mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Arianrhod2 (new sheet) (#6654)
* Arianrhod 2e sheet * remove some not using css entries * Fix typos in filenames. * change author in sheet.json * Change every tables to grids * Clean all table-related stuffs. Change screenshot.
This commit is contained in:
@@ -0,0 +1,445 @@
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button[type=roll]:before {
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content: "" !important;
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}
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textarea {
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-webkit-box-sizing: border-box;
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-moz-box-sizing: border-box;
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box-sizing: border-box;
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}
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input[disabled=true] {
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background-color:lightgray !important;
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font-weight: bold;
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color: black;
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}
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button[type=roll]{
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font-size: 1em !important;
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font-weight: bold;
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line-height: normal;
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margin: 0px !important;
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}
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.sheet-5colrow {
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display: block;
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clear: both;
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margin-left: 10px;
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margin-right: 10px;
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}
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/*.sheet-5colrow .sheet-col {
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width: calc(20% - 20px);
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margin-right: 30px;
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}*/
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label > input[type=checkbox] {
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display: none;
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width: 0;
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}
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label > input[type=checkbox]:checked ~ span {
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border : 2px solid black;
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border-radius: 5px;
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background-color: black;
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color: white;
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}
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div[class*="sheet-section"],
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div[class*="sheet-options"] {
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display: none;
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}
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div.repcontrol {
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margin-bottom: 15px;
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}
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input[name="attr_display"] {
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display: none;
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}
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.sheet-oneline {
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display: inline-block;
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}
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.sheet-column {
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display : inline-block;
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}
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.sheet-column > button,
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.sheet-column > input {
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width: 120px;
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}
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label.sheet-tab-button {
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display: inline;
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padding-right: 0px;
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margin-right: 5px;
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}
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label.sheet-tab-button span span {
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margin-left: 10px;
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margin-right: 10px;
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margin-top: 5px;
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margin-bottom: 5px;
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}
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input.sheet-tab-button {
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/*width: 70px;*/
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/*height: 20px;*/
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cursor: pointer;
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position: relative;
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opacity: 0;
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z-index: 9999;
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}
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span.sheet-tab-button {
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text-align: center;
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display: inline-block;
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font-size: 15px;
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background-color: rgba(125,114,69,0.2);
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color: gray;
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font-weight: bold;
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border-style: solid;
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border-radius: 10px !important;
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border-width: 0px;
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min-width: 70px;
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/*height: 20px;*/
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cursor: pointer;
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position: relative;
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margin-bottom: 2px;
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}
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label.sheet-tab-button input.sheet-tab-button:checked ~ span.sheet-tab-button {
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background-color: gray;
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color: white;
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}
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div.sheet-section-skill,
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div.sheet-section-item,
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input.sheet-options-flag:checked ~ div.sheet-options {
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display: block !important;
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}
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div div div.sheet-section-skill,
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div div div.sheet-section-item,
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input.sheet-options-flag:checked ~ div div div.sheet-options {
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display: block !important;
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}
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input[type="text"], input[type="number"] {
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background:transparent;
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font-weight: bold;
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border-style: solid;
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border-color: darkgray;
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border-width: 1px 1px 3px 1px;
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}
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input.sheet-small-input {
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min-width: 50px;
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}
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/* abillity template */
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.sheet-rolltemplate-skill div.sheet-skill-template,
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.sheet-rolltemplate-item div.sheet-item-template{
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width:100%;
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background-color:white;
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border:2px solid #000;
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border-spacing: 0;
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border-collapse: separate;
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border-radius: 5px;
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-moz-box-shadow: 2px 2px 5px #000;
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-webkit-box-shadow: 2px 2px 5px #000;
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box-shadow:2px 2px 5px #000;
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overflow: hidden;
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}
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.sheet-rolltemplate-skill .sheet-header,
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.sheet-rolltemplate-item .sheet-header {
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background-color:#000;
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padding:4px;
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padding-bottom: 1px;
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border: 1px solid #000;
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color:white;
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font-family:"Helvetica Neue",Helvetica,sans-serif;
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font-size:1em;
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font-weight:bold;
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text-align: center;
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}
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.sheet-rolltemplate-skill .sheet-header-small,
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.sheet-rolltemplate-item .sheet-header-small {
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background-color:#000;
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padding: 1px;
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padding-bottom: 4px;
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/* border: 1px solid #fff; */
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color:white;
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font-family:"Helvetica Neue",Helvetica,sans-serif;
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font-size:0.8em;
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font-weight:bold;
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text-align: center;
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}
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.sheet-rolltemplate-skill .sheet-diceresult{
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background-color: white;
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padding: 4px;
