* Kagegami High Character Sheet version 1.0

This is the first submission of a character sheet for the game Kagegami High.

* Corrected Spelling Error

Corrected spelling error in titile of character sheet.

Additionally, this character sheet was approved four months ago, but remains unviewable in Roll20.  People on the forum suggest the issue is that it was not added to approved.yaml.  Thoughts?

* Errors Corrected

Corrected file name for PR and changes JSON file to align names with file names.
This commit is contained in:
VoivodeKohoutek
2019-11-04 12:12:48 -06:00
committed by Cassie Levett
parent 08788b3f87
commit fc502634b1
4 changed files with 162 additions and 0 deletions
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h2 {
padding-top: 10px;
}
.sheet-rowheader {
font-weight: bold;
text-align: right;
padding-right: 5px;
}
.sheet-charsheet {
min-width: 800px;
font-family: "serif";
font-size: 20px;
}
.sheet-header {
font-family: "monoface", "serif";
}
.sheet-divTable{
display: table;
width: 100%;
}
.sheet-divTableRow {
display: table-row;
}
.sheet-divTableHeading {
background-color: #EEE;
display: table-header-group;
}
.sheet-divTableCell, .divTableHead {
display: table-cell;
padding: 3px 10px;
width: 300px;
}
.sheet-divTableHeading {
background-color: #EEE;
display: table-header-group;
font-weight: bold;
}
.sheet-divTableFoot {
background-color: #EEE;
display: table-footer-group;
font-weight: bold;
}
.sheet-divTableBody {
display: table-row-group;
}
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<div class="charsheet">
<h1>Kagegami High</h1>
<div class="divTable">
<div class="divTableBody">
<div class="divTableRow">
<div class="divTableCell">Name:<br><input type="text" name="attr_name"></div>
<div class="divTableCell">Hair Color:<br><input type="text" name="attr_haircol"></div>
</div>
<div class="divTableRow">
<div class="divTableCell">Age:<br><input type="text" name="attr_age"></div>
<div class="divTableCell">Eye Color:<br><input type="text" name="attr_eyecol"></div>
</div>
</div>
<h2>Stats</h2>
<div class="sheet=topleft">
<table>
<tr>
<td class="rowheader">Athletics:</td><td><input type="number" name="attr_athletics"><button type="roll" value="@{name} rolls Athletics: [[@{athletics}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_athcheck"></td>
</tr>
<tr>
<td class="rowheader">Brains:</td><td><input type="number" name="attr_brains"><button type="roll" value="@{name} rolls Brains: [[@{brains}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_brncheck"></td>
</tr>
<tr>
<td class="rowheader">Charm:</td><td><input type="number" name="attr_charm"><button type="roll" value="@{name} rolls Charm: [[@{charm}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_chmcheck"></td>
</tr>
<tr>
<td class="rowheader">Moxie:</td><td><input type="number" name="attr_moxie"><button type="roll" value="@{name} rolls Moxie: [[@{moxie}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_mxecheck"></td>
<tr>
<td class="rowheader">Weird:</td><td><input type="number" name="attr_weird"><button type="roll" value="@{name} rolls Weird: [[@{weird}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_wrdcheck"></td>
</tr>
</table>
</div>
<div class="divTable">
<div class="divTableBody">
<div class="divTableRow">
<div class="divTableCell">Stress Limit:<br><input type="number" name="attr_stslim" value="@{moxie}*5" disabled="true" /></div>
<div class="divTableCell">Stress Points:<br><input type="number" name="attr_stspts"></div>
</div>
<div class="divTableRow">
<div class="divTableCell">Special Qualities:<br><input type="text" name="attr_spcqua1" spellcheck="false"></div>
<div class="divTableCell">Awesome Points:<br><input type="number" name="attr_awepts" spellcheck="false"><br></div>
</div>
<div class="divTableRow">
<div class="divTableCell"><input type="text" name="attr_spcqua2" spellcheck="false"></div>
<div class="divTableCell">Hobby:<br><input type="text" name="attr_Hobby" spellcheck="false"></div>
</div>
<div class="divTableRow">
<div class="divTableCell">Stress Explosion:<br><input type="text" name="attr_stsexpl" spellcheck="false"></div>
<div class="divTableCell">Protagonist Motivation:<br><input type="text"name="attr_protmot" spellcheck="false"></div>
</div>
</div>
</div>
<div>
<h2>Notes:</h2>
<textarea name="attr_notes" spellcheck="false"></textarea>
</div>
<h2>Principles</h2>
<ol>
<li>Keep Kagegami High weird.</li>
<li>Make normal things into strange things.</li>
<li>There are always more mysteries.</li>
<li>Life goes on.</li>
<li>Celebrate shared humanity.</li>
<li>Find the meaning in randomness.</li>
<li>When in doubt, roll on a table.</li>
<li>Reuse things.</li>
</ol>
<h2>Making Checks</h2>
<p>Roll as many dice as your stat rank to get your Result. You will need to
match or exceed the tasks Dificulty rating (set by the GM) to succeed.
Easy dificulty is 5, average dificulty is 10, hard dificulty is 16, and
nigh-impossible dificulty is 24.</p>
<h2>The Weird Die</h2>
<p>Any time you make a check, roll a Weird Die in place of (not in addition
to) one of the normal dice. It should be of a different color, and ideally
should have a symbol of some kind in place of the 6. If that die comes
up on the 6, it counts as zero points towards your Result, and
regardless of whether you succeed, something Weird happens.</p>
<h2>Conflicts</h2>
<p>If two characters are competing or in conflict, they each make rolls as
per the action resolution rules, and the one with the higher result wins.
The loser takes Stress equal to the winners result divided by the losers
attribute (round up). If you dont want to take Stress you can give in
before you roll.</p>
<h2>Stress Explosions</h2>
<p>If you take Stress equal to or greater than your Stress Limit, you have to
role-play your Stress Explosion for real-time minutes equal to the Stress
points you have, after which your Stress goes down to zero.</p>
<h2>Awesome Points</h2>
<ul>
<li>Increase the result of a roll by 2d6</li>
<li>Remove 2d6 Stress</li>
<li>Make a Random Event happen</li>
<li>Invoke a trait (1-3 Awesome Points)</li>
</ul>
</div>
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{
"html": "Kagegami.html",
"css": "Kagegami.css",
"authors": "VoivoideK",
"roll20userid": "2060590",
"preview": "Kagegami_High_Preview_1_of_2.jpg",
"instructions": "Character sheet for Kagegami High by Yaruki Zero Games, copyright date: 2017. \nhttps://yarukizerogames.com/2016/07/02/kagegami-high/"
}
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