* Complete version 1
Initial commit
* Adding image to repo for future use
It feels weird to set the url before the image is uploaded, so I'm just adding the file and a commented-out line setting the image to what the github version should be after upload. In the meantime, it's still using imgur.
* first draft for World of Lies
* rework moves into talents
* Turn dust banner into black banner
* add speciality, clock for tensions and World of Lies specific roles.
* Cleanup translations file
* Add missing field for Part d'Ombre
* Fix some broken roll_names
* Remove unused CSS classes
* add attribute info on talents
* Updating URLs adding Image Alien the Roleplaying Game
• Changed the URLs of (Eight) images to be hosted from the Roll20 Repository on Github. Added (One) additional Image to the Images Folder.
• Fixed a issue with the roll formula in the Panic Roll Button.
* Small Update to Zweihander HTML and Template.json
Small Update to give 2 attriburtes default values of zero so that a roll button will roll if those attributes do not change.
Updated the roll template so that the dynamic i18n inputs and coded output were not showing double outputs in the roll template.
* Tiny D6 Games Initial Commit
• Adding HTML, CSS, Translation.json, sheet.json, Images Folder to the Roll20 Repository.
* Rename TIny-D6-Games.css to Tiny-D6-Games.css
Typos will be the death of me...
* Rename TIny-D6-Games.html to Tiny-D6-Games.html
Once again typos will be the death of me...
* add new features and bugfixes
- bugfix: calculation Seelenkraft
- bugfix NPC-Bogen Fernkamof, Range is now a free text
- feature: additional roll for Fertigkeitsspezialisierung
- feature: damage dices are now changed
- feature: additional condition with free text
* add redesign status and armor
- add redesign status tab
- redesigned armor tab and calcualtion of INI, MOV, ENC because of armor class
* Nebenhand Schadensschwelle korrigiert
* calculation updated
* KE berechnung sheetworker. option, um _max werte zu setzen aufgenommen inkl. übersetzung
* Optionen für max Berechnung korrigiert und formeln LE und KE angepasst
AE fehlt noch
* Updated Version Number, Reade, Changelog.
* updated AE too
* added missing attribute fields
missing fields in autocalc -> generated errors until attr_fields created via sheetworker.
* Lifepoints and LP Max updated (bug)
* Updated all new functions to not trigger when minion type is selected
Previously, the calculation was thrown off for minion types - the fields were hidden and cleared, but the sheetworker still did his thing.
Not, sheetworker only does works for selected elements in regular char (non-minion).
* updated readme and changelog
* All note-fields for magic were missing the attr_prefix
* set all the translation key in the sheetrolls
* Bugfix: Evade was wrong
* Delete en.json
EN Translation is messed up. I don't commit en.json, so user @HauRukh can start a PR for his version with updated translations.
* Revert "Merge branch 'meh_new-features' of https://github.com/mckee14/roll20-character-sheets into meh_new-features"
This reverts commit 88f1f394d7f3262840c3ae59d58ff8a461513989, reversing
changes made to 53763c99927728632e570e1cc041ec38b9218d85.
* Update en.json
* Updating URLs adding Image Alien the Roleplaying Game
• Changed the URLs of (Eight) images to be hosted from the Roll20 Repository on Github. Added (One) additional Image to the Images Folder.
• Fixed a issue with the roll formula in the Panic Roll Button.
* Small Update to Zweihander HTML and Template.json
Small Update to give 2 attriburtes default values of zero so that a roll button will roll if those attributes do not change.
Updated the roll template so that the dynamic i18n inputs and coded output were not showing double outputs in the roll template.
* Zweihander Update #2
• Small Template output fixes for Attribute and SKill rolls.
• Fixed the display of the range in the template output.
• Fixed the roll formula and script calculation for the Parry value in the parry roll button.
* Abstract Dungeon
Creation of a sheet for Abstract Dungeon RPG
* Changes needed
Tables removed
CSS reduction
add of a translation term
* Upgraded version
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Revert "Upgraded version"
This reverts commit ecb4477615.
* Update
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Update Abstract.JPG
* Update
Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)
Also add a little CSS to always get the move/delete options from repeating sections on top of everything.
Cheers :)
Pantoufle
* Update Abstract_HTML.html
* Five Torches Deep FR version creation
This is the creation of a Five Torches Deep character sheet .
French version (english version will follow)
* Five Torches Deep
English version for the FTD sheet :)
I try to upload the images used in the sheet in order to fix the url links in the sheet later. I don't know if it's ok with their current size. Juste let me know :)
* Delete FTD_sheet.json
* fixed image filename
* fix name of preview
* Five Torches Deep Translation capable
The sheet can be translated now, or so I think :D
* change
changes
* FTD sheet ok
ok
* Update en.json
translation for english
* Ars Magica - Fixing formulas
Dice formula brackets were out of order.
