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Kagegami (#5593)
* Kagegami High Character Sheet version 1.0 This is the first submission of a character sheet for the game Kagegami High. * Corrected Spelling Error Corrected spelling error in titile of character sheet. Additionally, this character sheet was approved four months ago, but remains unviewable in Roll20. People on the forum suggest the issue is that it was not added to approved.yaml. Thoughts? * Errors Corrected Corrected file name for PR and changes JSON file to align names with file names.
This commit is contained in:
committed by
Cassie Levett
parent
08788b3f87
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h2 {
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padding-top: 10px;
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}
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.sheet-rowheader {
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font-weight: bold;
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text-align: right;
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padding-right: 5px;
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}
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.sheet-charsheet {
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min-width: 800px;
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font-family: "serif";
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font-size: 20px;
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}
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.sheet-header {
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font-family: "monoface", "serif";
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}
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.sheet-divTable{
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display: table;
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width: 100%;
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}
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.sheet-divTableRow {
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display: table-row;
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}
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.sheet-divTableHeading {
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background-color: #EEE;
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display: table-header-group;
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}
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.sheet-divTableCell, .divTableHead {
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display: table-cell;
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padding: 3px 10px;
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width: 300px;
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}
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.sheet-divTableHeading {
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background-color: #EEE;
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display: table-header-group;
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font-weight: bold;
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}
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.sheet-divTableFoot {
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background-color: #EEE;
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display: table-footer-group;
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font-weight: bold;
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}
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.sheet-divTableBody {
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display: table-row-group;
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}
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<div class="charsheet">
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<h1>Kagegami High</h1>
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<div class="divTable">
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<div class="divTableBody">
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<div class="divTableRow">
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<div class="divTableCell">Name:<br><input type="text" name="attr_name"></div>
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<div class="divTableCell">Hair Color:<br><input type="text" name="attr_haircol"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Age:<br><input type="text" name="attr_age"></div>
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<div class="divTableCell">Eye Color:<br><input type="text" name="attr_eyecol"></div>
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</div>
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</div>
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<h2>Stats</h2>
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<div class="sheet=topleft">
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<table>
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<tr>
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<td class="rowheader">Athletics:</td><td><input type="number" name="attr_athletics"><button type="roll" value="@{name} rolls Athletics: [[@{athletics}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_athcheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Brains:</td><td><input type="number" name="attr_brains"><button type="roll" value="@{name} rolls Brains: [[@{brains}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_brncheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Charm:</td><td><input type="number" name="attr_charm"><button type="roll" value="@{name} rolls Charm: [[@{charm}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_chmcheck"></td>
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</tr>
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<tr>
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<td class="rowheader">Moxie:</td><td><input type="number" name="attr_moxie"><button type="roll" value="@{name} rolls Moxie: [[@{moxie}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_mxecheck"></td>
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<tr>
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<td class="rowheader">Weird:</td><td><input type="number" name="attr_weird"><button type="roll" value="@{name} rolls Weird: [[@{weird}d6]] and a [[1d6cf<1]] on their Weird Roll" name="roll_wrdcheck"></td>
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</tr>
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</table>
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</div>
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<div class="divTable">
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<div class="divTableBody">
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<div class="divTableRow">
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<div class="divTableCell">Stress Limit:<br><input type="number" name="attr_stslim" value="@{moxie}*5" disabled="true" /></div>
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<div class="divTableCell">Stress Points:<br><input type="number" name="attr_stspts"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Special Qualities:<br><input type="text" name="attr_spcqua1" spellcheck="false"></div>
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<div class="divTableCell">Awesome Points:<br><input type="number" name="attr_awepts" spellcheck="false"><br></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell"><input type="text" name="attr_spcqua2" spellcheck="false"></div>
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<div class="divTableCell">Hobby:<br><input type="text" name="attr_Hobby" spellcheck="false"></div>
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</div>
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<div class="divTableRow">
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<div class="divTableCell">Stress Explosion:<br><input type="text" name="attr_stsexpl" spellcheck="false"></div>
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<div class="divTableCell">Protagonist Motivation:<br><input type="text"name="attr_protmot" spellcheck="false"></div>
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</div>
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</div>
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</div>
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<div>
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<h2>Notes:</h2>
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<textarea name="attr_notes" spellcheck="false"></textarea>
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</div>
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<h2>Principles</h2>
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<ol>
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<li>Keep Kagegami High weird.</li>
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<li>Make normal things into strange things.</li>
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<li>There are always more mysteries.</li>
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<li>Life goes on.</li>
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<li>Celebrate shared humanity.</li>
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<li>Find the meaning in randomness.</li>
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<li>When in doubt, roll on a table.</li>
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<li>Reuse things.</li>
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</ol>
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<h2>Making Checks</h2>
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<p>Roll as many dice as your stat rank to get your Result. You will need to
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match or exceed the task’s Dificulty rating (set by the GM) to succeed.
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Easy dificulty is 5, average dificulty is 10, hard dificulty is 16, and
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nigh-impossible dificulty is 24.</p>
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<h2>The Weird Die</h2>
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<p>Any time you make a check, roll a Weird Die in place of (not in addition
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to) one of the normal dice. It should be of a different color, and ideally
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should have a symbol of some kind in place of the 6. If that die comes
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up on the 6, it counts as zero points towards your Result, and
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regardless of whether you succeed, something Weird happens.</p>
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<h2>Conflicts</h2>
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<p>If two characters are competing or in conflict, they each make rolls as
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per the action resolution rules, and the one with the higher result wins.
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The loser takes Stress equal to the winner’s result divided by the loser’s
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attribute (round up). If you don’t want to take Stress you can give in
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before you roll.</p>
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<h2>Stress Explosions</h2>
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<p>If you take Stress equal to or greater than your Stress Limit, you have to
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role-play your Stress Explosion for real-time minutes equal to the Stress
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points you have, after which your Stress goes down to zero.</p>
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<h2>Awesome Points</h2>
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<ul>
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<li>Increase the result of a roll by 2d6</li>
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<li>Remove 2d6 Stress</li>
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<li>Make a Random Event happen</li>
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<li>Invoke a trait (1-3 Awesome Points)</li>
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</ul>
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</div>
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{
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"html": "Kagegami.html",
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"css": "Kagegami.css",
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"authors": "VoivoideK",
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"roll20userid": "2060590",
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"preview": "Kagegami_High_Preview_1_of_2.jpg",
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"instructions": "Character sheet for Kagegami High by Yaruki Zero Games, copyright date: 2017. \nhttps://yarukizerogames.com/2016/07/02/kagegami-high/"
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}
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