Commit Graph
24267 Commits
Author SHA1 Message Date
Kit 3d3346531a Merge branch 'master' into mh2-skins 2020-07-20 13:01:05 -06:00
Randy Knapp a8617f7107 [Zafir] Improvements Across Sheet (#7007)
* [Zafir] Swap between character sheet and GM toolkit

* [Zafir] Fixing up attack blocks, plus splitting gm tools into tabs

* [Zafir] Hooked up attacks, enemy unit selection, and some styling

* [Zafir] More advanced selected enemy box formatting

* [Zafir] Combat attribute calculator

* [Zafir] Changing will attack crit success text

* [Zafir] Added dodge value to GM units. Changed layout of GM units to accomodate.

* [Zafir] Condensed upper sheet option, show focus option

* [Zafir] Added overwatch field for attacks, changed some header verbiage

* [Zafir] Character sheet translation

* [Zafir] Adding translations for GM's Tools and Roll Templates

* [Zafir] Added translation file

* [Zafir] Added grenade attack to GM's tools

* [Zafir] Added Grenade Attack

* [Zafir] Added test for panic roller, placeholders for text inputs, and default values for number inputs

* [Zafir] Changed layout of GM units editor

* [Zafir] Made attacks addable and removeable

* [Zafir] Reflected multiple attacks on the GM combat panel

* [Zafir] Adding an option to change the primary weapon to a special equipment entry

* [Zafir] Adding an option to show a larger textbox for Origin

* [Zafir] Converting Proficiencies and Languages to a textarea

* [Zafir] Improving ability activation by automatically adding roll entries into the combat panel, Will Actions

* [Zafir] Added helper buttons to abilities to set cooldowns and use charges

* [Zafir] Hooking up weapon attack abilities

* [Zafir] Updating abilities if they're on cooldown or out of charges

* [Zafir] Fixing some bugs with cooldown/charge tracking and changing the buttons for them

* [Zafir] Added area of effect ability rolls

* [Zafir] Showing number of charges remaining on the abilities Use Charge button

* [Zafir] Added concealment tracker

* [Zafir] Round start button that decrements cooldowns

* [Zafir] Combat Initializer button

* [Zafir] Renaming Initialize Combat button

* [Zafir] Added a convenient ammo decrement and reload button on the primary weapon attack

* [Zafir] Cleanup around attack buttons and states

* [Zafir] Layout change to Status

* [Zafir] Focus points symbol

* [Zafir] More symbols

* [Zafir] Cleaning up condensed view, plus new icons

* [Zafir] Zmail tooltip

* [Zafir] Moving Usable Items to their own tab. Added usable abilities to the combat panel

* [Zafir] Quick bugfix with the new usable tab in combat

* [Zafir] Adding icons to the Charges and Cooldown tracker

* [Zafir] Added usable items with charges

* [Zafir] Adding Usable grenade/heavy weapon attacks

* [Zafir] Hooking up special ammo

* [Zafir] better styling for special ammo

* [Zafir] Fixing a bug with usable abilities that have both charges and cooldown

* [Zafir] Turning spellcheck off of the proficiencies and language text areas

* [Zafir] Charactermancer WIP

* [Zafir] Charactermancer WIP

* [Zafir] Charactermancer Species/Origin

* [Zafir] WIP Charactermancer Equipment

* [Zafir] Inventory, Random rolls, random insaan names

* [Zafir] Charactermancer is done

* [Zafir] Charmancer when all values are null or bad

* Temporarily disabling charactermancer

* Fixing the Hide Focus Points bug

* Fixing up Attacks for GM Tools

* Add abilities to GM units

* [Zafir] Fixed a bug with enemy attack aim dice

* [Zafir] Setting up initial HP, AP, and SP values

including setting up the proper token bars for them

* [Zafir] Adding max AP and SP values so that players have more control over their token bars

* [Zafir] Adding improved Use Item and Use Ability buttons that output to chat
2020-07-20 13:57:11 -05:00
PrimalZed 2a2af57bf0 fix category for Chronicles of Darkness (#7006) 2020-07-20 13:56:42 -05:00
Johan Nilsson 896ed6e0eb [Coriolis Alternative] Created a new, improved character sheet for Coriolis (#6987)
* Created new alternative for the Coriolis Character Sheet

* Added cover bonus roll query to armor roll
2020-07-20 13:50:48 -05:00
Calangus c339162950 Bug Fix 3D&T-ALPHA (#6983)
* Bug Fix 3D&T-ALPHA

