mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
### Version 1.1.15
- Made robot PC skills panel show/hide via checkbox - Improve armour encumbrance check for battle dress and powered suits where the armour weight is effectively zero rather than 25% when worn - Fixed issues with equipment, weapons and armour weight calculations and triggering events
This commit is contained in:
+31
-3
@@ -875,7 +875,7 @@ input.sheet-rollselect[value="bane"] ~ .sheet-button:not(.sheet-roll_bane) {
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.sheet-gear_grid {
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display: grid;
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grid-template-columns: 1fr 1fr 1fr;
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grid-template-columns: 0.8fr 0.8fr 0.8fr 1fr 1fr;
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}
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.sheet-gear_col {
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@@ -1995,6 +1995,18 @@ span.sheet-vehiclecomponent {
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grid-template-columns: 150px 80px 80px 1fr 1fr 1fr 1fr 1fr;
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}
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.sheet-pcrobotskills {
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display: none;
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}
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.sheet-robotshowskills {
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margin-bottom: 3px !important;
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}
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span:has(.sheet-robotshowskills:checked) ~ .sheet-pcrobotskills {
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display: block;
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}
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.sheet-laf-skillrow button[type="compendium"] {
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width: 18px;
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margin-left: auto !important;
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@@ -2061,6 +2073,10 @@ span.sheet-vehiclecomponent {
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grid-column: 1 / 9;
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}
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.sheet-gridspan10 {
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grid-column: 1 / 10;
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}
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.sheet-laf-skillrow button:first-child {
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margin-top: 2px !important;
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}
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@@ -2095,6 +2111,10 @@ span.sheet-vehiclecomponent {
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text-align: right;
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}
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.sheet-laf-gearrow input:nth-of-type(3) {
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width: 3em !important;
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}
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.sheet-laf-finance {
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width: 300px;
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display: grid;
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@@ -2203,12 +2223,12 @@ span.sheet-vehiclecomponent {
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.sheet-laf-armourlist {
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grid-template-columns: 1.5fr 1fr 1.2fr 1.75fr 1.2fr 1fr 1.2fr 0.4fr;
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grid-template-columns: 1.5fr 1fr 1.2fr 1.2fr 1.2fr 1fr 0.1fr 1.5fr 0.4fr;
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margin-bottom: 3px;
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}
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.sheet-laf-armourlist-px {
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grid-template-columns: 220px 1fr 1.2fr 1.75fr 1.2fr 1fr 1.2fr 0.4fr;
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grid-template-columns: 220px 1fr 1.2fr 1.2fr 1.2fr 1fr 0.1fr 1.5fr 0.4fr;
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margin-bottom: 3px;
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}
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@@ -2218,10 +2238,18 @@ span.sheet-vehiclecomponent {
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margin-bottom: 3px;
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}
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.sheet-laf-armourlist input[type="checkbox"] {
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outline: none;
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}
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.sheet-laf-armourlist select {
