Commit Graph
37458 Commits
Author SHA1 Message Date
Kreuvf 7d09c18446 * Use less space for zonal armour values and damage buttons 2021-04-05 10:21:08 +02:00
Kreuvf 6001a6a91b * Move GM roll option to the top of the melee and ranged combat tabs 2021-04-05 10:21:08 +02:00
Kreuvf b2abbb6779 * Use grid area names instead of numbers 2021-04-05 10:21:07 +02:00
Kreuvf c3dcd31211 * CSS: Use same box style for grid items as for other boxes/tables 2021-04-05 10:21:07 +02:00
Kreuvf 5ffbd6faec * CSS: Fix melee grid 2021-04-05 10:21:07 +02:00
Kreuvf 3fdd981566 * CSS: Make 'flex-container' a generally usable class
* CSS: Add 'flex-container-melee-head' for melee head specific details
* Update HTML accordingly
2021-04-05 10:21:07 +02:00
Kreuvf c8caf3a0d1 * Add damage point calculation buttons for each armour zone including SP and SP(A) and wound threshold
* Move zonal armour value display to the top (where other combat crucial information resides)
2021-04-05 10:21:07 +02:00
Kreuvf 475dd419e1 * Add distinction between TP and TP(A) to damage rolltemplates 2021-04-05 10:21:07 +02:00
Kreuvf 9782dcc913 * Add TP roll buttons for shield attack 2021-04-05 10:19:41 +02:00
Kreuvf 1b0856726b * Fix typo (bug fix!) 2021-04-05 10:19:41 +02:00
Kreuvf 7e45dcc521 * Add Downthrow buttons to shield attacks 2021-04-05 10:19:41 +02:00
Kreuvf 3e4bab1072 * Add Forceful Blow buttons to shield attacks 2021-04-05 10:19:41 +02:00
Kreuvf 0ce1488a4c * Fix forgotten </td>
* Fix missing linebreak
* Fix silent [[0}]]
2021-04-05 10:19:40 +02:00
Kreuvf cb870b3c21 * Refactor shield attack code to use modifiers for AT rolls, not modifiers for AT values 2021-04-05 10:19:40 +02:00
Koizumi85 cbd47d0ca5 - bug fixed
- shield AT value now displayed in new melee values section
2021-04-05 10:19:40 +02:00
Koizumi85 a277805a12 fixed layout of melee role boxes when large buttons are in there 2021-04-05 10:19:40 +02:00
Koizumi85 4ed59d0767 fixed missing /div 2021-04-05 10:19:40 +02:00
Koizumi85 5f1b2ce86f - support for shield attack finished.
- melee attack actions reworked to use grid layout instead of tables
- zone armor reworked to be displayed in a 2 row structure
2021-04-05 10:19:40 +02:00
Koizumi85 7bc73459bb first works on shield attack support 2021-04-05 10:19:40 +02:00
Koizumi85 2f2ca76efc calculation of tp/kk modifications moved to sheet workers. also low tp/kk affects AT and PA now (Closes kreuvf/roll20-character-sheets#15) 2021-04-05 10:17:42 +02:00
johnmoney-code 362be5ea28 last min checksz
fixed armor display not displaying total soak
made another attempt at the psyker thing, but it failed again. I went to go phone for help, we'll get em next time. In the meantime, the dropdown works as usual, but DoS adds willpower's unnat at the end. That should fit 80% of people's needs, and we'll have a more permanent fix soon.
2021-04-05 00:04:51 -07:00
johnmoney-code 47680e1cee removals
removed old TODO
removed erroneous "inlinerollresult". The css wasn't listening, anyway
2021-04-04 21:46:14 -07:00
LeeRhodes c488ef49f1 cleaned up roll button 2021-04-05 05:37:56 +01:00
James A Culp III e019fdf482 PC-Matrix-Technomancer (formerly PC-Matrix-Complex Forms) created
New section now holds Complex Forms tab and submersion tab
Added Submersion tab with Resist Fade button (for compiling), submersion level, echoes and sprites
2021-04-05 00:27:55 -04:00
LeeRhodes c8661acdc3 retriggering check 2021-04-05 04:54:33 +01:00
johnmoney-code a255c43f3a rolltemplate light fixes
changed rolltemplate border color
changed attack text slightly
2021-04-04 20:47:12 -07:00
johnmoney-code 7e8048972b many updates
refactored vehicle grid
vehicles now have left/right armor
vehicle Operate rolls take Limiter and Maneuverability into account
melee attacks now have Called Shot
removed erroneous "carry?" from vehicle weapons
added vestigial psy focus sheetworker, here's hoping i can get it to work before tonight's over
2021-04-04 20:25:38 -07:00
LeeRhodes 8b15749ef0 updated readme to match new translations setup 2021-04-05 01:52:00 +01:00
LeeRhodes 915c146a49 fixed bonds styling changes and added progress changes 2021-04-05 01:48:00 +01:00
Bruce Carson b38a089aed Removed use of Google fonts due to Roll20 bug.
Changed method of doing the Tabs
Added Combat Roll Template
2021-04-04 20:00:20 -04:00
phaldenby72 5219e3de01 Pointed back to uploaded image URL 2021-04-04 16:41:24 -07:00
phaldenby72 930b77b9c9 Fixed styling broken by legacy sanitisation switch, removed remaining inline styles 2021-04-04 16:37:14 -07:00
Peter Haldenby 40099c7667 Merge pull request #3 from Roll20/master
Pulling down latest changes
2021-04-04 16:20:22 -07:00
loversandcode 2dce0673ef Merge pull request #1 from Roll20/master
Sync forked repo
2021-04-05 03:12:16 +05:00
James A Culp III b5ba684e30 Added a bit of color to differentiate Skill vs. Speciallized vs. Expertise roll buttons. 2021-04-04 18:05:06 -04:00
valery 276900570b update horror movie world translation.json 2021-04-05 02:58:15 +05:00
johnmoney-code b3c3d6b04d preliminary added cool stuff to psyker rolls
removed unused focus mod in rolltemplate

