I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.
1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.
I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)
I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.
1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.
I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)
* Geral Updates
- Adicionado pasta de imagens, na proxima atuzalização, configurar as imagens pra o repositorio roll20 no github;
Geral updates nas regras de teste do jogo;
- melhoria nas exibição do elementos e organização
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update sheet.json
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.css
* - Indented Rolltemplates
- Added 2E ProtScroll and 2E Inverse Check templates
- Added materials and reference to 2E spell
* Added missing styling for Player's Option ability scores
* - Added notes to Armor classes
- Added dexreact bonus to be shown on react roll, to clearly indicate that it is part of the calculation
* Moved <hr> to after div
* - Indented save throws section
- Removed duplicate <hr> element
* - Removed magic resistance from Saving throws
- Added magic resistance to its own repeating section
- Moved styling to table element, up from rows and cells
* - Added back styling for first column also affecting th elements
- thead is now affected by first-row as it is semantically the same
* Added placeholder text for poison save does not affect Dwarves and Halflings
* Bumped version
* Added goldbar to weight of birthright currency
* Removed misplaced table element, that turned out as an empty table
* Gave more space to gold bar convertion
* - HTML Indented equipment section
- Added pullet points to Save and Magic resistance details placeholder.
- Added Speed input field and initiative for Potions, Dusts, and Scrolls.
* Added missing class styling
* Added headers to Potions, dusts, and scrolls for clarity as a devider
* Removed styling of first column as it is unneeded
* Trying to add styling to only show the first header in repeating section
* Bumped version
* Changed styling to hopefully function as desired
* Bumped version
* Fixed styling for Healing section in 2ESpell template
* Removed disabled from Dex react, and added name to link it to the attribute
* Removed first column styling for repeating magic resist
* Minor fix
* Changed potion default speed to be +4
* Updated Annoucement checkbox with recent changes
Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
* refactoring and small corrections
changed page # in Advancements tab to type 'text'
code refactoring for carry-capacity switch statement and insanity/corruption range checks
fixed typo in sheet.json
* improved CSS, refactoring
changed "Page #" in the Advancements tab to input type: text
refactored range check for Insanity/Corruption
refactored Unnatural Characteristics styling
fixed incorrect comment in carryweight sheetworker
improved css grid for armor display overall
removed css grid in armor display cells
Added disclaimer next to Efffective Psy Rating
Added WIP framework for sheetworker psykana calculations
* Genesys Non API initial commit
* fixed URL relations
* Add files via upload
* Added ability to show talents and tools in chat
* fixed broken links
* mergefix
* reverting changes to allow merge
* Genesys asset link fix and translation correction
* Update translation.json
added new translation strings
* replace attributes table with grid
* replace attribute checkboxes with buttons
* fix player label for geist2
* fix willpower update
* simplify getting attr name
* simplify health stats criteria
* update roll construction
* replace skill checkboxes with buttons
* change potency from checkbox to button
* clean up unused style classes
* replace page checkboxes with buttons
* change diceroller checkboxes to buttons
* show roll button rather than transparent with background
* refining dice pool processing
* remove styling rules for deprecated `sheet-attr`
* Pokerolev2 - General Bug Fixes for Rollers and Layout.
* Updated Aesthetics - Sheet background by type, layouts, badges, awards.
* Spacing fixes, added contest features.
- Added coordinator rank, notoriety skills (if unranked, they are hidden).
- Rollers now list in a more sensible order (equation, pool, mod, button).
* Additional aesthetic change - floating character header
Converted the original character header into a sticky floating header. This way if multiple sheets are visible, character name is always available.
* v1.0 update
* Update README.md
* Update Warhammer 4e Character Sheet.html
Hidding experimental NPC tab features for new Weapon mechanic for now.
* Update Warhammer 4e Character Sheet.html
- ranged attack range/ammo display fix
- Attack popouts rewording
* Update Warhammer 4e Character Sheet.css
* json updates
* Update Warhammer 4e Character Sheet.html
typo
* initial commit for Mork Borg RPG community sheet
* revising initial commit to reflect community suggestions/improvements to sheet functionality
* aesthetic tweaks for wider displays
* adding initiative tracker by playtest request
* Halo_Mythic
* updating master
* hopefully fixing a rebasing nightmare
* adding initial number values and updating image links
* slight tweak to central logo area transparency
I've created a character sheet for use with the Knave ruleset by Ben Milton. I've added two additional equipment slots for Rings, since my players found this made more sense!
* Fix a bug where the strength bonus was not added to attack rolls
* Fix a bug where new characters would have AC of 0
* Refactor weapon attribute bonus/damage sheet worker
* Fix armor calculation code to account for worn armor
* Remove no longer needed sheet worker calculated attributes