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width: 100%;
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}
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.sheet-laf-armourlist > div {
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width: max-content;
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}
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/* Do not know why I've had to do this but header spans just do not line up */
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.sheet-laf-header-offset span: {
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margin-left: 10px;
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+115
-67
@@ -18,7 +18,6 @@
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<!-- Start of character sheet! -->
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<div class="sheet-settings">
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<div class="sheet-laf-orangeflash"></div>
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<span class="sheet-button sheet-header" data-i18n="settings-u"></span>
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<span> </span>
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<input type="checkbox" name="attr_ro_default_show" class="sheet-hider sheet-crate" value="1"/>
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@@ -2913,11 +2912,26 @@
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<div class="sheet-hidden"></div>
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<div class="sheet-gear_grid sheet-gear_col sheet-redborder sheet-bold">
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<div>
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<span data-i18n="totalgearweight-u">Total Gear Weight</span>
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<input type="number" class="sheet-hidden" name="attr_weightright" value="0"/>
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<span name="attr_totalweight"></span>
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<span>Equipment:</span>
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<span name="attr_totalequipmentweight"></span>
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<span data-i18n="gearweight-u">KG</span>
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</div>
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<div>
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<span>Weapons:</span>
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<span name="attr_totalweaponsweight"></span>
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<span data-i18n="gearweight-u">KG</span>
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</div>
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<div>
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<span>Armour:</span>
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<span name="attr_totalarmourweight"></span>
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<span data-i18n="gearweight-u">KG</span>
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</div>
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<!-- <div>-->
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<!-- <span data-i18n="totalgearweight-u">Total Gear Weight</span>-->
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<!-- <input type="number" class="sheet-hidden" name="attr_weightright" value="0"/>-->
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<!-- <span name="attr_totalweight"></span>-->
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<!-- <span data-i18n="gearweight-u">KG</span>-->
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<!-- </div>-->
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<div>
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<span> </span>
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<span data-i18n="carrycapacity-u" title="Str+End+Athletics/Item Weight + 25% Armour Weight">Carry Capacity</span>
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@@ -2951,7 +2965,7 @@
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<span data-i18n="gearquantity-u">Qty</span>
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<input type="number" class="sheet-input" name="attr_quantityleft" value="0"/>
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<span data-i18n="gearweight-u">KG</span>
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<input type="number" class="sheet-input" name="attr_massleft" value="0" step="0.5" min="0"/>
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<input type="number" class="sheet-input" name="attr_massleft" value="0" step="0.25" min="0"/>
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<input type="hidden" class="sheet-input" name="attr_masstotalleft" value="0"/>
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</div>
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<textarea class="sheet-input sheet-gearnotes" name="attr_gearnotes-left"></textarea>