Correção de erro de repertir objetos em
kits e itens

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html
2020-07-20 13:47:21 -05:00
Tealk ef1ad11c43 [Dark heresy] improvements (#7002)
* add dice roll line

* text fields converted into number fields

* weapon training optically modified

* disable inlinerollresults

* add jam and reliable

* add fury indicator

* Roll template optimized

* images added to github

* switch to roll colores

* add missing sheet-

* rework roll template

* rolltemplate bg added to github

* Format documents
2020-07-20 13:47:02 -05:00
ap3h3ad e04442a523 [Splittermond] Small importer fixes (#6985)
* Small CSS change

* Adding tooltips for derived values

* Added update text

* Removing test entry

* Fixed a bug with character import

* Adding an importer bug

* Adding update text

* Adding imported items to items interface
2020-07-20 13:46:35 -05:00
Djjus b318d083ae [Warhammer 4e Character Sheet] Fixes (#7001)
* fixes

* Impale clean up

* Update Warhammer 4e Character Sheet.html
2020-07-20 13:45:26 -05:00
Fred Hicks 7181c3be6e [Monster of the Week Official] Updates Week of 2020-07-17 (#6997)
* Update MotWHTML.html

Added Harm-TotalCapacity, Harm-Remaining, and Harm-Taken calculated summary attributes for easy checking on the health status of characters. (To indicate health on a token, Harm-TotalCapacity is the maximum Harm the character can take, and Harm-Remaining is the number of unchecked harm boxes.)

* Gender relabeled as Pronouns

Relabeled the "Gender" field as "Pronouns" to match coming changes to the PDF playbooks

* Spooktacular Updates

Text updates to bring the Spooktacular playbook into alignment with the published version.

* Exile updated to 2020 version

* Meddling kid update

Updated Meddling Kid playbook to match 2020 revisions; mostly rewording for clarity and consistency, added two new moves (Best Bud! and Hard Head!), a few new gear options.

* Sidekick updates

Cosmetic rewordings, starting stat options changes, 9mm g ear option replaced by stun gun

* Snoop update

Cosmetic/clarity/consistency rewordings, starting stat options changes. Various gear renamed: tarot deck, smartphone, and baseball bat added; .32 revolver removed replaced by stun gun.

* Summoned update

Summoned update: Cosmetic/clarity/consistency rewordings, added a new advanced improvement option, updated some tags on gear. Added hobby section.

* Hardcase 2020 Implementation

Hardcase 2020 playbook added separately, because it's essentially a new playbook in its revised form. Original Hardcase playbook retained and marked as such.

Placeholder added for Constructed 2020, which has similar new-playbookness.

* Update MotWHTML.html

Correction of starting stats for Sidekick

* Constructed tweaks

Minor constructed tweaks. The only version we provide on the sheet is already the 2020 version, this brings it more into line with the released text.
2020-07-20 13:44:50 -05:00
johnmoney-code 14275f5b86 psyker sheetworker fixed (#6990)
CSS: added semicolons to all padding statements for consistency

HTML: changed "1 2 3" choices to "0 1 2"
fixed a bug in the sheetworker that had broken calculations in the Psykana tab
added (EPR * 5) to Focus Power Tests
2020-07-20 13:44:20 -05:00
Jeff DeJohn 6eb7bbb732 [The Sprawl] Added "Darkening Alley" & "Touched Prime" Elements (#6991)
* Added "Darkening Alley" & "Touched Prime" Elements

I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)

* Added "Darkening Alley" & "Touched Prime" Elements

I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)

* Touched_Prime.png

A screen capture of my updated sheet.

* Minor text update

Updated a small bit of text on my trauma track for when the trauma is broadcast to the chat.

* English Translation File

* Update en.json

Minor update for the text output when broadcasting Trauma to the chat.

* Update thesprawl_sheet.html

Minor update affecting the text output when broadcasting Trauma to the chat.

* Update en.json

Further updates for text output when rolling Eldritch Trauma.

* Update thesprawl_sheet.html

Further updates affecting the text output when rolling Eldritch Trauma.

* Update en.json

Updated to include translations for the new 'coping mechanisms' field.

* Added Coping Mechanism Fields

A final feature that I overlooked... fields to record a character's "coping mechanisms"

To implement this, I slightly reorganized the lower portions of the character sheet. I put "Links" & "Contacts" in their own row, side by side. Then I added fields for "Coping Mechanisms" next to "Directives."

I also added a snazzy new pill icon for the coping mechanism list keeping in theme with the rest of the sheet =)

* Update thesprawl_style.css

Updated to include formatting for my new "Coping Mechanism" fields.

