Commit Graph
37458 Commits
Author SHA1 Message Date
Kreuvf d28dce1a48 * Apply wound modifiers to MU, IN, KL, FF, GE, KO, KK, IB and GS
* Set lower limit for stats and IB to 0, for GS to 1
2021-04-04 13:18:02 +02:00
seregrauko 96ecd2dfe6 rejigged roll mechaniic
added skill and success modifiers to all skill and weapon rolls.

These and the target numbers are drop downs
2021-04-04 12:16:09 +01:00
Kreuvf 5b4da519fa * Combine wound effects per affected parameter 2021-04-04 12:25:22 +02:00
johnmoney-code c967a9168a Merge branch 'master' into only-war-enhanced-updates 2021-04-03 23:50:32 -07:00
johnmoney-code bc34f25b8a refactored Psychic Abilities
changed psychic abilities grid structure to match weapons

psychic abilities now have collapse button

up next: revamp the attack button
2021-04-03 23:14:51 -07:00
johnmoney-code b1967e0141 Weapons copied over to vehicle, Accurate fix
Accurate DoS cannot roll crits (important if checking for Righteous Fury)

weapon blocks have now been copied to Vehicles
2021-04-03 22:26:15 -07:00
James A Culp III 0f2b861a65 Fixed NPC defense roll buttons
Added attr_speed for npc-vehicle sheet so it can be tracked on tokens
Fixed NPC soak roll buttons
Added cold sim and hot sim initiative modifiers and dice modifiers for all sheets
Hid unnecessary Matrix AR and Cold Sim VR initiative for Vehicles, Sprites and Hosts
Added Sprite type select to NPC-Sprite sheet - this will be used to automatically set initial ASDF, Initiative and Resonance attributes
Added Tasks and Resonance to NPC-Sprite sheet
2021-04-04 01:03:15 -04:00
johnmoney-code 5f1d5351b7 select-correction change to bottomless
While playing with the Inspector, I found out that the select menu ugliness was due to bottom margin. When they can run around bottomless, things just work.
2021-04-03 21:25:37 -07:00
James A Culp III 8c9381a578 Begin v.26 update 2021-04-03 21:11:20 -04:00
David Maitland d48bd2baa0 * Correct the order of weapon attack's half and quarter thresholds
fields
* Fix the special ability and gear description expanding/collapsing
2021-04-03 23:37:45 +01:00
James C (aka Chuz) d7ae8512a5 Merge pull request #2 from Roll20/master
Sync local to roll20 master
2021-04-03 18:11:56 -04:00
seregrauko ea91be2205 added ranged weapons
added ranged weapons from Threat analysis, Hunter Sheets two and CS1
2021-04-03 22:27:01 +01:00
johnmoney-code 81587d0e42 Made collapse buttons work on weapons
Finally! only took like 4 hrs of staring at the screen and comparing code screenshots back and forth.

Marks the first time I've perfected a weapon stat block change on Melee, then carried over to Ranged. Normally I get it the other way around.
2021-04-03 14:25:56 -07:00
Roland T. Lichti 96a67ccf68 FIxed display issues with Torg Eternity sheet (#8630)
* HTML fixups, a missing translation

* Revert "HTML fixups, a missing translation"

This reverts commit 74f11c9f

* Fixed tab display bug.

The sanitizing of CSS removed everything after google font import. A small work around from GMMatt solved this.

Additionally the invalid HTML that has been accepted by Roll20 in the past was having some issues so it needed to be fixed, too.

Signed-off-by: klenkes74 <rlichti@kaiserpfalz-edv.de>

* Removed the legacy marker by accident.

