diff --git a/Chronicles of Darkness/CofD.css b/Chronicles of Darkness/CofD.css index d0ad371e42..fd7b64e874 100644 --- a/Chronicles of Darkness/CofD.css +++ b/Chronicles of Darkness/CofD.css @@ -155,7 +155,10 @@ input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse { display: none; } -input.sheet-settingssheet:checked ~ .sheet-header, +input.sheet-page[value="settings"] ~ .sheet-page:not(.sheet-settings), +input.sheet-page[value="1"] ~ .sheet-page:not(.sheet-page1), +input.sheet-page[value="2"] ~ .sheet-page:not(.sheet-page2), +input.sheet-page[value="3"] ~ .sheet-page:not(.sheet-page3), input.sheet-settingssheet:not(:checked) ~ .sheet-settings, input.sheet-page1-sheet:not(:checked) ~ .sheet-page1, input.sheet-page2-sheet:not(:checked) ~ .sheet-page2, @@ -196,13 +199,6 @@ input.sheet-entity[value="organization"] ~ * .sheet-organization-inverse { z-index: -1; } -input.sheet-sheetoptions + span.sheet-attr { - background: white; - border-radius: 4px; - padding-left: 2px; - padding-right: 2px; -} - input.sheet-game-line[value="mortal"] ~ .sheet-background-image::after { background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/chronicles-bg.jpg'); background-size: 100% 100%; @@ -290,6 +286,7 @@ input.sheet-page3-sheet:checked ~ .sheet-background-image::after{ height: 200px; } +.sheet-rollcontainer > button[type=roll], button.sheet-toggle { /* Resetting user-agent styling */ font-family: inherit; @@ -306,10 +303,13 @@ button.sheet-toggle { font-weight: bold; } -input.sheet-attr:checked + span.sheet-attr, -input.sheet-flag:not([value="0"]) + button.sheet-toggle, -.sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +button.sheet-active, +input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-page[value="3"] ~ button.sheet-page-3, input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1, input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2, input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization, @@ -331,7 +331,17 @@ input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-org input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1, input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2, input.sheet-type[value="demon"] ~ * button.sheet-active-demon, -input.sheet-type[value="beast"] ~ * button.sheet-active-beast { +input.sheet-type[value="beast"] ~ * button.sheet-active-beast, +input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; text-shadow: 0px 0px 10px black; font-weight: bold; @@ -340,65 +350,133 @@ input.sheet-type[value="beast"] ~ * button.sheet-active-beast { input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1, input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2, input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization, -input.sheet-game-line[value="mortal"] + span.sheet-attr, -input.sheet-game-line[value="mortal"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="mortal"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="mortal"] ~ * button.sheet-active, +input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } input.sheet-type[value="vampire1"] ~ * button.sheet-active-vampire1, input.sheet-type[value="vampire2"] ~ * button.sheet-active-vampire2, -input.sheet-game-line[value="vampire"] + span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="vampire"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="vampire"] ~ * button.sheet-active, +input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #B21800; } input.sheet-type[value="werewolf1"] ~ * button.sheet-active-werewolf1, input.sheet-type[value="werewolf2"] ~ * button.sheet-active-werewolf2, -input.sheet-game-line[value="werewolf"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="werewolf"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="werewolf"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="werewolf"] ~ * button.sheet-active, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #E9813E; } input.sheet-type[value="mage1"] ~ * button.sheet-active-mage1, input.sheet-type[value="mage2"] ~ * button.sheet-active-mage2, -input.sheet-game-line[value="mage"] + span.sheet-attr, -input.sheet-game-line[value="mage"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mage"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="mage"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="mage"] ~ * button.sheet-active, +input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #0000FF; } input.sheet-type[value="promethean1"] ~ * button.sheet-active-promethean1, input.sheet-type[value="promethean2"] ~ * button.sheet-active-promethean2, -input.sheet-game-line[value="promethean"] + span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="promethean"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="promethean"] ~ * button.sheet-active, +input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #660099; } input.sheet-type[value="changeling1"] ~ * button.sheet-active-changeling1, input.sheet-type[value="changeling2"] ~ * button.sheet-active-changeling2, -input.sheet-game-line[value="changeling"] + span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="changeling"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="changeling"] ~ * button.sheet-active, +input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #006600; } @@ -406,53 +484,109 @@ input.sheet-type[value="geist1"] ~ * button.sheet-active-geist1, input.sheet-type[value="geist2"] ~ * button.sheet-active-geist2, input.sheet-type[value="geist2-geist"] ~ * button.sheet-active-geist2-geist, input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-organization, -input.sheet-game-line[value="geist"] + span.sheet-attr, -input.sheet-game-line[value="geist"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="geist"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="geist"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="geist"] ~ * button.sheet-active, +input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #005394; } input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1, input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2, -input.sheet-game-line[value="mummy"] + span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="mummy"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="mummy"] ~ * button.sheet-active, +input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #996600; } input.sheet-type[value="demon"] ~ * button.sheet-active-demon, -input.sheet-game-line[value="demon"] + span.sheet-attr, -input.sheet-game-line[value="demon"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="demon"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="demon"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="demon"] ~ * button.sheet-active, +input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } input.sheet-type[value="beast"] ~ * button.sheet-active-beast, -input.sheet-game-line[value="beast"] + span.sheet-attr, -input.sheet-game-line[value="beast"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="beast"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="beast"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="beast"] ~ * button.sheet-active, +input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } input.sheet-type[value="hunter"] ~ * button.sheet-active-hunter, +input.sheet-game-line[value="hunter"] ~ * button.sheet-active, input.sheet-game-line[value="hunter"] ~ * button.active-hunter, -input.sheet-game-line[value="hunter"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="hunter"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="hunter"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } @@ -475,42 +609,63 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s background: white; } -.charsheet .sheet-diceroller table th { +.sheet-diceroller > input.sheet-rollstyle[value="sheet"] ~ * .sheet-rollstyle:not(.sheet-sheet), +.sheet-diceroller > input.sheet-rollstyle[value="attack"] ~ * .sheet-rollstyle:not(.sheet-attack), +.sheet-diceroller > input.sheet-rollstyle[value="simple"] ~ * .sheet-rollstyle:not(.sheet-simple) { + display: none; +} + +.sheet-diceroller table td.sheet-initiative { + border-bottom: solid 1px #000000; + text-align: center; +} + +.sheet-diceroller table td.sheet-initiative button:before { + content: "" !important; +} + +.sheet-diceroller table th { text-align: center; font-size: 1.3em; } -.charsheet .sheet-diceroller table { +.sheet-diceroller table { border: solid 1px #000000; } -.charsheet .sheet-diceroller table td { +.sheet-diceroller table td { border-right: solid 1px #000000; } -.charsheet .sheet-diceroller table .sheet-bottom { +.sheet-diceroller table .sheet-bottom { border-bottom: solid 1px #000000; } -.charsheet .sheet-diceroller .sheet-rollcontainer { +.sheet-diceroller .sheet-rollcontainer { + border-bottom: solid 1px #000000; +} + +.sheet-rollcontainer { + position: relative; +} + +.sheet-rollcontainer > button:before { + display: none; +} + +.sheet-rollcontainer > button[type=roll] { background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center; background-size: contain; - border-bottom: solid 1px #000000; -} - -.charsheet .sheet-diceroller button:before { - font-family: "Courier" !important; - content: "Roll" !important; - background: none !important; -} - -.charsheet .sheet-diceroller button { - height: 100%; + position: absolute; + top: 2px; + bottom: 2px; + left: 2px; + right: 2px; width: 100%; - opacity: 0; + padding: 0; } -.charsheet .sheet-diceroller .sheet-rolldisplay textarea { +.sheet-diceroller .sheet-rolldisplay > * { resize: none; overflow: hidden; box-shadow: none; @@ -522,23 +677,8 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s height: 70px; pointer-events: none; width: 120px; -} - -.charsheet .sheet-3colrow { - display: inline; - clear: none; - width: 100%; -} - -.charsheet .sheet-3colrow table { - width: 100%; - border-collapse: separate; -} - -.charsheet .sheet-3colrow .sheet-col { - width: calc(33% - 1px); - margin-right: 0px; - margin-left: 0px; + margin: 0; + font-weight: normal; } .charsheet input[type=text] { @@ -635,7 +775,6 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s font-weight: bolder; font-family: "Courier"; text-align: left; - width: 0%; border: 0px #000000; padding: 2px; vertical-align: middle; @@ -686,51 +825,82 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s width: 200px; } -table.sheet-attributes .sheet-spacer:not(:nth-child(2)) { - border-left: solid 1px black; +.sheet-attributes { + display: grid; + grid-template-areas: + "category . mental mental . physical physical . social social" + "category . mental mental . physical physical . social social" + "category . mental mental . physical physical . social social"; + /* grid-template-columns: auto 6px [mental-start] repeat(2, 1fr) [mental-end] 6px [physical-start] repeat(2, 1fr) [physical-end] 6px [social-start] repeat(2, 1fr) [social-end]; */ + grid-template-columns: 1fr 6px repeat(2, 1fr) 6px repeat(2, 1fr) 6px repeat(2, 1fr); + font-weight: bold; } -table.sheet-attributes .sheet-spacer { - border-right: solid 1px black; +.sheet-attributes > * { + padding: 0 4px; } -table.sheet-attributes td:last-child { - border-right: solid 1px black; +.sheet-attributes > .sheet-mental.sheet-border { + grid-area: mental; } -.charsheet table.sheet-attributes tr:nth-child(2) td:not(.sheet-spacer):not(.sheet-attributes-category) { - border-top: solid 1px black; +.sheet-attributes > .sheet-physical.sheet-border { + grid-area: physical; } -.charsheet table.sheet-attributes tr:last-child td:not(.sheet-spacer):not(.sheet-attributes-category) { - border-bottom: solid 1px black; +.sheet-attributes > .sheet-social.sheet-border { + grid-area: social; } -.charsheet table.sheet-attributes td.sheet-attributes-category { +.sheet-attributes > .sheet-border { + border: 1px solid black; +} + +.sheet-attributes > .sheet-power { + grid-row: 1; +} + +.sheet-attributes > .sheet-finesse { + grid-row: 2; +} + +.sheet-attributes > .sheet-resistance { + grid-row: 3; +} + +.sheet-attributes > .sheet-attributes-category { + grid-column: category; text-align: right; } -input.sheet-attr { - width: 87px; - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; +.sheet-attributes > .sheet-mental.sheet-label { + grid-column-start: mental-start; } -span.sheet-attr { - display: inline-block; - font-size: 13px; - color: black; - font-weight: bold; - cursor: pointer; - position: relative; - margin-left: -91px; +.sheet-attributes > .sheet-mental.sheet-dots { + grid-column-end: mental-end; +} + +.sheet-attributes > .sheet-physical.sheet-label { + grid-column-start: physical-start; +} + +.sheet-attributes > .sheet-physical.sheet-dots { + grid-column-end: physical-end; +} + +.sheet-attributes > .sheet-social.sheet-label { + grid-column-start: social-start; +} + +.sheet-attributes > .sheet-social.sheet-dots { + grid-column-end: social-end; } .sheet-dots { display: flex; justify-content: center; + align-items: center; } /* Hide actual dot/checkbox */ @@ -1375,49 +1545,11 @@ input[type=number] { } .sheet-page2 .sheet-rollcontainer { - background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center; - background-size: contain; height: 40px; width: 40px; - display: inline-block; float: right; } -.sheet-customroll button:before { - font-family: "Courier" !important; - content: "Roll" !important; - background: none !important; -} - -.sheet-customroll button { - height: 100%; - width: 100%; - opacity: 0; -} - -.charsheet .sheet-diceroller table td.sheet-initiative { - border-bottom: solid 1px #000000; - text-align: center; -} - -.charsheet .sheet-diceroller table td.sheet-initiative button:before { - content: "" !important; -} - -.charsheet .sheet-diceroller table td.sheet-initiative button { - color: #2A2D80; - text-shadow: 0px 0px 10px black; - font-weight: bold; - height: auto; - width: auto; - opacity: 100; - cursor: pointer; - background: none; - border: none; - margin: 0; - padding: 0; -} - .sheet-page2 .sheet-customroll { border: solid 1px black; border-radius: 4px; diff --git a/Chronicles of Darkness/CofD.html b/Chronicles of Darkness/CofD.html index 32afa6ff6e..dac10e72e9 100644 --- a/Chronicles of Darkness/CofD.html +++ b/Chronicles of Darkness/CofD.html @@ -8,21 +8,15 @@ - - Settings - - - Page 1 - - - Page 2 - - - Page 3 + + + + +
-
+
@@ -122,7 +116,9 @@
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+
+ + @@ -130,73 +126,69 @@ - + @@ -204,7 +196,7 @@ -
+
@@ -218,7 +210,7 @@
-
+
@@ -257,7 +249,7 @@
- Player: + Player: Sin-Eater: Archetype:
@@ -324,88 +316,133 @@
-
-
- +
- + + + - - Sheet Roll +
- - Attack Roll +
- - Simple Roll +
- + +
Attack
+
Simple
- - Chance +
- - Normal +
- - 9-Again +
- - 8-Again +
- - Don't Reroll 10s +
- - Chance Rote +
- - Rote +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ATTRIBUTES
Power - - Intelligence - - - - - Strength - - - - - Presence - - -
Finesse - - Wits - - - - - Dexterity - - - - - Manipulation - - -
Resistance - - Resolve - - - - - Stamina - - - - - Composure - - -
+
+
ATTRIBUTES
+
+
Power
+
Finesse
+
Resistance
+
+ + +
+
+ + + + + + + +
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+ + +
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+ + + + + + + +
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+ + +
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+ + + + + + + +
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+ + + + + + + +
+
+ + +
+
+ + + + + + + +
+
+ + + + + + + +
@@ -494,8 +531,8 @@ - - Academics + + @@ -503,8 +540,8 @@ - - Computer + + @@ -512,8 +549,8 @@ - - Crafts + + @@ -521,8 +558,8 @@ - - Investigation + + @@ -530,8 +567,8 @@ - - Medicine + + @@ -539,8 +576,8 @@ - - Occult + + @@ -548,8 +585,8 @@ - - Politics + + @@ -557,8 +594,8 @@ - - Science + + @@ -572,8 +609,8 @@ - - Athletics + + @@ -581,8 +618,8 @@ - - Brawl + + @@ -590,8 +627,8 @@ - - Drive + + @@ -599,8 +636,8 @@ - - Firearms + + @@ -608,8 +645,8 @@ - - Larceny + + @@ -617,8 +654,8 @@ - - Stealth + + @@ -626,8 +663,8 @@ - - Survival + + @@ -635,8 +672,8 @@ - - Weaponry + + @@ -650,8 +687,8 @@ - - Animal Ken + + @@ -659,8 +696,8 @@ - - Empathy + + @@ -668,8 +705,8 @@ - - Expression + + @@ -677,16 +714,16 @@ - - Intimidation + + - - Persuasion + + @@ -694,8 +731,8 @@ - - Socialize + + @@ -703,8 +740,8 @@ - - Streetwise + + @@ -712,8 +749,8 @@ - - Subterfuge + + @@ -2171,20 +2208,20 @@ @@ -2361,7 +2398,7 @@ -
