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roll20-character-sheets/Fallout/Fallout 3.0.html
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2024-06-03 13:15:14 -04:00

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<h5>Fallout PnP, 3.0 </h5>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Prime" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Traits" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Inventory" />
<div class="sheet-tab-br"></div>
<div class="sheet-tab-content sheet-tab1">
<table class="sheet-bio">
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_name" value="Character Name" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_name" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_age" value="Age" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_age" />&nbsp;</td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_weight" value="Weight" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_weight" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_sex" value="Sex" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_sex" /></td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_eyes" value="Eyes" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_eyes" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_race" value="Race" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_race" /></td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_hair" value="Hair" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_hair" /></td>
</tr>
</table>
<input type="text" class="sheet-text_center" name="attr_title_character_appearance" value="Appearance" style="width:98%" readonly />
<textarea name="attr_appearance" style="width:97%" ></textarea>
<br>
<h3 style="width:98%">Primary Statistics</h3>
<table class="sheet-center">
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td colspan="2">Racial</td>
</tr>
<tr>
<td>Statistic</td>
<td>Total</td>
<td>+/-</td>
<td>Base</td>
<td>Minimum</td>
<td>Maximum</td>
</tr>
<tr>
<td>Strength (ST)</td>
<td><input type="number" class="sheet-number" name="attr_strength" value='@{strength_mod} + @{strength_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_strength_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_base" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_racial_max" value="" /></td>
</tr>
<tr>
<td>Perception (PE)</td>
<td><input type="number" class="sheet-number" name="attr_perception" value='@{perception_mod} + @{perception_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_perception_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_base" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_racial_max" value="" /></td>
</tr>
<tr>
<td>Endurance (EN)</td>
<td><input type="number" class="sheet-number" name="attr_endurance" value='@{endurance_mod} + @{endurance_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_endurance_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_base" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_racial_max" value="" /></td>
</tr>
<tr>
<td>Charisma (CH)</td>
<td><input type="number" class="sheet-number" name="attr_charisma" value='@{charisma_mod} + @{charisma_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_charisma_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_base" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_racial_max" value="" /></td>
</tr>
<tr>
<td>Intelligence (IN)</td>
<td><input type="number" class="sheet-number" name="attr_intelligence" value='@{intelligence_mod} + @{intelligence_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_base" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_racial_max" value="" /></td>
</tr>
<tr>
<td>Agility (AG)</td>
<td><input type="number" class="sheet-number" name="attr_agility" value='@{agility_mod} + @{agility_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_agility_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_base" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_racial_max" value="" /></td>
</tr>
<tr>
<td>Luck (LU)</td>
<td><input type="number" class="sheet-number" name="attr_luck" value='@{luck_mod} + @{luck_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_luck_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_base" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_racial_max" value="" /></td>
</tr>
</table>
<h3 style="width:98%">Secondary Statistics</h3>
<table class="sheet-center">
<tr>
<td>Statistic</td>
<td>Total</td>
<td>+/-</td>
<td colspan="2">Base</td>
</tr>
<tr>
<td>Action Points</td>
<td><input type="number" class="sheet-number" name="attr_actionpoints" value='@{mod-actionpoints} + @{base-actionpoints}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-actionpoints" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-actionpoints" value='floor( (@{agility})/2 + 5)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-actionpoints" value="5 + (AG/2, round down)" readonly /></td>
</tr>
<tr>
<td>Carry Weight</td>
<td><input type="number" class="sheet-number" name="attr_carry_weight" value='@{mod-carry_weight} + @{base-carry_weight}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-carry_weight" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-carry_weight" value='(25 + @{strength}*25)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-carry_weight" value="25 + (ST x25)" readonly /></td>
</tr>
<tr>
<td>Critical Chance</td>
<td><input type="number" class="sheet-number" name="attr_critical_chance" value='@{mod-critical_chance} + @{base-critical_chance}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-critical_chance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-critical_chance" value="@{luck}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-critical_chance" value="(LU)" readonly /></td>
