- Visual Updates to both the hero and monster character sheets to increase readability, appropriate contrast and upgrade overall appearance.
- Fixed issue with repeating item control overlays being misaligned.
- Reworked characteristics panel to be slightly more compact and work better with i18n. These changes retain the original look of the section, but have the added benefit of grouping sets of stats together instead of them being spread across two different rows.
- Made structural changes to the sheet to prepare for future styling for mobile or small form factor use.
- Updated card editing displays for repeating sections to have highlighting to indicate the card is being edited.
- Changed speech bubble icon to use Pictos font instead of emoji.
- Updated the look of power roll buttons.
- Converted most action buttons to roll buttons so that they can be dragged to the macro bar.
- Added dynamic highlighting to ability cards to indicate type for players (signature and heroic) and npcs (ability type)
- The sticky characteristics panel has been replaced by an optional stick button/stat dashboard located at the top of the character sheet.
- Changed standard abilities so that their attributes are managed by a sheet worker instead of multiple textarea elements.
- Added global edge/bane and bonus selectors
- Rolls with queries are now translated properly.
- Projects panel has been reworked to have a cleaner card for projects.
- Added new roll button icon to images folder to prepare for future update.
- Updated Readme to reflect recent changes
- Made them more folder-y
- Added Settign Tab
## Settings Tab
- Added new setting controls
- No Constitution Score option
- No Intelligence Score option
- Can directly modify base skill grwoth via settings menu
## CRP Added for Focus
- What it says on the tin
## Minor graphics tweaks
- several small tweaks with heading colors
## Hidden Things
- I hid some legacy cards, but did not delete them, just in case.
Replace the old roll-query system with sheet worker-driven rolls.
Pool = skill + active attribute + bonus dice − curse dice; d10
non-exploding; 8–9 = 1 hit, 10 = 2 hits. A modal popup on each
skill roll lets the player choose the active attribute and add
bonus dice before rolling. Roll template shows normal dice / hits,
curse dice / curse hits, combined total, and notes when 10s were
rolled.
Fix armor1–4 and all injury level checkboxes (bloodied, wounded,
maimed, neardeath) that stored value="0" for both checked and
unchecked states, making them indistinguishable via getAttrs.