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text-align: center;
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}
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.sheet-rolltemplate-skill .sheet-header a,
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.sheet-rolltemplate-item .sheet-header a{
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color:white;
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text-decoration: underline;
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}
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.sheet-rolltemplate-skill .sheet-effect,
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.sheet-rolltemplate-item .sheet-effect {
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padding: 10px;
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background-color:#EAEAEA;
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}
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.sheet-rolltemplate-skill .inlinerollresult {
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color: white;
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background-color: black;
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border-color:black;
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}
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.sheet-rolltemplate-skill .inlinerollresult.fullcrit {
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color: white;
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background-color: #3FB315
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}
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.sheet-rolltemplate-skill .inlinerollresult.fullfail {
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color: white;
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background-color: #B31515
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}
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.sheet-rolltemplate-skill .inlinerollresult.importantroll {
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color: white;
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background-color: #4A57ED;
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}
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/*Configure the tab buttons*/
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/*"attributes","skills","equipments", "combat", "special", "items*/
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.sheet-attributes,
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.sheet-skills,
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.sheet-equipments,
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.sheet-combat,
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.sheet-special,
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.sheet-items {
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display: none;
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}
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/* show the selected tab */
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.sheet-tabstoggle[value="attributes"] ~ div.sheet-attributes,
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.sheet-tabstoggle[value="skills"] ~ div.sheet-skills,
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.sheet-tabstoggle[value="equipments"] ~ div.sheet-equipments,
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.sheet-tabstoggle[value="combat"] ~ div.sheet-combat,
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.sheet-tabstoggle[value="special"] ~ div.sheet-special,
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.sheet-tabstoggle[value="items"] ~ div.sheet-items {
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display: block;
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}
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.sheet-tabs{
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margin: 20px;
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}
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.sheet-info-container{
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display: grid;
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grid-template-columns: 100px 210px 100px 210px;
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grid-template-rows: auto;
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gap: 4px 15px;
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justify-items: stretch;
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align-items: center;
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}
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.sheet-info-item{
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}
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.sheet-attribute-container{
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display: grid;
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grid-template-columns: 40px 60px 60px 60px 60px 60px 60px 60px 60px 60px 60px;
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grid-template-rows: auto;
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gap: 4px 4px;
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justify-items: center;
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align-items: center;
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justify-content: stretch;
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}
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.sheet-attribute-item{
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text-align: center;
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vertical-align: middle;
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}
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.sheet-item-small{
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font-size:9px
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}
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.sheet-skill-option-container{
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display: grid;
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grid-template-columns: 70px 210px 70px 210px ;
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grid-template-rows: auto;
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gap: 4px 4px;
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justify-items: center;
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align-items: center;
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justify-content: stretch;
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}
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.sheet-skill-item{
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}
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.sheet-skill-effect{
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grid-column-start: 2;
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grid-column-end: 5;
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justify-self: stretch;
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}
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.sheet-skill-effect textarea {
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/*width: 180px !important;*/
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overflow: hidden;
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width: 100%;
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max-width: 100%;
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}
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.sheet-skill-display-container{
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display: grid;
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grid-template-columns: 50px 210px 80px 80px 80px 40px 80px 30px ;
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gap: 2px 2px;
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justify-items: stretch;
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align-items: stretch;
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justify-content: stretch;
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align-content: stretch
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background-color: black;
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vertical-align: middle;
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text-align: center;
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padding: 2px;
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border: 1px solid black;
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}
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.sheet-skill-display-item{
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/* background-color: #80cbc4;
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border: 1px solid #fff; */
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background-color: #ffffff;
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border: 1px solid #888888;
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display: flex;
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justify-content: center;
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align-items: center;
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border: 1px solid black;
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padding-top: 5px;
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padding-bottom: 5px;
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}
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.sheet-skill-display-effect{
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grid-column: 1 / 8;
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}
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.sheet-equipment-container{
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display: grid;
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/* grid-template-columns: 60px 210px 50px 50px 50px 50px 50px 50px 50px 50px 60px 210px; */
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grid-template-columns: auto auto auto auto auto auto auto auto auto auto auto auto;
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grid-template-rows: auto;
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gap: 3px 3px;
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justify-items: center;
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align-items: center;
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justify-content: stretch;
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}
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.sheet-equipment-total-label{
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grid-column-start: 1;
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grid-column-end: 3;
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justify-self: center;
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}
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.sheet-equipment-item{
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}
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.sheet-small-title{
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font-size: 10px;
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}
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.sheet-small-textinput{
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width: 60px;
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}
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.sheet-combat-container{
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display: grid;
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/* grid-template-columns: 60px 210px 50px 50px 50px 50px 50px 50px 50px 50px 60px 210px; */
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grid-template-columns: auto auto auto auto auto auto auto auto auto auto auto auto auto auto;
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grid-template-rows: auto;
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gap: 3px 3px;
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justify-items: center;
