## _FantasyCraft_ Character Sheet Character sheet for _FantasyCraft_ by Crafty Games for use on roll20.net. More updates with tabs and NPCs is planned for the future so this sheet is still **under construction** (See TODO below) This is my fork of Suldae's initial sheet. ### ChangeLog #### Bug Fix Update - December 2018 * Fixed width issues with Combat and Non-Combat areas for both static and repeated elements (I hope - works for me) * Fixed shadowing of Charisma modifier in Spell area so formula should calculate correctly now * Fixed typo on Weapons 2, 3, and 4 areas preventing attributes from being used in calculation. #### Bug Fix Update - March 2016 * Changed Armor Qualitiese and Upgrades fields from number type to text type and widened them #### Bug Fix Update - February 2016 * Added attribute names (or used unique names) to various attributes so they would work properly, such as drag-n-drop of initiative onto desktop #### Major update - May 2015 * Added sheet config controls to remove background image and control Logos (thanks to Rich Finder) * Added Initiative roll button which auto-populates Turn Tracker * Added attribute name to spell hide/reveal so it will remember previous state * Adjusted width of Combat/Non-combat abilities and made description fields variable height and scrollable text box, so text will always fit. * Adjusted width of Gear fields to occupy full 100% of width and added location field * Added Holdings section * Finally(!) fixed width control of spell section's repitems. Now they always occupy 100% width * Added sheet version/date * Adjusted Path text input to be wider and changed to textarea #### Minor update - Mar 2015 * Darkened background as temporary 'fix' for larger UI changes * Removed/consolidated the last of dead css classes #### Bug Fix Update and Improvements - Feb 2015 * Migrated single class definitions to general ones * Removed superfluous selector classes * Darkened background #### Bug Fix Update and Improvements - Feb 2015 * Fixed up this README... * Added attribute name to coin-in-hand, stake, and Weapon placeholder names for weapon 2-4 * Made 'Knowledge Check' text part of button like with 'Effect' under spells * Changed Weapons layout so that Damage roll button's purpose is more obvious * Add Comp field and Effect field to Gear section * Allow 0.5 increment to weight tracker * Changed look & feel of gear, combat, and non-combat abilities slightly * Put bounds on Threat value of weapons in weapon section * Added missing weapon proficiency mods to weapons 2-4 * Added checkbox to add strength modification to damage roll * Corrected look & feel of weapon section slightly * Added min/max bounds on weapon threat value * Change armor 'speed' value to 'speed penalty' * Added tool tips to explain 'DP' and 'DR' #### Bug Fix Update - Jan 2015 * Fixed typo in name affecting fortitude save roll #### Update - Dec 2014 * Minor changes to Standard Character tab to fix shifting around and removal of out-of-date comments * Changed Spellcasting skill to work like all the other skills (no longer need for checkbox at top of skill list) * Cleaned up css elements no longer needed with Spellcasting skill changes * Added Prep Cost to all Arcane spell levels * Added Rolls for Saving Throws * Added Bonus and Roll for Knowledge Checks #### Bug Fix Update - Nov 2014 * Fixed typos in Threat Range title attribute and Bull Rush, Disarm, Grapple, and Trip basic actions. * Fixed confusing text fluff when rolling for attacks from weapons section * Fixed Bull Rush roll when using a weapon * Fixed Bull Rush and Trip size difference calculations when using weapons * Fixed spellcraft attribute name in Arcane magic session causing error when rolling to attack #### Major Update - August 30 2014 thru October * Changed default values for skills and attributes to help reduce data entry requirements. * New fonts! But they don't work. Boo, roll20! :-( * Added missing Proficiency and Saving Throw data * Added min 0 to various number values that cannot go below 0 * Added step of 1 to various number values * Added section for additional action dice that some characters can receive * Added Class/Origin checkbox to skills. * Added Max Skill ranks * Added automatic adjustment of Error range based on ranks added to the skill * Added Spellcasting skill to list of skills, access controlled by class skill checkbox * Added an attribute select element for each skill with appropriate default * Changed Defense calculation to include other bonuses * Added flat-footed Defense calculation * Added Spell Defense * Changed all type names to lower case. Upper case appears to be breaking repeating sections. * Fixed repeating sections which previously resulted in data loss (see previous) * Changed Weapon titles to