- Made robot PC skills panel show/hide via checkbox
- Improve armour encumbrance check for battle dress and powered suits where the armour weight is effectively zero rather than 25% when worn
- Fixed issues with equipment, weapons and armour weight calculations and triggering events
- Fixed weapon headers and fields width on resize on Ship Combat tab
- Changed DEX Mod label on Ship Combat Pilot tab to 'Charac. Mod'
- Added Characteristic Mod to initiative roll
- Changed Ship Combat Initiative button text to specify 'Available Thrust'
- Fixed Animal drag and drop parsing
- Fixed weapon headers and fields width on resize on Ship Combat tab
- Changed DEX Mod label on Ship Combat Pilot tab to 'Charac. Mod'
- Added Characteristic Mod to initiative roll
- Changed Ship Combat Initiative button text to specify 'Available Thrust'
- Fixed weapon headers and fields width on resize on Ship Combat tab
- Changed DEX Mod label on Ship Combat Pilot tab to 'Charac. Mod'
- Added Characteristic Mod to initiative roll
- Added Salvage tab to Trade to allow for free stuff Travellers get
- Fixed Consolidate button in Manifest for Trade to only consolidate where price paid and commodity match (and ensure salvage does not get consolidated)
This sheet is a **fan-made** sheet that has been created in accordance with the publisher's (Two Little Mice) requirement that only assets and information from the Quickstart (https://www.drivethrurpg.com/en/product/421014/household-quickstart) are allowed. This is the same convention that allowed the fan-made Outgunned sheet to be added to Roll20.
- Added STR modifier when weapon range is 'Melee' as per rules
- Added repeating groups under all ship sheet components to allow for extended/custom/2300AD entries
- Fixed rounding error on carry capacity
- Addition of Ship's Ledger
- Addition of highly detailed Ship Combat tab (with help from Roll20 member and superstar TrooperSJP)
- Fix to Robot parsing on drag'n'drop
- Added headers for ship's locker armour and weapons
- Added Monthly Salary to finances
- Added Mod. to weapons for e.g. HUD or scopes or similar
- Updated translation key for personal Armour for translations
- Allow custom characteristics to be dragged to macro bar
- Widened animal attribute fields
- Added Equipment drag-and-drop block to NPC
- Widened vehicle input fields
- Widened weapon name field and narrowed DM to Str/Dex (rather than Strength/Dexterity)
- Widened armour name field
- Added 'delete' icons to weapons, armour and equipment
- Fixed where some equipment has no description but has an 'Effect' instead, like base modules
- Fixed bug in animal attacks where e.g. 2D+2 was not correctly parsed properly
- Added some missing translations, more to do
- Extended NPC to include species and age and editable name
- Added 'standard' skills from PC tab to NPC tab (old skills are retained as 'Other Skills')
- Added some extra equipment fields into equipment description for computers/software to show capability
- Fixed spacecraft weapons resize column issue
- Added traits to weapon description
- Revamped equipment weight and added encumberance
- Added 'carried' flag to weapons and armour
- Moved initiative to top of combat panel
- Added psionic 'special abilities' repeating block
- Fixed bug with boon/bane and 'ask for difficulty'
- Fixed bug with equipment drag and drop KG vs. Kg
Version 1.1.01
- Implemented Traveller compendium drop to character sheet for equipment etc.
- Minor css styling changes to remove inconsistent orange text
- Added and fixed compendium buttons for new compendium structure
- Added hover animation when dragging items from compendium to character sheet
- Animals drag and drop
- Vehicles drag and drop
- Green ticks on trained skills
- Improved visibility of PC sub-tab buttons (Prime, Skills etc.)
- Removed some orange borders as we had border overload!
- Changed Skill 'Trained' to a (pseudo) checkbox and styled in green for visibility when ticked
- Study period and history/allies etc. textareas now resizeable
- Rolltemplate made slightly more compact
- Fixed broken animal skills
- Added NPC Weapon and Armour drop targets and updated drag and drop as these categories have changed
- Added Lifepath section to Prime
- Added 'Custom' to Skills when using extended characteristics like Luck (Misc Mod is used for the modifier)
- Added repeating Study Periods
- Added Bonus/Penalty attributes to Ship components
- Added Ship's Locker sub-tab to Ship
- Added simple Crew sub-tab to Ship, auto-calculates total salaries on Ship details
- Fixed bug where Effect was not being added to damage for Dexterity weapons