Commit Graph
37458 Commits
Author SHA1 Message Date
Jeffweeeee 35bb5bdeb5 Update thesprawl_sheet.html
Minor update affecting the text output when broadcasting Trauma to the chat.
2020-07-16 01:16:18 -04:00
Jeffweeeee 1c96636b48 Update en.json
Minor update for the text output when broadcasting Trauma to the chat.
2020-07-16 01:15:39 -04:00
Jeffweeeee f0c4d97b58 English Translation File 2020-07-16 00:33:49 -04:00
Jeffweeeee 99f5821421 Minor text update
Updated a small bit of text on my trauma track for when the trauma is broadcast to the chat.
2020-07-16 00:31:14 -04:00
Jeffweeeee 4d946af5dd Merge pull request #1 from Jeffweeeee/Jeffweeeee-patch-1
Added "Darkening Alley" & "Touched Prime" Elements
2020-07-16 00:09:22 -04:00
Jeffweeeee 0bdffc6c7d Touched_Prime.png
A screen capture of my updated sheet.
2020-07-16 00:03:43 -04:00
Jeffweeeee fb4d252b9a Added "Darkening Alley" & "Touched Prime" Elements
I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)
2020-07-16 00:02:26 -04:00
Jeffweeeee 82f818e2b1 Added "Darkening Alley" & "Touched Prime" Elements
I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)
2020-07-15 23:54:34 -04:00
ap3h3ad fafadf2237 Adding imported items to items interface 2020-07-15 12:12:40 +02:00
ap3h3ad ff1efbd5e9 Adding update text 2020-07-15 12:01:31 +02:00
ap3h3ad 3a445581b1 Adding an importer bug 2020-07-15 11:59:07 +02:00
alessia-lirin 5ebcffdf50 Merge branch 'master' into master 2020-07-15 11:56:35 +02:00
ap3h3ad 351fedb240 Merge pull request #21 from Roll20/master
.
2020-07-15 11:43:28 +02:00
ap3h3ad 26fcd8353f Merge pull request #20 from ap3h3ad/Splittermond
Splittermond
2020-07-15 11:42:34 +02:00
ap3h3ad 6f2fe3b192 Fixed a bug with character import 2020-07-15 11:41:17 +02:00
Kit 13cef62048 Merge branch 'master' into mh2-skins 2020-07-14 16:48:02 -06:00
Kit 2e1eb636dc Cleaned up some weird spacing 2020-07-14 16:23:56 -06:00
Kit 2965cae0fd Fixed incorrect label 2020-07-14 15:43:13 -06:00
Kit 35c41d3e9d Text display error fix
if this has all been a case sensitivity issue I'm going scream
2020-07-14 15:39:46 -06:00
Tealk eab113df22 add exp 2020-07-14 23:02:08 +02:00
alessiaricci85 0ae1ff1a18 [urban heroes sheet] fix rango bug 2020-07-14 20:33:49 +02:00
Christoph b1280247ba Added Reset to Operator Deselect 2020-07-14 09:55:24 -07:00
Christoph b88a7fd82b Implemented Ship sheet On/Off Functionality
Ship sheet blinds functionality
Operator On/Off functionality
2020-07-14 09:32:06 -07:00
Tealk a0b674585c label width auto 2020-07-14 17:45:10 +02:00
Tealk 6aaa3984da fix misspelling 2020-07-14 17:25:49 +02:00
Cassie Levett 7712d47e3d add missing sheets to yaml 2020-07-14 10:16:01 -05:00
LeeRhodes bde5253b0b Merge branch 'master' of https://github.com/Roll20/roll20-character-sheets 2020-07-14 11:27:27 +01:00
SteveKoontz d02315f5ac adding in Torchbearer 2E sheet 2020-07-13 19:04:11 -07:00
Cassie Levett 6ca51ef93a translations dev-4317 2020-07-13 15:31:10 -05:00
Nic Bradley d93c73190d mothership v2 - ship sheet (#6968) 2020-07-13 11:17:22 -05:00
Cassie Levett 2a20dffcb6 DEV-4317 approve update and line endings 2020-07-13 11:16:07 -05:00
Zakarik 7ed3bdfb03 [Knight]Bugfix (#6967) 2020-07-13 11:08:14 -05:00
Linki cf94d7c8ba Fixing Character Name on rolls (#6966) 2020-07-13 11:08:02 -05:00
Calangus 336e039a3d Geral Updates (#6943)
* Geral Updates

