From bb23c8ca7ad04422aa78de6d1d8d13fafd88ebf0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Thu, 11 Jan 2024 13:53:58 -0500 Subject: [PATCH] New translations translation.json (Afrikaans) --- root/translations/af.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/root/translations/af.json b/root/translations/af.json index 9f4c2deeaa..d99bb08155 100644 --- a/root/translations/af.json +++ b/root/translations/af.json @@ -16,7 +16,7 @@ "basicmoves1_label": "Attempt a Roguish Feat", "basicmoves1_dsc": "When you attempt a roguish feat you are skilled in, say your goal and roll with Finesse. On a hit, you achieve your goal. On a 7-9, mark exhaustion or one risk of your feat (GM’s choice) comes to bear. When you attempt a roguish feat you are NOT skilled in, you are trusting fate.", "basicmoves2_label": "Figure Someone Out", - "basicmoves2_dsc": "When you try to figure someone out, roll with Charm. On a 10+, hold 3. On a 7–9, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question:", + "basicmoves2_dsc": "When you try to figure someone out, roll with Charm. On a 10+, hold 3. On a 7–9, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question:", "basicmoves3_label": "Persuade a NPC", "basicmoves3_dsc": "When you persuade an NPC with promises or threats, roll with Charm. On a 10+, they see things your way, provided you have given them a strong motive or reasonable bribe. On a 7–9, they aren’t sure; the GM will tell you what you need to do to sway them.", "basicmoves4_label": "Read a Tense Situation", @@ -49,9 +49,9 @@ "weaponmoves5_label": "Improvise a Weapon", "weaponmoves5_dsc": "When you make a weapon out of improvised materials around you, roll with Cunning. On a hit, you make a weapon; the GM will tell you its range tag and at least one other beneficial tag based on the materials you used. On a 7–9, the weapon also has a weakness tag. ", "weaponmoves6_label": "Parry", - "weaponmoves6_dsc": "When you try to parry the attacks of an enemy at close range, mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 7–9, pick 1.", + "weaponmoves6_dsc": "When you try to parry the attacks of an enemy at close range, mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 7–9, pick 1.", "weaponmoves7_label": "Quick Shot", - "weaponmoves7_dsc": "When you fire a snap shot at an enemy at close range, roll with Luck. On a hit, inflict injury. On a 7–9, choose 1. On a 10+, choose 2.
  • you don’t mark wear
  • you don’t mark exhaustion
  • you move quickly and change your position (and, if you choose, range)
  • you keep your target at bay—they don’t move
", + "weaponmoves7_dsc": "When you fire a snap shot at an enemy at close range, roll with Luck. On a hit, inflict injury. On a 7–9, choose 1. On a 10+, choose 2.
  • you don’t mark wear
  • you don’t mark exhaustion
  • you move quickly and change your position (and, if you choose, range)
  • you keep your target at bay—they don’t move
", "weaponmoves8_label": "Storm a Group", "weaponmoves8_dsc": "When you storm a group of foes in melee, mark exhaustion and roll with Might. On a hit, trade harm. On a 10+, choose 2.On a 7–9, choose 1.
  • you show them up; you inflict 2-morale harm
  • you keep them off-balance and confused; you inflict 2-exhaustion
  • you avoid their blows to the best of your ability; you suffer little (–1) harm
  • you use them against each other; mark exhaustion again and they inflict their harm against themselves
", "weaponmoves9_label": "Trick Shot",