| Agility | |||||||||||||||||
| Athletics | Criminal | Pilot | Stealth | ||||||||||||||
| Intellect | |||||||||||||||||
| Archanotechnician | Archanotech Engineering | Armourer | Bureaucracy | Business | Communications | Computers | Culture | Demolitions | |||||||||
| Education | Engineering | History | Larceny | Law Enforcement | Literacy | Medicine | Munitions | Occult | |||||||||
| Parapsychology | Regional Knowledge | Research | Savoir-Faire | Science Earth | Science Life | Science Physical | Security | Streetwise | |||||||||
| Surveillance | Technician | ||||||||||||||||
| Perception | |||||||||||||||||
| Appraisal | Artist | Observation | |||||||||||||||
| Presence | |||||||||||||||||
| Intimidate | Misdirect | Performance | Persuade | Seduction | |||||||||||||
| Strength | |||||||||||||||||
| Athletics | |||||||||||||||||
| Tenacity | |||||||||||||||||
| Athletics | Survival |
Character |
| Name | |
| Call Sign | |
| Player | |
| Allegiance | |
| Profession | |
| Race |
| Monster Name | |
| Monster Type | |
| Manifestation | |
| Pack | |
| Cult |
Attributes |
|
Mortal
Monster
|
| Total | Base | Modifier | Feat | |
| Total | Mortal | Monster | Feat | |
| Agi | Tager Agi | Highest |
| Int |
Tager Int |
Highest |
| Per | Tager Per | Highest |
| Pre | Tager Pre | Highest |
| Str |
Tager Str | Highest |
| Ten | Tager Ten | Highest |
Secondary Attributes |
| Total | Base | Modifier | |
Actions |
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Reflex |
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Orgone |
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Vitality |
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Str Mod |
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| Total | Base | Modifier | |
Actions |
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Reflex |
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Orgone |
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Vitality |
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Str Mod |
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Flesh |
|
Light |
|
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|---|---|---|---|---|---|---|
Moderate |
|
Serious |
|
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Death's Door |
|
Wound Modifier |
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Flesh |
|
Light |
|
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|---|---|---|---|---|---|---|
Moderate |
|
Serious |
|
|||
Death's Door |
|
Wound Modifier |
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| Virtue | |
| Flaw | |
| Age | |
| Gender | |
| Height | |
| Weight | |
| Place of Brith | |
| Distinguishing Features | |
| Notes |
| High Pain Threshold | ||
| Senses |
| Acute Hearing | ||
Your Character has an exceptional sense of hearing. He can distinguish between very similar sounds, can determine the direction and general source of sounds, and the like. He receives a +2 Test Bonus to all sound-based Observation Tests. |
||
| Acute Sense of Smell & Taste | ||
A highly developed sense of smell and taste to go along with it. Can distinguish between very similar scents, smell things an average person would have missed, and has a highly discerning palate. +2 Test Bonus to all scent- or taste-based Observation Tests. |
||
| Acute Sight | ||
Your Character has incredibly sharp vision, picking out details that your average person would have missed. He receives a +2 Test Bonus to all sight-based Observation Tests. |
||
| Acute Tactile Sense | ||
Your Character’s sense of touch is highly developed and can feel slight variations in texture, temperature, or vibration that others without this Asset would miss. He receives a +2 Test Bonus to all touch-based Observation Tests. |
||
| Nightvision, Human | ||