- Adicionado pasta de imagens, na proxima atuzalização, configurar as imagens pra o repositorio roll20 no github;
Geral updates nas regras de teste do jogo;
- melhoria nas exibição do elementos e organização

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update sheet.json

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.css
2020-07-13 11:07:44 -05:00
Cleison Silfer 5e0cb9cf69 (Thordezilhas) Inclunding Templates (#6965)
* Including spells tab

* Inclusão de templates para ataques e testes de atributos
2020-07-13 11:07:28 -05:00
DBFBlackbullandPeter Bjerg Mogensen 73d75943be [AD&D 2E Revised] Rolltemplates, magic resistance, Potion initiative button, minor bugfix (#6964)
* - Indented Rolltemplates

- Added 2E ProtScroll and 2E Inverse Check templates
- Added materials and reference to 2E spell

* Added missing styling for Player's Option ability scores

* - Added notes to Armor classes

- Added dexreact bonus to be shown on react roll, to clearly indicate that it is part of the calculation

* Moved <hr> to after div

* - Indented save throws section

- Removed duplicate <hr> element

* - Removed magic resistance from Saving throws

- Added magic resistance to its own repeating section
- Moved styling to table element, up from rows and cells

* - Added back styling for first column also affecting th elements

- thead is now affected by first-row as it is semantically the same

* Added placeholder text for poison save does not affect Dwarves and Halflings

* Bumped version

* Added goldbar to weight of birthright currency

* Removed misplaced table element, that turned out as an empty table

* Gave more space to gold bar convertion

* - HTML Indented equipment section

- Added pullet points to Save and Magic resistance details placeholder.
- Added Speed input field and initiative for Potions, Dusts, and Scrolls.

* Added missing class styling

* Added headers to Potions, dusts, and scrolls for clarity as a devider

* Removed styling of first column as it is unneeded

* Trying to add styling to only show the first header in repeating section

* Bumped version

* Changed styling to hopefully function as desired

* Bumped version

* Fixed styling for Healing section in 2ESpell template

* Removed disabled from Dex react, and added name to link it to the attribute

* Removed first column styling for repeating magic resist

* Minor fix

* Changed potion default speed to be +4

* Updated Annoucement checkbox with recent changes

Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
2020-07-13 11:07:12 -05:00
SheershymandSheershym be4691e5ff [Pavillon Noir 2] Expression rolls fix (#6962)
Fixing Expression rolls

Co-authored-by: Sheershym <sheershym@hotmail.fr>
2020-07-13 11:05:12 -05:00
johnmoney-code 37a862bf58 Only War (Enhanced) code improvements (#6960)
* refactoring and small corrections

changed page # in Advancements tab to type 'text'

code refactoring for carry-capacity switch statement and insanity/corruption range checks

fixed typo in sheet.json

* improved CSS, refactoring

changed "Page #" in the Advancements tab to input type: text
refactored range check for Insanity/Corruption
refactored Unnatural Characteristics styling
fixed incorrect comment in carryweight sheetworker
improved css grid for armor display overall
removed css grid in armor display cells
Added disclaimer next to Efffective Psy Rating
Added WIP framework for sheetworker psykana calculations
2020-07-13 11:04:58 -05:00
TamedFlame 79201decae [Genesys-RPG-nonApi]Added translation strings (#6959)
* Genesys Non API initial commit

* fixed URL relations

* Add files via upload

* Added ability to show talents and tools in chat

* fixed broken links

* mergefix

* reverting changes to allow merge

* Genesys asset link fix and translation correction

* Update translation.json

added new translation strings
2020-07-13 11:04:02 -05:00
PrimalZed 830ec436bf [Chronicles of Darkness] Styling and Sheet Roll refinements (#6958)
* replace attributes table with grid