Signed-off-by: klenkes74 <rlichti@kaiserpfalz-edv.de>
2021-04-03 16:13:06 -04:00
wing-it 00fd5f8b05 New Crowdin updates (#8624)
* New translations translation.json (Afrikaans)

* New translations translation.json (Spanish)

* New translations translation.json (Afrikaans)

* New translations translation.json (French)

* New translations translation.json (French)

* New translations translation.json (Spanish)

* New translations translation.json (Catalan)

* New translations translation.json (Catalan)

* New translations translation.json (German)

* New translations translation.json (German)

* New translations translation.json (Greek)

* New translations translation.json (Greek)

* New translations translation.json (Czech)

* New translations translation.json (Czech)

* New translations translation.json (Danish)

* New translations translation.json (Danish)

* New translations translation.json (Italian)

* New translations translation.json (Italian)

* New translations translation.json (Japanese)

* New translations translation.json (Japanese)

* New translations translation.json (Hebrew)

* New translations translation.json (Hebrew)

* New translations translation.json (Hungarian)

* New translations translation.json (Hungarian)

* New translations translation.json (Korean)

* New translations translation.json (Korean)

* New translations translation.json (Polish)

* New translations translation.json (Polish)

* New translations translation.json (Russian)

* New translations translation.json (Russian)

* New translations translation.json (Dutch)

* New translations translation.json (Dutch)

* New translations translation.json (Portuguese)

* New translations translation.json (Portuguese)

* New translations translation.json (Ukrainian)

* New translations translation.json (Ukrainian)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (Turkish)

* New translations translation.json (Turkish)

* New translations translation.json (Swedish)

* New translations translation.json (Swedish)

* New translations translation.json (Slovenian)

* New translations translation.json (Slovenian)

* New translations translation.json (English)

* New translations translation.json (English)

* New translations translation.json (Spanish)

* New translations translation.json (Spanish)

* New translations translation.json (Portuguese)

* New translations translation.json (French)

* New translations translation.json (Polish)

* New translations translation.json (Polish)
2021-04-03 16:12:51 -04:00
ChtiKenny fa59eba2cc [shadowbane inquisition] bug fixes (#8634)
* readded spray

* fixed CSS that worked but made no sense

* fixed bug in vehicle ranged weapon damage
2021-04-03 16:12:35 -04:00
James C (aka Chuz)andJames A Culp III 4d4875553e Shadowrun Sixth World EMERGENCY FIX for roll20 roll template change (#8625)
* Emergency fix to make rolls work again after roll20 removed sheet- from rolltemplate classes.

* Make determining sheet version easy (put @{character name|sheet_version} in chat)

Co-authored-by: James A Culp III <james@d3corp.com>
2021-04-03 16:12:02 -04:00
ChubertoM f8aeec88e0 [Nahual] Legacy true - 03abr2021
Legacy sanitizitation
2021-04-03 12:14:14 -06:00
heybeardo 4e5d1d209b [Runecairn] Updated layout and modified HP 2021-04-03 13:01:06 +01:00
seregrauko a31042119b added melee wpns
added melee weapons from threat analysis and cs1
2021-04-03 12:47:36 +01:00
Stexinator 4e71e49822 [Shadowrun 5th Advanced] fix import of ammunition 2021-04-03 13:19:06 +02:00
seregrauko d1cd07be71 Bug fix and more armour
fixed bug in armour calc, and added more armour from SLA main book, CS1 and Hunter sheets 2
2021-04-03 11:56:50 +01:00
seregrauko 9895fc2a5e added npc armour
added all the npc armour that pcs could wear, and fixed the xeno skin Resist calculation
2021-04-03 09:37:02 +01:00
johnmoney-code ce188992b5 removed psyker power Disclaimer
Truth is, the EPR has been counted in rolls since the January updates
2021-04-03 01:28:34 -07:00
johnmoney-code 55eecc2d18 getting rid of Special Weapon Dice Rolls outright
I meant to just keep Tearing, but it turns out the textarea on existing sheets already has text so it won't update. Easier to just get rid of the offending section.
2021-04-03 01:24:36 -07:00
johnmoney-code 12a814edd1 optional "AGI limited by armor" box
if you run those kinds of game.
Credit to ChtiKenny, that code commonality really helps with just lifting powerful features over.
(oh no i'm not fixing these grid locations, this might come back for me later)
2021-04-03 01:21:55 -07:00
johnmoney-code aa9038d2d3 changed autoroll hit location default
The independent 1d100 hit location is inconsistent with OW rules, but traditionally there has been no easy way to find the true value. Now that the actual attack rolls are easily visible, it's easier for players to see the proper values for themselves.
2021-04-03 01:04:03 -07:00
johnmoney-code 4d02312234 Update sheet.json
reminder that the hit location 1d100 is independent of the actual attack die.
2021-04-03 01:00:58 -07:00
johnmoney-code 18c7bc8a6c Revert "Revert "added carry button to inventory""
This reverts commit f816fcd5f5.
2021-04-03 00:46:15 -07:00
johnmoney-code f816fcd5f5 Revert "added carry button to inventory"
This reverts commit 182080fe72.
2021-04-03 00:46:06 -07:00
johnmoney-code 182080fe72 added carry button to inventory 2021-04-03 00:45:44 -07:00
johnmoney-code a32da77f3e another weapons template overhaul
Added a Carried button. If it's not checked, its weight doesn't count against carry limits.

