This commit is contained in:
Djjus
2023-02-28 17:35:49 +00:00
committed by GitHub
parent baaf4c13f5
commit f435ee5583
2 changed files with 7 additions and 2 deletions
+5
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@@ -81,6 +81,11 @@ Note conditions are not intended for out of combat situations, GM simply makes t
///// ============ Change Log ============ /////
February 28th 2022 v1.65b
- Fixed Talent Nobleblood test +SL text during leadership rolls, now correctly dislays as situational bonus SL.
February 14th 2022 v1.65a
- Fixed some skill rolls not always working due to new Besmirched condition bug
@@ -48436,8 +48436,8 @@ on('clicked:repeating_divinemiracles:miracle clicked:repeating_divinemiracles:mi
sitmods = '+@{Talent_MenacingLvl}+@{Talent_NobleBloodLvl}';
rollPart = rollPart2.replaceAll('cond-', `(@{condgen}-@{DrunkMod})`).replaceAll('>sitmod<', sitmods);}
else if (trigger === 'leadership') {cond = '{{cond=[[@{condgen}-@{DrunkMod}]]}} {{drunk=[[0]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[0]]}} {{entangled=[[0]]}} {{blinded=[[0]]}} {{deafened=[[0]]}} {{warleader=[[@{Talent_WarLeaderLvl}]]}} {{commandingpresence=[[@{Talent_CommandingPresenceLvl}]]}} {{inspiring=[[@{Talent_InspiringLvl}]]}} {{nobleblood=[[@{Talent_NobleBloodLvl}]]}} {{masterandcommander=[[@{Talent_MasterAndCommanderLvl}]]}}';
addsl = '+@{Talent_CommandingPresenceLvl}+@{Talent_NobleBloodLvl}+@{Talent_MasterAndCommanderLvl}';
sitmods = '+@{Talent_WarLeaderLvl}+@{Talent_InspiringLvl}';
addsl = '+@{Talent_CommandingPresenceLvl}+@{Talent_MasterAndCommanderLvl}';
sitmods = '+@{Talent_WarLeaderLvl}+@{Talent_InspiringLvl}+@{Talent_NobleBloodLvl}';
rollPart = rollPart2.replaceAll('cond-', `(@{condgen}-@{DrunkMod})`).replaceAll('>addsl<', addsl).replaceAll('>sitmod<', sitmods);}
else if (trigger === 'row') {cond = '{{cond=[[@{condgen}-@{DrunkMod}]]}} {{drunk=[[0]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[0]]}} {{entangled=[[0]]}} {{blinded=[[0]]}} {{deafened=[[0]]}} {{strongback=[[@{Talent_StrongBackLvl}]]}} {{pilot=[[@{Talent_PilotLvl}]]}}'
addsl = '+@{Talent_StrongBackLvl}';