Your Character has little trouble seeing in dimly-lit or low light conditions, up to 50 yards – however this vision is black and white, not color. He can ignore any Test Penalties imposed on Actions due to lack of adequate light in anything less than total darkness. In order for Nightvision to work, your Character must first allow his eyes to become accustomed to the darkness, which takes from one to ten (one die) turns or five to 50 seconds. |
||
| Nightvision, Nazzadi | ||
Nazzadi nightvision allows them to see in very low light conditions, though not in complete darkness, up to 50 yards. It takes no time for their eyesight to adjust from light to darkness. This vision is black and white. In the dark, their eyes reflect direct light like a cat’s. |
||
| Senses |
| Acute Hearing | ||
Your Character has an exceptional sense of hearing. He can distinguish between very similar sounds, can determine the direction and general source of sounds, and the like. He receives a +2 Test Bonus to all sound-based Observation Tests. |
||
| Acute Sense of Smell & Taste | ||
A highly developed sense of smell and taste to go along with it. Can distinguish between very similar scents, smell things an average person would have missed, and has a highly discerning palate. +2 Test Bonus to all scent- or taste-based Observation Tests. |
||
| Acute Sight | ||
Your Character has incredibly sharp vision, picking out details that your average person would have missed. He receives a +2 Test Bonus to all sight-based Observation Tests. |
||
| Acute Tactile Sense | ||
Your Character’s sense of touch is highly developed and can feel slight variations in texture, temperature, or vibration that others without this Asset would miss. He receives a +2 Test Bonus to all touch-based Observation Tests. |
||
| Broadband Audio | ||
Hearing is twice as sensitive and can register super and subsonic ranges. |
||
| Long Range | ||
Doubles all senses ranges |
||
| Nightvision, Human | ||
Your Character has little trouble seeing in dimly-lit or low light conditions, up to 50 yards – however this vision is black and white, not color. He can ignore any Test Penalties imposed on Actions due to lack of adequate light in anything less than total darkness. In order for Nightvision to work, your Character must first allow his eyes to become accustomed to the darkness, which takes from one to ten (one die) turns or five to 50 seconds. |
||
| Nightvision, Nazzadi | ||
Nazzadi nightvision allows them to see in very low light conditions, though not in complete darkness, up to 50 yards. It takes no time for their eyesight to adjust from light to darkness. This vision is black and white. In the dark, their eyes reflect direct light like a cat’s. |
||
| Scan | ||
Gathers vital statistics on living things, including whether or not something is alive or dead, its age, its gender, its level of health, and whether or not it is diseased. |
||
| Sonar | ||
Only usable underwater; bounces sound waves to paint a picture of all objects within range, including terrain features. |
||
| Thermal | ||
Registers heat signatures. |
||
| X-ray | ||
Uses X-rays to see through most materials, registering dense substances, including metals and bones. |
||
| Skill | Level | |
|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Skill | Level | |
|---|---|---|
| Skill | Level | |
|---|---|---|
| Skill | Level | |
|---|---|---|
| Skill | Level | |
|---|---|---|
| Roll | Skill | Attribute | Level | |
|---|---|---|---|---|
| $ 21st century dollar |
Tn Terranote |
|
|---|---|---|
| Mph | Sprint | Cautious | ||
Initiative |
Base | Modifier | |
|---|---|---|---|
Armor |
Trauma | / | Projectile | |
|---|---|---|---|---|
| Roll | Specialized | |
|---|---|---|
|
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| Attack | Damage | Weapon | |
|---|---|---|---|
| Skill | Skill Modifier |
Attribute Modifier |
Attribute | Specialization | Damage | Type | |||
