* Fixes & new UI Theme
- New UI Theme - Empire
- NPC - Oppsed Melee roll wrong name (character_ / not npc_)
- Ranged Weapon Adv not added to target
- Removed an extra curly bracket (This should fix the problem behind issue Roll20#6152)
* Revert "Fixes & new UI Theme"
This reverts commit 828ac4aa3f7c91b80136f26790c5279d392f69ec.
* new bg empire
* fixes & new ui theme
* Update README.md
* Update Warhammer 4e Character Sheet.css
Dwarf theme added
* Update README.md
* Update Warhammer 4e Character Sheet.css
* Update Warhammer 4e Character Sheet.css
font color fixes
* elf theme add in code & font clean up
* Update README.md
* java bug fixed
Fixed bug preventing Characteristic Bonus Modifier value from adding to the Characteristic Bonus Current value, due to javascript omission
* sheet spacing fix
* Update README.md
* Update Warhammer 4e Character Sheet.html
* Feature add
Condition tracking added with TokenMod integration
also general button clean up
* Update README.md
* Indentation and initial work on proficiencies
* Removed inherited margin from header elements. Now default margin of 0 should take effect
* Styling of languages with table headers
* Fixed standard currency convertion. 1 PP = 5 GP
* - First attempt at fixing gem value calculation and gear wight calculation
- Added currency6 wieght to all movement calculations. It was missing
* Styled the movement section to show weight a bit prettier
* Removed unnecessary extra calculations from rogue table
* Added first iteration of standard turning rolls
* Bumped version
* Added Legend Lore to skill level calculation
* - Changed gear stored calculations to use correct attribute name
- Styled the right side to not be wrapped in UL elements
* - Inserted newlines in placeholder text. Works on chrome
- Added text area note fields for weapon and nonweapon profs
- Added macro fields and remaining fields for weapon and nonweapon profs slots
- Added sheet workers for weapon and nonweapon profs. Testing two different approaches to see what works
* Bumped version
* Next try to make mount weight work.
* Fixed Platinium convertion to be 1/5 gold instead of 1/10 gold
* Bumped version
* Changed dash to collon and removed pipe separators for weapon notes placeholders
* - Deleted old mount equipment sheetworker code as it is no longer needed
- Corrected prof slot calculations to take value directly from m property and not "cast" it first
- Disabled the weapprofslotsremain field
- Bumped version number
* - Turned off Weapon prof sheetworker, so only work on a single problem at a time
- Added 0 as default value for remaining (should do nothing)
- Added parentheses around values read from attribute and repeating, in hopes that it makes a difference
* Bumped version
* - Removed unneeded "repeating_" from method call
- Bumped verison
* - Tried to specify attribute assignment to be integer to fit into number input field. If this doesn't work I will change attribute field to be type text
- Bumped version
* Bumped version
* - Final try to make sheetworker work. Changed output attribute to be text, instead of number
- Bumped version
* FInished up new buttons for Turn Undead
* - Fixed styling and butotn name for turning tables
- Corrected the wording in the All in one turning button
- Change profslotsremain output attribute to be readonly instead of disabled. This is done to avoid the data-formula attribute being added
* Bumped version
* - Change output weapon prof field to readonly to make it update from sheetworker
- Added console logs to figure why the updated sum isn't correct
- Bumped version
* Changed Weapon prof and non weapon prof remaining calculators to be disabled Autocalc fields
* - Did a bit of styling on the attributes table
- Added some better text for some of the rolls
- Added all ability scores tables to the sheet for upcoming auto fill
* - Changed default values on STR to placeholders
- Added table values for exceptional strength
- Added change handler for strength, stamina and muscle.
* - Updated ability scores tables
- Added a general ability scores parser
- Added auto fill sheet workers for dex, con, int, wis, and cha
* Moved Regeneration up to be floating inbetween Health and Fitness as none of them affect it
* Bumped version!
