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roll20-character-sheets/OHET/ohet.html
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<div class="sheet-ohet">
<div class="sheet-ohet-start">
<div class="sheet-ohet-descriptions">
<div class="sheet-ohet-content">
<div class="sheet-ohet-textinput">
<label for="attr_name"><span data-i18n="character-name">Name</span></label>
<input type="text" name="attr_name" />
</div>
<div class="sheet-ohet-textinput">
<label for="attr_class"><span data-i18n="character-class">Class</span></label>
<select name="attr_class">
<option data-i18n="warrior" value="warrior">Warrior</option>
<option data-i18n="rogue" value="rogue">Rogue</option>
<option data-i18n="barbarian" value="barbarian">Barbarian</option>
<option data-i18n="mage" value="mage">Mage</option>
<option data-i18n="priest" value="priest">Priest</option>
<option data-i18n="bard" value="bard">Bard</option>
</select>
</div>
<div class="sheet-ohet-numberinput">
<label for="attr_concept"><span data-i18n="hero-concept">Hero's Concept</span></label>
<label for="attr_hc"><span data-i18n="hero-concept-words">The number of words</span></label>
<input type="number" name="attr_hc" value="7" min="7" />
</div>
<div class="sheet-ohet-textinput">
<textarea name="attr_concept"></textarea>
</div>
</div>
</div>
<div class="sheet-ohet-logo"></div>
</div>
<div>
<h3><span data-i18n="header-attributes">Attributes</span></h3>
<div class="sheet-ohet-content">
<div class="sheet-ohet-attribute">
<label data-i18n="attribute-strength">Strength</label>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Strength" value="low"><span></span><span data-i18n="attribute-low">Low</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Strength" value="average"><span></span><span data-i18n="attribute-average">Average</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Strength" value="high"><span></span><span data-i18n="attribute-high">High</span></label></div>
</div>
<div class="sheet-ohet-attribute">
<label data-i18n="attribute-dexterity">Dexterity</label>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Dexterity" value="low"><span></span><span data-i18n="attribute-low">Low</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Dexterity" value="average"><span></span><span data-i18n="attribute-average">Average</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Dexterity" value="high"><span></span><span data-i18n="attribute-high">High</span></label></div>
</div>
<div class="sheet-ohet-attribute">
<label data-i18n="attribute-constitution">Constitution</label>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Constitution" value="low"><span></span><span data-i18n="attribute-low">Low</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Constitution" value="average"><span></span><span data-i18n="attribute-average">Average</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Constitution" value="high"><span></span><span data-i18n="attribute-high">High</span></label></div>
</div>
<div class="sheet-ohet-attribute">
<label data-i18n="attribute-inteligence">Inteligence</label>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Inteligence" value="low"><span></span><span data-i18n="attribute-low">Low</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Inteligence" value="average"><span></span><span data-i18n="attribute-average">Average</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Inteligence" value="high"><span></span><span data-i18n="attribute-high">High</span></label></div>
</div>
<div class="sheet-ohet-attribute">
<label data-i18n="attribute-wisdom">Wisdom</label>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Wisdom" value="low"><span></span><span data-i18n="attribute-low">Low</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Wisdom" value="average"><span></span><span data-i18n="attribute-average">Average</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Wisdom" value="high"><span></span><span data-i18n="attribute-high">High</span></label></div>
</div>
<div class="sheet-ohet-attribute">
<label data-i18n="attribute-charisma">Charisma</label>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Charisma" value="low"><span></span><span data-i18n="attribute-low">Low</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Charisma" value="average"><span></span><span data-i18n="attribute-average">Average</span></label></div>
