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roll20-character-sheets/CthulhuTech_1ed/CthulhuTech_1_ed.html
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2024-06-03 13:15:14 -04:00

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<div>
<div>
Set Up<input type="checkbox" class="sheet-hider sheet-paper" name="attr_setupswitch" value="1"/><span></span>
<div class="sheet-body">
<!-- Set Up -->
<div class="sheet-mundane_green" style="width:820px;">
Skills
<div class="sheet-bold">
<table class="sheet-setup">
<tr>
<td><input type="checkbox" class="sheet-black" name="attr_show_All_Agility" value="1" checked/><span></span></td>
<td style="color:black;">Agility</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-" name="attr_show_Athletics" value="1" checked/><span></span></td>
<td>Athletics</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Criminal" value="1" checked/><span></span></td>
<td>Criminal</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Pilot" value="1" checked/><span></span></td>
<td>Pilot</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Stealth" value="1" checked/><span></span></td>
<td>Stealth</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-black" name="attr_show_All_Intellect" value="1" checked/><span></span></td>
<td style="color:black;">Intellect</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Archanotechnician" value="1" checked/><span></span></td>
<td>Archanotechnician</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Archanotech_Engineering" value="1" checked/><span></span></td>
<td>Archanotech Engineering</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Armourer" value="1" checked/><span></span></td>
<td>Armourer</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Bureaucracy" value="1" checked/><span></span></td>
<td>Bureaucracy</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Business" value="1" checked/><span></span></td>
<td>Business</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Communications" value="1" checked/><span></span></td>
<td>Communications</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Computers" value="1" checked/><span></span></td>
<td>Computers</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Culture" value="1" checked/><span></span></td>
<td>Culture</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Demolitions" value="1" checked/><span></span></td>
<td>Demolitions</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Education" value="1" checked/><span></span></td>
<td>Education</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Engineering" value="1" checked/><span></span></td>
<td>Engineering</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_History" value="1" checked/><span></span></td>
<td>History</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Larceny" value="1" checked/><span></span></td>
<td>Larceny</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Law_Enforcement" value="1" checked/><span></span></td>
<td>Law Enforcement</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Literacy" value="1" checked/><span></span></td>
<td>Literacy</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Medicine" value="1" checked/><span></span></td>
<td>Medicine</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Munitions" value="1" checked/><span></span></td>
<td>Munitions</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Occult" value="1" checked/><span></span></td>
<td>Occult</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Parapsychology" value="1" checked/><span></span></td>
<td>Parapsychology</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Regional_Knowledge" value="1" checked/><span></span></td>
<td>Regional Knowledge</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Research" value="1" checked/><span></span></td>
<td>Research</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Savoir_Faire" value="1" checked/><span></span></td>
<td>Savoir-Faire</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Science_Earth" value="1" checked/><span></span></td>
<td>Science Earth</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Science_Life" value="1" checked/><span></span></td>
<td>Science Life</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Science_Physical" value="1" checked/><span></span></td>
<td>Science Physical</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Security" value="1" checked/><span></span></td>
<td>Security</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Streetwise" value="1" checked/><span></span></td>
<td>Streetwise</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Surveillance" value="1" checked/><span></span></td>
<td>Surveillance</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Technician" value="1" checked/><span></span></td>
<td>Technician</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-black" name="attr_show_All_Perception" value="1" checked/><span></span></td>
<td style="color:black;">Perception</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Appraisal" value="1" checked/><span></span></td>
<td>Appraisal</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Artist" value="1" checked/><span></span></td>
<td>Artist</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Observation" value="1" checked/><span></span></td>
<td>Observation</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-black" name="attr_show_All_Presence" value="1" checked/><span></span></td>
<td style="color:black;">Presence</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Intimidate" value="1" checked/><span></span></td>
<td>Intimidate</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Misdirect" value="1" checked/><span></span></td>
<td>Misdirect</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Performance" value="1" checked/><span></span></td>
<td>Performance</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Persuade" value="1" checked/><span></span></td>
<td>Persuade</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Seduction" value="1" checked/><span></span></td>
<td>Seduction</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-black" name="attr_show_All_Strength" value="1" checked/><span></span></td>
<td style="color:black;">Strength</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Athleticsb" value="1" checked/><span></span></td>
<td>Athletics</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-black" name="attr_show_All_Tenacity" value="1" checked/><span></span></td>
<td style="color:black;">Tenacity</td>
</tr>
<tr>
<td><input type="checkbox" class="sheet-big" name="attr_show_Athleticsc" value="1" checked/><span></span></td>
<td>Athletics</td>
<td><input type="checkbox" class="sheet-big" name="attr_show_Survival" value="1" checked/><span></span></td>
<td>Survival</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-top_half">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h5>Character</h5></td>
</tr>
</table>
<input type="checkbox" class="sheet-tager_human sheet-hidden" name="attr_form_switch1" value="1"/><span></span>
<div class="sheet-human_block">
<div class="sheet-mundane_green" style="height:220px;">
<table class="sheet-table">
<tr>
<td>Name</td>
<td><input type="text" class="sheet-bio" name="attr_character_name" placeholder="Name"/></td>
</tr>
<tr>
<td>Call Sign</td>
<td><input type="text" class="sheet-bio" name="attr_Alias" placeholder="Call Sign"/></td>
</tr>
<tr>
<td>Player</td>
<td><input type="text" class="sheet-bio" name="attr_Player" placeholder="Alter Ego"/></td>
</tr>
<tr>
<td>Allegiance</td>
<td><input type="text" class="sheet-bio" name="attr_allegiance"/></td>
</tr>
<tr>
<td>Profession</td>
<td><input type="text" class="sheet-bio" name="attr_profession"/></td>
</tr>
<tr>
<td>Race</td>
<td><input type="text" class="sheet-bio" name="attr_race" /></td>
</tr>
</table>
</div>
</div>
<div class="sheet-tager_block">
<div class="sheet-arcane_green" style="height:220px;">
<table class="sheet-table">
<tr>
<td>Monster Name</td>
<td><input type="text" class="sheet-bio" name="attr_Tager_name" placeholder="Name"/></td>
</tr>
<tr>
<td>Monster Type</td>
<td><input type="text" class="sheet-bio" name="attr_Tager_type" placeholder="Common, Rare, Exceptional, Etc."/></td>
</tr>
<tr>
<td>Manifestation</td>
<td><input type="text" class="sheet-bio" name="attr_Manifestation" placeholder="Phantom, Vampire, etc,"/></td>
</tr>
<tr>
<td>Pack</td>
<td><input type="text" class="sheet-bio" name="attr_Pack"/></td>
</tr>
<tr>
<td>Cult</td>
<td><input type="text" class="sheet-bio" name="attr_Cult"/></td>
</tr>
</table>
<table>
<tr>
<td><button type="roll" name="attr_regen-roll" class="sheet-regen" value="&{template:regen} {{Name= @{Tager_name} }} {{mortal= [[@{regen-a}]] }} {{monster= [[@{regen-b}]] }}">Regeneration</button></td>
<td><input type="number" class="sheet-Movement" name="attr_regen-a" value="0"/></td>
<td>
<select class="sheet-textbox_right" style="width:65px;" name="attr_regen-b">
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="d10r<3">1 Die</option>
</select>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-col'>
<table width="100%">
<tr>
<td><h5>Attributes</h5></td>
</tr>
<tr>
<td>
<div class="sheet-form">
<input type="radio" class="sheet-form sheet-man" name="attr_form_switch" value="0" checked/>
<input type="radio" class="sheet-form sheet-monster" name="attr_form_switch" value="1"/><span></span>
<span class="sheet-form sheet-man">Mortal</span>
<span class="sheet-form sheet-monster">Monster</span>
</div>
</td>
</tr>
</table>
<input type="checkbox" class="sheet-tager_human sheet-hidden" name="attr_form_switch2" value="1"/><span></span>
<div class="sheet-human_block">
<div class="sheet-mundane_green" style="height:220px;">
<table class="sheet-table">
<tr>
<td></td>
<td>Total</td>
<td>Base</td>
<td>Modifier</td>
<td>Feat</td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat_Agility" value="!ct [[ [[ floor([[@{Agi}]] /2) ]]d10 ]] [[@{Agi}]] --|@{character_name} --Feat: Agility">Agility</button></th>
<td><input type="number" class="sheet-attribute1" name="attr_rating_Agi_total" value="[[@{Agi}]]" disabled/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Agi_base" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Agi_mod" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Agi_Feat" value="floor(@{Agi}/2)" disabled="true"/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat-Intellect" value="!ct [[ [[ floor([[@{Int}]] /2) ]]d10 ]] [[@{Int}]] --|@{character_name} --Feat: Intellect">Intellect</button></th>
<td><input type="number" class="sheet-attribute1" name="attr_rating-Int-total" value="[[@{Int}]]" disabled/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Int-base" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Int-mod" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Int-Feat" value="floor(@{Int}/2)" disabled/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat_Perception" value="!ct [[ [[ floor(@{Per} /2) ]]d10 ]] [[@{Per}]] --|@{character_name} --Feat: Perception">Perception</button></th>
<td><input type="number" class="sheet-attribute1" name="attr_rating_Per_total" value="[[@{Per}]]" disabled/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Per_base" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Per_mod" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Per_Feat" value="floor(@{Per}/2)" disabled/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat-Presence" value="!ct [[ [[ floor(@{Pre} /2) ]]d10 ]] [[@{Pre}]] --|@{character_name} --Feat: Presence">Presence</button></th>
<td><input type="number" class="sheet-attribute1" name="attr_rating-Pre-total" value="[[@{Pre}]]" disabled/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Pre-base" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Pre-mod" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Pre-Feat" value="floor(@{Pre}/2)" disabled/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat_Strength" value="!ct [[ [[ floor(@{Str} /2) ]]d10 ]] [[@{Str}]] --|@{character_name} --Feat: Strength">Strength</button></th>
<td><input type="number" class="sheet-attribute1" name="attr_rating_Str_total" value="[[@{Str}]]" disabled/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Str_base" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Str_mod" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Str_Feat" value="floor(@{Str}/2)" disabled/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat_Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] [[@{Ten}]] --|@{character_name} --Feat: Tenacity">Tenacity</button></th>
<td><input type="number" class="sheet-attribute1" name="attr_rating_Ten_total" value="[[@{Ten}]]" disabled/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Ten_base" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Ten_mod" value="0"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_Ten_Feat" value="floor(@{Ten}/2)" disabled/></td>
</tr>
</table>
</div>
</div>
<div class="sheet-tager_block">
<div class="sheet-arcane_green" style="height:220px;">
<table class="sheet-table">
<tr>
<td></td>
<td>Total</td>
<td>Mortal</td>
<td>Monster</td>
<td>Feat</td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat-Agility_tager" value="!ct [[ [[ floor([[@{Agi}]] /2) ]]d10 ]] [[@{Agi}]] --|@{character_name} --Feat: Agility">Agility</button></th>
<td><input type="number" class="sheet-attribute_tager1" name="attr_Agi_total" value="[[@{Agi}]]" disabled/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Agi_humanform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Agi_tagerform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Agi_tagerformFeat" value="floor(@{Agi}/2)" disabled="true"/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat-Intellect_tager" value="!ct [[ [[ floor([[@{Int}]] /2) ]]d10 ]] [[@{Int}]] --|@{character_name} --Feat: Intellect">Intellect</button></th>
<td><input type="number" class="sheet-attribute_tager1" name="attr_Int-total" value="[[@{Int}]]" disabled/></td>
<td></td>
<td></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating-Int-tagerformFeat" value="floor(@{Int}/2)" disabled="true"/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat-Perception_tager" value="!ct [[ [[ floor(@{Per} /2) ]]d10 ]] [[@{Per}]] --|@{character_name} --Feat: Perception">Perception</button></th>
<td><input type="number" class="sheet-attribute_tager1" name="attr_Per_total" value="[[@{Per}]]" disabled/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Per_humanform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Per_tagerform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Per_tagerformFeat" value="floor(@{Per}/2)" disabled="true"/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat-Presence_tager" value="!ct [[ [[ floor(@{Pre} /2) ]]d10 ]] [[@{Pre}]] --|@{character_name} --Feat: Presence">Presence</button></th>
<td><input type="number" class="sheet-attribute_tager1" name="attr_Pre-total" value="[[@{Pre}]]" disabled/></td>
<td></td>
<td></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating-Pre-tagerformFeat" value="floor(@{Pre}/2)" disabled="true"/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat_Strength_tager" value="!ct [[ [[ floor(@{Str} /2) ]]d10 ]] [[@{Str}]] --|@{character_name} --Feat: Strength">Strength</button></th>
<td><input type="number" class="sheet-attribute_tager1" name="attr_Str_total" value="[[@{Str}]]" disabled/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Str_humanform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Str_tagerform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Str_tagerformFeat" value="floor(@{Str}/2)" disabled="true"/></td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_feat_Tenacity_tager" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] [[@{Ten}]] --|@{character_name} --Feat: Tenacity">Tenacity</button></th>
<td><input type="number" class="sheet-attribute_tager1" name="attr_Ten_total" value="[[@{Ten}]]" disabled/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Ten_humanform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Ten_tagerform" value="0"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_rating_Ten_tagerformFeat" value="floor(@{Ten}/2)" disabled="true"/></td>
</tr>
</table>
</div>
</div>
<div class="sheet-hidden">
<table>
<tr>
<td>Agi<input type="number" name="attr_rating_Agi" value=""/></td>
<td>Tager Agi<input type="number" name="attr_tager_Agi" value=""/></td>
<td>Highest<input type="number" name="attr_Agi" value=""/></td>
</tr>
<tr>
<td>Int<br><input type="number" name="attr_rating-Int" value="@{rating-Int-base} + 0 + @{rating-Int-mod}" disabled='true'/></td>
<td>Tager Int<br><input type="number" name="attr_tager-Int" value="(@{rating-Int-base} + 0 + @{rating-Int-mod})*@{form_switch}" disabled='true'/></td>
<td>Highest<input type="number" disabled="true" name="attr_Int" value="(((@{rating-Int} + @{tager-Int}) + abs(@{rating-Int} - @{tager-Int})) / 2)" /></td>
</tr>
<tr>
<td>Per<input type="number" name="attr_rating_Per" value=""/></td>
<td>Tager Per<input type="number" name="attr_tager_Per" value=""/></td>
<td>Highest<input type="number" name="attr_Per" value=""/></td>
</tr>
<tr>
<td>Pre<input type="number" name="attr_rating-Pre" value="@{rating-Pre-base} + 0 + @{rating-Pre-mod}" disabled='true'/></td>
<td>Tager Pre<input type="number" name="attr_tager-Pre" value="(@{rating-Pre-base} + 0 + @{rating-Pre-mod})*@{form_switch}" disabled='true'/></td>
<td>Highest<input type="number" disabled="true" name="attr_Pre" value="(((@{rating-Pre} + @{tager-Pre}) + abs(@{rating-Pre} - @{tager-Pre})) / 2)" /></td>
</tr>
<tr>
<td>Str<br><input type="number" name="attr_rating_Str" value="" /></td>
<td>Tager Str<input type="number" name="attr_tager_Str" value="" /></td>
<td>Highest<input type="number" name="attr_Str" /></td>
</tr>
<tr>
<td>Ten<input type="number" name="attr_rating_Ten" value="" /></td>
<td>Tager Ten<input type="number" name="attr_tager_Ten" value="" /></td>
<td>Highest<input type="number" name="attr_Ten" value="" /></td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h5>Secondary Attributes</h5></td>
</tr>
</table>
<input type="checkbox" class="sheet-tager_human sheet-hidden" name="attr_form_switch3" value="1"/><span></span>
<div class="sheet-human_block">
<div class="sheet-mundane_green" style="width:260px;height:220px;">
<table class="sheet-table">
<tr>
<td></td>
<td>Total</td>
<td>Base</td>
<td>Modifier</td>
</tr>
<tr>
<td><h5>Actions</h5></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_actions" value="0"/></td>
<td></td>
<td><input type="number" class="sheet-hidden" name="attr_Action" value="0"/></td>
</tr>
<tr>
<td><h5>Reflex</h5></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-reflex-total" value="@{rating-reflex}+@{rating-reflex-mod}" disabled="true"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-reflex" value="(floor((@{Agi} + @{Int} + @{Per})/3))" disabled="true"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-reflex-mod" value="0"/></td>
</tr>
<tr>
<td><h5>Orgone</h5></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Orgone-total" value="@{rating-Orgone}+@{rating-Orgone-mod}" disabled="true"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Orgone" value="(floor((@{Int} + @{Ten})/2))+5" disabled="true"/></td>
<td><input type="number" class="sheet-attribute" name="attr_rating-Orgone-mod" value="0"/></td>
</tr>
<tr>
<td><h5>Vitality</h5></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_vitality_total" value="" /></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_vitality" value="" /></td>
<td><input type="number" class="sheet-attribute" name="attr_rating_vitality_mod" value="0"/></td>
</tr>
<tr>
<td><h5>Str Mod</h5></td>
<td colspan="3">
<select class="sheet-smallselect" name="attr_rating_strength_bonus" >
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
</select>
</td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_drama" value="&{template:drama} {{Name= @{character_name} }} {{roll= [[1d10!]] }}">Drama</button></th>
<td colspan="3">
<input type="radio" class="sheet-normal sheet-zero" value="0" name="attr_Drama_Points" checked/><span></span>
<input type="radio" class="sheet-normal" value="1" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="2" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="3" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="4" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="5" name="attr_Drama_Points"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" value="6" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="7" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="8" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="9" name="attr_Drama_Points"/><span></span>
<input type="radio" class="sheet-normal" value="10" name="attr_Drama_Points"/><span></span>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-tager_block">
<div class="sheet-arcane_green" style="width:260px;height:220px;">
<table class="sheet-table">
<tr>
<td></td>
<td>Total</td>
<td>Base</td>
<td>Modifier</td>
</tr>
<tr>
<td><div class="sheet-table_tager">Actions</div></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-actions" value="@{rating_actions}" disabled="true"/></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div class="sheet-table_tager">Reflex</div></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-reflex-total" value="@{tager_rating-reflex}+@{tager_rating-reflex-mod}" disabled="true"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-reflex" value="(floor((@{Agi} + @{Int} + @{Per})/3))" disabled="true"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-reflex-mod" value="0"/></td>
</tr>
<tr>
<td><div class="sheet-table_tager">Orgone</div></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-Orgone-total" value="@{tager_rating-Orgone}+@{tager_rating-Orgone-mod}" disabled="true"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-Orgone" value="(floor((@{Int} + @{Ten})/2))+5" disabled="true"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-Orgone-mod" value="0"/></td>
</tr>
<tr>
<td><div class="sheet-table_tager">Vitality</div></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-vitality-total" value="@{rating_vitality_total}" disabled="true"/></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-vitality" value="@{rating_vitality}" disabled="true" /></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager_rating-vitality-mod" value="@{rating_vitality_mod}" disabled="true" /></td>
</tr>
<tr>
<td><div class="sheet-table_tager">Str Mod</div></td>
<td colspan="3">
<select class="sheet-smallselect" name="attr_rating_strength_bonus" >
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
</select>
</td>
</tr>
<tr>
<th><button type="roll" class="sheet-feat_button" name="attr_drama_tager" value="&{template:drama} {{Name= @{Tager_name} }} {{roll= [[1d10!]] }}">Drama</button></th>
<td colspan="3">
<input type="radio" class="sheet-normal sheet-zero" value="0" name="attr_Drama_Points_tager" checked/><span></span>
<input type="radio" class="sheet-normal" value="1" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="2" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="3" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="4" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="5" name="attr_Drama_Points_tager"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" value="6" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="7" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="8" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="9" name="attr_Drama_Points_tager"/><span></span>
<input type="radio" class="sheet-normal" value="10" name="attr_Drama_Points_tager"/><span></span>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<!-- Vitality -->
Health<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Health-switch" value="1"/><span></span>
<div class="sheet-body">
<input type="checkbox" class="sheet-tager_human sheet-hidden" name="attr_form_switch4" value="1"/><span></span>
<div class="sheet-human_block">
<table class="sheet-wounds">
<tr>
<td><h4>Flesh</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_1" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_health-flesh" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-flesh" value="0.20"/><span></span>
</th>
<td><h4>Light</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_2" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_health-light" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-light" value="1.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-light" value="1.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-light" value="1.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-light" value="1.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Moderate</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_3" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_health-Moderate" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Moderate" value="3.20"/><span></span>
</th>
<td><h4>Serious</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_4" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_health-Serious" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-Serious" value="6.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Death's Door</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vitality_5" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_health-DD" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.21" /><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.22"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.23"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.24"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.25"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.26"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.27"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.28"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.29"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.30"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.31"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.32"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.33"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.34"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.35"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.36"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.37"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.38"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.39"/><span></span>
<input type="radio" class="sheet-health" name="attr_health-DD" value="6.40"/><span></span>
</th>
<td colspan="2"><h4>Wound Modifier</h4></td>
<td><input type="number" class="sheet-attribute" name="attr_mortal-wound_mod" value="@{wound_mod}" disabled/></td>
<td>
<input type="hidden" class="sheet-tiny" name="attr_vitality_1" />
<input type="hidden" class="sheet-tiny" name="attr_vitality_2" />
<input type="hidden" class="sheet-tiny" name="attr_vitality_3" />
<input type="hidden" class="sheet-tiny" name="attr_vitality_4" />
<input type="hidden" class="sheet-tiny" name="attr_vitality_5" />
</td>
</tr>
</table>
<input type="hidden" disabled="true" name="attr_penalty_xy" value="(((floor(@{health-light}) + floor(@{health-Moderate})) + abs(floor(@{health-light}) - floor(@{health-Moderate}))) / 2)" />
<input type="hidden" disabled="true" name="attr_penalty_xyz" value="((floor((@{penalty_xy}) + floor(@{health-Serious})) + abs(floor(@{penalty_xy}) - floor(@{health-Serious}))) / 2)" />
<input type="hidden" disabled="true" name="attr_with_HPT" value="@{penalty_xyz}-@{High_Pain_Threshold}"/>
<input type="hidden" disabled="true" name="attr_wound_mod" value="(((@{with_HPT} + 0) + abs(@{with_HPT} - 0)) / 2)" />
<br>
</div>
<div class="sheet-tager_block">
<div class="sheet-arcane_green" style="width:800px;">
<table class="sheet-wounds">
<tr>
<td><h4>Flesh</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_1" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_tager_rating-health-flesh" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-flesh" value="0.20"/><span></span>
</th>
<td><h4>Light</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_2" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_tager_rating-health-light" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-light" value="1.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Moderate</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_3" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_tager_rating-health-Moderate" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Moderate" value="3.20"/><span></span>
</th>
<td><h4>Serious</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_4" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_tager_rating-health-Serious" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-Serious" value="6.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Death's Door</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_tager_rating_vitality_5" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_tager_rating-health-DD" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.21" /><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.22"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.23"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.24"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.25"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.26"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.27"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.28"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.29"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.30"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.31"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.32"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.33"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.34"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.35"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.36"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.37"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.38"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.39"/><span></span>
<input type="radio" class="sheet-health" name="attr_tager_rating-health-DD" value="6.40"/><span></span>
</th>
<td colspan="2"><h4>Wound Modifier</h4></td>
<td><input type="number" class="sheet-attribute_tager" name="attr_tager-wound_mod" value="@{monster_wound_mod}" disabled/></td>
<td>
<input type="hidden" class="sheet-tiny" name="attr_tager_rating_vitality_1" />
<input type="hidden" class="sheet-tiny" name="attr_tager_rating_vitality_2" />
<input type="hidden" class="sheet-tiny" name="attr_tager_rating_vitality_3" />
<input type="hidden" class="sheet-tiny" name="attr_tager_rating_vitality_4" />
<input type="hidden" class="sheet-tiny" name="attr_tager_rating_vitality_5" />
</td>
</tr>
</table>
<input type="hidden" disabled="true" name="attr_tager_penalty_xy" value="(((floor(@{tager_rating-health-light}) + floor(@{tager_rating-health-Moderate})) + abs(floor(@{tager_rating-health-light}) - floor(@{tager_rating-health-Moderate}))) / 2)" />
<input type="hidden" disabled="true" name="attr_tager_penalty_xyz" value="((floor((@{tager_penalty_xy}) + floor(@{tager_rating-health-Serious})) + abs(floor(@{tager_penalty_xy}) - floor(@{tager_rating-health-Serious}))) / 2)" />
<input type="hidden" disabled="true" name="attr_tager_with_HPT" value="@{tager_penalty_xyz}-@{High_Pain_Threshold}"/>
<input type="hidden" disabled="true" name="attr_monster_wound_mod" value="(((@{tager_with_HPT} + 0) + abs(@{tager_with_HPT} - 0)) / 2)" />
<br>
</div>
</div>
</div>
</div>
</div>
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Basic" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 20px;'>Basic</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Skills" />
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'>Skills</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Qualities" />
<span class="sheet-tab sheet-tab3" style='line-height: 20px;'>Qualities</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Equipment" />
<span class="sheet-tab sheet-tab4" style='line-height: 20px;'>Equipment</span>
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Combat" />
<span class="sheet-tab sheet-tab5" style='line-height: 20px;'>Combat</span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Para-psychic" />
<span class="sheet-tab sheet-tab6" style='line-height: 20px;width:85px;'>Para-psychic</span>
<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" title="Magic" />
<span class="sheet-tab sheet-tab7" style='line-height: 20px'>Magic</span>
<input type="radio" class="sheet-tab sheet-tab8" name="attr_core-tab" value="8" title="Mecha" />
<span class="sheet-tab sheet-tab8" style='line-height: 20px'>Vehicle</span>
<input type="radio" class="sheet-tab sheet-tab9" name="attr_core-tab" value="9" title="Experience " />
<span class="sheet-tab sheet-tab9" style='line-height: 20px;width:85px;'>Experience</span>
<input type="radio" class="sheet-tab sheet-tab10" name="attr_core-tab" value="10" title="Comms " />
<span class="sheet-tab sheet-tab10" style='line-height: 20px;'>Comms</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 20px;'>All</span>
<br><br>
<!-- End Tab setup -->
<!-- Tab 1 Basic -->
<div class="sheet-section-1">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<div class="sheet-mundane_green" style="width:300px;height:320px;">
<table class="sheet-table">
<tr>
<td>Virtue</td>
<td><input type="text" class="sheet-bio" name="attr_virtue"/></td>
</tr>
<tr>
<td>Flaw</td>
<td><input type="text" class="sheet-bio" name="attr_flaw"/></td>
</tr>
<tr>
<td>Age</td>
<td><input type="text" class="sheet-bio" name="attr_age"/></td>
</tr>
<tr>
<td>Gender</td>
<td><input type="text" class="sheet-bio" name="attr_gender"/></td>
</tr>
<tr>
<td>Height</td>
<td><input type="text" class="sheet-bio" name="attr_height" /></td>
</tr>
<tr>
<td>Weight</td>
<td><input type="text" class="sheet-bio" name="attr_weight"/></td>
</tr>
<tr>
<td>Place of Brith</td>
<td><input type="text" class="sheet-bio" name="attr_place_of_birth" /></td>
</tr>
<tr>
<td>Distinguishing Features</td>
<td><textarea class="sheet-textarea" name="attr_Distinguishing_Features_1" style="height:32px;"></textarea></td>
</tr>
<tr>
<td>Notes</td>
<td><textarea class="sheet-textarea" name="attr_Distinguishing_Features_2" style="height:32px;"></textarea></td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><button type="roll" name="attr_Insanity-roll" class="sheet-Insanity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] [[@{Ten}-@{Insanity-level}]] --|@{character_name} --Insanity Test">Insanity</button></td>
<td><input type="number" class="sheet-Movement" name="attr_Insanity-level" value="(floor(@{instanity}))" style="width:90px;" disabled/></td>
<td><select class="sheet-textbox_right" ></option></select></td>
</tr>
<tr>
<td></td>
<td colspan="2">
<input type="radio" class="sheet-normal sheet-purple sheet-zero" value="0.1" name="attr_instanity" checked/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="0.2" name="attr_instanity" /><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="0.3" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="0.4" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="1.1" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="1.2" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="2.1" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="2.2" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="4.1" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="4.2" name="attr_instanity"/><span></span>
<input type="radio" class="sheet-normal sheet-purple" value="10" name="attr_instanity"/><span></span>
</td>
</tr>
<tr>
<td>High Pain Threshold</td>
<td><input type="checkbox" class="sheet-bigcheck" name="attr_High_Pain_Threshold" value="2"/><span></span></td>
</tr>
</table>
<div>
<input type="checkbox" class="sheet-tager_human sheet-hidden" name="attr_form_switch5" value="1"/><span></span>
<div class="sheet-human_block">
<div class="sheet-mundane_green" style="width:400px;">
<table>
<tr>
<td><input type="checkbox" class="sheet-hider sheet-paper" name="attr_mortal_senses" value="1"/><span></span>Senses</td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mortal_senses1" value="1"/><span></span>
<div class="sheet-body">
<table style="width:400px">
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Acute_Hearing" value="1"/><span></span></th>
<td>Acute Hearing</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_mortal_Acute_Hearing_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mortal_Acute_Hearing_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Character has an exceptional sense of hearing. He can distinguish between very similar sounds, can determine the direction and general source of sounds, and the like. He receives a +2 Test Bonus to all sound-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Acute_taste" value="1"/><span></span></th>
<td>Acute Sense of Smell & Taste</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_mortal_Acute_taste_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mortal_Acute_taste_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
A highly developed sense of smell and taste to go along with it. Can distinguish between very similar scents, smell things an average person would have missed, and has a highly discerning palate. +2 Test Bonus to all scent- or taste-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Acute_Sight" value="1"/><span></span></th>
<td>Acute Sight</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_mortal_Acute_Sight_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mortal_Acute_Sight_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Character has incredibly sharp vision, picking out details that your average person would have missed. He receives a +2 Test Bonus to all sight-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Acute_Tactile" value="1"/><span></span></th>
<td>Acute Tactile Sense</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_mortal_Acute_Tactile_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mortal_Acute_Tactile_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Characters sense of touch is highly developed and can feel slight variations in texture, temperature, or vibration that others without this Asset would miss. He receives a +2 Test Bonus to all touch-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Nightvision" value="1"/><span></span></th>
<td>Nightvision, Human</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_mortal_Nightvision_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mortal_Nightvision_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Character has little trouble seeing in dimly-lit or low light conditions, up to 50 yards however this vision is black and white, not color. He can ignore any Test Penalties imposed on Actions due to lack of adequate light in anything less than total darkness. In order for Nightvision to work, your Character must first allow his eyes to become accustomed to the darkness, which takes from one to ten (one die) turns or five to 50 seconds.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Nightvision_Nazzadi" value="1"/><span></span></th>
<td>Nightvision, Nazzadi</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_mortal_Nightvision_Nazzadi_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mortal_Nightvision_Nazzadi_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Nazzadi nightvision allows them to see in very low light conditions, though not in complete darkness, up to 50 yards. It takes no time for their eyesight to adjust from light to darkness. This vision is black and white. In the dark, their eyes reflect direct light like a cats.
