Fixed dice rolling errors

Updated the dice rolling and the image links to work correctly.
This commit is contained in:
tzunder
2020-07-26 20:39:00 +01:00
parent 9d1c369993
commit 72e289c07c
27 changed files with 224 additions and 64 deletions
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@@ -1,4 +1,3 @@
table.sheet-armored {
background:white;
border-collapse: separate; /* IE7 and lower */
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+193 -63
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@@ -1,5 +1,5 @@
<div style="background: transparent url(title.jpg) no-repeat scroll center top; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/title.jpg">
<img src="http://zunder.org.uk/qin/qtitle.jpg">
<br>
<br>
<p><span data-i18n="Name">Name</span>: <input name="attr_Name" style="width: 200px;" type="text">
@@ -15,22 +15,33 @@
<option data-i18n="Yan">Yan</option>
<option data-i18n="Zhao">Zhao</option>
</select>
</p>
<p><span data-i18n="Character-Type">Character Type</span>:
<input name="attr_Type" style="width: 200px;" type="text"></p>
&nbsp;&nbsp;
<span data-i18n="Character-Type">Character Type</span>:
<input name="attr_Type" style="width: 200px;" type="text">
&nbsp;&nbsp;
<p>
<td>
<tr><span data-i18n="Height">Height</span>:<input name="attr_Height" style="width: 50px;" type="text"></tr>
<tr><span data-i18n="Weight">Weight</span>:<input name="attr_Weight" style="width: 50px;" type="text"></tr>
<tr><span data-i18n="Sex">Sex</span>:<input name="attr_Sex" style="width: 50px;" type="text"></tr>
<tr><span data-i18n="Age">Age</span>:<input name="attr_Age" style="width: 50px;" type="text"></tr>
<tr><span data-i18n="Height">&nbsp;&nbsp; Height</span>:&nbsp;&nbsp;<input name="attr_Height" style="width: 50px;" type="text">&nbsp;&nbsp;</tr>
<tr><span data-i18n="Weight">&nbsp;&nbsp; Weight</span>:&nbsp;&nbsp;<input name="attr_Weight" style="width: 50px;" type="text">&nbsp;&nbsp;</tr>
<tr><span data-i18n="Sex">&nbsp;&nbsp; Sex</span>:&nbsp;&nbsp;<input name="attr_Sex" style="width: 50px;" type="text">&nbsp;&nbsp;</tr>
<tr><span data-i18n="Age">&nbsp;&nbsp; Age</span>:&nbsp;&nbsp;<input name="attr_Age" style="width: 50px;" type="text">&nbsp;&nbsp;</tr>
</td>
<br>
<table style="margin: 2%; text-align: left; width: 46%;" border="0" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td align="undefined" valign="undefined">
<button type="roll" value="!power --name|Fire Roll --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Fire} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|" name="roll_Fire">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/elefirebut.png"><span data-i18n="Fire-button">Fire</span></button>
<td align="left" valign="top">
<button type="roll" value=
"!power {{
--name|Fire Roll
--Result|[[ [NH] @{Fire} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Critical Success! Regain [^Yin.base] Chi **
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Critical Failure Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant **
}}"
name="roll_Fire">
<img src="http://zunder.org.uk/qin/fire.png"><span data-i18n="Fire-button">Fire</span></button>
<select name="attr_Fire" style="width: 50px;">
<option value="1">1</option>
<option value="2">2</option>
@@ -40,30 +51,105 @@
<option value="6">6</option>
</select>
</td>
<td align="undefined" valign="undefined"></td>
<td align="undefined" valign="undefined"><button type="roll" value="!power --name|Metal Roll --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Metal} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance.-- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|" name="roll_Metal">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/elemetalbut.png"><span data-i18n="Metal-button">Metal</span></button>
<select name="attr_Metal" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
<td align="left" valign="top"></td>
<td align="left" valign="top">
<button type="roll" value=
"!power {{
--name|Metal Roll
--Result|[[ [NH] @{Metal} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Critical Success! Regain [^Yin.base] Chi **
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Critical Failure Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant **
}}"
name="roll_Metal">
<img src="http://zunder.org.uk/qin/metal.png"><span data-i18n="Metal-button">Metal</span></button>
<select name="attr_Metal" style="width: 50px;">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</td>
</tr>
<tr>
<td align="undefined" valign="undefined"></td>