|---|---|---|---|---|---|---|---|---|---|
| Range (yards) | Shots per round | Rounds | Cal. | Lgl | Autofire | ||||
| Attack | Damage | Weapon | |
|---|---|---|---|
| Skill | Skill Modifier |
Attribute Modifier |
Attribute | Specialization | Lgl | Damage | Type | ||
|---|---|---|---|---|---|---|---|---|---|
| Mph | Sprint | Cautious | ||
Initiative |
Base | Modifier | |
|---|---|---|---|
Armor |
Trauma | / | Projectile | |
|---|---|---|---|---|
| Roll | Specialized | |
|---|---|---|
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| Attack | Damage | Weapon | |
|---|---|---|---|
| Skill | Skill Modifier |
Attribute Modifier |
Attribute | Specialization | Damage | Type | |||
|---|---|---|---|---|---|---|---|---|---|
| Range (yards) | Shots per round | Rounds | |||||||
| Attack | Damage | Weapon | |
|---|---|---|---|
| Skill | Skill Modifier |
Attribute Modifier |
Attribute | Specialization | Damage | Type | |||
|---|---|---|---|---|---|---|---|---|---|
| Activate | Damage | Ability | |
|---|---|---|---|
| Skill | Skill Modifier |
Attribute Modifier |
Attribute | Range (yards) | Damage | Damage Type | |||
|---|---|---|---|---|---|---|---|---|---|
| Roll | Power | Base | Level | |
|---|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Roll | Power | Base | Level | |
|---|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Roll | Power | Base | Level | |
|---|---|---|---|---|
| Roll | Specialization | Level | |
|---|---|---|---|
| Cast | Endure | Spell | ||
|---|---|---|---|---|
| Order | Legality | Learning Time | Insanity Test |
|---|---|---|---|
| Occult Rating | Intellect | Tenacity | Prep Time |
| Casting Time | Difficulty | Extended Tests | Ruach Cost |
| Components & Requirements | Effects | ||
| (Black)Market Price | Casting Fee | Component Cost | |
| Cast | Endure | Spell | ||
|---|---|---|---|---|
| Order | Legality | Learning Time | Insanity Test |
|---|---|---|---|
| Occult Rating | Intellect | Tenacity | Prep Time |
| Casting Time | Difficulty | Extended Tests | Ruach Cost |
| Components & Requirements | Effects | ||
| (Black)Market Price | Casting Fee | Component Cost | |
| Cast | Endure | Spell | ||
|---|---|---|---|---|
| Order | Legality | Learning Time | Insanity Test |
|---|---|---|---|
| Occult Rating | Intellect | Tenacity | Prep Time |
| Casting Time | Difficulty | Extended Tests | Ruach Cost |
| Components & Requirements | Effects | ||
| (Black)Market Price | Casting Fee | Component Cost | |
| Cast | Endure | Spell | ||
|---|---|---|---|---|
| Order | Legality | Learning Time | Insanity Test |
|---|---|---|---|
| Occult Rating | Intellect | Tenacity | Prep Time |
| Casting Time | Difficulty | Extended Tests | Ruach Cost |
| Components & Requirements | Effects | ||
| (Black)Market Price | Casting Fee | Component Cost | |
| Cast | Endure | Spell | ||
|---|---|---|---|---|
| Order | Legality | Learning Time | Insanity Test |
|---|---|---|---|
| Occult Rating | Intellect | Tenacity | Prep Time |
| Casting Time | Difficulty | Extended Tests | Ruach Cost |
| Components & Requirements | Effects | ||
| (Black)Market Price | Casting Fee | Component Cost | |
| Remaining | Total Used | Total Awarded |
|---|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| Cost | Item |
|---|---|
| To: |
| To: |
| {{Ability}} |
|---|
| {{Name}} uses/has {{Ability}} | Effect: {{Text}} |
| {{Name}} | |
|---|---|
| Drama Point | {{roll}} |
Regen |
||
|---|---|---|
| Mortal | {{mortal}} | |
| Monster | {{monster}} | |
AutoFire |
|
|---|---|
| Maxiumum Targets | |
| {{Targets}} | |
| Hits | |
| {{Hits}} | |
| Total Damage | |
| {{Total Damage}} | |
Damage |
|
| {{Damage}} | |
| Special | |
| {{Special}} | |
Damage |
|
|---|---|
{{Weapon}} |
|
| {{Damage}} | |
| Special | |
{{Special}} |
|
| From |
|---|
| {{caller}} |
| To |
| {{called}} |
{{message}} |
| From |
|---|
| {{caller}} |
| To |
| {{called}} |
{{message}} |