* Adds Cyberpunk Old School (ES)
* Fix filenames
* Files properly renamed & html cleanup
* Undo rename html filename
Co-authored-by: Rafael Lopez <rafael.lopez@mimacom.com>
* Hero System 5R character sheet
* V1.4 added rool template and cleanups
* V1.4 added rool template and cleanups
* V1.4 Fixed Typo in Movement section
* V1.41 Shrink version line
* V1.41 new example image
* V1.41 internal logo image
* V1.42 re-added base char calcs, changed logo source
* V1.4.3 END calc fix and re-aded ENDMAX, STUNMAX & BODYMAX in the Current Status
* [A Song of Ice and Fire] Translation - French
- Add French Translation
- Minor translation fix in all language files
- Minor translation variable fix in character sheet
* [A Song of Ice and Fire] Translation fix
Minor Translation fix
Co-authored-by: Noritaka971 <contact@noritaka.eu>
* W&G Update v2.6: Readme.md
Updated the following in the Readme.md
- version number
- changelog
* W&G Update v2.6: sheet.json
Updated the following in the sheet.json
- version number
* W&G Update v2.6: wrath_and_glory.css
Updated the following in the wrath_and_glory.css
- version number
* W&G Update v2.6: wrath_and_glory_api.html
Added the following the functionality in the wrath_and_glory_api.html
1. Fixed NaN error when rolling psyker damage.
2. Added Psychic Mastery as a hard skill on NPC's so Psychic power rolls are auto-calculated.
3. Added to all tests a wrath outcome when using the API die roller so that a new ability in the API is included - it lists outcome of the die roll.
4. Fixed update to Conviction for older sheets.
5. Fixed voidship wounds current; which was pointing to vehicle wounds current.
6. Updated vehicle and voidship wounds to Roll20 standard of wound/wound_max.
7. Calculated Heavily wounded for Vehicle and Voidships.
8. Autoupdate old versions of charactersheets for vehicle wounds, voidship wounds, calculating heavily wounded for vehicles, and heavily wounded for voidships.
Notes for release management:
- auto-update script for older versions has been built as a case worker: specifically voidship and vehicle wounds.
- the file is using unix eol format
* W&G v2.7: readme.md
Updated with release information and version number.
* W&G v2.7: sheet.json
Updated version number.
* W&G v2.7: wrath_and_glory.css
Added new roll templates and configuration changes in existing templates.
* W&G v2.7: wrath_and_glory_api.html
Implemented cosmetic changes, a fix, 2 updates to existing functionality, and 5 new features.
In detail:
1. Cosmetic change: changed all dice to D6; teal buttons roll wrath, black/gold/red buttons have no wrath die.
2. Cosmetic change: added spacing and thick dark teal line between psychic powers (PC and NPC)
3. Cosmetic change: changed all references to Combat Rolls to Rolls (PC, NPC, Vehicle, Voidship)
4. Cosmetic change: On PC Equipment sheet added thick dark teal line between vehicles and voidships.
5. Cosmetic change: made all areas for lengthy text entry two lines in height.
6. Cosmetic change: changed DN field for powers to text so values other than numbers can be entered - example is Defense.
7. Fix: corrected layout of Heavily Wounded at label and field for Vehicles and Voidships.
8. Update: Refined the inline dice rolls to now show critical on rolling standard pool and to show a critical when rolling a 1 on wrath die.
9. Update: Added option for Weapon Skill + Agility in weapons; this accounts for use of a Pistol in Melee where an attack roll is Agility + Weapon Skill.
10. New: Psychic powers now have an additional option to roll an alternative dice roll for shock, wounds, and mortal damage.
11. New: Added d66 to psychic powers. Future enhancement will convert this into a Peril of the Warp result.
12. New: Added d3, d6, and d66 die roller on combat rolls for PC's and NPC's.
13. New: Added Memorable Injuries as a repeating framework - can capture multiple memorable injuries - to Personal tab.
14. New: Auto set rank title based on the selected rank; also automated to update existing character sheets.
* W&G Release 3.0 - sheet.json
Updated version number and instructions for the changes.
* W&G Release 3.0 - readme.md
Updated change list and version.
* W&G Release 3.0 - wrath_and_glory.css
Added dice template and several tweaks to css elements in support of html overhaul for W&G Revised edition.
