Add Unnatural bonuses to characteristic test degrees

This commit is contained in:
Lal
2026-06-23 22:57:31 -07:00
parent 5d68cfe1a8
commit 0cc74a0055
+9 -9
View File
@@ -137,7 +137,7 @@
<!-- WeaponSkill (WS) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_WS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{WeaponSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Weapon Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{WeaponSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{WeaponSkill} + [[?{Modifier|+0}]]]]}}">
<button name="roll_WS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{WeaponSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Weapon Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnWS}/2)]]}}{{skill=[[@{WeaponSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{WeaponSkill} + [[?{Modifier|+0}]]]]}}">
<label>Weapon Skill (WS)</label>
</button>
</div>
@@ -165,7 +165,7 @@
<!-- BallisticSkill (BS) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_BS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{BallisticSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Ballistic Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{BallisticSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{BallisticSkill} + [[?{Modifier|+0}]]]]}}">
<button name="roll_BS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{BallisticSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Ballistic Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnBS}/2)]]}}{{skill=[[@{BallisticSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{BallisticSkill} + [[?{Modifier|+0}]]]]}}">
<label>Ballistic Skill (BS)</label>
</button>
</div>
@@ -221,7 +221,7 @@
<!-- Toughness (T) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_T" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Toughness} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Toughness}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Toughness}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Toughness} + [[?{Modifier|+0}]]]]}}">
<button name="roll_T" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Toughness} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Toughness}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnT}/2)]]}}{{skill=[[@{Toughness}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Toughness} + [[?{Modifier|+0}]]]]}}">
<label>Toughness (T)</label>
</button>
</div>
@@ -249,7 +249,7 @@
<!-- Agility (Ag) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_Ag" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Agility} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Agility}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Agility}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Agility} + [[?{Modifier|+0}]]]]}}">
<button name="roll_Ag" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Agility} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Agility}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnAg}/2)]]}}{{skill=[[@{Agility}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Agility} + [[?{Modifier|+0}]]]]}}">
<label>Agility (Ag)</label>
</button>
</div>
@@ -281,7 +281,7 @@
<!-- Intelligence (Int) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_Int" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Intelligence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Intelligence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Intelligence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Intelligence} + [[?{Modifier|+0}]]]]}}">
<button name="roll_Int" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Intelligence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Intelligence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnInt}/2)]]}}{{skill=[[@{Intelligence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Intelligence} + [[?{Modifier|+0}]]]]}}">
<label>Intelligence (Int)</label>
</button>
</div>
@@ -309,7 +309,7 @@
<!-- Perception (Per) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_Per" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Perception} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Perception}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Perception}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Perception} + [[?{Modifier|+0}]]]]}}">
<button name="roll_Per" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Perception} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Perception}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnPer}/2)]]}}{{skill=[[@{Perception}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Perception} + [[?{Modifier|+0}]]]]}}">
<label>Perception (Per)</label>
</button>
</div>
@@ -337,7 +337,7 @@
<!-- Willpower (WP) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_WP" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Willpower} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Willpower}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Willpower}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Willpower} + [[?{Modifier|+0}]]]]}}">
<button name="roll_WP" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Willpower} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Willpower}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnWP}/2)]]}}{{skill=[[@{Willpower}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Willpower} + [[?{Modifier|+0}]]]]}}">
<label>Willpower (WP)</label>
</button>
</div>
@@ -365,7 +365,7 @@
<!-- Fellowship (Fel) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_Fel" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Fellowship} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Fellowship}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Fellowship}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Fellowship} + [[?{Modifier|+0}]]]]}}">
<button name="roll_Fel" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Fellowship} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Fellowship}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnFel}/2)]]}}{{skill=[[@{Fellowship}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Fellowship} + [[?{Modifier|+0}]]]]}}">
<label>Fellowship (Fel)</label>
</button>
</div>
@@ -393,7 +393,7 @@
<!-- Influence (Ifl) -->
<div class="sheet-2colrow">
<div class="sheet-col">
<button name="roll_Inf" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Influence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Influence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Influence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Influence} + [[?{Modifier|+0}]]]]}}">
<button name="roll_Inf" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Influence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Influence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnInf}/2)]]}}{{skill=[[@{Influence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Influence} + [[?{Modifier|+0}]]]]}}">
<label>Influence (Inf)</label>
</button>
</div>