<div class="sheet-ohet-attribute-level"><label><input type="radio" name="attr_Charisma" value="high"><span></span><span data-i18n="attribute-high">High</span></label></div>
</div>
</div>
</div>
<div>
<h3><span data-i18n="header-rolls">Rolls</span></h3>
<div class="sheet-ohet-content sheet-ohet-rolls">
<div class="sheet-ohet-roll"><button type="roll" name="roll_hard_minus" class="sheet-ohet-roll-button" value="&{template:fu} {{name=^{roll-test-hard-1}}} {{fu=[[2d6kl1-1]]}}"><span data-i18n="roll-hard-1">Hard -1</span></button></div>
<div class="sheet-ohet-roll"><button type="roll" name="roll_hard" class="sheet-ohet-roll-button" value="&{template:fu} {{name=^{roll-test-hard}}} {{fu=[[2d6kl1]]}}"><span data-i18n="roll-hard">Hard</span></button></div>
<div class="sheet-ohet-roll"><button type="roll" name="roll_average_minus" class="sheet-ohet-roll-button" value="&{template:fu} {{name=^{roll-test-average-1}}} {{fu=[[1d6-1]]}}"><span data-i18n="roll-average-1">Average -1</span></button></div>
<div class="sheet-ohet-roll"><button type="roll" name="roll_average" class="sheet-ohet-roll-button" value="&{template:fu} {{name=^{roll-test-average}}} {{fu=[[1d6]]}}"><span data-i18n="roll-average">Average</span></button></div>
<div class="sheet-ohet-roll"><button type="roll" name="roll_simple_minus" class="sheet-ohet-roll-button" value="&{template:fu} {{name=^{roll-test-simple-1}}} {{fu=[[2d6kh1-1]]}}"><span data-i18n="roll-simple-1">Simple -1</span></button></div>
<div class="sheet-ohet-roll"><button type="roll" name="roll_simple" class="sheet-ohet-roll-button" value="&{template:fu} {{name=^{roll-test-simple}}} {{fu=[[2d6kh1]]}}"><span data-i18n="roll-simple">Simple</span></button></div>
</div>
</div>
<div>
<h3><span data-i18n="header-equipment">Equipment</span></h3>
<div class="sheet-ohet-content sheet-ohet-countables">
<div class="sheet-ohet-countable">
<label>
<span data-i18n="eqiupment-torches">Torches / lantern</span>
<input type="radio" name="attr_Torches" value="0" checked="checked" />
<input type="radio" name="attr_Torches" value="1" /><span></span>
<input type="radio" name="attr_Torches" value="2" /><span></span>
<input type="radio" name="attr_Torches" value="3" /><span></span>
</label>
</div>
<div class="sheet-ohet-countable">
<label>
<span data-i18n="eqiupment-ammunition">Ammunition</span>
<input type="radio" name="attr_Amunition" value="0" checked="checked" />
<input type="radio" name="attr_Amunition" value="1" /><span></span>
<input type="radio" name="attr_Amunition" value="2" /><span></span>
<input type="radio" name="attr_Amunition" value="3" /><span></span>
</label>
</div>
<div class="sheet-ohet-countable">
<label>
<span data-i18n="eqiupment-rations">Rations</span>
<input type="radio" name="attr_Rations" value="0" checked="checked" />
<input type="radio" name="attr_Rations" value="1" /><span></span>
<input type="radio" name="attr_Rations" value="2" /><span></span>
<input type="radio" name="attr_Rations" value="3" /><span></span>
</label>
</div>
</div>
<div class="sheet-ohet-content sheet-ohet-equipment">
<h4><span data-i18n="equipment-backpack">Backpack content</span></h4>
<fieldset class="repeating_equipment sheet-ohet-textinput">
<span class="sheet-ohet-items-counter"></span>
<input type="text" name="attr_item" />
</fieldset>
</div>
<div class="sheet-ohet-content sheet-ohet-eqs">
<div class="sheet-ohet-eq">
<div class="sheet-ohet-numberinput">
<label><span data-i18n="equipment-max-load">Maximum load</span></label>
<input type="number" name="attr_Load" readonly="true" />
</div>
</div>
<div class="sheet-ohet-eq">
<div class="sheet-ohet-numberinput">
<label><span data-i18n="equipment-dr">DR Armor</span></label>
<input type="number" name="attr_DR" value="0" />
</div>
</div>
<div class="sheet-ohet-eq">
<div class="sheet-ohet-numberinput">
<label><span data-i18n="equipment-coins">Coins</span></label>
<input type="number" name="attr_Coins" value="0" />
</div>
</div>
<div class="sheet-ohet-eq">
<div class="sheet-ohet-numberinput">
<label><span data-i18n="experience-points">Experience Points</span></label>
<input type="number" name="attr_XP" value="0" />
</div>
</div>
</div>
</div>
<div>
<h3><span data-i18n="header-labels">Labels</span></h3>
<div class="sheet-ohet-content sheet-ohet-labels">
