mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
[Chronicles of Darkness] Styling and Sheet Roll refinements (#6958)
* replace attributes table with grid * replace attribute checkboxes with buttons * fix player label for geist2 * fix willpower update * simplify getting attr name * simplify health stats criteria * update roll construction * replace skill checkboxes with buttons * change potency from checkbox to button * clean up unused style classes * replace page checkboxes with buttons * change diceroller checkboxes to buttons * show roll button rather than transparent with background * refining dice pool processing * remove styling rules for deprecated `sheet-attr`
This commit is contained in:
+306
-174
@@ -155,7 +155,10 @@ input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse {
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display: none;
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}
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input.sheet-settingssheet:checked ~ .sheet-header,
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input.sheet-page[value="settings"] ~ .sheet-page:not(.sheet-settings),
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input.sheet-page[value="1"] ~ .sheet-page:not(.sheet-page1),
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input.sheet-page[value="2"] ~ .sheet-page:not(.sheet-page2),
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input.sheet-page[value="3"] ~ .sheet-page:not(.sheet-page3),
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input.sheet-settingssheet:not(:checked) ~ .sheet-settings,
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input.sheet-page1-sheet:not(:checked) ~ .sheet-page1,
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input.sheet-page2-sheet:not(:checked) ~ .sheet-page2,
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@@ -196,13 +199,6 @@ input.sheet-entity[value="organization"] ~ * .sheet-organization-inverse {
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z-index: -1;
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}
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input.sheet-sheetoptions + span.sheet-attr {
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background: white;
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border-radius: 4px;
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padding-left: 2px;
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padding-right: 2px;
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}
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input.sheet-game-line[value="mortal"] ~ .sheet-background-image::after {
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background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/chronicles-bg.jpg');
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background-size: 100% 100%;
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@@ -290,6 +286,7 @@ input.sheet-page3-sheet:checked ~ .sheet-background-image::after{
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height: 200px;
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}
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.sheet-rollcontainer > button[type=roll],
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button.sheet-toggle {
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/* Resetting user-agent styling */
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font-family: inherit;
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@@ -306,10 +303,13 @@ button.sheet-toggle {
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font-weight: bold;
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}
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input.sheet-attr:checked + span.sheet-attr,
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input.sheet-flag:not([value="0"]) + button.sheet-toggle,
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.sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
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button.sheet-active,
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input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
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input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
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input.sheet-page[value="settings"] ~ button.sheet-page-settings,
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input.sheet-page[value="1"] ~ button.sheet-page-1,
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input.sheet-page[value="2"] ~ button.sheet-page-2,
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input.sheet-page[value="3"] ~ button.sheet-page-3,
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input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1,
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input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2,
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input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization,
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@@ -331,7 +331,17 @@ input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-org
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input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1,
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input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2,
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input.sheet-type[value="demon"] ~ * button.sheet-active-demon,
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input.sheet-type[value="beast"] ~ * button.sheet-active-beast {
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input.sheet-type[value="beast"] ~ * button.sheet-active-beast,
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input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
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input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
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input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
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input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
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input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
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input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
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input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
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input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
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input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
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input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
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color: #2A2D80;
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text-shadow: 0px 0px 10px black;
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font-weight: bold;
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@@ -340,65 +350,133 @@ input.sheet-type[value="beast"] ~ * button.sheet-active-beast {
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input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1,
