Kreuvf
7d09c18446
* Use less space for zonal armour values and damage buttons
2021-04-05 10:21:08 +02:00
Kreuvf
6001a6a91b
* Move GM roll option to the top of the melee and ranged combat tabs
2021-04-05 10:21:08 +02:00
Kreuvf
b2abbb6779
* Use grid area names instead of numbers
2021-04-05 10:21:07 +02:00
Kreuvf
c3dcd31211
* CSS: Use same box style for grid items as for other boxes/tables
2021-04-05 10:21:07 +02:00
Kreuvf
5ffbd6faec
* CSS: Fix melee grid
2021-04-05 10:21:07 +02:00
Kreuvf
3fdd981566
* CSS: Make 'flex-container' a generally usable class
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* CSS: Add 'flex-container-melee-head' for melee head specific details
* Update HTML accordingly
2021-04-05 10:21:07 +02:00
Kreuvf
c8caf3a0d1
* Add damage point calculation buttons for each armour zone including SP and SP(A) and wound threshold
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* Move zonal armour value display to the top (where other combat crucial information resides)
2021-04-05 10:21:07 +02:00
Kreuvf
475dd419e1
* Add distinction between TP and TP(A) to damage rolltemplates
2021-04-05 10:21:07 +02:00
Kreuvf
9782dcc913
* Add TP roll buttons for shield attack
2021-04-05 10:19:41 +02:00
Kreuvf
1b0856726b
* Fix typo (bug fix!)
2021-04-05 10:19:41 +02:00
Kreuvf
7e45dcc521
* Add Downthrow buttons to shield attacks
2021-04-05 10:19:41 +02:00
Kreuvf
3e4bab1072
* Add Forceful Blow buttons to shield attacks
2021-04-05 10:19:41 +02:00
Kreuvf
0ce1488a4c
* Fix forgotten </td>
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* Fix missing linebreak
* Fix silent [[0}]]
2021-04-05 10:19:40 +02:00
Kreuvf
cb870b3c21
* Refactor shield attack code to use modifiers for AT rolls, not modifiers for AT values
2021-04-05 10:19:40 +02:00
Koizumi85
cbd47d0ca5
- bug fixed
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- shield AT value now displayed in new melee values section
2021-04-05 10:19:40 +02:00
Koizumi85
a277805a12
fixed layout of melee role boxes when large buttons are in there
2021-04-05 10:19:40 +02:00
Koizumi85
4ed59d0767
fixed missing /div
2021-04-05 10:19:40 +02:00
Koizumi85
5f1b2ce86f
- support for shield attack finished.
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- melee attack actions reworked to use grid layout instead of tables
- zone armor reworked to be displayed in a 2 row structure
2021-04-05 10:19:40 +02:00
Koizumi85
7bc73459bb
first works on shield attack support
2021-04-05 10:19:40 +02:00
Koizumi85
2f2ca76efc
calculation of tp/kk modifications moved to sheet workers. also low tp/kk affects AT and PA now ( Closes kreuvf/roll20-character-sheets#15 )
2021-04-05 10:17:42 +02:00
johnmoney-code
362be5ea28
last min checksz
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fixed armor display not displaying total soak
made another attempt at the psyker thing, but it failed again. I went to go phone for help, we'll get em next time. In the meantime, the dropdown works as usual, but DoS adds willpower's unnat at the end. That should fit 80% of people's needs, and we'll have a more permanent fix soon.
2021-04-05 00:04:51 -07:00
johnmoney-code
47680e1cee
removals
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removed old TODO
removed erroneous "inlinerollresult". The css wasn't listening, anyway
2021-04-04 21:46:14 -07:00
LeeRhodes
c488ef49f1
cleaned up roll button
2021-04-05 05:37:56 +01:00
James A Culp III
e019fdf482
PC-Matrix-Technomancer (formerly PC-Matrix-Complex Forms) created
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New section now holds Complex Forms tab and submersion tab
Added Submersion tab with Resist Fade button (for compiling), submersion level, echoes and sprites
2021-04-05 00:27:55 -04:00
LeeRhodes
c8661acdc3
retriggering check
2021-04-05 04:54:33 +01:00
johnmoney-code
a255c43f3a
rolltemplate light fixes
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changed rolltemplate border color
changed attack text slightly
2021-04-04 20:47:12 -07:00
johnmoney-code
7e8048972b
many updates
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refactored vehicle grid
vehicles now have left/right armor
vehicle Operate rolls take Limiter and Maneuverability into account
melee attacks now have Called Shot
removed erroneous "carry?" from vehicle weapons
added vestigial psy focus sheetworker, here's hoping i can get it to work before tonight's over
2021-04-04 20:25:38 -07:00
LeeRhodes
8b15749ef0
updated readme to match new translations setup
2021-04-05 01:52:00 +01:00
LeeRhodes
915c146a49
fixed bonds styling changes and added progress changes
2021-04-05 01:48:00 +01:00
Bruce Carson
b38a089aed
Removed use of Google fonts due to Roll20 bug.