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Wounded" value="1" /><span></span> <span data-i18n="label-wounded">Wounded</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Maimed" value="1" /><span></span> <span data-i18n="label-maimed">Maimed</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Dying" value="1" /><span></span> <span data-i18n="label-dying">Dying</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Furious" value="1" /><span></span> <span data-i18n="label-furious">Furious</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Horrified" value="1" /><span></span> <span data-i18n="label-horrified">Horrified</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Tired" value="1" /><span></span> <span data-i18n="label-tired">Tired</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Sick" value="1" /><span></span> <span data-i18n="label-sick">Sick</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Immobilized" value="1" /><span></span> <span data-i18n="label-immobilized">Immobilized</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Blinded" value="1" /><span></span> <span data-i18n="label-blinded">Blinded</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Hungry" value="1" /><span></span> <span data-i18n="label-hungry">Hungry</span></label></div>
<div class="sheet-ohet-label"><label><input type="checkbox" name="attr_Poisoned" value="1" /><span></span> <span data-i18n="label-poisoned">Poisoned</span></label></div>
</div>
</div>
<div>
<h3><span data-i18n="header-abilities">Special Abilities</span></h3>
<input type="hidden" disabled="true" name="attr_ability_class" class="sheet-ohet-ability-class" value="@{class}" />
<div class="sheet-ohet-content sheet-ohet-abilities-warrior">
<h4><span data-i18n="warrior">Warrior</span></h4>
<input type="hidden" disabled="true" name="attr_ability_hc_warrior" class="sheet-ohet-ability-hc" value="@{hc}" />
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="warrior-hc-7">Once per session you can say “its just a scratch!” and ignore the received wound.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-9" ><span class="sheet-ohet-ability-hc" data-i18n="hc-9" >HC 9</span><span class="sheet-ohet-ability-content" data-i18n="warrior-hc-9">When on the current session you have already used up the DR of your shield, you can use it to negate in close combat one more label (wounded, maimed or dying) but the shield will be fully destructed (cross it out from the equipment).</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-10"><span class="sheet-ohet-ability-hc" data-i18n="hc-10">HC 10</span><span class="sheet-ohet-ability-content" data-i18n="warrior-hc-10">If you fight with a two- handed weapon and you managed to kill or remove from fight the opponent with one hit, you can immediately attack the next monster or enemy in the same attack action.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-11"><span class="sheet-ohet-ability-hc" data-i18n="hc-11">HC 11</span><span class="sheet-ohet-ability-content" data-i18n="warrior-hc-11">You can perform two attack actions during a turn.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-13"><span class="sheet-ohet-ability-hc" data-i18n="hc-13">HC 13</span><span class="sheet-ohet-ability-content" data-i18n="warrior-hc-13">You get maximum load bonus +2.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-15"><span class="sheet-ohet-ability-hc" data-i18n="hc-15">HC 15</span><span class="sheet-ohet-ability-content" data-i18n="warrior-hc-15">You can perform three attack actions per turn.</span></div>
</div>
<div class="sheet-ohet-content sheet-ohet-abilities-rogue">
<h4><span data-i18n="rogue">Rogue</span></h4>
<input type="hidden" disabled="true" name="attr_ability_hc_rogue" class="sheet-ohet-ability-hc" value="@{hc}" />
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="rogue-hc-7">You always lower down per 1 the difficulty of tests regarding detecting and disarming traps.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-9" ><span class="sheet-ohet-ability-hc" data-i18n="hc-9" >HC 9</span><span class="sheet-ohet-ability-content" data-i18n="rogue-hc-9">If you attack the opponent from hiding or ambush, your attack is treated as paralysing (for 1 turn), deceitful and ignoring the armor.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-11"><span class="sheet-ohet-ability-hc" data-i18n="hc-11">HC 11</span><span class="sheet-ohet-ability-content" data-i18n="rogue-hc-11">You always lower down per 1 the difficulty of tests regarding climbing, stealth, listening, reading information in secret languages and opening the locks.