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align-items: center;
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justify-content: stretch;
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}
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.sheet-combat-item-empty{
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justify-self: stretch;
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align-self: stretch;
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background-color: darkgray;
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text-align: center;
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}
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.sheet-special-container{
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display: grid;
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/* grid-template-columns: 60px 210px 50px 50px 50px 50px 50px 50px 50px 50px 60px 210px; */
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grid-template-columns: auto auto auto auto auto auto auto;
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grid-template-rows: auto;
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gap: 3px 3px;
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justify-items: center;
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align-items: center;
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justify-content: stretch;
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}
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.sheet-special-item{
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}
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.sheet-item-stat-container{
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display: grid;
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/* grid-template-columns: 60px 210px 50px 50px 50px 50px 50px 50px 50px 50px 60px 210px; */
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grid-template-columns: auto auto auto auto auto auto;
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grid-template-rows: auto;
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gap: 3px 3px;
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justify-items: center;
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align-items: center;
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justify-content: stretch;
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border: 1px solid black;
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padding: 5px;
|
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margin: 5px;
|
||||
margin-bottom: 10px;
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}
|
||||
|
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.sheet-item-stat-item{
|
||||
|
||||
}
|
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|
||||
.sheet-item-container{
|
||||
display: grid;
|
||||
/* grid-template-columns: 60px 210px 50px 50px 50px 50px 50px 50px 50px 50px 60px 210px; */
|
||||
grid-template-columns: auto auto auto auto auto;
|
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grid-template-rows: auto;
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gap: 3px 3px;
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justify-items: center;
|
||||
align-items: center;
|
||||
justify-content: stretch;
|
||||
margin: 5px;
|
||||
}
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||||
|
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.sheet-item-item{
|
||||
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||||
}
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@@ -0,0 +1,876 @@
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<img src="logo.jpg" alt="">
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<div class="sheet-1colrow">
|
||||
<div class="sheet-col">
|
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<!--info-->
|
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<div class="sheet-info-container">
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="character-name-u">Name</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="text" name="attr_character_name" >
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="player-u">Player</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="text" name="attr_player_name" >
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="character-age-u">Age</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="text" name="attr_Age">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="character-gender-u">Gender</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="text" name="attr_Gender" >
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="mainclass-u"></span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="text" name="attr_MainClass">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="character-supportclass-u">SupportClass</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="text" name="attr_SupportClass">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="character-race-u">Race</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="text" name="attr_Race">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="character-level-u">Level</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="number" name="attr_Level" value="1">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="enhancement-point-u">EnhancementPoint</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="number" name="attr_EnhancementPoint" value="0">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="character-fate-point-u">FatePoint</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="number" name="attr_FatePoint" value="0">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="HP-max-u">HPMax</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="number" name="attr_HPMax" value="0">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="HP-current-u">HPCurrent</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="number" name="attr_HPCurrent" value="0">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="MP-max-u">MPMax</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="number" name="attr_MPMax" value="0">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="MP-current-u">MPCurrent</span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input class="small-input" type="number" name="attr_MPCurrent" value="0">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="guild-u"></span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input type="text" name="attr_guild_name" value="">
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<span data-i18n="guild-master-u"></span>
|
||||
</div>
|
||||
<div class="sheet-info-item">
|
||||
<input type="text" name="attr_guild_master_name" value="">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- tab example -->
|
||||
<div class="sheet-tabs">
|
||||
<button type="action" name="act_attributes" ><span data-i18n="Attribute-u"></span></button>
|
||||
<button type="action" name="act_skills" ><span data-i18n="skill-u"></span></button>
|
||||
<button type="action" name="act_equipments" ><span data-i18n="equipment-u"></span></button>
|
||||
<button type="action" name="act_combat" ><span data-i18n="combat-u"></span></button>
|
||||
<button type="action" name="act_special" ><span data-i18n="special-roll-u">SpecialRoll</span></button>
|
||||
<button type="action" name="act_items" ><span data-i18n="items-u">Items</span></button>
|
||||
</div>
|
||||
<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='attributes' />
|
||||
|
||||
<!-- tab -->
|
||||
<div class='sheet-attributes'>
|
||||
<!-- 능력치 -->
|
||||
<div class="sheet-1colrow">
|
||||
<div class="sheet-col">
|
||||
|
||||
<h2 data-i18n="Attribute-u">Attribute</h2>
|
||||
<div class="sheet-attribute-container">
|
||||
<!--head-->
|
||||
<div class="sheet-attribute-item">
|
||||
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="AttributeBase-u">AttributeBase</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="AttributeBonus-u">AttributeBonus</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="MainClassMod-u">MainClassMod</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="SupportClassMod-u">SupportClassMod</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="ExtraMod-u">ExtraMod</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="Attribute-u">Attibute</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="SkillBonus-u">SkillBonus</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="AttributeSum-u">Sum</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="DiceTotal-u">DiceTotal</span>
|
||||
</div>
|
||||
<div class="sheet-attribute-item">
|
||||
<span class="sheet-item-small" data-i18n="AttributeRoll-u">AttributeRoll</span>
|
||||
</div>
|
||||
<!-- str -->
|
||||
<div class="sheet-attribute-item"><span data-i18n="strength-u">strength</span></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_base" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_bonus" value="[[floor(@{strength_base}/3)]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_mainclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_supportclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_extra_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_attribute" value="[[@{strength_bonus}+@{strength_mainclass_mod}+@{strength_supportclass_mod}+@{strength_extra_mod}]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_skillbonus" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_sum" value="[[@{strength_attribute}+@{strength_skillbonus}]]" disabled=true></div>
|
||||
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_dice_bonus" value="0">d</div> -->
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_dice_total" value="2">d</div>
|
||||
<div class="sheet-attribute-item"><button type='roll' name='roll_strength_Roll' value='/em strength Roll \n/r @{strength_dice_total}d6 + @{strength_sum}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-attribute-item"><span data-i18n="Dexterity-u">Dexterity</span></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_base" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_bonus" value="[[floor(@{Dexterity_base}/3)]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_mainclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_supportclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_extra_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_attribute" value="[[@{Dexterity_bonus}+@{Dexterity_mainclass_mod}+@{Dexterity_supportclass_mod}+@{Dexterity_extra_mod}]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_skillbonus" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_sum" value="[[@{Dexterity_attribute}+@{Dexterity_skillbonus}]]" disabled=true></div>
|
||||
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_dice_bonus" value="0">d</div> -->
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_dice_total" value="2">d</div>
|
||||
<div class="sheet-attribute-item"><button type='roll' name='roll_Dexterity_Roll' value='/em Dexterity Roll \n/r @{Dexterity_dice_total}d6 + @{Dexterity_sum}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-attribute-item"><span data-i18n="Agility-u">Agility</span></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_base" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_bonus" value="[[floor(@{Agility_base}/3)]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_mainclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_supportclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_extra_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_attribute" value="[[@{Agility_bonus}+@{Agility_mainclass_mod}+@{Agility_supportclass_mod}+@{Agility_extra_mod}]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_skillbonus" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_sum" value="[[@{Agility_attribute}+@{Agility_skillbonus}]]" disabled=true></div>
|
||||
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_dice_bonus" value="0">d</div> -->
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_dice_total" value="2">d</div>
