[Chronicles of Darkness] Styling and Sheet Roll refinements (#6958)

* replace attributes table with grid

* replace attribute checkboxes with buttons

* fix player label for geist2

* fix willpower update

* simplify getting attr name

* simplify health stats criteria

* update roll construction

* replace skill checkboxes with buttons

* change potency from checkbox to button

* clean up unused style classes

* replace page checkboxes with buttons

* change diceroller checkboxes to buttons

* show roll button rather than transparent with background

* refining dice pool processing

* remove styling rules for deprecated `sheet-attr`
This commit is contained in:
PrimalZed
2020-07-13 11:03:39 -05:00
committed by GitHub
parent bbcd23eba6
commit 830ec436bf
2 changed files with 759 additions and 749 deletions
+306 -174
View File
@@ -155,7 +155,10 @@ input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse {
display: none;
}
input.sheet-settingssheet:checked ~ .sheet-header,
input.sheet-page[value="settings"] ~ .sheet-page:not(.sheet-settings),
input.sheet-page[value="1"] ~ .sheet-page:not(.sheet-page1),
input.sheet-page[value="2"] ~ .sheet-page:not(.sheet-page2),
input.sheet-page[value="3"] ~ .sheet-page:not(.sheet-page3),
input.sheet-settingssheet:not(:checked) ~ .sheet-settings,
input.sheet-page1-sheet:not(:checked) ~ .sheet-page1,
input.sheet-page2-sheet:not(:checked) ~ .sheet-page2,
@@ -196,13 +199,6 @@ input.sheet-entity[value="organization"] ~ * .sheet-organization-inverse {
z-index: -1;
}
input.sheet-sheetoptions + span.sheet-attr {
background: white;
border-radius: 4px;
padding-left: 2px;
padding-right: 2px;
}
input.sheet-game-line[value="mortal"] ~ .sheet-background-image::after {
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/chronicles-bg.jpg');
background-size: 100% 100%;
@@ -290,6 +286,7 @@ input.sheet-page3-sheet:checked ~ .sheet-background-image::after{
height: 200px;
}
.sheet-rollcontainer > button[type=roll],
button.sheet-toggle {
/* Resetting user-agent styling */
font-family: inherit;
@@ -306,10 +303,13 @@ button.sheet-toggle {
font-weight: bold;
}
input.sheet-attr:checked + span.sheet-attr,
input.sheet-flag:not([value="0"]) + button.sheet-toggle,
.sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
button.sheet-active,
input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1,
input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2,
input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization,
@@ -331,7 +331,17 @@ input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-org
input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1,
input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2,
input.sheet-type[value="demon"] ~ * button.sheet-active-demon,
input.sheet-type[value="beast"] ~ * button.sheet-active-beast {
input.sheet-type[value="beast"] ~ * button.sheet-active-beast,
input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #2A2D80;
text-shadow: 0px 0px 10px black;
font-weight: bold;
@@ -340,65 +350,133 @@ input.sheet-type[value="beast"] ~ * button.sheet-active-beast {
input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1,
input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2,
input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization,
input.sheet-game-line[value="mortal"] + span.sheet-attr,
input.sheet-game-line[value="mortal"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="mortal"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="mortal"] ~ * button.sheet-active,
input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #2A2D80;
}
input.sheet-type[value="vampire1"] ~ * button.sheet-active-vampire1,
input.sheet-type[value="vampire2"] ~ * button.sheet-active-vampire2,
input.sheet-game-line[value="vampire"] + span.sheet-attr,
input.sheet-game-line[value="vampire"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="vampire"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="vampire"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="vampire"] ~ * button.sheet-active,
input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #B21800;
}
input.sheet-type[value="werewolf1"] ~ * button.sheet-active-werewolf1,
input.sheet-type[value="werewolf2"] ~ * button.sheet-active-werewolf2,
input.sheet-game-line[value="werewolf"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="werewolf"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="werewolf"] ~ * button.sheet-active,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #E9813E;
}
input.sheet-type[value="mage1"] ~ * button.sheet-active-mage1,
input.sheet-type[value="mage2"] ~ * button.sheet-active-mage2,
input.sheet-game-line[value="mage"] + span.sheet-attr,
input.sheet-game-line[value="mage"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="mage"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="mage"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="mage"] ~ * button.sheet-active,