Spray now counts into damage rolls, and will announce a jam on a natural 9.

What we don't have: working collapse buttons. (you'll know what those are if they ever get to work)

[we have the skeleton of that system though]
2021-04-03 00:12:46 -07:00
johnmoney-code 2859c47a90 assorted weapon section updates
Changed Shadowbane's Accurate DoS to match OW rules

Added special weapon dmg settings next to weapon Special bar

weapon attacks can now be dragged to macro bar, if you're into that
2021-04-02 21:11:14 -07:00
johnmoney-code 85df9f318b fixes on rolltemplates
Weapon Trained now correctly sends 0 or -20, instead of 20 and 0

skill rolls now show red on a natural 100, and green on a natural 1
2021-04-02 13:29:50 -07:00
johnmoney-code 619ec18f9c assorted
correcting the attack rolltemplate, almost done

imported the ammo API script in case it's tied to the sheet's function

also testing if we can shrink the Special bar
2021-04-02 13:14:17 -07:00
zeko 4502741505 Call_of_Cthulhu_7th: removed changes to translation files. 2021-04-02 20:45:38 +02:00
seregrauko 7b29f89733 set defaults for all skills 2021-04-02 19:18:51 +01:00
seregrauko 6f2890de9a converted to unix format 2021-04-02 18:23:44 +01:00
seregrauko c46e195dcf more imporvements
got flux and luck title swapping depending on the species
2021-04-02 18:17:46 +01:00
Jeffrey Lamb 06cc8ae0f8 Fix line endings 2021-04-02 12:57:13 -04:00
Djjus 8f8f2f0369 version # 2021-04-02 17:51:31 +01:00
Djjus dd7a7d1677 v1.35 max corruption update 2021-04-02 17:48:28 +01:00
seregrauko b3961bc1a9 improved layout
sorted font sizes and left aligned the skill buttons
2021-04-02 12:50:33 +01:00
seregrauko 5005b28044 added species abilities
added that the species specific abilities autopopulate
2021-04-02 12:22:32 +01:00
seregrauko 35e7951fe9 min and max working
got min and max values working for all the statistics based on species chosen
2021-04-02 10:14:18 +01:00
johnmoney-code bb92d3cd44 Weapons unnat, and primitive/proven/vengeful
I got it working after like 4 hours.

In the course, I've incurred some technical debt: at least 3 other sheetworkers were glued in with no modification because I can't figure out where I'm going wrong. I hope I can get this sorted, and everything else handled, before next week
2021-04-02 01:44:27 -07:00
johnmoney-code d46be69593 Proven, Primitive, Vengeful, Accurate bar 2021-04-02 00:31:00 -07:00
johnmoney-code fecf4d5065 Weapons grids refactor
I've wanted to do this for so long, but wasn't confident enough in my code to do so. I hated needing to count to 40 every single time I added a feature. I'm not about that life.

Credit to me. I did this.
2021-04-02 00:13:34 -07:00
johnmoney-code 36b3d48ed7 one word change
did you know "modifiers" and "primitive" have the same number of letters?
2021-04-01 23:27:35 -07:00
johnmoney-code 2da1a969af weapon dmg modifier sheetworker
It's part of the unnat adding, I swear

Credit to Chti "no no, do not change the regex" Kenny
2021-04-01 23:26:21 -07:00