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New translations translation.json (Afrikaans)
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@@ -16,7 +16,7 @@
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"basicmoves1_label": "Attempt a Roguish Feat",
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"basicmoves1_dsc": "When you <b>attempt a roguish feat you are skilled in</b>, say your goal and roll with Finesse. On a hit, you achieve your goal. On a 7-9, mark exhaustion or one risk of your feat (GM’s choice) comes to bear. When you attempt a roguish feat you are NOT skilled in, you are trusting fate.",
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"basicmoves2_label": "Figure Someone Out",
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"basicmoves2_dsc": "When you <b><i>try to figure someone out</i></b>, roll with Charm. On a 10+, hold 3. On a 7–9, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question:<ul><li>is your character telling the truth?</li><li>what is your character really feeling?</li><li>what does your character intend to do?</li><li>what does your character wish I’d do?</li><li>how could I get your character to _______?</li></ul>",
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"basicmoves2_dsc": "When you <b>try to figure someone out</b>, roll with Charm. On a 10+, hold 3. On a 7–9, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question:<ul><li>is your character telling the truth?</li><li>what is your character really feeling?</li><li>what does your character intend to do?</li><li>what does your character wish I’d do?</li><li>how could I get your character to _______?</li></ul>",
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"basicmoves3_label": "Persuade a NPC",
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"basicmoves3_dsc": "When you <b>persuade an NPC</b> with promises or threats, roll with Charm. On a 10+, they see things your way, provided you have given them a strong motive or reasonable bribe. On a 7–9, they aren’t sure; the GM will tell you what you need to do to sway them.",
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"basicmoves4_label": "Read a Tense Situation",
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@@ -49,9 +49,9 @@
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"weaponmoves5_label": "Improvise a Weapon",
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"weaponmoves5_dsc": "When you <b>make a weapon out of improvised materials around you</b>, roll with Cunning. On a hit, you make a weapon; the GM will tell you its range tag and at least one other beneficial tag based on the materials you used. On a 7–9, the weapon also has a weakness tag. ",
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"weaponmoves6_label": "Parry",
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"weaponmoves6_dsc": "When you try to <b><i>parry the attacks of an enemy at close range</b>, mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 7–9, pick 1.<ul><li>you inflict morale or exhaustion harm (GM’s choice)</li><li> you disarm your opponent; their weapon is out of hand, but in reach</li><li>you don’t suffer any harm</li></ul>",
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"weaponmoves6_dsc": "When you try to <b>parry the attacks of an enemy at close range</b>, mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 7–9, pick 1.<ul><li>you inflict morale or exhaustion harm (GM’s choice)</li><li> you disarm your opponent; their weapon is out of hand, but in reach</li><li>you don’t suffer any harm</li></ul>",
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"weaponmoves7_label": "Quick Shot",
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"weaponmoves7_dsc": "When you <b><i>fire a snap shot at an enemy at close range</b>, roll with Luck. On a hit, inflict injury. On a 7–9, choose 1. On a 10+, choose 2.<ul><li>you don’t mark wear</li><li>you don’t mark exhaustion</li><li>you move quickly and change your position (and, if you choose, range)</li><li>you keep your target at bay—they don’t move</li></ul>",
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"weaponmoves7_dsc": "When you <b>fire a snap shot at an enemy at close range</b>, roll with Luck. On a hit, inflict injury. On a 7–9, choose 1. On a 10+, choose 2.<ul><li>you don’t mark wear</li><li>you don’t mark exhaustion</li><li>you move quickly and change your position (and, if you choose, range)</li><li>you keep your target at bay—they don’t move</li></ul>",
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"weaponmoves8_label": "Storm a Group",
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"weaponmoves8_dsc": "When you <b>storm a group of foes in melee</b>, mark exhaustion and roll with Might. On a hit, trade harm. On a 10+, choose 2.On a 7–9, choose 1.<ul><li>you show them up; you inflict 2-morale harm</li><li>you keep them off-balance and confused; you inflict 2-exhaustion</li><li>you avoid their blows to the best of your ability; you suffer little (–1) harm</li><li>you use them against each other; mark exhaustion again and they inflict their harm against themselves</li></ul>",
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"weaponmoves9_label": "Trick Shot",
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