diff --git a/Chronicles of Darkness/CofD.css b/Chronicles of Darkness/CofD.css index d0ad371e42..fd7b64e874 100644 --- a/Chronicles of Darkness/CofD.css +++ b/Chronicles of Darkness/CofD.css @@ -155,7 +155,10 @@ input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse { display: none; } -input.sheet-settingssheet:checked ~ .sheet-header, +input.sheet-page[value="settings"] ~ .sheet-page:not(.sheet-settings), +input.sheet-page[value="1"] ~ .sheet-page:not(.sheet-page1), +input.sheet-page[value="2"] ~ .sheet-page:not(.sheet-page2), +input.sheet-page[value="3"] ~ .sheet-page:not(.sheet-page3), input.sheet-settingssheet:not(:checked) ~ .sheet-settings, input.sheet-page1-sheet:not(:checked) ~ .sheet-page1, input.sheet-page2-sheet:not(:checked) ~ .sheet-page2, @@ -196,13 +199,6 @@ input.sheet-entity[value="organization"] ~ * .sheet-organization-inverse { z-index: -1; } -input.sheet-sheetoptions + span.sheet-attr { - background: white; - border-radius: 4px; - padding-left: 2px; - padding-right: 2px; -} - input.sheet-game-line[value="mortal"] ~ .sheet-background-image::after { background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/chronicles-bg.jpg'); background-size: 100% 100%; @@ -290,6 +286,7 @@ input.sheet-page3-sheet:checked ~ .sheet-background-image::after{ height: 200px; } +.sheet-rollcontainer > button[type=roll], button.sheet-toggle { /* Resetting user-agent styling */ font-family: inherit; @@ -306,10 +303,13 @@ button.sheet-toggle { font-weight: bold; } -input.sheet-attr:checked + span.sheet-attr, -input.sheet-flag:not([value="0"]) + button.sheet-toggle, -.sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +button.sheet-active, +input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-page[value="3"] ~ button.sheet-page-3, input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1, input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2, input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization, @@ -331,7 +331,17 @@ input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-org input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1, input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2, input.sheet-type[value="demon"] ~ * button.sheet-active-demon, -input.sheet-type[value="beast"] ~ * button.sheet-active-beast { +input.sheet-type[value="beast"] ~ * button.sheet-active-beast, +input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; text-shadow: 0px 0px 10px black; font-weight: bold; @@ -340,65 +350,133 @@ input.sheet-type[value="beast"] ~ * button.sheet-active-beast { input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1, input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2, input.sheet-type[value="mortal2-organization"] ~ * button.sheet-active-mortal2-organization, -input.sheet-game-line[value="mortal"] + span.sheet-attr, -input.sheet-game-line[value="mortal"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="mortal"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="mortal"] ~ * button.sheet-active, +input.sheet-game-line[value="mortal"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="mortal"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="mortal"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="mortal"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } input.sheet-type[value="vampire1"] ~ * button.sheet-active-vampire1, input.sheet-type[value="vampire2"] ~ * button.sheet-active-vampire2, -input.sheet-game-line[value="vampire"] + span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="vampire"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="vampire"] ~ * button.sheet-active, +input.sheet-game-line[value="vampire"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="vampire"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="vampire"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="vampire"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #B21800; } input.sheet-type[value="werewolf1"] ~ * button.sheet-active-werewolf1, input.sheet-type[value="werewolf2"] ~ * button.sheet-active-werewolf2, -input.sheet-game-line[value="werewolf"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="werewolf"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="werewolf"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="werewolf"] ~ * button.sheet-active, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="werewolf"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="werewolf"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #E9813E; } input.sheet-type[value="mage1"] ~ * button.sheet-active-mage1, input.sheet-type[value="mage2"] ~ * button.sheet-active-mage2, -input.sheet-game-line[value="mage"] + span.sheet-attr, -input.sheet-game-line[value="mage"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mage"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="mage"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="mage"] ~ * button.sheet-active, +input.sheet-game-line[value="mage"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="mage"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="mage"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="mage"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="mage"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #0000FF; } input.sheet-type[value="promethean1"] ~ * button.sheet-active-promethean1, input.sheet-type[value="promethean2"] ~ * button.sheet-active-promethean2, -input.sheet-game-line[value="promethean"] + span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="promethean"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="promethean"] ~ * button.sheet-active, +input.sheet-game-line[value="promethean"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="promethean"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="promethean"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="promethean"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #660099; } input.sheet-type[value="changeling1"] ~ * button.sheet-active-changeling1, input.sheet-type[value="changeling2"] ~ * button.sheet-active-changeling2, -input.sheet-game-line[value="changeling"] + span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="changeling"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="changeling"] ~ * button.sheet-active, +input.sheet-game-line[value="changeling"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="changeling"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="changeling"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="changeling"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #006600; } @@ -406,53 +484,109 @@ input.sheet-type[value="geist1"] ~ * button.sheet-active-geist1, input.sheet-type[value="geist2"] ~ * button.sheet-active-geist2, input.sheet-type[value="geist2-geist"] ~ * button.sheet-active-geist2-geist, input.sheet-type[value="geist2-organization"] ~ * button.sheet-active-geist2-organization, -input.sheet-game-line[value="geist"] + span.sheet-attr, -input.sheet-game-line[value="geist"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="geist"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="geist"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="geist"] ~ * button.sheet-active, +input.sheet-game-line[value="geist"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="geist"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="geist"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="geist"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="geist"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #005394; } input.sheet-type[value="mummy1"] ~ * button.sheet-active-mummy1, input.sheet-type[value="mummy2"] ~ * button.sheet-active-mummy2, -input.sheet-game-line[value="mummy"] + span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="mummy"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="mummy"] ~ * button.sheet-active, +input.sheet-game-line[value="mummy"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="mummy"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="mummy"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="mummy"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #996600; } input.sheet-type[value="demon"] ~ * button.sheet-active-demon, -input.sheet-game-line[value="demon"] + span.sheet-attr, -input.sheet-game-line[value="demon"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="demon"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="demon"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="demon"] ~ * button.sheet-active, +input.sheet-game-line[value="demon"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="demon"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="demon"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="demon"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="demon"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } input.sheet-type[value="beast"] ~ * button.sheet-active-beast, -input.sheet-game-line[value="beast"] + span.sheet-attr, -input.sheet-game-line[value="beast"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="beast"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="beast"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="beast"] ~ * button.sheet-active, +input.sheet-game-line[value="beast"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="beast"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="beast"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="beast"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="beast"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } input.sheet-type[value="hunter"] ~ * button.sheet-active-hunter, +input.sheet-game-line[value="hunter"] ~ * button.sheet-active, input.sheet-game-line[value="hunter"] ~ * button.active-hunter, -input.sheet-game-line[value="hunter"] ~ input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="hunter"] ~ * input.sheet-attr:checked + span.sheet-attr, -input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) + button.sheet-toggle, -input.sheet-game-line[value="hunter"] ~ * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, -input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { +input.sheet-game-line[value="hunter"] ~ * input.sheet-flag:not([value="0"]) ~ button.sheet-toggle, +input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="settings"] ~ button.sheet-page-settings, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="1"] ~ button.sheet-page-1, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="2"] ~ button.sheet-page-2, +input.sheet-game-line[value="hunter"] ~ input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance"] ~ * button.sheet-rolltype-chance, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="normal"] ~ * button.sheet-rolltype-normal, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="9-again"] ~ * button.sheet-rolltype-9-again, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="8-again"] ~ * button.sheet-rolltype-8-again, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="dont-reroll"] ~ * button.sheet-rolltype-dont-reroll, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="chance-rote"] ~ * button.sheet-rolltype-chance-rote, +input.sheet-game-line[value="hunter"] ~ * input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { color: #2A2D80; } @@ -475,42 +609,63 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s background: white; } -.charsheet .sheet-diceroller table th { +.sheet-diceroller > input.sheet-rollstyle[value="sheet"] ~ * .sheet-rollstyle:not(.sheet-sheet), +.sheet-diceroller > input.sheet-rollstyle[value="attack"] ~ * .sheet-rollstyle:not(.sheet-attack), +.sheet-diceroller > input.sheet-rollstyle[value="simple"] ~ * .sheet-rollstyle:not(.sheet-simple) { + display: none; +} + +.sheet-diceroller table td.sheet-initiative { + border-bottom: solid 1px #000000; + text-align: center; +} + +.sheet-diceroller table td.sheet-initiative button:before { + content: "" !important; +} + +.sheet-diceroller table th { text-align: center; font-size: 1.3em; } -.charsheet .sheet-diceroller table { +.sheet-diceroller table { border: solid 1px #000000; } -.charsheet .sheet-diceroller table td { +.sheet-diceroller table td { border-right: solid 1px #000000; } -.charsheet .sheet-diceroller table .sheet-bottom { +.sheet-diceroller table .sheet-bottom { border-bottom: solid 1px #000000; } -.charsheet .sheet-diceroller .sheet-rollcontainer { +.sheet-diceroller .sheet-rollcontainer { + border-bottom: solid 1px #000000; +} + +.sheet-rollcontainer { + position: relative; +} + +.sheet-rollcontainer > button:before { + display: none; +} + +.sheet-rollcontainer > button[type=roll] { background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center; background-size: contain; - border-bottom: solid 1px #000000; -} - -.charsheet .sheet-diceroller button:before { - font-family: "Courier" !important; - content: "Roll" !important; - background: none !important; -} - -.charsheet .sheet-diceroller button { - height: 100%; + position: absolute; + top: 2px; + bottom: 2px; + left: 2px; + right: 2px; width: 100%; - opacity: 0; + padding: 0; } -.charsheet .sheet-diceroller .sheet-rolldisplay textarea { +.sheet-diceroller .sheet-rolldisplay > * { resize: none; overflow: hidden; box-shadow: none; @@ -522,23 +677,8 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s height: 70px; pointer-events: none; width: 120px; -} - -.charsheet .sheet-3colrow { - display: inline; - clear: none; - width: 100%; -} - -.charsheet .sheet-3colrow