# Microlite20 Character Sheet This is a Microlite20 character sheet. It is designed for use with Roll20.net and released open source under the MIT License. ### Changelog ### **Release 5.3 - October 4, 2015** - Added Max HP - Fixed a bug with rangers having modifiers that shouldn't have been negative. **Release 5.2 - September 14, 2015** - Initiative is based on d20 + dexterity bonus, and I had it set to dexterity MODIFIER (a miscellaneous modifier for dex... not the same thing as the bonus). This is now corrected. **Release 5.1 - July 13, 2015** - Bugfix: Armor Class now accounts for the miscellaneous modifiers. **Release 5.0 - May 12, 2015** - New layout with a tab-controlled interface - Added miscellaneous modifiers to stats, skills, weapons, and armor. - Moved all attack rolls to exist on a per-weapon basis. - Reintroduced a spells section, now on a new tab. Contains the full breakdown of the spell rolls. - Implemented inline rolls so hovering over results won't splash a big wall of math at you. **Release 4.5 - March 16, 2015** - Added note to initiative roll to explain initiative roll calculation. - Moved all roll calculation explanations to title attributes. Now the explanations display when you hover over the buttons. You are all now delivered from the cursed wall of text. - Rearranged the sheet to make more use of real estate. - Added css for tables in order to better separate fields - Standardized roll template output - Changed "racial bonus" to "human racial bonus" - Removed "Dice Type" and "Dice Number" in favor of 1 field that'll do both: "Damage Dice" - Retitled some things for better display - Changed Height and Weight to text boxes... **Release 4.1 - March 12, 2015** - Fixed logic on attack rolls. M20's rulebook was worded in a confusing way, which resulted in an additional +1 roll per level on every attack roll. So this fix removes that additional +1 per level. - Fixed Ranger bonus calculation. Was missing an ending parenthesis, so it wasn't getting calculated. - Rearranged the sheet for easier readability - Added Shield section to add to AC - Added Stat rolls - Changed Equipment section to a single textarea... (nobody wants to painstakingly add every single inventory item to their sheet... much easier to just type it all out). - Changed title of Equipment Section to "Inventory" - Added Initiative roll (will automatically add to tracker) - Changed all roll buttons to use roll templates **Release 4 - March 10, 2015** - Cut down on the verbosity of rolls (took up too much of the chat box) - Removed Light Weapons from Missile Attack Roll - Added a new section for special attack rolls: Light Weapons, and Dual Wield - Added in Microlite20 "Expert Rules" - Added 4 new races: Gnomes, Half-orcs, Half-elves, and Lizardmen - Added 5 new classes: Paladin, Ranger, Illusionist, Druid, Bard - Added Paladin modifier to all save rolls (+1 at level 1, and +1 per every 5 levels) - Added Ranger modifier to ranged attack rolls, ranged damage rolls, and dual-wield rolls - Added an additional skill: Survival **Release 3.5 - February 26, 2015** - Changed the layout for more easier readability. **Release 3 - February 19, 2015** - Flipped the order of female and male sexes... Not making a sexist statement here, but the default option should be the more common option. - Removed Spells functionality. Microlite's rule is you can cast any spell your level allows, and no player wants to painstakingly add every single spell to their character sheet. - Added buttons for attack rolls. These rolls also incorporate the fighter class's additional +1 (per 5 levels) paradigm. These new buttons appear beside the attack bonus section. - Modified skill check buttons. They now incorporate the human class logic of an automatic +1 when human is selected as the race. - Added descriptions to the rolls to explain, in chat, what they are, and how they were calculated. - Added an Armor section to define your armor and the armor class bonus - Removed old Armor Bonus section in favor of new Armor section - Modified Weapons section to include the fighter bonus to the damage rolls, if fighter is selected. - Added Save Rolls - Added weapon range type to weapon section - Added Strength Bonus to damage rolls - Added level modifier to attack rolls - Modified Missile Attack Rolls to include light weapons. **Release 2 - February 13, 2015** - Fixed a bug with Armor Class, and added buttons for skill rolls. **Initial release - August 12, 2014** - First release. As we playtest with a campaign I expect all the kinks will get worked out. Look for updates within the next two months.