input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="mage"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="mage"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="mage"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="mage"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #0000FF;
}
input.sheet-type[value="promethean1"] ~ * button.sheet-active-promethean1,
input.sheet-type[value="promethean2"] ~ * button.sheet-active-promethean2,
input.sheet-game-line[value="promethean"] + span.sheet-attr,
input.sheet-game-line[value="promethean"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="promethean"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="promethean"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="promethean"] ~ * button.sheet-active,
input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #660099;
}
input.sheet-type[value="changeling1"] ~ * button.sheet-active-changeling1,
input.sheet-type[value="changeling2"] ~ * button.sheet-active-changeling2,
input.sheet-game-line[value="changeling"] + span.sheet-attr,
input.sheet-game-line[value="changeling"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="changeling"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="changeling"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="changeling"] ~ * button.sheet-active,
input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #006600;
}
@@ -406,53 +484,109 @@ input.sheet-type[value="geist1"] ~ * button.sheet-active-geist1,
input.sheet-type[value="geist2"] ~ * button.sheet-active-geist2,
input.sheet-type[value="geist2-geist"] ~ * button.sheet-active-geist2-geist,
input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-organization,
input.sheet-game-line[value="geist"] + span.sheet-attr,
input.sheet-game-line[value="geist"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="geist"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="geist"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="geist"] ~ * button.sheet-active,
input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #005394;
}
input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1,
input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2,
input.sheet-game-line[value="mummy"] + span.sheet-attr,
input.sheet-game-line[value="mummy"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="mummy"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="mummy"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="mummy"] ~ * button.sheet-active,
input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #996600;
}
input.sheet-type[value="demon"] ~ * button.sheet-active-demon,
input.sheet-game-line[value="demon"] + span.sheet-attr,
input.sheet-game-line[value="demon"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="demon"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="demon"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="demon"] ~ * button.sheet-active,
input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #2A2D80;
}
input.sheet-type[value="beast"] ~ * button.sheet-active-beast,
input.sheet-game-line[value="beast"] + span.sheet-attr,
input.sheet-game-line[value="beast"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="beast"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="beast"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="beast"] ~ * button.sheet-active,
input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #2A2D80;
}
input.sheet-type[value="hunter"] ~ * button.sheet-active-hunter,
input.sheet-game-line[value="hunter"] ~ * button.sheet-active,
input.sheet-game-line[value="hunter"] ~ * button.active-hunter,
input.sheet-game-line[value="hunter"] ~ input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="hunter"] ~ * input.sheet-attr:checked + span.sheet-attr,
input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
input.sheet-game-line[value="hunter"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
color: #2A2D80;
}
@@ -475,42 +609,63 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
background: white;
}
.charsheet .sheet-diceroller table th {
.sheet-diceroller > input.sheet-rollstyle[value="sheet"] ~ * .sheet-rollstyle:not(.sheet-sheet),
.sheet-diceroller > input.sheet-rollstyle[value="attack"] ~ * .sheet-rollstyle:not(.sheet-attack),
.sheet-diceroller > input.sheet-rollstyle[value="simple"] ~ * .sheet-rollstyle:not(.sheet-simple) {
display: none;
}
.sheet-diceroller table td.sheet-initiative {
border-bottom: solid 1px #000000;
text-align: center;
}
.sheet-diceroller table td.sheet-initiative button:before {
content: "" !important;
}
.sheet-diceroller table th {
text-align: center;
font-size: 1.3em;
}
.charsheet .sheet-diceroller table {
.sheet-diceroller table {
border: solid 1px #000000;
}
.charsheet .sheet-diceroller table td {
.sheet-diceroller table td {
border-right: solid 1px #000000;
}
.charsheet .sheet-diceroller table .sheet-bottom {
.sheet-diceroller table .sheet-bottom {
border-bottom: solid 1px #000000;
}
.charsheet .sheet-diceroller .sheet-rollcontainer {
.sheet-diceroller .sheet-rollcontainer {