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@@ -2970,7 +2984,7 @@
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<span data-i18n="gearquantity-u">Qty</span>
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<input type="number" class="sheet-input" name="attr_quantityright" value="0"/>
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<span data-i18n="gearweight-u">KG</span>
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<input type="number" class="sheet-input" name="attr_massright" value="0" step="0.5"
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<input type="number" class="sheet-input" name="attr_massright" value="0" step="0.25"
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min="0"/>
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<input type="hidden" class="sheet-input" name="attr_masstotalright" value="0"/>
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</div>
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@@ -3049,13 +3063,26 @@
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<div class="sheet-hidden"></div>
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<div class="sheet-gear_grid sheet-gear_col sheet-redborder sheet-bold">
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<div>
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<span data-i18n="totalgearweight-u">Total Gear Weight</span>
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<span> </span>
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<input type="number" class="sheet-hidden" name="attr_weightright" value="0"/>
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<span name="attr_totalweight"></span>
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<span>Equipment:</span>
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<span name="attr_totalequipmentweight"></span>
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<span data-i18n="gearweight-u">KG</span>
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</div>
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<div>
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<span>Weapons:</span>
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<span name="attr_totalweaponsweight"></span>
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<span data-i18n="gearweight-u">KG</span>
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</div>
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<div>
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<span>Armour:</span>
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<span name="attr_totalarmourweight"></span>
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<span data-i18n="gearweight-u">KG</span>
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</div>
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<!-- <div>-->
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<!-- <span data-i18n="totalgearweight-u">Total Gear Weight</span>-->
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<!-- <input type="number" class="sheet-hidden" name="attr_weightright" value="0"/>-->
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<!-- <span name="attr_totalweight"></span>-->
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<!-- <span data-i18n="gearweight-u">KG</span>-->
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<!-- </div>-->
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<div>
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<span> </span>
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<span data-i18n="carrycapacity-u" title="Str+End+Athletics/Item Weight + 25% Armour Weight">Carry Capacity</span>
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@@ -3075,8 +3102,7 @@
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<div class="compendium-drop-target sheet-laf-compendium-drop-target sheet-redbold">
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<input class="sheet-laf-compendium-accept-input" name="attr_compendiumArmourData" type="text"
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accept="data">
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<h3 data-i18n="armour-u">
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Armour</h3>
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<h3 data-i18n="pcarmour-u">Armour<span>Message</span></h3>
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<button type="compendium" value="Rules:CR-EQUIPMENT-02-ARMOUR"></button>
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</div>
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<div class="sheet-laf-centredgrid sheet-laf-armourlist sheet-bold">
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@@ -3086,6 +3112,7 @@
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<span data-i18n="armourprotectionlaser-u">Protection (Laser)</span>
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<span data-i18n="armourrads-u">Rad</span>
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<span data-i18n="armourkgweight-u">KG</span>