</h5>
</div>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tager_block">
<div class="sheet-arcane_green" style="width:400px;">
<table>
<tr>
<td><input type="checkbox" class="sheet-hider sheet-paper" name="attr_tager_senses" value="1"/><span></span>Senses</td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_senses1" value="1"/><span></span>
<div class="sheet-body">
<table style="width:400px">
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Acute_Hearing" value="1"/><span></span></th>
<td>Acute Hearing</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Acute_Hearing_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Acute_Hearing_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Character has an exceptional sense of hearing. He can distinguish between very similar sounds, can determine the direction and general source of sounds, and the like. He receives a +2 Test Bonus to all sound-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_tager-Acute_taste" value="1"/><span></span></th>
<td>Acute Sense of Smell & Taste</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Acute_taste_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Acute_taste_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
A highly developed sense of smell and taste to go along with it. Can distinguish between very similar scents, smell things an average person would have missed, and has a highly discerning palate. +2 Test Bonus to all scent- or taste-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Acute_Sight" value="1"/><span></span></th>
<td>Acute Sight</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Acute_Sight_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Acute_Sight_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Character has incredibly sharp vision, picking out details that your average person would have missed. He receives a +2 Test Bonus to all sight-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Acute_Tactile" value="1"/><span></span></th>
<td>Acute Tactile Sense</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Acute_Tactile_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Acute_Tactile_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Characters sense of touch is highly developed and can feel slight variations in texture, temperature, or vibration that others without this Asset would miss. He receives a +2 Test Bonus to all touch-based Observation Tests.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_tager-Broadband_Audio" value="1"/><span></span></th>
<td>Broadband Audio</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Broadband_Audio_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Broadband_Audio_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Hearing is twice as sensitive and can register super and subsonic ranges.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_tager-Long_Range" value="1"/><span></span></th>
<td>Long Range</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Long_Range_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Long_Range_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Doubles all senses ranges
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Nightvision" value="1"/><span></span></th>
<td>Nightvision, Human</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Nightvision_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Nightvision_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Your Character has little trouble seeing in dimly-lit or low light conditions, up to 50 yards however this vision is black and white, not color. He can ignore any Test Penalties imposed on Actions due to lack of adequate light in anything less than total darkness. In order for Nightvision to work, your Character must first allow his eyes to become accustomed to the darkness, which takes from one to ten (one die) turns or five to 50 seconds.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_mortal-Nightvision_Nazzadi" value="1"/><span></span></th>
<td>Nightvision, Nazzadi</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Nightvision_Nazzadi_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Nightvision_Nazzadi_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Nazzadi nightvision allows them to see in very low light conditions, though not in complete darkness, up to 50 yards. It takes no time for their eyesight to adjust from light to darkness. This vision is black and white. In the dark, their eyes reflect direct light like a cats.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_tager-Scan" value="1"/><span></span></th>
<td>Scan</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Scan_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Scan_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Gathers vital statistics on living things, including whether or not something is alive or dead, its age, its gender, its level of health, and whether or not it is diseased.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_tager-Sonar" value="1"/><span></span></th>
<td>Sonar</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Sonar_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Sonar_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Only usable underwater; bounces sound waves to paint a picture of all objects within range, including terrain features.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_tager-Thermal" value="1"/><span></span></th>
<td>Thermal</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_Thermal_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Thermal_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Registers heat signatures.
</h5>
</div>
</td>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_tager-X_ray" value="1"/><span></span></th>
<td>X-ray</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_tager_X_ray_show" value="1"/><span></span></td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_X_ray_show1" value="1"/><span></span>
<div class="sheet-body">
<h5 class="sheet-senses">
Uses X-rays to see through most materials, registering dense substances, including metals and bones.
</h5>
</div>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Tab 2 Skills -->
<div class="sheet-section-2">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>Combat Skills</h3>
<!-- Armed -->
<div>
<table class="sheet-skill_table">
<tr>
<th>Skill</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Armed-api" value=" !ct [[@{Armed-level}]] [[@{Agi}]] --|@{character_name} --Armed Fighting">Armed Fighting</button></td>
<td><select class="sheet-textbox_right" name="attr_Armed-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec-armed" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec-armed" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="skill_btn_spec" name="attr_Armed_spec-api" value=" !ct [[@{Armed-level} + @{Armed_spec-level}]] [[@{Agi}]] --|@{character_name} --Armed Fighting|@{Armed_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Armed_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Armed_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<fieldset class="repeating_ArmedSpec">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="skill_btn_spec" name="attr_Armed_spec-api" value=" !ct [[@{Armed-level} + @{r_Armed_spec-level}]] [[@{Agi}]] --|@{character_name} --Armed Fighting|@{r_Armed_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_r_Armed_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_r_Armed_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
<!-- Dodge -->
<div>
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Dodge-api" value=" !ct [[@{Dodge-level}]] [[@{Agi}]] --|@{character_name} --Dodge">Dodge</button></td>
<td><select class="sheet-textbox_right" name="attr_Dodge-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec-Dodge" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec-Dodge" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="skill_btn_spec" name="attr_Dodge_spec-api" value=" !ct [[(@{Dodge-level} + @{Dodge_spec-level})]] [[@{Agi}]] --|@{character_name} --Dodge|@{Dodge_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Dodge_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Dodge_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<fieldset class="repeating_DodgeSpec">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="skill_btn_spec" name="attr_Dodge_spec-api" value=" !ct [[(@{Dodge-level} + @{r_Dodge_spec-level})]] [[@{Agi}]] --|@{character_name} --Dodge|@{r_Dodge_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_r_Dodge_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_r_Dodge_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
<!-- Fighting -->
<div>
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Fighting-api" value=" !ct [[@{Fighting-level}]] [[@{Agi}]] --|@{character_name} --Fighting">Fighting</button></td>
<td><select class="sheet-textbox_right" name="attr_Fighting-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec-Fighting" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec-Fighting" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="skill_btn_spec" name="attr_Fighting_spec-api" value="!ct [[(@{Fighting-level} + @{Fighting_spec-level})]] [[@{Agi}]] --|@{character_name} --Fighting|@{Fighting_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Fighting_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Fighting_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<fieldset class="repeating_FightingSpec">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="skill_btn_spec" name="attr_Fighting_spec-api" value=" !ct [[@{Fighting-level} + @{r_Fighting_spec-level}]] [[@{Agi}]] --|@{character_name} --Fighting|@{r_Fighting_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_r_Fighting_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_r_Fighting_spec-level">
<option value="0d">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
<!-- Marksman -->
<div>
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Marksman-api" value=" !ct [[@{Marksman-level}]] [[@{Per}]] --|@{character_name} --Marksman">Marksman</button></td>
<td><select class="sheet-textbox_right" name="attr_Marksman-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec-Marksman" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec-Marksman" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Marksman_spec-api" value=" !ct [[(@{Marksman-level} + @{Marksman_spec-level})]] [[@{Per}]] --|@{character_name} --Marksman|@{Marksman_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Marksman_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Marksman_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<fieldset class="repeating_MarksmanSpec">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Marksman_spec-api" value=" !ct [[(@{Marksman-level} + @{r_Marksman_spec-level})]] [[@{Per}]] --|@{character_name} --Marksman|@{r_Marksman_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_r_Marksman_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_r_Marksman_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
<!-- Support Weapons -->
<div>
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Support-api" value=" !ct [[@{Support-level}d10]] [[@{Per}]] --|@{character_name} --Support Weapons">Support Weapons</button></td>
<td><select class="sheet-textbox_right" name="attr_Support-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec-Support" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec-Support" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Support_spec-api" value=" !ct [[(@{Support-level} + @{Support_spec-level})]] [[@{Per}]] --|@{character_name} --Support Weapons|@{Support_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Support_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Support_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<fieldset class="repeating_SupportSpec">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Support_spec-api" value=" !ct [[(@{Support-level} + @{r_Support_spec-level})]] [[@{Per}]] --|@{character_name} --Support Weapons|@{r_Support_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_r_Support_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_r_Support_spec-level">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
<!-- Thrown -->
<div>
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Thrown-api" value=" !ct [[@{Thrown-level}]] [[@{Agi}]] --|@{character_name} --Thrown">Thrown</button></td>
<td><select class="sheet-textbox_right" name="attr_Thrown-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec-Thrown" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec-Thrown" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Thrown_spec-api" value=" !ct [[(@{Thrown-level} + @{Thrown_spec-level})]] [[@{Agi}]] --|@{character_name} --Thrown|@{Thrown_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Thrown_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Thrown_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<fieldset class="repeating_ThrownSpec">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Thrown_spec-api" value=" !ct [[(@{Thrown-level} + @{r_Thrown_spec-level})]] [[@{Agi}]] --|@{character_name} --Thrown|@{r_Thrown_spec-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_r_Thrown_spec-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_r_Thrown_spec-level">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class='sheet-col'>
<h3>General Skills</h3>
<!-- Agility -->
<div>
<div class="sheet-bold">Agility<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Skill_group_Agility" value="1"/><span></span></div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Skill_group_Agility1" value="1"/><span></span>
<div class="sheet-body">
<!-- Athletics -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Athletics1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Athletics-api" value=" !ct [[@{Athletics-level}d10]] [[@{Agi}]] --|@{character_name} --Athletics">Athletics</button></td>
<td><select class="sheet-textbox_right" name="attr_Athletics-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Athletics-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Athletics-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_1" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_1})d10 ]] [[@{Agi}]] --|@{character_name} --Athletics|@{Athletics_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_2" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_2})d10 ]] [[@{Agi}]] --|@{character_name} --Athletics|@{Athletics_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_3" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_3})d10 ]] [[@{Agi}]] --|@{character_name} --Athletics|@{Athletics_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Criminal -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Criminal1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Criminal-api" value=" !ct [[@{Criminal-level}d10]] [[@{Agi}]] --|@{character_name} --Criminal">Criminal</button></td>
<td><select class="sheet-textbox_right" name="attr_Criminal-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Criminal-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Criminal-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Criminal_spec-api_1" value="!ct [[ (@{Criminal-level} + @{Criminal_spec-level_1})d10 ]] [[@{Agi}]] --|@{character_name} --Criminal|@{Criminal_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Criminal_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Criminal_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Criminal_spec-api_2" value="!ct [[ (@{Criminal-level} + @{Criminal_spec-level_2})d10 ]] [[@{Agi}]] --|@{character_name} --Criminal|@{Criminal_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Criminal_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Criminal_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Criminal_spec-api_3" value="!ct [[ (@{Criminal-level} + @{Criminal_spec-level_3})d10 ]] [[@{Agi}]] --|@{character_name} --Criminal|@{Criminal_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Criminal_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Criminal_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Pilot -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Pilot1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Pilot-api" value=" !ct [[@{Pilot-level}d10]] [[@{Agi}]] --|@{character_name} --Pilot">Pilot</button></td>
<td><select class="sheet-textbox_right" name="attr_Pilot-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Pilot-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Pilot-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_1" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_1})d10 ]] [[@{Agi}]] --|@{character_name} --Pilot|@{Pilot_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_2" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_2})d10 ]] [[@{Agi}]] --|@{character_name} --Pilot|@{Pilot_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_3" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_3})d10 ]] [[@{Agi}]] --|@{character_name} --Pilot|@{Pilot_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Stealth -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Stealth1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Stealth-api" value=" !ct [[@{Stealth-level}d10]] [[@{Agi}]] --|@{character_name} --Stealth">Stealth</button></td>
<td><select class="sheet-textbox_right" name="attr_Stealth-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Stealth-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Stealth-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Stealth_spec-api_1" value="!ct [[ (@{Stealth-level} + @{Stealth_spec-level_1})d10 ]] [[@{Agi}]] --|@{character_name} --Stealth|@{Stealth_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Stealth_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Stealth_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Stealth_spec-api_2" value="!ct [[ (@{Stealth-level} + @{Stealth_spec-level_2})d10 ]] [[@{Agi}]] --|@{character_name} --Stealth|@{Stealth_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Stealth_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Stealth_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Stealth_spec-api_3" value="!ct [[ (@{Stealth-level} + @{Stealth_spec-level_3})d10 ]] [[@{Agi}]] --|@{character_name} --Stealth|@{Stealth_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Stealth_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Stealth_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Intellect -->
<div>
<div class="sheet-bold">Intellect<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Skill_group_Intellect" value="1"/><span></span></div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Skill_group_Intellect1" value="1"/><span></span>
<div class="sheet-body">
<!-- Archanotechnician -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Archanotechnician1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Archanotechnician-api" value=" !ct [[@{Archanotechnician-level}d10]] [[@{Int}]] --|@{character_name} --Archanotechnician">Archanotechnician</button></td>
<td><select class="sheet-textbox_right" name="attr_Archanotechnician-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Archanotechnician-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Archanotechnician-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Archanotechnician_spec-api_1" value="!ct [[ (@{Archanotechnician-level} + @{Archanotechnician_spec-level_1})d10 ]] [[@{Int}]] --|@{character_name} --Archanotechnician|@{Archanotechnician_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Archanotechnician_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Archanotechnician_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Archanotechnician_spec-api_2" value="!ct [[ (@{Archanotechnician-level} + @{Archanotechnician_spec-level_2})d10 ]] [[@{Int}]] --|@{character_name} -Archanotechnician|@{Archanotechnician_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Archanotechnician_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Archanotechnician_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Archanotechnician_spec-api_3" value="!ct [[ (@{Archanotechnician-level} + @{Archanotechnician_spec-level_3})d10 ]] [[@{Int}]] --|@{character_name} --Archanotechnician|@{Archanotechnician_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Archanotechnician_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Archanotechnician_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Archanotech_Engineering -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Archanotech_Engineering1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn sheet-arcaneengineer" name="attr_Archanotech_Engineering-api" value=" !ct [[@{Archanotech_Engineering-level}d10]] [[@{Int}]] --|@{character_name} --Archanotech Engineering">Archanotech Engineering</button></td>
<td><select class="sheet-textbox_right" name="attr_Archanotech_Engineering-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Archanotech_Engineering-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Archanotech_Engineering-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Archanotech_Engineering_spec-api_1" value="!ct [[ (@{Archanotech_Engineering-level} + @{Archanotech_Engineering_spec-level_1})d10 ]] [[@{Int}]] --|@{character_name} --Archanotech_Engineering|@{Archanotech_Engineering_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Archanotech_Engineering_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Archanotech_Engineering_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Archanotech_Engineering_spec-api_2" value="!ct [[ (@{Archanotech_Engineering-level} + @{Archanotech_Engineering_spec-level_2})d10 ]] [[@{Int}]] --|@{character_name} -Archanotech_Engineering|@{Archanotech_Engineering_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Archanotech_Engineering_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Archanotech_Engineering_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Archanotech_Engineering_spec-api_3" value="!ct [[ (@{Archanotech_Engineering-level} + @{Archanotech_Engineering_spec-level_3})d10 ]] [[@{Int}]] --|@{character_name} --Archanotech_Engineering|@{Archanotech_Engineering_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Archanotech_Engineering_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Archanotech_Engineering_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Armourer -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Armourer1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Armourer-api" value=" !ct [[@{Armourer-level}d10]] [[@{Int}]] --|@{character_name} --Armourer">Armourer</button></td>
<td><select class="sheet-textbox_right" name="attr_Armourer-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Armourer-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Armourer-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Armourer_spec-api_1" value="!ct [[ (@{Armourer-level} + @{Armourer_spec-level_1})d10 ]] [[@{Int}]] --|@{character_name} --Armourer|@{Armourer_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Armourer_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Armourer_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Armourer_spec-api_2" value="!ct [[ (@{Armourer-level} + @{Armourer_spec-level_2})d10 ]] [[@{Int}]] --|@{character_name} -Armourer|@{Armourer_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Armourer_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Armourer_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Armourer_spec-api_3" value="!ct [[ (@{Armourer-level} + @{Armourer_spec-level_3})d10 ]] [[@{Int}]] --|@{character_name} --Armourer|@{Armourer_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Armourer_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Armourer_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Bureaucracy -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Bureaucracy1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Bureaucracy-api" value=" !ct [[@{Bureaucracy-level}d10]] [[@{Int}]] --|@{character_name} --Bureaucracy">Bureaucracy</button></td>
<td><select class="sheet-textbox_right" name="attr_Bureaucracy-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Bureaucracy-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Bureaucracy-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Bureaucracy_spec-api_1" value="!ct [[ (@{Bureaucracy-level} + @{Bureaucracy_spec-level_1})d10 ]] [[@{Int}]] --|@{character_name} --Bureaucracy|@{Bureaucracy_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Bureaucracy_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Bureaucracy_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Bureaucracy_spec-api_2" value="!ct [[ (@{Bureaucracy-level} + @{Bureaucracy_spec-level_2})d10 ]] [[@{Int}]] --|@{character_name} -Bureaucracy|@{Bureaucracy_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Bureaucracy_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Bureaucracy_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Bureaucracy_spec-api_3" value="!ct [[ (@{Bureaucracy-level} + @{Bureaucracy_spec-level_3})d10 ]] [[@{Int}]] --|@{character_name} --Bureaucracy|@{Bureaucracy_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Bureaucracy_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Bureaucracy_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Business -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Business1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Business-api" value=" !ct [[@{Business-level}d10]] [[@{Int}]] --|@{character_name} --Business">Business</button></td>
<td><select class="sheet-textbox_right" name="attr_Business-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Business-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Business-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Business_spec-api_1" value="!ct [[ (@{Business-level} + @{Business_spec-level_1})d10 ]] [[@{Int}]] --|@{character_name} --Business|@{Business_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Business_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Business_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Business_spec-api_2" value="!ct [[ (@{Business-level} + @{Business_spec-level_2})d10 ]] [[@{Int}]] --|@{character_name} -Business|@{Business_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Business_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Business_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Business_spec-api_3" value="!ct [[ (@{Business-level} + @{Business_spec-level_3})d10 ]] [[@{Int}]] --|@{character_name} --Business|@{Business_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Business_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Business_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Communications -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Communications1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Communications-api" value=" !ct [[@{Communications-level}d10]] [[@{Int}]] --|@{character_name} --Communications">Communications</button></td>
<td><select class="sheet-textbox_right" name="attr_Communications-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Communications-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Communications-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Communications_spec-api_1" value="!ct [[ (@{Communications-level} + @{Communications_spec-level_1})d10 ]] [[@{Int}]] --|@{character_name} --Communications|@{Communications_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Communications_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Communications_spec-level_1">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Communications_spec-api_2" value="!ct [[ (@{Communications-level} + @{Communications_spec-level_2})d10 ]] [[@{Int}]] --|@{character_name} -Communications|@{Communications_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Communications_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Communications_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Communications_spec-api_3" value="!ct [[ (@{Communications-level} + @{Communications_spec-level_3})d10 ]] [[@{Int}]] --|@{character_name} --Communications|@{Communications_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Communications_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Communications_spec-level_3">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Computers -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Computers1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Computers-api" value=" !ct [[@{Computers-level}]] [[@{Int}]] --|@{character_name} --Computers">Computers</button></td>
<td><select class="sheet-textbox_right" name="attr_Computers-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Computers-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Computers-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Computers_spec-api_1" value="!ct [[ (@{Computers-level} + @{Computers_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Computers|@{Computers_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Computers_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Computers_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Computers_spec-api_2" value="!ct [[ (@{Computers-level} + @{Computers_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Computers|@{Computers_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Computers_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Computers_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Computers_spec-api_3" value="!ct [[ (@{Computers-level} + @{Computers_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Computers|@{Computers_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Computers_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Computers_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Culture -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Culture1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Culture-api" value=" !ct [[@{Culture-level}]] [[@{Int}]] --|@{character_name} --Culture">Culture</button></td>
<td><select class="sheet-textbox_right" name="attr_Culture-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Culture-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Culture-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Culture_spec-api_1" value="!ct [[ (@{Culture-level} + @{Culture_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Culture|@{Culture_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Culture_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Culture_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Culture_spec-api_2" value="!ct [[ (@{Culture-level} + @{Culture_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Culture|@{Culture_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Culture_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Culture_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Culture_spec-api_3" value="!ct [[ (@{Culture-level} + @{Culture_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Culture|@{Culture_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Culture_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Culture_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Demolitions -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Demolitions1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Demolitions-api" value=" !ct [[@{Demolitions-level}]] [[@{Int}]] --|@{character_name} --Demolitions">Demolitions</button></td>
<td><select class="sheet-textbox_right" name="attr_Demolitions-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Demolitions-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Demolitions-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Demolitions_spec-api_1" value="!ct [[ (@{Demolitions-level} + @{Demolitions_spec-level_1})]] [[@{Int}]] --|@{character_name} --Demolitions|@{Demolitions_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Demolitions_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Demolitions_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Demolitions_spec-api_2" value="!ct [[ (@{Demolitions-level} + @{Demolitions_spec-level_2})d10 ]] [[@{Int}]] --|@{character_name} -Demolitions|@{Demolitions_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Demolitions_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Demolitions_spec-level_2">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Demolitions_spec-api_3" value="!ct [[ (@{Demolitions-level} + @{Demolitions_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Demolitions|@{Demolitions_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Demolitions_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Demolitions_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Education -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Education1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Education-api" value=" !ct [[@{Education-level}]] [[@{Int}]] --|@{character_name} --Education">Education</button></td>
<td><select class="sheet-textbox_right" name="attr_Education-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Education-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Education-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Education_spec-api_1" value="!ct [[ (@{Education-level} + @{Education_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Education|@{Education_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Education_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Education_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Education_spec-api_2" value="!ct [[ (@{Education-level} + @{Education_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Education|@{Education_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Education_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Education_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Education_spec-api_3" value="!ct [[ (@{Education-level} + @{Education_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Education|@{Education_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Education_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Education_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Engineering -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Engineering1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Engineering-api" value=" !ct [[@{Engineering-level}]] [[@{Int}]] --|@{character_name} --Engineering">Engineering</button></td>
<td><select class="sheet-textbox_right" name="attr_Engineering-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Engineering-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Engineering-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Engineering_spec-api_1" value="!ct [[ (@{Engineering-level} + @{Engineering_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Engineering|@{Engineering_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Engineering_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Engineering_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Engineering_spec-api_2" value="!ct [[ (@{Engineering-level} + @{Engineering_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Engineering|@{Engineering_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Engineering_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Engineering_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Engineering_spec-api_3" value="!ct [[ (@{Engineering-level} + @{Engineering_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Engineering|@{Engineering_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Engineering_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Engineering_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- History -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_History1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_History-api" value=" !ct [[@{History-level}]] [[@{Int}]] --|@{character_name} --History">History</button></td>
<td><select class="sheet-textbox_right" name="attr_History-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_History-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_History-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_History_spec-api_1" value="!ct [[ (@{History-level} + @{History_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --History|@{History_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_History_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_History_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_History_spec-api_2" value="!ct [[ (@{History-level} + @{History_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -History|@{History_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_History_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_History_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_History_spec-api_3" value="!ct [[ (@{History-level} + @{History_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --History|@{History_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_History_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_History_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Larceny -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Larceny1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Larceny-api" value=" !ct [[@{Larceny-level}]] [[@{Int}]] --|@{character_name} --Larceny">Larceny</button></td>
<td><select class="sheet-textbox_right" name="attr_Larceny-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Larceny-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Larceny-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Larceny_spec-api_1" value="!ct [[ (@{Larceny-level} + @{Larceny_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Larceny|@{Larceny_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Larceny_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Larceny_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Larceny_spec-api_2" value="!ct [[ (@{Larceny-level} + @{Larceny_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Larceny|@{Larceny_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Larceny_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Larceny_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Larceny_spec-api_3" value="!ct [[ (@{Larceny-level} + @{Larceny_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Larceny|@{Larceny_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Larceny_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Larceny_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Law_Enforcement -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Law_Enforcement1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Law_Enforcement-api" value=" !ct [[@{Law_Enforcement-level}]] [[@{Int}]] --|@{character_name} --Law_Enforcement">Law Enforcement</button></td>
