Commit Graph
37458 Commits
Author SHA1 Message Date
Fred Hicks 7181c3be6e [Monster of the Week Official] Updates Week of 2020-07-17 (#6997)
* Update MotWHTML.html

Added Harm-TotalCapacity, Harm-Remaining, and Harm-Taken calculated summary attributes for easy checking on the health status of characters. (To indicate health on a token, Harm-TotalCapacity is the maximum Harm the character can take, and Harm-Remaining is the number of unchecked harm boxes.)

* Gender relabeled as Pronouns

Relabeled the "Gender" field as "Pronouns" to match coming changes to the PDF playbooks

* Spooktacular Updates

Text updates to bring the Spooktacular playbook into alignment with the published version.

* Exile updated to 2020 version

* Meddling kid update

Updated Meddling Kid playbook to match 2020 revisions; mostly rewording for clarity and consistency, added two new moves (Best Bud! and Hard Head!), a few new gear options.

* Sidekick updates

Cosmetic rewordings, starting stat options changes, 9mm g ear option replaced by stun gun

* Snoop update

Cosmetic/clarity/consistency rewordings, starting stat options changes. Various gear renamed: tarot deck, smartphone, and baseball bat added; .32 revolver removed replaced by stun gun.

* Summoned update

Summoned update: Cosmetic/clarity/consistency rewordings, added a new advanced improvement option, updated some tags on gear. Added hobby section.

* Hardcase 2020 Implementation

Hardcase 2020 playbook added separately, because it's essentially a new playbook in its revised form. Original Hardcase playbook retained and marked as such.

Placeholder added for Constructed 2020, which has similar new-playbookness.

* Update MotWHTML.html

Correction of starting stats for Sidekick

* Constructed tweaks

Minor constructed tweaks. The only version we provide on the sheet is already the 2020 version, this brings it more into line with the released text.
2020-07-20 13:44:50 -05:00
johnmoney-code 14275f5b86 psyker sheetworker fixed (#6990)
CSS: added semicolons to all padding statements for consistency

HTML: changed "1 2 3" choices to "0 1 2"
fixed a bug in the sheetworker that had broken calculations in the Psykana tab
added (EPR * 5) to Focus Power Tests
2020-07-20 13:44:20 -05:00
Jeff DeJohn 6eb7bbb732 [The Sprawl] Added "Darkening Alley" & "Touched Prime" Elements (#6991)
* Added "Darkening Alley" & "Touched Prime" Elements

I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)

* Added "Darkening Alley" & "Touched Prime" Elements

I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)

* Touched_Prime.png

A screen capture of my updated sheet.

* Minor text update

Updated a small bit of text on my trauma track for when the trauma is broadcast to the chat.

* English Translation File

* Update en.json

Minor update for the text output when broadcasting Trauma to the chat.

* Update thesprawl_sheet.html

Minor update affecting the text output when broadcasting Trauma to the chat.

* Update en.json

Further updates for text output when rolling Eldritch Trauma.

* Update thesprawl_sheet.html

Further updates affecting the text output when rolling Eldritch Trauma.

* Update en.json

Updated to include translations for the new 'coping mechanisms' field.

* Added Coping Mechanism Fields

A final feature that I overlooked... fields to record a character's "coping mechanisms"

To implement this, I slightly reorganized the lower portions of the character sheet. I put "Links" & "Contacts" in their own row, side by side. Then I added fields for "Coping Mechanisms" next to "Directives."

I also added a snazzy new pill icon for the coping mechanism list keeping in theme with the rest of the sheet =)

* Update thesprawl_style.css

Updated to include formatting for my new "Coping Mechanism" fields.

* Update thesprawl_style.css

Added a snazzy little pentagram icon for 'eldritch trauma' replacing the clock icon which I originally duplicated from the harm clock.

* Delete azLLOfd.png

I've made a number of small changes. Uploading a more updated screenshot.

* Two screenshots

Screenshots showing all of the new/updated features of my changes.
2020-07-20 13:42:49 -05:00
Pelisse Romain 3226fbaa4d [Shadowrun6] Externalising strings (#6993) 2020-07-20 13:42:16 -05:00
Le-Pelican 2978db9c6a [Capitaine Vaudou] Nouvelle feuille (#6994)
* [Capitaine Vaudou] Nouvelle feuille

Nouvelle feuille de personnage pour le Capitaine Vaudou version 2020

* Update sheet.json
2020-07-20 13:41:03 -05:00
Fred Hicks 946a87df06 [Fate] Sheet Updates week of July 14th 2020 (#6981)
* Character sheet now has space for pronouns

* ngen mapu and swappable skillset support

* Arbitrary Skills into Attributes named Skill[Name]

* Update FateOmni.html

Extras Icon bug fixed (minus/blank swapped), added option to display a 2nd and 3rd icon. Closed a missing span tag.