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<span title="Powered Armour">⚡︎</span>
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<span data-i18n="armourskill-u">Required Skill</span>
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<span data-i18n="gearequipped-u">Carried</span>
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<div style="display: flex;">
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@@ -3098,6 +3125,7 @@
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<input type="number" name="attr_armour-protection-laser"/>
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<input type="number" name="attr_armour-rads"/>
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<input type="number" name="attr_armour-mass" step="0.5" min="0" value="0"/>
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<input type="checkbox" name="attr_armour-powered" value="1">
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<select type="text" name="attr_armour-RequiredSkill" value="0">
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<option value="0" data-i18n="armournoneskill-u">
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None
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@@ -3122,7 +3150,7 @@
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<input type="checkbox" class="sheet-carried" name="attr_armour-carried" value="1" checked>
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<span></span>
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</div>
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<textarea class="sheet-input sheet-gridspan19 sheet-laf-wauto" name="attr_armornotes"></textarea>
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<textarea class="sheet-input sheet-gridspan10 sheet-laf-wauto" name="attr_armornotes"></textarea>
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</div>
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<fieldset class="repeating_armour">
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<br>
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@@ -3133,6 +3161,7 @@
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<input type="number" class="sheet-input" name="attr_reparmour-protection-laser"/>
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<input type="number" class="sheet-input" name="attr_reparmour-rads"/>
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<input type="number" class="sheet-input" name="attr_reparmour-mass" step="0.5" min="0" value="0"/>
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<input type="checkbox" name="attr_reparmour-powered" value="1">
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<select type="text" class="sheet-input" name="attr_reparmour-RequiredSkill" value="0">
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<option value="0" data-i18n="armournoneskill-u">
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None
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@@ -3157,7 +3186,7 @@
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<input type="checkbox" class="sheet-carried" name="attr_reparmour-carried" value="1" checked>
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<span></span>
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</div>
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<textarea class="sheet-input sheet-gridspan19 sheet-laf-wauto" name="attr_reparmornotes"></textarea>
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<textarea class="sheet-input sheet-gridspan10 sheet-laf-wauto" name="attr_reparmornotes"></textarea>
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</div>
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</fieldset>
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</div>
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@@ -7685,6 +7714,7 @@
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<span data-i18n="armourprotectionlaser-u">Protection (Laser)</span>
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<span data-i18n="armourrads-u">Rad</span>
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<span data-i18n="armourkgweight-u">KG</span>
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<span></span>
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<span data-i18n="armourskill-u">Required Skill</span>
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<span></span>
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<div style="display: flex;">
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@@ -7697,6 +7727,7 @@
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<input type="number" name="attr_armour-protection-laser"/>
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<input type="number" name="attr_armour-rads"/>
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<input type="number" name="attr_armour-mass" step="0.5" min="0" value="0"/>
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<span></span>
