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https://github.com/Nighthawk42/roll20-character-sheets.git
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Add Unnatural bonuses to characteristic test degrees
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@@ -137,7 +137,7 @@
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<!-- WeaponSkill (WS) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_WS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{WeaponSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Weapon Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{WeaponSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{WeaponSkill} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_WS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{WeaponSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Weapon Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnWS}/2)]]}}{{skill=[[@{WeaponSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{WeaponSkill} + [[?{Modifier|+0}]]]]}}">
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<label>Weapon Skill (WS)</label>
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</button>
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</div>
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@@ -165,7 +165,7 @@
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<!-- BallisticSkill (BS) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_BS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{BallisticSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Ballistic Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{BallisticSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{BallisticSkill} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_BS" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{BallisticSkill} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Ballistic Skill}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnBS}/2)]]}}{{skill=[[@{BallisticSkill}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{BallisticSkill} + [[?{Modifier|+0}]]]]}}">
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<label>Ballistic Skill (BS)</label>
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</button>
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</div>
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@@ -221,7 +221,7 @@
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<!-- Toughness (T) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_T" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Toughness} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Toughness}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Toughness}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Toughness} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_T" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Toughness} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Toughness}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnT}/2)]]}}{{skill=[[@{Toughness}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Toughness} + [[?{Modifier|+0}]]]]}}">
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<label>Toughness (T)</label>
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</button>
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</div>
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@@ -249,7 +249,7 @@
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<!-- Agility (Ag) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_Ag" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Agility} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Agility}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Agility}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Agility} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_Ag" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Agility} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Agility}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnAg}/2)]]}}{{skill=[[@{Agility}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Agility} + [[?{Modifier|+0}]]]]}}">
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<label>Agility (Ag)</label>
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</button>
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</div>
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@@ -281,7 +281,7 @@
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<!-- Intelligence (Int) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_Int" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Intelligence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Intelligence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Intelligence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Intelligence} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_Int" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Intelligence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Intelligence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnInt}/2)]]}}{{skill=[[@{Intelligence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Intelligence} + [[?{Modifier|+0}]]]]}}">
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<label>Intelligence (Int)</label>
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</button>
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</div>
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@@ -309,7 +309,7 @@
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<!-- Perception (Per) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_Per" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Perception} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Perception}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Perception}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Perception} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_Per" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Perception} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Perception}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnPer}/2)]]}}{{skill=[[@{Perception}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Perception} + [[?{Modifier|+0}]]]]}}">
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<label>Perception (Per)</label>
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</button>
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</div>
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@@ -337,7 +337,7 @@
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<!-- Willpower (WP) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_WP" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Willpower} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Willpower}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Willpower}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Willpower} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_WP" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Willpower} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Willpower}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnWP}/2)]]}}{{skill=[[@{Willpower}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Willpower} + [[?{Modifier|+0}]]]]}}">
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<label>Willpower (WP)</label>
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</button>
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</div>
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@@ -365,7 +365,7 @@
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<!-- Fellowship (Fel) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_Fel" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Fellowship} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Fellowship}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Fellowship}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Fellowship} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_Fel" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Fellowship} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Fellowship}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnFel}/2)]]}}{{skill=[[@{Fellowship}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Fellowship} + [[?{Modifier|+0}]]]]}}">
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<label>Fellowship (Fel)</label>
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</button>
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</div>
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@@ -393,7 +393,7 @@
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<!-- Influence (Ifl) -->
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<button name="roll_Inf" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Influence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Influence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{skill=[[@{Influence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Influence} + [[?{Modifier|+0}]]]]}}">
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<button name="roll_Inf" type="roll" value="@{whisper}&{template:dh2ed}[[[[floor((@{Influence} +[[?{Modifier|+0}]])/10))]]-[[floor([[1d100]]/10)]]]] {{name=Influence}}{{roll= $[[2]] }}{{degrees=$[[4]]}}{{successdegrees=[[$[[4]] + ceil(@{UnInf}/2)]]}}{{skill=[[@{Influence}]]}} {{modifier=?{Modifier|+0} }} {{target=[[@{Influence} + [[?{Modifier|+0}]]]]}}">
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<label>Influence (Inf)</label>
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</button>
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</div>
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