* Update FateOmni.html

You can now access via Attributes skill ratings by name; aspects by label; stunts as numbered in sequence; stress track by label’s total value, remaining value, used value, and length; condition track by label’s total value, remaining value, used value, and length; and consequence by label’s aspect, marked status, total value, remaining value.
2020-07-20 13:38:16 -05:00
danielsousat 199983ed41 fixing some strings on translations files (#6980) 2020-07-20 13:37:01 -05:00
danielsousat 27c2b701fb Fixing strings (#6979) 2020-07-20 13:36:46 -05:00
Kirlian Silvestre 6505f6a9e5 weekly translations (#6995) 2020-07-20 13:36:29 -05:00
Matheus Gonzaga 86ab238f09 fix extra line break in Legend-of-the-Elements/LOTE.css (#6996) 2020-07-20 13:36:14 -05:00
alessia-lirinandalessiaricci85 6a88af2636 [urbanheroes sheet] rango bug fix (#6978)
* [urbanheroes sheet] abilità bug fix and additional fields

bug in abilità fixed
optional fields added
aesthetic improvements

* [urban heroes sheet] fix rango bug

Co-authored-by: alessiaricci85 <alessiaricci85@hotmail.com>
2020-07-20 13:35:39 -05:00
Robin Leandro edcbe387aa [Monsterhearts 2] Fix typos in translation file (#7000)
* [Monsterhearts 2] Fix typos in translation file

* Changed uppercase to lowercase in data-i18n tags (e.g. 'text-Choseninfo' to 'text-choseninfo')

* Changed 'Heart Move' to 'Sex Move'

* [Monsterhearts 2] Changed Disciple's Sex Move to Heart Mpve

* So that's why it was changed last commit. Either way, it was done so it affected all skins, not just the Disciple.
2020-07-20 13:35:21 -05:00
johcker d8fe59cf1b [Old Dragon Enhanced Edition] General adjustments and monster sheet improvements (#6977)
* Update od_enhanced.html

Ajuste de iniciativa, utilizando agora Destreza ao invés do modificador.
Crítico de armas a distância agora podem ser flexíveis (x1, x2, x3).
Inclusão de rolagens de moral, surpresa, iniciativa e JP.
Ajustes de layout, tipos de campos e de ortografia.

* Update od_enhanced.html

Limpeza de código
2020-07-20 13:34:57 -05:00
Wes Baker 425ec6c503 [Old-School Essentials by Necrotic Gnome] - 1.6.0 (#6976)
* Remove old images

* Update OSE logo

Closes #30

* Rename Critical Miss/Hit to Natural 1/20

Closes #31

* Move logo to correct directory, replace banner image

* Remove some unused CSS

* Add spell counts to spells section

Closes #28

* Add memorized column to spells

* Abbreviate level for spell grid

* Fix spells grid on monster tab

* Update changelog

* Run Prettier over character sheet

* Tidy class data back up after prettier

* Change default attributes to 10

* Fix incorrect or missing attack buttons for DAC sheet

* Correct changelog

* Fix buttons not being draggable onto macro bar

Fixes #34

* Fix formatting issue with dac attack rolls

* Change encumbrance calculation to multiply quantity of items by their weight

Fixes #36

* Add attack value matrix to DAC sheet

Closes #29

* Fix some whitespace in the rolltemplate

* Fix issue with character attack matrix not being set

* Add attack matrix to DAC attack rolls

#29

* Fix a bug where the worn checkbox didn't reduce the amount of armor worn when unchecked

Fixes #37

* Add option for individual initiative

Closes #39

* Changed the contents of some placeholders and switched some placeholders to values to reduce confusion

* Fix a bug created with some other styles for saving throws

* Change memorized spell from checkbox to number

* Add some min values to number inputs, set defaults for attack matrices
2020-07-20 13:34:25 -05:00
Cassie Levett 70df979a53 Update approve with missing sheets (#6975)
* add sheets to drop down

* fix name
2020-07-20 13:33:43 -05:00
SteveKoontzandSteveKoontz 00fbbef96d adding in Torchbearer 2E sheet (#6972)
Co-authored-by: SteveKoontz <steve@roll20.net>
2020-07-20 13:33:25 -05:00
G-G-G bf83139eb6 [Tormenta 20] Max vida and mana fix (#6973)
* [Tormenta 20] Max vida and mana fix

Vida and Mana max attributes didnt work with token bars, due to being based on autocalc sheets. Added a sheet worker to calculate them instead.

Also combined the stat mod workers into a single one, and removed sheet:opened from a repeating section without a row id to avoid the startup error.