|
||||
<div class="sheet-attribute-item"><button type='roll' name='roll_Agility_Roll' value='/em Agility Roll \n/r @{Agility_dice_total}d6 + @{Agility_sum}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-attribute-item"><span data-i18n="Intelligence-u">Intelligence</span></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_base" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_bonus" value="[[floor(@{Intelligence_base}/3)]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_mainclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_supportclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_extra_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_attribute" value="[[@{Intelligence_bonus}+@{Intelligence_mainclass_mod}+@{Intelligence_supportclass_mod}+@{Intelligence_extra_mod}]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_skillbonus" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_sum" value="[[@{Intelligence_attribute}+@{Intelligence_skillbonus}]]" disabled=true></div>
|
||||
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_dice_bonus" value="0">d</div> -->
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_dice_total" value="2">d</div>
|
||||
<div class="sheet-attribute-item"><button type='roll' name='roll_Intelligence_Roll' value='/em Intelligence Roll \n/r @{Intelligence_dice_total}d6 + @{Intelligence_sum}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-attribute-item"><span data-i18n="Perception-u">Perception</span></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_base" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_bonus" value="[[floor(@{Perception_base}/3)]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_mainclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_supportclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_extra_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_attribute" value="[[@{Perception_bonus}+@{Perception_mainclass_mod}+@{Perception_supportclass_mod}+@{Perception_extra_mod}]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_skillbonus" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_sum" value="[[@{Perception_attribute}+@{Perception_skillbonus}]]" disabled=true></div>
|
||||
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_dice_bonus" value="0">d</div> -->
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_dice_total" value="2">d</div>
|
||||
<div class="sheet-attribute-item"><button type='roll' name='roll_Perception_Roll' value='/em Perception Roll \n/r @{Perception_dice_total}d6 + @{Perception_sum}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-attribute-item"><span data-i18n="Mental-u">Mental</span></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_base" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_bonus" value="[[floor(@{Mental_base}/3)]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_mainclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_supportclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_extra_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_attribute" value="[[@{Mental_bonus}+@{Mental_mainclass_mod}+@{Mental_supportclass_mod}+@{Mental_extra_mod}]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_skillbonus" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_sum" value="[[@{Mental_attribute}+@{Mental_skillbonus}]]" disabled=true></div>
|
||||
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_dice_bonus" value="0">d</div> -->
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_dice_total" value="2">d</div>
|
||||
<div class="sheet-attribute-item"><button type='roll' name='roll_Mental_Roll' value='/em Mental Roll \n/r @{Mental_dice_total}d6 + @{Mental_sum}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-attribute-item"><span data-i18n="Luck-u">Luck</span></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_base" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_bonus" value="[[floor(@{Luck_base}/3)]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_mainclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_supportclass_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_extra_mod" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_attribute" value="[[@{Luck_bonus}+@{Luck_mainclass_mod}+@{Luck_supportclass_mod}+@{Luck_extra_mod}]]" disabled=true></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_skillbonus" value="0"></div>
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_sum" value="[[@{Luck_attribute}+@{Luck_skillbonus}]]" disabled=true></div>
|
||||
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_dice_bonus" value="0">d</div> -->
|
||||
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_dice_total" value="2">d</div>
|
||||
<div class="sheet-attribute-item"><button type='roll' name='roll_Luck_Roll' value='/em Luck Roll \n/r @{Luck_dice_total}d6 + @{Luck_sum}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class='sheet-skills'>
|
||||
<!--스킬-->
|
||||
<div class="sheet-1colrow">
|
||||
<div class="sheet-col">
|
||||
<h2 data-i18n="skill-u">Skill</h2>
|
||||
<div class="sheet-section sheet-section-skill">
|
||||
<!-- skill -->
|
||||
<fieldset class="repeating_skill">
|
||||
<div class="skill">
|
||||
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked">
|
||||
<span style="font-family: pictos">y</span>
|
||||
<!--options-->
|
||||
<div class="options">
|
||||
<div class="sheet-skill-option-container">
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-u">Skill</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="text" name="attr_skill_name" />
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-level-u">SkillLevel</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="text" name="attr_skill_level" />
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-timing-u">SkillTiming</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="text" name="attr_skill_timing" />
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-target-u">SkillTarget</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="text" name="attr_skill_target" />
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-range-u">SkillRange</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="text" name="attr_skill_range" />
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-cost-u">SkillCost</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="text" name="attr_skill_cost" />
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-sl-u">SkillSLLimit</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="text" name="attr_skill_sl_limit" />
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-extra-roll-u">SkillExtraRoll</span>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<input type="number" name="attr_skill_extra_roll_dice" value="2">d6+<input type="number" name="attr_skill_extra_roll_mod" value="0">
|
||||
<input type="text" name="attr_skill_extra_roll_total" value="" hidden=true>
|
||||
</div>
|
||||
<div class="sheet-skill-item">
|
||||
<span data-i18n="skill-effect-u">Effect</span>
|
||||
|
||||
</div>
|
||||
<div class="sheet-skill-item sheet-skill-effect">
|
||||
<textarea name="attr_skill_effect"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<!--end options-->
|
||||
<!--display-->
|
||||
<div class="display">
|
||||
|
||||
|
||||
<div class="sheet-skill-display-container">
|
||||
<span name="attr_skill_level_lv" class="sheet-skill-display-item"></span>
|
||||
|
||||
<span name="attr_skill_name" class="sheet-skill-display-item"></span>
|
||||
<span name="attr_skill_timing" class="sheet-skill-display-item"></span>
|
||||
<span name="attr_skill_target" class="sheet-skill-display-item"></span>
|
||||
<span name="attr_skill_range" class="sheet-skill-display-item"></span>
|
||||
<span name="attr_skill_cost" class="sheet-skill-display-item"></span>
|
||||
<span name="attr_skill_extra_roll_total" class="sheet-skill-display-item"></span>
|
||||
<div class="sheet-skill-display-item">
|
||||
<button type="roll" name="roll_skill" value="&{template:skill} {{dice=@{skill_extra_roll_total}}} {{diceresult=[[@{skill_extra_roll_total}]]}} {{character_name=@{character_name}}} {{level=@{skill_level}}} {{name=@{skill_name}}} {{target=@{skill_target}}} {{timing=@{skill_timing}}} {{range=@{skill_range}}} {{cost=@{skill_cost}}} {{effect=@{skill_effect}}}"
|
||||
><span style="font-family:dicefontd20; font-weight: bold;">t</span></button>
|
||||
</div>
|
||||
<span name="attr_skill_effect" class="sheet-skill-display-item sheet-skill-display-effect"></span>
|
||||
<div class="sheet-skill-display-item">
|
||||
<button type="roll" class="sheet-skill-display-button" value="&{template:skill} {{character_name=@{character_name}}} {{level=@{skill_level}}} {{name=@{skill_name}}} {{target=@{skill_target}}} {{timing=@{skill_timing}}} {{range=@{skill_range}}} {{cost=@{skill_cost}}} {{effect=@{skill_effect}}}"
|
||||
name="roll_show_skill"><span style="font-family: pictos">q</span></button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<!--end display-->
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-equipments'>
|
||||
<!--장비-->
|
||||
<div class="sheet-1colrow">
|
||||
<div class="sheet-col">
|
||||
<h2 data-i18n="equipment-u">Equipment</h2>
|
||||
|
||||
<div class="sheet-equipment-container">
|
||||
<div class="sheet-equipment-item sheet-small-title "></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-name-u">EquimentName</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-weight-u">EquimentWeight</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-attack-mod-u">EquimentAttackMod</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-damage-mod-u">EquimentDamageMod</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-evasion-mod-u">equipmentEvasionMod</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-physical-defense-u">equipmentPhysicalDefense</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-magical-defense-u">equipmentMagicalDefense</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-behavior-mod-u">equipmentBehaviorMod</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-movement-mod-u">equipmentMovementMod</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-range-u">equipmentRange</span></div>
|
||||
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-etc-u">equipmentEtc</span></div>
|
||||
|
||||
<div class="sheet-equipment-item"><span data-i18n="equipment1-part">RightHand</span></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment1_name"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_weight" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_attackmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_damagemod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_evasionmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_phydef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_magdef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_behaviormod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_movementmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment1_range"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment1_etc"></div>
|
||||
|
||||
<div class="sheet-equipment-item"><span data-i18n="equipment2-part">LeftHand</span></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment2_name"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_weight" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_attackmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_damagemod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_evasionmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_phydef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_magdef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_behaviormod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_movementmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment2_range"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment2_etc"></div>
|
||||
|
||||
