diff --git a/root/translations/af.json b/root/translations/af.json
index 9f4c2deeaa..d99bb08155 100644
--- a/root/translations/af.json
+++ b/root/translations/af.json
@@ -16,7 +16,7 @@
"basicmoves1_label": "Attempt a Roguish Feat",
"basicmoves1_dsc": "When you attempt a roguish feat you are skilled in, say your goal and roll with Finesse. On a hit, you achieve your goal. On a 7-9, mark exhaustion or one risk of your feat (GM’s choice) comes to bear. When you attempt a roguish feat you are NOT skilled in, you are trusting fate.",
"basicmoves2_label": "Figure Someone Out",
- "basicmoves2_dsc": "When you try to figure someone out, roll with Charm. On a 10+, hold 3. On a 7–9, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question:
- is your character telling the truth?
- what is your character really feeling?
- what does your character intend to do?
- what does your character wish I’d do?
- how could I get your character to _______?
",
+ "basicmoves2_dsc": "When you try to figure someone out, roll with Charm. On a 10+, hold 3. On a 7–9, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question:- is your character telling the truth?
- what is your character really feeling?
- what does your character intend to do?
- what does your character wish I’d do?
- how could I get your character to _______?
",
"basicmoves3_label": "Persuade a NPC",
"basicmoves3_dsc": "When you persuade an NPC with promises or threats, roll with Charm. On a 10+, they see things your way, provided you have given them a strong motive or reasonable bribe. On a 7–9, they aren’t sure; the GM will tell you what you need to do to sway them.",
"basicmoves4_label": "Read a Tense Situation",
@@ -49,9 +49,9 @@
"weaponmoves5_label": "Improvise a Weapon",
"weaponmoves5_dsc": "When you make a weapon out of improvised materials around you, roll with Cunning. On a hit, you make a weapon; the GM will tell you its range tag and at least one other beneficial tag based on the materials you used. On a 7–9, the weapon also has a weakness tag. ",
"weaponmoves6_label": "Parry",
- "weaponmoves6_dsc": "When you try to parry the attacks of an enemy at close range, mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 7–9, pick 1.- you inflict morale or exhaustion harm (GM’s choice)
- you disarm your opponent; their weapon is out of hand, but in reach
- you don’t suffer any harm
",
+ "weaponmoves6_dsc": "When you try to parry the attacks of an enemy at close range, mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 7–9, pick 1.- you inflict morale or exhaustion harm (GM’s choice)
- you disarm your opponent; their weapon is out of hand, but in reach
- you don’t suffer any harm
",
"weaponmoves7_label": "Quick Shot",
- "weaponmoves7_dsc": "When you fire a snap shot at an enemy at close range, roll with Luck. On a hit, inflict injury. On a 7–9, choose 1. On a 10+, choose 2.- you don’t mark wear
- you don’t mark exhaustion
- you move quickly and change your position (and, if you choose, range)
- you keep your target at bay—they don’t move
",
+ "weaponmoves7_dsc": "When you fire a snap shot at an enemy at close range, roll with Luck. On a hit, inflict injury. On a 7–9, choose 1. On a 10+, choose 2.- you don’t mark wear
- you don’t mark exhaustion
- you move quickly and change your position (and, if you choose, range)
- you keep your target at bay—they don’t move
",
"weaponmoves8_label": "Storm a Group",
"weaponmoves8_dsc": "When you storm a group of foes in melee, mark exhaustion and roll with Might. On a hit, trade harm. On a 10+, choose 2.On a 7–9, choose 1.- you show them up; you inflict 2-morale harm
- you keep them off-balance and confused; you inflict 2-exhaustion
- you avoid their blows to the best of your ability; you suffer little (–1) harm
- you use them against each other; mark exhaustion again and they inflict their harm against themselves
",
"weaponmoves9_label": "Trick Shot",