionality for other Tools
Fixed error messages about autocorrects
Switched to use setObj throughout sheetworkers
Added on/off functionality for other tools salvoScale
Added display of other for when no tool is selected in other tools scale
tweaked RollTemplate to display every skill
incremented version number to 2.75
2020-06-09 23:34:50 -07:00
Randy Knapp 844474e7ff [Zafir] Inventory, Random rolls, random insaan names 2020-06-09 13:52:34 -07:00
Christoph 7e3b251de4 Removed some autoCalcs 2020-06-09 09:56:53 -07:00