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Changed method of doing the Tabs
Added Combat Roll Template
2021-04-04 20:00:20 -04:00
phaldenby72
5219e3de01
Pointed back to uploaded image URL
2021-04-04 16:41:24 -07:00
phaldenby72
930b77b9c9
Fixed styling broken by legacy sanitisation switch, removed remaining inline styles
2021-04-04 16:37:14 -07:00
Peter Haldenby
40099c7667
Merge pull request #3 from Roll20/master
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Pulling down latest changes
2021-04-04 16:20:22 -07:00
loversandcode
2dce0673ef
Merge pull request #1 from Roll20/master
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Sync forked repo
2021-04-05 03:12:16 +05:00
James A Culp III
b5ba684e30
Added a bit of color to differentiate Skill vs. Speciallized vs. Expertise roll buttons.
2021-04-04 18:05:06 -04:00
valery
276900570b
update horror movie world translation.json
2021-04-05 02:58:15 +05:00
johnmoney-code
b3c3d6b04d
preliminary added cool stuff to psyker rolls
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removed unused focus mod in rolltemplate
set psyroll to cf0 so fettered users don't see "psychic phenomena" on a nat 1
added "not an attack" to psy_multi, for the hypothetical hit counter
limiter, available on psy rolls
unnat WP is hardcoded, for now.
2021-04-04 14:17:01 -07:00
James A Culp III
c0aa251079
NPC-Sprite when changing level or sprite type, if powers or skills are empty the sheet will auto populate them with the values from the CRB
2021-04-04 16:52:53 -04:00
Timothy Regan
fc18de6060
Update twilight-2k-4e.css
2021-04-04 14:56:18 -04:00
James A Culp III
f52016daab
NPC-Sprite - populate ASDF, Resonance and Initiative when sprite level or type is changed.
2021-04-04 14:33:12 -04:00
LeeRhodes
4da47593a1
fixed buttons styling issue
2021-04-04 19:32:03 +01:00
LeeRhodes
2191e73152
merged master
2021-04-04 19:01:12 +01:00
LeeRhodes
285e4f2c95
added latest from roll20
2021-04-04 18:26:13 +01:00
LeeRhodes
ba4349fe33
merged non legacy into gulp build
2021-04-04 18:24:21 +01:00
Kreuvf
c921a5cc9e
* Fix missing variable definition
2021-04-04 18:33:49 +02:00
Kreuvf
63dee0a733
* Change speed calculation to match other calculations
2021-04-04 18:29:17 +02:00
Kreuvf
d2017b14b0
* Special skills "Kampfgereflexe" (Battle Reflexes), "Kampfgespür" (Battle Sense) and "Klingentänzer" (Blade Dancer) now affect base initiative
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* Special skill Blade Dancer affects number of initiative dice
* Encumbrance rules for activation of Battle Reflexes, Battle Sense and Blade Dancer apply
* Closes kreuvf/roll20-character-sheets#54
2021-04-04 18:23:44 +02:00
javier_marfil_panel
c8253d2762
Patch 1.0.2.
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* Improved css styles.
2021-04-04 18:20:50 +02:00
jevy99
7e8de98cca
Merge pull request #2 from Roll20/master
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Update forked repo with master
2021-04-04 17:43:14 +02:00
Kreuvf
ac0df054d2
* Apply wound modifiers to AT, PA and FK
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* Set lower limit for AT, PA and FK to 0
* Closes kreuvf/roll20-character-sheets#47
2021-04-04 14:11:59 +02:00