<td><select class="sheet-textbox_right" name="attr_Law_Enforcement-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Law_Enforcement-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Law_Enforcement-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Law_Enforcement_spec-api_1" value="!ct [[ (@{Law_Enforcement-level} + @{Law_Enforcement_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Law_Enforcement|@{Law_Enforcement_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Law_Enforcement_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Law_Enforcement_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Law_Enforcement_spec-api_2" value="!ct [[ (@{Law_Enforcement-level} + @{Law_Enforcement_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Law_Enforcement|@{Law_Enforcement_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Law_Enforcement_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Law_Enforcement_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Law_Enforcement_spec-api_3" value="!ct [[ (@{Law_Enforcement-level} + @{Law_Enforcement_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Law_Enforcement|@{Law_Enforcement_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Law_Enforcement_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Law_Enforcement_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Literacy -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Literacy1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Literacy-api" value=" !ct [[@{Literacy-level}]] [[@{Int}]] --|@{character_name} --Literacy">Literacy</button></td>
<td><select class="sheet-textbox_right" name="attr_Literacy-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Literacy-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Literacy-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Literacy_spec-api_1" value="!ct [[ (@{Literacy-level} + @{Literacy_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Literacy|@{Literacy_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Literacy_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Literacy_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Literacy_spec-api_2" value="!ct [[ (@{Literacy-level} + @{Literacy_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Literacy|@{Literacy_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Literacy_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Literacy_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Literacy_spec-api_3" value="!ct [[ (@{Literacy-level} + @{Literacy_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Literacy|@{Literacy_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Literacy_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Literacy_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Medicine -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Medicine1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Medicine-api" value=" !ct [[@{Medicine-level}]] [[@{Int}]] --|@{character_name} --Medicine">Medicine</button></td>
<td><select class="sheet-textbox_right" name="attr_Medicine-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Medicine-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Medicine-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Medicine_spec-api_1" value="!ct [[ (@{Medicine-level} + @{Medicine_spec-level_1})]] [[@{Int}]] --|@{character_name} --Medicine|@{Medicine_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Medicine_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Medicine_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Medicine_spec-api_2" value="!ct [[ (@{Medicine-level} + @{Medicine_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Medicine|@{Medicine_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Medicine_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Medicine_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Medicine_spec-api_3" value="!ct [[ (@{Medicine-level} + @{Medicine_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Medicine|@{Medicine_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Medicine_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Medicine_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Munitions -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Munitions1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Munitions-api" value=" !ct [[@{Munitions-level}]] [[@{Int}]] --|@{character_name} --Munitions">Munitions</button></td>
<td><select class="sheet-textbox_right" name="attr_Munitions-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Munitions-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Munitions-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Munitions_spec-api_1" value="!ct [[ (@{Munitions-level} + @{Munitions_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Munitions|@{Munitions_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Munitions_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Munitions_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Munitions_spec-api_2" value="!ct [[ (@{Munitions-level} + @{Munitions_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Munitions|@{Munitions_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Munitions_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Munitions_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Munitions_spec-api_3" value="!ct [[ (@{Munitions-level} + @{Munitions_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Munitions|@{Munitions_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Munitions_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Munitions_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Occult -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Occult1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] [[@{Int}]] --|@{character_name} --Occult">Occult</button></td>
<td><select class="sheet-textbox_right" name="attr_Occult-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Occult-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Occult-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Occult_spec-api_1" value="!ct [[ (@{Occult-level} + @{Occult_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Occult|@{Occult_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Occult_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Occult_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Occult_spec-api_2" value="!ct [[ (@{Occult-level} + @{Occult_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Occult|@{Occult_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Occult_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Occult_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Occult_spec-api_3" value="!ct [[ (@{Occult-level} + @{Occult_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Occult|@{Occult_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Occult_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Occult_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Parapsychology -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Parapsychology1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Parapsychology-api" value=" !ct [[@{Parapsychology-level}]] [[@{Int}]] --|@{character_name} --Parapsychology">Parapsychology</button></td>
<td><select class="sheet-textbox_right" name="attr_Parapsychology-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Parapsychology-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Parapsychology-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Parapsychology_spec-api_1" value="!ct [[ (@{Parapsychology-level} + @{Parapsychology_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Parapsychology|@{Parapsychology_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Parapsychology_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Parapsychology_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Parapsychology_spec-api_2" value="!ct [[ (@{Parapsychology-level} + @{Parapsychology_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Parapsychology|@{Parapsychology_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Parapsychology_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Parapsychology_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Parapsychology_spec-api_3" value="!ct [[ (@{Parapsychology-level} + @{Parapsychology_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Parapsychology|@{Parapsychology_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Parapsychology_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Parapsychology_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Regional_Knowledge -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Regional_Knowledge1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Regional_Knowledge-api" value=" !ct [[@{Regional_Knowledge-level}]] [[@{Ten}]] --|@{character_name} --Regional Knowledge">Regional Knowledge</button></td>
<td><select class="sheet-textbox_right" name="attr_Regional_Knowledge-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Regional_Knowledge-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Regional_Knowledge-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Regional_Knowledge_spec-api_1" value="!ct [[ (@{Regional_Knowledge-level} + @{Regional_Knowledge_spec-level_1}) ]] [[@{Ten}]] --|@{character_name} --Regional Knowledge|@{Regional_Knowledge_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Regional_Knowledge_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Regional_Knowledge_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Regional_Knowledge_spec-api_2" value="!ct [[ (@{Regional_Knowledge-level} + @{Regional_Knowledge_spec-level_2}) ]] [[@{Ten}]] --|@{character_name} -Regional Knowledge|@{Regional_Knowledge_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Regional_Knowledge_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Regional_Knowledge_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Regional_Knowledge_spec-api_3" value="!ct [[ (@{Regional_Knowledge-level} + @{Regional_Knowledge_spec-level_3}) ]] [[@{Ten}]] --|@{character_name} --Regional Knowledge|@{Regional_Knowledge_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Regional_Knowledge_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Regional_Knowledge_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Regional_Knowledge_spec-api_4" value="!ct [[ (@{Regional_Knowledge-level} + @{Regional_Knowledge_spec-level_4}) ]] [[@{Ten}]] --|@{character_name} -Regional Knowledge|@{Regional_Knowledge_spec-name_4}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Regional_Knowledge_spec-name_4" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Regional_Knowledge_spec-level_4">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Regional_Knowledge_spec-api_5" value="!ct [[ (@{Regional_Knowledge-level} + @{Regional_Knowledge_spec-level_5}) ]] [[@{Ten}]] --|@{character_name} --Regional Knowledge|@{Regional_Knowledge_spec-name_5}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Regional_Knowledge_spec-name_5" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Regional_Knowledge_spec-level_5">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Research -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Research1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Research-api" value=" !ct [[@{Research-level}]] [[@{Int}]] --|@{character_name} --Research">Research</button></td>
<td><select class="sheet-textbox_right" name="attr_Research-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Research-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Parapsychology-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Research_spec-api_1" value="!ct [[ (@{Research-level} + @{Research_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Research|@{Research_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Research_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Research_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Research_spec-api_2" value="!ct [[ (@{Research-level} + @{Research_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Research|@{Research_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Research_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Research_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Research_spec-api_3" value="!ct [[ (@{Research-level} + @{Research_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Research|@{Research_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Research_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Research_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Savoir-Faire -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Savoir_Faire1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Savoir-Faire-api" value=" !ct [[@{Savoir-Faire-level}]] [[@{Int}]] --|@{character_name} --Savoir-Faire">Savoir-Faire</button></td>
<td><select class="sheet-textbox_right" name="attr_Savoir-Faire-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Savoir-Faire-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Savoir-Faire-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Savoir-Faire_spec-api_1" value="!ct [[ (@{Savoir-Faire-level} + @{Savoir-Faire_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Savoir-Faire|@{Savoir-Faire_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Savoir-Faire_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Savoir-Faire_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Savoir-Faire_spec-api_2" value="!ct [[ (@{Savoir-Faire-level} + @{Savoir-Faire_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Savoir-Faire|@{Savoir-Faire_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Savoir-Faire_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Savoir-Faire_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Savoir-Faire_spec-api_3" value="!ct [[ (@{Savoir-Faire-level} + @{Savoir-Faire_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Savoir-Faire|@{Savoir-Faire_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Savoir-Faire_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Savoir-Faire_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Science_Earth -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Science_Earth1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Science_Earth-api" value=" !ct [[@{Science_Earth-level}]] [[@{Int}]] --|@{character_name} --Science_Earth">Science, Earth</button></td>
<td><select class="sheet-textbox_right" name="attr_Science_Earth-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Science_Earth-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Science_Earth-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Earth_spec-api_1" value="!ct [[ (@{Science_Earth-level} + @{Science_Earth_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Science_Earth|@{Science_Earth_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Earth_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Earth_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Earth_spec-api_2" value="!ct [[ (@{Science_Earth-level} + @{Science_Earth_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Science_Earth|@{Science_Earth_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Earth_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Earth_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Earth_spec-api_3" value="!ct [[ (@{Science_Earth-level} + @{Science_Earth_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Science_Earth|@{Science_Earth_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Earth_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Earth_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Science_Life -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Science_Life1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Science_Life-api" value=" !ct [[@{Science_Life-level}]] [[@{Int}]] --|@{character_name} --Science_Life">Science, Life</button></td>
<td><select class="sheet-textbox_right" name="attr_Science_Life-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Science_Life-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Science_Life-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Life_spec-api_1" value="!ct [[ (@{Science_Life-level} + @{Science_Life_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Science_Life|@{Science_Life_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Life_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Life_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Life_spec-api_2" value="!ct [[ (@{Science_Life-level} + @{Science_Life_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Science_Life|@{Science_Life_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Life_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Life_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Life_spec-api_3" value="!ct [[ (@{Science_Life-level} + @{Science_Life_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Science_Life|@{Science_Life_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Life_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Life_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Science_Physical -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Science_Physical1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Science_Physical-api" value=" !ct [[@{Science_Physical-level}]] [[@{Int}]] --|@{character_name} --Science_Physical">Science, Physical</button></td>
<td><select class="sheet-textbox_right" name="attr_Science_Physical-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Science_Physical-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Science_Physical-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Physical_spec-api_1" value="!ct [[ (@{Science_Physical-level} + @{Science_Physical_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Science_Physical|@{Science_Physical_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Physical_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Physical_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Physical_spec-api_2" value="!ct [[ (@{Science_Physical-level} + @{Science_Physical_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Science_Physical|@{Science_Physical_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Physical_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Physical_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Science_Physical_spec-api_3" value="!ct [[ (@{Science_Physical-level} + @{Science_Physical_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Science_Physical|@{Science_Physical_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Science_Physical_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Science_Physical_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Security -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Security1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Security-api" value=" !ct [[@{Security-level}]] [[@{Int}]] --|@{character_name} --Security">Security</button></td>
<td><select class="sheet-textbox_right" name="attr_Security-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Security-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Security-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Security_spec-api_1" value="!ct [[ (@{Security-level} + @{Security_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Security|@{Security_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Security_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Security_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Security_spec-api_2" value="!ct [[ (@{Security-level} + @{Security_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Security|@{Security_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Security_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Security_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Security_spec-api_3" value="!ct [[ (@{Security-level} + @{Security_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Security|@{Security_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Security_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Security_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Streetwise -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Streetwise1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Streetwise-api" value=" !ct [[@{Streetwise-level}]] [[@{Int}]] --|@{character_name} --Streetwise">Streetwise</button></td>
<td><select class="sheet-textbox_right" name="attr_Streetwise-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Streetwise-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Streetwise-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Streetwise_spec-api_1" value="!ct [[ (@{Streetwise-level} + @{Streetwise_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Streetwise|@{Streetwise_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Streetwise_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Streetwise_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Streetwise_spec-api_2" value="!ct [[ (@{Streetwise-level} + @{Streetwise_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Streetwise|@{Streetwise_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Streetwise_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Streetwise_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Streetwise_spec-api_3" value="!ct [[ (@{Streetwise-level} + @{Streetwise_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Streetwise|@{Streetwise_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Streetwise_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Streetwise_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Surveillance -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Surveillance1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Surveillance-api" value=" !ct [[@{Surveillance-level}]] [[@{Int}]] --|@{character_name} --Surveillance">Surveillance</button></td>
<td><select class="sheet-textbox_right" name="attr_Surveillance-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Surveillance-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Surveillance-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Surveillance_spec-api_1" value="!ct [[ (@{Surveillance-level} + @{Surveillance_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Surveillance|@{Surveillance_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Surveillance_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Surveillance_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Surveillance_spec-api_2" value="!ct [[ (@{Surveillance-level} + @{Surveillance_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Surveillance|@{Surveillance_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Surveillance_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Surveillance_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Surveillance_spec-api_3" value="!ct [[ (@{Surveillance-level} + @{Surveillance_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Surveillance|@{Surveillance_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Surveillance_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Surveillance_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Technician -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Technician1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Technician-api" value=" !ct [[@{Technician-level}0]] [[@{Int}]] --|@{character_name} --Technician">Technician</button></td>
<td><select class="sheet-textbox_right" name="attr_Technician-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Technician-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Technician-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Technician_spec-api_1" value="!ct [[ (@{Technician-level} + @{Technician_spec-level_1}) ]] [[@{Int}]] --|@{character_name} --Technician|@{Technician_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Technician_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Technician_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Technician_spec-api_2" value="!ct [[ (@{Technician-level} + @{Technician_spec-level_2}) ]] [[@{Int}]] --|@{character_name} -Technician|@{Technician_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Technician_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Technician_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Technician_spec-api_3" value="!ct [[ (@{Technician-level} + @{Technician_spec-level_3}) ]] [[@{Int}]] --|@{character_name} --Technician|@{Technician_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Technician_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Technician_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Perception -->
<div>
<div class="sheet-bold">Perception<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Skill_group_Perception" value="1"/><span></span></div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Skill_group_Perception1" value="1"/><span></span>
<div class="sheet-body">
<!-- Appraisal -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Appraisal1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<th>Skill</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Appraisal-api" value=" !ct [[@{Appraisal-level}]] [[@{Per}]] --|@{character_name} --Appraisal">Appraisal</button></td>
<td><select class="sheet-textbox_right" name="attr_Appraisal-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Appraisal-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Appraisal-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Appraisal_spec-api_1" value="!ct [[ (@{Appraisal-level} + @{Appraisal_spec-level_1}) ]] [[@{Per}]] --|@{character_name} --Appraisal|@{Appraisal_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Appraisal_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Appraisal_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Appraisal_spec-api_2" value="!ct [[ (@{Appraisal-level} + @{Appraisal_spec-level_2}) ]] [[@{Per}]] --|@{character_name} -Appraisal|@{Appraisal_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Appraisal_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Appraisal_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Appraisal_spec-api_3" value="!ct [[ (@{Appraisal-level} + @{Appraisal_spec-level_3}) ]] [[@{Per}]] --|@{character_name} --Appraisal|@{Appraisal_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Appraisal_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Appraisal_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Artist -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Artist1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Artist-api" value=" !ct [[@{Artist-level}]] [[@{Per}]] --|@{character_name} --Artist">Artist</button></td>
<td><select class="sheet-textbox_right" name="attr_Artist-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Artist-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Artist-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Artist_spec-api_1" value="!ct [[ (@{Artist-level} + @{Artist_spec-level_1}) ]] [[@{Per}]] --|@{character_name} --Artist|@{Artist_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Artist_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Artist_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Artist_spec-api_2" value="!ct [[ (@{Artist-level} + @{Artist_spec-level_2}) ]] [[@{Per}]] --|@{character_name} -Artist|@{Artist_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Artist_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Artist_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Artist_spec-api_3" value="!ct [[ (@{Artist-level} + @{Artist_spec-level_3}) ]] [[@{Per}]] --|@{character_name} --Artist|@{Artist_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Artist_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Artist_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Observation -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Observation1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<td><button type="roll" class="sheet-skill_btn" name="attr_Observation-api" value=" !ct [[@{Observation-level}]] [[@{Per}]] --|@{character_name} --Observation">Observation</button></td>
<td><select class="sheet-textbox_right" name="attr_Observation-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Observation-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Observation-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Observation_spec-api_1" value="!ct [[ (@{Observation-level} + @{Observation_spec-level_1}) ]] [[@{Per}]] --|@{character_name} --Observation|@{Observation_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Observation_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Observation_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Observation_spec-api_2" value="!ct [[ (@{Observation-level} + @{Observation_spec-level_2}) ]] [[@{Per}]] --|@{character_name} -Observation|@{Observation_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Observation_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Observation_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Observation_spec-api_3" value="!ct [[ (@{Observation-level} + @{Observation_spec-level_3}) ]] [[@{Per}]] --|@{character_name} --Observation|@{Observation_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Observation_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Observation_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Presence -->
<div>
<div class="sheet-bold">Presence<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Skill_group_Presence" value="1"/><span></span></div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Skill_group_Presence1" value="1"/><span></span>
<div class="sheet-body">
<!-- Intimidate -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Intimidate1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<th>Skill</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Intimidate-api" value=" !ct [[@{Intimidate-level}]] [[@{Pre}]] --|@{character_name} --Intimidate">Intimidate</button></td>
<td><select class="sheet-textbox_right" name="attr_Intimidate-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Intimidate-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Intimidate-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Intimidate_spec-api_1" value="!ct [[ (@{Intimidate-level} + @{Intimidate_spec-level_1}) ]] [[@{Pre}]] --|@{character_name} --Intimidate|@{Intimidate_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Intimidate_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Intimidate_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Intimidate_spec-api_2" value="!ct [[ (@{Intimidate-level} + @{Intimidate_spec-level_2}) ]] [[@{Pre}]] --|@{character_name} -Intimidate|@{Intimidate_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Intimidate_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Intimidate_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Intimidate_spec-api_3" value="!ct [[ (@{Intimidate-level} + @{Intimidate_spec-level_3}) ]] [[@{Pre}]] --|@{character_name} --Intimidate|@{Intimidate_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Intimidate_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Intimidate_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Misdirect -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Misdirect1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Misdirect-api" value=" !ct [[@{Misdirect-level}]] [[@{Pre}]] --|@{character_name} --Misdirect">Misdirect</button></td>
<td><select class="sheet-textbox_right" name="attr_Misdirect-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Misdirect-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Misdirect-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Misdirect_spec-api_1" value="!ct [[ (@{Misdirect-level} + @{Misdirect_spec-level_1}) ]] [[@{Pre}]] --|@{character_name} --Misdirect|@{Misdirect_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Misdirect_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Misdirect_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Misdirect_spec-api_2" value="!ct [[ (@{Misdirect-level} + @{Misdirect_spec-level_2}) ]] [[@{Pre}]] --|@{character_name} -Misdirect|@{Misdirect_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Misdirect_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Misdirect_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Misdirect_spec-api_3" value="!ct [[ (@{Misdirect-level} + @{Misdirect_spec-level_3}) ]] [[@{Pre}]] --|@{character_name} --Misdirect|@{Misdirect_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Misdirect_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Misdirect_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Performance -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Performance1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Performance-api" value=" !ct [[@{Performance-level}]] [[@{Pre}]] --|@{character_name} --Performance">Performance</button></td>
<td><select class="sheet-textbox_right" name="attr_Performance-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Performance-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Performance-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Performance_spec-api_1" value="!ct [[ (@{Performance-level} + @{Performance_spec-level_1}) ]] [[@{Pre}]] --|@{character_name} --Performance|@{Performance_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Performance_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Performance_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Performance_spec-api_2" value="!ct [[ (@{Performance-level} + @{Performance_spec-level_2}) ]] [[@{Pre}]] --|@{character_name} -Performance|@{Performance_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Performance_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Performance_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Performance_spec-api_3" value="!ct [[ (@{Performance-level} + @{Performance_spec-level_3}) ]] [[@{Pre}]] --|@{character_name} --Performance|@{Performance_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Performance_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Performance_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Persuade -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Persuade1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Persuade-api" value=" !ct [[@{Persuade-level}]] [[@{Pre}]] --|@{character_name} --Persuade">Persuade</button></td>
<td><select class="sheet-textbox_right" name="attr_Persuade-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Persuade-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Persuade-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Persuade_spec-api_1" value="!ct [[ (@{Persuade-level} + @{Persuade_spec-level_1})]] [[@{Pre}]] --|@{character_name} --Persuade|@{Persuade_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Persuade_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Persuade_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Persuade_spec-api_2" value="!ct [[ (@{Persuade-level} + @{Persuade_spec-level_2}) ]] [[@{Pre}]] --|@{character_name} -Persuade|@{Persuade_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Persuade_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Persuade_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Persuade_spec-api_3" value="!ct [[ (@{Persuade-level} + @{Persuade_spec-level_3}) ]] [[@{Pre}]] --|@{character_name} --Persuade|@{Persuade_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Persuade_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Persuade_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Seduction -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Seduction1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Seduction-api" value=" !ct [[@{Seduction-level}]] [[@{Pre}]] --|@{character_name} --Seduction">Seduction</button></td>
<td><select class="sheet-textbox_right" name="attr_Seduction-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Seduction-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Seduction-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Seduction_spec-api_1" value="!ct [[ (@{Seduction-level} + @{Seduction_spec-level_1}) ]] [[@{Pre}]] --|@{character_name} --Seduction|@{Seduction_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Seduction_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Seduction_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Seduction_spec-api_2" value="!ct [[ (@{Seduction-level} + @{Seduction_spec-level_2}) ]] [[@{Pre}]] --|@{character_name} -Seduction|@{Seduction_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Seduction_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Seduction_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Seduction_spec-api_3" value="!ct [[ (@{Seduction-level} + @{Seduction_spec-level_3}) ]] [[@{Pre}]] --|@{character_name} --Seduction|@{Seduction_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Seduction_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Seduction_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Strength -->
<div>
<div class="sheet-bold">Strength<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Skill_group_Strength" value="1"/><span></span></div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Skill_group_Strength1" value="1"/><span></span>
<div class="sheet-body">
<!-- Athletics -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Athletics2" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<th>Skill</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Athletics-api" value=" !ct [[@{Athletics-level}]] [[@{Str}]] --|@{character_name} --Athletics">Athletics</button></td>
<td><select class="sheet-textbox_right" name="attr_Athletics-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Athletics-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Athletics-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_1" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_1}) ]] [[@{Str}]] --|@{character_name} --Athletics|@{Athletics_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_2" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_2}) ]] [[@{Str}]] --|@{character_name} -Athletics|@{Athletics_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_3" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_3}) ]] [[@{Str}]] --|@{character_name} --Athletics|@{Athletics_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Tenacity -->
<div>
<div class="sheet-bold">Tenacity<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Skill_group_Tenacity" value="1"/><span></span></div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Skill_group_Tenacity1" value="1"/><span></span>
<div class="sheet-body">
<!-- Athletics -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Athletics3" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<th>Skill</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Athletics-api" value=" !ct [[@{Athletics-level}]] [[@{Ten}]] --|@{character_name} --Athletics">Athletics</button></td>
<td><select class="sheet-textbox_right" name="attr_Athletics-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Athletics-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Athletics-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_1" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_1}) ]] [[@{Ten}]] --|@{character_name} --Athletics|@{Athletics_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_2" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_2}) ]] [[@{Ten}]] --|@{character_name} -Athletics|@{Athletics_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Athletics_spec-api_3" value="!ct [[ (@{Athletics-level} + @{Athletics_spec-level_3}) ]] [[@{Ten}]] --|@{character_name} --Athletics|@{Athletics_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Athletics_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Athletics_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Survival -->