<div class="sheet-equipment-item"><span data-i18n="equipment3-part">Head</span></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment3_name"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_weight" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_attackmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_damagemod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_evasionmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_phydef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_magdef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_behaviormod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_movementmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment3_range"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment3_etc"></div>
|
||||
|
||||
<div class="sheet-equipment-item"><span data-i18n="equipment4-part">Body</span></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment4_name"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_weight" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_attackmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_damagemod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_evasionmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_phydef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_magdef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_behaviormod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_movementmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment4_range"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment4_etc"></div>
|
||||
|
||||
<div class="sheet-equipment-item"><span data-i18n="equipment5-part">Sub</span></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment5_name"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_weight" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_attackmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_damagemod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_evasionmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_phydef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_magdef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_behaviormod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_movementmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment5_range"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment5_etc"></div>
|
||||
|
||||
<div class="sheet-equipment-item"><span data-i18n="equipment6-part">Accessory</span></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment6_name"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_weight" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_attackmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_damagemod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_evasionmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_phydef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_magdef" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_behaviormod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_movementmod" value="0"></div>
|
||||
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment6_range"></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment6_etc"></div>
|
||||
|
||||
<div class="sheet-equipment-item sheet-equipment-total-label"><span data-i18n="equipments-total">EquipmentsTotal</span></div>
|
||||
<!-- <div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_weight" value="[[@{equipment1_weight}+@{equipment2_weight}]]+[[@{equipment3_weight}+@{equipment4_weight}+@{equipment5_weight}+@{equipment6_weight}]]" disabled=true></div> -->
|
||||
<div class="sheet-equipment-item"><input type="textarea" name="attr_equipments_total_weight" value="" hidden=true><span name="attr_equipments_total_weight"></span></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_attackmod" value="[[@{equipment1_attackmod}+@{equipment2_attackmod}+@{equipment3_attackmod}+@{equipment4_attackmod}+@{equipment5_attackmod}+@{equipment6_attackmod}]]" disabled=true></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_damagemod" value="[[@{equipment1_damagemod}+@{equipment2_damagemod}+@{equipment3_damagemod}+@{equipment4_damagemod}+@{equipment5_damagemod}+@{equipment6_damagemod}]]" disabled=true></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_evasionmod" value="[[@{equipment1_evasionmod}+@{equipment2_evasionmod}+@{equipment3_evasionmod}+@{equipment4_evasionmod}+@{equipment5_evasionmod}+@{equipment6_evasionmod}]]" disabled=true></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_phydef" value="[[@{equipment1_phydef}+@{equipment2_phydef}+@{equipment3_phydef}+@{equipment4_phydef}+@{equipment5_phydef}+@{equipment6_phydef}]]" disabled=true></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_magdef" value="[[@{equipment1_magdef}+@{equipment2_magdef}+@{equipment3_magdef}+@{equipment4_magdef}+@{equipment5_magdef}+@{equipment6_magdef}]]" disabled=true></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_behaviormod" value="[[@{equipment1_behaviormod}+@{equipment2_behaviormod}+@{equipment3_behaviormod}+@{equipment4_behaviormod}+@{equipment5_behaviormod}+@{equipment6_behaviormod}]]" disabled=true></div>
|
||||
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_movementmod" value="[[@{equipment1_movementmod}+@{equipment2_movementmod}+@{equipment3_movementmod}+@{equipment4_movementmod}+@{equipment5_movementmod}+@{equipment6_movementmod}]]" disabled=true></div>
|
||||
<div class="sheet-equipment-item"></div>
|
||||
<div class="sheet-equipment-item"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-combat'>
|
||||
<!--전투-->
|
||||
<div class="sheet-1colrow">
|
||||
<div class=sheet-col">
|
||||
<h2><span data-i18n="combat-u">Combat</span></h2>
|
||||
<div class="sheet-combat-container">
|
||||
|
||||
<div class="sheet-small-title sheet-combat-item"></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-attribute-u">combatAttribute</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-attack-mod-u">combatAttackMod</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-damage-mod-u">combatDamageMod</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-evasion-mod-u">combatEvasionMod</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-physical-defense-u">combatPhysicalDefense</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-magical-defense-u">combatMagicalDefense</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-behavior-mod-u">combatBehaviorMod</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-movement-mod-u">combatMovementMod</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-skill-mod-u">combatSkillMod</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-etc-mod-u">combatEtcMod</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-total-u">combatTotal</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-bonus-dice-u">combatBonusDice</span></div>
|
||||
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-roll-u">combatRoll</span></div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-combat-item"><span data-i18n="combat-attack-u">CombatAttack</span></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_attribute" value="[[@{Dexterity_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_mod" value="[[@{equipments_total_attackmod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_skill_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_etc_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_total" value="[[@{combat_attack_attribute}+@{combat_attack_mod}+@{combat_attack_skill_mod}+@{combat_attack_etc_mod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-combat-item"><button type='roll' name='roll_combat_attack' value='/em Attack Roll \n/r @{combat_attack_dice_bonus}d6 + @{combat_attack_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-combat-item"><span data-i18n="combat-damage-u">CombatDamage</span></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_mod" value="[[@{equipments_total_damagemod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_skill_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_etc_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_total" value="[[@{combat_damage_mod}+@{combat_damage_skill_mod}+@{combat_damage_etc_mod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-combat-item"><button type='roll' name='roll_combat_damage' value='/em Damage Roll \n/r @{combat_damage_dice_bonus}d6 + @{combat_damage_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-combat-item"><span data-i18n="combat-evasion-u">Combatevasion</span></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_attribute" value="[[@{Agility_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_mod" value="[[@{equipments_total_evasionmod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_skill_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_etc_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_total" value="[[@{combat_evasion_attribute}+@{combat_evasion_mod}+@{combat_evasion_skill_mod}+@{combat_evasion_etc_mod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-combat-item"><button type='roll' name='roll_combat_evasion' value='/em Evasion Roll \n/r @{combat_evasion_dice_bonus}d6 + @{combat_evasion_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-combat-item"><span data-i18n="combat-phydef-u">Combatphydef</span></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_mod" value="[[@{equipments_total_phydef}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_skill_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_etc_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_total" value="[[@{combat_phydef_mod}+@{combat_phydef_skill_mod}+@{combat_phydef_etc_mod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-combat-item"><span data-i18n="combat-magdef-u">Combatmagdef</span></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_attribute" value="[[@{Mental_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_mod" value="[[@{equipments_total_magdef}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_skill_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_etc_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_total" value="[[@{combat_magdef_attribute}+@{combat_magdef_mod}+@{combat_magdef_skill_mod}+@{combat_magdef_etc_mod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-combat-item"><span data-i18n="combat-behavior-u">Combatbehavior</span></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_attribute" value="[[@{Agility_attribute}+@{Perception_attribute}}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_mod" value="[[@{equipments_total_behaviormod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_skill_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_etc_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_total" value="[[@{combat_behavior_attribute}+@{combat_behavior_mod}+@{combat_behavior_skill_mod}+@{combat_behavior_etc_mod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-combat-item"><span data-i18n="combat-movement-u">Combatmovement</span></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_attribute" value="[[@{strength_attribute}+5]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_mod" value="[[@{equipments_total_movementmod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_skill_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_etc_mod" value="0"></div>
|
||||
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_total" value="[[@{combat_movement_attribute}+@{combat_movement_mod}+@{combat_movement_skill_mod}+@{combat_movement_etc_mod}]]" disabled=true></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-special'>
|
||||
<!--특수판정-->
|
||||
<div class="sheet-1colrow">
|
||||
<div class="sheet-col">
|
||||
<h2><span data-i18n="special-roll-u">SpecialRoll</span></h2>
|
||||
<div class="sheet-special-container">
|
||||
|
||||
<div class="sheet-special-item"></div>
|
||||
<div class="sheet-special-item"><span data-i18n="special-roll-attribute-u">SpecialRollAttribute</span></div>
|
||||
<div class="sheet-special-item"><span data-i18n="special-roll-skill-u">SpecialRollSkill</span></div>
|
||||
<div class="sheet-special-item"><span data-i18n="special-roll-etc-u">SpecialRollEtc</span></div>
|
||||
<div class="sheet-special-item"><span data-i18n="special-roll-total-u">SpecialRollTotal</span></div>
