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167 lines
9.4 KiB
Markdown
167 lines
9.4 KiB
Markdown
## _FantasyCraft_ Character Sheet
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Character sheet for _FantasyCraft_ by Crafty Games for use on roll20.net. More updates with tabs and NPCs is planned for the future so this sheet is still **under construction** (See TODO below)
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This is my fork of Suldae's initial sheet.
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### ChangeLog
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#### Bug Fix Update - December 2018
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* Fixed width issues with Combat and Non-Combat areas for both static and repeated elements (I hope - works for me)
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* Fixed shadowing of Charisma modifier in Spell area so formula should calculate correctly now
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* Fixed typo on Weapons 2, 3, and 4 areas preventing attributes from being used in calculation.
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#### Bug Fix Update - March 2016
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* Changed Armor Qualitiese and Upgrades fields from number type to text type and widened them
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#### Bug Fix Update - February 2016
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* Added attribute names (or used unique names) to various attributes so they would work properly, such as drag-n-drop of initiative onto desktop
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#### Major update - May 2015
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* Added sheet config controls to remove background image and control Logos (thanks to Rich Finder)
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* Added Initiative roll button which auto-populates Turn Tracker
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* Added attribute name to spell hide/reveal so it will remember previous state
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* Adjusted width of Combat/Non-combat abilities and made description fields variable height and scrollable text box, so text will always fit.
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* Adjusted width of Gear fields to occupy full 100% of width and added location field
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* Added Holdings section
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* Finally(!) fixed width control of spell section's repitems. Now they always occupy 100% width
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* Added sheet version/date
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* Adjusted Path text input to be wider and changed to textarea
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#### Minor update - Mar 2015
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* Darkened background as temporary 'fix' for larger UI changes
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* Removed/consolidated the last of dead css classes
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#### Bug Fix Update and Improvements - Feb 2015
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* Migrated single class definitions to general ones
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* Removed superfluous selector classes
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* Darkened background
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#### Bug Fix Update and Improvements - Feb 2015
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* Fixed up this README...
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* Added attribute name to coin-in-hand, stake, and Weapon placeholder names for weapon 2-4
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* Made 'Knowledge Check' text part of button like with 'Effect' under spells
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* Changed Weapons layout so that Damage roll button's purpose is more obvious
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* Add Comp field and Effect field to Gear section
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* Allow 0.5 increment to weight tracker
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* Changed look & feel of gear, combat, and non-combat abilities slightly
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* Put bounds on Threat value of weapons in weapon section
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* Added missing weapon proficiency mods to weapons 2-4
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* Added checkbox to add strength modification to damage roll
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* Corrected look & feel of weapon section slightly
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* Added min/max bounds on weapon threat value
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* Change armor 'speed' value to 'speed penalty'
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* Added tool tips to explain 'DP' and 'DR'
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#### Bug Fix Update - Jan 2015
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* Fixed typo in name affecting fortitude save roll
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#### Update - Dec 2014
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* Minor changes to Standard Character tab to fix shifting around and removal of out-of-date comments
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* Changed Spellcasting skill to work like all the other skills (no longer need for checkbox at top of skill list)
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* Cleaned up css elements no longer needed with Spellcasting skill changes
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* Added Prep Cost to all Arcane spell levels
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* Added Rolls for Saving Throws
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* Added Bonus and Roll for Knowledge Checks
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#### Bug Fix Update - Nov 2014
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* Fixed typos in Threat Range title attribute and Bull Rush, Disarm, Grapple, and Trip basic actions.
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* Fixed confusing text fluff when rolling for attacks from weapons section
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* Fixed Bull Rush roll when using a weapon
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* Fixed Bull Rush and Trip size difference calculations when using weapons
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* Fixed spellcraft attribute name in Arcane magic session causing error when rolling to attack
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#### Major Update - August 30 2014 thru October
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* Changed default values for skills and attributes to help reduce data entry requirements.
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* New fonts! But they don't work. Boo, roll20! :-(
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* Added missing Proficiency and Saving Throw data
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* Added min 0 to various number values that cannot go below 0
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* Added step of 1 to various number values
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* Added section for additional action dice that some characters can receive
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* Added Class/Origin checkbox to skills.
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* Added Max Skill ranks
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* Added automatic adjustment of Error range based on ranks added to the skill
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* Added Spellcasting skill to list of skills, access controlled by class skill checkbox
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* Added an attribute select element for each skill with appropriate default
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* Changed Defense calculation to include other bonuses
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* Added flat-footed Defense calculation
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* Added Spell Defense
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* Changed all type names to lower case. Upper case appears to be breaking repeating sections.