<div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_show_Survival1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Survival-api" value=" !ct [[@{Survival-level}]] [[@{Ten}]] --|@{character_name} --Survival">Survival</button></td>
<td><select class="sheet-textbox_right" name="attr_Survival-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Survival-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Survival-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Survival_spec-api_1" value="!ct [[ (@{Survival-level} + @{Survival_spec-level_1}) ]] [[@{Ten}]] --|@{character_name} --Survival|@{Survival_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Survival_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Survival_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Survival_spec-api_2" value="!ct [[ (@{Survival-level} + @{Survival_spec-level_2}) ]] [[@{Ten}]] --|@{character_name} -Survival|@{Survival_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Survival_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Survival_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Survival_spec-api_3" value="!ct [[ (@{Survival-level} + @{Survival_spec-level_3}) ]] [[@{Ten}]] --|@{character_name} --Survival|@{Survival_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Survival_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Survival_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Special -->
<div>
<div class="sheet-bold">Special<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Skill_group_Special" value="1"/><span></span></div>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Skill_group_Special1" value="1"/><span></span>
<div class="sheet-body">
<!-- Special -->
<div>
<table class="sheet-skill_table">
<tr>
<th>Roll</th>
<th>Skill</th>
<th>Attribute</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Special-api" value=" !ct [[@{Special-level}]] @{Special-base} --|@{character_name} --@{Special-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Special-name" value="" placeholder="Skill name"/></td>
<td><select class="sheet-smallselect" name="attr_Special-base">
<option value="[[@{Agi}]]d10">Agility</option>
<option value="[[@{Int}]]d10">Intellect</option>
<option value="[[@{Per}]]d10">Perception</option>
<option value="[[@{Pre}]]d10">Presence</option>
<option value="[[@{Str}]]d10">Strength</option>
<option value="[[@{Ten}]]d10">Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_Special-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Special-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Special-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Special_spec-api_1" value="!ct [[ (@{Special-level} + @{Special_spec-level_1}) ]] @{Special-base} --|@{character_name} --@{Special-name}|@{Special_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Special_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Special_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Special_spec-api_2" value="!ct [[ (@{Special-level} + @{Special_spec-level_2}) ]] @{Special-base} --|@{character_name} --@{Special-name}|@{Special_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Special_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Special_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Special_spec-api_3" value="!ct [[ (@{Special-level} + @{Special_spec-level_3}) ]] @{Special-base} --|@{character_name} --@{Special-name}|@{Special_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Special_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Special_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
<!-- Special Repeating-->
<div>
<fieldset class="repeating_skills">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_rSpecial-api" value=" !ct [[@{rSpecial-level}]] @{rSpecial-base} --|@{character_name} --@{rSpecial-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_rSpecial-name" value="" placeholder="Skill name"/></td>
<td><select class="sheet-smallselect" name="attr_rSpecial-base">
<option value="[[@{Agi}]]d10">Agility</option>
<option value="[[@{Int}]]d10">Intellect</option>
<option value="[[@{Per}]]d10">Perception</option>
<option value="[[@{Pre}]]d10">Presence</option>
<option value="[[@{Str}]]d10">Strength</option>
<option value="[[@{Ten}]]d10">Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_rSpecial-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_rSpecial-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_rSpecial-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="skill_button" name="attr_rSpecial_spec-api_1" value="!ct [[ (@{rSpecial-level} + @{rSpecial_spec-level_1}) ]] @{rSpecial-base} --|@{character_name} --@{rSpecial-name}|@{rSpecial_spec-name_1}"></button></td>
<td><button type="roll" class="skill_button" name="attr_rSpecial_spec-roll_1" value="/e rolls @{random_skill-name}|@{rSpecial_spec-name_1} [[({[[(@{rSpecial-level} + @{rSpecial-level_1})]]d10sd}kh1)]] plus [[@{rSpecial-base}]]"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rSpecial_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rSpecial_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">rSpecialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="skill_button" name="attr_rSpecial_spec-api_2" value="!ct [[ (@{rSpecial-level} + @{rSpecial_spec-level_2}) ]] @{rSpecial-base} --|@{character_name} --@{rSpecial-name}|@{rSpecial_spec-name_2}"></button></td>
<td><button type="roll" class="skill_button" name="attr_rSpecial_spec-roll_2" value="/e rolls @{random_skill-name}|@{rSpecial_spec-name_2} [[({[[(@{rSpecial-level} + @{rSpecial-level_2})]]d10sd}kh1)]] plus [[@{rSpecial-base}]]"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rSpecial_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rSpecial_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">rSpecialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width|55px;"></td>
<td><button type="roll" class="skill_button" name="attr_rSpecial_spec-api_3" value="!ct [[ (@{rSpecial-level} + @{rSpecial_spec-level_3}) ]] @{rSpecial-base} --|@{character_name} --@{rSpecial-name}|@{rSpecial_spec-name_3}"></button></td>
<td><button type="roll" class="skill_button" name="attr_rSpecial_spec-roll_3" value="/e rolls @{random_skill-name}|@{rSpecial_spec-name_3} [[({[[(@{rSpecial-level} + @{rSpecial-level_3})]]d10sd}kh1)]] plus [[@{rSpecial-base}]]"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rSpecial_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rSpecial_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">rSpecialized (2)</option></select>
</td>
</tr>
</table>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Tab 3 Qualities -->
<div class="sheet-section-3">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>Assets</h3>
<fieldset class="repeating_Assets">
<table>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Asset-show" value="&{template:show} {{Name= @{character_name} }} {{Ability= @{Asset-name-1} }} {{Text= @{Asset-details-1} }}"></button></td>
<td><input type="checkbox" class="sheet-hider sheet-paper" name="attr_Asset_switch" value="1"/><span></span></td>
<td><input type="text" class="sheet-quality" name="attr_Asset-name-1" placeholder="Asset Name" /></td>
</tr>
<tr>
<td>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Asset_switch1" value="1"/><span></span>
<div class="sheet-body">
<input type="number" class="sheet-quality" name="attr_Asset-cost-1" placeholder="Cost" />
</div>
</td>
<td></td>
<td>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Asset_switch2" value="1"/><span></span>
<div class="sheet-body">
<input type="text" class="sheet-quality" name="attr_Asset-reference-1" placeholder="Book and page" />
</div>
</td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Asset_switch3" value="1"/><span></span>
<div class="sheet-body">
<textarea class="sheet-textarea" name="attr_Asset-details-1" placeholder="Details" style="width:97%; height:30px;"></textarea>
</div>
</td>
</tr>
</table>
</fieldset>
</div>
<div class='sheet-col'>
<h3>Drawbacks</h3>
<fieldset class="repeating_Drawbacks">
<table>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Drawback-show" value="&{template:show} {{Name= @{character_name} }} {{Ability= @{Drawback-name-1} }} {{Text= @{Drawback-details-1} }}"></button></td>
<td><input type="checkbox" class="sheet-hider sheet-paper" name="attr_Drawback_switch" value="1"/><span></span></td>
<td><input type="text" class="sheet-quality" name="attr_Drawback-name-1" placeholder="Drawback Name" /></td>
</tr>
<tr>
<td>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Drawback_switch1" value="1"/><span></span>
<div class="sheet-body">
<input type="number" class="sheet-quality" name="attr_Drawback-cost-1" placeholder="Cost" />
</div>
</td>
<td></td>
<td>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Drawback_switch2" value="1"/><span></span>
<div class="sheet-body">
<input type="text" class="sheet-quality" name="attr_Drawback-reference-1" placeholder="Book and page" />
</div>
</td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Drawback_switch3" value="1"/><span></span>
<div class="sheet-body">
<textarea class="sheet-textarea" name="attr_Drawback-details-1" placeholder="Details" style="width:97%; height:30px;"></textarea>
</div>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<!-- Tab 4 Equipment -->
<div class="sheet-section-4">
<div class='sheet-2colrow'>
<h3>Gear</h3>
<div class='sheet-col'>
<div style="border:1px solid black;">
<textarea class="sheet-textarea" name="attr_Gear-1" placeholder="Issued" style="width:97%"></textarea><br>
<textarea class="sheet-textarea" name="attr_Gear-2" placeholder="Personal" style="width:97%"></textarea><br>
</div>
</div>
<div class='sheet-col'>
<div style="border:1px solid black;">
<textarea class="sheet-textarea" name="attr_Gear-3" placeholder="Special" style="width:97%"></textarea><br>
<textarea class="sheet-textarea" name="attr_Gear-4" placeholder="Stolen/Dangerous" style="width:97%"></textarea><br>
</div>
</div>
</div>
<div class="sheet-italic">If youre looking to outfit your character with equipment that isnt listed in the books, find the early 21st century equivalent, divide the cost by 2, and multiply the total by 1.4 (Tn=($/2)*1.4).</div>
<table>
<tr>
<th>$<br>21st century dollar</th>
<td style="width:20px;"></td>
<th>Tn<br>Terranote</th>
</tr>
<tr>
<th><input type="number" name="attr_dollars" value="2"/></th>
<td style="width:20px;"></td>
<th><input type="number" name="attr_Tn" value="(@{dollars}/2) * 1.4" disabled='true'/></th>
</tr>
</table>
<br></div>
<!-- Tab 5 Combat -->
<div class="sheet-section-5">
<input type="checkbox" class="sheet-tager_human sheet-hidden" name="attr_form_switch6" value="1"/><span></span>
<div class="sheet-human_block">
<div class="sheet-mundane_green" style="width:830px;">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>Movement</h3> <input class="sheet-hidden" type="number" name="attr_move" value="0"/>
<table>
<tr>
<td></td>
<td>Mph</td>
<td>Sprint</td>
<td>Cautious</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Base" style="background:black;" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement_mph" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement_sprint" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement_cautious" value="0"/></td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Land" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Land_mph" value="@{Movement_mph}*@{Movement-Land}" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Land_sprint" value="@{Movement_sprint}*@{Movement-Land}" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Land_cautious" value="@{Movement_cautious}*@{Movement-Land}" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_Movement-Land">
<option value="0.5">x1/2 (Moderate Wounds)</option>
<option value="1"selected>x1 Normal</option>
<option value="2">x2</option>
<option value="3">x3</option>
<option value="4">x4</option>
<option value="5">x5</option></select>
</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Climbing" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Climbing_mph" value="floor((@{Movement_mph}/3)*@{Movement-Climbing})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Climbing_sprint" value="floor((@{Movement_sprint}/3)*@{Movement-Climbing})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Climbing_cautious" value="floor((@{Movement_cautious}/3)*@{Movement-Climbing})" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_Movement-Climbing" title=
"A Character can climb at a maximum speed equal to a third of his maximum land speed. Anyone can attempt to climb short distances up things that have obvious grips, but those at Student level can only climb at a speed equal to one-sixth their maximum land speed.">
<option value="0.5">x1/2 (Moderate Wounds)</option>
<option value="1" selected>x1 Normal</option>
<option value="2">x2</option>
<option value="3">x3</option>
<option value="4">x4</option>
<option value="5">x5</option>
<option value="6">x6</option></select>
</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Swimming" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Swimming_mph" value="floor((@{Movement_mph}/3)*@{Movement-Swimming})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Swimming_sprint" value="floor((@{Movement_sprint}/3)*@{Movement-Swimming})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Swimming_cautious" value="floor((@{Movement_cautious}/3)*@{Movement-Swimming})" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_Movement-Swimming" title=
"A Characters maximum swimming speed is one-third his land speed, assuming that the Character knows how to swim. Any level of the Athletics skill means a Character can keep his head above water, but those at Student level can only swim at a speed equal to one-sixth their maximum land speed.">
<option value="0.3">x1/3 (Moderate Wounds)</option>
<option value="0.5" selected>x1/2 Student or less</option>
<option value="1">x1 Novice or more</option>
<option value="2">x2</option>
<option value="3">x3</option>
<option value="4">x4</option>
<option value="5">x5</option>
<option value="6">x6</option>
<option value="9">x9</option>
<option value="20">x20</option></select>
</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Fly" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Fly_mph" value="floor((@{Movement_mph})*@{Movement-Fly})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Fly_sprint" value="floor((@{Movement_sprint}/3)*@{Movement-Fly})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_Movement-Fly_cautious" value="floor((@{Movement_cautious}/3)*@{Movement-Fly})" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_Movement-Fly">
<option value="0" selected>Cannot Fly</option>
<option value="0.3">x1/3</option>
<option value="0.5">x1/2</option>
<option value="1">x1</option>
<option value="2">x2</option>
<option value="3">x3</option>
<option value="4">x4</option>
<option value="5">x5</option>
<option value="6">x6</option></select>
</td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td></td>
<th><h3>Initiative</h3></th>
<th>Base</th>
<th>Modifier</th>
</tr>
<tr>
<td><button type="roll" class="sheet-Initiative" name="attr_Initiative_roll" value="/e rolls initiative [[1d10 + [[ [[@{Initiative} + @{Initiative-mod}]] ]] &{tracker}]]"></button></td>
<th><input type="number" class="sheet-attribute" name="attr_Initiative-total" value="@{Initiative} + @{Initiative-mod}" disabled="true"/></th>
<th><input type="number" class="sheet-attribute" name="attr_Initiative" value="(floor(([[@{Agi}]] + @{Int} + @{Per})/3)) + ((floor(([[@{Agi}]] + @{Int} + @{Per})/3)) * 0.1)" disabled="true"/></th>
<th><input type="number" class="sheet-attribute" name="attr_Initiative-mod" value="0"/></th>
</tr>
</table>
<table>
<tr>
<th colspan="2"><h3>Armor</h3></th>
<th>Trauma</th>
<th>/</th>
<th>Projectile</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="att_armor-roll-1" value="/e rolls armor: @{armor_name-1}! Trauma: [[@{armor_Trauma-1}d10]], Projectile: [[@{armor_projectile-1}d10]]"></button></td>
<td><input type="text" class="sheet-bio" name="attr_armor_name-1" value="" /></td>
<td><input type="number" class="sheet-bio" name="attr_armor_Trauma-1" value="0" /></td>
<td></td>
<td><input type="number" class="sheet-bio" name="attr_armor_projectile-1" value="0" /></td>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="att_armor-roll-2" value="/e rolls armor: @{armor_name-2}! Trauma: [[@{armor_Trauma-2}d10]], Projectile: [[@{armor_projectile-2}d10]]"></button></td>
<td><input type="text" class="sheet-bio" name="attr_armor_name-2" value="" /></td>
<td><input type="number" class="sheet-bio" name="attr_armor_Trauma-2" value="0" /></td>
<td></td>
<td><input type="number" class="sheet-bio" name="attr_armor_projectile-2" value="0" /></td>
</tr>
</table>
<!-- Defense -->
<div>
<table class="sheet-skill_table">
<tr>
<th>Roll</th>
<th>Specialized</th>
</tr>
<tr>
<td><button type="roll" class="sheet-defense" name="attr_defense_roll_mortal1" value="!ct [[@{Armed-level} + @{def_armed_specialized} ]] [[@{Agi}]] --|@{character_name} --Defense|Armed Fighting">Armed Fighting</button></td>
<td>
<div class="sheet-2border">
<input type="radio" class="sheet-normal sheet-zero" name="attr_def_armed_specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_armed_specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_armed_specialized" value="2d10" title="Specialized"/><span></span>
</div>
</td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
<tr>
<td><button type="roll" class="sheet-defense" name="attr_defense_roll_mortal2" value="!ct [[@{Dodge-level} + @{def_dodge_specialized} ]] [[@{Agi}]] --|@{character_name} --Defense|Dodge">Dodge</button></td>
<td>
<div class="sheet-2border">
<input type="radio" class="sheet-normal sheet-zero" name="attr_def_dodge_specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_dodge_specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_dodge_specialized" value="2d10" title="Specialized"/><span></span>
</div>
</td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
<tr>
<td><button type="roll" class="sheet-defense" name="attr_defense_roll_mortal3" value="!ct [[@{Fighting-level} + @{def_fighting_specialized} ]] [[@{Agi}]] --|@{character_name} --Defense|Fighting">Fighting</button></td>
<td>
<div class="sheet-2border">
<input type="radio" class="sheet-normal sheet-zero" name="attr_def_fighting_specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_fighting_specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_fighting_specialized" value="2d10" title="Specialized"/><span></span>
</div>
</td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Attacks -->
<br>
<!-- Range -->
<div>
<h4> Ranged Weapons<input type="checkbox" class="sheet-hider sheet-paper" name="attr_ranged_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_ranged_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Weapon</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_range-api" value=" !ct [[(@{range-type} + @{range-type_mod}+ @{range-specialized})]] [[(@{range-attrib}+ @{range-attrib_mod})]] --|@{character_name} --@{range-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_range-roll" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Damage= [[ [[@{range-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{range-damage_type} }} {{Special= @{range-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_range-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_range" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_range1" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td><select class="sheet-weapon_select-left" name="attr_range-type" style="width:150px;">
<option value="@{Armed-level}" >Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}" selected >Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_range-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_range-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_range-attrib" style="width:100px;">
<option value="[[@{Agi}]]" >Agility</option>
<option value="[[@{Int}]]" >Intellect</option>
<option value="[[@{Per}]]" selected>Perception</option>
<option value="[[@{Pre}]]" >Presence</option>
<option value="[[@{Str}]]" >Strength</option>
<option value="[[@{Ten}]]" >Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_range-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_range-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_range-specialized" value="2d10" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_range-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_range-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<th colspan="3" class="sheet-black_back">Shots per round</th>
<th>Rounds</th>
<th>Cal.</th>
<th>Lgl</th>
<th>Autofire</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_range-Short_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_range-Mid_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_range-Long_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_range-Extreme_range" value="@{range-Long_range}*2" disabled="banana"/></th>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_range-shots_targets" value="0"/>
<select class="sheet-smallselect" name="attr_range-shots" style="width:60px;">
<option value="0" selected>0</option>
<option value="1d5">1-5</option>
<option value="1d10">1-10</option>
</select>
<input type="number" class="sheet-skill_name" name="attr_range-shots_expenditure" value="0"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_range-rounds" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_range-cal" value="" style="width:40px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_range-legal" value="" style="width:60px;"/></th>
<td><button type="roll" class="sheet-Initiative" name="attr_range-autofire" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Targets= @{range-shots_targets}}}{{Hits= @{range-shots} }}{{Total Damage= [[ [[@{range-damage} + [[@{range-shots}]] + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{range-damage_type} }} {{Special= @{range-details} }}"></button></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_range-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
<fieldset class="repeating_rangeweapons">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_range-r-api" value=" !ct [[(@{range-r-type} + @{range-r-specialized})]] @{range-r-attrib} --|@{character_name} --@{range-r-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_range-r-roll" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Damage= [[ [[@{range-r-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{range-r-damage_type} }} {{Special= @{range-r-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_range-r-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_range" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_range" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td>
<select class="sheet-weapon_select-left" name="attr_range-r-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}"selected>Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option>
</select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_range-r-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_range-r-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_range-r-attrib" style="width:100px;">
<option value="[[@{Agi}]]" >Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]" selected>Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_range-r-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_range-r-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_range-r-specialized" value="2d10" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_range-r-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_range-r-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<td></td>
<th>Shots per round</th>
<td></td>
<th>Rounds</th>
<th>Cal.</th>
<th>Lgl</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_range-r-Short_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_range-r-Mid_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_range-r-Long_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_range-r-Extreme_range-r" value="@{range-r-Long_range-r}*2" disabled="banana"/></th>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_range-r-shots_targets" value="0"/>
<select class="sheet-smallselect" name="attr_range-r-shots" style="width:60px;">
<option value="0" selected>0</option>
<option value="1d5" >1-5</option>
<option value="1d10" >1-10</option>
</select>
<input type="number" class="sheet-skill_name" name="attr_range-r-shots_expenditure" value="0"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_range-r-rounds" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_range-r-cal" value="" style="width:40px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_range-r-legal" value="" style="width:60px;"/></th>
<td><button type="roll" class="sheet-Initiative" name="attr_range-autofire-r" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Targets= @{range-r-shots_targets}}}{{Hits= @{range-r-shots} }}{{Total Damage= [[ [[@{range-r-damage} + [[@{range-r-shots}]] + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{range-r-damage_type} }} {{Special= @{range-r-details} }}"></button></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_range-r-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</fieldset>
</div>
</div>
<br>
<!-- Melee -->
<div>
<h4>Melee Weapons<input type="checkbox" class="sheet-hider sheet-paper" name="attr_melee_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_melee_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Weapon</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_melee-api" value=" !ct [[(@{melee-type} + @{melee-type_mod}+ @{melee-specialized})]] [[(@{melee-attrib}+ @{melee-attrib_mod})]] --|@{character_name} --@{melee-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_melee-roll" value="&{template:damagetemplate} {{Name= @{character_name} }} {{Damage= [[ [[@{melee-damage} + @{rating_strength_bonus} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{melee-damage_type} }} {{Special= @{melee-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_melee-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_melee" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_melee1" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th>Lgl</th>
<th style="color:red;">Damage</th>
<th>Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_melee-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}"selected>Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_melee-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_melee-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_melee-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_melee-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_melee-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_melee-specialized" value="2d10" title="Specialized"/><span></span>
<th><input type="text" class="sheet-skill_name" name="attr_melee-legal" value="" style="width:60px;"/></th>
<th><input type="number" class="sheet-skill_name" name="attr_melee-damage" value="0"/></th>
<td><input type="text" class="sheet-Movement" name="attr_melee-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_melee-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
<fieldset class="repeating_meleeweapons">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_melee-r-api" value=" !ct [[(@{melee-r-type} + @{melee-r-type_mod} + @{melee-r-specialized})]] [[@{melee-r-attrib} + @{melee-r-attrib_mod}]] --|@{character_name} --@{melee-r-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_melee-r-roll" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Damage= [[ [[@{melee-r-damage} + @{rating_strength_bonus} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{melee-r-damage_type} }} {{Special= @{melee-r-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_melee-r-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_melee_r" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_melee_r1" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th>Lgl</th>
<th style="color:red;">Damage</th>
<th>Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_melee-r-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}"selected>Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_melee-r-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_melee-r-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_melee-r-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_melee-r-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_melee-r-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_melee-r-specialized" value="2d10" title="Specialized"/><span></span>
</th>
<th><input type="text" class="sheet-skill_name" name="attr_melee-r-legal" value="" style="width:60px;"/></th>
<th><input type="number" class="sheet-skill_name" name="attr_melee-r-damage" value="0"/></th>
<td><input type="text" class="sheet-Movement" name="attr_melee-r-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_melee-r-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</fieldset>
</div>
<br>
</div>
</div>
</div>
<div class="sheet-tager_block">
<div class="sheet-arcane_green" style="width:830px;background-size:500px;">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3>Movement</h3>
<table>
<tr>
<td></td>
<td>Mph</td>
<td>Sprint</td>
<td>Cautious</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Base" style="background:black;" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement_mph" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement_sprint" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement_cautious" value="0"/></td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Land" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Land_mph" value="@{tager_Movement_mph}*@{tager_Movement-Land}" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Land_sprint" value="@{tager_Movement_sprint}*@{tager_Movement-Land}" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Land_cautious" value="@{tager_Movement_cautious}*@{tager_Movement-Land}" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_tager_Movement-Land">
<option value="0.5">x1/2 (Moderate Wounds)</option>
<option value="1" selected>x1 Normal</option>
<option value="2">x2</option>
<option value="3">x3</option>
<option value="4">x4</option>
<option value="5">x5</option></select>
</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Climbing" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Climbing_mph" value="floor((@{tager_Movement_mph}/3)*@{tager_Movement-Climbing})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Climbing_sprint" value="floor((@{tager_Movement_sprint}/3)*@{tager_Movement-Climbing})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Climbing_cautious" value="floor((@{tager_Movement_cautious}/3)*@{tager_Movement-Climbing})" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_tager_Movement-Climbing" title=
"A Character can climb at a maximum speed equal to a third of his maximum land speed. Anyone can attempt to climb short distances up things that have obvious grips, but those at Student level can only climb at a speed equal to one-sixth their maximum land speed.">
<option value="0.5">x1/2 (Moderate Wounds)</option>
<option value="1" selected>x1 Normal</option>
<option value="2">x2 Typical Tager</option>
<option value="3">x3 Typical Whisper</option>
<option value="4">x4</option>
<option value="5">x5</option>
<option value="6">x6</option></select>
</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Swimming" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Swimming_mph" value="floor((@{tager_Movement_mph}/3)*@{tager_Movement-Swimming})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Swimming_sprint" value="floor((@{tager_Movement_sprint}/3)*@{tager_Movement-Swimming})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Swimming_cautious" value="floor((@{tager_Movement_cautious}/3)*@{tager_Movement-Swimming})" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_tager_Movement-Swimming" title=
"A Characters maximum swimming speed is one-third his land speed, assuming that the Character knows how to swim. Any level of the Athletics skill means a Character can keep his head above water, but those at Student level can only swim at a speed equal to one-sixth their maximum land speed.">
<option value="0.3">x1/3 (Moderate Wounds)</option>
<option value="0.5" selected>x1/2 Student or less</option>
<option value="1">x1 Novice or more</option>
<option value="2">x2</option>
<option value="3">x3</option>
<option value="4">x4</option>
<option value="5">x5</option>
<option value="6">x6</option>
<option value="9">x9 Typical Echo</option>
<option value="20">x20</option></select>
</td>
</tr>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Fly" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Fly_mph" value="floor((@{tager_Movement_mph})*@{tager_Movement-Fly})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Fly_sprint" value="floor((@{tager_Movement_sprint}/3)*@{tager_Movement-Fly})" disabled='true'/></td>
<td><input type="number" class="sheet-Movement" name="attr_tager_Movement-Fly_cautious" value="floor((@{tager_Movement_cautious}/3)*@{tager_Movement-Fly})" disabled='true'/></td>
<td><select class="sheet-textbox_right2" name="attr_tager_Movement-Fly">
<option value="0" selected>x0</option>
<option value="0.3">x1/3</option>
<option value="0.5">x1/2</option>
<option value="1">x1</option>
<option value="2">x2</option>
<option value="3">x3 Typical Whisper</option>
<option value="4">x4</option>
<option value="5">x5</option>
<option value="6">x6</option></select>
</td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td></td>
<th><h3>Initiative</h3></th>
<th>Base</th>
<th>Modifier</th>
</tr>
<tr>
<td><button type="roll" class="sheet-Initiative" name="attr_Initiative_roll" value="/e rolls initiative in tager form [[1d10 + [[ [[@{Initiative} + @{Initiative-mod}]] ]] &{tracker}]]"></button></td>
<th><input type="number" class="sheet-attribute" name="attr_Initiative-total" value="@{Initiative} + @{Initiative-mod}" disabled="true"/></th>
<th><input type="number" class="sheet-attribute_tager" name="attr_Initiative" value="(floor(([[@{Agi}]] + @{Int} + @{Per})/3)) + ((floor(([[@{Agi}]] + @{Int} + @{Per})/3)) * 0.1)" disabled="true"/></th>
<th><input type="number" class="sheet-attribute_tager" name="attr_Initiative-mod" value="0"/></th>
</tr>
</table>
<table>
<tr>
<th colspan="2"><h3>Armor</h3></th>
<th>Trauma</th>
<th>/</th>
<th>Projectile</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="att_tager_armor-roll-1" value="/e rolls armor: @{tager_armor_name-1}! Trauma: [[@{tager_armor_Trauma-1}d10]], Projectile: [[@{tager_armor_projectile-1}d10]]"></button></td>
<td><input type="text" class="sheet-bio" name="attr_tager_armor_name-1" value="Natural Armor" /></td>
<td><input type="number" class="sheet-bio" name="attr_tager_armor_Trauma-1" value="0" /></td>
<td></td>
<td><input type="number" class="sheet-bio" name="attr_tager_armor_projectile-1" value="0" /></td>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="att_tager_armor-roll-2" value="/e rolls armor: @{tager_armor_name-2}! Trauma: [[@{tager_armor_Trauma-2}d10]], Projectile: [[@{tager_armor_projectile-2}d10]]"></button></td>
<td><input type="text" class="sheet-bio" name="attr_tager_armor_name-2" value="" /></td>
<td><input type="number" class="sheet-bio" name="attr_tager_armor_Trauma-2" value="0" /></td>
<td></td>
<td><input type="number" class="sheet-bio" name="attr_tager_armor_projectile-2" value="0" /></td>
</tr>
</table>
<!-- Defense -->
<div>
<table class="sheet-skill_table">
<tr>
<th>Roll</th>
<th>Specialized</th>
</tr>
<tr>
<td><button type="roll" class="sheet-defense" name="attr_defense_roll_tager1" value="!ct [[@{Armed-level} + @{def_armed_specialized_t} ]] [[@{Agi}]] --|@{character_name} --Defense|Armed Fighting">Armed Fighting</button></td>
<td>
<div class="sheet-2border">
<input type="radio" class="sheet-normal sheet-zero" name="attr_def_armed_specialized_t" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_armed_specialized_t" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_armed_specialized_t" value="2d10" title="Specialized"/><span></span>
</div>
</td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
<tr>
<td><button type="roll" class="sheet-defense" name="attr_defense_roll_tager2" value="!ct [[@{Dodge-level} + @{def_dodge_specialized_t} ]] [[@{Agi}]] --|@{character_name} --Defense|Dodge">Dodge</button></td>
<td>
<div class="sheet-2border">
<input type="radio" class="sheet-normal sheet-zero" name="attr_def_dodge_specialized_t" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_dodge_specialized_t" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_dodge_specialized_t" value="2d10" title="Specialized"/><span></span>
</div>
</td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
<tr>
<td><button type="roll" class="sheet-defense" name="attr_defense_roll_tager3" value="!ct [[@{Fighting-level} + @{def_fighting_specialized_t} ]] [[@{Agi}]] --|@{character_name} --Defense|Fighting">Fighting</button></td>
<td>
<div class="sheet-2border">
<input type="radio" class="sheet-normal sheet-zero" name="attr_def_fighting_specialized_t" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_fighting_specialized_t" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_def_fighting_specialized_t" value="2d10" title="Specialized"/><span></span>
</div>
</td>
<td><input class="sheet-textbox_right2" readonly/></td>
</tr>
</table>
</div>
<table>
<tr>
<td><input class="sheet-textbox_left" type="text" value="Fear Factor" readonly/></td>
<td><input type="number" class="sheet-Movement" name="attr_rating-Fear" value="0" /></td>
<td><select class="sheet-textbox_right" ></select>
</tr>
</table>
</div>
</div>
<br>
<!-- Attacks -->
<!-- Range -->
<div>
<h4> Ranged Weapons<input type="checkbox" class="sheet-hider sheet-paper" name="attr_tager_ranged_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_ranged_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Weapon</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_rangetager-api" value=" !ct [[(@{rangetager-type} + @{rangetager-type_mod}+ @{rangetager-specialized})]] [[(@{rangetager-attrib}+ @{rangetager-attrib_mod})]] --|@{Tager_name} --@{rangetager-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rangetager-roll" value="&{template:tagerdamagetemplate}{{Name= @{Tager_name}}}{{Damage= [[ [[@{rangetager-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{rangetager-damage_type} }} {{Special= @{rangetager-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_rangetager-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_rangetager" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_rangetager1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td><select class="sheet-weapon_select-left" name="attr_rangetager-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}" selected>Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_rangetager-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_rangetager-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_rangetager-attrib" style="width:100px;">
