Fallout PnP, 3.0
 
    
   
   

Primary Statistics

Racial
Statistic Total +/- Base Minimum Maximum
Strength (ST)
Perception (PE)
Endurance (EN)
Charisma (CH)
Intelligence (IN)
Agility (AG)
Luck (LU)

Secondary Statistics

Statistic Total +/- Base
Action Points
Carry Weight
Critical Chance
Healing Rate
Implant Endurance
Melee Damage
Resistance, Electricity
Resistance, Gas
Resistance, Poison
Resistance, Radiation
Sequence

Experience

Level Experience Points Next Level
Karma Perks Every level(s) Skill Points per level

Skills

Roll Skill TAG Total +/- Base
Athleticism
Barter
Big Guns
Detection
Energy Weapons
Explosives
Gambling
Lockpick
Medicine
Melee Weapons
Outdoorsman
Pilot
Repair
Science
Small Guns
Sneak
Speech
Steal
Throwing
Traps
Unarmed

Armor

Armor Class +/- Base (=AG)
 
Total +/- Base
Threshold Resistance Threshold Resistance Threshold Resistance
Normal
Explode
Fire
Laser
Plasma
Condition

Condition

Current Hit Points
Maximum +/- From Level Per Level Base
3 +
1/2 EN
15 +
(STR + (EN x2))
Rads
Poison

Weapons

Left Hand

Roll Weapon Range
Skill Damage Dice Number of Dice Damage Bonus
Single Targeted Burst
AP Cost
Ammo Rounds Bullets in Burst +/-
  
Condition

Right Hand

Roll Weapon Range
Skill Damage Dice Number of Dice Damage Bonus
Single Targeted Burst
AP Cost
Ammo Rounds Bullets in Burst +/-
  
Condition

Traits

Inventory

Item Weight Location

Item Weight Location