table { - width: 100%; - border-collapse: separate; -} - -.charsheet .sheet-3colrow .sheet-col { - width: calc(33% - 1px); - margin-right: 0px; - margin-left: 0px; + margin: 0; + font-weight: normal; } .charsheet input[type=text] { @@ -635,7 +775,6 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s font-weight: bolder; font-family: "Courier"; text-align: left; - width: 0%; border: 0px #000000; padding: 2px; vertical-align: middle; @@ -686,51 +825,82 @@ input.sheet-game-line[value="hunter"] ~ * input.sheet-weapon:checked + span + .s width: 200px; } -table.sheet-attributes .sheet-spacer:not(:nth-child(2)) { - border-left: solid 1px black; +.sheet-attributes { + display: grid; + grid-template-areas: + "category . mental mental . physical physical . social social" + "category . mental mental . physical physical . social social" + "category . mental mental . physical physical . social social"; + /* grid-template-columns: auto 6px [mental-start] repeat(2, 1fr) [mental-end] 6px [physical-start] repeat(2, 1fr) [physical-end] 6px [social-start] repeat(2, 1fr) [social-end]; */ + grid-template-columns: 1fr 6px repeat(2, 1fr) 6px repeat(2, 1fr) 6px repeat(2, 1fr); + font-weight: bold; } -table.sheet-attributes .sheet-spacer { - border-right: solid 1px black; +.sheet-attributes > * { + padding: 0 4px; } -table.sheet-attributes td:last-child { - border-right: solid 1px black; +.sheet-attributes > .sheet-mental.sheet-border { + grid-area: mental; } -.charsheet table.sheet-attributes tr:nth-child(2) td:not(.sheet-spacer):not(.sheet-attributes-category) { - border-top: solid 1px black; +.sheet-attributes > .sheet-physical.sheet-border { + grid-area: physical; } -.charsheet table.sheet-attributes tr:last-child td:not(.sheet-spacer):not(.sheet-attributes-category) { - border-bottom: solid 1px black; +.sheet-attributes > .sheet-social.sheet-border { + grid-area: social; } -.charsheet table.sheet-attributes td.sheet-attributes-category { +.sheet-attributes > .sheet-border { + border: 1px solid black; +} + +.sheet-attributes > .sheet-power { + grid-row: 1; +} + +.sheet-attributes > .sheet-finesse { + grid-row: 2; +} + +.sheet-attributes > .sheet-resistance { + grid-row: 3; +} + +.sheet-attributes > .sheet-attributes-category { + grid-column: category; text-align: right; } -input.sheet-attr { - width: 87px; - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; +.sheet-attributes > .sheet-mental.sheet-label { + grid-column-start: mental-start; } -span.sheet-attr { - display: inline-block; - font-size: 13px; - color: black; - font-weight: bold; - cursor: pointer; - position: relative; - margin-left: -91px; +.sheet-attributes > .sheet-mental.sheet-dots { + grid-column-end: mental-end; +} + +.sheet-attributes > .sheet-physical.sheet-label { + grid-column-start: physical-start; +} + +.sheet-attributes > .sheet-physical.sheet-dots { + grid-column-end: physical-end; +} + +.sheet-attributes > .sheet-social.sheet-label { + grid-column-start: social-start; +} + +.sheet-attributes > .sheet-social.sheet-dots { + grid-column-end: social-end; } .sheet-dots { display: flex; justify-content: center; + align-items: center; } /* Hide actual dot/checkbox */ @@ -1375,49 +1545,11 @@ input[type=number] { } .sheet-page2 .sheet-rollcontainer { - background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/die.png') no-repeat center; - background-size: contain; height: 40px; width: 40px; - display: inline-block; float: right; } -.sheet-customroll button:before { - font-family: "Courier" !important; - content: "Roll" !important; - background: none !important; -} - -.sheet-customroll button { - height: 100%; - width: 100%; - opacity: 0; -} - -.charsheet .sheet-diceroller table td.sheet-initiative { - border-bottom: solid 1px #000000; - text-align: center; -} - -.charsheet .sheet-diceroller table td.sheet-initiative button:before { - content: "" !important; -} - -.charsheet .sheet-diceroller table td.sheet-initiative button { - color: #2A2D80; - text-shadow: 0px 0px 10px black; - font-weight: bold; - height: auto; - width: auto; - opacity: 100; - cursor: pointer; - background: none; - border: none; - margin: 0; - padding: 0; -} - .sheet-page2 .sheet-customroll { border: solid 1px black; border-radius: 4px; diff --git a/Chronicles of Darkness/CofD.html b/Chronicles of Darkness/CofD.html index 32afa6ff6e..dac10e72e9 100644 --- a/Chronicles of Darkness/CofD.html +++ b/Chronicles of Darkness/CofD.html @@ -8,21 +8,15 @@ - - Settings - - - Page 1 - - - Page 2 - - - Page 3 + + + + +
