diff --git a/Mutants and Masterminds 3E Official/translations/en.json b/Mutants and Masterminds 3E Official/translations/en.json index 7c02737842..76b1a06bf8 100644 --- a/Mutants and Masterminds 3E Official/translations/en.json +++ b/Mutants and Masterminds 3E Official/translations/en.json @@ -26,7 +26,9 @@ "Another character determines actions.": "Another character determines actions.", "aoe": "AoE", "aoe_dodge_dc": "AOE Dodge DC", + "apply": "APPLY", "array": "Array", + "array-total": "Total:", "array-type": "Array Type", "asleep": "Asleep", "athletics": "Athletics", @@ -44,7 +46,7 @@ "bonus_rank": "Bonus Rank", "bonus-cost": "Bonus", "bound": "Bound", - "budget": "Budget:", + "cancel": "CANCEL", "Cannot take actions.": "Cannot take actions.", "chemical": "Chemical", "clear-all-legacy-data": "Clear All Legacy Data", @@ -59,6 +61,27 @@ "combat skill": "combat skill", "combat_skill": "Combat Skill", "compelled": "Compelled", + "compendium-always-badge": "ALWAYS", + "compendium-choice-unit": "PICK", + "compendium-collision-caption": "A same-named effect is here", + "compendium-collision-create": "Create new", + "compendium-collision-update": "Update existing", + "compendium-configure-modifiers-caption": "CONFIGURE MODIFIERS", + "compendium-entry-pending": "Compendium entry pending", + "compendium-excl-detail-prefix": "Mutually exclusive with", + "compendium-make-selections": "Make your selections", + "compendium-new-badge": "NEW", + "compendium-no-combat-skills": "No Combat Skills yet — add one in Skills to set the attack bonus.", + "compendium-override-hint": "GM call · bypass restrictions", + "compendium-override-rules": "Override M&M rules", + "compendium-pill-excl": "EXCL", + "compendium-pill-prereq": "PREREQ", + "compendium-pill-unverified": "UNVERIFIED", + "compendium-pill-wrong": "WRONG EFFECT", + "compendium-power-archetype-caption": "POWER ARCHETYPE", + "compendium-requires-prefix": "Requires", + "compendium-updating-existing": "Updating existing effect — currently applied modifiers are pre-selected. Uncheck to remove.", + "compendium-valid-for-prefix": "Valid for", "complications": "Complications", "concentration": "concentration", "condition_penalty": "Condition Penalty applied to all rolls", @@ -108,6 +131,7 @@ "exhausted": "Exhausted", "expertise": "Expertise", "extras": "extras", + "extras-cost-hint": "+1 per rank unless flat", "fatigued": "Fatigued", "fgt_p": "(FGT)", "fighting": "Fighting", @@ -115,6 +139,7 @@ "first_degree": "First Degree", "flat": "flat", "flaws": "flaws", + "flaws-cost-hint": "-1 per rank unless flat", "fortitude": "Fortitude", "free": "free", "gargantuan": "Gargantuan", @@ -204,9 +229,9 @@ "power_effect": "Power Effect", "power_points": "Power Points", "power_type": "Power Type", + "power-name": "POWER NAME", "powers": "Powers", "presence": "Presence", - "primary": "primary", "prone": "Prone", "range": "Range", "ranged": "ranged", @@ -278,6 +303,7 @@ "treatment": "Treatment", "Unable to make interactions or Perception checks or perform actions based on them.": "Unable to make interactions or Perception checks or perform actions based on them.", "unaware": "Unaware", + "using-default-value": "Using default name", "vehicle": "Vehicle", "vehicle_label": "Vehicle Label", "vehicles": "Vehicles", @@ -297,6 +323,7 @@ "power_tutorial_3_3c": "Tip #2: Most elements have collapsible descriptions for extra information or descriptions that you don't need visible all the time. Clicking on them in the Display Window opens or closes it.", "power_tutorial_3_3d": "One bit of oddness is that reorganizing elements won't update the other list until you add a new element (which you can remove afterwards).", "awe_p": "(AWE)", + "unnamed-attack": "Unnamed Attack", "activated": "Activated", "result": "Result", "see_description": "see description",