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Shadowrun 3rd Edition
Release Notes 8/30/2021
changes/bug fixes
- Fixed bug with Matrix rolls
- Fixed bug with Ranged and Explosive rolls for vehicles
- Added armor calculation with different slots for head, body, shield, gyro harness and cyber/bioware.
- Armor calculation includes penalties for combat pool and quickness related tasks
- Removes seperate "Dermal Armor" input. Dermal Armor should be added to "Body" "Augmentation"
- Added Dice Pool and Target number modifiers to Melee, Explosives and Ranged Weapons to allow for easier tracking of defaulting and specializing and edge modifiers.
- Changed logic for offhand weapons. Removed "secondary" equip as the logic is now handled by the above change.
- Added "pool" selector to repeating skills.
- Added recoil penalty tracker
- Added pool tracker for Task Pool
- Added Karma Tab for keeping track of abilities/skills/spells purchased
- Added credsticks with rolls
- Added contacts
- Added lifesytles
- updated formatting for consistent look and feel
- removed unused classes from style sheet
- Added "Unknown" option for Host/Grid Rating on character/npc sheet. If set to "Unknown" the player will be prompted to select the current "node" token from the board in order to calculate cyber combat target number
- Fixed bug with reactive dice using system rating instead of their own rating for dice rolls
- Added "Deck Name" innput to Cyberdeck tab.
- Added gear rolls and the ability to specify a Dice Pool for items ( example. Task Pool )
Impact on existing sheets
- It is recomended to "reselect" the "Test Target" on the "Intrusion Countermeasuers" tab of the Matrix sheet
- Add Dermal Armor to the "Mods" column for "Body"
- If using an "Offhand" melee weapon, create a new "Weapon" with both the Primary and OffHand weapon. Use the +Dice and +TN fields to add the appropriate extra dice ( 1/2 offhand skill ) and penalty ( depends on ambidexterity edge )