* Update Tormenta

The sheet also contained html and body tags. This removes them.
2020-07-20 13:33:01 -05:00
Cleison Silfer f8da241742 [Thordezilhas] Fixed attack button (#6971)
* correção do botão de ataque com a segunda arma

* Update thordezilhas.html
2020-07-20 13:29:02 -05:00
yagrima 3096f29951 changing visibility of drain attribute (#6970)
toggle-hide in front of the drain dropdown deactivated
2020-07-20 13:28:30 -05:00
Le-Pelican 630a18a535 [Simulacres] Mise à jour et correction de bug (#6998)
Bonjour
Correction d'un bug dans le lancé de dés des talents pour la matrice 4x4.
Remise en forme de la feuille détaillée sur la partie des Talents avec possibilité de mise à jour.
2020-07-20 13:28:04 -05:00
JoeEagerandJoe a03988bac7 [D6adventure] Roll Weapon Damage Button (#6888)
* Initial Commit

* Modified for D6 Adventure Game

* Added a button for rolling weapon damage

Co-authored-by: Joe <chord_nightwalker@hotmail.com>
2020-07-20 13:23:28 -05:00
Christoph 4008c254dc Ship Salvo Mode - Mods
Set Mod locations
Set Mod Styles
Tweaked Launcher Fitting values and attr
2020-07-20 09:52:48 -07:00
Osvel Cabrera 972a4234a7 Doctor Skill Formula Fix
Replaced AG with IN.
2020-07-19 16:08:21 -04:00
Randy Knapp 8cb69aa9ca Merge branch 'master' into master 2020-07-18 20:32:06 -07:00
Randy Knapp b08b79159f Merge branch 'master' of https://github.com/RandyKnapp/roll20-character-sheets 2020-07-18 20:21:39 -07:00
Randy Knapp e50e5d19f7 [Zafir] Adding improved Use Item and Use Ability buttons that output to chat 2020-07-18 20:21:28 -07:00
Randy Knapp 2db084d149 [Zafir] Adding max AP and SP values so that players have more control over their token bars 2020-07-18 19:37:02 -07:00
Ken bf05438d78 Merge branch 'master' into GURPS-2.3.11 2020-07-18 17:41:44 -07:00
Ken 7419afbd5e gurps
Adding fields for hit modifier popup
2020-07-18 17:40:28 -07:00
Randy Knapp c7d81ea38e [Zafir] Setting up initial HP, AP, and SP values
including setting up the proper token bars for them
2020-07-18 15:12:55 -07:00
Randy Knapp 47fb92dd5d [Zafir] Fixed a bug with enemy attack aim dice 2020-07-18 14:08:45 -07:00
Randy Knapp 1a6c04f012 Add abilities to GM units 2020-07-18 14:02:13 -07:00
Tealk d42c9b86cc add button to minimize
text fields of stunts and inventory can be hidden
2020-07-18 23:00:01 +02:00
Primal Zed e30e262e92 udpate readme 2020-07-18 15:09:57 -05:00
Primal Zed ea9852fde7 improve game-line display condition
homebrew fixes
minor css cleanup
2020-07-18 13:42:53 -05:00
Primal Zed 95078b7ada add homebrew sheet type 2020-07-18 12:51:30 -05:00
Randy Knapp c17c2451cb Fixing up Attacks for GM Tools 2020-07-17 14:23:36 -07:00
Randy Knapp db34aecae0 Fixing the Hide Focus Points bug 2020-07-17 13:09:12 -07:00
Christoph 111582baf2 Ship tool Selector Layout 2020-07-17 09:39:19 -07:00
Tealk 773045d02d attributes halved and rounded off 2020-07-17 16:55:16 +02:00
Le-Pelican 4d4d528fa4 Update sheet.json 2020-07-16 23:45:57 +02:00
Le-Pelican 9cb549a0a7 [Capitaine Vaudou] Nouvelle feuille
Nouvelle feuille de personnage pour le Capitaine Vaudou version 2020
2020-07-16 23:38:48 +02:00
Jeffweeeee 6164e73d9d Two screenshots
Screenshots showing all of the new/updated features of my changes.
2020-07-16 17:26:31 -04:00
Jeffweeeee b692d5bcea Delete azLLOfd.png
I've made a number of small changes. Uploading a more updated screenshot.
2020-07-16 17:24:29 -04:00
Jeffweeeee b8bf09036c Update thesprawl_style.css
Added a snazzy little pentagram icon for 'eldritch trauma' replacing the clock icon which I originally duplicated from the harm clock.
2020-07-16 17:22:07 -04:00
Jeffweeeee f1c0969397 Update thesprawl_style.css
Updated to include formatting for my new "Coping Mechanism" fields.
2020-07-16 16:49:22 -04:00
Jeffweeeee e2ec804faa Added Coping Mechanism Fields
A final feature that I overlooked... fields to record a character's "coping mechanisms"

To implement this, I slightly reorganized the lower portions of the character sheet. I put "Links" & "Contacts" in their own row, side by side. Then I added fields for "Coping Mechanisms" next to "Directives."

I also added a snazzy new pill icon for the coping mechanism list keeping in theme with the rest of the sheet =)
2020-07-16 16:48:40 -04:00
Jeffweeeee 233b968998 Update en.json
Updated to include translations for the new 'coping mechanisms' field.
2020-07-16 16:46:22 -04:00
Jeffweeeee 7e5d89e2dd Update thesprawl_sheet.html
Further updates affecting the text output when rolling Eldritch Trauma.
2020-07-16 01:40:02 -04:00
Jeffweeeee e37d945b82 Update en.json
Further updates for text output when rolling Eldritch Trauma.
2020-07-16 01:39:32 -04:00