* Update .gitignore
Co-Authored-By: Andreas J. <2890634+Anduh@users.noreply.github.com>
* Mostly aesthetic changes
Implementing font and layout changes.
* Deadlands Classic Information update
Dotting i's and cross t's
Co-authored-by: Andreas J. <2890634+Anduh@users.noreply.github.com>
* Adding creature sheet, fixing some errors
* Adding input fields for nsc damage
* Finalizing XML importer
* Adding weapon ability to all three sheets
* Small advice regarding loading time of the xml importer
* Small fixes for the XML importer
* Reverting
* Re-reverting
* ....
* Some small fixes for the XML importer
* Introducing tooltips, rearranging creature sheet
* Giving the player the possibility to activate/deactivate the tooltips
* Added support for new character export format
Co-authored-by: Damian <Damian@192.168.0.102>
Co-authored-by: Damian <d.windau@web.de>
* Fixed the sample macros
Macros were using modifier_toggle and wound_toggle instead of modifiers_toggle and wounds_toggle, causing them to cause an error on roll
* Added primary melee weapon macro
* RMSS: Pre-upgrade changes
More changes setting up the upgrade of the main sheet on the dropdown. Includes some optimization of the sheetworkers and removal of the now-obsolete hidden inputs which supported the old sheetworkers. Also fixed the rounding for skill rank calculations and changes the banner graphic source from github instead of imgur.
* Update charsheet_RMSS_fullcalcs_RollTemplates.html
* RMSS- Add change warning
with cut/pasteable link to character sheet forum post to the current sheet and add new picture to update the json file with eventually.
* Update charsheet_RMSS.html
Fix wording on the update warning.
* german translation first batch
* translated json to german
* tried to resolve merge conflicts
* tried to resolve merge conflicts
Co-authored-by: henning.lechner <henning.lechner@sychron.info>
* [Agon Official] Add offical Agon sheet
This is the first version of the offical sheet for Agon by John Harper and Sean Nittner.
There is an older sheet for Agon in the repository, but it's for a very dated development version of the game and is not very useful for the released game. It would probably make sense to deprecate it in favour of this sheet.
* [Agon Official] Small tweak and add Vault of Heaven background
* [Agon Official] Fix Firefox display for some text fields
* [Agon Official] Pretty-print the sheet code
* [Agon Official] Update logo
* [Agon Official] Support the final boon checkbox
- github folder name was causing issues with sheet images located on github.
The & character is replaced by %26 to make a legal url.
But it looks like in this case, the % in %26 has then been replaced again, the code for % is %25, resulting in %2526 where the & should be in that URL.
* Added permanent strain tracking from cyberware.
* Fix typo
* HP roll now behaves correctly with Heroic characters.
* Travel cost macro.
* Add new magic skills, also add option in weapon skill list.
* Fix typo
* Readme
* Number of attacks for NPCs upped to 8
* Add magic effort
* Final tweaks to magic effort
* Space Magic finished
* Changelog
* Add i18n to missing Innate AC
* changelog
* Fix version number
* Build html
* Fix for upgrade code stopping early
* Fix HP roll looking for con_bonus in stead of constitution_mod
* Remove incorrect field title
* Versioning
* Changelog
* Revert "SWN Revised v2.4.0 (#5124)"
This reverts commit caf89367c5.
* Fix cyberware strain sum being horribly broken
* Incorrect title text for permanent strain extra field
* Fix stray space nullifying a on(change) call
* Changelog
* V2.4.4
* Fix inconsistent field name HP_MAX on the NPC sheet - the correct way to write this is HP_max.
* Link the name input on the PC sheet to the character_name attribute.
* Fix misspelling of "Initiative" in translations, which was not propagated from translation.json
Fixes#62, #65, and #70.
* Fixes#69
* Remove accidental incorrect maths added in last commit.
* Fix @{name} instead of @{character_name}
* Fix initiative another way
* Fix maths in travel cost macro.
* Add space to track attribte boosts. Closes#51
* Add ship autofill price data.
* Ship price multiplier
* Rebuild html/css
* Fix readme and sheet version.
* Make strain and encumbrance count boosts correctly
* Collapse attr base and boosts into attr in display mode.
Move current attr to attr_base, attr becomes attr_base+attr_boosts
* Fix new sheets not treating attr_base properly.
* Changelog
Co-authored-by: Jakob Oesinghaus <deceptive.duality@gmail.com>