|
||||
<div class="sheet-special-item"><span data-i18n="special-roll-dice-u">SpecialRollDice</span></div>
|
||||
<div class="sheet-special-item"><span data-i18n="special-roll-roll-u">SpecialRollRoll</span></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-trap-search-u">SpecialTrapSearch</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_attribute" value="[[@{Perception_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_total" value="[[@{special_trapsearch_attribute}+@{special_trapsearch_skill}+@{special_trapsearch_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_trapsearch' value='/em Search Trap Roll \n/r @{special_trapsearch_dice_bonus}d6 + @{special_trapsearch_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-trap-dissolve-u">SpecialTrapDissolve</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_attribute" value="[[@{Dexterity_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_total" value="[[@{special_trapdissolve_attribute}+@{special_trapdissolve_skill}+@{special_trapdissolve_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_trapdissolve' value='/em Dissolve Trap Roll \n/r @{special_trapdissolve_dice_bonus}d6 + @{special_trapdissolve_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-dangersense-u">SpecialDangerSense</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_attribute" value="[[@{Perception_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_total" value="[[@{special_dangersense_attribute}+@{special_dangersense_skill}+@{special_dangersense_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_dangersense' value='/em Danger Sense Roll \n/r @{special_dangersense_dice_bonus}d6 + @{special_dangersense_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-enemy-distinguish-u">SpecialEnemyDistinguish</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_attribute" value="[[@{Intelligence_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_total" value="[[@{special_enemydistinguish_attribute}+@{special_enemydistinguish_skill}+@{special_enemydistinguish_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_enemydistinguish' value='/em Distinguish Enemy Roll \n/r @{special_enemydistinguish_dice_bonus}d6 + @{special_enemydistinguish_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-item-identify-u">SpecialItemIdentify</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_attribute" value="[[@{Intelligence_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_total" value="[[@{special_itemidentify_attribute}+@{special_itemidentify_skill}+@{special_itemidentify_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_itemidentify' value='/em Identify Item Roll \n/r @{special_itemidentify_dice_bonus}d6 + @{special_itemidentify_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-spellcasting-u">SpecialSpellCasting</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_attribute" value="[[@{Intelligence_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_total" value="[[@{special_spellcasting_attribute}+@{special_spellcasting_skill}+@{special_spellcasting_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_spellcasting' value='/em Spell Casting Roll \n/r @{special_spellcasting_dice_bonus}d6 + @{special_spellcasting_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-song-u">SpecialSong</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_song_attribute" value="[[@{Mental_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_song_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_song_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_song_total" value="[[@{special_song_attribute}+@{special_song_skill}+@{special_song_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_song_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_song' value='/em Bardsong Roll \n/r @{special_song_dice_bonus}d6 + @{special_song_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
|
||||
<div class="sheet-special-item"><span data-i18n="special-alchemy-u">SpecialAlchemy</span></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_attribute" value="[[@{Dexterity_attribute}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_skill" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_etc" value="0"></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_total" value="[[@{special_alchemy_attribute}+@{special_alchemy_skill}+@{special_alchemy_etc}]]" disabled=true></div>
|
||||
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_dice_bonus" value="2">d</div>
|
||||
<div class="sheet-special-item"><button type='roll' name='roll_special_alchemy' value='/em Alchemy Roll \n/r @{special_alchemy_dice_bonus}d6 + @{special_alchemy_total}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class='sheet-items'>
|
||||
<!--휴대품-->
|
||||
<div class="sheet-1colrow">
|
||||
<div class="sheet-col">
|
||||
<h2><span data-i18n="items-u">Items</span></h2>
|
||||
<div class="sheet-section sheet-section-item">
|
||||
<!-- item -->
|
||||
<div class="sheet-item-stat-container">
|
||||
<div class="sheet-item-stat-item"><span data-i18n="items-total-weight-u"></span></div>
|
||||
<div class="sheet-item-stat-item"><input type="number" name="attr_items_total_weight" value="0" hidden=true><span name="attr_items_total_weight"></span></div>
|
||||
<div class="sheet-item-stat-item"><span data-i18n="items-available-weight-u"></span></div>
|
||||
<div class="sheet-item-stat-item"><input type="number" name="attr_items_available_weight" value="0"></div>
|
||||
<div class="sheet-item-stat-item"><span data-i18n="items-money-u"></span></div>
|
||||
<div class="sheet-item-stat-item">
|
||||
<input type="number" name="attr_items_money" value="0">G
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<fieldset class="repeating_item">
|
||||
<div class="item">
|
||||
<div class="sheet-item-container">
|
||||
<div class="sheet-item-item"><input type="text" name="attr_item_name" value="" data-i18n-placeholder="item-name-u"></div>
|
||||
<div class="sheet-item-item"><input class="small-input" type="number" name="attr_item_weight" value="" data-i18n-placeholder="item-weight-u"></div>
|
||||
<div class="sheet-item-item"><input class="small-input" type="number" name="attr_item_quantity" value="" data-i18n-placeholder="item-quantity-u"></div>
|
||||
|
||||
<div class="sheet-item-item"><input type="text" name="attr_item_description" value="" data-i18n-placeholder="item-description-u"> </div>
|
||||
<div class="sheet-item-item"><button type="roll" value="&{template:item} {{character_name=@{character_name}}} {{name=@{item_name}}} {{weight=@{item_weight}}} {{quantity=@{item_quantity}}} {{description=@{item_description}}}"
|
||||
name="roll_item"><span style="font-family: pictos">q</span></button></div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-item">
|
||||
<div class="sheet-item-template">
|
||||
<div class="sheet-header">
|
||||
{{#character_name}} {{character_name}} {{/character_name}}<br>
|
||||
{{#name}} {{name}} {{/name}}
|
||||
</div>
|
||||
|
||||
<div class="sheet-header-small">
|
||||
{{#weight}} 중량 : {{weight}} / {{/weight}} {{#quantity}} 수량 : {{quantity}} {{/quantity}}
|
||||
</div>
|
||||
{{#description}}
|
||||
<div class="sheet-effect" style="font-weight:normal;">
|
||||
{{description}}
|
||||
</div>
|
||||
{{/description}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-skill">
|
||||
<div class="sheet-skill-template">
|
||||
<div class="sheet-header">
|
||||
{{#character_name}} {{character_name}} {{/character_name}}<br>
|
||||
{{#name}} {{name}} {{/name}}
|
||||
</div>
|
||||
<div class="sheet-header-small">
|
||||
|
||||
{{#timing}} 【{{timing}}】/ {{/timing}} {{#level}} {{level}} lv / {{/level}} {{#target}}{{target}} / {{/target}}{{#range}}{{range}} / {{/range}}
|
||||
{{#cost}}{{cost}}{{/cost}}
|
||||
</div>
|
||||
{{#dice}}
|
||||
<div class="sheet-diceresult" style="font-weight:bold;">
|
||||
{{dice}}={{#diceresult}}{{diceresult}}{{/diceresult}}
|
||||
</div>
|
||||
{{/dice}}
|
||||
{{#effect}}
|
||||
<div class="sheet-effect" style="font-weight:normal;">
|
||||
{{effect}}
|
||||
</div>
|
||||
{{/effect}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- tab -->
|
||||
<script type="text/worker">
|
||||
const buttonlist = ["attributes","skills","equipments", "combat", "special", "items"];
|
||||
buttonlist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
setAttrs({
|
||||
sheetTab: button
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
// ... etc
|
||||
|
||||
on("change:repeating_skill:skill_level", function(eventInfo){
|
||||
getAttrs(["repeating_skill_skill_level"], function(values){
|
||||
setAttrs({
|
||||
"repeating_skill_skill_level_lv": values["repeating_skill_skill_level"]+" lv"
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// on("change:repeating_skill:skill_extra_roll_dice change:repeating_skill:skill_extra_roll_mod remove:repeating_skill", function(eventInfo) {
|
||||
on("change:repeating_skill:skill_extra_roll_dice change:repeating_skill:skill_extra_roll_mod", function(eventInfo) {
|
||||
getAttrs(["repeating_skill_skill_extra_roll_dice", "repeating_skill_skill_extra_roll_mod"], function(values){
|
||||
console.log(values["repeating_skill_skill_extra_roll_dice"]);
|
||||
console.log(values["repeating_skill_skill_extra_roll_mod"]);
|
||||
setAttrs({
|
||||
"repeating_skill_skill_extra_roll_total": values["repeating_skill_skill_extra_roll_dice"] +"d6+"+values["repeating_skill_skill_extra_roll_mod"]
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
on("change:equipment1_weight change:equipment2_weight change:equipment3_weight change:equipment4_weight change:equipment5_weight change:equipment6_weight", function(eventInfo){
|
||||
getAttrs(["equipment1_weight", "equipment2_weight", "equipment3_weight", "equipment4_weight", "equipment5_weight", "equipment6_weight"], function(values){
|
||||
var w1 = parseInt(values.equipment1_weight, 10);
|
||||
var w2 = parseInt(values.equipment2_weight, 10);
|
||||
var w3 = parseInt(values.equipment3_weight, 10);
|
||||
var w4 = parseInt(values.equipment4_weight, 10);
|
||||
var w5 = parseInt(values.equipment5_weight, 10);
|
||||
var w6 = parseInt(values.equipment6_weight, 10);
|
||||
var r1 = (w1+w2);
|
||||
var r2 = (w3+w4+w5+w6);
|
||||
var result = r1 + " / " + r2;
|
||||
setAttrs({
|
||||
"equipments_total_weight": result
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
on("change:strength_sum change:strength_dice_total", function(eventInfo){
|
||||
console.log(eventInfo.sourceAttribute);
|
||||
getAttrs(["strength_sum", "strength_dice_total"], function(values){
|
||||
console.log(values.strength_sum);
|
||||
setAttrs({
|
||||
// "strength_roll_check": values.strength_dice_total + "d6+" values.strength_sum
|
||||
"strength_roll_check": values.strength_sum
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
on("change:repeating_item remove:repeating_item change:repeating_item:item_weight change:repeating_item:item_quantity", function(){
|
||||
getSectionIDs("repeating_item", function(IDArray) {
|
||||
var fieldNames = [];
|
||||
for (var i=0; i < IDArray.length; i++) {
|
||||
fieldNames.push("repeating_item_" + IDArray[i] + "_item_weight");
|
||||
fieldNames.push("repeating_item_" + IDArray[i] + "_item_quantity");
|
||||
|
||||
}
|
||||
var total = 0;
|
||||
getAttrs(fieldNames, function(values) {
|
||||
for (var i=0; i < IDArray.length; i++) {
|
||||
total += parseInt(values["repeating_item_" + IDArray[i] + "_item_weight"], 10)* parseInt(values["repeating_item_" + IDArray[i] + "_item_quantity"], 10);
|
||||
}
|
||||
setAttrs({
|
||||
"items_total_weight": total
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
</script>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 102 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 738 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "Arianrhod2.html",
|
||||
"css": "Arianrhod2.css",
|
||||
"authors": "Mixberrylab, Kirin",
|
||||
"roll20userid": "6831797",
|
||||
"preview": "Arianrhod2.png",
|
||||
"instructions": "Enjoy Arianrhod 2e. Special Thanks to Metallic Guardian roll20 sheet makers."