* Update thesprawl_style.css

Added a snazzy little pentagram icon for 'eldritch trauma' replacing the clock icon which I originally duplicated from the harm clock.

* Delete azLLOfd.png

I've made a number of small changes. Uploading a more updated screenshot.

* Two screenshots

Screenshots showing all of the new/updated features of my changes.
2020-07-20 13:42:49 -05:00
Pelisse Romain 3226fbaa4d [Shadowrun6] Externalising strings (#6993) 2020-07-20 13:42:16 -05:00
Le-Pelican 2978db9c6a [Capitaine Vaudou] Nouvelle feuille (#6994)
* [Capitaine Vaudou] Nouvelle feuille

Nouvelle feuille de personnage pour le Capitaine Vaudou version 2020

* Update sheet.json
2020-07-20 13:41:03 -05:00
Fred Hicks 946a87df06 [Fate] Sheet Updates week of July 14th 2020 (#6981)
* Character sheet now has space for pronouns

* ngen mapu and swappable skillset support

* Arbitrary Skills into Attributes named Skill[Name]

* Update FateOmni.html

Extras Icon bug fixed (minus/blank swapped), added option to display a 2nd and 3rd icon. Closed a missing span tag.

* Update FateOmni.html

You can now access via Attributes skill ratings by name; aspects by label; stunts as numbered in sequence; stress track by label’s total value, remaining value, used value, and length; condition track by label’s total value, remaining value, used value, and length; and consequence by label’s aspect, marked status, total value, remaining value.
2020-07-20 13:38:16 -05:00
danielsousat 199983ed41 fixing some strings on translations files (#6980) 2020-07-20 13:37:01 -05:00
danielsousat 27c2b701fb Fixing strings (#6979) 2020-07-20 13:36:46 -05:00
Kirlian Silvestre 6505f6a9e5 weekly translations (#6995) 2020-07-20 13:36:29 -05:00
Matheus Gonzaga 86ab238f09 fix extra line break in Legend-of-the-Elements/LOTE.css (#6996) 2020-07-20 13:36:14 -05:00
alessia-lirinandalessiaricci85 6a88af2636 [urbanheroes sheet] rango bug fix (#6978)
* [urbanheroes sheet] abilità bug fix and additional fields

bug in abilità fixed
optional fields added
aesthetic improvements

* [urban heroes sheet] fix rango bug

Co-authored-by: alessiaricci85 <alessiaricci85@hotmail.com>
2020-07-20 13:35:39 -05:00
Robin Leandro edcbe387aa [Monsterhearts 2] Fix typos in translation file (#7000)
* [Monsterhearts 2] Fix typos in translation file

* Changed uppercase to lowercase in data-i18n tags (e.g. 'text-Choseninfo' to 'text-choseninfo')

* Changed 'Heart Move' to 'Sex Move'

* [Monsterhearts 2] Changed Disciple's Sex Move to Heart Mpve

* So that's why it was changed last commit. Either way, it was done so it affected all skins, not just the Disciple.
2020-07-20 13:35:21 -05:00
johcker d8fe59cf1b [Old Dragon Enhanced Edition] General adjustments and monster sheet improvements (#6977)
* Update od_enhanced.html

Ajuste de iniciativa, utilizando agora Destreza ao invés do modificador.
Crítico de armas a distância agora podem ser flexíveis (x1, x2, x3).
Inclusão de rolagens de moral, surpresa, iniciativa e JP.
Ajustes de layout, tipos de campos e de ortografia.

* Update od_enhanced.html

Limpeza de código
2020-07-20 13:34:57 -05:00
Wes Baker 425ec6c503 [Old-School Essentials by Necrotic Gnome] - 1.6.0 (#6976)
* Remove old images

* Update OSE logo

Closes #30

* Rename Critical Miss/Hit to Natural 1/20

Closes #31

* Move logo to correct directory, replace banner image

* Remove some unused CSS

* Add spell counts to spells section

Closes #28

* Add memorized column to spells

* Abbreviate level for spell grid

* Fix spells grid on monster tab

* Update changelog

* Run Prettier over character sheet

* Tidy class data back up after prettier

* Change default attributes to 10

* Fix incorrect or missing attack buttons for DAC sheet

* Correct changelog

* Fix buttons not being draggable onto macro bar

Fixes #34

* Fix formatting issue with dac attack rolls

* Change encumbrance calculation to multiply quantity of items by their weight

Fixes #36

* Add attack value matrix to DAC sheet

Closes #29

* Fix some whitespace in the rolltemplate

* Fix issue with character attack matrix not being set

* Add attack matrix to DAC attack rolls

#29

* Fix a bug where the worn checkbox didn't reduce the amount of armor worn when unchecked