<td align="undefined" valign="undefined"><button type="roll" value="!power --name|Earth Roll --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Earth} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|" name="roll_Earth">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/eleearthbut.png"><span data-i18n="Earth-button">Earth</span></button>
<select name="attr_Earth" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
<td align="left" valign="top"></td>
<td align="left" valign="top">
<button type="roll" value=
"!power {{
--name|Earth Roll
--Result|[[ [NH] @{Earth} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Critical Success! Regain [^Yin.base] Chi **
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Critical Failure Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant **
}}"
name="roll_Earth">
<img src="http://zunder.org.uk/qin/earth.png"><span data-i18n="Earth-button">Earth</span></button>
<select name="attr_Earth" style="width: 50px;">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</td>
<td align="undefined" valign="undefined"></td>
<td align="left" valign="top"></td>
</tr>
<tr>
<td align="undefined" valign="undefined"><button type="roll" value="!power --name|Wood Roll --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Wood} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|" name="roll_Wood">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/elewoodbut.png"><span data-i18n="Wood-button">Wood</span></button>
<select name="attr_Wood" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
<td align="left" valign="top">
<button type="roll" value=
"!power {{
--name|Wood Roll
--Result|[[ [NH] @{Wood} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Critical Success! Regain [^Yin.base] Chi **
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Critical Failure Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant **
}}"
name="roll_Wood">
<img src="http://zunder.org.uk/qin/wood.png"><span data-i18n="Wood-button">Wood</span></button>
<select name="attr_Wood" style="width: 50px;">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</td>
<td align="undefined" valign="undefined"></td>
<td align="undefined" valign="undefined"><button type="roll" value="!power --name|Water Roll --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Water} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|" name="roll_Water">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/elewaterbut.png"><span data-i18n="Water-button">Water</span></button>
<select name="attr_Water" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
<td align="left" valign="top"></td>
<td align="left" valign="top">
<button type="roll" value=
"!power {{
--name|Water Roll
--Result|[[ [NH] @{Water} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Critical Success! Regain [^Yin.base] Chi **
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Critical Failure Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant **
}}"
name="roll_Water">
<img src="http://zunder.org.uk/qin/water.png"><span data-i18n="Water-button">Water</span></button>
<select name="attr_Water" style="width: 50px;">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</td>
</tr>
</tbody>
</table>
@@ -71,8 +157,8 @@
<table style="margin: 2%; text-align: left; width: 46%;" border="0" cellpadding="2" cellspacing="2">
<tbody>
<tr>
<td align="undefined" valign="undefined"></td>
<td align="undefined" valign="undefined"><span data-i18n="Gift">Gift</span>:
<td align="left" valign="top"></td>
<td align="left" valign="top"><span data-i18n="Gift">Gift</span>:
<select name="attr_Gift" style="width: 200px;">
<option data-i18n="Gift-Not-Applicable">Not Applicable</option>
<option data-i18n="Gift-Acuity-of-the-Kilin">Acuity of the Kilin</option>
@@ -109,15 +195,14 @@
<option data-i18n="Gift-Tongue-of-Tsai-Chen">Tongue of Tsai Chen</option>
<option data-i18n="Gift-Unsettling-Beauty">Unsettling Beauty</option></select>
</td>
<td align="undefined" valign="undefined"><span data-i18n="Gift-specialization">Gift Specialization</span><br>
<input name="attr_Giftspec" style="width: 100px;" type="text">
<td align="left" valign="top"><span data-i18n="Gift-specialization">Gift Specialization</span><br>
<input name="attr_Giftspec" style="width: 200px;" type="text">
</td>
</tr>
<tr>
<td align="undefined" valign="undefined"><span data-i18n="Renown">Renown</span>
<input name="attr_Renown" style="width: 50px;" type="text">
