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31 lines
1.9 KiB
Markdown
31 lines
1.9 KiB
Markdown
# Shadowrun 3rd Edition
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## Release Notes 8/30/2021
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### changes/bug fixes
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1. Fixed bug with Matrix rolls
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2. Fixed bug with Ranged and Explosive rolls for vehicles
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3. Added armor calculation with different slots for head, body, shield, gyro harness and cyber/bioware.
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4. Armor calculation includes penalties for combat pool and quickness related tasks
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5. Removes seperate "Dermal Armor" input. Dermal Armor should be added to "Body" "Augmentation"
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6. Added Dice Pool and Target number modifiers to Melee, Explosives and Ranged Weapons to allow for easier tracking of defaulting and specializing and edge modifiers.
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7. Changed logic for offhand weapons. Removed "secondary" equip as the logic is now handled by the above change.
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8. Added "pool" selector to repeating skills.
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9. Added recoil penalty tracker
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10. Added pool tracker for Task Pool
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11. Added Karma Tab for keeping track of abilities/skills/spells purchased
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12. Added credsticks with rolls
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13. Added contacts
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14. Added lifesytles
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15. updated formatting for consistent look and feel
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16. removed unused classes from style sheet
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17. Added "Unknown" option for Host/Grid Rating on character/npc sheet. If set to "Unknown" the player will be prompted to select the current "node" token from the board in order to calculate cyber combat target number
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18. Fixed bug with reactive dice using system rating instead of their own rating for dice rolls
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19. Added "Deck Name" innput to Cyberdeck tab.
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20. Added gear rolls and the ability to specify a Dice Pool for items ( example. Task Pool )
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### Impact on existing sheets
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- It is recomended to "reselect" the "Test Target" on the "Intrusion Countermeasuers" tab of the Matrix sheet
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- Add Dermal Armor to the "Mods" column for "Body"
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- If using an "Offhand" melee weapon, create a new "Weapon" with both the Primary and OffHand weapon. Use the +Dice and +TN fields to add the appropriate extra dice ( 1/2 offhand skill ) and penalty ( depends on ambidexterity edge )
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