Fixes #37

* Add option for individual initiative

Closes #39

* Changed the contents of some placeholders and switched some placeholders to values to reduce confusion

* Fix a bug created with some other styles for saving throws

* Change memorized spell from checkbox to number

* Add some min values to number inputs, set defaults for attack matrices
2020-07-20 13:34:25 -05:00
Cassie Levett 70df979a53 Update approve with missing sheets (#6975)
* add sheets to drop down

* fix name
2020-07-20 13:33:43 -05:00
SteveKoontzandSteveKoontz 00fbbef96d adding in Torchbearer 2E sheet (#6972)
Co-authored-by: SteveKoontz <steve@roll20.net>
2020-07-20 13:33:25 -05:00
G-G-G bf83139eb6 [Tormenta 20] Max vida and mana fix (#6973)
* [Tormenta 20] Max vida and mana fix

Vida and Mana max attributes didnt work with token bars, due to being based on autocalc sheets. Added a sheet worker to calculate them instead.

Also combined the stat mod workers into a single one, and removed sheet:opened from a repeating section without a row id to avoid the startup error.

* Update Tormenta

The sheet also contained html and body tags. This removes them.
2020-07-20 13:33:01 -05:00
Cleison Silfer f8da241742 [Thordezilhas] Fixed attack button (#6971)
* correção do botão de ataque com a segunda arma

* Update thordezilhas.html
2020-07-20 13:29:02 -05:00
yagrima 3096f29951 changing visibility of drain attribute (#6970)
toggle-hide in front of the drain dropdown deactivated
2020-07-20 13:28:30 -05:00
Le-Pelican 630a18a535 [Simulacres] Mise à jour et correction de bug (#6998)
Bonjour
Correction d'un bug dans le lancé de dés des talents pour la matrice 4x4.
Remise en forme de la feuille détaillée sur la partie des Talents avec possibilité de mise à jour.
2020-07-20 13:28:04 -05:00
JoeEagerandJoe a03988bac7 [D6adventure] Roll Weapon Damage Button (#6888)
* Initial Commit

* Modified for D6 Adventure Game

* Added a button for rolling weapon damage

Co-authored-by: Joe <chord_nightwalker@hotmail.com>
2020-07-20 13:23:28 -05:00
Kit 13cef62048 Merge branch 'master' into mh2-skins 2020-07-14 16:48:02 -06:00
Kit 2e1eb636dc Cleaned up some weird spacing 2020-07-14 16:23:56 -06:00
Kit 2965cae0fd Fixed incorrect label 2020-07-14 15:43:13 -06:00
Kit 35c41d3e9d Text display error fix
if this has all been a case sensitivity issue I'm going scream
2020-07-14 15:39:46 -06:00
Cassie Levett 7712d47e3d add missing sheets to yaml 2020-07-14 10:16:01 -05:00
Cassie Levett 6ca51ef93a translations dev-4317 2020-07-13 15:31:10 -05:00
Nic Bradley d93c73190d mothership v2 - ship sheet (#6968) 2020-07-13 11:17:22 -05:00
Cassie Levett 2a20dffcb6 DEV-4317 approve update and line endings 2020-07-13 11:16:07 -05:00
Zakarik 7ed3bdfb03 [Knight]Bugfix (#6967) 2020-07-13 11:08:14 -05:00
Linki cf94d7c8ba Fixing Character Name on rolls (#6966) 2020-07-13 11:08:02 -05:00
Calangus 336e039a3d Geral Updates (#6943)
* Geral Updates

- Adicionado pasta de imagens, na proxima atuzalização, configurar as imagens pra o repositorio roll20 no github;
Geral updates nas regras de teste do jogo;
- melhoria nas exibição do elementos e organização

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update sheet.json

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.css
2020-07-13 11:07:44 -05:00
Cleison Silfer 5e0cb9cf69 (Thordezilhas) Inclunding Templates (#6965)
* Including spells tab

* Inclusão de templates para ataques e testes de atributos
2020-07-13 11:07:28 -05:00
DBFBlackbullandPeter Bjerg Mogensen 73d75943be [AD&D 2E Revised] Rolltemplates, magic resistance, Potion initiative button, minor bugfix (#6964)
* - Indented Rolltemplates

- Added 2E ProtScroll and 2E Inverse Check templates
- Added materials and reference to 2E spell