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-13"><span class="sheet-ohet-ability-hc" data-i18n="hc-13">HC 13</span><span class="sheet-ohet-ability-content" data-i18n="rogue-hc-13">Each time you defeat an extraordinary threat and youre rewarded (see chapter “Rewards”, p. 19), choose one additional question. If you succeeded, that reward belongs to you only and you dont need to share it with other heroes.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-15"><span class="sheet-ohet-ability-hc" data-i18n="hc-15">HC 15</span><span class="sheet-ohet-ability-content" data-i18n="rogue-hc-15">You can perform two attack actions per turn.</span></div>
</div>
<div class="sheet-ohet-content sheet-ohet-abilities-barbarian">
<h4><span data-i18n="barbarian">Barbarian</span></h4>
<input type="hidden" disabled="true" name="attr_ability_hc_barbarian" class="sheet-ohet-ability-hc" value="@{hc}" />
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="barbarian-hc-7">During a fight you can get into rage and perform an additional attack instead of a defensive action. If you do it, you cant use the defense rating (DR) of a shield. HC 8 — choose a monster or an enemy and challenge it to a fatal duel. All the tests of attack and defense in the fight with the chosen opponent are performed on the basis of Constitution, not Strength.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-8" ><span class="sheet-ohet-ability-hc" data-i18n="hc-8" >HC 8</span><span class="sheet-ohet-ability-content" data-i18n="barbarian-hc-8">Choose a monster or an enemy and challenge it to a fatal duel. All the tests of attack and defense in the fight with the chosen opponent are performed on the basis of Constitution, not Strength.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-9" ><span class="sheet-ohet-ability-hc" data-i18n="hc-9" >HC 9</span><span class="sheet-ohet-ability-content" data-i18n="barbarian-hc-9">You can perform two attack actions per turn.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-10"><span class="sheet-ohet-ability-hc" data-i18n="hc-10">HC 10</span><span class="sheet-ohet-ability-content" data-i18n="barbarian-hc-10">If you managed to kill or remove the fight, the opponent with one hit, you can immediately attack the next monster or enemy in the same attack action.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-11"><span class="sheet-ohet-ability-hc" data-i18n="hc-11">HC 11</span><span class="sheet-ohet-ability-content" data-i18n="barbarian-hc-11">You get maximum load bonus +4.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-13"><span class="sheet-ohet-ability-hc" data-i18n="hc-13">HC 13</span><span class="sheet-ohet-ability-content" data-i18n="barbarian-hc-13">When you fight the monsters or opponents of a Concept lower than yours, you dont wound but maim.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-15"><span class="sheet-ohet-ability-hc" data-i18n="hc-15">HC 15</span><span class="sheet-ohet-ability-content" data-i18n="barbarian-hc-15">You can perform three attack actions per turn.</span></div>
</div>
<div class="sheet-ohet-content sheet-ohet-abilities-mage">
<h4><span data-i18n="mage">Mage</span></h4>
<input type="hidden" disabled="true" name="attr_ability_hc_mage" class="sheet-ohet-ability-hc" value="@{hc}" />
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="mage-hc-7">You can cast mages spells.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="mage-hc-7-1">You always lower down per 1 the difficulty of defensive tests against magical effects.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-15"><span class="sheet-ohet-ability-hc" data-i18n="hc-15">HC 15</span><span class="sheet-ohet-ability-content" data-i18n="mage-hc-15">You can create new spells (see p. 19).</span></div>
</div>
<div class="sheet-ohet-content sheet-ohet-abilities-priest">
<h4><span data-i18n="priest">Priest</span></h4>
<input type="hidden" disabled="true" name="attr_ability_hc_priest" class="sheet-ohet-ability-hc" value="@{hc}" />
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="priest-hc-7">You can cast priests spells.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="priest-hc-7-1">You always lower down per 1 the difficulty of defensive tests against magical effects.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-15"><span class="sheet-ohet-ability-hc" data-i18n="hc-15">HC 15</span><span class="sheet-ohet-ability-content" data-i18n="priest-hc-15">You can create new spells (see p. 19).</span></div>