<option value="[[@{Agi}]]" >Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]" selected>Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_rangetager-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_rangetager-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_rangetager-specialized" value="2d10" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_rangetager-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_rangetager-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<td></td>
<td></td>
<th colspan="2">Shots per round</th>
<th>Rounds</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_rangetager-Short_rangetager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rangetager-Mid_rangetager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rangetager-Long_rangetager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rangetager-Extreme_rangetager" value="@{rangetager-Long_rangetager}*2" disabled="banana"/></th>
<td></td>
<td></td>
<th colspan="2"><input type="text" class="sheet-skill_name" name="attr_rangetager-shots" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_rangetager-rounds" value="" style="width:60px;"/></th>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_rangetager-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_tagerrangeweapons">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_rangetager-r-api" value=" !ct [[(@{rangetager-r-type} + @{rangetager-r-specialized})]] @{rangetager-r-attrib} --|@{Tager_name} --@{rangetager-r-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rangetager-r-roll" value="&{template:tagerdamagetemplate}{{Name= @{Tager_name}}}{{Damage= [[ [[@{rangetager-r-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{rangetager-r-damage_type} }} {{Special= @{rangetager-r-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_rangetager-r-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_rangetager_r" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_rangetager_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td><select class="sheet-weapon_select-left" name="attr_rangetager-r-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}" selected>Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_rangetager-r-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_rangetager-r-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_rangetager-r-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_rangetager-r-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_rangetager-r-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_rangetager-r-specialized" value="2d10" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_rangetager-r-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_rangetager-r-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<td></td>
<td></td>
<th colspan="2">Shots per round</th>
<th>Rounds</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_rangetager-r-Short_rangetager-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rangetager-r-Mid_rangetager-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rangetager-r-Long_rangetager-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rangetager-r-Extreme_rangetager-r" value="@{rangetager-r-Long_rangetager-r}*2" disabled="banana"/></th>
<td></td>
<td></td>
<th colspan="2"><input type="text" class="sheet-skill_name" name="attr_rangetager-r-shots" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_rangetager-r-rounds" value="" style="width:60px;"/></th>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_rangetager-r-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<br>
<!-- Melee -->
<div>
<h4>Melee Weapons<input type="checkbox" class="sheet-hider sheet-paper" name="attr_tager_melee_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_melee_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Weapon</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_meleetager-api" value=" !ct [[(@{meleetager-type} + @{meleetager-type_mod}+ @{meleetager-specialized})]] [[(@{meleetager-attrib}+ @{meleetager-attrib_mod})]] --|@{Tager_name} --@{meleetager-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_meleetager-roll" value="&{template:tagerdamagetemplate}{{Name= @{Tager_name}}}{{Damage= [[ [[@{meleetager-damage} + @{rating_strength_bonus} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{meleetager-damage_type} }} {{Special= @{meleetager-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_meleetager-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_meleetager" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_meleetager1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_meleetager-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}"selected>Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_meleetager-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_meleetager-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_meleetager-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_meleetager-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleetager-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleetager-specialized" value="2d10" title="Specialized"/><span></span>
<th><input type="number" class="sheet-skill_name" name="attr_meleetager-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_meleetager-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</th>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_meleetager-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_meleetager">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_meleetager-r-api" value=" !ct [[(@{meleetager-r-type} + @{meleetager-r-type_mod} + @{meleetager-r-specialized})]] [[@{meleetager-r-attrib} + @{meleetager-r-attrib_mod}]] --|@{Tager_name} --@{meleetager-r-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_meleetager-r-roll" value="&{template:tagerdamagetemplate}{{Name= @{Tager_name}}}{{Damage= [[ [[@{meleetager-r-damage} + @{rating_strength_bonus} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{meleetager-r-damage_type} }} {{Special= @{meleetager-r-details} }}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_meleetager-r-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_meleetager_r" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_meleetager_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_meleetager-r-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}" selected>Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_meleetager-r-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_meleetager-r-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_meleetager-r-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_meleetager-r-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleetager-r-specialized" value="1d10" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleetager-r-specialized" value="2d10" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_meleetager-r-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_meleetager-r-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_meleetager-r-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<br>
<!-- Special -->
<div>
<h4>Special<input type="checkbox" class="sheet-hider sheet-paper" name="attr_tager_Special_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_tager_Special_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Activate</th>
<th>Damage</th>
<th>Ability</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_Specialtager-api" value=" !ct [[(@{Specialtager-type} + @{Specialtager-type_mod})]] [[(@{Specialtager-attrib}+ @{Specialtager-attrib_mod})]] --|@{Tager_name} --@{Specialtager-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Specialtager-roll" value="&{template:tagerdamagetemplate}{{Name= @{Tager_name}}}{{Weapon= @{Specialtager-weapon} }}{{Damage= [[ [[@{Specialtager-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{Specialtager-damage_type} }} {{Special= @{Specialtager-details} }}"></button></td>
<td><input type="text" class="sheet-Movement" name="attr_Specialtager-weapon" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_Specialtager" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_Specialtager1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th colspan="3" class="sheet-black_back">Range (yards)</th>
<th>Damage</th>
<th>Damage Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_Specialtager-type" style="width:150px;">
<option value="0">None</option>
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_Specialtager-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_Specialtager-attrib_mod" value="0"/></td>
<td>
<select class="sheet-smallselect" name="attr_Specialtager-attrib" style="width:100px;">
<option value="0">None</option>
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_Specialtager-Short_Specialtager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_Specialtager-Mid_Specialtager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_Specialtager-Long_Specialtager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_Specialtager-Extreme_Specialtager" value="@{Specialtager-Long_Specialtager}*2" disabled="banana"/></th>
<td><select class="sheet-smallselect" name="attr_Specialtager-Damage">
<option value="0">None</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option></select>
</td>
<td><input type="text" class="sheet-Movement" name="attr_Specialtager-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_Specialtager-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_specwpns">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_rSpecialtager-api" value=" !ct [[(@{rSpecialtager-type} + @{rSpecialtager-type_mod})]] [[(@{rSpecialtager-attrib}+ @{rSpecialtager-attrib_mod})]] --|@{character_name} --@{rSpecialtager-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rSpecialtager-roll" value="/e uses @{rSpecialtager-weapon}, dealing [[ @{rSpecialtager-damage}d10]] @{rSpecialtager-damage_type} damage. Special: @{rSpecialtager-details}"></button></td>
<td><input type="text" class="sheet-Movement" name="attr_rSpecialtager-weapon" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_rSpecialtager" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_rSpecialtager1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th colspan="3" class="sheet-black_back">Range (yards)</th>
<th>Damage</th>
<th>Damage Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_rSpecialtager-type" style="width:150px;">
<option value="0">None</option>
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_rSpecialtager-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_rSpecialtager-attrib_mod" value="0"/></td>
<td>
<select class="sheet-smallselect" name="attr_rSpecialtager-attrib" style="width:100px;">
<option value="0">None</option>
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_rSpecialtager-Short_rSpecialtager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rSpecialtager-Mid_rSpecialtager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rSpecialtager-Long_rSpecialtager" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rSpecialtager-Extreme_rSpecialtager" value="@{rSpecialtager-Long_rSpecialtager}*2" disabled="banana"/></th>
<td><select class="sheet-smallselect" name="attr_rSpecialtager-Damage">
<option value="0">None</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option></select>
</td>
<td><input type="text" class="sheet-Movement" name="attr_rSpecialtager-damage_type" placeholder="Vitality, etc." value="Vitality"/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_rSpecialtager-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<br>
</div>
</div>
</div>
<!-- Tab 6 Para-psychic -->
<div class="sheet-section-6">
<div>
<h3>Primary Power Group<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Primary_switch" value="1"/><span></span></h3>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Primary_switch1" value="1"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Roll</th>
<th>Power</th>
<th>Base</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power-api" value=" !ct [[@{Power-level}]] @{Power-base} --|@{character_name} --@{Power-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Power-name" placeholder="Power Name"/></td>
<td><select class="sheet-smallselect" name="attr_Power-base">
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]" selected>Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_Power-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec_Power" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec_Power1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power_spec1-api" value=" !ct [[(@{Power-level} + @{Power_spec1-level})]] @{Power-base} --|@{character_name} --@{Power-name}:@{Power_spec1-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power_spec1-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power_spec1-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power_spec2-api" value=" !ct [[(@{Power-level} + @{Power_spec2-level})]] @{Power-base} --|@{character_name} --@{Power-name}:@{Power_spec2-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power_spec2-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power_spec2-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power_spec3-api" value=" !ct [[(@{Power-level} + @{Power_spec3-level})]] @{Power-base} --|@{character_name} --@{Power-name}:@{Power_spec3-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power_spec3-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power_spec3-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
<fieldset class="repeating_PrimaryPowerGroup">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower-api" value=" !ct [[@{rPower-level}]] @{rPower-base} --|@{character_name} --@{rPower-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_rPower-name" placeholder="Power Name"/></td>
<td><select class="sheet-smallselect" name="attr_rPower-base" style="width:100px;">
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]" selected>Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_rPower-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec_rPower" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec_rPower1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower_spec1-api" value="!ct [[ (@{rPower-level} + @{rPower_spec1-level}) ]] @{rPower-base} --|@{character_name} --@{rPower-name}:@{rPower_spec1-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower_spec1-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower_spec1-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower_spec2-api" value="!ct [[ (@{rPower-level} + @{rPower_spec2-level}) ]] @{rPower-base} --|@{character_name} --@{rPower-name}:@{rPower_spec2-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower_spec2-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower_spec2-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower_spec3-api" value="!ct [[ (@{rPower-level} + @{rPower_spec3-level}) ]] @{rPower-base} --|@{character_name} --@{rPower-name}:@{rPower_spec3-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower_spec3-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower_spec3-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</fieldset>
</div>
</div>
<br>
<div>
<h3>Secondary Power Group<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Secondary_switch" value="1"/><span></span></h3>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Secondary_switch1" value="1"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Roll</th>
<th>Power</th>
<th>Base</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power2nd-api" value=" !ct [[@{Power2nd-level}]] @{Power2nd-base} --|@{character_name} --@{Power2nd-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Power2nd-name" placeholder="Power Name"/></td>
<td><select class="sheet-smallselect" name="attr_Power2nd-base">
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]" selected>Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_Power2nd-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec_Power2nd" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec_Power2nd1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power2nd_spec1-api" value=" !ct [[(@{Power2nd-level} + @{Power2nd_spec1-level})d10]] @{Power2nd-base} --|@{character_name} --@{Power2nd-name}:@{Power2nd_spec1-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power2nd_spec1-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power2nd_spec1-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power2nd_spec2-api" value=" !ct [[(@{Power2nd-level} + @{Power2nd_spec2-level})d10]] @{Power2nd-base} --|@{character_name} --@{Power2nd-name}:@{Power2nd_spec2-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power2nd_spec2-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power2nd_spec2-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power2nd_spec3-api" value=" !ct [[(@{Power2nd-level} + @{Power2nd_spec3-level})d10]] @{Power2nd-base} --|@{character_name} --@{Power2nd-name}:@{Power2nd_spec3-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power2nd_spec3-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power2nd_spec3-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
<fieldset class="repeating_SecondaryGroup">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower2nd-api" value=" !ct [[@{rPower2nd-level}d10]] @{rPower2nd-base} --|@{character_name} --@{rPower2nd-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_rPower2nd-name" placeholder="Power Name"/></td>
<td><select class="sheet-smallselect" name="attr_rPower2nd-base" style="width:100px;">
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]" selected>Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_rPower2nd-level">
<option value="0">Unskilled (0)</option>
<option value="1">Student (1)</option>
<option value="2">Novice (2)</option>
<option value="3">Adept (3)</option>
<option value="4">Expert (4)</option>
<option value="5">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec_rPower2nd" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec_rPower2nd1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower2nd_spec1-api" value=" !ct [[(@{rPower2nd-level} + @{rPower2nd_spec1-level})d10]] @{rPower2nd-base} --|@{character_name} --@{rPower2nd-name}:@{rPower2nd_spec1-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower2nd_spec1-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower2nd_spec1-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower2nd_spec2-api" value=" !ct [[(@{rPower2nd-level} + @{rPower2nd_spec2-level})d10]] @{rPower2nd-base} --|@{character_name} --@{rPower2nd-name}:@{rPower2nd_spec2-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower2nd_spec2-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower2nd_spec2-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower2nd_spec3-api" value=" !ct [[(@{rPower2nd-level} + @{rPower2nd_spec3-level})d10]] @{rPower2nd-base} --|@{character_name} --@{rPower2nd-name}:@{rPower2nd_spec3-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower2nd_spec3-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower2nd_spec3-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</fieldset>
</div>
</div>
<br>
<div>
<h3>Tertiary Power Group<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Tertiary_switch" value="1"/><span></span></h3>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Tertiary_switch1" value="1"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Roll</th>
<th>Power</th>
<th>Base</th>
<th>Level</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power3rd-api" value=" !ct [[@{Power3rd-level}]] @{Power3rd-base} --|@{character_name} --@{Power3rd-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Power3rd-name" placeholder="Power Name"/></td>
<td><select class="sheet-smallselect" name="attr_Power3rd-base">
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]" selected>Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_Power3rd-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec_Power3rd" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec_Power3rd1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power3rd_spec1-api" value=" !ct [[(@{Power3rd-level} + @{Power3rd_spec1-level})]] @{Power3rd-base} --|@{character_name} --@{Power3rd-name}:@{Power3rd_spec1-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power3rd_spec1-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power3rd_spec1-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power3rd_spec2-api" value=" !ct [[(@{Power3rd-level} + @{Power3rd_spec2-level})]] @{Power3rd-base} --|@{character_name} --@{Power3rd-name}:@{Power3rd_spec2-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power3rd_spec2-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power3rd_spec2-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Power3rd_spec3-api" value=" !ct [[(@{Power3rd-level} + @{Power3rd_spec3-level})]] @{Power3rd-base} --|@{character_name} --@{Power3rd-name}:@{Power3rd_spec3-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Power3rd_spec3-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Power3rd_spec3-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1">Focused (1)</option>
<option value="2">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
<fieldset class="repeating_TertiaryPowerGroup">
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower3rd-api" value=" !ct [[@{rPower3rd-level}]] @{rPower3rd-base} --|@{character_name} --@{rPower3rd-name}"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_rPower3rd-name" placeholder="Power Name"/></td>
<td><select class="sheet-smallselect" name="attr_rPower3rd-base" style="width:100px;">
<option value="[[@{Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]" selected>Tenacity</option></select>
</td>
<td><select class="sheet-textbox_right" name="attr_rPower3rd-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_spec_rPower3rd" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_spec_rPower3rd" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<th>Roll</th>
<th>Specialization</th>
<th>Level</th>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower3rd_spec1-api" value=" !ct [[(@{rPower3rd-level} + @{rPower3rd_spec1-level})]] @{rPower3rd-base} --|@{character_name} --@{rPower3rd-name}:@{rPower3rd_spec1-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower3rd_spec1-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower3rd_spec1-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower3rd_spec2-api" value=" !ct [[(@{rPower3rd-level} + @{rPower3rd_spec2-level})]] @{rPower3rd-base} --|@{character_name} --@{rPower3rd-name}:@{rPower3rd_spec2-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower3rd_spec2-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower3rd_spec2-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rPower3rd_spec2-api" value=" !ct [[(@{rPower3rd-level} + @{rPower3rd_spec3-level})]] @{rPower3rd-base} --|@{character_name} --@{rPower3rd-name}:@{rPower3rd_spec3-name}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_rPower3rd_spec3-name" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_rPower3rd_spec3-level" style="width:150px;">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</fieldset>
</div>
</div>
</div>
<!-- Tab 7 Magic -->
<div class="sheet-section-7">
<!-- Enchantment-->
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Enchantment_switch" value="1"/><span></span><h3>Enchantment</h3>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cast</th>
<th>Endure</th>
<th colspan="2">Spell</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Enchantment-aka-1}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Enchantment-aka-1" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Enchantment-name-1" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Enchantment_stats" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Enchantment_stats1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Order-1" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Legality-1" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Learning_Time-1" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Insanity_Test-1" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Occult_Rating-1" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Intellect-1" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Tenacity-1" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-prep-1" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Casting_Time-1" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Enchantment-Difficulty-1">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Extended-1" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Ruach-1" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Enchantment-Components-1" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Enchantment-Effects-1" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Market_Price-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Casting_Fee-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Component_Cost-1"/></th>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_Enchantment">
<table class="sheet-table">
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Enchantment-aka-r}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Enchantment-aka-r" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Enchantment-name-r" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Enchantment_stats_r" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Enchantment_stats_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Order-r" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Legality-r" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Learning_Time-r" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Insanity_Test-r" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Occult_Rating-r" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Intellect-r" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Tenacity-r" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-prep-r" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Casting_Time-r" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Enchantment-Difficulty-r">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Extended-r" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Ruach-r" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Enchantment-Components-r" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Enchantment-Effects-r" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Market_Price-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Casting_Fee-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Enchantment-Component_Cost-r"/></th>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<!-- Protection-->
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Protection-switch" value="1"/><span></span><h3>Protection</h3>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cast</th>
<th>Endure</th>
<th colspan="2">Spell</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Protection-aka-1}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Protection-aka-1" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Protection-name-1" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Protection_stats" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Protection_stats" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Order-1" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Legality-1" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Learning_Time-1" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Insanity_Test-1" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Occult_Rating-1" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Intellect-1" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Tenacity-1" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-prep-1" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Casting_Time-1" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Protection-Difficulty-1">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Protection-Extended-1" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Ruach-1" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Protection-Components-1" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Protection-Effects-1" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Market_Price-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Casting_Fee-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Component_Cost-1"/></th>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_Protection">
<table class="sheet-table">
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Protection-aka-r}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Protection-aka-r" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Protection-name-r" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Protection_stats_r" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Protection_stats_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Order-r" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Legality-r" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Learning_Time-r" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Insanity_Test-r" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Occult_Rating-r" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Intellect-r" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Tenacity-r" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-prep-r" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Casting_Time-r" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Protection-Difficulty-r">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Protection-Extended-r" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Ruach-r" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Protection-Components-r" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Protection-Effects-r" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Protection-Market_Price-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Casting_Fee-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Protection-Component_Cost-r"/></th>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<!-- Scrying-->
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Scrying_switch" value="1"/><span></span><h3>Scrying</h3>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cast</th>
<th>Endure</th>
<th colspan="2">Spell</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Scrying-aka-1}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Scrying-aka-1" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Scrying-name-1" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Scrying_stats" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Scrying_stats1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Order-1" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Legality-1" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Learning_Time-1" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Insanity_Test-1" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Occult_Rating-1" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Intellect-1" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Tenacity-1" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-prep-1" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Casting_Time-1" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Scrying-Difficulty-1">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Extended-1" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Ruach-1" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Scrying-Components-1" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Scrying-Effects-1" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Market_Price-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Casting_Fee-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Component_Cost-1"/></th>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_Scrying">
<table class="sheet-table">
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Scrying-aka-r}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Scrying-aka-r" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Scrying-name-r" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Scrying_stats_r" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Scrying_stats_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Order-r" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Legality-r" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Learning_Time-r" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Insanity_Test-r" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Occult_Rating-r" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Intellect-r" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Tenacity-r" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-prep-r" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Casting_Time-r" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Scrying-Difficulty-r">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Extended-r" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Ruach-r" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Scrying-Components-r" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Scrying-Effects-r" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Market_Price-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Casting_Fee-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Scrying-Component_Cost-r"/></th>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<!-- Summoning-->
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Summoning_switch" value="1"/><span></span><h3>Summoning</h3>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cast</th>
<th>Endure</th>
<th colspan="2">Spell</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Summoning-aka-1}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Summoning-aka-1" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Summoning-name-1" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Summoning_stats" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Summoning_stats1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Order-1" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Legality-1" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Learning_Time-1" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Insanity_Test-1" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Occult_Rating-1" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Intellect-1" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Tenacity-1" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-prep-1" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Casting_Time-1" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Summoning-Difficulty-1">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Extended-1" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Ruach-1" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Summoning-Components-1" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Summoning-Effects-1" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Market_Price-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Casting_Fee-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Component_Cost-1"/></th>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_Summoning">
<table class="sheet-table">
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Summoning-aka-r}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Summoning-aka-r" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Summoning-name-r" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Summoning_stats_r" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Summoning_stats_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Order-r" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Legality-r" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Learning_Time-r" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Insanity_Test-r" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Occult_Rating-r" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Intellect-r" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Tenacity-r" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-prep-r" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Casting_Time-r" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Summoning-Difficulty-r">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Extended-r" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Ruach-r" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Summoning-Components-r" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Summoning-Effects-r" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Market_Price-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Casting_Fee-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Summoning-Component_Cost-r"/></th>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<!-- Transmogrification-->
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Transmogrification-switch" value="1"/><span></span><h3>Transmogrification</h3>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cast</th>
<th>Endure</th>
<th colspan="2">Spell</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Transmogrification-aka-1}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Transmogrification-aka-1" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Transmogrification-name-1" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Transmogrification_stats" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Transmogrification_stats1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Order-1" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Legality-1" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Learning_Time-1" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Insanity_Test-1" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Occult_Rating-1" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Intellect-1" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Tenacity-1" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-prep-1" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Casting_Time-1" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Transmogrification-Difficulty-1">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Extended-1" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Ruach-1" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Transmogrification-Components-1" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Transmogrification-Effects-1" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Market_Price-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Casting_Fee-1"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Component_Cost-1"/></th>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_Transmogrification">
<table class="sheet-table">
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_Occult-api" value=" !ct [[@{Occult-level}d10]] @{Int} --|@{character_name} --@{Transmogrification-aka-r}"></button></td>
<td><button type="roll" class="sheet-btn_attack" name="attr_feat-Tenacity" value="!ct [[ [[ floor(@{Ten} /2) ]]d10 ]] @{Ten} --|@{character_name} --Endure Ritual"></button></td>
<td><input type="text" class="sheet-textbox_left" name="attr_Transmogrification-aka-r" placeholder="Also known as"/></td>
<td><input type="text" class="sheet-textbox_right" name="attr_Transmogrification-name-r" placeholder="Spell name"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Transmogrification_stats_r" value="1" /><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Transmogrification_stats_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_spell">