<td align="left" valign="top"><span data-i18n="Renown">Renown</span>
<input name="attr_Renown" style="width: 100px;" type="text">
</td>
<td align="undefined" valign="undefined"><span data-i18n="Weakness">Weakness</span>:
<td align="left" valign="top"><span data-i18n="Weakness">Weakness</span>:
<select name="attr_Weakness" style="width: 200px;">
<option data-i18n="Not-Applicable">Not Applicable</option>
<option data-i18n="Air-of-the-Snake">Air of the Snake</option>
@@ -149,17 +234,16 @@
<option data-i18n="Timidity-of-the-Kilin">Timidity of the Kilin</option>
<option data-i18n="Wanted">Wanted</option></select>
</td>
<td align="undefined" valign="undefined"><span data-i18n="Experience">Experience</span>:
<input name="attr_Exp" style="width: 50px;" type="text"></td>
<td align="left" valign="top"><span data-i18n="Experience">Experience</span>:
<input name="attr_Exp" style="width: 100px;" type="text"></td>
</tr>
</tbody>
</table>
<br>
<p><span data-i18n="Chi">Chi</span>: <input name="attr_Chi" style="width: 50px;" type="number">
<span data-i18n="Current-Chi">Current Chi</span>: <input name="attr_curchi" style="width: 50px;" type="number"></p>
<p><span data-i18n="Passive-Defense">Passive Defense</span>: <input name="attr_PasDef" value="@{Wood}+@{Water}+2" disabled="true" style="width: 50px;" type="number"></p>
<p></p>
<p><span data-i18n="Resistance">Resistance</span>: <input name="attr_Resistance" style="width: 50px;" value="@{Metal}+@{Earth}" disabled="true" type="number"></p>
<span data-i18n="Current-Chi">Current Chi</span>: <input name="attr_curchi" style="width: 50px;" type="number">
<span data-i18n="Passive-Defense">Passive Defense</span>: <input name="attr_PasDef" value="@{Wood}+@{Water}+2" disabled="true" style="width: 50px;" type="number">
<span data-i18n="Resistance">Resistance</span>: <input name="attr_Resistance" style="width: 50px;" value="@{Metal}+@{Earth}" disabled="true" type="number"></p>
<br>
<input name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Breath of Life" checked="checked" type="radio">
<input name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" type="radio">
@@ -451,14 +535,25 @@
<th colspan="2" data-i18n="SKILLS">SKILLS</th>
</tr>
<tr>
<th><br><img src="http://i983.photobucket.com/albums/ae311/hexrunner/elemetalbut.png"><span data-i18n="Metal">Metal</span></th>
<th><br><img src="http://zunder.org.uk/qin/metal.png">&nbsp;&nbsp;<span data-i18n="Metal">Metal</span></th>
<th><span data-i18n="Protection">Protection</span><input name="attr_prot" style="width: 100px;" type="text"><input name="attr_protval" style="width: 50px;" type="number"></th><th>
</th></tr>
<tr>
<td colspan="2">
<fieldset class="repeating_metskills">
<button type="roll" value="!power --name|@{metskill} Check --leftsub|@{metskill} --rightsub|Metal --Metal:|[! @{Metal} !] --Skill Level:|[! @{metskilllvl} !] --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Metal} + @{metskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. If this occurs during an attack, only a balanced defense with a greater margin can stop this attack. Additionally, add the value of the balance to the damage of the attack. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant:| If this is an attack, the difference in the rolls is added as additional damage.">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/yybutton2.png"></button>
<button type="roll" value=
"!power {{
--name|@{metskill} Roll
--Result|[[ [NH] @{Metal} + @{metskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Critical Success! Regain [^Yin.base] Chi Add [^Yin.base] to your damage**
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Critical Failure Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant add difference to your damage**
}}"
<img src="http://zunder.org.uk/qin/yybutton2.png"></button>
<button type="roll" value="!power --name|Active Defense Roll --leftsub|@{metskill} --rightsub|Water --Water:|@{Water} --Skill:|@{metskilllvl} --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Water} + @{metskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. If this was a defense against a normal attack, you may add 1 to your initiative for the next exchange. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|" name="roll_ActDef">AD</button>
<input style="width: 120px;" name="attr_metskill" type="text">
<select name="attr_metskilllvl" style="width: 50px;">
@@ -469,25 +564,27 @@
<option value="5">5</option>
<option value="6">6</option>
</select>