</tr>
<tr>
<td>Healing Rate</td>
<td><input type="number" class="sheet-number" name="attr_healing_rate" value='@{mod-healing_rate} + @{base-healing_rate}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-healing_rate" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-healing_rate" value='floor(@{endurance}/3)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-healing_rate" value="(EN/3, round down)" readonly /></td>
</tr>
<tr>
<td>Implant Endurance </td>
<td><input type="number" class="sheet-number" name="attr_implant_endurance" value='@{mod-implant_endurance} + @{base-implant_endurance}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-implant_endurance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-implant_endurance" value="(@{endurance} + @{intelligence})*10" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-implant_endurance" value="10x(EN+IN)" readonly /></td>
</tr>
<tr>
<td>Melee Damage</td>
<td><input type="number" class="sheet-number" name="attr_melee_damage" value='@{mod-melee_damage} + @{base-melee_damage}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-melee_damage" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-melee_damage" value='(((@{strength} - 5) + abs(@{strength} - 5)) / 2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-melee_damage" value="(ST)-5, minimum 0" readonly /></td>
</tr>
<tr>
<td>Resistance, Electricity</td>
<td><input type="number" class="sheet-number" name="attr_resistance_electricity" value='@{mod-resistance_electricity} + @{base-resistance_electricity}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_electricity" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_electricity" value='0' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_electricity" value="None" readonly /></td>
</tr>
<tr>
<td>Resistance, Gas</td>
<td><input type="number" class="sheet-number" name="attr_resistance_gas" value='@{mod-resistance_gas} + @{base-resistance_gas}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_gas" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_gas" value='0' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_gas" value="None" readonly /></td>
</tr>
<tr>
<td>Resistance, Poison</td>
<td><input type="number" class="sheet-number" name="attr_resistance_poison" value='@{mod-resistance_poison} + @{base-resistance_poison}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_poison" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_poison" value='(@{endurance}*5)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_poison" value="(EN x5)" readonly /></td>
</tr>
<tr>
<td>Resistance, Radiation</td>
<td><input type="number" class="sheet-number" name="attr_resistance_radiation" value='@{mod-resistance_radiation} + @{base-resistance_radiation}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_radiation" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_radiation" value='(@{endurance}*2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_radiation" value="(EN x2)" readonly /></td>
</tr>
<tr>
<td>Sequence</td>
<td><input type="number" class="sheet-number" name="attr_sequence" value='@{mod-sequence} + @{base-sequence}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-sequence" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-sequence" value='(@{perception}*2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-sequence" value="(PE x2)" readonly /></td>
</tr>
</table>
<h3 style="width:98%">Experience</h3>
<table class="sheet-center" style="width:98%">
<tr>
<td>Level</td>
<td><input type="number" class="sheet-number" name="attr_level" value="1" style="width:100px" /></td>
<td>Experience Points</td>
<td><input type="number" class="sheet-number" name="attr_experience" value="0" style="width:100px" /></td>
<td>Next Level</td>
<td><input type="number" class="sheet-number" name="attr_next_level" value="0" style="width:100px" /></td>
</tr>
<tr>
<td>Karma</td>
<td><input type="number" class="sheet-number" name="attr_karma" value="0" style="width:100px" /></td>
<td>Perks</td>
<td>Every <input type="number" class="sheet-number" name="attr_perks" value="" style="width:100px" /> level(s)</td>
<td>Skill Points per level</td>
<td><input type="number" class="sheet-number" name="attr_skill_per_level" value='(5 + (@{intelligence}*2))' style="width:100px" disabled="true" /></td>
</tr>
</table>
</div>
<div class="sheet-tab-content sheet-tab2">
<h3 style="width:98%">Skills</h3>
<table class="sheet-center">
<tr>
<td>Roll</td>
<td>Skill</td>
<td>TAG</td>
<td>Total</td>
<td>+/-</td>
<td colspan="2" text-align="center">Base</td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-athleticism" value='/em @{character_name} rolls Athleticism skill [[1d100]], compared to [[@{athleticism}]]' /></td>
<td>Athleticism</td>
<td><input name="attr_Checkbox1" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_athleticism" value="@{mod-athleticism} + @{base-athleticism}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-athleticism" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-athleticism" value="10 + @{strength} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-athleticism" value="10 + (ST + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-barter" value='/em @{character_name} rolls Barter skill [[1d100]], compared to [[@{barter}]]' /></td>
<td>Barter</td>
<td><input name="attr_Checkbox2" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_barter" value="@{mod-barter} + @{base-barter}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-barter" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-barter" value="10 + @{charisma} + @{charisma}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-barter" value="10 + (CH + CH)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-big_guns" value='/em @{character_name} rolls Big Guns skill [[1d100]], compared to [[@{big_guns}]]' /></td>