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* Fixed repeating sections which previously resulted in data loss (see previous)
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* Changed Weapon titles to input fields with placeholders
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* Added Keen field to weapons (but not incorporated into rolls)
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* Added Subdual and Stress damage sections as well as Fatigue and Shaken conditions with grades, respectively.
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* Added conditions tracking
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* Added fittings repeating section to Armor
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* Corrected size-related footnote in Actions section to include other actions (and added the footnote :-) )
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* Added collapsible Spells section for Arcane and Divine magic
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* Added Tabbed per-level Spell sections within collapsible section.
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* Added FantasyCraft logo after receiving publishers permission.
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* Added Ground, Fly, and Travel speeds Character section (used Fly vice 'Other' as Drake is a standard character in FC which can fly)
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* Added Alignment details to Character section
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* Lifestyle section with Panache, Prudence, and Income
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* Made Attribute modifiers number type vice text
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* Cleaned up initial sheets CSS indenting
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* Began the process of removing singleton css class names, but more work needs to be done including removing unused css class names
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* Reworked location of various fields to reduce the amount of blank space and lateral scrolling required.
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* Added separate Special and Standard character sheet radio buttons
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* Prettified background images using style/colors evocative of published material.
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* Renamed 'Gear, etc.' to 'Gear and Prizes' in keeping with official character sheet
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* Add Overloaded, Lift, Push/Drag weight limit calculations to Gear
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* Added Reputation and Renown to Gear and Prizes
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* Tweaked Encumbrance calculations, allowing size to be used for both effective str in encumbrance calculations and dodge.
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(Still a known issue with Vast size being off-by-one for encumbrance calculations, but probably not correctable.)
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* Fixed bug in size usage when calculating to-hit with a weapon for Bull Rush and Trip where absolute size was being used and not relative size difference (this doesn't matter if everyone uses absolute size difference, but not everyone does)
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* Added size difference Select to modify rolls
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* Added 2H mod when calculate Disarm bonus
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### TODO
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* Compute Keen in conjunction with damage rolls
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* Add Global Keen than just to individual weapons
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* What to do if > 4 weapons? Repeating field?
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* Modify Skill checks for ACP using default checkbox
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* Modify Skill checks for Fatigue
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* Add 'const' and 'comp' fields to armor
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* Simplify fittings by: Number or Quantity, Light/Heavy drop down, remove location, Change 'Fitting' to 'Fitting description'
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Add tooltip explaining 2-3 fitting gain light modification while 4-5 gain heavy,
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Change 'weight' to 'weight increase' or '+ weight'
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* Armor resistances are still number type. Should be changed to text/number
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* Add sneak attack damage dice to weapons section
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* Consider adding individual conditions select element in order to create flexible macros
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* Need to add Contacts, Magic Items, Mounts, and Vehicles section to Gear & Prizes
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* Add input field for Edge?
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* Need to do comprehensive review of rolls and how they are computed
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* Possibly create dedicated Tricks/Stance section to track which abilities are tricks/stances (or use T/S checkbox)
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* Possibly create Feat Category select to help track how many feats of a tree a character has
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* Character Disposition tracking for both Special and Standard (See pg 373)
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* Standard Character sheet
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* Merge 'Focus' into 'Skills' section?
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* Add Critical Injuries and heal time in addition to conditions tracker?
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* Update json file to provide more detail what is tracked and what is not
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* Update json file to explain tooltip usage to provide table 'hints', special/standard sheet, Spellcasting incorporated into skills, what rolls auto-calculate, and where to find attribute names for creating macros
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### NOTE
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This sheet was created to make basic data entry a bit easier for quickly getting started and fill in some missing stuff.
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The error range of skills will be automatically set for those skills that have at least 1 rank in them, but if the user entered a value in the previous sheet, that might be adjusted after loading this one.
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### Feedback
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Problems, suggestions, or features are best handled by sending a PM on roll20. If you comment on github, it **might** be seen, but don't count on it. Please exercise patience as I may not have time to immediately address the issue.
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([@DanW](https://app.roll20.net/users/256724/danw) on roll20)
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### Contributors
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If you feel you've contributed to the development of this character sheet, don't forget to add your name here!
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* Jason Miller
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* Dan W
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### Honorary Credit
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#### Credit to those that have influenced the design of the sheet with input, feedback, or just good style:
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* Delal of crafty-games forums' custom character sheet
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* Actoba's spell section and tabs from DnD 5e sheet
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* Rich Finder's UI controls from SW sheet
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