* W&G Release 3.0
Implemented following changes for the revised edition of W&G.
01. Cosmetic: Replaced all references to BP and Buildpoints with XP and Experience Points respectively.
02. Cosmetic: Updated references to Soak to Determination. Note till vehicle and voidship rules are updated I have left them with Soak.
03. Cosmetic: References to Race changed to Species.
04. Cosmetic: References to Malignancy/ies changed to Mutation/s.
05. Cosmetic: relabled Defining Trait to Background Type, removed Keyword from the list and renamed Custom to Other.
06. Cosmetic: swapped Faction (previously Framework) with Species/Gender
07. Cosmetic: added text in skills flagging those with optional use requirements.
08. Cosmetic: added text to DMOD insturcting to add +1 for Brutal and Melta Short weapons.
09. Cosmetic: Moved Memoriable Injuries to Combat tab.
10. Cosmetic: Switched presentation of Current and Max for Shock and Wounds.
11. Cosmetic: Removed Hvy and Lght wounds; no longer in use.
12. Fix: Brutal Roll for non-api die roller on weapon damage.
13. Fix: Total Corruption Adjusted value.
14. Update: Per revised rules, removed ranks 4 and 5 and updated rank label accordingly.
15. Update: removed defiance rolls - no longer used.
16. NEW: Added Faith to first tab.
17. NEW: Added Traumatic Injuries section next to memoriable injuries.
18. NEW: created script workers to manage Traumatic Injury count - when you add counter goes up; when you remove counter goes down.
19. NEW: Added a Melta dice roller for when using Melta vs structure and vehicles; too complex for adding to W&G dice roller at this point.
20. NEW: Automated replacement of wrath dice with traumatic injuries for Attributes, Traits, Skills, Weapons, and Psychic Powers. This does not include vehicle and voidship rules till those rules are released.
21. NEW: On personal tab added fields for - Appearance, Age, Eyes, Hair, Height,Size, and Features.
- Realigned some fields
- Removed external links to images
- Added default values for the fields
- Added The Grind section (duplicates Conditions, but has different order, as for the rules)
- Changed Conditions table from two columns to one for the order of recovery
- Added rollable buttons for Abilities and Skills
- Added Beginner's Luck buttons, also with rollable macros
- Realigned Skills to two columns for better user expirience
- Changed Level Requirements by rules errata
Implemented following changes for the revised edition of W&G.
01. Cosmetic: Replaced all references to BP and Buildpoints with XP and Experience Points respectively.
02. Cosmetic: Updated references to Soak to Determination. Note till vehicle and voidship rules are updated I have left them with Soak.
03. Cosmetic: References to Race changed to Species.
04. Cosmetic: References to Malignancy/ies changed to Mutation/s.
05. Cosmetic: relabled Defining Trait to Background Type, removed Keyword from the list and renamed Custom to Other.
06. Cosmetic: swapped Faction (previously Framework) with Species/Gender
07. Cosmetic: added text in skills flagging those with optional use requirements.
08. Cosmetic: added text to DMOD insturcting to add +1 for Brutal and Melta Short weapons.
09. Cosmetic: Moved Memoriable Injuries to Combat tab.
10. Cosmetic: Switched presentation of Current and Max for Shock and Wounds.
11. Cosmetic: Removed Hvy and Lght wounds; no longer in use.
12. Fix: Brutal Roll for non-api die roller on weapon damage.
13. Fix: Total Corruption Adjusted value.
14. Update: Per revised rules, removed ranks 4 and 5 and updated rank label accordingly.
15. Update: removed defiance rolls - no longer used.
16. NEW: Added Faith to first tab.
17. NEW: Added Traumatic Injuries section next to memoriable injuries.
18. NEW: created script workers to manage Traumatic Injury count - when you add counter goes up; when you remove counter goes down.
19. NEW: Added a Melta dice roller for when using Melta vs structure and vehicles; too complex for adding to W&G dice roller at this point.
20. NEW: Automated replacement of wrath dice with traumatic injuries for Attributes, Traits, Skills, Weapons, and Psychic Powers. This does not include vehicle and voidship rules till those rules are released.
21. NEW: On personal tab added fields for - Appearance, Age, Eyes, Hair, Height,Size, and Features.