# Stars Without Number Character Sheet This sheet is created for use in Stars Without Number on Roll20. Originally based on the [character sheet design](http://www.onesevendesign.com/swn_charsheets_oneseven.pdf) by OneSevenDesign. ### Author/Maintainer [Kevin Searle](https://app.roll20.net/users/565104/) ### Contributors * [MankiGames](https://github.com/MankiGames) * [Shadowriku](https://github.com/Shadowriku) * [RonaldZ](https://github.com/RonaldZ) * [jfredett](https://github.com/jfredett) * [CoalPoweredPuppet](https://github.com/CoalPoweredPuppet) ### QA/Testing * [tipsta](https://github.com/mistatipsta) ### Testing Help If you wish to test new features, fixes, and changes use the [development campaign](https://app.roll20dev.net/join/39986/aOV4kg). Use the command !charsheet to create a new character sheet before each feature/bug to test in order to start with a clean character sheet. ### Feedback Report any problems, suggestions, or features by [creating an issue](https://github.com/kevinsearle/roll20-character-sheets/issues) on Github. ### Changelog #### 0.1.8 * Removed errant character #### 0.1.7 * Revamped and made consistent all roll templates for: * Saves * Weapon Attacks * Basic Attacks * Skills * Initiative now using roll templates * Removed unused Morale roll template #### 0.1.6 * Removed damage message from missed weapon attacks * Added roll templates for basic attacks * Swapped background image on roll templates * Style tweaks to roll templates * Fixed error with attacks/skills/init using old attr mod name * Link to QA campaign * Fixed issue with Combat/Unarmed not being applied to damage rolls * Rearranged attributes to match order shown in character creation page #### 0.1.5 * Added misc bonus to attributes * Rearranged location of Hit Points and System Strain * Removed sheet version variable * Maximum strain auto-calculated on sheet open and when Con changes #### 0.1.4 * Removed attribute auto-calculated values and replaced with sheet workers. * Added sheet version variable. #### 0.1.3 * Added Sheet Worker to enforce System Strain constraints against Maximum Strain and Permanent Strain * Added Stowed and Other attribute to Gear in addition to Readied * Changed Readied/Stowed/Other to radio from checkbox * Added Sheet Worker to auto-calculate Current Readied and Current Stowed gear #### 0.1.2 * Added ship weapon power field #### 0.1.1 * Weapon auto-attack calculated by attribute modifier and skill level. * Drop-down menu added for those fields. #### 0.1.0 * Attribute modifiers are now auto-calculated * Split Basic Attack button into Basic Melee Attack and Basic Ranged Attack buttons * Basic Attacks use auto-calculated attribute modifier based on type of attack * Attack roll template handle Basic Attacks and Weapon attacks * Added character name to Weapon Attack and Basic Attack roll templates #### 0.0.9 * Fix weapon repeatable field widths * Fix attack roll failure due to null attack bonus * Added Languages text area #### 0.0.8 * Fix errant initiative die. * Adds Roll Templates for all the roll buttons on the sheet. * Sets a default of '0' for all attribute bonus fields. #### 0.0.7 * Add support for multiple tabs * Add ship character sheet tab #### 0.0.6 * Roll buttons for all the listed skills * Roll buttons for all saves * Auto-sets the Max Strain to Unaltered CON * Boxes to store each Attribute's bonus value * A Box to store your current AC (to allow target-macros + for easy reference) * A button for rolling initiative. If you have your token selected, it will automatically add it to the turn tracker. * A section just below the Core Stats sheet for the above initiative macro/roll button (and any future buttons that might be useful) * Buttons for rolling attacks based on weapons in the weapon section, as well as a generic attack roll button. #### 0.0.5 * Fixed Skill rows not aligning. #### 0.0.4 * Changed logo to image at http://i.imgur.com/3U3Ibb7.png. * Fixed widths of weapon div columns and input elements. #### 0.0.3 * Fixed bug with Artist and Combat Unarmed skill using the same value. * Added alternating color to skills rows to differentiate them easier. #### 0.0.2 * Fixed bug with repeating Psionics rows by hard-coding the number of fields available. * Changed version naming scheme. #### 201411011226 * First release, supporting basic features.