* Added missing styling for Player's Option ability scores

* - Added notes to Armor classes

- Added dexreact bonus to be shown on react roll, to clearly indicate that it is part of the calculation

* Moved <hr> to after div

* - Indented save throws section

- Removed duplicate <hr> element

* - Removed magic resistance from Saving throws

- Added magic resistance to its own repeating section
- Moved styling to table element, up from rows and cells

* - Added back styling for first column also affecting th elements

- thead is now affected by first-row as it is semantically the same

* Added placeholder text for poison save does not affect Dwarves and Halflings

* Bumped version

* Added goldbar to weight of birthright currency

* Removed misplaced table element, that turned out as an empty table

* Gave more space to gold bar convertion

* - HTML Indented equipment section

- Added pullet points to Save and Magic resistance details placeholder.
- Added Speed input field and initiative for Potions, Dusts, and Scrolls.

* Added missing class styling

* Added headers to Potions, dusts, and scrolls for clarity as a devider

* Removed styling of first column as it is unneeded

* Trying to add styling to only show the first header in repeating section

* Bumped version

* Changed styling to hopefully function as desired

* Bumped version

* Fixed styling for Healing section in 2ESpell template

* Removed disabled from Dex react, and added name to link it to the attribute

* Removed first column styling for repeating magic resist

* Minor fix

* Changed potion default speed to be +4

* Updated Annoucement checkbox with recent changes

Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
2020-07-13 11:07:12 -05:00
SheershymandSheershym be4691e5ff [Pavillon Noir 2] Expression rolls fix (#6962)
Fixing Expression rolls

Co-authored-by: Sheershym <sheershym@hotmail.fr>
2020-07-13 11:05:12 -05:00
johnmoney-code 37a862bf58 Only War (Enhanced) code improvements (#6960)
* refactoring and small corrections

changed page # in Advancements tab to type 'text'

code refactoring for carry-capacity switch statement and insanity/corruption range checks

fixed typo in sheet.json

* improved CSS, refactoring

changed "Page #" in the Advancements tab to input type: text
refactored range check for Insanity/Corruption
refactored Unnatural Characteristics styling
fixed incorrect comment in carryweight sheetworker
improved css grid for armor display overall
removed css grid in armor display cells
Added disclaimer next to Efffective Psy Rating
Added WIP framework for sheetworker psykana calculations
2020-07-13 11:04:58 -05:00
TamedFlame 79201decae [Genesys-RPG-nonApi]Added translation strings (#6959)
* Genesys Non API initial commit

* fixed URL relations

* Add files via upload

* Added ability to show talents and tools in chat

* fixed broken links

* mergefix

* reverting changes to allow merge

* Genesys asset link fix and translation correction

* Update translation.json

added new translation strings
2020-07-13 11:04:02 -05:00
PrimalZed 830ec436bf [Chronicles of Darkness] Styling and Sheet Roll refinements (#6958)
* replace attributes table with grid

* replace attribute checkboxes with buttons

* fix player label for geist2

* fix willpower update

* simplify getting attr name

* simplify health stats criteria

* update roll construction

* replace skill checkboxes with buttons

* change potency from checkbox to button

* clean up unused style classes

* replace page checkboxes with buttons

* change diceroller checkboxes to buttons

* show roll button rather than transparent with background

* refining dice pool processing

* remove styling rules for deprecated `sheet-attr`
2020-07-13 11:03:39 -05:00
surfandko bbcd23eba6 add tomoe genesis (#6957)
* add tomoe genesis

add new tomoe genesis old redpoint genesis

* Update sheet.json

* Update sheet.json
2020-07-13 11:02:52 -05:00
Christopher Drake 66a902120e [Pokerolev2] Fixes and Coordinators upgrade. (#6956)
* Pokerolev2 - General Bug Fixes for Rollers and Layout.

* Updated Aesthetics - Sheet background by type, layouts, badges, awards.

* Spacing fixes, added contest features.

- Added coordinator rank, notoriety skills (if unranked, they are hidden).
- Rollers now list in a more sensible order (equation, pool, mod, button).

* Additional aesthetic change - floating character header

Converted the original character header into a sticky floating header. This way if multiple sheets are visible, character name is always available.
2020-07-13 11:02:21 -05:00
G-G-G 4083905be7 [FreeSpacer] Bugfix (#6954)
The image urls in the sheet point to the wrong address. This fixes that.
2020-07-13 11:01:56 -05:00
G-G-G d8561c1560 [D&D 3.5] Bugfix (#6953)
The Repeating section for divine level 1 spells is a bit flakey. This is a bugfix for that.
2020-07-13 11:01:38 -05:00