HC 7Once per session you can say “it’s just a scratch!” and ignore the received wound.
HC 9When on the current session you have already used up the DR of your shield, you can use it to negate in close combat one more label (wounded, maimed or dying) but the shield will be fully destructed (cross it out from the equipment).
HC 10If you fight with a two- handed weapon and you managed to kill or remove from fight the opponent with one hit, you can immediately attack the next monster or enemy in the same attack action.
HC 11You can perform two attack actions during a turn.
HC 13You get maximum load bonus +2.
HC 15You can perform three attack actions per turn.
Rogue
HC 7You always lower down per 1 the difficulty of tests regarding detecting and disarming traps.
HC 9If you attack the opponent from hiding or ambush, your attack is treated as paralysing (for 1 turn), deceitful and ignoring the armor.
HC 11You always lower down per 1 the difficulty of tests regarding climbing, stealth, listening, reading information in secret languages and opening the locks.
HC 13Each time you defeat an extraordinary threat and you’re rewarded (see chapter “Rewards”, p. 19), choose one additional question. If you succeeded, that reward belongs to you only and you don’t need to share it with other heroes.
HC 15You can perform two attack actions per turn.
Barbarian
HC 7During a fight you can get into rage and perform an additional attack instead of a defensive action. If you do it, you can’t use the defense rating (DR) of a shield. HC 8 — choose a monster or an enemy and challenge it to a fatal duel. All the tests of attack and defense in the fight with the chosen opponent are performed on the basis of Constitution, not Strength.
HC 8Choose a monster or an enemy and challenge it to a fatal duel. All the tests of attack and defense in the fight with the chosen opponent are performed on the basis of Constitution, not Strength.
HC 9You can perform two attack actions per turn.
HC 10If you managed to kill or remove the fight, the opponent with one hit, you can immediately attack the next monster or enemy in the same attack action.
HC 11You get maximum load bonus +4.
HC 13When you fight the monsters or opponents of a Concept lower than yours, you don’t wound but maim.
HC 15You can perform three attack actions per turn.
Mage
HC 7You can cast mage’s spells.
HC 7You always lower down per 1 the difficulty of defensive tests against magical effects.
HC 15You can create new spells (see p. 19).
Priest
HC 7You can cast priest’s spells.
HC 7You always lower down per 1 the difficulty of defensive tests against magical effects.
HC 15You can create new spells (see p. 19).
Bard
HC 7You can cast bard’s spells.
HC 7You calm down one of the allies (remove his label horrified).
HC 9Tests of seduction and manipulation cannot be tough for you.
HC 11You calm down one of the allies (remove his label angry).
HC 15Perform a Charisma test of average difficulty to set a label fearless to yourself and all your allies.
Spells
Hard TestHard Test -1Average TestAverage Test -1Simple TestSimple Test -1
{{name}}
{{#rollLess() fu 2}}
No, and...
{{/rollLess() fu 2}}
{{#rollTotal() fu 2}}
No
{{/rollTotal() fu 2}}
{{#rollTotal() fu 3}}
No, but...
{{/rollTotal() fu 3}}
{{#rollTotal() fu 4}}
Yes, but...
{{/rollTotal() fu 4}}
{{#rollTotal() fu 5}}
Yes
{{/rollTotal() fu 5}}
{{#rollGreater() fu 5}}
Yes, and...
{{/rollGreater() fu 5}}
{{fu}}