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92 lines
4.6 KiB
Markdown
92 lines
4.6 KiB
Markdown
# Microlite20 Character Sheet
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This is a Microlite20 character sheet. It is designed for
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use with Roll20.net and released open source under the MIT License.
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### Changelog ###
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**Release 5.3 - October 4, 2015**
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- Added Max HP
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- Fixed a bug with rangers having modifiers that shouldn't have been negative.
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**Release 5.2 - September 14, 2015**
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- Initiative is based on d20 + dexterity bonus, and I had it set to dexterity MODIFIER (a miscellaneous modifier for dex... not the same thing as the bonus). This is now corrected.
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**Release 5.1 - July 13, 2015**
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- Bugfix: Armor Class now accounts for the miscellaneous modifiers.
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**Release 5.0 - May 12, 2015**
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- New layout with a tab-controlled interface
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- Added miscellaneous modifiers to stats, skills, weapons, and armor.
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- Moved all attack rolls to exist on a per-weapon basis.
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- Reintroduced a spells section, now on a new tab. Contains the full breakdown of the spell rolls.
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- Implemented inline rolls so hovering over results won't splash a big wall of math at you.
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**Release 4.5 - March 16, 2015**
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- Added note to initiative roll to explain initiative roll calculation.
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- Moved all roll calculation explanations to title attributes. Now the explanations display when you hover over the buttons. You are all now delivered from the cursed wall of text.
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- Rearranged the sheet to make more use of real estate.
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- Added css for tables in order to better separate fields
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- Standardized roll template output
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- Changed "racial bonus" to "human racial bonus"
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- Removed "Dice Type" and "Dice Number" in favor of 1 field that'll do both: "Damage Dice"
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- Retitled some things for better display
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- Changed Height and Weight to text boxes...
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**Release 4.1 - March 12, 2015**
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- Fixed logic on attack rolls. M20's rulebook was worded in a confusing way, which resulted in an additional +1 roll per level on every attack roll. So this fix removes that additional +1 per level.
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- Fixed Ranger bonus calculation. Was missing an ending parenthesis, so it wasn't getting calculated.
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- Rearranged the sheet for easier readability
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- Added Shield section to add to AC
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- Added Stat rolls
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- Changed Equipment section to a single textarea... (nobody wants to painstakingly add every single inventory item to their sheet... much easier to just type it all out).
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- Changed title of Equipment Section to "Inventory"
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- Added Initiative roll (will automatically add to tracker)
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- Changed all roll buttons to use roll templates
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**Release 4 - March 10, 2015**
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- Cut down on the verbosity of rolls (took up too much of the chat box)
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- Removed Light Weapons from Missile Attack Roll
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- Added a new section for special attack rolls: Light Weapons, and Dual Wield
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- Added in Microlite20 "Expert Rules"
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- Added 4 new races: Gnomes, Half-orcs, Half-elves, and Lizardmen
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- Added 5 new classes: Paladin, Ranger, Illusionist, Druid, Bard
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- Added Paladin modifier to all save rolls (+1 at level 1, and +1 per every 5 levels)
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- Added Ranger modifier to ranged attack rolls, ranged damage rolls, and dual-wield rolls
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- Added an additional skill: Survival
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**Release 3.5 - February 26, 2015**
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- Changed the layout for more easier readability.
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**Release 3 - February 19, 2015**
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- Flipped the order of female and male sexes... Not making a sexist
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statement here, but the default option should be the more common option.
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- Removed Spells functionality. Microlite's rule is you can cast any
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spell your level allows, and no player wants to painstakingly add every
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single spell to their character sheet.
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- Added buttons for attack rolls. These rolls also incorporate the
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fighter class's additional +1 (per 5 levels) paradigm. These new
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buttons appear beside the attack bonus section.
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- Modified skill check buttons. They now incorporate the human class
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logic of an automatic +1 when human is selected as the race.
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- Added descriptions to the rolls to explain, in chat, what they are, and
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how they were calculated.
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- Added an Armor section to define your armor and the armor class bonus
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- Removed old Armor Bonus section in favor of new Armor section
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- Modified Weapons section to include the fighter bonus to the damage
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rolls, if fighter is selected.
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- Added Save Rolls
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- Added weapon range type to weapon section
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- Added Strength Bonus to damage rolls
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- Added level modifier to attack rolls
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- Modified Missile Attack Rolls to include light weapons.
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**Release 2 - February 13, 2015**
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- Fixed a bug with Armor Class, and added buttons for skill rolls.
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**Initial release - August 12, 2014**
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- First release. As we playtest with a campaign I expect all the kinks will get
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worked out. Look for updates within the next two months. |