* initial work
* v0.1
* conviction boxes finished
* dice buttons added
* v0.9 ready
* conviction title
* v091
* ready to deploy
* commit for testing on roll20
* fixing first issues after testing on roll20
* logo fix2
* second testing
* ready for production
Character and Headquarter sheets for Vaesen by Free League (unofficial)
Features:
* Sheet type selectable upon sheet creation (character or headquarters)
* Skill roll buttons with descriptive tooltips
* Rolls automatically factor in conditions (optional per-roll) and allow
for bonus dice to be added
* Convenience buttons for rolling Weapon attacks, Resources, and
Insight/Defect recovery
* Vaesen Character Sheet V1.0
PC & NPC sheets.
Custom roll templates.
Dice rollers for attributes & Weapons
* Updated Roll Templates
Added Attack Templates.
* Updated Folder Structure for Images
Made an Images folder
Updated the code to point there
* Updated Image URLS
Set Image URLs to Roll20 github
* Updated CRLF to LF
Unix LF
* Update vaesen_sheet.html
* [Magical Kitties Saves the Day] new sheet, created by Sejak & some improvements by Anduh
* [Magical Kitties Saves the Day] minor fixes, upload preview
* [Magical Kittens saves the day]: v24 by senjak
* Fixed bugged dust macro button
* - Added knockdown input section and roll button to player's option weapons.
- Fixed some HTML indentions
* - Updated change log
- Bumped version
* Properly HTML indented the weapons and rogues skill sections
* Made Knockdown input a bit larger to better separate it from the Amount input for ranged weapons
* Removed extra </td> tags that was unneeded
* More HTML cleanup. Fixed missing white spaces and removed unnecessary table element
* Removed warning suppression
Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
A user of the sheet notified me that some of the images on the sheet had a "Broken Link_ notification. I fixed it by finding or uploading new images to use on the sheet instead.
Changed the output of the perception roll button. Perception doesn't actually exist in this old ruleset, and so I had inserted my homebrew version of it. It has been changed to use the version of perception from the Rifts game system (also produced by Palladium Books).
A user of the sheet notified me that some of the images on the sheet had a "Broken Link_ notification. I fixed it by finding or uploading new images to use on the sheet instead.
Minor tweak to integrate Boon/Bane into a pop-up that handles Boon/Bane logic in-line, removing the existing standalone (persistent) d6 for Boon/Bane.
Short version: rather than having to hover over the results and determine if the Boon/Bane die applies, the player is prompted when rolling from the sheet whether the task roll is normal, with Boon, or with Bane. From there, Roll20's dice mechanics are used to determine how many dice to roll and which ones to keep.