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input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2,
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input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization,
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input.sheet-game-line[value="mortal"] + span.sheet-attr,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
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input.sheet-game-line[value="mortal"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
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input.sheet-game-line[value="mortal"] ~ * button.sheet-active,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
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input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
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input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
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input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
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input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
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input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
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color: #2A2D80;
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}
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input.sheet-type[value="vampire1"] ~ * button.sheet-active-vampire1,
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input.sheet-type[value="vampire2"] ~ * button.sheet-active-vampire2,
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input.sheet-game-line[value="vampire"] + span.sheet-attr,
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input.sheet-game-line[value="vampire"] ~ input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
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input.sheet-game-line[value="vampire"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
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input.sheet-game-line[value="vampire"] ~ * button.sheet-active,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
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input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
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input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
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input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
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input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
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input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
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color: #B21800;
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}
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input.sheet-type[value="werewolf1"] ~ * button.sheet-active-werewolf1,
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input.sheet-type[value="werewolf2"] ~ * button.sheet-active-werewolf2,
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input.sheet-game-line[value="werewolf"] ~ input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
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input.sheet-game-line[value="werewolf"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
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input.sheet-game-line[value="werewolf"] ~ * button.sheet-active,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
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input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
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input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
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input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
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input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
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input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
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color: #E9813E;
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}
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input.sheet-type[value="mage1"] ~ * button.sheet-active-mage1,
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input.sheet-type[value="mage2"] ~ * button.sheet-active-mage2,
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input.sheet-game-line[value="mage"] + span.sheet-attr,
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input.sheet-game-line[value="mage"] ~ input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="mage"] ~ * input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
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input.sheet-game-line[value="mage"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
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input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
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input.sheet-game-line[value="mage"] ~ * button.sheet-active,
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input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
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input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
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input.sheet-game-line[value="mage"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
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input.sheet-game-line[value="mage"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
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input.sheet-game-line[value="mage"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
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input.sheet-game-line[value="mage"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
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input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
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color: #0000FF;
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}
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input.sheet-type[value="promethean1"] ~ * button.sheet-active-promethean1,
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input.sheet-type[value="promethean2"] ~ * button.sheet-active-promethean2,
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input.sheet-game-line[value="promethean"] + span.sheet-attr,
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input.sheet-game-line[value="promethean"] ~ input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
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input.sheet-game-line[value="promethean"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
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input.sheet-game-line[value="promethean"] ~ * button.sheet-active,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
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input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
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input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