* Added percentages to some roll texts and removed calculation from opendoor check
* - Fixed a calculation error in Nonweapon profs remaining
- Removed pipes from placeholder text, and added parentheses to make sure calculations is done in the right order
* - Gave ability score input fields a little more width to hold all the data
- Gave custom ability scores a dynamic width
* Updated roll output for Nonweapon proficiency to use /em instead of /roll for chat message
* Bumped version
* - Added announcement checkbox
- Bumped version
* Removed duplicate annoucement elements
* Changed placeholder references to 'Fighters' to 'Warrior' to be in alignment with the Players Handbook
* - Removed Legend Lore form rogue skills level, as it is the bard identify. It does not use from the pool of skills
- Added boarder box to textareas
* Fixed dexterity lookup
* Update some standard wisdom fields
* Added Tunneling and Escape bonds to dexterity attribute auto fill
* Changed BirthRight currency to use its own checkbox
* Bumped version for release
Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
* Adding german translation
* Small bugfixes, new modifiers
* Reverting
* Adding spells to ork warrior template
* Small bugfix
* Small design adjustments + added a calculating button
* Adding more space for spell and mastery descriptions
* Added an attribute for character to chose
* Fixed typo
* Fixed typo
* Changed the tooltips behaviour
* Small fix
* Commenting out useless code
* Adding user survey link
Super atualização de ficha de personagens;
Adiconado regras de combate;
Melhoria nos testes de atributos;
Melhoria na disposição dos itesn na ficha;
Adicionao Tab pra veiculos e robos;
Melhoria no teste de magia;
Criação de bonus em atributos;
This adds a fouth button to the character sheet to roll the 6d6
dice block instead of rolling it every time. If the previous
ACC/DIFF buttons are used, an annotation is displayed next to the
calculated roll instead.
* Halo_Mythic
* major updates to Heart sheet--enough to be distinct option?
* updating sheet image
* internationalization prep updates
* internationalization prep updates
* renaming & aesthetic reformatting of equipment and resource repeating fields section
* fixing minor formatting error to line up repeating fields
* minor base translation label update
* Update readme.txt
* Update 1.4
Full Roll Modifiers for Talents are now shown; Damage modifier for special parries added.
Readme updated.
* Update readme.txt
* Update ilaris_roll20.html
Slight layout adaptation.
* Additional new features for v1.4
Added zone armor, additional talents, energy, wounds and fate points usable as token values, berserk trait, and a sheet worker for interdependent values four wounds and wound modifiers.
* Delete legacy free talents
Delete legacy free talents, as the text fields are replaced with repeating fields.
* Update ilaris_roll20.html
Added roll template terms for special abilities.
* Added titles to inputs and buttons
Explanatory Tooltips added to most inputs and roll buttons. Small additions to readme.
* More tooltips, one calculation fix.
Some more tooltips, fixed hammer blow damage.
* Update ilaris_ccs_thumbnail.PNG
* Attacks of opportunity added.
* Fixes and improvements in combat modifier formulas.
* Differentiation of Wounds and Exhaustion added
New attributes for wounds and exhaustion, plus sheet worker to combine both, shaking hands with wound modifier sheet worker.
* Arianrhod 2e sheet
* remove some not using css entries
* Fix typos in filenames.
* change author in sheet.json
* Change every tables to grids
* Clean all table-related stuffs.
Change screenshot.
* Main content, Combat and Traits tabs finished
* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections
* Set fate chips to display one on top of the other instead of side-by-side.
* Updated preview screenshot.
* Fixes to work in Roll20 preview mode. Removed obselete data tab
* Finished misc tab. Tested in Roll20
* Huckster implemented, some button fixes (weapons, huckster spells).
* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type
* Finalized arcane tab and subtabs
* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.
* Removed invalid selector
* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions
* Added images and changed image URLs to github hosting.
* Properly closed Input tags
* Added wound_mod and sheet worker
* Fixed broken sheet-section-toggle (broken when IDs removed)
* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.
* Added chip hording message to localization.
* Fixed TN check on hexslingin'
* Sheet cleanup, added ability to select appropriate Aptitude for shooting skills and included in roll as well as hit location.
* Added melee skills to Hand-to-Hand weapon section
* Sheet cleanup, created common rolls section, reworked sheet workers and added token friendly fields for Wind/Shots
* Updated alternate translation files.
* Updated German translations.
* Added translation keys to Hexslinger poker hands
* Removed invalid Atribute selector for melee.
* Bug fixes: added default value to StrLvl, fixed Guts+Grits display issue
* Added Quickness to Common Rolls
* Added wound modifier to rolls
* Added Wound Mods to core options, reworked CSS to allow additional options
* Translations for updates.
* Simplified Wounds Modifier
* Updated translation values
* Added Vigor common roll for stuns
* Fixed error in previous merge.
Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
Fixed error where macro wouldn't set if rating didnt change but skill, tool, or specialty did
Added Advantage to template
Moved Charge lower in template
Tweaked display to be cleaner and more consistant
Fixed error messages about autocorrects
Switched to use setObj throughout sheetworkers
Added on/off functionality for other tools salvoScale
Added display of other for when no tool is selected in other tools scale
tweaked RollTemplate to display every skill
incremented version number to 2.75