</div>
<div class="sheet-ohet-content sheet-ohet-abilities-bard">
<h4><span data-i18n="bard">Bard</span></h4>
<input type="hidden" disabled="true" name="attr_ability_hc_bard" class="sheet-ohet-ability-hc" value="@{hc}" />
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="bard-hc-7">You can cast bards spells.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-7" ><span class="sheet-ohet-ability-hc" data-i18n="hc-7" >HC 7</span><span class="sheet-ohet-ability-content" data-i18n="bard-hc-7-1">You calm down one of the allies (remove his label horrified).</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-9" ><span class="sheet-ohet-ability-hc" data-i18n="hc-9" >HC 9</span><span class="sheet-ohet-ability-content" data-i18n="bard-hc-9">Tests of seduction and manipulation cannot be tough for you.</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-11"><span class="sheet-ohet-ability-hc" data-i18n="hc-11">HC 11</span><span class="sheet-ohet-ability-content" data-i18n="bard-hc-11">You calm down one of the allies (remove his label angry).</span></div>
<div class="sheet-ohet-ability sheet-ohet-ability-hc-15"><span class="sheet-ohet-ability-hc" data-i18n="hc-15">HC 15</span><span class="sheet-ohet-ability-content" data-i18n="bard-hc-15">Perform a Charisma test of average difficulty to set a label fearless to yourself and all your allies.</span></div>
</div>
</div>
<input type="hidden" disabled="true" name="attr_book_class" class="sheet-ohet-book-class" value="@{class}" />
<div class="sheet-ohet-book">
<h3><span data-i18n="header-spells">Spells</span></h3>
<div class="sheet-ohet-content">
<fieldset class="repeating_spells">
<select name="attr_spell-sc">
<option value="7" data-i18n="sc-7">SC 7</option>
<option value="8" data-i18n="sc-8">SC 8</option>
<option value="9" data-i18n="sc-9">SC 9</option>
<option value="10" data-i18n="sc-10">SC 10</option>
<option value="11" data-i18n="sc-11">SC 11</option>
<option value="12" data-i18n="sc-12">SC 12</option>
<option value="13" data-i18n="sc-13">SC 13</option>
<option value="14" data-i18n="sc-14">SC 14</option>
<option value="15" data-i18n="sc-15">SC 15</option>
<option value="16" data-i18n="sc-16">SC 16</option>
<option value="17" data-i18n="sc-17">SC 17</option>
<option value="18" data-i18n="sc-18">SC 18</option>
<option value="19" data-i18n="sc-19">SC 19</option>
<option value="20" data-i18n="sc-20">SC 20</option>
</select>
<input type="text" name="attr_spell-description" />
</fieldset>
</div>
</div>
</div>
<div class="sheet-ohet-hidden">
<span class="sheet-ohet-hidden" data-i18n="roll-test-hard">Hard Test</span>
<span class="sheet-ohet-hidden" data-i18n="roll-test-hard-1">Hard Test -1</span>
<span class="sheet-ohet-hidden" data-i18n="roll-test-average">Average Test</span>
<span class="sheet-ohet-hidden" data-i18n="roll-test-average-1">Average Test -1</span>
<span class="sheet-ohet-hidden" data-i18n="roll-test-simple">Simple Test</span>
<span class="sheet-ohet-hidden" data-i18n="roll-test-simple-1">Simple Test -1</span>
</div>
<div class="sheet-ohet-rolltemplates">
<rolltemplate class="sheet-rolltemplate-fu">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr>
<td>
{{#rollLess() fu 2}}
<span data-i18n="roll-no-and">No, and...</span>
{{/rollLess() fu 2}}
{{#rollTotal() fu 2}}
<span data-i18n="roll-no">No</span>
{{/rollTotal() fu 2}}
{{#rollTotal() fu 3}}
<span data-i18n="roll-no-but">No, but...</span>
{{/rollTotal() fu 3}}
{{#rollTotal() fu 4}}
<span data-i18n="roll-yes-but">Yes, but...</span>
{{/rollTotal() fu 4}}
{{#rollTotal() fu 5}}
<span data-i18n="roll-yes">Yes</span>
{{/rollTotal() fu 5}}
{{#rollGreater() fu 5}}
<span data-i18n="roll-yes-and">Yes, and...</span>
{{/rollGreater() fu 5}}
{{fu}}
</td>
</tr>
</table>
</rolltemplate>
</div>
<script type="text/worker">
on("sheet:opened change:class change:hc", function() {
getAttrs(["class","hc"], function(values) {
var ld = parseInt(values.hc);
switch(values.class) {
case "warrior":
ld += 7;
if (values.hc >= 13) ld += 2;
break;
case "barbarian":
ld += 9;
if (values.hc >= 13) ld += 4;
break;
case "rogue":
ld += 5;
if (values.hc >= 11) ld += 4;
break;
case "mage":
ld += 3;
break;
case "priest":
ld += 5;
break;
case "bard":
ld += 3;
break;
}
setAttrs({
load: ld
});
});
});
</script>