input fields with placeholders * Added Keen field to weapons (but not incorporated into rolls) * Added Subdual and Stress damage sections as well as Fatigue and Shaken conditions with grades, respectively. * Added conditions tracking * Added fittings repeating section to Armor * Corrected size-related footnote in Actions section to include other actions (and added the footnote :-) ) * Added collapsible Spells section for Arcane and Divine magic * Added Tabbed per-level Spell sections within collapsible section. * Added FantasyCraft logo after receiving publishers permission. * Added Ground, Fly, and Travel speeds Character section (used Fly vice 'Other' as Drake is a standard character in FC which can fly) * Added Alignment details to Character section * Lifestyle section with Panache, Prudence, and Income * Made Attribute modifiers number type vice text * Cleaned up initial sheets CSS indenting * Began the process of removing singleton css class names, but more work needs to be done including removing unused css class names * Reworked location of various fields to reduce the amount of blank space and lateral scrolling required. * Added separate Special and Standard character sheet radio buttons * Prettified background images using style/colors evocative of published material. * Renamed 'Gear, etc.' to 'Gear and Prizes' in keeping with official character sheet * Add Overloaded, Lift, Push/Drag weight limit calculations to Gear * Added Reputation and Renown to Gear and Prizes * Tweaked Encumbrance calculations, allowing size to be used for both effective str in encumbrance calculations and dodge. (Still a known issue with Vast size being off-by-one for encumbrance calculations, but probably not correctable.) * Fixed bug in size usage when calculating to-hit with a weapon for Bull Rush and Trip where absolute size was being used and not relative size difference (this doesn't matter if everyone uses absolute size difference, but not everyone does) * Added size difference Select to modify rolls * Added 2H mod when calculate Disarm bonus ### TODO * Compute Keen in conjunction with damage rolls * Add Global Keen than just to individual weapons * What to do if > 4 weapons? Repeating field? * Modify Skill checks for ACP using default checkbox * Modify Skill checks for Fatigue * Add 'const' and 'comp' fields to armor * Simplify fittings by: Number or Quantity, Light/Heavy drop down, remove location, Change 'Fitting' to 'Fitting description' Add tooltip explaining 2-3 fitting gain light modification while 4-5 gain heavy, Change 'weight' to 'weight increase' or '+ weight' * Armor resistances are still number type. Should be changed to text/number * Add sneak attack damage dice to weapons section * Consider adding individual conditions select element in order to create flexible macros * Need to add Contacts, Magic Items, Mounts, and Vehicles section to Gear & Prizes * Add input field for Edge? * Need to do comprehensive review of rolls and how they are computed * Possibly create dedicated Tricks/Stance section to track which abilities are tricks/stances (or use T/S checkbox) * Possibly create Feat Category select to help track how many feats of a tree a character has * Character Disposition tracking for both Special and Standard (See pg 373) * Standard Character sheet * Merge 'Focus' into 'Skills' section? * Add Critical Injuries and heal time in addition to conditions tracker? * Update json file to provide more detail what is tracked and what is not * Update json file to explain tooltip usage to provide table 'hints', special/standard sheet, Spellcasting incorporated into skills, what rolls auto-calculate, and where to find attribute names for creating macros ### NOTE This sheet was created to make basic data entry a bit easier for quickly getting started and fill in some missing stuff. The error range of skills will be automatically set for those skills that have at least 1 rank in them, but if the user entered a value in the previous sheet, that might be adjusted after loading this one. ### Feedback Problems, suggestions, or features are best handled by sending a PM on roll20. If you comment on github, it **might** be seen, but don't count on it. Please exercise patience as I may not have time to immediately address the issue. ([@DanW](https://app.roll20.net/users/256724/danw) on roll20) ### Contributors If you feel you've contributed to the development of this character sheet, don't forget to add your name here! * Jason Miller * Dan W ### Honorary Credit #### Credit to those that have influenced the design of the sheet with input, feedback, or just good style: * Delal of crafty-games forums' custom character sheet * Actoba's spell section and tabs from DnD 5e sheet * Rich Finder's UI controls from SW sheet