<td>Big Guns</td>
<td><input name="attr_Checkbox3" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_big_guns" value="@{mod-big_guns} + (@{base-big_guns})" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-big_guns" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-big_guns" value="(@{strength}) + (@{endurance}*2) + (@{perception})" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-big_guns" value="(ST) + (ENx2) + (PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-detection" value='/em @{character_name} rolls Detection skill [[1d100]], compared to [[@{detection}]]' /></td>
<td>Detection</td>
<td><input name="attr_Checkbox4" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_detection" value="@{mod-detection} + @{base-detection}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-detection" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-detection" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-detection" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-energy_weapons" value='/em @{character_name} rolls Energy Weapons skill [[1d100]], compared to [[@{energy_weapons}]]' /></td>
<td>Energy Weapons</td>
<td><input name="attr_Checkbox5" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_energy_weapons" value="@{mod-energy_weapons} + @{base-energy_weapons}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-energy_weapons" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-energy_weapons" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-energy_weapons" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-explosives" value='/em @{character_name} rolls Explosives skill [[1d100]], compared to [[@{explosives}]]' /></td>
<td>Explosives</td>
<td><input name="attr_Checkbox6" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_explosives" value="@{mod-explosives} + @{base-explosives}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-explosives" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-explosives" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-explosives" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-gambling" value='/em @{character_name} rolls Gambling skill [[1d100]], compared to [[@{gambling}]]' /></td>
<td>Gambling</td>
<td><input name="attr_Checkbox7" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_gambling" value="@{mod-gambling} + @{base-gambling}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-gambling" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-gambling" value="10 + @{perception} + @{luck}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-gambling" value="10 + (PE + LU)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-lockpick" value='/em @{character_name} rolls Lockpick skill [[1d100]], compared to [[@{lockpick}]]' /></td>
<td>Lockpick</td>
<td><input name="attr_Checkbox8" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_lockpick" value="@{mod-lockpick} + @{base-lockpick}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-lockpick" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-lockpick" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-lockpick" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-medicine" value='/em @{character_name} rolls Medicine skill [[1d100]], compared to [[@{medicine}]]' /></td>
<td>Medicine</td>
<td><input name="attr_Checkbox9" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_medicine" value="@{mod-medicine} + @{base-medicine}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-medicine" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-medicine" value="10 + @{perception} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-medicine" value="10 + (PE + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-melee_weapons" value='/em @{character_name} rolls Melee Weapons skill [[1d100]], compared to [[@{melee_weapons}]]' /></td>
<td>Melee Weapons</td>
<td><input name="attr_Checkbox10" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_melee_weapons" value="@{mod-melee_weapons} + @{base-melee_weapons}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-melee_weapons" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-melee_weapons" value="10 + @{strength} + @{strength}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-melee_weapons" value="10 + (ST + ST)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-outdoorsman" value='/em @{character_name} rolls Outdoorsman skill [[1d100]], compared to [[@{outdoorsman}]]' /></td>
<td>Outdoorsman</td>
<td><input name="attr_Checkbox11" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_outdoorsman" value="@{mod-outdoorsman} + @{base-outdoorsman}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-outdoorsman" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-outdoorsman" value="10 + @{endurance} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-outdoorsman" value="10 + (EN + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-pilot" value='/em @{character_name} rolls Pilot skill [[1d100]], compared to [[@{pilot}]]' /></td>
<td>Pilot</td>
<td><input name="attr_Checkbox12" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_pilot" value="@{mod-pilot} + @{base-pilot}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-pilot" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-pilot" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-pilot" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-repair" value='/em @{character_name} rolls Repair skill [[1d100]], compared to [[@{repair}]]' /></td>
<td>Repair</td>