border-bottom: solid 1px #000000;
}
.sheet-rollcontainer {
position: relative;
}
.sheet-rollcontainer > button:before {
display: none;
}
.sheet-rollcontainer > button[type=roll] {
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center;
background-size: contain;
border-bottom: solid 1px #000000;
}
.charsheet .sheet-diceroller button:before {
font-family: "Courier" !important;
content: "Roll" !important;
background: none !important;
}
.charsheet .sheet-diceroller button {
height: 100%;
position: absolute;
top: 2px;
bottom: 2px;
left: 2px;
right: 2px;
width: 100%;
opacity: 0;
padding: 0;
}
.charsheet .sheet-diceroller .sheet-rolldisplay textarea {
.sheet-diceroller .sheet-rolldisplay > * {
resize: none;
overflow: hidden;
box-shadow: none;
@@ -522,23 +677,8 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
height: 70px;
pointer-events: none;
width: 120px;
}
.charsheet .sheet-3colrow {
display: inline;
clear: none;
width: 100%;
}
.charsheet .sheet-3colrow table {
width: 100%;
border-collapse: separate;
}
.charsheet .sheet-3colrow .sheet-col {
width: calc(33% - 1px);
margin-right: 0px;
margin-left: 0px;
margin: 0;
font-weight: normal;
}
.charsheet input[type=text] {
@@ -635,7 +775,6 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
font-weight: bolder;
font-family: "Courier";
text-align: left;
width: 0%;
border: 0px #000000;
padding: 2px;
vertical-align: middle;
@@ -686,51 +825,82 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
width: 200px;
}
table.sheet-attributes .sheet-spacer:not(:nth-child(2)) {
border-left: solid 1px black;
.sheet-attributes {
display: grid;
grid-template-areas:
"category . mental mental . physical physical . social social"
"category . mental mental . physical physical . social social"
"category . mental mental . physical physical . social social";
/* grid-template-columns: auto 6px [mental-start] repeat(2, 1fr) [mental-end] 6px [physical-start] repeat(2, 1fr) [physical-end] 6px [social-start] repeat(2, 1fr) [social-end]; */
grid-template-columns: 1fr 6px repeat(2, 1fr) 6px repeat(2, 1fr) 6px repeat(2, 1fr);
font-weight: bold;
}
table.sheet-attributes .sheet-spacer {
border-right: solid 1px black;
.sheet-attributes > * {
padding: 0 4px;
}
table.sheet-attributes td:last-child {
border-right: solid 1px black;
.sheet-attributes > .sheet-mental.sheet-border {
grid-area: mental;
}
.charsheet table.sheet-attributes tr:nth-child(2) td:not(.sheet-spacer):not(.sheet-attributes-category) {
border-top: solid 1px black;
.sheet-attributes > .sheet-physical.sheet-border {
grid-area: physical;
}
.charsheet table.sheet-attributes tr:last-child td:not(.sheet-spacer):not(.sheet-attributes-category) {
border-bottom: solid 1px black;
.sheet-attributes > .sheet-social.sheet-border {
grid-area: social;
}
.charsheet table.sheet-attributes td.sheet-attributes-category {
.sheet-attributes > .sheet-border {
border: 1px solid black;
}
.sheet-attributes > .sheet-power {
grid-row: 1;
}
.sheet-attributes > .sheet-finesse {
grid-row: 2;
}
.sheet-attributes > .sheet-resistance {
grid-row: 3;
}
.sheet-attributes > .sheet-attributes-category {
grid-column: category;
text-align: right;
}
input.sheet-attr {
width: 87px;
cursor: pointer;
position: relative;
opacity: 0;
z-index: 9999;
.sheet-attributes > .sheet-mental.sheet-label {
grid-column-start: mental-start;
}
span.sheet-attr {
display: inline-block;
font-size: 13px;
color: black;
font-weight: bold;
cursor: pointer;
position: relative;
margin-left: -91px;
.sheet-attributes > .sheet-mental.sheet-dots {
grid-column-end: mental-end;
}
.sheet-attributes > .sheet-physical.sheet-label {
grid-column-start: physical-start;
}
.sheet-attributes > .sheet-physical.sheet-dots {
grid-column-end: physical-end;
}
.sheet-attributes > .sheet-social.sheet-label {
grid-column-start: social-start;
}
.sheet-attributes > .sheet-social.sheet-dots {
grid-column-end: social-end;
}
.sheet-dots {
display: flex;
justify-content: center;
align-items: center;
}
/* Hide actual dot/checkbox */
@@ -1375,49 +1545,11 @@ input[type=number] {
}
.sheet-page2 .sheet-rollcontainer {
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center;
background-size: contain;
height: 40px;
width: 40px;
display: inline-block;
float: right;
}
.sheet-customroll button:before {
font-family: "Courier" !important;
content: "Roll" !important;
background: none !important;
}
.sheet-customroll button {
height: 100%;
width: 100%;
opacity: 0;
}
.charsheet .sheet-diceroller table td.sheet-initiative {
border-bottom: solid 1px #000000;
text-align: center;
}
.charsheet .sheet-diceroller table td.sheet-initiative button:before {
content: "" !important;
}
.charsheet .sheet-diceroller table td.sheet-initiative button {
color: #2A2D80;
text-shadow: 0px 0px 10px black;
font-weight: bold;
height: auto;
width: auto;
opacity: 100;
cursor: pointer;
background: none;
border: none;
margin: 0;
padding: 0;
}
.sheet-page2 .sheet-customroll {
border: solid 1px black;
border-radius: 4px;
File diff suppressed because it is too large Load Diff