mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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142 lines
4.3 KiB
Markdown
142 lines
4.3 KiB
Markdown
# Stars Without Number Character Sheet
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This sheet is created for use in Stars Without Number on Roll20. Originally based on the [character sheet design](http://www.onesevendesign.com/swn_charsheets_oneseven.pdf) by OneSevenDesign.
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### Author/Maintainer
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[Kevin Searle](https://app.roll20.net/users/565104/)
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### Contributors
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* [MankiGames](https://github.com/MankiGames)
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* [Shadowriku](https://github.com/Shadowriku)
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* [RonaldZ](https://github.com/RonaldZ)
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* [jfredett](https://github.com/jfredett)
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* [CoalPoweredPuppet](https://github.com/CoalPoweredPuppet)
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### QA/Testing
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* [tipsta](https://github.com/mistatipsta)
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### Testing Help
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If you wish to test new features, fixes, and changes use the [development campaign](https://app.roll20dev.net/join/39986/aOV4kg). Use the command !charsheet to create a new character sheet before each feature/bug to test in order to start with a clean character sheet.
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### Feedback
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Report any problems, suggestions, or features by [creating an issue](https://github.com/kevinsearle/roll20-character-sheets/issues) on Github.
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### Changelog
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#### 0.1.8
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* Removed errant character
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#### 0.1.7
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* Revamped and made consistent all roll templates for:
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* Saves
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* Weapon Attacks
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* Basic Attacks
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* Skills
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* Initiative now using roll templates
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* Removed unused Morale roll template
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#### 0.1.6
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* Removed damage message from missed weapon attacks
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* Added roll templates for basic attacks
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* Swapped background image on roll templates
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* Style tweaks to roll templates
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* Fixed error with attacks/skills/init using old attr mod name
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* Link to QA campaign
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* Fixed issue with Combat/Unarmed not being applied to damage rolls
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* Rearranged attributes to match order shown in character creation page
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#### 0.1.5
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* Added misc bonus to attributes
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* Rearranged location of Hit Points and System Strain
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* Removed sheet version variable
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* Maximum strain auto-calculated on sheet open and when Con changes
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#### 0.1.4
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* Removed attribute auto-calculated values and replaced with sheet workers.
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* Added sheet version variable.
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#### 0.1.3
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* Added Sheet Worker to enforce System Strain constraints against Maximum Strain and Permanent Strain
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* Added Stowed and Other attribute to Gear in addition to Readied
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* Changed Readied/Stowed/Other to radio from checkbox
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* Added Sheet Worker to auto-calculate Current Readied and Current Stowed gear
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#### 0.1.2
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* Added ship weapon power field
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#### 0.1.1
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* Weapon auto-attack calculated by attribute modifier and skill level.
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* Drop-down menu added for those fields.
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#### 0.1.0
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* Attribute modifiers are now auto-calculated
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* Split Basic Attack button into Basic Melee Attack and Basic Ranged Attack buttons
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* Basic Attacks use auto-calculated attribute modifier based on type of attack
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* Attack roll template handle Basic Attacks and Weapon attacks
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* Added character name to Weapon Attack and Basic Attack roll templates
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#### 0.0.9
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* Fix weapon repeatable field widths
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* Fix attack roll failure due to null attack bonus
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* Added Languages text area
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#### 0.0.8
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* Fix errant initiative die.
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* Adds Roll Templates for all the roll buttons on the sheet.
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* Sets a default of '0' for all attribute bonus fields.
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#### 0.0.7
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* Add support for multiple tabs
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* Add ship character sheet tab
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#### 0.0.6
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* Roll buttons for all the listed skills
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* Roll buttons for all saves
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* Auto-sets the Max Strain to Unaltered CON
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* Boxes to store each Attribute's bonus value
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* A Box to store your current AC (to allow target-macros + for easy reference)
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* A button for rolling initiative. If you have your token selected, it will automatically add it to the turn tracker.
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* A section just below the Core Stats sheet for the above initiative macro/roll button (and any future buttons that might be useful)
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* Buttons for rolling attacks based on weapons in the weapon section, as well as a generic attack roll button.
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#### 0.0.5
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* Fixed Skill rows not aligning.
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#### 0.0.4
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* Changed logo to image at http://i.imgur.com/3U3Ibb7.png.
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* Fixed widths of weapon div columns and input elements.
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#### 0.0.3
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* Fixed bug with Artist and Combat Unarmed skill using the same value.
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* Added alternating color to skills rows to differentiate them easier.
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#### 0.0.2
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* Fixed bug with repeating Psionics rows by hard-coding the number of fields available.
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* Changed version naming scheme.
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#### 201411011226
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* First release, supporting basic features.
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