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<select type="text" name="attr_armour-RequiredSkill" value="0">
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<option value="0" data-i18n="armournoneskill-u">
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None
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@@ -7717,7 +7748,7 @@
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Vacc Suit 4
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</option>
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</select>
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<textarea class="sheet-input sheet-gridspan19 sheet-laf-wauto" name="attr_armornotes"></textarea>
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<textarea class="sheet-input sheet-gridspan10 sheet-laf-wauto" name="attr_armornotes"></textarea>
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</div>
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<fieldset class="repeating_armour">
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<br>
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@@ -7728,6 +7759,7 @@
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<input type="number" class="sheet-input" name="attr_reparmour-protection-laser"/>
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<input type="number" class="sheet-input" name="attr_reparmour-rads"/>
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<input type="number" class="sheet-input" name="attr_reparmour-mass" step="0.5" min="0" value="0"/>
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<span></span>
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<select type="text" class="sheet-input" name="attr_reparmour-RequiredSkill" value="0">
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<option value="0" data-i18n="armournoneskill-u">
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None
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||||
@@ -7748,7 +7780,7 @@
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||||
Vacc Suit 4
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</option>
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||||
</select>
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||||
<textarea class="sheet-input sheet-gridspan19 sheet-laf-wauto" name="attr_reparmornotes"></textarea>
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||||
<textarea class="sheet-input sheet-gridspan10 sheet-laf-wauto" name="attr_reparmornotes"></textarea>
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||||
</div>
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||||
</fieldset>
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||||
</div>
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||||
@@ -7917,7 +7949,7 @@
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<span data-i18n="gearquantity-u">Qty</span>
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<input type="number" class="sheet-input" name="attr_quantityleft" value="0"/>
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||||
<span data-i18n="gearweight-u">KG</span>
|
||||
<input type="number" class="sheet-input" name="attr_massleft" value="0" step="0.5" min="0"/>
|
||||
<input type="number" class="sheet-input" name="attr_massleft" value="0" step="0.25" min="0"/>
|
||||
<input type="hidden" class="sheet-input" name="attr_masstotalleft" value="0"/>
|
||||
</div>
|
||||
<textarea class="sheet-input sheet-gearnotes" name="attr_gearnotes-left"></textarea>
|
||||
@@ -7936,7 +7968,7 @@
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||||
<span data-i18n="gearquantity-u">Qty</span>
|
||||
<input type="number" class="sheet-input" name="attr_quantityright" value="0"/>
|
||||
<span data-i18n="gearweight-u">KG</span>
|
||||
<input type="number" class="sheet-input" name="attr_massright" value="0" step="0.5"
|
||||
<input type="number" class="sheet-input" name="attr_massright" value="0" step="0.25"
|
||||
min="0"/>
|
||||
<input type="hidden" class="sheet-input" name="attr_masstotalright" value="0"/>
|
||||
</div>
|
||||
@@ -8045,8 +8077,7 @@
|
||||
<span class="sheet-errortext" name="attr_compendium_error_Robots"></span>
|
||||
<div class="compendium-drop-target sheet-laf-compendium-drop-target sheet-redbold">
|
||||
<input class="sheet-laf-compendium-accept-input" name="attr_compendiumRobotData" type="text" accept="data">
|
||||
<h3 data-i18n="robot-u">
|
||||
Robot</h3>
|
||||
<h3 data-i18n="robot-u">Robot</h3>
|
||||
</div>
|
||||
|
||||
<div class="sheet-redborder sheet-laf-centredgrid sheet-laf-robot">
|
||||
@@ -8117,7 +8148,11 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
<br>
|
||||
<div class="sheet-redborder">
|
||||
<!-- Standard PC/NPC skills block for Player Robots -->
|
||||
<span>Show Player Skills Panel For PC Robots <input class="sheet-robotshowskills"
|
||||
name="attr_robotshowskills" type="checkbox"></span>
|
||||
<br>
|
||||
<div class="sheet-redborder sheet-pcrobotskills">
|
||||
<span class="">
|
||||