<table>
<tr>
<th>Order</th>
<th>Legality</th>
<th>Learning Time</th>
<th>Insanity Test</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Order-r" placeholder="Order"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Legality-r" placeholder="Legality"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Learning_Time-r" placeholder="Learning Time"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Insanity_Test-r" placeholder="Difficulty/Points gained"/></th>
</tr>
<tr>
<th>Occult Rating</th>
<th>Intellect</th>
<th>Tenacity</th>
<th>Prep Time</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Occult_Rating-r" placeholder="Occult Rating Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Intellect-r" placeholder="Intellect Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Tenacity-r" placeholder="Tenacity Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-prep-r" placeholder="Getting Dressed up"/></th>
</tr>
<tr>
<th>Casting Time</th>
<th>Difficulty</th>
<th>Extended Tests</th>
<th>Ruach Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Casting_Time-r" placeholder="Minimum Casting Time"/></th>
<th><select class="sheet-occult" name="attr_Transmogrification-Difficulty-r">
<option value="8">Easy</option>
<option value="12">Average</option>
<option value="16">Challenging</option>
<option value="22">Hard</option>
<option value="28">Incredibly Hard</option>
<option value="34">Legendary</option></select>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Extended-r" placeholder="Extended Tests Required"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Ruach-r" placeholder="Ruach Cost"/></th>
</tr>
<tr>
<th colspan="2">Components & Requirements</th>
<th colspan="2">Effects</th>
</tr>
<tr>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Transmogrification-Components-r" style="width:390px; height:60px;" placeholder="The components required by the ritual, as well as any other requirements that may be necessary" ></textarea></th>
<th colspan="2"><textarea class="sheet-textarea" name="attr_Transmogrification-Effects-r" style="width:390px; height:60px;" placeholder="The Effects of the spell"></textarea></th>
</tr>
<tr>
<th>(Black)Market Price</th>
<th>Casting Fee</th>
<th>Component Cost</th>
</tr>
<tr>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Market_Price-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Casting_Fee-r"/></th>
<th><input type="text" class="sheet-occult" name="attr_Transmogrification-Component_Cost-r"/></th>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<br>
</div>
<!-- Tab 8 Mecha -->
<div class="sheet-section-8">
<div>
<input type="checkbox" class="sheet-Mecha_Vehicle sheet-hidden" name="attr_Mecha_switch2" value="1"/><span></span>
<div class="sheet-Vehicle_block">
<div class="sheet-mundane_metal">
<!-- Vehicle Integrity -->
Integrity<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Integrity_vehicle_switch" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-white">
<table class="sheet-wounds">
<tr>
<td><h4>Cosmetic</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-1" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_vehicle_health-flesh" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-flesh" value="0.20"/><span></span>
</th>
<td><h4>Light</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-2" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_vehicle_health-light" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-light" value="1.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Moderate</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-3" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_vehicle_health-Moderate" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_healt-Moderateh" value="3.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Moderate" value="3.20"/><span></span>
</th>
<td><h4>Serious</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-4" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_vehicle_health-Serious" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-Serious" value="6.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Critical</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_vehicle_Integrity-5" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_vehicle_health-DD" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.21" /><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.22"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.23"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.24"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.25"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.26"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.27"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.28"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.29"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.30"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.31"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.32"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.33"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.34"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.35"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.36"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.37"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.38"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.39"/><span></span>
<input type="radio" class="sheet-health" name="attr_vehicle_health-DD" value="6.40"/><span></span>
</th>
<td><h4>Damage Modifier</h4></td>
<td><input type="number" class="sheet-bio" name="attr_v-damage" value="@{vehicle_damage_mod}" disabled/></td>
<td><h5>Total Integrity</h5></td>
<td>
<input type="text" class="sheet-tiny" name="attr_vehicle_Integrity-1" />
<input type="text" class="sheet-tiny" name="attr_vehicle_Integrity-2" />
<input type="text" class="sheet-tiny" name="attr_vehicle_Integrity-3" />
<input type="text" class="sheet-tiny" name="attr_vehicle_Integrity-4" />
<input type="text" class="sheet-tiny" name="attr_vehicle_Integrity-5" />
</td>
</tr>
</table>
<input type="hidden" disabled="true" name="attr_vehicle_penalty_xy" value="(((floor(@{vehicle_health-light}) + floor(@{vehicle_health-Moderate})) + abs(floor(@{vehicle_health-light}) - floor(@{vehicle_health-Moderate}))) / 2)" />
<input type="hidden" disabled="true" name="attr_vehicle_penalty_xyz" value="((floor((@{vehicle_penalty_xy}) + floor(@{vehicle_health-Serious})) + abs(floor(@{vehicle_penalty_xy}) - floor(@{vehicle_health-Serious}))) / 2)" />
<input type="hidden" disabled="true" name="attr_vehicle_with_HPT" value="@{vehicle_penalty_xyz}"/>
<input type="hidden" disabled="true" name="attr_vehicle_damage_mod" value="(((@{vehicle_with_HPT} + 0) + abs(@{vehicle_with_HPT} - 0)) / 2)" />
<br>
</div>
</div>
</div>
</div>
<div class="sheet-Mecha_block">
<div class="sheet-mecha_metal">
<!-- Vehicle Integrity -->
Integrity<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Integrity_mecha_switch" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-white">
<table class="sheet-wounds">
<tr>
<td><h4>Cosmetic</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-1" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_mecha_health-flesh" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-flesh" value="0.20"/><span></span>
</th>
<td><h4>Light</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-2" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_mecha_health-light" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-light" value="1.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Moderate</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-3" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_mecha_health-Moderate" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_healt-Moderateh" value="3.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Moderate" value="3.20"/><span></span>
</th>
<td><h4>Serious</h4></td>
<th colspan="4">
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-4" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_mecha_health-Serious" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.01" /><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.02"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.03"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.04"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.05"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.06"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.07"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.08"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.09"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.10"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.11"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.12"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.13"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.14"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.15"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.16"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.17"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.18"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.19"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-Serious" value="6.20"/><span></span>
</th>
</tr>
<tr>
<td><h4>Critical</h4></td>
<th>
&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="1" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="2" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="3" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="4" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="5" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="6" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="7" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="8" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="9" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="10" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="11" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="12" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="13" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="14" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="15" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="16" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="17" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="18" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="19" /><span></span>
<input type="radio" class="sheet-shadow" name="attr_mecha_Integrity-5" value="20" /><span></span><br>
<input type="radio" class="sheet-health sheet-zero" name="attr_mecha_health-DD" value="0" checked/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.21" /><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.22"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.23"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.24"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.25"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.26"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.27"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.28"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.29"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.30"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.31"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.32"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.33"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.34"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.35"/><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.36"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.37"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.38"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.39"/><span></span>
<input type="radio" class="sheet-health" name="attr_mecha_health-DD" value="6.40"/><span></span>
</th>
<td><h4>Damage Modifier</h4></td>
<td><input type="number" class="sheet-bio" name="attr_m-damage" value="@{mecha_damage_mod}" disabled/></td>
<td><h5>Total Integrity</h5></td>
<td>
<input type="text" class="sheet-tiny" name="attr_mecha_Integrity-1" />
<input type="text" class="sheet-tiny" name="attr_mecha_Integrity-2" />
<input type="text" class="sheet-tiny" name="attr_mecha_Integrity-3" />
<input type="text" class="sheet-tiny" name="attr_mecha_Integrity-4" />
<input type="text" class="sheet-tiny" name="attr_mecha_Integrity-5" />
</td>
</tr>
</table>
<input type="hidden" disabled="true" name="attr_mecha_penalty_xy" value="(((floor(@{mecha_health-light}) + floor(@{mecha_health-Moderate})) + abs(floor(@{mecha_health-light}) - floor(@{mecha_health-Moderate}))) / 2)" />
<input type="hidden" disabled="true" name="attr_mecha_penalty_xyz" value="((floor((@{mecha_penalty_xy}) + floor(@{mecha_health-Serious})) + abs(floor(@{mecha_penalty_xy}) - floor(@{mecha_health-Serious}))) / 2)" />
<input type="hidden" disabled="true" name="attr_mecha_with_HPT" value="@{mecha_penalty_xyz}"/>
<input type="hidden" disabled="true" name="attr_mecha_damage_mod" value="(((@{mecha_with_HPT} + 0) + abs(@{mecha_with_HPT} - 0)) / 2)" />
<br>
</div>
</div>
</div>
</div>
</div>
<h5><input type="checkbox" class="sheet-Mecha_Vehicle sheet-gear" name="attr_Mecha_switch" value="1"/><span></span>Vehicle Type</h5>
<input type="checkbox" class="sheet-Mecha_Vehicle sheet-hidden" name="attr_Mecha_switch1" value="1"/><span></span>
<div class="sheet-Vehicle_block">
<div class="sheet-mundane_metal">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h5>Details</h5>
<table>
<tr>
<th>Name</th>
<td><input type="text" class="sheet-bio" name="attr_vehicle-name" placeholder="Name of Transport"/></td>
</tr>
<tr>
<th>Type</th>
<td><input type="text" class="sheet-bio" name="attr_vehicle-type" placeholder="Passenger Car, etc"/></td>
</tr>
<tr>
<th>Manufacturer</th>
<td><input type="text" class="sheet-bio" name="attr_vehicle-Manufacturer" placeholder="Tri Motors, Euro Wagon, etc"/></td>
</tr>
<tr>
<th>Size</th>
<td><input type="text" class="sheet-bio" name="attr_vehicle-Size" placeholder="Small (15ft), Large (35 ft.)"/></td>
</tr>
<tr>
<th>Passsengers</th>
<td><input type="text" class="sheet-bio" name="attr_vehicle-Passsengers"/></td>
</tr>
<tr>
<th>Cargo</th>
<td><input type="text" class="sheet-bio" name="attr_vehicle-Cargo" placeholder="Cubic feet/Pounds"/></td>
</tr>
<tr>
<th>Cost (Tn)</th>
<td><input type="text" class="sheet-bio" name="attr_vehicle-Cost" placeholder="Terranotes"/></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h5>Attributes</h5>
<table>
<tr>
<th></th>
<th>Total</th>
<th>Base</th>
</tr>
<tr>
<th>Control Response</th>
<td><input type="number" class="sheet-bio" name="attr_v-Agi" value="@{Agi}+@{v-Agility}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_v-Agility" value="0"/></td>
</tr>
<tr>
<th>Sensors</th>
<td><input type="number" class="sheet-bio" name="attr_v-Per" value="@{Per}+@{v-Perception}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_v-Perception" value="0"/></td>
</tr>
<tr>
<th>Frame</th>
<td><input type="number" class="sheet-bio" name="attr_v-Str" value="@{v-Strength}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_v-Strength" value="0"/></td>
</tr>
<tr>
<th>Multi-Task Systems</th>
<td><input type="number" class="sheet-bio" name="attr_v-Act" value="@{rating-actions}+@{v-Actions}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_v-Actions" value="0"/></td>
</tr>
<tr>
<th>Warning Systems</th>
<td><input type="number" class="sheet-bio" name="attr_v-Ref" value="@{rating-reflex-total}+@{v-Reflex}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_v-Reflex" value="0"/></td>
</tr>
</table>
<!-- Pilot -->
<div>
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Pilot-api" value=" !ct [[@{Pilot-level}]] [[ [[@{v-Agi} - @{v-damage} ]] ]] --@{character_name}|@{vehicle-name} --Pilot">Pilot</button></td>
<td><select class="sheet-textbox_right" name="attr_Pilot-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Pilot-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Pilot-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_1" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_1}) ]] [[@{v-Agi} - @{v-damage}]] --@{character_name}|@{vehicle-name} --Pilot:@{Pilot_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_2" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_2}) ]] [[@{v-Agi} - @{v-damage}]] --@{character_name}|@{vehicle-name} --Pilot:@{Pilot_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_3" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_3}) ]] [[@{v-Agi} - @{v-damage}]] --@{character_name}|@{vehicle-name} --Pilot:@{Pilot_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h5>Support Systems</h5>
<fieldset class="repeating_SupportSystems">
<table>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_SupportSystems-show" value="&{template:show} {{Name= @{character_name} }} {{Ability= @{SupportSystems-name-1} }}{{Vehicle Name= @{vehicle-name} }} {{Text= @{SupportSystems-details-1} }} {{SF_Code= @{SupportSystems-SF_Code-1}}}"></button></td>
<td><input type="checkbox" class="sheet-hider sheet-paper" name="attr_SupportSystems_switch" value="1"/><span></span></td>
<td><input type="text" class="sheet-quality" name="attr_SupportSystems-name-1" placeholder="Support Systems Name" /></td>
<td>
<select class="sheet-smallselect" name="attr_SupportSystems-SF_Code-1" style="width:60px;">
<option value="Cosmetic Damage">C</option>
<option value="Light Damage">L</option>
<option value="Moderate Damage">M</option>
<option value="Serious Damage">S</option>
<option value="Critical Damage">Cr</option>
</select>
</td>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_SupportSystems_switch1" value="1"/><span></span>
<div class="sheet-body">
<textarea class="sheet-textarea" name="attr_SupportSystems-details-1" placeholder="Support Systems Details" style="width:97%; height:30px;"></textarea>
</div>
</td>
</tr>
</table>
</fieldset>
</div>
<div class='sheet-col'>
<h5>Movement</h5>
<table>
<tr>
<td></td>
<td>MPH</td>
<td>Max.<br>ypt</td>
<td>Cautious<br>ypt</td>
<td>Turn<br>Code</td>
<td>Accel</td>
<td>Deccel</td>
</tr>
<tr>
<th>Ground</th>
<td><input type="number" class="sheet-bio" name="attr_vehicle-mph-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-maximum-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-cautious-ground"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_vehicle-cautious-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-ground"/></td>
</tr>
<tr>
<th>Flight</th>
<td><input type="number" class="sheet-bio" name="attr_vehicle-mph-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-maximum-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-cautious-air"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_vehicle-cautious-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-air"/></td>
</tr>
<tr>
<th>Water, Surface</th>
<td><input type="number" class="sheet-bio" name="attr_vehicle-mph-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-maximum-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-cautious-water_surface"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_vehicle-cautious-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-water_surface"/></td>
</tr>
<tr>
<th>Water, Sub.</th>
<td><input type="number" class="sheet-bio" name="attr_vehicle-mph-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-maximum-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-cautious-water_sub"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_vehicle-cautious-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle-accel-water_sub"/></td>
</tr>
</table>
<h5>Structure</h5>
<table>
<tr>
<th colspan="2"><h4>Armor</h4></th>
<th>Trauma</th>
<th>/</th>
<th>Projectile</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_vehicle_armor-roll-1" value="/e rolls the @{vehicle-name}'s armor: @{vehicle_armor_name-1}! Trauma: [[@{vehicle_armor_Trauma-1}d10]], Projectile: [[@{vehicle_armor_projectile-1}d10]]"></button></td>
<td><input type="text" class="sheet-bio" name="attr_vehicle_armor_name-1" value="" /></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle_armor_Trauma-1" value="0" /></td>
<td></td>
<td><input type="number" class="sheet-bio" name="attr_vehicle_armor_projectile-1" value="0" /></td>
</tr>
</table>
</div>
</div>
<!-- Range -->
<div>
<h4> Ranged Weapons<input type="checkbox" class="sheet-hider sheet-paper" name="attr_ranged_vehicle_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_ranged_vehicle_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Weapon</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_vehicle_range-api" value=" !ct [[(@{vehicle_range-type} + @{vehicle_range-type_mod}+ @{vehicle_range-specialized})]] [[(@{vehicle_range-attrib}+ @{vehicle_range-attrib_mod})]] --|@{character_name} --@{vehicle_range-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_vehicle_range-roll" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Damage= [[ [[@{vehicle_range-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{vehicle_range-damage_type} }} {{Special= @{vehicle_range-details}}}}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_vehicle_range-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_range" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_range1" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td><select class="sheet-weapon_select-left" name="attr_vehicle_range-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_vehicle_range-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_vehicle_range-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_vehicle_range-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_vehicle_range-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_vehicle_range-specialized" value="1" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_vehicle_range-specialized" value="2" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_vehicle_range-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_vehicle_range-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<th colspan="3" class="sheet-black_back">Shots per round</th>
<th>Rounds</th>
<th>Cal.</th>
<th>Lgl</th>
<th>Autofire</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-Short_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-Mid_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-Long_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-Extreme_range" value="@{vehicle_range-Long_range}*2" disabled="banana"/></th>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-shots_targets" value="0"/>
<select class="sheet-smallselect" name="attr_vehicle_range-shots" style="width:60px;">
<option value="0" selected>0</option>
<option value="1d5" selected>1-5</option>
<option value="1d10" selected>1-10</option>
</select>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-shots_expenditure" value="0"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_vehicle_range-rounds" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_vehicle_range-cal" value="" style="width:40px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_vehicle_range-legal" value="" style="width:60px;"/></th>
<td><button type="roll" class="sheet-Initiative" name="attr_vehicle_range-autofire" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Targets= @{vehicle_range-shots_targets}}}{{Hits= @{vehicle_range-shots} }}{{Total Damage= [[ [[@{vehicle_range-damage} + [[@{vehicle_range-shots}]] + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{vehicle_range-damage_type} }} {{Special= @{vehicle_range-details}}}}"></button></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_vehicle_range-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
<fieldset class="repeating_vehicle_rangeweapons">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_vehicle_range-r-api" value=" !ct [[(@{vehicle_range-r-type} + @{vehicle_range-r-specialized})d10]] @{vehicle_range-r-attrib} --|@{character_name} --@{vehicle_range-r-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_vehicle_range-r-roll" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Damage= [[ [[@{vehicle_range-r-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{vehicle_range-r-damage_type} }} {{Special= @{vehicle_range-r-details}}}}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_vehicle_range-r-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_range" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_range" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td><select class="sheet-weapon_select-left" name="attr_vehicle_range-r-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_vehicle_range-r-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_vehicle_range-r-attrib_mod" value="0"/></td>
<td><select class="sheet-weapon_select-right" name="attr_vehicle_range-r-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_vehicle_range-r-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_vehicle_range-r-specialized" value="1" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_vehicle_range-r-specialized" value="2" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_vehicle_range-r-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_vehicle_range-r-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<td></td>
<th>Shots per round</th>
<td></td>
<th>Rounds</th>
<th>Cal.</th>
<th>Lgl</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-r-Short_vehicle_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-r-Mid_vehicle_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-r-Long_vehicle_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-r-Extreme_vehicle_range-r" value="@{vehicle_range-r-Long_vehicle_range-r}*2" disabled="banana"/>
</th>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-r-shots_targets" value="0"/>
<select class="sheet-smallselect" name="attr_vehicle_range-r-shots" style="width:60px;">
<option value="0" selected>0</option>
<option value="1d5" selected>1-5</option>
<option value="1d10" selected>1-10</option>
</select>
<input type="number" class="sheet-skill_name" name="attr_vehicle_range-r-shots_expenditure" value="0"/>
</th>
<th><input type="text" class="sheet-skill_name" name="attr_vehicle_range-r-rounds" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_vehicle_range-r-cal" value="" style="width:40px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_vehicle_range-r-legal" value="" style="width:60px;"/></th>
<td><button type="roll" class="sheet-Initiative" name="attr_vehicle_range-autofire-r" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Targets= @{vehicle_range-r-shots_targets}}}{{Hits= @{vehicle_range-r-shots} }}{{Total Damage= [[ [[@{vehicle_range-r-damage} + [[@{vehicle_range-r-shots}]] + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{vehicle_range-r-damage_type} }} {{Special= @{vehicle_range-r-details}}}}"></button></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_vehicle_range-r-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</fieldset>
</div>
</div>
<br>
</div>
</div>
<div class="sheet-Mecha_block">
<div class="sheet-mecha_metal">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h5>Details</h5>
<table>
<tr>
<th>Name</th>
<td><input type="text" class="sheet-bio" name="attr_mecha-name" placeholder="Name of Mecha"/></td>
</tr>
<tr>
<th>Type</th>
<td><input type="text" class="sheet-bio" name="attr_mecha-type" placeholder="Power Armor, Urban"/></td>
</tr>
<tr>
<th>Manufacturer</th>
<td><input type="text" class="sheet-bio" name="attr_mecha-Manufacturer" placeholder="Tri Motors, Euro Wagon, etc"/></td>
</tr>
<tr>
<th>Size</th>
<td><input type="text" class="sheet-bio" name="attr_mecha-Size" placeholder="Small (15ft), Large (35 ft.)"/></td>
</tr>
<tr>
<th>Passsengers</th>
<td><input type="text" class="sheet-bio" name="attr_mecha-Passsengers"/></td>
</tr>
<tr>
<th>Cargo</th>
<td><input type="text" class="sheet-bio" name="attr_mecha-Cargo" placeholder="Cubic feet/Pounds"/></td>
</tr>
<tr>
<th>Cost (Tn)</th>
<td><input type="text" class="sheet-bio" name="attr_mecha-Cost" placeholder="Terranotes"/></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h5>Attributes</h5>
<table>
<tr>
<th></th>
<th>Total</th>
<th>Base</th>
</tr>
<tr>
<th>Control Response</th>
<td><input type="number" class="sheet-bio" name="attr_m-Agi" value="@{Agi}+@{m-Agility}}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_m-Agility" value="0"/></td>
</tr>
<tr>
<th>Sensors</th>
<td><input type="number" class="sheet-bio" name="attr_m-Per" value="@{Per}+@{m-Perception}}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_m-Perception" value="0" /></td>
</tr>
<tr>
<th>Frame</th>
<td><input type="number" class="sheet-bio" name="attr_m-Str" value="@{m-Strength}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_m-Strength" value="0" /></td>
<th>Str Mod</th>
<td colspan="3">
<select class="sheet-smallselect" name="attr_rating-mechastrength_bonus" >
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
</select>
</td>
</tr>
<tr>
<th>Multi-Task Systems</th>
<td><input type="number" class="sheet-bio" name="attr_m-Act" value="@{rating-actions}+@{m-Actions}}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_m-Actions" value="0" /></td>
</tr>
<tr>
<th>Warning Systems</th>
<td><input type="number" class="sheet-bio" name="attr_m-Ref" value="@{rating-reflex-total}+@{m-Reflex}}" disabled="true"/></td>
<td><input type="number" class="sheet-bio" name="attr_m-Reflex" value="0" /></td>
</tr>
</table>
<!-- Pilot -->
<div>
<table class="sheet-skill_table">
<tr>
<td><button type="roll" class="sheet-skill_btn" name="attr_Pilot-api" value=" !ct [[@{Pilot-level}]] [[ [[@{m-Agi} - @{m-damage} ]] ]] --@{character_name}|@{mecha-name} --Pilot">Pilot</button></td>
<td><select class="sheet-textbox_right" name="attr_Pilot-level">
<option value="1d5">Unskilled (0)</option>
<option value="1d10">Student (1)</option>
<option value="2d10">Novice (2)</option>
<option value="3d10">Adept (3)</option>
<option value="4d10">Expert (4)</option>
<option value="5d10">Master (5)</option></select>
</td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_Pilot-switch" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_Pilot-switch" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_1" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_1}) ]] [[@{m-Agi} - @{m-damage}]] --@{character_name}|@{vehicle-name} --Pilot:@{Pilot_spec-name_1}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_1" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_1">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_2" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_2}) ]] [[@{m-Agi} - @{m-damage}]] --@{character_name}|@{mecha-name} --Pilot:@{Pilot_spec-name_2}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_2" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_2">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
<table class="sheet-skill_table">
<tr>
<td style="width:55px;"></td>
<td><button type="roll" class="sheet-skill_btn_spec" name="attr_Pilot_spec-api_3" value="!ct [[ (@{Pilot-level} + @{Pilot_spec-level_3}) ]] [[@{m-Agi} - @{m-damage}]] --@{character_name}|@{mecha-name} --Pilot:@{Pilot_spec-name_3}"></button></td>
<td><input class="sheet-textbox_left-spec" type="text" value="" name="attr_Pilot_spec-name_3" placeholder="Specialization"/></td>
<td><select class="sheet-textbox_right" name="attr_Pilot_spec-level_3">
<option value="0">None (0)</option>
<option value="1d10">Focused (1)</option>
<option value="2d10">Specialized (2)</option></select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h5>Support Systems</h5>
<fieldset class="repeating_MechaSupportSystems">
<table>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_m-SupportSystems-show" value="&{template:show} {{Name= @{mecha-name} }} {{Ability= @{m-SupportSystems-name-1} }}{{Vehicle Name= @{mecha-name} }} {{Text= @{m-SupportSystems-details-1} }} {{SF_Code= @{m-SupportSystems-SF_Code-1}}}"></button></td>
<td><input type="checkbox" class="sheet-hider sheet-paper" name="attr_m_SupportSystems_switch" value="1"/><span></span></td>
<td><input type="text" class="sheet-quality" name="attr_m-SupportSystems-name-1" placeholder="Support Systems Name" /></td>
<td>
<select class="sheet-smallselect" name="attr_m-SupportSystems-SF_Code-1" style="width:60px;">
<option value="Cosmetic Damage">C</option>
<option value="Light Damage">L</option>
<option value="Moderate Damage">M</option>
<option value="Serious Damage">S</option>
<option value="Critical Damage">Cr</option>
</select>
</td>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_m_SupportSystems_switch1" value="1"/><span></span>
<div class="sheet-body">
<textarea class="sheet-textarea" name="attr_m-SupportSystems-details-1" placeholder="Support Systems Details" style="width:97%; height:30px;"></textarea>
</div>
</td>
</tr>
</table>
</fieldset>
</div>
<div class='sheet-col'>
<h5>Movement</h5>
<table>
<tr>
<td></td>
<td>MPH</td>
<td>Max.<br>ypt</td>
<td>Cautious<br>ypt</td>
<td>Turn<br>Code</td>
<td>Accel</td>
<td>Deccel</td>
</tr>
<tr>
<th>Ground</th>
<td><input type="number" class="sheet-bio" name="attr_mecha-mph-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-maximum-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-cautious-ground"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_mecha-cautious-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-ground"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-ground"/></td>
</tr>
<tr>
<th>Flight</th>
<td><input type="number" class="sheet-bio" name="attr_mecha-mph-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-maximum-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-cautious-air"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_mecha-cautious-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-air"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-air"/></td>
</tr>
<tr>
<th>Water, Surface</th>
<td><input type="number" class="sheet-bio" name="attr_mecha-mph-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-maximum-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-cautious-water_surface"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_mecha-cautious-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-water_surface"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-water_surface"/></td>
</tr>
<tr>
<th>Water, Sub.</th>
<td><input type="number" class="sheet-bio" name="attr_mecha-mph-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-maximum-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-cautious-water_sub"/></td>
<td><input type="text" class="sheet-bio" style="width:50px;" name="attr_mecha-cautious-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-water_sub"/></td>
<td><input type="number" class="sheet-bio" name="attr_mecha-accel-water_sub"/></td>
</tr>
</table>
<table>
<tr>
<td></td>
<th><h4>Initiative</h4></th>
<th>Base</th>
<th>Modifier</th>
</tr>
<tr>
<td><button type="roll" class="sheet-Initiative" name="attr_Initiative_roll" value="/e rolls initiative in a mecha [[1d10 + [[ [[@{mecha_Initiative} + @{mecha_Initiative-mod}]] ]] &{tracker}]]"></button></td>
<th><input type="number" class="sheet-bio" name="attr_mecha_Initiative" value="@{mecha_Initiative-total} + @{mecha_Initiative-mod}" disabled="true"/></th>
<th><input type="number" class="sheet-bio" name="attr_mecha_Initiative-total" value="(floor(([[@{Agi}]] + @{Int} + @{Per})/3)) + ((floor(([[@{Agi}]] + @{Int} + @{Per})/3)) * 0.1)" disabled="true"/></th>
<th><input type="number" class="sheet-bio" name="attr_mecha_Initiative-mod" value="0"/></th>
</tr>
</table>
<h5>Structure</h5>
<table>
<tr>
<th colspan="2"><h4>Armor</h4></th>
<th>Trauma</th>
<th>/</th>
<th>Projectile</th>
</tr>
<tr>
<td><button type="roll" class="sheet-showbutton" name="attr_mecha_armor-roll-1" value="/e rolls the @{mecha-name}'s armor: @{mecha_armor_name-1}! Trauma: [[@{mecha_armor_Trauma-1}d10]], Projectile: [[@{mecha_armor_projectile-1}d10]]"></button></td>
<td><input type="text" class="sheet-bio" name="attr_mecha_armor_name-1" value="" /></td>
<td><input type="number" class="sheet-bio" name="attr_mecha_armor_Trauma-1" value="0" /></td>
<td></td>
<td><input type="number" class="sheet-bio" name="attr_mecha_armor_projectile-1" value="0" /></td>
</tr>
</table>
</div>
</div>
<!-- Range -->
<div>
<h4> Ranged Weapons<input type="checkbox" class="sheet-hider sheet-paper" name="attr_m_ranged_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_m_ranged_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Weapon</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_mecha_range-api" value=" !ct [[(@{mecha_range-type} + @{mecha_range-type_mod}+ @{mecha_range-specialized})d10]] [[(@{mecha_range-attrib}+ @{mecha_range-attrib_mod})]] --|@{mecha-name} --@{mecha_range-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_mecha_range-roll" value="&{template:damagetemplate} {{Name= @{mecha-name} }} {{Damage= [[ [[@{mecha_range-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{mecha_range-damage_type} }} {{Special= @{mecha_range-details}}}}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_mecha_range-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_mecha_range" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_mecha_range1" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td><select class="sheet-weapon_select-left" name="attr_mecha_range-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_mecha_range-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_mecha_range-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_mecha_range-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_mecha_range-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_mecha_range-specialized" value="1" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_mecha_range-specialized" value="2" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_mecha_range-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_mecha_range-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<th colspan="3" class="sheet-black_back">Shots per round</th>
<th>Rounds</th>
<th>Cal.</th>
<th>Lgl</th>
<th>Autofire</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_mecha_range-Short_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-Mid_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-Long_range" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-Extreme_range" value="@{mecha_range-Long_range}*2" disabled="banana"/></th>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_mecha_range-shots_targets" value="0"/>
<select class="sheet-smallselect" name="attr_mecha_range-shots" style="width:60px;">
<option value="0" selected>0</option>
<option value="1d5" selected>1-5</option>
<option value="1d10" selected>1-10</option>
</select>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-shots_expenditure" value="0"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_mecha_range-rounds" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_mecha_range-cal" value="" style="width:40px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_mecha_range-legal" value="" style="width:60px;"/></th>
<td><button type="roll" class="sheet-Initiative" name="attr_mecha_range-autofire" value="&{template:damagetemplate}{{Name= @{mecha-name}}}{{Targets= @{mecha_range-shots_targets}}}{{Hits= @{mecha_range-shots} }}{{Total Damage= [[ [[@{mecha_range-damage} + [[@{mecha_range-shots}]] + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{mecha_range-damage_type} }} {{Special= @{mecha_range-details}}}}"></button></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_mecha_range-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
