New translations translation.json (English)

[ci skip]
This commit is contained in:
roll20deploy
2026-06-09 15:54:36 -04:00
parent ff9595159c
commit f4ea3ea239
@@ -26,7 +26,9 @@
"Another character determines actions.": "Another character determines actions.",
"aoe": "AoE",
"aoe_dodge_dc": "AOE Dodge DC",
"apply": "APPLY",
"array": "Array",
"array-total": "Total:",
"array-type": "Array Type",
"asleep": "Asleep",
"athletics": "Athletics",
@@ -44,7 +46,7 @@
"bonus_rank": "Bonus Rank",
"bonus-cost": "Bonus",
"bound": "Bound",
"budget": "Budget:",
"cancel": "CANCEL",
"Cannot take actions.": "Cannot take actions.",
"chemical": "Chemical",
"clear-all-legacy-data": "Clear All Legacy Data",
@@ -59,6 +61,27 @@
"combat skill": "combat skill",
"combat_skill": "Combat Skill",
"compelled": "Compelled",
"compendium-always-badge": "ALWAYS",
"compendium-choice-unit": "PICK",
"compendium-collision-caption": "A same-named effect is here",
"compendium-collision-create": "Create new",
"compendium-collision-update": "Update existing",
"compendium-configure-modifiers-caption": "CONFIGURE MODIFIERS",
"compendium-entry-pending": "Compendium entry pending",
"compendium-excl-detail-prefix": "Mutually exclusive with",
"compendium-make-selections": "Make your selections",
"compendium-new-badge": "NEW",
"compendium-no-combat-skills": "No Combat Skills yet — add one in Skills to set the attack bonus.",
"compendium-override-hint": "GM call · bypass restrictions",
"compendium-override-rules": "Override M&M rules",
"compendium-pill-excl": "EXCL",
"compendium-pill-prereq": "PREREQ",
"compendium-pill-unverified": "UNVERIFIED",
"compendium-pill-wrong": "WRONG EFFECT",
"compendium-power-archetype-caption": "POWER ARCHETYPE",
"compendium-requires-prefix": "Requires",
"compendium-updating-existing": "Updating existing effect — currently applied modifiers are pre-selected. Uncheck to remove.",
"compendium-valid-for-prefix": "Valid for",
"complications": "Complications",
"concentration": "concentration",
"condition_penalty": "Condition Penalty applied to all rolls",
@@ -108,6 +131,7 @@
"exhausted": "Exhausted",
"expertise": "Expertise",
"extras": "extras",
"extras-cost-hint": "+1 per rank unless flat",
"fatigued": "Fatigued",
"fgt_p": "(FGT)",
"fighting": "Fighting",
@@ -115,6 +139,7 @@
"first_degree": "First Degree",
"flat": "flat",
"flaws": "flaws",
"flaws-cost-hint": "-1 per rank unless flat",
"fortitude": "Fortitude",
"free": "free",
"gargantuan": "Gargantuan",
@@ -204,9 +229,9 @@
"power_effect": "Power Effect",
"power_points": "Power Points",
"power_type": "Power Type",
"power-name": "POWER NAME",
"powers": "Powers",
"presence": "Presence",
"primary": "primary",
"prone": "Prone",
"range": "Range",
"ranged": "ranged",
@@ -278,6 +303,7 @@
"treatment": "Treatment",
"Unable to make interactions or Perception checks or perform actions based on them.": "Unable to make interactions or Perception checks or perform actions based on them.",
"unaware": "Unaware",
"using-default-value": "Using default name",
"vehicle": "Vehicle",
"vehicle_label": "Vehicle Label",
"vehicles": "Vehicles",
@@ -297,6 +323,7 @@
"power_tutorial_3_3c": "Tip #2: Most elements have collapsible descriptions for extra information or descriptions that you don't need visible all the time. Clicking on them in the Display Window opens or closes it.",
"power_tutorial_3_3d": "One bit of oddness is that reorganizing elements won't update the other list until you add a new element (which you can remove afterwards).",
"awe_p": "(AWE)",
"unnamed-attack": "Unnamed Attack",
"activated": "Activated",
"result": "Result",
"see_description": "see description",