set psyroll to cf0 so fettered users don't see "psychic phenomena" on a nat 1

added "not an attack" to psy_multi, for the hypothetical hit counter

limiter, available on psy rolls

unnat WP is hardcoded, for now.
2021-04-04 14:17:01 -07:00
James A Culp III c0aa251079 NPC-Sprite when changing level or sprite type, if powers or skills are empty the sheet will auto populate them with the values from the CRB 2021-04-04 16:52:53 -04:00
Timothy Regan fc18de6060 Update twilight-2k-4e.css 2021-04-04 14:56:18 -04:00
James A Culp III f52016daab NPC-Sprite - populate ASDF, Resonance and Initiative when sprite level or type is changed. 2021-04-04 14:33:12 -04:00
LeeRhodes 4da47593a1 fixed buttons styling issue 2021-04-04 19:32:03 +01:00
LeeRhodes 2191e73152 merged master 2021-04-04 19:01:12 +01:00
LeeRhodes 285e4f2c95 added latest from roll20 2021-04-04 18:26:13 +01:00
LeeRhodes ba4349fe33 merged non legacy into gulp build 2021-04-04 18:24:21 +01:00
Kreuvf c921a5cc9e * Fix missing variable definition 2021-04-04 18:33:49 +02:00
Kreuvf 63dee0a733 * Change speed calculation to match other calculations 2021-04-04 18:29:17 +02:00
Kreuvf d2017b14b0 * Special skills "Kampfgereflexe" (Battle Reflexes), "Kampfgespür" (Battle Sense) and "Klingentänzer" (Blade Dancer) now affect base initiative
* Special skill Blade Dancer affects number of initiative dice
* Encumbrance rules for activation of Battle Reflexes, Battle Sense and Blade Dancer apply
* Closes kreuvf/roll20-character-sheets#54
2021-04-04 18:23:44 +02:00
javier_marfil_panel c8253d2762 Patch 1.0.2.
* Improved css styles.
2021-04-04 18:20:50 +02:00
jevy99 7e8de98cca Merge pull request #2 from Roll20/master
Update forked repo with master
2021-04-04 17:43:14 +02:00
Kreuvf ac0df054d2 * Apply wound modifiers to AT, PA and FK
* Set lower limit for AT, PA and FK to 0
* Closes kreuvf/roll20-character-sheets#47
2021-04-04 14:11:59 +02:00