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
{
|
||||
"player-u": "Player",
|
||||
"character-name-u": "Character Name",
|
||||
"character-gender-u": "Gender",
|
||||
"character-age-u": "Age",
|
||||
"enhancement-point-u": "Enhancement Point",
|
||||
"mainclass-u": "Main Class",
|
||||
"character-supportclass-u": "Support Class",
|
||||
"character-level-u": "Level",
|
||||
"character-race-u": "Race",
|
||||
"character-fate-point-u": "Fate",
|
||||
"HP-max-u": "HP",
|
||||
"HP-current-u": "Current HP",
|
||||
"MP-max-u": "MP",
|
||||
"MP-current-u": "Current MP",
|
||||
"AttributeBase-u": "Base Attribute",
|
||||
"AttributeBonus-u": "Attribute Bonus",
|
||||
"MainClassMod-u": "Main Class",
|
||||
"SupportClassMod-u": "Support Class",
|
||||
"ExtraMod-u": "Extra Mod",
|
||||
"Attribute-u": "Attribute",
|
||||
"SkillBonus-u": "Skill Bonus",
|
||||
"AttributeSum-u": "Total Mod",
|
||||
"DiceBase-u": "Base Dice",
|
||||
"DiceBonus-u": "Dice Bonus",
|
||||
"DiceTotal-u": "Total Dice",
|
||||
"AttributeRoll-u": "Attribute Roll",
|
||||
"Roll-u": "Roll",
|
||||
"strength-u": "Strength",
|
||||
"Dexterity-u": "Dexterity",
|
||||
"Agility-u": "Agility",
|
||||
"Intelligence-u": "Intelligence",
|
||||
"Perception-u": "Perception",
|
||||
"Mental-u": "Mental",
|
||||
"Luck-u": "Luck",
|
||||
"skill-u": "Skill",
|
||||
"skill-level-u": "Skill Level",
|
||||
"skill-timing-u": "Timing",
|
||||
"skill-rolltype-u": "Roll Type",
|
||||
"skill-target-u": "Target",
|
||||
"skill-range-u": "Range",
|
||||
"skill-cost-u": "Cost",
|
||||
"skill-sl-u": "SL limit",
|
||||
"skill-effect-u": "Effect",
|
||||
"skill-extra-roll-u": "Extra Roll",
|
||||
"equipment-u": "Equipment",
|
||||
"equipment-part-u": "Part",
|
||||
"equipment-name-u": "Name",
|
||||
"equipment-weight-u": "Weight",
|
||||
"equipment-attack-mod-u": "Attack Mod",
|
||||
"equipment-damage-mod-u": "Damage Mod",
|
||||
"equipment-evasion-mod-u": "Evasion Mod",
|
||||
"equipment-physical-defense-u": "Physical Def",
|
||||
"equipment-magical-defense-u": "Magical Def",
|
||||
"equipment-behavior-mod-u": "Behavior Mod",
|
||||
"equipment-movement-mod-u": "Movement Mod",
|
||||
"equipment-range-u": "Range",
|
||||
"equipment-etc-u": "Note",
|
||||
"equipment1-part": "Right Hand",
|
||||
"equipment2-part": "Left Hand",
|
||||
"equipment3-part": "Head",
|
||||
"equipment4-part": "Body",
|
||||
"equipment5-part": "Sub Armor",
|
||||
"equipment6-part": "Accessory",
|
||||
"equipments-total": "Total",
|
||||
"combat-u": "Combat",
|
||||
"combat-attribute-u": "Attribute",
|
||||
"combat-attack-mod-u": "Attack Mod",
|
||||
"combat-damage-mod-u": "Damage Mod",
|
||||
"combat-evasion-mod-u": "Evasion Mod",
|
||||
"combat-physical-defense-u": "Physical Def",
|
||||
"combat-magical-defense-u": "Magical Def",
|
||||
"combat-behavior-mod-u": "Behavior Mod",
|
||||
"combat-movement-mod-u": "Movement Mod",
|
||||
"combat-skill-mod-u": "Skill Mod",
|
||||
"combat-etc-mod-u": "Extra Mod",
|
||||
"combat-total-u": "Total",
|
||||
"combat-bonus-dice-u": "Dice",
|
||||
"combat-roll-u": "Roll",
|
||||
"combat-attack-u": "Attack [Dexterity]",
|
||||
"Roll-Attack-u": "Attack Roll",
|
||||
"combat-damage-u": "Damage",
|
||||
"Roll-damage-u": "Damage Roll",
|
||||
"combat-evasion-u": "Evasion [Agility]",
|
||||
"Roll-evasion-u": "Evasion Roll",
|
||||
"combat-phydef-u": "Physical Def",
|
||||
"combat-magdef-u": "Magical Def [Mental]",
|
||||
"combat-behavior-u": "Behavior [Agility]+[Perception]",
|
||||
"combat-movement-u": "Movement [Strength]+5",
|
||||
"special-roll-u": "Special Roll",
|
||||
"special-roll-attribute-u": "Attribute",
|
||||
"special-roll-skill-u": "Skill",
|
||||
"special-roll-etc-u": "Extra",
|
||||
"special-roll-total-u": "Total",
|
||||
"special-roll-dice-u": "Dice",
|
||||
"special-roll-roll-u": "Roll",
|
||||
"special-trap-search-u": "Search Trap [Perception]",
|
||||
"Roll-trapsearch-u": "Search Trap",
|
||||
"special-trap-dissolve-u": "Dissolve Trap [Dexterity]",
|
||||
"Roll-trapdissolve-u": "Dissolve Trap",
|
||||
"special-dangersense-u": "Dangersense [Perception]",
|
||||
"Roll-dangersense-u": "Dangersense",
|
||||
"special-enemy-distinguish-u": "Enemy Knowledge [Intelligence]",
|
||||
"Roll-enemydistinguish-u": "Enemy Knowledge",
|
||||
"special-item-identify-u": "Identify Item [Intelligence]",
|
||||
"Roll-itemidentify-u": "Identify Item",
|
||||
"special-spellcasting-u": "Spellcasting [Intelligence]",
|
||||
"Roll-spellcasting-u": "Spellcasting",
|
||||
"special-song-u": "Bardsong [Mental]",
|
||||
"Roll-song-u": "Bardsong",
|
||||
"special-alchemy-u": "Alchemy [Derterity]",
|
||||
"Roll-alchemy-u": "Alchemy",
|
||||
"items-u": "Item",
|
||||
"item-name-u": "Name",
|
||||
"item-weight-u": "Weight",
|
||||
"item-quantity-u": "Quantity",
|
||||
"item-description-u": "Description",
|
||||