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input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
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input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
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input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
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color: #660099;
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}
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input.sheet-type[value="changeling1"] ~ * button.sheet-active-changeling1,
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input.sheet-type[value="changeling2"] ~ * button.sheet-active-changeling2,
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input.sheet-game-line[value="changeling"] + span.sheet-attr,
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input.sheet-game-line[value="changeling"] ~ input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="changeling"] ~ * input.sheet-attr:checked + span.sheet-attr,
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input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
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input.sheet-game-line[value="changeling"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
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input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
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input.sheet-game-line[value="changeling"] ~ * button.sheet-active,
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input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
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input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
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input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
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input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
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input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
|
||||
input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
|
||||
input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
|
||||
color: #006600;
|
||||
}
|
||||
|
||||
@@ -406,53 +484,109 @@ input.sheet-type[value="geist1"] ~ * button.sheet-active-geist1,
|
||||
input.sheet-type[value="geist2"] ~ * button.sheet-active-geist2,
|
||||
input.sheet-type[value="geist2-geist"] ~ * button.sheet-active-geist2-geist,
|
||||
input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-organization,
|
||||
input.sheet-game-line[value="geist"] + span.sheet-attr,
|
||||
input.sheet-game-line[value="geist"] ~ input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
|
||||
input.sheet-game-line[value="geist"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
|
||||
input.sheet-game-line[value="geist"] ~ * button.sheet-active,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
|
||||
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
|
||||
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
|
||||
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
|
||||
input.sheet-game-line[value="geist"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
|
||||
input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
|
||||
color: #005394;
|
||||
}
|
||||
|
||||
input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1,
|
||||
input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2,
|
||||
input.sheet-game-line[value="mummy"] + span.sheet-attr,
|
||||
input.sheet-game-line[value="mummy"] ~ input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
|
||||
input.sheet-game-line[value="mummy"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
|
||||
input.sheet-game-line[value="mummy"] ~ * button.sheet-active,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
|
||||
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
|
||||
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
|
||||
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
|
||||
input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
|
||||
input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
|
||||
color: #996600;
|
||||
}
|
||||
|
||||
input.sheet-type[value="demon"] ~ * button.sheet-active-demon,
|
||||
input.sheet-game-line[value="demon"] + span.sheet-attr,
|
||||
input.sheet-game-line[value="demon"] ~ input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
|
||||
input.sheet-game-line[value="demon"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
|
||||
input.sheet-game-line[value="demon"] ~ * button.sheet-active,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
|
||||
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
|
||||
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
|
||||
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
|
||||
input.sheet-game-line[value="demon"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
|
||||
input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
|
||||
color: #2A2D80;
|
||||
}
|
||||
|
||||
input.sheet-type[value="beast"] ~ * button.sheet-active-beast,
|
||||
input.sheet-game-line[value="beast"] + span.sheet-attr,
|
||||
input.sheet-game-line[value="beast"] ~ input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
|
||||
input.sheet-game-line[value="beast"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
|
||||
input.sheet-game-line[value="beast"] ~ * button.sheet-active,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
|
||||
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
|
||||
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
|
||||
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
|
||||
input.sheet-game-line[value="beast"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
|
||||
input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
|
||||
color: #2A2D80;
|
||||
}
|
||||
|
||||
input.sheet-type[value="hunter"] ~ * button.sheet-active-hunter,
|
||||
input.sheet-game-line[value="hunter"] ~ * button.sheet-active,
|
||||
input.sheet-game-line[value="hunter"] ~ * button.active-hunter,
|
||||
input.sheet-game-line[value="hunter"] ~ input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-attr:checked + span.sheet-attr,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle,
|
||||
input.sheet-game-line[value="hunter"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name {
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name,
|
||||
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings,
|
||||
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1,
|
||||
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2,
|
||||
input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote,
|
||||
input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote {
|
||||
color: #2A2D80;
|
||||
}
|
||||
|
||||
@@ -475,42 +609,63 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
|
||||
background: white;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller table th {
|
||||
.sheet-diceroller > input.sheet-rollstyle[value="sheet"] ~ * .sheet-rollstyle:not(.sheet-sheet),
|
||||
.sheet-diceroller > input.sheet-rollstyle[value="attack"] ~ * .sheet-rollstyle:not(.sheet-attack),
|
||||
.sheet-diceroller > input.sheet-rollstyle[value="simple"] ~ * .sheet-rollstyle:not(.sheet-simple) {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-diceroller table td.sheet-initiative {
