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roll20-character-sheets/Stars_Without_Number/ReadMe.md
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2017-09-12 22:44:17 -05:00

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# Stars Without Number Character Sheet
This sheet is created for use in Stars Without Number on Roll20. Originally based on the [character sheet design](http://www.onesevendesign.com/swn_charsheets_oneseven.pdf) by OneSevenDesign.
### Author/Maintainer
[Kevin Searle](https://app.roll20.net/users/565104/)
### Contributors
* [MankiGames](https://github.com/MankiGames)
* [Shadowriku](https://github.com/Shadowriku)
* [RonaldZ](https://github.com/RonaldZ)
* [jfredett](https://github.com/jfredett)
* [CoalPoweredPuppet](https://github.com/CoalPoweredPuppet)
### QA/Testing
* [tipsta](https://github.com/mistatipsta)
### Testing Help
If you wish to test new features, fixes, and changes use the [development campaign](https://app.roll20dev.net/join/39986/aOV4kg). Use the command !charsheet to create a new character sheet before each feature/bug to test in order to start with a clean character sheet.
### Feedback
Report any problems, suggestions, or features by [creating an issue](https://github.com/kevinsearle/roll20-character-sheets/issues) on Github.
### Changelog
#### 0.1.8
* Removed errant character
#### 0.1.7
* Revamped and made consistent all roll templates for:
* Saves
* Weapon Attacks
* Basic Attacks
* Skills
* Initiative now using roll templates
* Removed unused Morale roll template
#### 0.1.6
* Removed damage message from missed weapon attacks
* Added roll templates for basic attacks
* Swapped background image on roll templates
* Style tweaks to roll templates
* Fixed error with attacks/skills/init using old attr mod name
* Link to QA campaign
* Fixed issue with Combat/Unarmed not being applied to damage rolls
* Rearranged attributes to match order shown in character creation page
#### 0.1.5
* Added misc bonus to attributes
* Rearranged location of Hit Points and System Strain
* Removed sheet version variable
* Maximum strain auto-calculated on sheet open and when Con changes
#### 0.1.4
* Removed attribute auto-calculated values and replaced with sheet workers.
* Added sheet version variable.
#### 0.1.3
* Added Sheet Worker to enforce System Strain constraints against Maximum Strain and Permanent Strain
* Added Stowed and Other attribute to Gear in addition to Readied
* Changed Readied/Stowed/Other to radio from checkbox
* Added Sheet Worker to auto-calculate Current Readied and Current Stowed gear
#### 0.1.2
* Added ship weapon power field
#### 0.1.1
* Weapon auto-attack calculated by attribute modifier and skill level.
* Drop-down menu added for those fields.
#### 0.1.0
* Attribute modifiers are now auto-calculated
* Split Basic Attack button into Basic Melee Attack and Basic Ranged Attack buttons
* Basic Attacks use auto-calculated attribute modifier based on type of attack
* Attack roll template handle Basic Attacks and Weapon attacks
* Added character name to Weapon Attack and Basic Attack roll templates
#### 0.0.9
* Fix weapon repeatable field widths
* Fix attack roll failure due to null attack bonus
* Added Languages text area
#### 0.0.8
* Fix errant initiative die.
* Adds Roll Templates for all the roll buttons on the sheet.
* Sets a default of '0' for all attribute bonus fields.
#### 0.0.7
* Add support for multiple tabs
* Add ship character sheet tab
#### 0.0.6
* Roll buttons for all the listed skills
* Roll buttons for all saves
* Auto-sets the Max Strain to Unaltered CON
* Boxes to store each Attribute's bonus value
* A Box to store your current AC (to allow target-macros + for easy reference)
* A button for rolling initiative. If you have your token selected, it will automatically add it to the turn tracker.
* A section just below the Core Stats sheet for the above initiative macro/roll button (and any future buttons that might be useful)
* Buttons for rolling attacks based on weapons in the weapon section, as well as a generic attack roll button.
#### 0.0.5
* Fixed Skill rows not aligning.
#### 0.0.4
* Changed logo to image at http://i.imgur.com/3U3Ibb7.png.
* Fixed widths of weapon div columns and input elements.
#### 0.0.3
* Fixed bug with Artist and Combat Unarmed skill using the same value.
* Added alternating color to skills rows to differentiate them easier.
#### 0.0.2
* Fixed bug with repeating Psionics rows by hard-coding the number of fields available.
* Changed version naming scheme.
#### 201411011226
* First release, supporting basic features.