- improved readability scripts
- fixed bug with attack 2 reading data of attack 1
- modified versioning to be consistent with official sheet (easier to mantain)
- pow needs to be initialized the first time it is defined (like official sheet)
Bug Fixed:
- Changing POW, STR or CON will no longer change the value of Current SAN, HP, BP, and WP after the sheet has been initialized
- Fixed exthetic formatting in SAN roll button
- corrected typos and formatting issues
- Checkbox removed from the unnatural skill
- Now the roll button use 1d100 instead of 2d10 to differentiate between units and tens digits when virtual dice are used
Features:
- Initializing CON and STR on a new sheet will modify the current and max HP. After initialization, any further change in CON and STR will only change max HP
- Initializing POW on a new sheet will modify the current SAN,BP, and the current and max WP. After initialization, any further change in POW will only change max WP
- The max SAN will be automatically updated to 99- Unnatural
- When a new bond is created, its value will be automatically set up to the current charisma score (you need to write a name for the bond for value to update). After initialization, any further change in charisma will not affect the value of the bond
- Add a Luck button
- Updated versioning for v1.5
- Fixed autocomputation of ChaX5
- Add autocomputation of SAN and BP at character creation
- Small estetic change of the rolltemplates
- Add rolltemplate change when WP is low
- Fixed the autocomputation of Initial Sanity, Breaking Point and ChaX5
- Minor estetic changes on the rolltemplate
- Low Will Power flag introduced
- Versioning of the current sheet to allow compatitibility with the previous one
- Updated instructions