<fieldset class="repeating_Mecharangeweapons">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_mecha_range-r-api" value=" !ct [[(@{mecha_range-r-type} + @{mecha_range-r-specialized})d10]] @{mecha_range-r-attrib} --|@{mecha-name} --@{mecha_range-r-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_mecha_range-r-roll" value="&{template:damagetemplate}{{Name= @{mecha-name}}}{{Damage= [[ [[@{mecha_range-r-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{mecha_range-r-damage_type} }} {{Special= @{mecha_range-r-details}}}}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_mecha_range-r-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_range" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_range1" value="1"/><span></span>
<div class="sheet-body sheet-steel">
<table>
<tr>
<th>Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td><select class="sheet-weapon_select-left" name="attr_mecha_range-r-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_mecha_range-r-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_mecha_range-r-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_mecha_range-r-attrib" style="width:100px;">
<option value="[[@{Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_mecha_range-r-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_mecha_range-r-specialized" value="1" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_mecha_range-r-specialized" value="2" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_mecha_range-r-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_mecha_range-r-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">Range (yards)</th>
<td></td>
<th>Shots per round</th>
<td></td>
<th>Rounds</th>
<th>Cal.</th>
<th>Lgl</th>
</tr>
<tr>
<th colspan="2" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_mecha_range-r-Short_mecha_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-r-Mid_mecha_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-r-Long_mecha_range-r" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-r-Extreme_mecha_range-r" value="@{mecha_range-r-Long_mecha_range-r}*2" disabled="banana"/></th>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_mecha_range-r-shots_targets" value="0"/>
<select class="sheet-smallselect" name="attr_mecha_range-r-shots" style="width:60px;">
<option value="0" selected>0</option>
<option value="1d5" selected>1-5</option>
<option value="1d10" selected>1-10</option>
</select>
<input type="number" class="sheet-skill_name" name="attr_mecha_range-r-shots_expenditure" value="0"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_mecha_range-r-rounds" value="" style="width:60px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_mecha_range-r-cal" value="" style="width:40px;"/></th>
<th><input type="text" class="sheet-skill_name" name="attr_mecha_range-r-legal" value="" style="width:60px;"/></th>
<td><button type="roll" class="sheet-Initiative" name="attr_mecha_range-autofire-r" value="&{template:damagetemplate}{{Name= @{character_name}}}{{Targets= @{mecha_range-r-shots_targets}}}{{Hits= @{mecha_range-r-shots} }}{{Total Damage= [[ [[@{mecha_range-r-damage} + [[@{mecha_range-r-shots}]] + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{mecha_range-r-damage_type} }} {{Special= @{mecha_range-r-details}}}}"></button></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_mecha_range-r-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</fieldset>
</div>
</div>
<br>
<!-- Melee -->
<div>
<h4>Melee Weapons<input type="checkbox" class="sheet-hider sheet-paper" name="attr_mecha_melee_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mecha_melee_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Weapon</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_meleemecha-api" value=" !ct [[(@{meleemecha-type} + @{meleemecha-type_mod}+ @{meleemecha-specialized})d10]] [[(@{meleemecha-attrib}+ @{meleemecha-attrib_mod})]] --|@{Tager_name} --@{meleemecha-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_meleemecha-roll" value="&{template:damagetemplate}{{Name= @{mecha-name}}}{{Damage= [[ [[@{meleemecha-damage} + @{rating-mechastrength_bonus} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{meleemecha-damage_type} }} {{Special= @{meleemecha-details}}}}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_meleemecha-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_meleemecha" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_meleemecha1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_meleemecha-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_meleemecha-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_meleemecha-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_meleemecha-attrib" style="width:100px;">
<option value="[[@{m-Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{m-Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{m-Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_meleemecha-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleemecha-specialized" value="1" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleemecha-specialized" value="2" title="Specialized"/><span></span>
<th><input type="number" class="sheet-skill_name" name="attr_meleemecha-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_meleemecha-damage_type" placeholder="Vitality, etc."/></td>
</th>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_meleemecha-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_weapons">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_meleemecha-r-api" value=" !ct [[(@{meleemecha-r-type} + @{meleemecha-r-type_mod} + @{meleemecha-r-specialized})d10]] [[@{meleemecha-r-attrib} + @{meleemecha-r-attrib_mod}]] --|@{Tager_name} --@{meleemecha-r-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_meleemecha-r-roll" value="&{template:damagetemplate}{{Name= @{mecha-name}}}{{Damage= [[ [[@{meleemecha-r-damage} + @{rating-mechastrength_bonus} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{meleemecha-r-damage_type} }} {{Special= @{meleemecha-r-details}}}}"></button></td>
<td><input type="text" class="sheet-skill_name" name="attr_meleemecha-r-weapon" value="" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_meleemecha_r" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_meleemecha_r1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th>Specialization</th>
<th style="color:red;">Damage</th>
<th colspan="2">Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_meleemecha-r-type" style="width:150px;">
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_meleemecha-r-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_meleemecha-r-attrib_mod" value="0"/></td>
<td>
<select class="sheet-weapon_select-right" name="attr_meleemecha-r-attrib" style="width:100px;">
<option value="[[@{m-Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{m-Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{m-Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th>
<input type="radio" class="sheet-normal sheet-zero" name="attr_meleemecha-r-specialized" value="0" title="None" checked/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleemecha-r-specialized" value="1" title="Focused"/><span></span>
<input type="radio" class="sheet-normal" name="attr_meleemecha-r-specialized" value="2" title="Specialized"/><span></span>
</th>
<th><input type="number" class="sheet-skill_name" name="attr_meleemecha-r-damage" value="0"/></th>
<td colspan="2"><input type="text" class="sheet-Movement" name="attr_meleemecha-r-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_meleemecha-r-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<br>
<!-- Special Mecha -->
<div>
<h4>Special<input type="checkbox" class="sheet-hider sheet-paper" name="attr_mecha_Special_switch" value="1"/><span></span></h4>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_mecha_Special_switch1" value="1"/><span></span>
<div class="sheet-body">
<table class="sheet-weapon">
<tr>
<th>Activate</th>
<th>Damage</th>
<th>Ability</th>
</tr>
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_Specialmecha-api" value=" !ct [[(@{Specialmecha-type} + @{Specialmecha-type_mod})d10]] [[(@{Specialmecha-attrib}+ @{Specialmecha-attrib_mod})]] --|@{Tager_name} --@{Specialmecha-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_Specialmecha-roll" value="&{template:damagetemplate}{{Name= @{mecha-name}}}{{Weapon= @{Specialmecha-weapon} }}{{Damage= [[ [[@{Specialmecha-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{Specialmecha-damage_type} }} {{Special= @{Specialmecha-details}}}}"></button></td>
<td><input type="text" class="sheet-Movement" name="attr_Specialmecha-weapon" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_Specialmecha" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_Specialmecha1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th colspan="3" class="sheet-black_back">Range (yards)</th>
<th>Damage</th>
<th>Damage Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_Specialmecha-type" style="width:150px;">
<option value="0">None</option>
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_Specialmecha-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_Specialmecha-attrib_mod" value="0"/></td>
<td>
<select class="sheet-smallselect" name="attr_Specialmecha-attrib" style="width:100px;">
<option value="0">None</option>
<option value="[[@{m-Agi}]]">Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{m-Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{m-Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_Specialmecha-Short_Specialmecha" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_Specialmecha-Mid_Specialmecha" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_Specialmecha-Long_Specialmecha" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_Specialmecha-Extreme_Specialmecha" value="@{Specialmecha-Long_Specialmecha}*2" disabled="banana"/></th>
<td><select class="sheet-smallselect" name="attr_Specialmecha-Damage">
<option value="0">None</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option></select>
</td>
<td><input type="text" class="sheet-Movement" name="attr_Specialmecha-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_Specialmecha-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_specwpns">
<table class="sheet-weapon">
<tr>
<td><button type="roll" class="sheet-btn_attack" name="attr_rSpecialmecha-api" value=" !ct [[(@{rSpecialmecha-type} + @{rSpecialmecha-type_mod})]] [[(@{rSpecialmecha-attrib}+ @{rSpecialmecha-attrib_mod})]] --|@{character_name} --@{rSpecialmecha-weapon}"></button></td>
<td><button type="roll" class="sheet-btn_damage" name="attr_rSpecialmecha-roll" value="&{template:damagetemplate}{{Name= @{mecha-name}}}{{Weapon= @{rSpecialmecha-weapon} }}{{Damage= [[ [[@{rSpecialmecha-damage} + ?{Extra Damage Dice|1 die (1 to 5),1|2 dice (6 to 10),2|3 dice (11 to 15),3|4 dice (16+),4}]]d10 ]] @{rSpecialmecha-damage_type} }} {{Special= @{rSpecialmecha-details}}}}"></button></td>
<td><input type="text" class="sheet-Movement" name="attr_rSpecialmecha-weapon" style="width:100%"/></td>
<td><input type="checkbox" class="sheet-hider sheet-pulse" name="attr_stats_rSpecialmecha" value="1"/><span></span></td>
</tr>
</table>
<input type="checkbox" class="sheet-hider sheet-hidden" name="attr_stats_rSpecialmecha1" value="1"/><span></span>
<div class="sheet-body">
<div class="sheet-arcane_black">
<table>
<tr>
<th colspan="2">Skill</th>
<th>Skill<br>Modifier</th>
<th>Attribute<br>Modifier</th>
<th>Attribute</th>
<th colspan="3" class="sheet-black_back">Range (yards)</th>
<th>Damage</th>
<th>Damage Type</th>
</tr>
<tr>
<td colspan="2"><select class="sheet-weapon_select-left" name="attr_rSpecialmecha-type" style="width:150px;">
<option value="0">None</option>
<option value="@{Armed-level}">Armed Fighting</option>
<option value="@{Dodge-level}">Dodge</option>
<option value="@{Fighting-level}">Fighting</option>
<option value="@{Marksman-level}">Marksman</option>
<option value="@{Support-level}">Support Weapons</option>
<option value="@{Thrown-level}">Thrown Weapons</option></select>
</td>
<td><input type="number" class="sheet-Movement" name="attr_rSpecialmecha-type_mod" value="0"/></td>
<td><input type="number" class="sheet-Movement" name="attr_rSpecialmecha-attrib_mod" value="0"/></td>
<td>
<select class="sheet-smallselect" name="attr_rSpecialmecha-attrib" style="width:100px;">
<option value="0">None</option>
<option value="[[@{m-Agi}]]" selected>Agility</option>
<option value="[[@{Int}]]">Intellect</option>
<option value="[[@{m-Per}]]">Perception</option>
<option value="[[@{Pre}]]">Presence</option>
<option value="[[@{m-Str}]]">Strength</option>
<option value="[[@{Ten}]]">Tenacity</option>
</select>
</td>
<th colspan="3" class="sheet-black_back">
<input type="number" class="sheet-skill_name" name="attr_rSpecialmecha-Short_rSpecialmecha" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rSpecialmecha-Mid_rSpecialmecha" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rSpecialmecha-Long_rSpecialmecha" value="0"/>
<input type="number" class="sheet-skill_name" name="attr_rSpecialmecha-Extreme_rSpecialmecha" value="@{rSpecialmecha-Long_rSpecialmecha}*2" disabled="banana"/></th>
<td><select class="sheet-smallselect" name="attr_rSpecialmecha-Damage">
<option value="0">None</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option></select>
</td>
<td><input type="text" class="sheet-Movement" name="attr_rSpecialmecha-damage_type" placeholder="Vitality, etc."/></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-textarea" name="attr_rSpecialmecha-details" placeholder="Notes" style="width:98%; height:20px;"></textarea></td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</div>
<br>
</div>
</div>
</div>
<!-- Tab 9 Experience -->
<div class="sheet-section-9">
<!-- Total-->
<div>
<table class="sheet-table" style="width:50%">
<tr>
<th>Remaining</th>
<th>Total Used</th>
<th>Total Awarded</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-Remaining" value="@{xp-Awarded} - @{xp-Used}" disabled="banana"/></th>
<th><input type="number" class="sheet-Movement" name="attr_xp-Used" value="(@{section1-total} + @{section2-total} + @{section3-total} + @{section4-total} + @{section5-total} + @{section6-total} + @{section7-total} + @{section8-total} + @{section9-total} + @{section10-total})" disabled="banana"/></th>
<th><input type="number" class="sheet-Movement" name="attr_xp-Awarded" value="0"/></th>
</tr>
</table>
</div>
<!-- Individual-->
<div class='sheet-2colrow'>
<div class='sheet-col'>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itema1-switch" value="1"/><span></span><h3>Section 1</h3>
<input type="number" class="sheet-hidden" name="attr_section1-total" value="@{xp-itema1}+@{xp-itema2}+@{xp-itema3}+@{xp-itema4}+@{xp-itema5}+@{xp-itema6}+@{xp-itema7}+@{xp-itema8}+@{xp-itema9}+@{xp-itema10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itema10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itema10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemb1-switch" value="1"/><span></span><h3>Section 2</h3>
<input type="number" class="sheet-hidden" name="attr_section2-total" value="@{xp-itemb1}+@{xp-itemb2}+@{xp-itemb3}+@{xp-itemb4}+@{xp-itemb5}+@{xp-itemb6}+@{xp-itemb7}+@{xp-itemb8}+@{xp-itemb9}+@{xp-itemb10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemb10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemb10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemc1-switch" value="1"/><span></span><h3>Section 3</h3>
<input type="number" class="sheet-hidden" name="attr_section3-total" value="@{xp-itemc1}+@{xp-itemc2}+@{xp-itemc3}+@{xp-itemc4}+@{xp-itemc5}+@{xp-itemc6}+@{xp-itemc7}+@{xp-itemc8}+@{xp-itemc9}+@{xp-itemc10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemc10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemc10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemd1-switch" value="1"/><span></span><h3>Section 4</h3>
<input type="number" class="sheet-hidden" name="attr_section4-total" value="@{xp-itemd1}+@{xp-itemd2}+@{xp-itemd3}+@{xp-itemd4}+@{xp-itemd5}+@{xp-itemd6}+@{xp-itemd7}+@{xp-itemd8}+@{xp-itemd9}+@{xp-itemd10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemd10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemd10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-iteme1-switch" value="1"/><span></span><h3>Section 5</h3>
<input type="number" class="sheet-hidden" name="attr_section5-total" value="@{xp-iteme1}+@{xp-iteme2}+@{xp-iteme3}+@{xp-iteme4}+@{xp-iteme5}+@{xp-iteme6}+@{xp-iteme7}+@{xp-iteme8}+@{xp-iteme9}+@{xp-iteme10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-iteme10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-iteme10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-col'>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemf1-switch" value="1"/><span></span><h3>Section 6</h3>
<input type="number" class="sheet-hidden" name="attr_section6-total" value="@{xp-itemf1}+@{xp-itemf2}+@{xp-itemf3}+@{xp-itemf4}+@{xp-itemf5}+@{xp-itemf6}+@{xp-itemf7}+@{xp-itemf8}+@{xp-itemf9}+@{xp-itemf10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemf10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemf10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemg1-switch" value="1"/><span></span><h3>Section 7</h3>
<input type="number" class="sheet-hidden" name="attr_section7-total" value="@{xp-itemg1}+@{xp-itemg2}+@{xp-itemg3}+@{xp-itemg4}+@{xp-itemg5}+@{xp-itemg6}+@{xp-itemg7}+@{xp-itemg8}+@{xp-itemg9}+@{xp-itemg10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemg10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemg10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemh1-switch" value="1"/><span></span><h3>Section 8</h3>
<input type="number" class="sheet-hidden" name="attr_section8-total" value="@{xp-itemh1}+@{xp-itemh2}+@{xp-itemh3}+@{xp-itemh4}+@{xp-itemh5}+@{xp-itemh6}+@{xp-itemh7}+@{xp-itemh8}+@{xp-itemh9}+@{xp-itemh10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemh10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemh10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemi1-switch" value="1"/><span></span><h3>Section 9</h3>
<input type="number" class="sheet-hidden" name="attr_section9-total" value="@{xp-itemi1}+@{xp-itemi2}+@{xp-itemi3}+@{xp-itemi4}+@{xp-itemi5}+@{xp-itemi6}+@{xp-itemi7}+@{xp-itemi8}+@{xp-itemi9}+@{xp-itemi10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemi10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemi10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" class="sheet-hider sheet-paper" name="attr_Experience-itemj1-switch" value="1"/><span></span><h3>Section 10</h3>
<input type="number" class="sheet-hidden" name="attr_section10-total" value="@{xp-itemj1}+@{xp-itemj2}+@{xp-itemj3}+@{xp-itemj4}+@{xp-itemj5}+@{xp-itemj6}+@{xp-itemj7}+@{xp-itemj8}+@{xp-itemj9}+@{xp-itemj10}" disabled="banana"/>
<div class="sheet-body">
<table class="sheet-table">
<tr>
<th>Cost</th>
<th>Item</th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj1" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj1-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj2" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj2-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj3" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj3-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj4" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj4-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj5" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj5-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj6" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj6-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj7" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj7-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj8" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj8-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj9" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj9-text" value="" style="width:300px;"/></th>
</tr>
<tr>
<th><input type="number" class="sheet-Movement" name="attr_xp-itemj10" value="0"/></th>
<th><input type="text" class="sheet-Movement" name="attr_xp-itemj10-text" value="" style="width:300px;"/></th>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<!-- Tab 10 Comms -->
<div class="sheet-section-10">
<input type="checkbox" class="sheet-tager_human sheet-hidden" name="attr_form_switch7" value="1"/><span></span>
<div class="sheet-human_block">
<div class="sheet-mundane_green" style="width:830px;">
<h3>Communication</h3>
<table>
<tr>
<th><button type="roll" class="sheet-comm" value="&{template:comms} {{caller= @{character_name} }} {{called= Everyone}} {{message= &#34;@{Open_Comms}&#34; }}">Open Comms</button></th>
<td colspan="2" style="margin-left:0px;"><textarea class="sheet-textarea" style="height:20px;width:360px;" name="attr_Open_Comms"></textarea></td>
</tr>
<tr>
<th><button type="roll" class="sheet-comm" value="/w gm &{template:comms} {{caller= @{character_name} }} {{called= GM }} {{message= &#34;@{to_GM}&#34;. }}">To GM</button></th>
<td colspan="2"><textarea class="sheet-textarea" style="height:20px;width:360px;" name="attr_to_GM"></textarea></td>
</tr>
</table>
<table>
<tr>
<th><button type="roll" class="sheet-comm" value="&{template:comms} {{caller= @{character_name} }} {{called= Unknown }} {{message= &#34;Rafio static&#34; }}
\n/w @{sendto} &{template:comms} {{caller= @{character_name} }} {{called= @{sendto} }} {{message= &#34;@{Single_Comms}&#34; }}">Wireless Comms</button></th>
<td>To:<input type="text" class="sheet-Movement" style="width:185px" name="attr_sendto" placeholder="Private Message"/></td>
<td><textarea class="sheet-textarea" style="height:20px" name="attr_Single_Comms"></textarea></td>
</tr>
</table>
<fieldset class="repeating_message">
<table>
<tr>
<th><button type="roll" class="sheet-comm" value="/w @{rsendto}&{template:comms} {{caller= @{character_name} }} {{called= @{rsendto} }} {{message= &#34;@r{Single_Comms}&#34; }}">Private Message</button></th>
<td>To:<input type="text" class="sheet-Movement" style="width:185px" name="attr_rsendto" placeholder="Private Message"/></td>
<td><textarea class="sheet-textarea" style="height:20px" name="attr_rSingle_Comms"></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-tager_block">
<div class="sheet-arcane_green" style="width:830px;">
<h3>Communication</h3>
<table>
<tr>
<th><button type="roll" class="sheet-comm" value="&{template:comms_tager} {{caller= @{Tager_name} }} {{called= All Tagers}} {{message= &#34;@{tager-Open_Comms}&#34; }}">Open Comms</button></th>
<td colspan="2" style="margin-left:0px;"><textarea class="sheet-textarea" style="height:20px;width:360px;" name="attr_tager-Open_Comms"></textarea></td>
</tr>
<tr>
<th><button type="roll" class="sheet-comm" value="/w gm &{template:comms_tager} {{caller= @{Tager_name} }} {{called= GM }} {{message= &#34;@{tager-to_GM}&#34;. }}">To GM</button></th>
<td colspan="2"><textarea class="sheet-textarea" style="height:20px;width:360px;" name="attr_tager-to_GM"></textarea></td>
</tr>
</table>
<table>
<tr>
<th><button type="roll" class="sheet-comm" value="/w @{tager-sendto} &{template:comms_tager} {{caller= @{Tager_name} }} {{called= @{tager-sendto} }} {{message= &#34;@{tager-Single_Comms}&#34; }}">Private Message</button></th>
<td>To:<input type="text" class="sheet-Movement" style="width:185px" name="attr_tager-sendto" placeholder="Private Message"/></td>
<td><textarea class="sheet-textarea" style="height:20px" name="attr_tager-Single_Comms"></textarea></td>
</tr>
</table>
<fieldset class="repeating_attr_tagermessage">
<table>
<tr>
<th><button type="roll" class="sheet-comm" value="/w @{rtager-sendto} &{template:comms_tager} {{caller= @{Tager_name} }} {{called= @{rtager-sendto} }} {{message= &#34;@{rtager-Single_Comms}&#34; }}">Private Message</button></th>
<td>To:<input type="text" class="sheet-Movement" style="width:185px" name="attr_rtager-sendto" placeholder="Private Message"/></td>
<td><textarea class="sheet-textarea" style="height:20px" name="attr_rtager-Single_Comms"></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<!-- rolltemplates -->
<div class="sheet-hidden">
<rolltemplate class="sheet-rolltemplate-show">
<div class="sheet-down">{{Name}}</div>
<table class="sheet-show">
<tr>
<th>{{Ability}}</th>
</tr>
<tr>
<td><i><b>{{Name}}</b> uses/has {{Ability}}</i></td>
</tr>
<td><span class="sheet-tcat"><b>Effect:</b> </span>{{Text}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-drama">
<table class="sheet-show">
<tr>
<th colspan="2">{{Name}}</th>
</tr>
<tr>
<td>Drama Point</td>
<td>{{roll}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-regen">
<div class="sheet-left_down"><i>{{Name}}</i></div>
<table class="sheet-show">
<tr>
<td style="width:24px"></td>
<th colspan="2"><div class="sheet-header"><div class="sheet-weaponheader">Regen</div></div></th>
</tr>
<tr>
<td style="width:24px"></td>
<td>Mortal</td>
<td>{{mortal}}</td>
</tr>
<tr>
<td style="width:24px"></td>
<td>Monster</td>
<td>{{monster}}</td>
</tr>
<tr>
<td style="width:24px"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-damagetemplate">
<div class="sheet-left_down"><i>{{Name}}</i></div>
<table class="sheet-damagetemplate">
{{#Targets}}
<tr>
<td style="width:24px"></td>
<th><div class="sheet-header"><div class="sheet-weaponheader">AutoFire</div></div></th>
</tr>
<tr>
<td style="width:24px"></td>
<th>Maxiumum Targets</th>
</tr>
<tr>
<td style="width:24px"></td>
<th>{{Targets}}</th>
</tr>
<tr>
<td style="width:24px"></td>
<th>Hits</th>
</tr>
<tr>
<td style="width:24px"></td>
<th>{{Hits}}</th>
</tr>
<tr>
<td style="width:24px"></td>
<th>Total Damage</th>
</tr>
<tr>
<td style="width:24px"></td>
<th>{{Total Damage}}</th>
</tr>
{{/Targets}}
{{^Targets}}
<tr>
<td style="width:24px"></td>
<th><div class="sheet-header">Damage</div></th>
</tr>
<tr>
<td style="width:24px"></td>
<th><i>{{Damage}}</i></th>
</tr>
<tr>
<td style="width:24px"></td>
<th>Special</th>
</tr>
<tr>
<td style="width:24px"></td>
<td>{{Special}}</td>
</tr>
{{/Targets}}
<tr>
<td style="width:24px"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-tagerdamagetemplate">
<div class="sheet-left_down"><i>{{Name}}</i></div>
<table class="sheet-tagerdamagetemplate">
{{^Weapon}}
<tr>
<td style="width:24px"></td>
<th><div class="sheet-header">Damage</div></th>
</tr>
{{/Weapon}}
{{#Weapon}}
<tr>
<td style="width:24px"></td>
<th><div class="sheet-header"><div class="sheet-weaponheader">{{Weapon}}</div></div></th>
</tr>
{{/Weapon}}
<tr>
<td style="width:24px"></td>
<th><i>{{Damage}}</i></th>
</tr>
<tr>
<td style="width:24px"></td>
<th>Special</th>
</tr>
<tr>
<td style="width:24px"></td>
<td><h5 class="sheet-senses">{{Special}}</h5></td>
</tr>
<tr>
<td style="width:24px"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-comms">
<table class="sheet-comms">
<tr>
<th>From</th>
</tr>
<tr>
<th class="sheet-color">{{caller}}</th>
</tr>
<tr>
<th>To</th>
</tr>
<tr>
<th class="sheet-color">{{called}}</th>
</tr>
<tr>
<th><div class="sheet-italic">{{message}}</div></th>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-comms_tager">
<table class="sheet-comms_tager" >
<tr>
<th>From</th>
</tr>
<tr>
<th class="sheet-color">{{caller}}</th>
</tr>
<tr>
<th>To</th>
</tr>
<tr>
<th class="sheet-color">{{called}}</th>
</tr>
<tr>
<th><div class="sheet-italic">{{message}}</div></th>
</tr>
</table>
</rolltemplate>
</div>
<script type="text/worker">
// Basic Math
//Stats
//Mortal Agility
on("change:rating_Agi_base change:rating_Agi_humanform change:rating_Agi_mod sheet:opened", function() {
getAttrs(["rating_Agi_base", "rating_Agi_humanform", "rating_Agi_mod"], function(values) {
setAttrs({
rating_Agi: (+values.rating_Agi_base + +values.rating_Agi_humanform + +values.rating_Agi_mod)
});
});
});
//Mortal Perception
on("change:rating_Per_base change:rating_Per_humanform change:rating_Per_mod sheet:opened", function() {
getAttrs(["rating_Per_base", "rating_Per_humanform", "rating_Per_mod"], function(values) {
setAttrs({
rating_Per: (+values.rating_Per_base + +values.rating_Per_humanform + +values.rating_Per_mod)
});
});
});
//Tager Agi
on("change:rating_Agi_base change:rating_Agi_tagerform change:rating_Agi_mod change:form_switch sheet:opened", function() {
getAttrs(["rating_Agi_base", "rating_Agi_tagerform", "rating_Agi_mod"], function(values) {
setAttrs({
tager_Agi: (+values.rating_Agi_base + +values.rating_Agi_tagerform + +values.rating_Agi_mod)
});
});
});
//Tager Per
on("change:rating_Per_base change:rating_Per_tagerform change:rating_Per_mod change:form_switch sheet:opened", function() {
getAttrs(["rating_Per_base", "rating_Per_tagerform", "rating_Per_mod"], function(values) {
setAttrs({
tager_Per: (+values.rating_Per_base + +values.rating_Per_tagerform + +values.rating_Per_mod)
});
});
});
// // // // // // // // / / // / / / / / / / / / / / / / /
//Action
on("change:Agi change:Per sheet:opened", function() {
getAttrs(["Agi", "Per"], function(values) {
setAttrs({
Action: Math.floor((+values.Agi + +values.Per)/2)
});
});
});
//Actions
on("change:Str change:rating_Str_base change:Action change:form_switch sheet:opened", function() {
getAttrs(["Action"], function(values) {
if (values.Action == 1) {
setAttrs({
rating_actions: 1
})
}
else if (values.Action == 2) {
setAttrs({
rating_actions: 1
})
}
else if (values.Action == 3) {
setAttrs({
rating_actions: 1
})
}
else if (values.Action == 4) {
setAttrs({
rating_actions: 1
})
}
else if (values.Action == 5) {
setAttrs({
rating_actions: 1
})
}
else if (values.Action == 6) {
setAttrs({
rating_actions: 1
})
}
else if (values.Action == 7) {
setAttrs({
rating_actions: 2
})
}
else if (values.Action == 8) {
setAttrs({
rating_actions: 2
})
}
else if (values.Action >= 9) {
setAttrs({
rating_actions: 3
})
}
});
});
// // // // // // // // / / // / / / / / / / / / / / / / /
//Move
on("change:Agi change:Str sheet:opened", function() {
getAttrs(["Agi", "Str"], function(values) {
setAttrs({
move: Math.floor((+values.Agi + +values.Str)/2)
});
});
});
//Movement
on("change:move change:Agi change:Str change:form_switch sheet:opened", function() {
getAttrs(["move"], function(values) {
if (values.move == 1) {
setAttrs({
Movement_mph: 3,
Movement_sprint: 7,
Movement_cautious: 1,
tager_Movement_mph: 3,
tager_Movement_sprint: 7,
tager_Movement_cautious: 1
})
}
else if (values.move == 2) {
setAttrs({
Movement_mph: 5,
Movement_sprint: 13,
Movement_cautious: 3,
tager_Movement_mph: 5,
tager_Movement_sprint: 13,
tager_Movement_cautious: 3
})
}
else if (values.move == 3) {
setAttrs({
Movement_mph: 5,
Movement_sprint: 13,
Movement_cautious: 3,
tager_Movement_mph: 5,
tager_Movement_sprint: 13,
tager_Movement_cautious: 3
})
}
else if (values.move == 4) {
setAttrs({
Movement_mph: 7,
Movement_sprint: 17,
Movement_cautious: 4,
tager_Movement_mph: 7,
tager_Movement_sprint: 17,
tager_Movement_cautious: 4
})
}
else if (values.move == 5) {
setAttrs({
Movement_mph: 9,
Movement_sprint: 22,
Movement_cautious: 5,
tager_Movement_mph: 9,
tager_Movement_sprint: 22,
tager_Movement_cautious: 5
})
}
else if (values.move == 6) {
setAttrs({
Movement_mph: 11,
Movement_sprint: 27,
Movement_cautious: 6,
tager_Movement_mph: 11,
tager_Movement_sprint: 27,
tager_Movement_cautious: 6
})
}
else if (values.move == 7) {
setAttrs({
Movement_mph: 13,
Movement_sprint: 32,
Movement_cautious: 8,
tager_Movement_mph: 13,
tager_Movement_sprint: 32,
tager_Movement_cautious: 8
})
}
else if (values.move == 8) {
setAttrs({
Movement_mph: 15,
Movement_sprint: 37,
Movement_cautious: 9,
tager_Movement_mph: 15,
tager_Movement_sprint: 37,
tager_Movement_cautious: 9
})
}
else if (values.move == 9) {
setAttrs({
Movement_mph: 17,
Movement_sprint: 42,
Movement_cautious: 10,
tager_Movement_mph: 17,
tager_Movement_sprint: 42,
tager_Movement_cautious: 10
})
}
else if (values.move == 10) {
setAttrs({
Movement_mph: 19,
Movement_sprint: 47,
Movement_cautious: 11,
tager_Movement_mph: 19,
tager_Movement_sprint: 47,
tager_Movement_cautious: 11
})
}
else if (values.move == 11) {
setAttrs({
Movement_mph: 21,
Movement_sprint: 52,
Movement_cautious: 12,
tager_Movement_mph: 21,
tager_Movement_sprint: 52,
tager_Movement_cautious: 12
})
}
else if (values.move == 12) {
setAttrs({
Movement_mph: 23,
Movement_sprint: 57,
Movement_cautious: 13,
tager_Movement_mph: 23,
tager_Movement_sprint: 57,
tager_Movement_cautious: 13
})
}
else if (values.move == 13) {
setAttrs({
Movement_mph: 25,
Movement_sprint: 62,
Movement_cautious: 14,
tager_Movement_mph: 25,
tager_Movement_sprint: 62,
tager_Movement_cautious: 14
})
}
else if (values.move >= 14) {
setAttrs({
Movement_mph: 27,
Movement_sprint: 67,
Movement_cautious: 15,
tager_Movement_mph: 27,
tager_Movement_sprint: 67,
tager_Movement_cautious: 15
})
}
});
});
// // // // // // // // // // // // // // // // // // // // // // // // //
//Mortal Tenacity
on("change:rating_Ten_base change:rating_Ten_humanform change:rating_Ten_mod sheet:opened", function() {
getAttrs(["rating_Ten_base", "rating_Ten_humanform", "rating_Ten_mod"], function(values) {
setAttrs({
rating_Ten: (+values.rating_Ten_base + +values.rating_Ten_humanform + +values.rating_Ten_mod)
});
});
});
//Mortal Strength
on("change:rating_Str_base change:rating_Str_humanform change:rating_Str_mod sheet:opened", function() {
getAttrs(["rating_Str_base", "rating_Str_humanform", "rating_Str_mod"], function(values) {
setAttrs({
rating_Str: (+values.rating_Str_base + +values.rating_Str_humanform + +values.rating_Str_mod)
});
});
});
//Tager Tenacity
on("change:rating_Ten_base change:rating_Ten_tagerform change:rating_Ten_mod change:form_switch sheet:opened", function() {
getAttrs(["rating_Ten_base", "rating_Ten_tagerform", "rating_Ten_mod"], function(values) {
setAttrs({
tager_Ten: (+values.rating_Ten_base + +values.rating_Ten_tagerform + +values.rating_Ten_mod)
});
});
});
//Tager Strength
on("change:rating_Str_base change:rating_Str_tagerform change:rating_Str_mod change:form_switch sheet:opened", function() {
getAttrs(["rating_Str_base", "rating_Str_tagerform", "rating_Str_mod"], function(values) {
setAttrs({
tager_Str: (+values.rating_Str_base + +values.rating_Str_tagerform + +values.rating_Str_mod)
});
});
});
//vitality
on("change:Ten change:Str change:rating_vitality_mod change:form_switch change:tager_Str change:tager_Ten change:rating_Ten change:rating_Str sheet:opened", function() {
getAttrs(["Ten", "Str"], function(values) {
setAttrs({
rating_vitality: Math.floor((+values.Ten + +values.Str)/2) + 5
});
});
});
//vitality total
on("change:rating_vitality change:rating_vitality_mod change:form_switch change:tager_Str change:tager_Ten change:rating_Ten change:rating_Str sheet:opened", function() {
getAttrs(["rating_vitality", "rating_vitality_mod"], function(values) {
setAttrs({
rating_vitality_total: +values.rating_vitality + +values.rating_vitality_mod
});
});
});
//vitality Health
on("change:rating_vitality_total change:form_switch sheet:opened", function() {
getAttrs(["rating_vitality_total"], function(values) {
setAttrs({
vitality_1: +values.rating_vitality_total,
vitality_2: +values.rating_vitality_total,
vitality_3: +values.rating_vitality_total,
vitality_4: +values.rating_vitality_total,
vitality_5: +values.rating_vitality_total,
tager_rating_vitality_1: +values.rating_vitality_total,
tager_rating_vitality_2: +values.rating_vitality_total,
tager_rating_vitality_3: +values.rating_vitality_total,
tager_rating_vitality_4: +values.rating_vitality_total,
tager_rating_vitality_5: +values.rating_vitality_total
});
});
});
//form_switch
on("change:form_switch change:rating_Str change:tager_Str change:rating_Ten change:tager_Ten change:tager_Agi change:rating_Agi change:tager_Per change:rating_Per sheet:opened", function() {
getAttrs(['form_switch', 'rating_Ten', 'tager_Ten','rating_Str', 'tager_Str', "tager_Agi", "tager_Per", "rating_Agi", "rating_Per" ], function(values) {
if (values.form_switch == 1) {
setAttrs({
form_switch1: 1,
form_switch2: 1,
form_switch3: 1,
form_switch4: 1,
form_switch5: 1,
form_switch6: 1,
form_switch7: 1,
Ten: +values.tager_Ten,
Str: +values.tager_Str,
Agi: +values.tager_Agi,
Per: +values.tager_Per
})
}
else if (values.form_switch == 0) {
setAttrs({
form_switch1: 0,
form_switch2: 0,
form_switch3: 0,
form_switch4: 0,
form_switch5: 0,
form_switch6: 0,
form_switch7: 0,
Ten: +values.rating_Ten,
Str: +values.rating_Str,
Agi: +values.rating_Agi,
Per: +values.rating_Per
})
}
});
});
//Strength Damage
on("change:Str change:rating_Str_base change:form_switch sheet:opened", function() {
getAttrs(["Str","rating_strength_bonus"], function(values) {
if (values.Str == 1) {
setAttrs({
rating_strength_bonus: -1
})
}
else if (values.Str == 2) {
setAttrs({
rating_strength_bonus: -1
})
}
else if (values.Str == 3) {
setAttrs({
rating_strength_bonus: -1
})
}
else if (values.Str == 5) {
setAttrs({
rating_strength_bonus: 0
})
}
else if (values.Str == 6) {
setAttrs({
rating_strength_bonus: 0
})
}
else if (values.Str == 7) {
setAttrs({
rating_strength_bonus: 0
})
}
else if (values.Str == 8) {
setAttrs({
rating_strength_bonus: 1
})
}
else if (values.Str == 9) {
setAttrs({
rating_strength_bonus: 1
})
}
else if (values.Str == 10) {
setAttrs({
rating_strength_bonus: 2
})
}
else if (values.Str == 11) {
setAttrs({
rating_strength_bonus: 2
})
}
else if (values.Str == 12) {
setAttrs({
rating_strength_bonus: 3
})
}
else if (values.Str == 13) {
setAttrs({
rating_strength_bonus: 3
})
}
else if (values.Str == 14) {
setAttrs({
rating_strength_bonus: 4
})
}
else if (values.Body >= 15) {
setAttrs({
rating_strength_bonus: 4
})
}
});
});
// // // // // // // // // // // // // // // // // // // // // // // // //
//Show Agility Skills
on("change:show_All_Agility sheet:opened", function() {
getAttrs(["show_All_Agility"], function(values) {
if (values.show_All_Agility == 1) {
setAttrs({
show_Athletics: 1,
show_Criminal: 1,
show_Pilot: 1,
show_Stealth: 1
})
}
else if (values.show_All_Agility == 0) {
setAttrs({
show_Athletics: 0,
show_Criminal: 0,
show_Pilot: 0,
show_Stealth: 0
})
}
});
});
on("change:show_Athletics sheet:opened", function() {
getAttrs(["show_Athletics"], function(values) {
if (values.show_Athletics == 1) {
setAttrs({
show_Athletics1: 1,
show_Athletics2: 1,
show_Athletics3: 1,
show_Athleticsa: 1,
show_Athleticsb: 1
})
}
else if (values.show_Athletics == 0) {
setAttrs({
show_Athletics1: 0,
show_Athletics2: 0,
show_Athletics3: 0,
show_Athleticsa: 0,
show_Athleticsb: 0
})
}
});
});
on("change:show_Criminal sheet:opened", function() {
getAttrs(["show_Criminal"], function(values) {
if (values.show_Criminal == 1) {
setAttrs({
show_Criminal1: 1
})
}
else if (values.show_Criminal == 0) {
setAttrs({
show_Criminal1: 0
})
}
});
});
on("change:show_Pilot sheet:opened", function() {
getAttrs(["show_Pilot"], function(values) {
if (values.show_Pilot == 1) {
setAttrs({
show_Pilot1: 1
})
}
else if (values.show_Pilot == 0) {
setAttrs({
show_Pilot1: 0
})
}
});
});
on("change:show_Stealth sheet:opened", function() {
getAttrs(["show_Stealth"], function(values) {
if (values.show_Stealth == 1) {
setAttrs({
show_Stealth1: 1
})
}
else if (values.show_Stealth == 0) {
setAttrs({
show_Stealth1: 0
})
}
});
});
//Show Intellect Skills
on("change:show_All_Intellect sheet:opened", function() {
getAttrs(["show_All_Intellect"], function(values) {
if (values.show_All_Intellect == 1) {
setAttrs({
show_Archanotechnician: 1,show_Archanotech_Engineering: 1,show_Armourer: 1,show_Bureaucracy: 1,show_Business: 1,