<input type="checkbox" name="attr_Skill" class="sheet-power sheet-groupfunds" value="1"/>
|
||||
<span></span>
|
||||
@@ -11190,20 +11225,20 @@
|
||||
</h5>
|
||||
<br>
|
||||
<span class="sheet-redbold-noborder" name="attr_shipweapon_error"></span>
|
||||
<!-- <div class="sheet-laf-centredgrid sheet-laf-ship-hardpoint sheet-laf-ship-hardpoint-abs">-->
|
||||
<!-- <span data-i18n="hardpoint-u">Hardpoint</span>-->
|
||||
<!-- <span data-i18n="type-u">Type</span>-->
|
||||
<!-- <span data-i18n="shiptl-u">TL</span>-->
|
||||
<!-- <span data-i18n="skilltablepower-u">Power</span>-->
|
||||
<!-- <span data-i18n="weaponrange-u">Range</span>-->
|
||||
<!-- <span data-i18n="shipammunition-u">Ammo</span>-->
|
||||
<!-- <span data-i18n="damage-u">Damage</span>-->
|
||||
<!-- <span data-i18n="traits-u">Traits</span>-->
|
||||
<!-- <span data-i18n="skilltabledicemodifier-u">DM</span>-->
|
||||
<!-- <span>#</span>-->
|
||||
<!-- <span></span>-->
|
||||
<!-- <span></span>-->
|
||||
<!-- </div>-->
|
||||
<!-- <div class="sheet-laf-centredgrid sheet-laf-ship-hardpoint sheet-laf-ship-hardpoint-abs">-->
|
||||
<!-- <span data-i18n="hardpoint-u">Hardpoint</span>-->
|
||||
<!-- <span data-i18n="type-u">Type</span>-->
|
||||
<!-- <span data-i18n="shiptl-u">TL</span>-->
|
||||
<!-- <span data-i18n="skilltablepower-u">Power</span>-->
|
||||
<!-- <span data-i18n="weaponrange-u">Range</span>-->
|
||||
<!-- <span data-i18n="shipammunition-u">Ammo</span>-->
|
||||
<!-- <span data-i18n="damage-u">Damage</span>-->
|
||||
<!-- <span data-i18n="traits-u">Traits</span>-->
|
||||
<!-- <span data-i18n="skilltabledicemodifier-u">DM</span>-->
|
||||
<!-- <span>#</span>-->
|
||||
<!-- <span></span>-->
|
||||
<!-- <span></span>-->
|
||||
<!-- </div>-->
|
||||
<fieldset class="repeating_shipweapon">
|
||||
<div class="sheet-laf-centredgrid sheet-laf-ship-hardpoint">
|
||||
<span data-i18n="hardpoint-u">Hardpoint</span>
|
||||
@@ -11384,7 +11419,7 @@
|
||||
<span data-i18n="gearquantity-u">Qty</span>
|
||||
<input type="number" class="sheet-input" name="attr_quantityleft" value="0"/>
|
||||
<span data-i18n="gearweight-u">KG</span>
|
||||
<input type="number" class="sheet-input" name="attr_massleft" value="0" step="0.5"
|
||||
<input type="number" class="sheet-input" name="attr_massleft" value="0" step="0.25"
|
||||
min="0"/>
|
||||
<input type="hidden" class="sheet-input" name="attr_masstotalleft" value="0"/>
|
||||
</div>
|
||||
@@ -11405,7 +11440,7 @@
|
||||
<span data-i18n="gearquantity-u">Qty</span>
|
||||
<input type="number" class="sheet-input" name="attr_quantityright" value="0"/>
|
||||
<span data-i18n="gearweight-u">KG</span>
|
||||
<input type="number" class="sheet-input" name="attr_massright" value="0" step="0.5"
|
||||
<input type="number" class="sheet-input" name="attr_massright" value="0" step="0.25"
|
||||
min="0"/>
|
||||
<input type="hidden" class="sheet-input" name="attr_masstotalright" value="0"/>
|
||||
</div>
|
||||
@@ -11495,6 +11530,7 @@
|
||||
<span data-i18n="armourprotectionlaser-u">Protection (Laser)</span>
|
||||
<span data-i18n="armourrads-u">Rad</span>
|
||||
<span data-i18n="armourkgweight-u">KG</span>
|
||||
<span></span>
|
||||
<span data-i18n="armourskill-u">Required Skill</span>
|
||||
<span></span>
|
||||
</div>
|
||||
@@ -11507,6 +11543,7 @@
|
||||
<input type="number" class="sheet-input" name="attr_reparmour-rads"/>
|
||||
<input type="number" class="sheet-input" name="attr_reparmour-mass" step="0.5" min="0"
|
||||
value="0"/>
|
||||
<span></span>
|
||||
<select type="text" class="sheet-input" name="attr_reparmour-RequiredSkill" value="0">
|
||||
<option value="0" data-i18n="armournoneskill-u">
|
||||
None
|
||||
@@ -11527,7 +11564,7 @@
|
||||
Vacc Suit 4
|
||||
</option>
|
||||
</select>
|
||||
<textarea class="sheet-input sheet-gridspan19 sheet-laf-wauto"
|
||||
<textarea class="sheet-input sheet-gridspan10 sheet-laf-wauto"
|
||||
name="attr_reparmornotes"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -13022,7 +13059,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-tab-content sheet-help">
|
||||
<h3>Character Sheet Version 1.1.14</h3>
|
||||
<h3>Character Sheet Version 1.1.15</h3>
|
||||
<br>
|
||||
<h4>Assigning Attributes To Tokens</h4>
|
||||
<p style="margin-left: 10px; margin-top: 5px;">To represent the core character attributes on a token so they can be
|
||||
@@ -14058,17 +14095,10 @@
|
||||
});
|
||||
|
||||
// Total Weight
|
||||
on("change:weightright change:weightleft change:fixedcombatweight change:repeatingarmourweight change:repeatingweaponweight change:current-Strength change:current-Endurance change:skilllevel-Athletics change:armour-mass sheet:opened", function() {
|
||||
on("change:weightright change:weightleft change:fixedcombatweight change:repeatingarmourweight change:repeatingweaponweight change:current-Strength change:current-Endurance change:injury-Strength change:injury-Endurance change:skilllevel-Athletics change:armour-mass sheet:opened", function() {
|
||||
getAttrs(["weightright", "weightleft", "fixedcombatweight", "repeatingarmourweight", "repeatingweaponweight",
