diff --git a/Warhammer 4e Character Sheet/README.md b/Warhammer 4e Character Sheet/README.md index 1c0301aae2..4fbdf647b1 100644 --- a/Warhammer 4e Character Sheet/README.md +++ b/Warhammer 4e Character Sheet/README.md @@ -81,6 +81,11 @@ Note conditions are not intended for out of combat situations, GM simply makes t ///// ============ Change Log ============ ///// +February 28th 2022 v1.65b + +- Fixed Talent Nobleblood test +SL text during leadership rolls, now correctly dislays as situational bonus SL. + + February 14th 2022 v1.65a - Fixed some skill rolls not always working due to new Besmirched condition bug diff --git a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html index 39897be538..a531c77b74 100644 --- a/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html +++ b/Warhammer 4e Character Sheet/Warhammer 4e Character Sheet.html @@ -48436,8 +48436,8 @@ on('clicked:repeating_divinemiracles:miracle clicked:repeating_divinemiracles:mi sitmods = '+@{Talent_MenacingLvl}+@{Talent_NobleBloodLvl}'; rollPart = rollPart2.replaceAll('cond-', `(@{condgen}-@{DrunkMod})`).replaceAll('>sitmod<', sitmods);} else if (trigger === 'leadership') {cond = '{{cond=[[@{condgen}-@{DrunkMod}]]}} {{drunk=[[0]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[0]]}} {{entangled=[[0]]}} {{blinded=[[0]]}} {{deafened=[[0]]}} {{warleader=[[@{Talent_WarLeaderLvl}]]}} {{commandingpresence=[[@{Talent_CommandingPresenceLvl}]]}} {{inspiring=[[@{Talent_InspiringLvl}]]}} {{nobleblood=[[@{Talent_NobleBloodLvl}]]}} {{masterandcommander=[[@{Talent_MasterAndCommanderLvl}]]}}'; - addsl = '+@{Talent_CommandingPresenceLvl}+@{Talent_NobleBloodLvl}+@{Talent_MasterAndCommanderLvl}'; - sitmods = '+@{Talent_WarLeaderLvl}+@{Talent_InspiringLvl}'; + addsl = '+@{Talent_CommandingPresenceLvl}+@{Talent_MasterAndCommanderLvl}'; + sitmods = '+@{Talent_WarLeaderLvl}+@{Talent_InspiringLvl}+@{Talent_NobleBloodLvl}'; rollPart = rollPart2.replaceAll('cond-', `(@{condgen}-@{DrunkMod})`).replaceAll('>addsl<', addsl).replaceAll('>sitmod<', sitmods);} else if (trigger === 'row') {cond = '{{cond=[[@{condgen}-@{DrunkMod}]]}} {{drunk=[[0]]}} {{fatigued=[[@{FatiguedMod}]]}} {{broken=[[@{BrokenMod}]]}} {{stuned=[[@{StunedMod}]]}} {{poisoned=[[@{PoisonedMod}]]}} {{prone=[[0]]}} {{entangled=[[0]]}} {{blinded=[[0]]}} {{deafened=[[0]]}} {{strongback=[[@{Talent_StrongBackLvl}]]}} {{pilot=[[@{Talent_PilotLvl}]]}}' addsl = '+@{Talent_StrongBackLvl}';