+
@@ -2377,7 +2414,7 @@
- +

Source: @@ -2405,7 +2442,7 @@
- +

Source: @@ -2422,7 +2459,7 @@
-
+
@@ -2840,26 +2877,19 @@ - - - - - + - - - - - - + + + Dice Pool @@ -2877,178 +2907,22 @@
- - Rank - Standing - Blood Potency - Primal Urge - Gnosis - Azoth - Wyrd - Psyche - Synergy - Esotery - Sekhem - Primum - Lair + + + + + + + + + + + + + +
- - + + + + @@ -3071,7 +2945,7 @@
{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
- {{^0str}} - Strength({{strength}})
- {{/0str}} - {{^0dex}} - Dexterity({{dexterity}})
- {{/0dex}} - {{^0sta}} - Stamina({{stamina}})
- {{/0sta}} - {{^0int}} - Intelligence({{intelligence}})
- {{/0int}} - {{^0wit}} - Wits({{wits}})
- {{/0wit}} - {{^0res}} - Resolve({{resolve}})
- {{/0res}} - {{^0pre}} - Presence({{presence}})
- {{/0pre}} - {{^0man}} - Manipulation({{manipulation}})
- {{/0man}} - {{^0com}} - Composure({{composure}})
- {{/0com}} - {{^0aca}} - Academics({{Academics}})
- {{/0aca}} - {{^0comp}} - Computer({{Computer}})
- {{/0comp}} - {{^0cra}} - Crafts({{Crafts}})
- {{/0cra}} - {{^0inv}} - Investigation({{Investigation}})
- {{/0inv}} - {{^0med}} - Medicine({{Medicine}})
- {{/0med}} - {{^0occ}} - Occult({{Occult}})
- {{/0occ}} - {{^0pol}} - Politics({{Politics}})
- {{/0pol}} - {{^0sci}} - Science({{Science}})
- {{/0sci}} - {{^0ath}} - Athletics({{Athletics}})
- {{/0ath}} - {{^0bra}} - Brawl({{Brawl}})
- {{/0bra}} - {{^0dri}} - Drive({{Drive}})
- {{/0dri}} - {{^0fir}} - Firearms({{Firearms}})
- {{/0fir}} - {{^0lar}} - Larceny({{Larceny}})
- {{/0lar}} - {{^0ste}} - Stealth({{Stealth}})
- {{/0ste}} - {{^0sur}} - Survival({{Survival}})
- {{/0sur}} - {{^0wea}} - Weaponry({{Weaponry}})
- {{/0wea}} - {{^0ani}} - Animal Ken({{AnimalKen}})
- {{/0ani}} - {{^0emp}} - Empathy({{Empathy}})
- {{/0emp}} - {{^0exp}} - Expression({{Expression}})
- {{/0exp}} - {{^0inti}} - Intimidation({{Intimidation}})
- {{/0inti}} - {{^0per}} - Persuasion({{Persuasion}})
- {{/0per}} - {{^0soc}} - Socialize({{Socialize}})
- {{/0soc}} - {{^0stre}} - Streetwise({{Streetwise}})
- {{/0stre}} - {{^0sub}} - Subterfuge({{Subterfuge}})
- {{/0sub}} - {{^0anim}} - Animalism({{Animalism}})
- {{/0anim}} - {{^0ausp}} - Auspex({{Auspex}})
- {{/0ausp}} - {{^0cele}} - Celerity({{Celerity}})
- {{/0cele}} - {{^0domi}} - Dominate({{Dominate}})
- {{/0domi}} - {{^0maje}} - Majesty({{Majesty}})
- {{/0maje}} - {{^0nigh}} - Nightmare({{Nightmare}})
- {{/0nigh}} - {{^0obfu}} - Obfuscate({{Obfuscate}})
- {{/0obfu}} - {{^0prot}} - Protean({{Protean}})
- {{/0prot}} - {{^0resi}} - Resilience({{Resilience}})
- {{/0resi}} - {{^0vigo}} - Vigor({{Vigor}})
- {{/0vigo}} - {{^0crúa}} - Crúac({{Crúac}})
- {{/0crúa}} - {{^0theb}} - Theban Sorcery({{ThebanSorcery}})
- {{/0theb}} - {{^0deat}} - Death({{Death}})
- {{/0deat}} - {{^0fate}} - Fate({{Fate}})
- {{/0fate}} - {{^0forc}} - Forces({{Forces}})
- {{/0forc}} - {{^0life}} - Life({{Life}})
- {{/0life}} - {{^0matt}} - Matter({{Matter}})
- {{/0matt}} - {{^0mind}} - Mind({{Mind}})
- {{/0mind}} - {{^0prim}} - Prime({{Prime}})
- {{/0prim}} - {{^0spir}} - Spirit({{Spirit}})
- {{/0spir}} - {{^0spac}} - Space({{Space}})
- {{/0spac}} - {{^0time}} - Time({{Time}})
- {{/0time}} - {{^0pote}} - Power Stat({{potency}})
- {{/0pote}} - Modifiers({{mod}}) -
{{name}} rolls {{dicePool}}
+ {{dicePoolHtml}} + {{#^rollTotal() woundpenalty 0}} +
+ Wound Penalty({{woundpenalty}}) +
+ {{/^rollTotal() woundpenalty 0}} + {{#^rollTotal() mod 0}} +
+ Modifiers({{mod}}) +
+ {{/^rollTotal() mod 0}} +
{{result}} Successes
- @@ -3096,7 +2970,7 @@
{{name}} rolls
+
{{option}} dice for
-
{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
+
{{#part1}} {{part1}}({{part1pool}})
{{/part1}} @@ -3135,7 +3009,7 @@ -
{{name}} rolls Initiative
+
{{#dexterity}} Dexterity({{dexterity}})
{{/dexterity}} @@ -3161,7 +3035,7 @@ -
{{name}} makes a {{attack_name}} attack
+
{{#str}} Strength({{strength}})
{{/str}} @@ -3227,21 +3101,32 @@ \ No newline at end of file