|
||||
border-bottom: solid 1px #000000;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-diceroller table td.sheet-initiative button:before {
|
||||
content: "" !important;
|
||||
}
|
||||
|
||||
.sheet-diceroller table th {
|
||||
text-align: center;
|
||||
font-size: 1.3em;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller table {
|
||||
.sheet-diceroller table {
|
||||
border: solid 1px #000000;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller table td {
|
||||
.sheet-diceroller table td {
|
||||
border-right: solid 1px #000000;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller table .sheet-bottom {
|
||||
.sheet-diceroller table .sheet-bottom {
|
||||
border-bottom: solid 1px #000000;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller .sheet-rollcontainer {
|
||||
.sheet-diceroller .sheet-rollcontainer {
|
||||
border-bottom: solid 1px #000000;
|
||||
}
|
||||
|
||||
.sheet-rollcontainer {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.sheet-rollcontainer > button:before {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-rollcontainer > button[type=roll] {
|
||||
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center;
|
||||
background-size: contain;
|
||||
border-bottom: solid 1px #000000;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller button:before {
|
||||
font-family: "Courier" !important;
|
||||
content: "Roll" !important;
|
||||
background: none !important;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller button {
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
top: 2px;
|
||||
bottom: 2px;
|
||||
left: 2px;
|
||||
right: 2px;
|
||||
width: 100%;
|
||||
opacity: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller .sheet-rolldisplay textarea {
|
||||
.sheet-diceroller .sheet-rolldisplay > * {
|
||||
resize: none;
|
||||
overflow: hidden;
|
||||
box-shadow: none;
|
||||
@@ -522,23 +677,8 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
|
||||
height: 70px;
|
||||
pointer-events: none;
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-3colrow {
|
||||
display: inline;
|
||||
clear: none;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.charsheet .sheet-3colrow table {
|
||||
width: 100%;
|
||||
border-collapse: separate;
|
||||
}
|
||||
|
||||
.charsheet .sheet-3colrow .sheet-col {
|
||||
width: calc(33% - 1px);
|
||||
margin-right: 0px;
|
||||
margin-left: 0px;
|
||||
margin: 0;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
.charsheet input[type=text] {
|
||||
@@ -635,7 +775,6 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
|
||||
font-weight: bolder;
|
||||
font-family: "Courier";
|
||||
text-align: left;
|
||||
width: 0%;
|
||||
border: 0px #000000;
|
||||
padding: 2px;
|
||||
vertical-align: middle;
|
||||
@@ -686,51 +825,82 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
table.sheet-attributes .sheet-spacer:not(:nth-child(2)) {
|
||||
border-left: solid 1px black;
|
||||
.sheet-attributes {
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"category . mental mental . physical physical . social social"
|
||||
"category . mental mental . physical physical . social social"
|
||||
"category . mental mental . physical physical . social social";
|
||||
/* grid-template-columns: auto 6px [mental-start] repeat(2, 1fr) [mental-end] 6px [physical-start] repeat(2, 1fr) [physical-end] 6px [social-start] repeat(2, 1fr) [social-end]; */
|
||||
grid-template-columns: 1fr 6px repeat(2, 1fr) 6px repeat(2, 1fr) 6px repeat(2, 1fr);
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
table.sheet-attributes .sheet-spacer {
|
||||
border-right: solid 1px black;
|
||||
.sheet-attributes > * {
|
||||
padding: 0 4px;
|
||||
}
|
||||
|
||||
table.sheet-attributes td:last-child {
|
||||
border-right: solid 1px black;
|
||||
.sheet-attributes > .sheet-mental.sheet-border {
|
||||
grid-area: mental;
|
||||
}
|
||||
|
||||
.charsheet table.sheet-attributes tr:nth-child(2) td:not(.sheet-spacer):not(.sheet-attributes-category) {
|
||||
border-top: solid 1px black;
|
||||
.sheet-attributes > .sheet-physical.sheet-border {
|
||||
grid-area: physical;
|
||||
}
|
||||
|
||||
.charsheet table.sheet-attributes tr:last-child td:not(.sheet-spacer):not(.sheet-attributes-category) {
|
||||
border-bottom: solid 1px black;
|
||||
.sheet-attributes > .sheet-social.sheet-border {
|
||||
grid-area: social;
|
||||
}
|
||||
|
||||
.charsheet table.sheet-attributes td.sheet-attributes-category {
|
||||
.sheet-attributes > .sheet-border {
|
||||
border: 1px solid black;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-power {
|
||||
grid-row: 1;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-finesse {
|
||||
grid-row: 2;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-resistance {
|
||||
grid-row: 3;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-attributes-category {
|
||||
grid-column: category;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
input.sheet-attr {
|
||||
width: 87px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
opacity: 0;
|
||||
z-index: 9999;
|
||||
.sheet-attributes > .sheet-mental.sheet-label {
|
||||
grid-column-start: mental-start;
|
||||
}
|
||||
|
||||
span.sheet-attr {
|
||||
display: inline-block;
|
||||
font-size: 13px;
|
||||
color: black;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
margin-left: -91px;
|
||||
.sheet-attributes > .sheet-mental.sheet-dots {
|
||||
grid-column-end: mental-end;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-physical.sheet-label {
|
||||
grid-column-start: physical-start;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-physical.sheet-dots {
|
||||
grid-column-end: physical-end;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-social.sheet-label {
|
||||
grid-column-start: social-start;
|
||||
}
|
||||
|
||||
.sheet-attributes > .sheet-social.sheet-dots {
|
||||
grid-column-end: social-end;
|
||||
}
|
||||
|
||||
.sheet-dots {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* Hide actual dot/checkbox */
|
||||
@@ -1375,49 +1545,11 @@ input[type=number] {
|
||||
}
|
||||
|
||||
.sheet-page2 .sheet-rollcontainer {
|
||||
background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center;
|
||||
background-size: contain;
|
||||
height: 40px;
|
||||
width: 40px;
|
||||
display: inline-block;
|
||||
float: right;
|
||||
}
|
||||
|
||||
.sheet-customroll button:before {
|
||||
font-family: "Courier" !important;
|
||||
content: "Roll" !important;
|
||||
background: none !important;
|
||||
}
|
||||
|
||||
.sheet-customroll button {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller table td.sheet-initiative {
|
||||
border-bottom: solid 1px #000000;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller table td.sheet-initiative button:before {
|
||||
content: "" !important;
|
||||
}
|
||||
|
||||
.charsheet .sheet-diceroller table td.sheet-initiative button {
|
||||
color: #2A2D80;
|
||||
text-shadow: 0px 0px 10px black;
|
||||
font-weight: bold;
|
||||
height: auto;
|
||||
width: auto;
|
||||
opacity: 100;
|
||||
cursor: pointer;
|
||||
background: none;
|
||||
border: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.sheet-page2 .sheet-customroll {
|
||||
border: solid 1px black;
|
||||
border-radius: 4px;
|
||||
|
||||
+453
-575
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user