<p><span data-i18n="DMG">DMG</span>: <input name="attr_metdmg" style="width: 50px;" type="number"></p>
<p><span data-i18n="Total-DMG">Total DMG</span>: <input name="attr_totdmg" value="@{metdmg}+@{Metal}" style="width: 40px;" disabled="true" type="number"> </p>
<p><span data-i18n="C">C</span> <input name="attr_C" style="width: 30px;" type="text"> </p>
<p><span data-i18n="M">M</span> <input name="attr_M" style="width: 30px;" type="text"> </p>
<p><span data-i18n="L">L</span> <input name="attr_L" style="width: 30px;" type="text"> </p>
<p><span data-i18n="E">E</span> <input name="attr_E" style="width: 30px;" type="text"> </p>
<p><span data-i18n="Techniques">Techniques</span> <textarea name="attr_mettech" style="width: 150px; height: 56px;"></textarea></p>
<p><span data-i18n="DMG">DMG</span>: <input name="attr_metdmg" style="width: 50px;" type="number"> &nbsp;&nbsp;
<span data-i18n="Total-DMG">Total DMG</span>: <input name="attr_totdmg" value="@{metdmg}+@{Metal}" style="width: 40px;" disabled="true" type="number"> &nbsp;&nbsp;
<span data-i18n="C">C</span> <input name="attr_C" style="width: 30px;" type="text"> &nbsp;&nbsp;
<span data-i18n="M">M</span> <input name="attr_M" style="width: 30px;" type="text"> &nbsp;&nbsp;
<span data-i18n="L">L</span> <input name="attr_L" style="width: 30px;" type="text"> &nbsp;&nbsp;
<span data-i18n="E">E</span> <input name="attr_E" style="width: 30px;" type="text"> &nbsp;&nbsp; </p>
<p><span data-i18n="Techniques">Techniques</span> </p>
<p><span data-i18n="TechniquesText"><textarea name="attr_mettech" style="width: 600px; height: 56px;"></textarea> </span> </p>
</fieldset>
</td>
</tr>
<tr>
<th><br><img src="http://i66.tinypic.com/mjsqqw.png"><span data-i18n="Water">Water</span></th>
<th><br><img src="http://i65.tinypic.com/2d9xour.jpg"><span data-i18n="Wood">Wood</span></th>
<th><br><img src="http://zunder.org.uk/qin/water.png">&nbsp;&nbsp;<span data-i18n="Water">Water</span></th>
<th><br><img src="http://zunder.org.uk/qin/wood.png">&nbsp;&nbsp;<span data-i18n="Wood">Wood</span></th>
</tr>
<tr>
<td>
<fieldset class="repeating_watskills">
<button type="roll" value="!power --name|@{watskill} Check --leftsub|@{watskill} --rightsub|Water --Water:|[! @{Water} !] --Skill Level:|[! @{watskilllvl} !] --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Water} + @{watskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/yybutton2.png"></button>
<img src="http://zunder.org.uk/qin/yybutton2.png"></button>
<input style="width: 200px;" name="attr_watskill" type="text">
<select name="attr_watskilllvl" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
</fieldset>
@@ -495,21 +592,21 @@
<td>
<fieldset class="repeating_woodskills">
<button type="roll" value="!power --name|@{woodskill} Check --leftsub|@{woodskill} --rightsub|Wood --Wood:|[! @{Wood} !] --Skill Level:|[! @{woodskilllvl} !] --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Wood} + @{woodskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/yybutton2.png"></button>
<img src="http://zunder.org.uk/qin/yybutton2.png"></button>
<input style="width: 200px;" name="attr_woodskill" type="text">
<select name="attr_woodskilllvl" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
</fieldset>
</td>
</tr>
<tr>
<th><br><img src="http://i63.tinypic.com/209sug0.png"><span data-i18n="Fire">Fire</span></th>
<th ><br><img src="http://i63.tinypic.com/2i7mow5.png"><span data-i18n="Earth">Earth</span></th>
<th><br><img src="http://zunder.org.uk/qin/fire.png">&nbsp;&nbsp;<span data-i18n="Fire">Fire</span></th>
<th ><br><img src="http://zunder.org.uk/qin/earth.png">&nbsp;&nbsp;<span data-i18n="Earth">Earth</span></th>
</tr>
<tr>
<td>
<fieldset class="repeating_fireskills">
<button type="roll" value="!power --name|@{fireskill} Check --leftsub|@{fireskill} --rightsub|Fire --Fire:|[! @{Fire} !] --Skill Level:|[! @{fireskilllvl} !] --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Fire} + @{fireskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/yybutton2.png"></button>
<img src="http://zunder.org.uk/qin/yybutton2.png"></button>
<input style="width: 200px;" name="attr_fireskill" type="text">
<select name="attr_fireskilllvl" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
</fieldset>
@@ -517,7 +614,7 @@
<td>
<fieldset class="repeating_earthskills">