<td><input name="attr_Checkbox13" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_repair" value="@{mod-repair} + @{base-repair}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-repair" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-repair" value="10 + @{intelligence} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-repair" value="10 + (IN + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-science" value='/em @{character_name} rolls Science skill [[1d100]], compared to [[@{science}]]' /></td>
<td>Science</td>
<td><input name="attr_Checkbox14" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_science" value="@{mod-science} + @{base-science}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-science" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-science" value="10 + @{intelligence} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-science" value="10 + (IN + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-small_guns" value='/em @{character_name} rolls Small Guns skill [[1d100]], compared to [[@{small_guns}]]' /></td>
<td>Small Guns</td>
<td><input name="attr_Checkbox15" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_small_guns" value="@{mod-small_guns} + @{base-small_guns}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-small_guns" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-small_guns" value="10 + @{perception} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-small_guns" value="10 + (PE + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-sneak" value='/em @{character_name} rolls Sneak skill [[1d100]], compared to [[@{sneak}]]' /></td>
<td>Sneak</td>
<td><input name="attr_Checkbox16" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_sneak" value="@{mod-sneak} + @{base-sneak}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-sneak" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-sneak" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-sneak" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-speech" value='/em @{character_name} rolls Speech skill [[1d100]], compared to [[@{speech}]]' /></td>
<td>Speech</td>
<td><input name="attr_Checkbox17" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_speech" value="@{mod-speech} + @{base-speech}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-speech" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-speech" value="10 + @{charisma} + @{charisma}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-speech" value="10 + (CH + CH)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-steal" value='/em @{character_name} rolls Steal skill [[1d100]], compared to [[@{steal}]]' /></td>
<td>Steal</td>
<td><input name="attr_Checkbox18" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_steal" value="@{mod-steal} + @{base-steal}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-steal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-steal" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-steal" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-throwing" value='/em @{character_name} rolls Throwing skill [[1d100]], compared to [[@{throwing}]]' /></td>
<td>Throwing</td>
<td><input name="attr_Checkbox19" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_throwing" value="@{mod-throwing} + @{base-throwing}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-throwing" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-throwing" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-throwing" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-traps" value='/em @{character_name} rolls Traps skill [[1d100]], compared to [[@{traps}]]' /></td>
<td>Traps</td>
<td><input name="attr_Checkbox20" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_traps" value="@{mod-traps} + @{base-traps}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-traps" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-traps" value="10 + @{perception} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-traps" value="10 + (PE + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-unarmed" value='/em @{character_name} rolls Unarmed skill [[1d100]], compared to [[@{unarmed}]]' /></td>
<td>Unarmed</td>
<td><input name="attr_Checkbox21" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_unarmed" value="@{mod-unarmed} + @{base-unarmed}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-unarmed" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-unarmed" value="10 + @{strength} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-unarmed" value="10 + (ST + AG)" readonly /></td>
</tr>
</table>
</div>
<div class="sheet-tab-content sheet-tab3">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 style="width:98%">Armor</h3>
<table class="sheet-center">
<tr>
<td></td>
<td></td>
<td>Armor Class</td>
<td>+/-</td>
<td>Base (=AG)</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td><input type="number" class="sheet-number" name="attr_armor_class" value="@{mod-armor} + @{base-armor}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-armor" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-armor" value="@{agility}" /></td>
<td>&nbsp;</td>
<td></td>
</tr>
<tr>
<td></td>
<td colspan="2">Total</td>
<td colspan="2">+/-</td>
<td colspan="2">Base</td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
</tr>
<tr>
<td>Normal</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_normal" value="@{damage_threshold_mod-normal} + @{damage_threshold_base-normal}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_normal" value="@{damage_resistance_mod-normal} + @{damage_resistance_base-normal}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-normal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-normal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-normal" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-normal" value="0" /></td></td>