* replace attribute checkboxes with buttons

* fix player label for geist2

* fix willpower update

* simplify getting attr name

* simplify health stats criteria

* update roll construction

* replace skill checkboxes with buttons

* change potency from checkbox to button

* clean up unused style classes

* replace page checkboxes with buttons

* change diceroller checkboxes to buttons

* show roll button rather than transparent with background

* refining dice pool processing

* remove styling rules for deprecated `sheet-attr`
2020-07-13 11:03:39 -05:00
surfandko bbcd23eba6 add tomoe genesis (#6957)
* add tomoe genesis

add new tomoe genesis old redpoint genesis

* Update sheet.json

* Update sheet.json
2020-07-13 11:02:52 -05:00
Christopher Drake 66a902120e [Pokerolev2] Fixes and Coordinators upgrade. (#6956)
* Pokerolev2 - General Bug Fixes for Rollers and Layout.

* Updated Aesthetics - Sheet background by type, layouts, badges, awards.

* Spacing fixes, added contest features.

- Added coordinator rank, notoriety skills (if unranked, they are hidden).
- Rollers now list in a more sensible order (equation, pool, mod, button).

* Additional aesthetic change - floating character header

Converted the original character header into a sticky floating header. This way if multiple sheets are visible, character name is always available.
2020-07-13 11:02:21 -05:00
G-G-G 4083905be7 [FreeSpacer] Bugfix (#6954)
The image urls in the sheet point to the wrong address. This fixes that.
2020-07-13 11:01:56 -05:00
G-G-G d8561c1560 [D&D 3.5] Bugfix (#6953)
The Repeating section for divine level 1 spells is a bit flakey. This is a bugfix for that.
2020-07-13 11:01:38 -05:00
Djjus 09bef484c7 [Warhammer 4e Character Sheet] Update v1.0 (#6952)
* v1.0 update

* Update README.md

* Update Warhammer 4e Character Sheet.html

Hidding experimental NPC tab features for new Weapon mechanic for now.

* Update Warhammer 4e Character Sheet.html

- ranged attack range/ammo display fix
- Attack popouts rewording

* Update Warhammer 4e Character Sheet.css

* json updates

* Update Warhammer 4e Character Sheet.html

typo
2020-07-13 11:01:13 -05:00
Kevin Brock 31933a0e29 Mork Borg bug fix/image link update (#6951)
* initial commit for Mork Borg RPG community sheet

* revising initial commit to reflect community suggestions/improvements to sheet functionality

* aesthetic tweaks for wider displays

* adding initiative tracker by playtest request

* Halo_Mythic

* updating master

* hopefully fixing a rebasing nightmare

* adding initial number values and updating image links

* slight tweak to central logo area transparency
2020-07-13 11:00:36 -05:00
Tealk 24bfa9354e [Dark heresy] bugfix and improvements (#6949)
* deleted commented lines

* change clip from text to number

* fix input field for firefox

Thanks @ Primal Zed https://app.roll20.net/forum/post/8934384/firefox-input-field-above-dice-button-prevents-dice-rolling/?pageforid=8934384

* center numbers

* different ranges added

* change disable="true" to disable

* remove errors and warnings

* reorder and rename ranges
2020-07-13 10:57:39 -05:00
Tealk 9555574ba2 [Butterfly aspect] improvements (#6947)
* format stylesheet

* remove api roll button

* movement replaced with mana

* cleanup attribute macro

* dice calculation adapted

* weapons table added
2020-07-13 10:57:16 -05:00
OFradgley e930f1a763 Addition of Knave Character Sheet (#6946)
I've created a character sheet for use with the Knave ruleset by Ben Milton. I've added two additional equipment slots for Rings, since my players found this made more sense!
2020-07-13 10:56:35 -05:00
Wes Baker ce3d47a774 [Old-School Essentials by Necrotic Gnome] - 1.5.1 (#6945)
* Fix a bug where the strength bonus was not added to attack rolls

* Fix a bug where new characters would have AC of 0

* Refactor weapon attribute bonus/damage sheet worker

* Fix armor calculation code to account for worn armor

* Remove no longer needed sheet worker calculated attributes
2020-07-13 10:56:12 -05:00