* New Beacon Character sheet
Create new copy of beacon branch without external sheet files.
* Update beacon.html
Fix Armor dex effects
* Update beacon.html
Final fixes. Made more tweeks to fix behaviour of AC to Dex Bonuses, dex bonuses for light melee weapons, fix weapon calculations and make equip button refresh row values.
* update sheet footer and readme
Minor metadata fixes for the pull request
* Fix armor addition issue
Fixes#4
* Add a readme and changelog for OSE character sheet
Closes#3
* Add notes sheet and notes to character sheet
Closes#5
* Add descending armor support
* Add missing BAB for characters
* Add thac0 for characters and monsters
* Add BAB and THAC0 to changelog
* Set next experience, hd, bab, thac0, and saves when setting level and class
Also renames saving throws
* Add advanced fantasy genre classes
* Clean up code for HPConMod
* Rename OSE character sheet in sheet.json
* Fix styles of skill descriptions
* Main content, Combat and Traits tabs finished
* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections
* Set fate chips to display one on top of the other instead of side-by-side.
* Updated preview screenshot.
* Fixes to work in Roll20 preview mode. Removed obselete data tab
* Finished misc tab. Tested in Roll20
* Huckster implemented, some button fixes (weapons, huckster spells).
* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type
* Finalized arcane tab and subtabs
* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.
* Removed invalid selector
* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions
* Added images and changed image URLs to github hosting.
* Properly closed Input tags
* Added wound_mod and sheet worker
* Fixed broken sheet-section-toggle (broken when IDs removed)
* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.
Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
* FL v1.61
- fixed strength bug that reset strength to "0" for previously created characters.
- fixed encumbrance calculation bug introduced in last update.
- added event listener to repeating weapons to recalc attributes when added/changed.
- refinements to the roll template.
- coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.
* bettter css for damge skulls
* Update Forbidden_Lands.html
* updated announcement text
* fix for shield shove/parry including base dice to gear
* update text
* update shield shove/parry gear dice calc
* dates
* spelling
* Updating announcements, date, and version
* sheetworker version update
* Updated character attributes and skill layout prep for misc gear mod
* updated skills with misc gear mod attribute - needs sheetworker
* finished sheet calcs for misc gear mod for skills
* made attributes rollable
* fixes for i18n, removed round borders from attributes
* more i18n work
* finsihed translation layout tweaks
* fixed whisper option on notes rolls
* updated announcements
* updated sv.json Swedish translation done
* fix armor/shield artifact dice not included in pool
* Update Forbidden_Lands.css
* Forbidden Lands update
- fixed typos in title text on some skills
- corrected spelling mistakes
- corrected type in css
* added new versioning function and updated a few attributes
- versionator added (GiGs)
- fixed a few mispelled attributes
* fixed some code format issues
* sheetworker addition; delete empty repeating rows w/out having to close/reopen sheet
* Forbidden Lands v1.71 update
- Updated version checking(sheetworker). Thank you GiGs.
- Added two additional rows of armor. Armor Rating dice are included for all <b>donned</b> armor. Armor weight is included toward encumbrance if the armor is <b>carried</b>.
- Updated roll template for the additional rows of armor. Details about the armor are only included in the roll if the armor is donned and includes a name.
- Updated armor artifact dice. A single artifact die will be included for a given column (mighty, mighty 2, epic, and legendary) even if multiple rows have been selected. This is necessary due to the limits of the roll template.
- Corrected a few misspelled attributes. Converted automatically using version checking routine.
* fixed hover opacity for last armor row
* Hero System 5R character sheet
* V1.4 added rool template and cleanups
* V1.4 added rool template and cleanups
* V1.4 Fixed Typo in Movement section
* V1.41 Shrink version line
* V1.41 new example image
* V1.41 internal logo image
* Translate and fix spelling of clan inputs
* Fix capitalization and spelling on clan ranks
The is doing some capitalization here (for whatever reason), but it
isn't enough. I formatted the names as they appear in the book.
* Fix mistranslation of Tactics
The names of the properties here were a bit confusing, but the `_Field`
one is for the name of the category, and the other one is the name of
the skill.
* Fix misused translation property
This item was incorrectly using the translation under `Tool`, the key
for "Attack" type Ninpō, and should have used `violence`, which is the
mapping for the "Tech" cateogry.
* Fix capitalization
* Use full term for status ailments
This hopefully makes that section's purpose a little more clear.
* Properly translate Attack Ninpō type
* Add translations for skill matrix equip ninpo
* Translate "show/hide notes" tooltips
* Translate "notes" placeholders
* Translate backgrounds section of sheet
* Use official term for "HP"
* Make clan names translatable
For the sub clans, I abbreviated the main clan in English since it
otherwise ended up really long.
* Abbreviate "Assigned Skill" on Ninpō List
This follows what the English sheet does and also saves space.
* Rewrite entire skill matrix HTML
It was kind of whack since english (and probably other languages) don't
fit in the boxes nicely. I'm still abusing the Hadesology out of the
HTML table element but it looks a bit better. It cuts off long skill
names to make the appearance look cleaner, but that shouldn't be much of
an issue since long skills are identifiable enough.
* Some extra translations and attempt a more resizable page.
* forgotten gear box resize
* label to allow "DAM" translation
* rollback resize
* French attribute initials in skill display
* translate +inital for all attributes in skills
If you don't do this, you'll see [+A] for instance for Agility linked skill.
* fr.json - VD better French for label DAM
* Update translation.json
Added new keys that were added in fr.json.
* Tormenta20 character sheet
* fix(tormenta20): add type on character info inputs
* Update tormenta20.html
Co-authored-by: Ricardo Oliveira <ron2302@gmail.com>
* Sengoku: update img links to point to Roll20's repo
* Heroquest Glorantha: update img links to point to Roll20's repo
* All for One: update img links to point to Roll20's repo
* Baker Street: update img links to point to Roll20's repo
* Elric slash 5th Edition: update img links to point to Roll20's repo
* Call of Chuthulu Dark Ages: update img links to point to Roll20's repo
* Stargate RPG v.1.01 : update img links to point to Roll20's repo
* Terre2, Vampire 5e, Our Last Best Hope: update img links to point to Roll20's repo