* Update MotWHTML.html
Added Harm-TotalCapacity, Harm-Remaining, and Harm-Taken calculated summary attributes for easy checking on the health status of characters. (To indicate health on a token, Harm-TotalCapacity is the maximum Harm the character can take, and Harm-Remaining is the number of unchecked harm boxes.)
* Gender relabeled as Pronouns
Relabeled the "Gender" field as "Pronouns" to match coming changes to the PDF playbooks
* Spooktacular Updates
Text updates to bring the Spooktacular playbook into alignment with the published version.
* Exile updated to 2020 version
* Meddling kid update
Updated Meddling Kid playbook to match 2020 revisions; mostly rewording for clarity and consistency, added two new moves (Best Bud! and Hard Head!), a few new gear options.
* Sidekick updates
Cosmetic rewordings, starting stat options changes, 9mm g ear option replaced by stun gun
* Snoop update
Cosmetic/clarity/consistency rewordings, starting stat options changes. Various gear renamed: tarot deck, smartphone, and baseball bat added; .32 revolver removed replaced by stun gun.
* Summoned update
Summoned update: Cosmetic/clarity/consistency rewordings, added a new advanced improvement option, updated some tags on gear. Added hobby section.
* Hardcase 2020 Implementation
Hardcase 2020 playbook added separately, because it's essentially a new playbook in its revised form. Original Hardcase playbook retained and marked as such.
Placeholder added for Constructed 2020, which has similar new-playbookness.
* Update MotWHTML.html
Correction of starting stats for Sidekick
* Constructed tweaks
Minor constructed tweaks. The only version we provide on the sheet is already the 2020 version, this brings it more into line with the released text.
CSS: added semicolons to all padding statements for consistency
HTML: changed "1 2 3" choices to "0 1 2"
fixed a bug in the sheetworker that had broken calculations in the Psykana tab
added (EPR * 5) to Focus Power Tests
* Added "Darkening Alley" & "Touched Prime" Elements
I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.
1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.
I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)
* Added "Darkening Alley" & "Touched Prime" Elements
I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.
1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.
I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)
* Touched_Prime.png
A screen capture of my updated sheet.
* Minor text update
Updated a small bit of text on my trauma track for when the trauma is broadcast to the chat.
* English Translation File
* Update en.json
Minor update for the text output when broadcasting Trauma to the chat.
* Update thesprawl_sheet.html
Minor update affecting the text output when broadcasting Trauma to the chat.
* Update en.json
Further updates for text output when rolling Eldritch Trauma.
* Update thesprawl_sheet.html
Further updates affecting the text output when rolling Eldritch Trauma.
* Update en.json
Updated to include translations for the new 'coping mechanisms' field.
* Added Coping Mechanism Fields
A final feature that I overlooked... fields to record a character's "coping mechanisms"
To implement this, I slightly reorganized the lower portions of the character sheet. I put "Links" & "Contacts" in their own row, side by side. Then I added fields for "Coping Mechanisms" next to "Directives."
I also added a snazzy new pill icon for the coping mechanism list keeping in theme with the rest of the sheet =)
* Update thesprawl_style.css
Updated to include formatting for my new "Coping Mechanism" fields.
* Update thesprawl_style.css
Added a snazzy little pentagram icon for 'eldritch trauma' replacing the clock icon which I originally duplicated from the harm clock.
* Delete azLLOfd.png
I've made a number of small changes. Uploading a more updated screenshot.
* Two screenshots
Screenshots showing all of the new/updated features of my changes.
* Character sheet now has space for pronouns
* ngen mapu and swappable skillset support
* Arbitrary Skills into Attributes named Skill[Name]
* Update FateOmni.html
Extras Icon bug fixed (minus/blank swapped), added option to display a 2nd and 3rd icon. Closed a missing span tag.
* Update FateOmni.html
You can now access via Attributes skill ratings by name; aspects by label; stunts as numbered in sequence; stress track by label’s total value, remaining value, used value, and length; condition track by label’s total value, remaining value, used value, and length; and consequence by label’s aspect, marked status, total value, remaining value.
* [Monsterhearts 2] Fix typos in translation file
* Changed uppercase to lowercase in data-i18n tags (e.g. 'text-Choseninfo' to 'text-choseninfo')
* Changed 'Heart Move' to 'Sex Move'
* [Monsterhearts 2] Changed Disciple's Sex Move to Heart Mpve
* So that's why it was changed last commit. Either way, it was done so it affected all skins, not just the Disciple.
* Update od_enhanced.html
Ajuste de iniciativa, utilizando agora Destreza ao invés do modificador.
Crítico de armas a distância agora podem ser flexíveis (x1, x2, x3).
Inclusão de rolagens de moral, surpresa, iniciativa e JP.
Ajustes de layout, tipos de campos e de ortografia.
* Update od_enhanced.html
Limpeza de código
* Remove old images
* Update OSE logo
Closes#30
* Rename Critical Miss/Hit to Natural 1/20
Closes#31
* Move logo to correct directory, replace banner image
* Remove some unused CSS
* Add spell counts to spells section
Closes#28
* Add memorized column to spells
* Abbreviate level for spell grid
* Fix spells grid on monster tab
* Update changelog
* Run Prettier over character sheet
* Tidy class data back up after prettier
* Change default attributes to 10
* Fix incorrect or missing attack buttons for DAC sheet
* Correct changelog
* Fix buttons not being draggable onto macro bar
Fixes#34
* Fix formatting issue with dac attack rolls
* Change encumbrance calculation to multiply quantity of items by their weight
Fixes#36
* Add attack value matrix to DAC sheet
Closes#29
* Fix some whitespace in the rolltemplate
* Fix issue with character attack matrix not being set
* Add attack matrix to DAC attack rolls
#29
* Fix a bug where the worn checkbox didn't reduce the amount of armor worn when unchecked
Fixes#37
* Add option for individual initiative
Closes#39
* Changed the contents of some placeholders and switched some placeholders to values to reduce confusion
* Fix a bug created with some other styles for saving throws
* Change memorized spell from checkbox to number
* Add some min values to number inputs, set defaults for attack matrices
* [Tormenta 20] Max vida and mana fix
Vida and Mana max attributes didnt work with token bars, due to being based on autocalc sheets. Added a sheet worker to calculate them instead.
Also combined the stat mod workers into a single one, and removed sheet:opened from a repeating section without a row id to avoid the startup error.
* Update Tormenta
The sheet also contained html and body tags. This removes them.
Bonjour
Correction d'un bug dans le lancé de dés des talents pour la matrice 4x4.
Remise en forme de la feuille détaillée sur la partie des Talents avec possibilité de mise à jour.
A final feature that I overlooked... fields to record a character's "coping mechanisms"
To implement this, I slightly reorganized the lower portions of the character sheet. I put "Links" & "Contacts" in their own row, side by side. Then I added fields for "Coping Mechanisms" next to "Directives."
I also added a snazzy new pill icon for the coping mechanism list keeping in theme with the rest of the sheet =)