|
||||
"current-Strength", "current-Endurance", "skilllevel-Athletics", "armour-mass", "armour-carried"], function(values) {
|
||||
|
||||
//console.log("current-Strength: " + values["current-Strength"]);
|
||||
//console.log("current-Endurance: " + values["current-Endurance"]);
|
||||
//console.log("skilllevel-Athletics: " + values["skilllevel-Athletics"]);
|
||||
//console.log("values.repeatingarmourweight: " + values.repeatingarmourweight);
|
||||
// <span data-i18n="gearequipped-u">Carried</span>
|
||||
// <input type="checkbox" class="sheet-carried" name="attr_equippedleft" value="1">
|
||||
|
||||
// Grab our attrs to check weight against, then remove from values so we can tot up equipment weight
|
||||
const carryCapacity = parseInt(values["current-Strength"]) + parseInt(values["current-Endurance"]) + parseInt(values["skilllevel-Athletics"]);
|
||||
const armourMass = parseFloat(values["armour-mass"]) * parseFloat(values["armour-carried"]);
|
||||
@@ -14083,12 +14113,8 @@
|
||||
|
||||
// Calculate encumberance, Armour is only 25% of its weight for encumberance purposes, knock it off and re-calc
|
||||
const totalArmourWeight = parseFloat(values.repeatingarmourweight) + armourMass;
|
||||
//console.log("tw: " + tw);
|
||||
//console.log("totalArmourWeight: " + totalArmourWeight);
|
||||
let totalEncumberanceWeight = (tw - totalArmourWeight) + (totalArmourWeight * 0.25);
|
||||
//console.log("tew: " + totalEncumberanceWeight);
|
||||
totalEncumberanceWeight = Math.round(totalEncumberanceWeight * 10) / 10;
|
||||
//console.log("tew: " + totalEncumberanceWeight);
|
||||
let totalEncumberanceWeight = tw; // (tw - totalArmourWeight) + (totalArmourWeight * 0.25);
|
||||
totalEncumberanceWeight = totalEncumberanceWeight.toFixed(2); //Math.round(totalEncumberanceWeight * 10) / 10;
|
||||
let encumbered = totalEncumberanceWeight > carryCapacity ? "Yes" : "No";
|
||||
|
||||
// If the total gear weight is TWICE our capacity, then signal the DM-2 on physical actions
|
||||
@@ -14101,7 +14127,8 @@
|
||||
totalweight: tw.toFixed(1),
|
||||
totalitemweight: tiw,
|
||||
encumbered: encumbered,
|
||||
carrycapacity: "" + carryCapacity + "/" + totalEncumberanceWeight
|
||||
carrycapacity: "" + totalEncumberanceWeight + "/" + carryCapacity,
|
||||
totalequipmentweight: tiw.toFixed(2)
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -14109,6 +14136,11 @@
|
||||
// Left equipment weight
|
||||
on("change:repeating_othergear:massleft change:repeating_othergear:quantityleft change:repeating_othergear:equippedleft xxxsheet:opened", function() {
|
||||
getAttrs(["repeating_othergear_massleft", "repeating_othergear_quantityleft", "repeating_othergear_equippedleft"], function(values) {
|
||||
|
||||
if(isNaN(values.repeating_othergear_massleft)) {
|
||||
values.repeating_othergear_massleft = 0;
|
||||
}
|
||||
|
||||
const mass = (parseFloat(values.repeating_othergear_massleft).toFixed(2)) * (parseInt(values.repeating_othergear_quantityleft) * parseInt(values.repeating_othergear_equippedleft));
|
||||
console.log("othergear-left: " + mass);
|
||||
setAttrs({
|
||||
@@ -14120,7 +14152,11 @@
|
||||
// Right equipment weight
|
||||
on("change:repeating_othergear:massright change:repeating_othergear:quantityright change:repeating_othergear:equippedright xxxsheet:opened", function() {
|
||||
getAttrs(["repeating_othergear_massright", "repeating_othergear_quantityright", "repeating_othergear_equippedright"], function(values) {
|
||||
console.log("change:repeating_othergear:massright");
|
||||
|
||||
if(isNaN(values.repeating_othergear_massright)) {
|
||||
values.repeating_othergear_massright = 0;
|
||||
}
|
||||
|
||||
const mass = (parseFloat(values.repeating_othergear_massright).toFixed(2)) * (parseInt(values.repeating_othergear_quantityright) * parseInt(values.repeating_othergear_equippedright));
|
||||
console.log("othergear-right: " + mass);
|
||||
setAttrs({
|
||||
@@ -14130,33 +14166,38 @@
|
||||
});
|
||||
|
||||
// Fixed combat weight
|
||||
on("change:armour-mass change:armour-carried change:weapon_weight-1 change:weapon_weight-2 change:weapon_weight-3 change:weapon_weight-4 change:weapon_weight-5 change:weapon_weight-6 change:weapon_carried-1 change:weapon_carried-2 change:weapon_carried-3 change:weapon_carried-4 change:weapon_carried-5 change:weapon_carried-6 sheet:opened", function() {
|
||||
on("change:armour-mass change:repeatingarmourweight change:armour-carried change:armour-powered change:weapon_weight-1 change:weapon_weight-2 change:weapon_weight-3 change:weapon_weight-4 change:weapon_weight-5 change:weapon_weight-6 change:weapon_carried-1 change:weapon_carried-2 change:weapon_carried-3 change:weapon_carried-4 change:weapon_carried-5 change:weapon_carried-6 sheet:opened", function() {
|
||||
|
||||
const attrs = ["armour-mass", "armour-carried",
|
||||
const attrs = ["armour-mass", "armour-carried", "armour-powered", "repeatingarmourweight",
|
||||