</tr>
<tr>
<td>Explode</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_explode" value="@{damage_threshold_mod-explode} + @{damage_threshold_base-explode}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_explode" value="@{damage_resistance_mod-explode} + @{damage_resistance_base-explode}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-explode" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-explode" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-explode" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-explode" value="0" /></td></td>
</tr>
<tr>
<td>Fire</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_fire" value="@{damage_threshold_mod-fire} + @{damage_threshold_base-fire}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_fire" value="@{damage_resistance_mod-fire} + @{damage_resistance_base-fire}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-fire" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-fire" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-fire" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-fire" value="0" /></td></td>
</tr>
<tr>
<td>Laser</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_laser" value="@{damage_threshold_mod-laser} + @{damage_threshold_base-laser}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_laser" value="@{damage_resistance_mod-laser} + @{damage_resistance_base-laser}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-laser" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-laser" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-laser" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-laser" value="0" /></td></td>
</tr>
<tr>
<td>Plasma</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_plasma" value="@{damage_threshold_mod-plasma} + @{damage_threshold_base-plasma}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_plasma" value="@{damage_resistance_mod-plasma} + @{damage_resistance_base-plasma}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-plasma" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-plasma" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-plasma" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-plasma" value="0" /></td></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="6">
<input type="checkbox" name="attr_condition_1-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-armor" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="7"><textarea style="width:96%" name="attr_armor_note" placeholder="Armor Notes"></textarea></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 style="width:98%">Condition</h3>
<table class="sheet-center">
<tr>
<td colspan="2">Current Hit Points</td>
</tr>
<tr>
<td colspan="2"><input type="number" class="sheet-number" name="attr_hit_points-current" value='@{hit_points-max}' /></td>
</tr>
<tr>
<td>Maximum</td>
<td>+/-</td>
<td>From Level</td>
<td>Per Level</td>
<td>Base</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_hit_points-max" value='@{hit_points-base} + @{hit_points-from_level} + @{hit_points-mod}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-mod" value='0' /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-from_level" value='(@{hit_points-per_level})*(@{level} - 1)' disabled="true" /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-per_level" value='(floor(@{endurance}/2) + 3)' disabled="true" /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-base" value='(15 + @{strength} + (@{endurance}*2))' disabled="true" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td>3 +<br>1/2 EN</td>
<td>15 +<br>(STR + (EN x2))</td>
</tr>
<tr>
<td>Rads</td>
<td><input type="number" class="sheet-number" name="attr_condition-rad" value='0' /></td>
</tr>
<tr>
<td>Poison</td>
<td><input type="number" class="sheet-number" name="attr_condition-poison" value='0' /></td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_wounds_note" placeholder="Other Wounds"></textarea></td>
</tr>
</table>
</div>
</div>
<h3 style="width:98%">Weapons</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 style="width:98%">Left Hand</h4>
<table class="sheet-center" style="width:100%">
<tr>
<td class="sheet-thin">Roll</td>
<td colspan="3">Weapon</td>
<td class="sheet-thin">Range</td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_weapon_roll-left" value='/em @{character_name} rolls attacks with @{weapon_name-left}! Roll of [[1d100]], compared to [[@{weapon_select-left}]], dealing [[(@{weapon_number_dice-left}@{weapon_damage_die-left}) + @{weapon_damage_bonus-left}]] points of damage, if they hit.'></button></td>
<td colspan="3"><input type="text" class="sheet-number" name="attr_weapon_name-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_range-left" /></td>
</tr>
<tr>
<td colspan="2">Skill</td>
<td class="sheet-thin">Damage Dice</td>
<td class="sheet-thin">Number of Dice</td>
<td class="sheet-thin">Damage Bonus</td>
</tr>
<tr>
<td colspan="2"><select class ="sheet-select" name="attr_weapon_select-left" value="0" >
<option value="0"> </option>
<option value="@{big_guns}">Big Guns</option>
<option value="@{energy_weapons}">Energy Weapons</option>
<option value="@{explosives}">Explosives</option>
<option value="@{melee_weapons}">Melee Weapons</option>
<option value="@{small_guns}">Small Guns</option>
<option value="@{throwing}">Throwing</option>
<option value="@{unarmed}">Unarmed</option></select>
</td>
<td><select class ="sheet-select" name="attr_weapon_damage_die-left" value="0" style="width:60px">
<option value='0'> </option>
<option value='d2'>d2</option>
<option value='d3'>d3</option>
<option value='d4'>d4</option>
<option value='d6'>d6</option>
<option value='d8'>d8</option>
<option value='d10'>d10</option>
<option value='d12'>d12</option>