show_Communications: 1,show_Computers: 1,show_Culture: 1,show_Demolitions: 1,show_Education: 1,
show_Engineering: 1,show_History: 1,show_Larceny: 1,show_Law_Enforcement: 1,show_Literacy: 1,
show_Medicine: 1,show_Munitions: 1,show_Occult: 1,show_Parapsychology: 1,show_Regional_Knowledge: 1,
show_Research: 1,show_Savoir_Faire: 1,show_Science_Earth: 1,show_Science_Life: 1,show_Science_Physical: 1,
show_Security: 1,show_Streetwise: 1,show_Surveillance: 1,show_Technician: 1
})
}
else if (values.show_All_Intellect == 0) {
setAttrs({
show_Archanotechnician: 0,show_Archanotech_Engineering: 0,show_Armourer: 0,show_Bureaucracy: 0,show_Business: 0,
show_Communications: 0,show_Computers: 0,show_Culture: 0,show_Demolitions: 0,show_Education: 0,
show_Engineering: 0,show_History: 0,show_Larceny: 0,show_Law_Enforcement: 0,show_Literacy: 0,
show_Medicine: 0,show_Munitions: 0,show_Occult: 0,show_Parapsychology: 0,show_Regional_Knowledge: 0,
show_Research: 0,show_Savoir_Faire: 0,show_Science_Earth: 0,show_Science_Life: 0,show_Science_Physical: 0,
show_Security: 0,show_Streetwise: 0,show_Surveillance: 0,show_Technician: 0
})
}
});
});
on("change:show_Archanotechnician sheet:opened", function() {
getAttrs(["show_Archanotechnician"], function(values) {
if (values.show_Archanotechnician == 1) {
setAttrs({
show_Archanotechnician1: 1
})
}
else if (values.show_Archanotechnician == 0) {
setAttrs({
show_Archanotechnician1: 0
})
}
});
});
on("change:show_Archanotech_Engineering sheet:opened", function() {
getAttrs(["show_Archanotech_Engineering"], function(values) {
if (values.show_Archanotech_Engineering == 1) {
setAttrs({
show_Archanotech_Engineering1: 1
})
}
else if (values.show_Archanotech_Engineering == 0) {
setAttrs({
show_Archanotech_Engineering1: 0
})
}
});
});
on("change:show_Armourer sheet:opened", function() {
getAttrs(["show_Armourer"], function(values) {
if (values.show_Armourer == 1) {
setAttrs({
show_Armourer1: 1
})
}
else if (values.show_Armourer == 0) {
setAttrs({
show_Armourer1: 0
})
}
});
});
on("change:show_Bureaucracy sheet:opened", function() {
getAttrs(["show_Bureaucracy"], function(values) {
if (values.show_Bureaucracy == 1) {
setAttrs({
show_Bureaucracy1: 1
})
}
else if (values.show_Bureaucracy == 0) {
setAttrs({
show_Bureaucracy1: 0
})
}
});
});
on("change:show_Business sheet:opened", function() {
getAttrs(["show_Business"], function(values) {
if (values.show_Business == 1) {
setAttrs({
show_Business1: 1
})
}
else if (values.show_Business == 0) {
setAttrs({
show_Business1: 0
})
}
});
});
on("change:show_Communications sheet:opened", function() {
getAttrs(["show_Communications"], function(values) {
if (values.show_Communications == 1) {
setAttrs({
show_Communications1: 1
})
}
else if (values.show_Communications == 0) {
setAttrs({
show_Communications1: 0
})
}
});
});
on("change:show_Computers sheet:opened", function() {
getAttrs(["show_Computers"], function(values) {
if (values.show_Computers == 1) {
setAttrs({
show_Computers1: 1
})
}
else if (values.show_Computers == 0) {
setAttrs({
show_Computers1: 0
})
}
});
});
on("change:show_Culture sheet:opened", function() {
getAttrs(["show_Culture"], function(values) {
if (values.show_Culture == 1) {
setAttrs({
show_Culture1: 1
})
}
else if (values.show_Culture == 0) {
setAttrs({
show_Culture1: 0
})
}
});
});
on("change:show_Demolitions sheet:opened", function() {
getAttrs(["show_Demolitions"], function(values) {
if (values.show_Demolitions == 1) {
setAttrs({
show_Demolitions1: 1
})
}
else if (values.show_Demolitions == 0) {
setAttrs({
show_Demolitions1: 0
})
}
});
});
on("change:show_Education sheet:opened", function() {
getAttrs(["show_Education"], function(values) {
if (values.show_Education == 1) {
setAttrs({
show_Education1: 1
})
}
else if (values.show_Education == 0) {
setAttrs({
show_Education1: 0
})
}
});
});
on("change:show_Engineering sheet:opened", function() {
getAttrs(["show_Engineering"], function(values) {
if (values.show_Engineering == 1) {
setAttrs({
show_Engineering1: 1
})
}
else if (values.show_Engineering == 0) {
setAttrs({
show_Engineering1: 0
})
}
});
});
on("change:show_History sheet:opened", function() {
getAttrs(["show_History"], function(values) {
if (values.show_History == 1) {
setAttrs({
show_History1: 1
})
}
else if (values.show_History == 0) {
setAttrs({
show_History1: 0
})
}
});
});
on("change:show_Larceny sheet:opened", function() {
getAttrs(["show_Larceny"], function(values) {
if (values.show_Larceny == 1) {
setAttrs({
show_Larceny1: 1
})
}
else if (values.show_Larceny == 0) {
setAttrs({
show_Larceny1: 0
})
}
});
});
on("change:show_Law_Enforcement sheet:opened", function() {
getAttrs(["show_Law_Enforcement"], function(values) {
if (values.show_Law_Enforcement == 1) {
setAttrs({
show_Law_Enforcement1: 1
})
}
else if (values.show_Law_Enforcement == 0) {
setAttrs({
show_Law_Enforcement1: 0
})
}
});
});
on("change:show_Literacy sheet:opened", function() {
getAttrs(["show_Literacy"], function(values) {
if (values.show_Literacy == 1) {
setAttrs({
show_Literacy1: 1
})
}
else if (values.show_Literacy == 0) {
setAttrs({
show_Literacy1: 0
})
}
});
});
on("change:show_Medicine sheet:opened", function() {
getAttrs(["show_Medicine"], function(values) {
if (values.show_Medicine == 1) {
setAttrs({
show_Medicine1: 1
})
}
else if (values.show_Medicine == 0) {
setAttrs({
show_Medicine1: 0
})
}
});
});
on("change:show_Munitions sheet:opened", function() {
getAttrs(["show_Munitions"], function(values) {
if (values.show_Munitions == 1) {
setAttrs({
show_Munitions1: 1
})
}
else if (values.show_Munitions == 0) {
setAttrs({
show_Munitions1: 0
})
}
});
});
on("change:show_Occult sheet:opened", function() {
getAttrs(["show_Occult"], function(values) {
if (values.show_Occult == 1) {
setAttrs({
show_Occult1: 1
})
}
else if (values.show_Occult == 0) {
setAttrs({
show_Occult1: 0
})
}
});
});
on("change:show_Parapsychology sheet:opened", function() {
getAttrs(["show_Parapsychology"], function(values) {
if (values.show_Parapsychology == 1) {
setAttrs({
show_Parapsychology1: 1
})
}
else if (values.show_Parapsychology == 0) {
setAttrs({
show_Parapsychology1: 0
})
}
});
});
on("change:show_Regional_Knowledge sheet:opened", function() {
getAttrs(["show_Regional_Knowledge"], function(values) {
if (values.show_Regional_Knowledge == 1) {
setAttrs({
show_Regional_Knowledge1: 1
})
}
else if (values.show_Regional_Knowledge == 0) {
setAttrs({
show_Regional_Knowledge1: 0
})
}
});
});
on("change:show_Research sheet:opened", function() {
getAttrs(["show_Research"], function(values) {
if (values.show_Research == 1) {
setAttrs({
show_Research1: 1
})
}
else if (values.show_Research == 0) {
setAttrs({
show_Research1: 0
})
}
});
});
on("change:show_Savoir_Faire sheet:opened", function() {
getAttrs(["show_Savoir_Faire"], function(values) {
if (values.show_Savoir_Faire == 1) {
setAttrs({
show_Savoir_Faire1: 1
})
}
else if (values.show_Savoir_Faire == 0) {
setAttrs({
show_Savoir_Faire1: 0
})
}
});
});
on("change:show_Science_Earth sheet:opened", function() {
getAttrs(["show_Science_Earth"], function(values) {
if (values.show_Science_Earth == 1) {
setAttrs({
show_Science_Earth1: 1
})
}
else if (values.show_Science_Earth == 0) {
setAttrs({
show_Science_Earth1: 0
})
}
});
});
on("change:show_Science_Life sheet:opened", function() {
getAttrs(["show_Science_Life"], function(values) {
if (values.show_Science_Life == 1) {
setAttrs({
show_Science_Life1: 1
})
}
else if (values.show_Science_Life == 0) {
setAttrs({
show_Science_Life1: 0
})
}
});
});
on("change:show_Science_Physical sheet:opened", function() {
getAttrs(["show_Science_Physical"], function(values) {
if (values.show_Science_Physical == 1) {
setAttrs({
show_Science_Physical1: 1
})
}
else if (values.show_Science_Physical == 0) {
setAttrs({
show_Science_Physical1: 0
})
}
});
});
on("change:show_Security sheet:opened", function() {
getAttrs(["show_Security"], function(values) {
if (values.show_Security == 1) {
setAttrs({
show_Security1: 1
})
}
else if (values.show_Security == 0) {
setAttrs({
show_Security1: 0
})
}
});
});
on("change:show_Streetwise sheet:opened", function() {
getAttrs(["show_Streetwise"], function(values) {
if (values.show_Streetwise == 1) {
setAttrs({
show_Streetwise1: 1
})
}
else if (values.show_Streetwise == 0) {
setAttrs({
show_Streetwise1: 0
})
}
});
});
on("change:show_Surveillance sheet:opened", function() {
getAttrs(["show_Surveillance"], function(values) {
if (values.show_Surveillance == 1) {
setAttrs({
show_Surveillance1: 1
})
}
else if (values.show_Surveillance == 0) {
setAttrs({
show_Surveillance1: 0
})
}
});
});
on("change:show_Technician sheet:opened", function() {
getAttrs(["show_Technician"], function(values) {
if (values.show_Technician == 1) {
setAttrs({
show_Technician1: 1
})
}
else if (values.show_Technician == 0) {
setAttrs({
show_Technician1: 0
})
}
});
});
//Show Skills Groups
on("change:Skill_group_Agility sheet:opened", function() {
getAttrs(["Skill_group_Agility"], function(values) {
if (values.Skill_group_Agility == 1) {
setAttrs({
Skill_group_Agility1: 1
})
}
else if (values.Skill_group_Agility == 0) {
setAttrs({
Skill_group_Agility1: 0
})
}
});
});
on("change:Skill_group_Intellect sheet:opened", function() {
getAttrs(["Skill_group_Intellect"], function(values) {
if (values.Skill_group_Intellect == 1) {
setAttrs({
Skill_group_Intellect1: 1
})
}
else if (values.Skill_group_Intellect == 0) {
setAttrs({
Skill_group_Intellect1: 0
})
}
});
});
on("change:Skill_group_Perception sheet:opened", function() {
getAttrs(["Skill_group_Perception"], function(values) {
if (values.Skill_group_Perception == 1) {
setAttrs({
Skill_group_Perception1: 1
})
}
else if (values.Skill_group_Perception == 0) {
setAttrs({
Skill_group_Perception1: 0
})
}
});
});
on("change:Skill_group_Presence sheet:opened", function() {
getAttrs(["Skill_group_Presence"], function(values) {
if (values.Skill_group_Presence == 1) {
setAttrs({
Skill_group_Presence1: 1
})
}
else if (values.Skill_group_Presence == 0) {
setAttrs({
Skill_group_Presence1: 0
})
}
});
});
on("change:Skill_group_Strength sheet:opened", function() {
getAttrs(["Skill_group_Strength"], function(values) {
if (values.Skill_group_Strength == 1) {
setAttrs({
Skill_group_Strength1: 1
})
}
else if (values.Skill_group_Strength == 0) {
setAttrs({
Skill_group_Strength1: 0
})
}
});
});
on("change:Skill_group_Tenacity sheet:opened", function() {
getAttrs(["Skill_group_Tenacity"], function(values) {
if (values.Skill_group_Tenacity == 1) {
setAttrs({
Skill_group_Tenacity1: 1
})
}
else if (values.Skill_group_Tenacity == 0) {
setAttrs({
Skill_group_Tenacity1: 0
})
}
});
});
on("change:Skill_group_Special sheet:opened", function() {
getAttrs(["Skill_group_Special"], function(values) {
if (values.Skill_group_Special == 1) {
setAttrs({
Skill_group_Special1: 1
})
}
else if (values.Skill_group_Special == 0) {
setAttrs({
Skill_group_Special1: 0
})
}
});
});
//Show Perception Skills
on("change:show_All_Perception sheet:opened", function() {
getAttrs(["show_All_Perception"], function(values) {
if (values.show_All_Perception == 1) {
setAttrs({
show_Appraisal: 1,
show_Artist: 1,
show_Observation: 1
})
}
else if (values.show_All_Perception == 0) {
setAttrs({
show_Appraisal: 0,
show_Artist: 0,
show_Observation: 0
})
}
});
});
on("change:show_Appraisal sheet:opened", function() {
getAttrs(["show_Appraisal"], function(values) {
if (values.show_Appraisal == 1) {
setAttrs({
show_Appraisal1: 1
})
}
else if (values.show_Appraisal == 0) {
setAttrs({
show_Appraisal1: 0
})
}
});
});
on("change:show_Artist sheet:opened", function() {
getAttrs(["show_Artist"], function(values) {
if (values.show_Artist == 1) {
setAttrs({
show_Artist1: 1
})
}
else if (values.show_Artist == 0) {
setAttrs({
show_Artist1: 0
})
}
});
});
on("change:show_Observation sheet:opened", function() {
getAttrs(["show_Observation"], function(values) {
if (values.show_Observation == 1) {
setAttrs({
show_Observation1: 1
})
}
else if (values.show_Observation == 0) {
setAttrs({
show_Observation1: 0
})
}
});
});
//Show Presence Skills
on("change:show_All_Presence sheet:opened", function() {
getAttrs(["show_All_Presence"], function(values) {
if (values.show_All_Presence == 1) {
setAttrs({
show_Intimidate: 1,
show_Misdirect: 1,
show_Performance: 1,
show_Persuade: 1,
show_Seduction: 1
})
}
else if (values.show_All_Presence == 0) {
setAttrs({
show_Intimidate: 0,
show_Misdirect: 0,
show_Performance: 0,
show_Persuade: 0,
show_Seduction: 0
})
}
});
});
on("change:show_Intimidate sheet:opened", function() {
getAttrs(["show_Intimidate"], function(values) {
if (values.show_Intimidate == 1) {
setAttrs({
show_Intimidate1: 1
})
}
else if (values.show_Intimidate == 0) {
setAttrs({
show_Intimidate1: 0
})
}
});
});
on("change:show_Misdirect sheet:opened", function() {
getAttrs(["show_Misdirect"], function(values) {
if (values.show_Misdirect == 1) {
setAttrs({
show_Misdirect1: 1
})
}
else if (values.show_Misdirect == 0) {
setAttrs({
show_Misdirect1: 0
})
}
});
});
on("change:show_Performance sheet:opened", function() {
getAttrs(["show_Performance"], function(values) {
if (values.show_Performance == 1) {
setAttrs({
show_Performance1: 1
})
}
else if (values.show_Performance == 0) {
setAttrs({
show_Performance1: 0
})
}
});
});
on("change:show_Persuade sheet:opened", function() {
getAttrs(["show_Persuade"], function(values) {
if (values.show_Persuade == 1) {
setAttrs({
show_Persuade1: 1
})
}
else if (values.show_Persuade == 0) {
setAttrs({
show_Persuade1: 0
})
}
});
});
on("change:show_Seduction sheet:opened", function() {
getAttrs(["show_Seduction"], function(values) {
if (values.show_Seduction == 1) {
setAttrs({
show_Seduction1: 1
})
}
else if (values.show_Seduction == 0) {
setAttrs({
show_Seduction1: 0
})
}
});
});
//Show Strength & Tenacity Skills
on("change:show_All_Strength sheet:opened", function() {
getAttrs(["show_All_Strength"], function(values) {
if (values.show_All_Strength == 1) {
setAttrs({
show_Athleticsb: 1
})
}
else if (values.show_All_Strength == 0) {
setAttrs({
show_Athleticsb: 0
})
}
});
});
on("change:show_All_Tenacity sheet:opened", function() {
getAttrs(["show_All_Tenacity"], function(values) {
if (values.show_All_Tenacity == 1) {
setAttrs({
show_Athleticsc: 1,
show_Survival: 1
})
}
else if (values.show_All_Tenacity == 0) {
setAttrs({
show_Athleticsc: 0,
show_Survival: 0
})
}
});
});
on("change:show_Athleticsc sheet:opened", function() {
getAttrs(["show_Athleticsc"], function(values) {
if (values.show_Athleticsc == 1) {
setAttrs({
show_Athletics1: 1,
show_Athletics2: 1,
show_Athletics3: 1,
show_Athletics: 1,
show_Athleticsb: 1
})
}
else if (values.show_Athleticsc == 0) {
setAttrs({
show_Athletics1: 0,
show_Athletics2: 0,
show_Athletics3: 0,
show_Athletics: 0,
show_Athleticsb: 0
})
}
});
});
on("change:show_Athleticsb sheet:opened", function() {
getAttrs(["show_Athleticsb"], function(values) {
if (values.show_Athleticsb == 1) {
setAttrs({
show_Athletics1: 1,
show_Athletics2: 1,
show_Athletics3: 1,
show_Athletics: 1,
show_Athleticsc: 1
})
}
else if (values.show_Athleticsb == 0) {
setAttrs({
show_Athletics1: 0,
show_Athletics2: 0,
show_Athletics3: 0,
show_Athletics: 0,
show_Athleticsc: 0
})
}
});
});
on("change:show_Survival sheet:opened", function() {
getAttrs(["show_Survival"], function(values) {
if (values.show_Survival == 1) {
setAttrs({
show_Survival1: 1
})
}
else if (values.show_Survival == 0) {
setAttrs({
show_Survival1: 0
})
}
});
});
//Senses Group
on("change:mortal_senses sheet:opened", function() {
getAttrs(["mortal_senses"], function(values) {
if (values.mortal_senses == 1) {
setAttrs({
mortal_senses1: 1
})
}
else if (values.mortal_senses == 0) {
setAttrs({
mortal_senses1: 0
})
}
});
});
on("change:tager_senses sheet:opened", function() {
getAttrs(["tager_senses"], function(values) {
if (values.tager_senses == 1) {
setAttrs({
tager_senses1: 1
})
}
else if (values.tager_senses == 0) {
setAttrs({
tager_senses1: 0
})
}
});
});
//Senses
on("change:mortal_Acute_Hearing_show sheet:opened", function() {
getAttrs(["mortal_Acute_Hearing_show"], function(values) {
if (values.mortal_Acute_Hearing_show == 1) {
setAttrs({
mortal_Acute_Hearing_show1: 1
})
}
else if (values.mortal_Acute_Hearing_show == 0) {
setAttrs({
mortal_Acute_Hearing_show1: 0
})
}
});
});
on("change:mortal_Acute_taste_show sheet:opened", function() {
getAttrs(["mortal_Acute_taste_show"], function(values) {
if (values.mortal_Acute_taste_show == 1) {
setAttrs({
mortal_Acute_taste_show1: 1
})
}
else if (values.mortal_Acute_taste_show == 0) {
setAttrs({
mortal_Acute_taste_show1: 0
})
}
});
});
on("change:mortal_Acute_Sight_show sheet:opened", function() {
getAttrs(["mortal_Acute_Sight_show"], function(values) {
if (values.mortal_Acute_Sight_show == 1) {
setAttrs({
mortal_Acute_Sight_show1: 1
})
}
else if (values.mortal_Acute_Sight_show == 0) {
setAttrs({
mortal_Acute_Sight_show1: 0
})
}
});
});
on("change:mortal_Acute_Tactile_show sheet:opened", function() {
getAttrs(["mortal_Acute_Tactile_show"], function(values) {
if (values.mortal_Acute_Tactile_show == 1) {
setAttrs({
mortal_Acute_Tactile_show1: 1
})
}
else if (values.mortal_Acute_Tactile_show == 0) {
setAttrs({
mortal_Acute_Tactile_show1: 0
})
}
});
});
on("change:mortal_Nightvision_show sheet:opened", function() {
getAttrs(["mortal_Nightvision_show"], function(values) {
if (values.mortal_Nightvision_show == 1) {
setAttrs({
mortal_Nightvision_show1: 1
})
}
else if (values.mortal_Nightvision_show == 0) {
setAttrs({
mortal_Nightvision_show1: 0
})
}
});
});
on("change:mortal_Nightvision_Nazzadi_show sheet:opened", function() {
getAttrs(["mortal_Nightvision_Nazzadi_show"], function(values) {
if (values.mortal_Nightvision_Nazzadi_show == 1) {
setAttrs({
mortal_Nightvision_Nazzadi_show1: 1
})
}
else if (values.mortal_Nightvision_Nazzadi_show == 0) {
setAttrs({
mortal_Nightvision_Nazzadi_show1: 0
})
}
});
});
on("change:tager_Acute_Hearing_show sheet:opened", function() {
getAttrs(["tager_Acute_Hearing_show"], function(values) {
if (values.tager_Acute_Hearing_show == 1) {
setAttrs({
tager_Acute_Hearing_show1: 1
})
}
else if (values.tager_Acute_Hearing_show == 0) {
setAttrs({
tager_Acute_Hearing_show1: 0
})
}
});
});
on("change:tager_Acute_taste_show sheet:opened", function() {
getAttrs(["tager_Acute_taste_show"], function(values) {
if (values.tager_Acute_taste_show == 1) {
setAttrs({
tager_Acute_taste_show1: 1
})
}
else if (values.tager_Acute_taste_show == 0) {
setAttrs({
tager_Acute_taste_show1: 0
})
}
});
});
on("change:tager_Acute_Sight_show sheet:opened", function() {
getAttrs(["tager_Acute_Sight_show"], function(values) {
if (values.tager_Acute_Sight_show == 1) {
setAttrs({
tager_Acute_Sight_show1: 1
})
}
else if (values.tager_Acute_Sight_show == 0) {
setAttrs({
tager_Acute_Sight_show1: 0
})
}
});
});
on("change:tager_Acute_Tactile_show sheet:opened", function() {
getAttrs(["tager_Acute_Tactile_show"], function(values) {
if (values.tager_Acute_Tactile_show == 1) {
setAttrs({
tager_Acute_Tactile_show1: 1
})
}
else if (values.tager_Acute_Tactile_show == 0) {
setAttrs({
tager_Acute_Tactile_show1: 0
})
}
});
});
on("change:tager_Broadband_Audio_show sheet:opened", function() {
getAttrs(["tager_Broadband_Audio_show"], function(values) {
if (values.tager_Broadband_Audio_show == 1) {
setAttrs({
tager_Broadband_Audio_show1: 1
})
}
else if (values.tager_Broadband_Audio_show == 0) {
setAttrs({
tager_Broadband_Audio_show1: 0
})
}
});
});
on("change:tager_Long_Range_show sheet:opened", function() {
getAttrs(["tager_Long_Range_show"], function(values) {
if (values.tager_Long_Range_show == 1) {
setAttrs({
tager_Long_Range_show1: 1
})
}
else if (values.tager_Long_Range_show == 0) {
setAttrs({
tager_Long_Range_show1: 0
})
}
});
});
on("change:tager_Nightvision_show sheet:opened", function() {
getAttrs(["tager_Nightvision_show"], function(values) {
if (values.tager_Nightvision_show == 1) {
setAttrs({
tager_Nightvision_show1: 1
})
}
else if (values.tager_Nightvision_show == 0) {
setAttrs({
tager_Nightvision_show1: 0
})
}
});
});
on("change:tager_Nightvision_Nazzadi_show sheet:opened", function() {
getAttrs(["tager_Nightvision_Nazzadi_show"], function(values) {
if (values.tager_Nightvision_Nazzadi_show == 1) {
setAttrs({
tager_Nightvision_Nazzadi_show1: 1
})
}
else if (values.tager_Nightvision_Nazzadi_show == 0) {
setAttrs({
tager_Nightvision_Nazzadi_show1: 0
})
}
});
});
on("change:tager_Nightvision_Nazzadi_show sheet:opened", function() {
getAttrs(["tager_Nightvision_Nazzadi_show"], function(values) {
if (values.tager_Nightvision_Nazzadi_show == 1) {
setAttrs({
tager_Nightvision_Nazzadi_show1: 1
})
}
else if (values.tager_Nightvision_Nazzadi_show == 0) {
setAttrs({
tager_Nightvision_Nazzadi_show1: 0
})
}
});
});
on("change:tager_Scan_show sheet:opened", function() {
getAttrs(["tager_Scan_show"], function(values) {
if (values.tager_Scan_show == 1) {
setAttrs({
tager_Scan_show1: 1
})
}
else if (values.tager_Scan_show == 0) {
setAttrs({
tager_Scan_show1: 0
})
}
});
});
on("change:tager_Sonar_show sheet:opened", function() {
getAttrs(["tager_Sonar_show"], function(values) {
if (values.tager_Sonar_show == 1) {
setAttrs({
tager_Sonar_show1: 1
})
}
else if (values.tager_Sonar_show == 0) {
setAttrs({
tager_Sonar_show1: 0
})
}
});
});
on("change:tager_Thermal_show sheet:opened", function() {
getAttrs(["tager_Thermal_show"], function(values) {
if (values.tager_Thermal_show == 1) {
setAttrs({
tager_Thermal_show1: 1
})
}
else if (values.tager_Thermal_show == 0) {
setAttrs({
tager_Thermal_show1: 0
})
}
});
});
on("change:tager_X_ray_show sheet:opened", function() {
getAttrs(["tager_X_ray_show"], function(values) {
if (values.tager_X_ray_show == 1) {
setAttrs({
tager_X_ray_show1: 1
})
}
else if (values.tager_X_ray_show == 0) {
setAttrs({
tager_X_ray_show1: 0
})
}
});
});
//Qualities
on("change:repeating_Drawbacks:Drawback_switch sheet:opened", function() {
getAttrs(["repeating_Drawbacks_Drawback_switch"], function(values) {
if (values.repeating_Drawbacks_Drawback_switch == 1) {
setAttrs({
repeating_Drawbacks_Drawback_switch1: 1,
repeating_Assets_Drawback_switch2: 1,
repeating_Assets_Drawback_switch3: 1
})
}
else if (values.repeating_Drawbacks_Drawback_switch == 0) {
setAttrs({
repeating_Drawbacks_Drawback_switch1: 0,
repeating_Drawbacks_Drawback_switch2: 0,
repeating_Drawbacks_Drawback_switch3: 0
})
}
});
});
on("change:repeating_Assets:Asset_switch sheet:opened", function() {
getAttrs(["repeating_Assets_Asset_switch"], function(values) {
if (values.repeating_Assets_Asset_switch == 1) {
setAttrs({
repeating_Assets_Asset_switch1: 1,
repeating_Assets_Asset_switch2: 1,
repeating_Assets_Asset_switch3: 1
})
}
else if (values.repeating_Assets_Asset_switch == 0) {
setAttrs({
repeating_Assets_Asset_switch1: 0,
repeating_Assets_Asset_switch2: 0,
repeating_Assets_Asset_switch3: 0
})
}
});
});
//Weapons
//Mortal Range
on("change:stats_range sheet:opened", function() {
getAttrs(["stats_range"], function(values) {
if (values.stats_range == 1) {
setAttrs({
stats_range1: 1
})
}
else if (values.stats_range == 0) {
setAttrs({
stats_range1: 0
})
}
});
});
on("change:ranged_switch sheet:opened", function() {
getAttrs(["ranged_switch"], function(values) {
if (values.ranged_switch == 1) {
setAttrs({
ranged_switch1: 1
})
}
else if (values.ranged_switch == 0) {
setAttrs({
ranged_switch1: 0
})
}
});
});
on("change:repeating_rangeweapons:ranged_switch sheet:opened", function() {
getAttrs(["repeating_rangeweapons_ranged_switch"], function(values) {
if (values.repeating_rangeweapons_ranged_switch == 1) {
setAttrs({
repeating_rangeweapons_ranged_switch1: 1
})
}
else if (values.repeating_rangeweapons_ranged_switch == 0) {
setAttrs({
repeating_rangeweapons_ranged_switch1: 0
})
}
});
});
//Mortal Melee
on("change:melee_switch sheet:opened", function() {
getAttrs(["melee_switch"], function(values) {
if (values.melee_switch == 1) {
setAttrs({
melee_switch1: 1
})
}
else if (values.melee_switch == 0) {
setAttrs({
melee_switch1: 0
})
}
});
});
on("change:stats_melee sheet:opened", function() {
getAttrs(["stats_melee"], function(values) {
if (values.stats_melee == 1) {
setAttrs({
stats_melee1: 1
})
}
else if (values.stats_melee == 0) {
setAttrs({
stats_melee1: 0
})
}
});
});
on("change:repeating_meleeweapons:stats_melee_r sheet:opened", function() {
getAttrs(["repeating_meleeweapons_stats_melee_r"], function(values) {
if (values.repeating_meleeweapons_stats_melee_r == 1) {
setAttrs({
repeating_meleeweapons_stats_melee_r1: 1
})
}
else if (values.repeating_meleeweapons_stats_melee_r == 0) {
setAttrs({
repeating_meleeweapons_stats_melee_r1: 0
})
}
});
});
//Tager Melee
on("change:tager_melee_switch sheet:opened", function() {
getAttrs(["tager_melee_switch"], function(values) {
if (values.tager_melee_switch == 1) {
setAttrs({
tager_melee_switch1: 1
})
}
else if (values.tager_melee_switch == 0) {
setAttrs({
tager_melee_switch1: 0
})
}
});
});
on("change:stats_meleetager sheet:opened", function() {
getAttrs(["stats_meleetager"], function(values) {
if (values.stats_meleetager == 1) {
setAttrs({
stats_meleetager1: 1
})
}
else if (values.stats_meleetager == 0) {
setAttrs({
stats_meleetager1: 0
})
}
});
});
on("change:repeating_meleetager:stats_meleetager_r sheet:opened", function() {
getAttrs(["repeating_meleetager_stats_meleetager_r"], function(values) {
if (values.repeating_meleetager_stats_meleetager_r == 1) {
setAttrs({
repeating_meleetager_stats_meleetager_r1: 1
})
}
else if (values.repeating_meleetager_stats_meleetager_r == 0) {
setAttrs({
repeating_meleetager_stats_meleetager_r1: 0
})
}
});
});
//Tager Range
on("change:tager_ranged_switch sheet:opened", function() {
getAttrs(["tager_ranged_switch"], function(values) {
if (values.tager_ranged_switch == 1) {
setAttrs({
tager_ranged_switch1: 1
})
}
else if (values.tager_ranged_switch == 0) {
setAttrs({
tager_ranged_switch1: 0
})
}
});
});
on("change:stats_rangetager sheet:opened", function() {
getAttrs(["stats_rangetager"], function(values) {
if (values.stats_rangetager == 1) {
setAttrs({
stats_rangetager1: 1
})
}
else if (values.stats_rangetager == 0) {
setAttrs({
stats_rangetager1: 0
})
}
});
});
on("change:repeating_tagerrangeweapons:stats_rangetager_r sheet:opened", function() {
getAttrs(["repeating_tagerrangeweapons_stats_rangetager_r"], function(values) {
if (values.repeating_tagerrangeweapons_stats_rangetager_r == 1) {
setAttrs({
repeating_tagerrangeweapons_stats_rangetager_r1: 1
})
}
else if (values.repeating_tagerrangeweapons_stats_rangetager_r == 0) {
setAttrs({
repeating_tagerrangeweapons_stats_rangetager_r1: 0
})
}
});
});
//Tager Special
on("change:tager_Special_switch sheet:opened", function() {
getAttrs(["tager_Special_switch"], function(values) {
if (values.tager_Special_switch == 1) {
setAttrs({
tager_Special_switch1: 1
})
}
else if (values.tager_Special_switch == 0) {
setAttrs({
tager_Special_switch1: 0
})
}
});
});
on("change:stats_Specialtager sheet:opened", function() {
getAttrs(["stats_Specialtager"], function(values) {
if (values.stats_Specialtager == 1) {
setAttrs({
stats_Specialtager1: 1
})
}
else if (values.stats_Specialtager == 0) {
setAttrs({
stats_Specialtager1: 0
})
}
});
});
on("change:repeating_specwpns:stats_rSpecialtager sheet:opened", function() {
getAttrs(["repeating_specwpns_stats_rSpecialtager"], function(values) {
if (values.repeating_specwpns_stats_rSpecialtager == 1) {
setAttrs({
repeating_specwpns_stats_rSpecialtager1: 1
})
}
else if (values.repeating_specwpns_stats_rSpecialtager == 0) {
setAttrs({
repeating_specwpns_stats_rSpecialtager1: 0
})
}
});
});
//Powers
//Primary Power
on("change:Primary_switch sheet:opened", function() {
getAttrs(["Primary_switch"], function(values) {
if (values.Primary_switch == 1) {
setAttrs({
Primary_switch1: 1
})
}
else if (values.Primary_switch == 0) {
setAttrs({
Primary_switch1: 0
})
}
});
});
on("change:spec_Power sheet:opened", function() {
getAttrs(["spec_Power"], function(values) {
if (values.spec_Power == 1) {
setAttrs({
spec_Power1: 1
})
}
else if (values.spec_Power == 0) {
setAttrs({
spec_Power1: 0
})
}
});
});
on("change:repeating_PrimaryPowerGroup:spec_rPower sheet:opened", function() {
getAttrs(["repeating_PrimaryPowerGroup_spec_rPower"], function(values) {
if (values.repeating_PrimaryPowerGroup_spec_rPower == 1) {
setAttrs({
repeating_PrimaryPowerGroup_spec_rPower1: 1
})
}
else if (values.repeating_PrimaryPowerGroup_spec_rPower == 0) {
setAttrs({
repeating_PrimaryPowerGroup_spec_rPower1: 0
})
}
});
});
//Secondary Power
on("change:Secondary_switch sheet:opened", function() {
getAttrs(["Secondary_switch"], function(values) {
if (values.Secondary_switch == 1) {
setAttrs({
Secondary_switch1: 1
})
}
else if (values.Secondary_switch == 0) {
setAttrs({
Secondary_switch1: 0
})
}
});
});
on("change:spec_Power2nd sheet:opened", function() {
getAttrs(["spec_Power2nd"], function(values) {
if (values.spec_Power2nd == 1) {
setAttrs({
spec_Power2nd1: 1
})
}
else if (values.spec_Power2nd == 0) {
setAttrs({
spec_Power2nd1: 0
})
}
});
});
on("change:repeating_SecondaryGroup:spec_rPower2nd sheet:opened", function() {
getAttrs(["repeating_SecondaryGroup_spec_rPower2nd"], function(values) {
if (values.repeating_SecondaryGroup_spec_rPower2nd == 1) {
setAttrs({
repeating_SecondaryGroup_spec_rPower2nd1: 1
})
}
else if (values.repeating_SecondaryGroup_spec_rPower2nd == 0) {
setAttrs({
repeating_SecondaryGroup_spec_rPower2nd1: 0
})
}
});
});
//Tertiary Power
on("change:Tertiary_switch sheet:opened", function() {
getAttrs(["Tertiary_switch"], function(values) {
if (values.Tertiary_switch == 1) {
setAttrs({
Tertiary_switch1: 1
})
}
else if (values.Tertiary_switch == 0) {
setAttrs({
Tertiary_switch1: 0
})
}
});
});
on("change:spec_Power3rd sheet:opened", function() {
getAttrs(["spec_Power3rd"], function(values) {
if (values.spec_Power3rd == 1) {
setAttrs({
spec_Power3rd1: 1
})
}
else if (values.spec_Power3rd == 0) {
setAttrs({
spec_Power3rd1: 0
})
}
});
});
on("change:repeating_TertiaryPowerGroup:spec_rPower3rd sheet:opened", function() {
getAttrs(["repeating_TertiaryPowerGroup_spec_rPower3rd"], function(values) {
if (values.repeating_TertiaryPowerGroup_spec_rPower3rd == 1) {
setAttrs({
repeating_TertiaryPowerGroup_spec_rPower3rd1: 1
})
}
else if (values.repeating_TertiaryPowerGroup_spec_rPower3rd == 0) {
setAttrs({
repeating_TertiaryPowerGroup_spec_rPower3rd1: 0
})
}
});
});
//Spells
//Enchantment
on("change:Enchantment_stats sheet:opened", function() {
getAttrs(["Enchantment_stats"], function(values) {
if (values.Enchantment_stats == 1) {
setAttrs({
Enchantment_stats1: 1
})
}
else if (values.Enchantment_stats == 0) {
setAttrs({
Enchantment_stats1: 0
})
}
});
});
on("change:repeating_Enchantment:Enchantment_stats_r sheet:opened", function() {
getAttrs(["repeating_Enchantment_Enchantment_stats_r"], function(values) {
if (values.repeating_Enchantment_Enchantment_stats_r == 1) {
setAttrs({
repeating_Enchantment_Enchantment_stats_r1: 1
})
}
else if (values.repeating_Enchantment_Enchantment_stats_r == 0) {
setAttrs({
repeating_Enchantment_Enchantment_stats_r1: 0
})
}
});
});
//Protection
on("change:Protection_stats sheet:opened", function() {
getAttrs(["Protection_stats"], function(values) {
if (values.Protection_stats == 1) {
setAttrs({
Protection_stats1: 1
})
}
else if (values.Protection_stats == 0) {
setAttrs({
Protection_stats1: 0
})
}
});
});
on("change:repeating_Protection:Protection_stats_r sheet:opened", function() {
getAttrs(["repeating_Protection_Protection_stats_r"], function(values) {
if (values.repeating_Protection_Protection_stats_r == 1) {
setAttrs({
repeating_Protection_Protection_stats_r1: 1
})
}
else if (values.repeating_Protection_Protection_stats_r == 0) {
setAttrs({
repeating_Protection_Protection_stats_r1: 0
})
}
});
});
//Scrying
on("change:Scrying_stats sheet:opened", function() {
getAttrs(["Scrying_stats"], function(values) {
if (values.Scrying_stats == 1) {
setAttrs({
Scrying_stats1: 1
})
}
else if (values.Scrying_stats == 0) {
setAttrs({
Scrying_stats1: 0
})
}
});
});
on("change:repeating_Scrying:Scrying_stats_r sheet:opened", function() {
getAttrs(["repeating_Scrying_Scrying_stats_r"], function(values) {
if (values.repeating_Scrying_Scrying_stats_r == 1) {
setAttrs({
repeating_Scrying_Scrying_stats_r1: 1
})
}
else if (values.repeating_Scrying_Scrying_stats_r == 0) {
setAttrs({
repeating_Scrying_Scrying_stats_r1: 0
})
}
});
});
//Summoning
on("change:Summoning_stats sheet:opened", function() {
getAttrs(["Summoning_stats"], function(values) {
if (values.Summoning_stats == 1) {
setAttrs({
Summoning_stats1: 1
})
}
else if (values.Summoning_stats == 0) {
setAttrs({
Summoning_stats1: 0
})
}
});
});
on("change:repeating_Summoning:Summoning_stats_r sheet:opened", function() {
getAttrs(["repeating_Summoning_Summoning_stats_r"], function(values) {
if (values.repeating_Summoning_Summoning_stats_r == 1) {
setAttrs({
repeating_Summoning_Summoning_stats_r1: 1
})
}
else if (values.repeating_Summoning_Summoning_stats_r == 0) {
setAttrs({
repeating_Summoning_Summoning_stats_r1: 0
})
}
});
});
//Transmogrification
on("change:Transmogrification_stats sheet:opened", function() {
getAttrs(["Transmogrification_stats"], function(values) {
if (values.Transmogrification_stats == 1) {
setAttrs({
Transmogrification_stats1: 1
})
}
else if (values.Transmogrification_stats == 0) {
setAttrs({
Transmogrification_stats1: 0
})
}
});
});
on("change:repeating_Transmogrification:Transmogrification_stats_r sheet:opened", function() {
getAttrs(["repeating_Transmogrification_Transmogrification_stats_r"], function(values) {
if (values.repeating_Transmogrification_Transmogrification_stats_r == 1) {
setAttrs({
repeating_Transmogrification_Transmogrification_stats_r1: 1
})
}
else if (values.repeating_Transmogrification_Transmogrification_stats_r == 0) {
setAttrs({
repeating_Transmogrification_Transmogrification_stats_r1: 0
})
}
});
});
//Mecha
//Mecha/Vehicle Range
on("change:Mecha_switch sheet:opened", function() {
getAttrs(["Mecha_switch"], function(values) {
if (values.Mecha_switch == 1) {
setAttrs({
Mecha_switch1: 1,
Mecha_switch2: 1
})
}
else if (values.Mecha_switch == 0) {
setAttrs({
Mecha_switch1: 0,
Mecha_switch2: 0
})
}
});
});
on("change:Integrity_switch sheet:opened", function() {
getAttrs(["Integrity_switch"], function(values) {
if (values.Integrity_switch == 1) {
setAttrs({
Integrity_switch1: 1
})
}
else if (values.Integrity_switch == 0) {
setAttrs({
Integrity_switch1: 0
})
}
});
});
on("change:repeating_SupportSystems:SupportSystems_switch sheet:opened", function() {
getAttrs(["repeating_SupportSystems_SupportSystems_switch"], function(values) {
if (values.repeating_SupportSystems_SupportSystems_switch == 1) {
setAttrs({
repeating_SupportSystems_SupportSystems_switch1: 1
})
}
else if (values.repeating_SupportSystems_SupportSystems_switch == 0) {
setAttrs({
repeating_SupportSystems_SupportSystems_switch1: 0
})
}
});
});
on("change:ranged_vehicle_switch sheet:opened", function() {
getAttrs(["ranged_vehicle_switch"], function(values) {
if (values.ranged_vehicle_switch == 1) {
setAttrs({
ranged_vehicle_switch1: 1
})
}
else if (values.ranged_vehicle_switch == 0) {
setAttrs({
ranged_vehicle_switch1: 0
})
}
});
});
on("change:stats_range sheet:opened", function() {
getAttrs(["stats_range"], function(values) {
if (values.stats_range == 1) {
setAttrs({
stats_range1: 1
})
}
else if (values.stats_range == 0) {
setAttrs({
stats_range1: 0
})
}
});
});
on("change:repeating_vehiclerangeweapons:stats_range sheet:opened", function() {
getAttrs(["repeating_vehiclerangeweapons_stats_range"], function(values) {
if (values.repeating_vehiclerangeweapons_stats_range == 1) {
setAttrs({
repeating_vehiclerangeweapons_stats_range1: 1
})
}
else if (values.repeating_vehiclerangeweapons_stats_range == 0) {
setAttrs({
repeating_vehiclerangeweapons_stats_range1: 0
})
}
});
});
on("change:repeating_MechaSupportSystems:m_SupportSystems_switch sheet:opened", function() {
getAttrs(["repeating_MechaSupportSystems_m_SupportSystems_switch"], function(values) {
if (values.repeating_MechaSupportSystems_m_SupportSystems_switch == 1) {
setAttrs({
repeating_MechaSupportSystems_m_SupportSystems_switch1: 1
})
}
else if (values.repeating_MechaSupportSystems_m_SupportSystems_switch == 0) {
setAttrs({
repeating_MechaSupportSystems_m_SupportSystems_switch1: 0
})
}
});
});
//lalalala
on("change:stats_mecha_range sheet:opened", function() {
getAttrs(["stats_mecha_range"], function(values) {
if (values.stats_mecha_range == 1) {
setAttrs({
stats_mecha_range1: 1
})
}
else if (values.stats_mecha_range == 0) {
setAttrs({
stats_mecha_range1: 0
})
}
});
});
on("change:m_ranged_switch sheet:opened", function() {
getAttrs(["m_ranged_switch"], function(values) {
if (values.m_ranged_switch == 1) {
setAttrs({
m_ranged_switch1: 1
})
}
else if (values.m_ranged_switch == 0) {
setAttrs({
m_ranged_switch1: 0
})
}
});
});
on("change:repeating_Mecharangeweapons:stats_range sheet:opened", function() {
getAttrs(["repeating_Mecharangeweapons_stats_range"], function(values) {
if (values.repeating_Mecharangeweapons_stats_range == 1) {
setAttrs({
repeating_Mecharangeweapons_stats_range1: 1
})
}
else if (values.repeating_Mecharangeweapons_stats_range == 0) {
setAttrs({
repeating_Mecharangeweapons_stats_range1: 0
})
}
});
});
//Mecha Melee
on("change:mecha_melee_switch sheet:opened", function() {
getAttrs(["mecha_melee_switch"], function(values) {
if (values.mecha_melee_switch == 1) {
setAttrs({
mecha_melee_switch1: 1
})
}
else if (values.mecha_melee_switch == 0) {
setAttrs({
mecha_melee_switch1: 0
})
}
});
});
on("change:stats_meleemecha sheet:opened", function() {
getAttrs(["stats_meleemecha"], function(values) {
if (values.stats_meleemecha == 1) {
setAttrs({
stats_meleemecha1: 1
})
}
else if (values.stats_meleemecha == 0) {
setAttrs({
stats_meleemecha1: 0
})
}
});
});
on("change:repeating_weapons:stats_meleemecha_r sheet:opened", function() {
getAttrs(["repeating_weapons_stats_meleemecha_r"], function(values) {
if (values.repeating_weapons_stats_meleemecha_r == 1) {
setAttrs({
repeating_weapons_stats_meleemecha_r1: 1
})
}
else if (values.repeating_weapons_stats_meleemecha_r == 0) {
setAttrs({
repeating_weapons_stats_meleemecha_r1: 0
})
}
});
});
//Mecha Special
on("change:mecha_Special_switch sheet:opened", function() {
getAttrs(["mecha_Special_switch"], function(values) {
if (values.mecha_Special_switch == 1) {
setAttrs({
mecha_Special_switch1: 1
})
}
else if (values.mecha_Special_switch == 0) {
setAttrs({
mecha_Special_switch1: 0
})
}
});
});
on("change:stats_Specialmecha sheet:opened", function() {
getAttrs(["stats_Specialmecha"], function(values) {
if (values.stats_Specialmecha == 1) {
setAttrs({
stats_Specialmecha1: 1
})
}
else if (values.stats_Specialmecha == 0) {
setAttrs({
stats_Specialmecha1: 0
})
}
});
});
on("change:repeating_specwpns:stats_rSpecialmecha sheet:opened", function() {
getAttrs(["repeating_specwpns_stats_rSpecialmecha"], function(values) {
if (values.repeating_specwpns_stats_rSpecialmecha == 1) {
setAttrs({
repeating_specwpns_stats_rSpecialmecha1: 1
})
}
else if (values.repeating_specwpns_stats_rSpecialmecha == 0) {
setAttrs({
repeating_specwpns_stats_rSpecialmecha1: 0
})
}
});
});
on("change:Drama_Points sheet:opened", function() {
getAttrs(["Drama_Points"], function(values) {
setAttrs({
Drama_Points_tager: +values.Drama_Points
});
});
});
on("change:Drama_Points_tager change:form_switch ", function() {
getAttrs(["Drama_Points_tager"], function(values) {
setAttrs({
Drama_Points: +values.Drama_Points_tager
});
});
});
</script>