"weapon_weight-1", "weapon_weight-2", "weapon_weight-3", "weapon_weight-4", "weapon_weight-5", "weapon_weight-6",
|
||||
"weapon_carried-1", "weapon_carried-2", "weapon_carried-3", "weapon_carried-4", "weapon_carried-5", "weapon_carried-6"];
|
||||
|
||||
getAttrs(attrs, function(values) {
|
||||
//let fcw = Object.values(values).reduce((a, b) => parseFloat(a) + parseFloat(b), 0);
|
||||
// More complicated now we have carried stuff, carried attrs are either 1 or 0
|
||||
let fcw = parseFloat(values["armour-mass"]) * parseInt(values["armour-carried"]);
|
||||
// Also need to account for powered armour which does not contribute to encumberance, otherwise is
|
||||
// 25% of weight
|
||||
let armourModifier = values["armour-powered"] === "1" ? 0 : 0.25;
|
||||
|
||||
let fcw = parseFloat(values["armour-mass"]) * parseInt(values["armour-carried"]) * armourModifier;
|
||||
let taw = fcw + parseFloat(values["repeatingarmourweight"]);
|
||||
let tww = 0;
|
||||
for (let i=1; i<=6; i++) {
|
||||
fcw += parseFloat(values["weapon_weight-" + i]) * parseInt(values["weapon_carried-" + i]);
|
||||
tww += parseFloat(values["weapon_weight-" + i]) * parseInt(values["weapon_carried-" + i]);
|
||||
}
|
||||
fcw += tww;
|
||||
|
||||
console.log("armour-weapon-mass change: " + fcw + " : " + JSON.stringify(values));
|
||||
setAttrs({
|
||||
fixedcombatweight: fcw
|
||||
fixedcombatweight: fcw,
|
||||
totalweaponsweight: tww.toFixed(2),
|
||||
totalarmourweight: taw.toFixed(2)
|
||||
});
|
||||
console.log("leaving armour-weapon-mass change: " + fcw + " : " + JSON.stringify(values));
|
||||
});
|
||||
});
|
||||
|
||||
// Repeating armour weight
|
||||
on('change:repeating_armour remove:repeating_armour', function(){
|
||||
console.log("reparmour-mass change");
|
||||
// Made more complex by carrying
|
||||
//TAS.repeatingSimpleSum('armour','reparmour-mass','repeatingarmourweight');
|
||||
let attrs = [];
|
||||
getSectionIDs("repeating_armour", function (idarr) {
|
||||
let total = 0;
|
||||
@@ -14165,12 +14206,18 @@
|
||||
for (var i=0; i<idarr.length; i++) {
|
||||
attrs.push("repeating_armour_" + idarr[i] + "_reparmour-mass");
|
||||
attrs.push("repeating_armour_" + idarr[i] + "_reparmour-carried");
|
||||
attrs.push("repeating_armour_" + idarr[i] + "_reparmour-powered");
|
||||
}
|
||||
|
||||
getAttrs(attrs, function (values) {
|
||||
for (var i=0; i<idarr.length; i++) {
|
||||
// Also need to account for powered armour which does not contribute to encumberance, otherwise is
|
||||
// 25% of weight
|
||||
let armourModifier = values["repeating_armour_" + idarr[i] + "_reparmour-powered"] === "1" ? 0 : 0.25;
|
||||
|
||||
total += parseFloat(values["repeating_armour_" + idarr[i] + "_reparmour-mass"]) *
|
||||
parseFloat(values["repeating_armour_" + idarr[i] + "_reparmour-carried"]);
|
||||
parseFloat(values["repeating_armour_" + idarr[i] + "_reparmour-carried"]) *
|
||||
armourModifier;
|
||||
}
|
||||
|
||||
setAttrs({
|
||||
@@ -14203,7 +14250,7 @@
|
||||
}
|
||||
|
||||
setAttrs({
|
||||
repeatingarmourweight: total
|
||||
repeatingweaponweight: total
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -19695,6 +19742,7 @@
|
||||
attrs.robot_options = compendiumData["Options"];
|
||||
attrs.robot_locomotion = compendiumData["Locomotion"];
|
||||
attrs.robot_tl = compendiumData["TL"];
|
||||
attrs.robot_cost = compendiumData["Cost"];
|
||||
|
||||
console.log("- Processing robot skills: " + compendiumData["Skills"]);
|
||||
|
||||
|
||||
@@ -144,8 +144,12 @@ This is the Official Mongoose Traveller 2nd Edition Character Sheet
|
||||
- Fixed weapon headers and fields width on resize on Ship Combat tab
|
||||
- Changed DEX Mod label on Ship Combat Pilot tab to 'Charac. Mod'
|
||||
- Added Characteristic Mod to initiative roll
|
||||
- Changed Ship Combat Initiative button text to specify 'Available Thrust'
|
||||
- Fixed Animal drag and drop parsing
|
||||
|
||||
### Version 1.1.15
|
||||
- Made robot PC skills panel show/hide via checkbox
|
||||
- Improve armour encumbrance check for battle dress and powered suits where the armour weight is effectively zero rather than 25% when worn
|
||||
- Fixed issues with equipment, weapons and armour weight calculations and triggering events
|
||||
-
|
||||
|
||||

|
||||
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
"gearweight-u": "KG",
|
||||
"gearequipped-u": "Carried",
|
||||
"armour-u": "Armour",
|
||||
"pcarmour-u": "Armour <span style=\"font-size: 16px; margin-left: 10px;\">(⚡︎ signifies powered armour which has a worn mass of zero)</span>",
|
||||
"financestitle-u": "Finances",
|
||||
"pension-u": "Pension",
|
||||
"monthlysalary-u": "Monthly Salary",
|
||||
@@ -101,7 +102,7 @@
|
||||
"armourtype-u": "Type",
|
||||
"armourtechlevel-u": "TL",
|
||||
"armourprotection-u": "Protection",
|
||||
"armourprotectionlaser-u": "Protection (Laser)",
|
||||
"armourprotectionlaser-u": "Prot. (Laser)",
|
||||
"armourrads-u": "Rad",
|
||||
"armourkgweight-u": "KG",
|
||||
"armourskill-u": "Required Skill",
|
||||
|
||||
Reference in New Issue
Block a user