-| - + | |||||||||||||||||||
| - + + + | - - Sheet Roll + | ||||||||||||||||||
| - - Attack Roll + | |||||||||||||||||||
| - - Simple Roll + | |||||||||||||||||||
|
-
+
+ Attack
+ Simple
|
- - Chance + | ||||||||||||||||||
| - - Normal + | |||||||||||||||||||
| - - 9-Again + | |||||||||||||||||||
| - - 8-Again + | |||||||||||||||||||
| - - Don't Reroll 10s + | |||||||||||||||||||
| - - Chance Rote + | |||||||||||||||||||
| - - Rote + | |||||||||||||||||||
| ATTRIBUTES | -|||||||||
|---|---|---|---|---|---|---|---|---|---|
| Power | -- | - - Intelligence - | -- - | -- | - - Strength - | -- - | -- | - - Presence - | -- - | -
| Finesse | - - Wits - | -- - | -- - Dexterity - | -- - | -- - Manipulation - | -- - | -|||
| Resistance | -- - Resolve - | -- - | -- - Stamina - | -- - | -- - Composure - | -- - | -|||
| - - Rank - Standing - Blood Potency - Primal Urge - Gnosis - Azoth - Wyrd - Psyche - Synergy - Esotery - Sekhem - Primum - Lair + + + + + + + + + + + + + + | ||||||||||||||||
| {{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}} | ||||||||
|---|---|---|---|---|---|---|---|---|
|
- {{^0str}}
- Strength({{strength}}) - {{/0str}} - {{^0dex}} - Dexterity({{dexterity}}) - {{/0dex}} - {{^0sta}} - Stamina({{stamina}}) - {{/0sta}} - {{^0int}} - Intelligence({{intelligence}}) - {{/0int}} - {{^0wit}} - Wits({{wits}}) - {{/0wit}} - {{^0res}} - Resolve({{resolve}}) - {{/0res}} - {{^0pre}} - Presence({{presence}}) - {{/0pre}} - {{^0man}} - Manipulation({{manipulation}}) - {{/0man}} - {{^0com}} - Composure({{composure}}) - {{/0com}} - {{^0aca}} - Academics({{Academics}}) - {{/0aca}} - {{^0comp}} - Computer({{Computer}}) - {{/0comp}} - {{^0cra}} - Crafts({{Crafts}}) - {{/0cra}} - {{^0inv}} - Investigation({{Investigation}}) - {{/0inv}} - {{^0med}} - Medicine({{Medicine}}) - {{/0med}} - {{^0occ}} - Occult({{Occult}}) - {{/0occ}} - {{^0pol}} - Politics({{Politics}}) - {{/0pol}} - {{^0sci}} - Science({{Science}}) - {{/0sci}} - {{^0ath}} - Athletics({{Athletics}}) - {{/0ath}} - {{^0bra}} - Brawl({{Brawl}}) - {{/0bra}} - {{^0dri}} - Drive({{Drive}}) - {{/0dri}} - {{^0fir}} - Firearms({{Firearms}}) - {{/0fir}} - {{^0lar}} - Larceny({{Larceny}}) - {{/0lar}} - {{^0ste}} - Stealth({{Stealth}}) - {{/0ste}} - {{^0sur}} - Survival({{Survival}}) - {{/0sur}} - {{^0wea}} - Weaponry({{Weaponry}}) - {{/0wea}} - {{^0ani}} - Animal Ken({{AnimalKen}}) - {{/0ani}} - {{^0emp}} - Empathy({{Empathy}}) - {{/0emp}} - {{^0exp}} - Expression({{Expression}}) - {{/0exp}} - {{^0inti}} - Intimidation({{Intimidation}}) - {{/0inti}} - {{^0per}} - Persuasion({{Persuasion}}) - {{/0per}} - {{^0soc}} - Socialize({{Socialize}}) - {{/0soc}} - {{^0stre}} - Streetwise({{Streetwise}}) - {{/0stre}} - {{^0sub}} - Subterfuge({{Subterfuge}}) - {{/0sub}} - {{^0anim}} - Animalism({{Animalism}}) - {{/0anim}} - {{^0ausp}} - Auspex({{Auspex}}) - {{/0ausp}} - {{^0cele}} - Celerity({{Celerity}}) - {{/0cele}} - {{^0domi}} - Dominate({{Dominate}}) - {{/0domi}} - {{^0maje}} - Majesty({{Majesty}}) - {{/0maje}} - {{^0nigh}} - Nightmare({{Nightmare}}) - {{/0nigh}} - {{^0obfu}} - Obfuscate({{Obfuscate}}) - {{/0obfu}} - {{^0prot}} - Protean({{Protean}}) - {{/0prot}} - {{^0resi}} - Resilience({{Resilience}}) - {{/0resi}} - {{^0vigo}} - Vigor({{Vigor}}) - {{/0vigo}} - {{^0crúa}} - Crúac({{Crúac}}) - {{/0crúa}} - {{^0theb}} - Theban Sorcery({{ThebanSorcery}}) - {{/0theb}} - {{^0deat}} - Death({{Death}}) - {{/0deat}} - {{^0fate}} - Fate({{Fate}}) - {{/0fate}} - {{^0forc}} - Forces({{Forces}}) - {{/0forc}} - {{^0life}} - Life({{Life}}) - {{/0life}} - {{^0matt}} - Matter({{Matter}}) - {{/0matt}} - {{^0mind}} - Mind({{Mind}}) - {{/0mind}} - {{^0prim}} - Prime({{Prime}}) - {{/0prim}} - {{^0spir}} - Spirit({{Spirit}}) - {{/0spir}} - {{^0spac}} - Space({{Space}}) - {{/0spac}} - {{^0time}} - Time({{Time}}) - {{/0time}} - {{^0pote}} - Power Stat({{potency}}) - {{/0pote}} - Modifiers({{mod}}) - | ||||||||
| {{name}} rolls {{dicePool}} | ||||||||
|
+ {{dicePoolHtml}}
+ {{#^rollTotal() woundpenalty 0}}
+
+ Wound Penalty({{woundpenalty}})
+
+ {{/^rollTotal() woundpenalty 0}}
+ {{#^rollTotal() mod 0}}
+
+ Modifiers({{mod}})
+
+ {{/^rollTotal() mod 0}}
+ |
+ ||||||||
| {{result}} Successes |
| {{name}} rolls | ||||||||
|---|---|---|---|---|---|---|---|---|
| + | ||||||||
|
{{option}} dice for | ||||||||
| {{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}} | ||||||
|---|---|---|---|---|---|---|
| + | ||||||
|
{{#part1}}
{{part1}}({{part1pool}}) {{/part1}} @@ -3135,7 +3009,7 @@
|