<option value='d16'>d16</option>
<option value='d20'>d20</option></select>
</td>
<td><input type="number" class="sheet-number" name="attr_weapon_number_dice-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_damage_bonus-left" /></td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Single</td>
<td class="sheet-thin">Targeted</td>
<td class="sheet-thin">Burst</td>
</tr>
<tr>
<td>AP Cost</td>
<td><input type="number" class="sheet-number" name="attr_weapon_ap_single-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_targeted-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_burst-left" /></td>
<tr>
<td class="sheet-thin">Ammo</td>
<td class="sheet-thin" colspan="2">Rounds</td>
<td class="sheet-thin">Bullets in Burst</td>
<td class="sheet-thin">+/-</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_weapon_ammo-left" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-left" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst_mod-left" /></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="4">
<input type="checkbox" name="attr_condition_1-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-left" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_weapon_note-left" placeholder="Weapon Notes"></textarea></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h4 style="width:98%">Right Hand</h4>
<table class="sheet-center" style="width:100%">
<tr>
<td class="sheet-thin">Roll</td>
<td colspan="3">Weapon</td>
<td class="sheet-thin">Range</td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_weapon_roll-right" value='/em @{character_name} rolls attacks with @{weapon_name-right}! Roll of [[1d100]], compared to [[@{weapon_select-right}]], dealing [[(@{weapon_number_dice-right}@{weapon_damage_die-right}) + @{weapon_damage_bonus-right}]] points of damage, if they hit.'></button></td>
<td colspan="3"><input type="text" class="sheet-number" name="attr_weapon_name-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_range-right" /></td>
</tr>
<tr>
<td colspan="2">Skill</td>
<td class="sheet-thin">Damage Dice</td>
<td class="sheet-thin">Number of Dice</td>
<td class="sheet-thin">Damage Bonus</td>
</tr>
<tr>
<td colspan="2"><select class ="sheet-select" name="attr_weapon_select-right" value="0" >
<option value="0"> </option>
<option value="@{big_guns}">Big Guns</option>
<option value="@{energy_weapons}">Energy Weapons</option>
<option value="@{explosives}">Explosives</option>
<option value="@{melee_weapons}">Melee Weapons</option>
<option value="@{small_guns}">Small Guns</option>
<option value="@{throwing}">Throwing</option>
<option value="@{unarmed}">Unarmed</option></select>
</td>
<td><select class ="sheet-select" name="attr_weapon_damage_die-right" value="0" style="width:60px">
<option value='0'> </option>
<option value='d2'>d2</option>
<option value='d3'>d3</option>
<option value='d4'>d4</option>
<option value='d6'>d6</option>
<option value='d8'>d8</option>
<option value='d10'>d10</option>
<option value='d12'>d12</option>
<option value='d16'>d16</option>
<option value='d20'>d20</option></select>
</td>
<td><input type="number" class="sheet-number" name="attr_weapon_number_dice-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_damage_bonus-right" /></td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Single</td>
<td class="sheet-thin">Targeted</td>
<td class="sheet-thin">Burst</td>
</tr>
<tr>
<td>AP Cost</td>
<td><input type="number" class="sheet-number" name="attr_weapon_ap_single-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_targeted-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_burst-right" /></td>
<tr>
<td class="sheet-thin">Ammo</td>
<td class="sheet-thin" colspan="2">Rounds</td>
<td class="sheet-thin">Bullets in Burst</td>
<td class="sheet-thin">+/-</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_weapon_ammo-right" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-right" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst_mod-right" /></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="4">
<input type="checkbox" name="attr_condition_1-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-right" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_weapon_note-right" placeholder="Weapon Notes"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<h3 style="width:98%">Traits</h3>
<input type="text" class="sheet-text_center" name="attr_trait_name" value="Trait Name" style="width:98%" />
<textarea name="attr_trait_text" style="width:97%" ></textarea>
<fieldset class="repeating_traits">
<input type="text" class="sheet-text_center" name="attr_trait_name-repeating" value="Trait Name" style="width:98%" />
<textarea name="attr_trait_text-repeating" style="width:97%" ></textarea>
</fieldset>
</div>
<div class="sheet-tab-content sheet-tab5">
<h3 style="width:98%">Inventory</h3>
<table class="sheet-center" style="width:98%">
<tr>
<td>Item</td>
<td><input type="text" class="sheet-number" name="attr_item_name" /></td>
<td>Weight</td>
<td><input type="text" class="sheet-number" name="attr_item_weight" /></td>
<td>Location</td>
<td><input type="text" class="sheet-number" name="attr_item_location" /></td>
</tr>
<tr>
<td colspan="6"><textarea name="attr_item_text" style="width:97%" ></textarea></td>
</tr>
</table>
<br>
<fieldset class="repeating_inventory">
<table class="sheet-center" style="width:100%">
<tr>
<td>Item</td>
<td><input type="text" class="sheet-number" name="attr_item_name" /></td>
<td>Weight</td>
<td><input type="text" class="sheet-number" name="attr_item_weight" /></td>
<td>Location</td>
<td><input type="text" class="sheet-number" name="attr_item_location" /></td>
</tr>
<tr>
<td colspan="6"><textarea name="attr_item_text" style="width:97%" ></textarea></td>
</tr>
</table>
<br>
</fieldset>
</div>