"items-total-weight-u": "Total Weight",
|
||||
"items-available-weight-u": "Carriable Weight",
|
||||
"items-money-u": "Money",
|
||||
"lifepath-u": "Lifepath",
|
||||
"lifepath-origin-u": "Origin",
|
||||
"lifepath-path-u": "Sequence",
|
||||
"lifepath-object-u": "Goal",
|
||||
"guild-u": "Guild",
|
||||
"guild-master-u": "Guildmaster"
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
{
|
||||
"player-u": "플레이어",
|
||||
"character-name-u": "이름",
|
||||
"character-gender-u": "성별",
|
||||
"character-age-u": "연령",
|
||||
"enhancement-point-u": "성장점",
|
||||
"mainclass-u": "메인 클래스",
|
||||
"character-supportclass-u": "서포트 클래스",
|
||||
"character-level-u": "레벨",
|
||||
"character-race-u": "종족",
|
||||
"character-fate-point-u": "페이트",
|
||||
"HP-max-u": "HP",
|
||||
"HP-current-u": "현재HP",
|
||||
"MP-max-u": "MP",
|
||||
"MP-current-u": "현재MP",
|
||||
"AttributeBase-u": "능력기본치",
|
||||
"AttributeBonus-u": "능력보너스",
|
||||
"MainClassMod-u": "메인 클래스",
|
||||
"SupportClassMod-u": "서포트 클래스",
|
||||
"ExtraMod-u": "기타",
|
||||
"Attribute-u": "능력치",
|
||||
"SkillBonus-u": "스킬보너스",
|
||||
"AttributeSum-u": "판정 수정치",
|
||||
"DiceBase-u": "주사위 기본",
|
||||
"DiceBonus-u": "주사위 보너스",
|
||||
"DiceTotal-u": "판정 주사위",
|
||||
"AttributeRoll-u": "판정",
|
||||
"Roll-u": "판정",
|
||||
"strength-u": "근력",
|
||||
"Dexterity-u": "재주",
|
||||
"Agility-u": "민첩",
|
||||
"Intelligence-u": "지력",
|
||||
"Perception-u": "감지",
|
||||
"Mental-u": "정신",
|
||||
"Luck-u": "행운",
|
||||
"skill-u": "스킬",
|
||||
"skill-level-u": "레벨",
|
||||
"skill-timing-u": "타이밍",
|
||||
"skill-rolltype-u": "판정",
|
||||
"skill-target-u": "대상",
|
||||
"skill-range-u": "거리",
|
||||
"skill-cost-u": "코스트",
|
||||
"skill-sl-u": "SL상한",
|
||||
"skill-effect-u": "효과",
|
||||
"skill-extra-roll-u": "판정",
|
||||
"equipment-u": "장비품",
|
||||
"equipment-part-u": "파트",
|
||||
"equipment-name-u": "이름",
|
||||
"equipment-weight-u": "중량",
|
||||
"equipment-attack-mod-u": "명중 수정",
|
||||
"equipment-damage-mod-u": "공격력",
|
||||
"equipment-evasion-mod-u": "회피 수정",
|
||||
"equipment-physical-defense-u": "물리방어력",
|
||||
"equipment-magical-defense-u": "마법방어력",
|
||||
"equipment-behavior-mod-u": "행동 수정",
|
||||
"equipment-movement-mod-u": "이동 수정",
|
||||
"equipment-range-u": "사거리",
|
||||
"equipment-etc-u": "비고",
|
||||
"equipment1-part": "오른손",
|
||||
"equipment2-part": "왼손",
|
||||
"equipment3-part": "머리",
|
||||
"equipment4-part": "몸통",
|
||||
"equipment5-part": "보조방어구",
|
||||
"equipment6-part": "장신구",
|
||||
"equipments-total": "합계",
|
||||
"combat-u": "전투",
|
||||
"combat-attribute-u": "능력치",
|
||||
"combat-attack-mod-u": "명중 수정",
|
||||
"combat-damage-mod-u": "공격력",
|
||||
"combat-evasion-mod-u": "회피 수정",
|
||||
"combat-physical-defense-u": "물리 방어력",
|
||||
"combat-magical-defense-u": "마법 방어력",
|
||||
"combat-behavior-mod-u": "행동 수정",
|
||||
"combat-movement-mod-u": "이동 수정",
|
||||
"combat-skill-mod-u": "스킬",
|
||||
"combat-etc-mod-u": "기타",
|
||||
"combat-total-u": "합계",
|
||||
"combat-bonus-dice-u": "다이스",
|
||||
"combat-roll-u": "판정",
|
||||
"combat-attack-u": "명중판정 [재주]",
|
||||
"Roll-Attack-u": "명중판정",
|
||||
"combat-damage-u": "공격력",
|
||||
"Roll-damage-u": "공격력판정",
|
||||
"combat-evasion-u": "회피판정 [민첩]",
|
||||
"Roll-evasion-u": "회피판정",
|
||||
"combat-phydef-u": "물리방어력",
|
||||
"combat-magdef-u": "마법방어력 [정신]",
|
||||
"combat-behavior-u": "행동치 [민첩]+[감지]",
|
||||
"combat-movement-u": "이동력 [근력]+5",
|
||||
"special-roll-u": "특수 판정",
|
||||
"special-roll-attribute-u": "능력치",
|
||||
"special-roll-skill-u": "스킬",
|
||||
"special-roll-etc-u": "기타",
|
||||
"special-roll-total-u": "합계",
|
||||
"special-roll-dice-u": "다이스",
|
||||
"special-roll-roll-u": "판정",
|
||||
"special-trap-search-u": "함정탐지 [감지]",
|
||||
"Roll-trapsearch-u": "함정탐지판정",
|
||||
"special-trap-dissolve-u": "함정해체 [재주]",
|
||||
"Roll-trapdissolve-u": "함정해체판정",
|
||||
"special-dangersense-u": "위험감지 [감지]",
|
||||
"Roll-dangersense-u": "위험감지판정",
|
||||
"special-enemy-distinguish-u": "에너미식별 [지력]",
|
||||
"Roll-enemydistinguish-u": "에너미식별판정",
|
||||
"special-item-identify-u": "아이템감정 [지력]",
|
||||
"Roll-itemidentify-u": "아이템감정판정",
|
||||
"special-spellcasting-u": "마술판정 [지력]",
|
||||
"Roll-spellcasting-u": "마술판정",
|
||||
"special-song-u": "주가판정 [정신]",
|
||||
"Roll-song-u": "주가판정",
|
||||
"special-alchemy-u": "연금술판정 [재주]",
|
||||
"Roll-alchemy-u": "연금술판정",
|
||||
"items-u": "휴대품",
|
||||
"item-name-u": "이름",
|
||||
"item-weight-u": "중량",
|
||||
"item-quantity-u": "수량",
|
||||
"item-description-u": "효과",
|
||||
"items-total-weight-u": "휴대 중량",
|
||||
"items-available-weight-u": "휴대 가능 중량",
|
||||
"items-money-u": "소지금",
|
||||
"lifepath-u": "라이프 패스",
|
||||
"lifepath-origin-u": "출신",
|
||||
"lifepath-path-u": "경위",
|
||||
"lifepath-object-u": "목적",
|
||||
"guild-u": "소속 길드",
|
||||
"guild-master-u": "마스터"
|
||||
}
|
||||
Reference in New Issue
Block a user