<button type="roll" value="!power --name|@{earthskill} Check --leftsub|@{earthskill} --rightsub|Earth --Earth:|[! @{Earth} !] --Skill Level:|[! @{earthskilllvl} !] --Yin:|[! [^Yin] !] --Yang:| [! [^Yang] !] --Result:|[[ [NH] @{Earth} + @{earthskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] --?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Your Yin and Yang are in balance!| -- ?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? Balanced:|Your margin of success is a [! [^Yin] !]! Regain a number of chi equal to the value of your balance. -- ?? $Yin.base == 0 AND $Yang.base == 0 ?? Critical Failure:| Fail spectacularly and lose 5 chi. -- ?? $Yin.base &gt; $Yang.base ?? Your Yin is dominant.| -- ?? $Yin.base &lt; $Yang.base ?? Your Yang is dominant.|">
<img src="http://i983.photobucket.com/albums/ae311/hexrunner/yybutton2.png"></button>
<img src="http://zunder.org.uk/qin/yybutton2.png"></button>
<input style="width: 200px;" name="attr_earthskill" type="text">
<select name="attr_earthskilllvl" style="width: 50px;"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option></select>
</fieldset>
@@ -549,19 +646,52 @@
<input style="width: 400px;" name="attr_taofx" type="text">
</fieldset>
<fieldset class="repeating_tao">
<input style="width: 200px;" name="attr_taoname" type="text">
<input style="width: 50px;" name="attr_taolvl" type="number">
<input style="width: 20px;" name="attr_taochk" value="1" type="checkbox">
<input style="width: 20px;" name="attr_taochk" value="2" type="checkbox">
<input style="width: 400px;" name="attr_taofx" type="text">
</fieldset>
<fieldset class="repeating_tao">
<input style="width: 200px;" name="attr_taoname" type="text">
<input style="width: 50px;" name="attr_taolvl" type="number">
<input style="width: 20px;" name="attr_taochk" value="1" type="checkbox">
<input style="width: 20px;" name="attr_taochk" value="2" type="checkbox">
<input style="width: 400px;" name="attr_taofx" type="text">
</fieldset>
<fieldset class="repeating_tao">
<input style="width: 200px;" name="attr_taoname" type="text">
<input style="width: 50px;" name="attr_taolvl" type="number">
<input style="width: 20px;" name="attr_taochk" value="1" type="checkbox">
<input style="width: 20px;" name="attr_taochk" value="2" type="checkbox">
<input style="width: 400px;" name="attr_taofx" type="text">
</fieldset>
<fieldset class="repeating_tao">
<input style="width: 200px;" name="attr_taoname" type="text">
<input style="width: 50px;" name="attr_taolvl" type="number">
<input style="width: 20px;" name="attr_taochk" value="1" type="checkbox">
<input style="width: 20px;" name="attr_taochk" value="2" type="checkbox">
<input style="width: 400px;" name="attr_taofx" type="text">
</fieldset>
</div>
<div class="sheet-tab-content sheet-tab4">
<br>
<p style="font-weight: bold;" data-i18n="EQUIPMENT">EQUIPMENT</p><p>
</p><fieldset class="repeating_eq">
<input style="width: 400px;" name="attr_equip" type="text">
<input style="width: 600px; height: 600px;" name="attr_equip" type="text">
</fieldset>
</div>
<div class="sheet-tab-content sheet-tab5">
<br>
<p style="font-weight: bold;" data-i18n="DEFINING-DEEDS">DEFINING DEEDS</p>
<fieldset class="repeating_dd">
<input style="width: 400px;" name="attr_dd" type="text">
<input style="width: 600px; height: 600px;" name="attr_dd" type="text">
</fieldset>
</div>
</div>
</div>
Regular → Executable
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<td align="left" valign="top">
<button type="roll" value=
"!power {{
--name|Water Roll
--Result|[[ [NH] @{Water} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1})]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Regain [^Yin.base] Chi **
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant **
}}"
name="roll_Water">
<img src="http://zunder.org.uk/qin/Water.png"><span data-i18n="Water-button">Water</span></button>
<select name="attr_Water" style="width: 50px;">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</td>
<button type="roll" value=
"!power {{
--name|@{fireskill} Roll
--Result|[[ @{Metal} + @{fireskilllvl} + abs([$Yin] {1d10-1} - [$Yang] {1d10-1}) ]] Yin was [^Yin.base] Yang was [^Yang.base]
--?? $Yin.base == $Yang.base AND $Yin.base &gt; 0 ?? !Critical Success|** Critical Success! Regain [^Yin.base] Chi Add [^Yin.base] to your damage**
--?? $Yin.base == $Yang.base AND $Yin.base <= 0 ?? !Critical Failure|** Critical Failure Lose FIVE Chi **
--?? $Yin.base > $Yang.base ?? !Yin dominant|** Your Yin is dominant **
--?? $Yang.base > $Yin.base ?? !Yang dominant|** Your Yang is dominant add difference to your damage**
}}">
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